How to make and animate a low-poly snake in Blender [2.93] [REQUESTED]

  Рет қаралды 17,531

Jen Abbott Creates

Jen Abbott Creates

Күн бұрын

Пікірлер: 66
@makinguniverses
@makinguniverses Жыл бұрын
I spent a week animating the snake in different ways, and this tutorial showed me how to do it in 5 minutes! The best snake animation tutorial! Thank you!❤
@JSAbbott
@JSAbbott Жыл бұрын
Thanks. I'm glad it was helpful to you.
@josh_rdgrs
@josh_rdgrs 2 жыл бұрын
This was so perfect.
@JSAbbott
@JSAbbott 2 жыл бұрын
Thanks. Thanks for the tip :D
@XRazvanD
@XRazvanD Жыл бұрын
Just made my work 100 times faster, thank you
@JSAbbott
@JSAbbott Жыл бұрын
Great to hear!
@asas-xr3oc
@asas-xr3oc 10 ай бұрын
I didn't know how to animate with curves, so this was helpful. Thank you.
@JSAbbott
@JSAbbott 10 ай бұрын
I'm glad it was helpful.
@weekendthreat5576
@weekendthreat5576 Жыл бұрын
Thank you so much for making this
@JSAbbott
@JSAbbott Жыл бұрын
You're so welcome!
@curiousity271
@curiousity271 Жыл бұрын
Superb!!! ❤Great tutorial. 👌👌👌👌
@JSAbbott
@JSAbbott Жыл бұрын
Thanks a lot 😊
@adeus_sinister
@adeus_sinister 3 ай бұрын
Very helpful, thanks.
@JSAbbott
@JSAbbott 3 ай бұрын
Glad it was helpful!
@ku.al_023
@ku.al_023 11 ай бұрын
how u used the node wrangler...what option u choose after shift w???m not getting shading node map like you...plz help...
@JSAbbott
@JSAbbott 11 ай бұрын
I don't use SHIFT W at all. What specifically are you looking to do? SHIFT A = Add menu CTRL T = Adding Mapping and Texture Coordinate nodes to a Texture node CTRL SHIFT T = Adding external Texture Maps to the Principled Shader CTRL SHIFT LMB = Viewing and individual node
@ku.al_023
@ku.al_023 11 ай бұрын
@@JSAbbott thanks u helped a lot...n also very very thanks for the tutorial...
@laurentiu_popa_017
@laurentiu_popa_017 Жыл бұрын
Hi, excelent tutorial, but i have a problem. The animation works fine in blender, but when i try to export it as fbx or glb, the snake is straight instead of curved, and it doesn't move on the bezier circle, it moves straight on the Y axis and then dissapears. Doesn anybody know what is the problem?
@JSAbbott
@JSAbbott Жыл бұрын
This method won't work if you are trying to export it since it relies on the curve and a modifier.
@bucksquad5104
@bucksquad5104 2 жыл бұрын
how do you edge loops?
@JSAbbott
@JSAbbott 2 жыл бұрын
If you mean adding edge loops - the hotkey is CTRL + R.
@MrSmashmasterk
@MrSmashmasterk Жыл бұрын
This is amazing. Thank you so much for making this. Is there any way to make this a looping animation?
@JSAbbott
@JSAbbott Жыл бұрын
This is by its very nature looping since the last keyframe is the same as the first keyframe. You could try and cycle the animation: kzbin.info/www/bejne/mZnPeqWZiaaki9U
@alekrex5905
@alekrex5905 9 ай бұрын
I have a texture for my snake model, is there a way to apply my texture with these scales?
@JSAbbott
@JSAbbott 9 ай бұрын
I show you how to add material at 6:26. Do you have a specific question?
@maheshwaranbhanugoban6624
@maheshwaranbhanugoban6624 2 жыл бұрын
I don't get a finer mesh when I go to edit mode after subdividing and smoothening 🤔🤔🤔
@JSAbbott
@JSAbbott 2 жыл бұрын
You may not have enough geometry to fully smooth. You can always increase the subdivision surface modifier.
@sreyan8768
@sreyan8768 10 ай бұрын
I am having an issue while rendering... Can you tell me how do i render it..the model is getting disappeared all the time while rendering the animation.
@JSAbbott
@JSAbbott 10 ай бұрын
Make sure the model isn't hidden in the Outline (the little camera icon needs to be activated). If this isn't the issue, your model might be too big and is getting clipped. You can change the clipping range of the camera under the Camera options panel. Otherwise, make sure you don't have problems with your keyframes or something that is between the camera and the model.
@anutoshanand227
@anutoshanand227 10 ай бұрын
thank you
@JSAbbott
@JSAbbott 10 ай бұрын
Welcome!
@CatwithaKnife12
@CatwithaKnife12 11 ай бұрын
Interesting! Did you have to rig the snake at all?
@JSAbbott
@JSAbbott 11 ай бұрын
If you are just using a path to animate along you don't need to rig the snake.
@Thuc_Vu
@Thuc_Vu Жыл бұрын
Thank you! ❤❤
@JSAbbott
@JSAbbott Жыл бұрын
Welcome!
@nenikamou
@nenikamou 2 жыл бұрын
Hello again, why do you apply all transforms in 5:30? What does that serve for?
@JSAbbott
@JSAbbott 2 жыл бұрын
If you don't apply any transformation (scale, rotation, location) it can cause problems with the materials. It can also cause issues when you edit the object (especially insetting any faces).
@bfilmoramastudio1111
@bfilmoramastudio1111 3 жыл бұрын
Thank you so much
@JSAbbott
@JSAbbott 3 жыл бұрын
Welcome
@HamzaSynapsify
@HamzaSynapsify Жыл бұрын
Excellent snake ! , when i apply the subdivision modifier the snake gets perfectly smooth but when i go to edit mode face ,I was expecting small tiny faces as in ur video at "5:39" instead the faces i see are that when i used the cut edge loop tool . i hope i am making sense . Thanks in advance !
