Yess now it worked, thank you. I finally found one that I can follow through. It was too fast so I changed the playback speed but it came out quite nicely. The camera setup is awesome!
@Arrietty3d14 күн бұрын
@@afrancis7475 Thanks, I'm glad you found it helpful ❤
@chidorirasenganz23 күн бұрын
another method of controlling color is using a color ramp or greater than node into the factor of a color mix node then you can change the colors easily
@HarryMcKenzieTV2 ай бұрын
The shadow option is different in Blender 4.2.3. How to set it?
@Arrietty3d2 ай бұрын
@@HarryMcKenzieTV You can go to the light settings and set the radius, filter and resolution limit to 0
@HarryMcKenzieTV2 ай бұрын
@@Arrietty3d wow that works perfectly thank you so much for your response very appreciated
@Arrietty3dАй бұрын
You're welcome ❤️
@ImGetothepoint5 ай бұрын
Very nice! One thing you could do as well for the outline is using the grease pencil on all the objects on the scene! You get much more control over the outline, such as noise, color, thickness in some areas while thinner in others. Also it is less dependent on the geometry of the mesh, so non-remeshed models should still look just fine! Try it out if you haven't already!
@Arrietty3d5 ай бұрын
@@ImGetothepoint Thanks, good point! I haven't used the grease pencil much since my models are usually pretty simple, but you are definitely right ❤️
@Yukinobi825 ай бұрын
Thank you so much for the shader tutorial, i like a lot the toon shaders and Blender does the job really well to achieve that cartoon look. Cant wait to see the next tutorials i always liked the Studio Gibli works, i hope you channel grows more and more.👍
@Arrietty3d5 ай бұрын
@@Yukinobi82 Thank you❤️ I'm working on another Ghibli tutorial :)
@JulekBarsuk2 ай бұрын
thank you so much! this helped me a looot I was struggling with grease pencil and this way is so much easier and better
@Arrietty3d2 ай бұрын
@@JulekBarsuk I'm glad, you are welcome ❤
@MisterYoupinet5 ай бұрын
Thanks! Your tutorial are very cool!
@vortex24415 ай бұрын
This is insanely useful.
@K0k051k19 күн бұрын
Nice video!!! Fast and clear) Thanks for an awesome tutorial)))))
@Arrietty3d17 күн бұрын
@@K0k051k Thank you!
@Nameless_nerd37082 ай бұрын
Very nice video bro, straight forward and simple :o
@Arrietty3d2 ай бұрын
@@Nameless_nerd3708 Thank you!
@Alfonse-dm6ht14 күн бұрын
Bruh Blud Is Sis I Think
@TheEgg3002 ай бұрын
You could also add a gamma node between the diffuse bsdf and the shader to rgb node to make you able to change the light
@HarryMcKenzieTV2 ай бұрын
why not just use the Line Art modifier?
@Arrietty3d2 ай бұрын
@@HarryMcKenzieTV Good point, well back when I made this video I didn't really know much about grease pencil since I wasn't really using it (I was quite shocked when I discovered just how easy it was to add line art 😂) So yes, it's much easier to just add a line art modifier, but the solidify modifier method is also useful in some cases.
@HarryMcKenzieTV2 ай бұрын
@@Arrietty3d cool thanks for clarifying :D
@ridmajary21055 ай бұрын
Thank you sooo much ❤❤❤❤❤
@Arrietty3d5 ай бұрын
@@ridmajary2105 You are welcome ❤️
@enaeco172 ай бұрын
Personally it doesn't do the same thing to me as it did to you at 0:45 as soon as my cursor passes a certain threshold the object becomes completely white or completely black but it doesn't make a shadow😢
@Arrietty3d2 ай бұрын
@@enaeco17 Well that's strange, are you sure you're using Eevee render engine? Because this type of shading doesn't work in cycles
@RicardinhoBonaparte4 ай бұрын
How do I keep the texture of the object and only change the shading?