@JSAbbott
@JSAbbott Жыл бұрын
Are you sure you are in face mode and not edge mode?
@HamzaSynapsify
@HamzaSynapsify Жыл бұрын
@@JSAbbott ,thanks for replying ,i resolved the problem, actually it was silly mistake . Although i added the subdivision modifier and i could see a smoother version of the snake but i didnt apply the modifer thats when i went to face mode i was selection big faces rather than the final small faces.
@powersprouter
@powersprouter 2 жыл бұрын
another great video! I'm gonna have to binge watch your whole channel, thank you thank you! 🤗 Am wondering, is it possible to animate directly from a bezier curve? (I don't mean along the taper as you demonstrated, I mean the curve itself, ie, the handles and points that define the curve in edit mode). In this way could we make a snake that is just a bezier curve that changes shape in different keyframes? Did this make any sense?
@JSAbbott
@JSAbbott 2 жыл бұрын
Thanks! You can animate curves but it is very limiting. kzbin.info/www/bejne/hnjPcmh9qplla5I
@XxDiamondBubbles364xX
@XxDiamondBubbles364xX 2 жыл бұрын
What does apply all the transforms mean?
@JSAbbott
@JSAbbott 2 жыл бұрын
It applies any transformation (rotation, scale, location) to the object. If you don't apply the transformations it can cause issues with modeling (especially insetting faces) or animation.
@XxDiamondBubbles364xX
@XxDiamondBubbles364xX 2 жыл бұрын
@@JSAbbott Okay thanks 😊 I'm having a nightmare without the animation lol. Could I bother you with one more question? How do you know it's been rendered? I'm tryna make an object to put in my Sims game. That object happens to be a snake. When I try to import the mesh into sims 4 studio it gives me errors. I know people make stuff in blender then put it into their games but i'm really struggling. I just want a simple bloody snake dammit! 😂 Do you have any idea about how to do that or could you make a video on it? Okay that was more like three/four questions. My bad but i'd be grateful if could help. Thanks!
@JSAbbott
@JSAbbott 2 жыл бұрын
@@XxDiamondBubbles364xX Well, I don't know anything about the Sims unfortunately. I did find this tutorial (kzbin.info/www/bejne/pGicq5eVmtt-fLc). Please note the person said it will only work with Blender 2.76 which might be an issue for you.
@XxDiamondBubbles364xX
@XxDiamondBubbles364xX 2 жыл бұрын
@@JSAbbott Hey thanks for the link. I've got blender 3.2 so maybe the one i'm using is too advanced 🤷‍♀ I'll check it out anyways and probably watch this vid a few more times. You've created a cute snake btw. I was amazed at the animation and how smoothly it ran!
@josephroiml
@josephroiml 3 жыл бұрын
Cool!
@JSAbbott
@JSAbbott 3 жыл бұрын
thanks
@dianavaska8390
@dianavaska8390 2 жыл бұрын
And then there is me, without numpad , trying to figure this out.
@JSAbbott
@JSAbbott 2 жыл бұрын
Under you preferences go to the input tab and activate "emulate numpad" then you can use your top-row number keys.
@nenikamou
@nenikamou 2 жыл бұрын
Thank you for the tutorial. Looks amazing. I cannot understand what you did with the nodes though. Did you prepare them on another tutorial? It seems you skipped that part? How did the snake get this color and scales? Thank you!
@JSAbbott
@JSAbbott 2 жыл бұрын
You are welcome. I show you how I applied the materials at 6:37 I said that I downloaded the textures from another site (the link is in the description). If you have the node wrangler add-on activated, you just select the BSDF shader node and use CTRL + SHIFT + T to open the folder where you have the downloaded textures. You then simply select your texture maps and click on "principled texture setup."
@nenikamou
@nenikamou 2 жыл бұрын
@@JSAbbott Thank you!
@bfilmoramastudio1111
@bfilmoramastudio1111 3 жыл бұрын
It is very useful
@JSAbbott
@JSAbbott 3 жыл бұрын
Glad to hear that
@CosmicAlchemistt
@CosmicAlchemistt 3 жыл бұрын
are you selling this model somewhere i can buy it?
@JSAbbott
@JSAbbott 3 жыл бұрын
No, I'm not selling it. If you want the Blender file, send me an email (there is a form on my site) and reference the snake tutorial.
@varathizz_
@varathizz_ 3 жыл бұрын
Please make high poly snake 3d model
@JSAbbott
@JSAbbott 3 жыл бұрын
I don't generally do high-poly work (or organic modeling in general). I do have a scales tutorial coming out in a couple days that should get you started. Also, you might want to check this tutorial out: kzbin.info/www/bejne/ap-tmYigjrVgZ5o
@no-one3795
@no-one3795 3 жыл бұрын
Uhh, the snake looks a little bit weird
@JSAbbott
@JSAbbott 3 жыл бұрын
It is low-poly, not a 'realistic' snake. It was a requested tutorial. I don't usually model anything organic. It just isn't my interest or my specialty.
@RobbeyT1
@RobbeyT1 2 жыл бұрын
Doesn't look weird to me, looks damn good for a low poly model
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