@Arrietty3d4 ай бұрын
@@RicardinhoBonaparte Well if you already have a texture (like an image texture node) you can add a Mix Color node and set it to multiply to combine the image texture and the color ramp. Hope this is helpful ❤
@sheenshinesun5 ай бұрын
Hey Arrietty, i love your thumbnail and how you explained cel-shading in blender. I might dabble in greasepencil side of blender sometime, sooner or later.
@subomiayo89383 ай бұрын
How do i change the world lighting from Hdri to simple colour
@graycockerpunch61915 ай бұрын
awesome tutorial thanks
@Arrietty3d5 ай бұрын
@@graycockerpunch6191 Thank you, you are welcome ❤️
@madelinn3135 ай бұрын
TheMouse and keyboard indicators are very useful
@karmaboigaming684310 күн бұрын
Shader to RGB not fount in new version
@Arrietty3d10 күн бұрын
@@karmaboigaming6843 That's strange, in both Blender 4.2 and 4.3 you should have the shader to RGB, I don't know if there is a newer version of Blender. Are you sure you are using Eevee render engine? Because this shader isn't available in Cycles.
@rynzlir44145 ай бұрын
How do I do this if i already have an image texture
@Arrietty3d5 ай бұрын
Good question! Well what you can do is add a Mix Color node and set it to multiply to combine the image texture and the color ramp. Hope this helps ❤
@afrancis747518 күн бұрын
I messed up and the whole thing turned black. I'll try again!
@shreyasghatole28632 ай бұрын
This is great but could you please help me by like making a tutorial on how to make glass in toon shader?
@Arrietty3d2 ай бұрын
@@shreyasghatole2863 That's a great idea, I'll see what I can do!
@shreyasghatole28632 ай бұрын
@@Arrietty3d thanks so much. I love toon shading but I lack proper knowledge of textures
@yeahboy_25774 ай бұрын
how can i export that or can i bake that cuz i wanna import in Unreal Engine or another engines can u do tutorial about that ?
@Arrietty3d4 ай бұрын
@@yeahboy_2577 Hmm, well I've never used Unreal but from what I know you should be able to export it as an fbx file and then when you import it you can change the file type to fbx scene (so that you can select only the objects you want to import) Hope this is helpful ❤
@yeahboy_25774 ай бұрын
@@Arrietty3d when i export that Toon shaded model (just object, fbx type) to another blender file it doesnt have material, cuz Toon Shader is changing with Lights so what should i do, do i export Light and model or the problem is export settings
@Arrietty3d4 ай бұрын
@@yeahboy_2577 I see, well I've done some research and apparently the solution would be to bake the material, so that no matter how you export it will look the same. I also found a quick tutorial here: kzbin.info/www/bejne/gn20d6Kmg5Jggrssi=ty6lCUvRRnb7P56w
@yeahboy_25774 ай бұрын
@@Arrietty3d ty❤️🙏
@OthmanPeter-n1e4 ай бұрын
Cool
@GR_Universe5 ай бұрын
🇮🇳 🙏Namaste. .Op.
@andreshernandez94863 ай бұрын
THX!!!!!!!!!
@Cl0verhvul5 ай бұрын
One thing, can you please tell me app name?
@Arrietty3d5 ай бұрын
@@Cl0verhvul Blender 3D, it also says in the title :)
@Cl0verhvul5 ай бұрын
@@Arrietty3d oh, I don't have that app, maybe it's not available on my phone
@Arrietty3d5 ай бұрын
@@Cl0verhvul Well Blender is more of a PC app, I don't know if there is a mobile version, but you should be able to download it from their website, it's completely free btw
@Cl0verhvul5 ай бұрын
@@Arrietty3d can I animate movie on it? Like an 3d movie?
@Arrietty3d5 ай бұрын
@@Cl0verhvul Yes, you can make all kinds of animations in blender
@isaaccontee4 ай бұрын
The shadows are not really shadows on the object, right? as if I want to do a character like this, the shadows won't update depending where the light comes from. I want to make a game with this kind of graphics :D also thanks for the tutorial
@Arrietty3d3 ай бұрын
@@isaaccontee Cool! Well yes the shadows are casted by the object (in this case the sphere casts the shadow on the plane) and they should update depending on where the light comes from (I hope this is what you are looking for)