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How to make attack animations - Zelda Combat - GB Studio

  Рет қаралды 7,996

Robert Doman

Robert Doman

Күн бұрын

Пікірлер: 39
@jirosense7228
@jirosense7228 3 жыл бұрын
Great video, I think the reason the player looks like they're spinning when they attack up is you're setting the player sprite back to knight which the first frame is facing down. I think if you added a "Acter - Set Direction (player) UP" prior to changing the sprite sheet to knight that may fix it. I also slowed down your video and when you attack left or right the knight facing down does show up for a split second but isn't as noticeable as when you face up, so probably need to do the same thing for left and right.
@RobertDoman
@RobertDoman 3 жыл бұрын
That's really helpful, thank you so much! It's annoying because the player already has a direction, it might just be a GB Studio bug, but I will definitely try it out
@jirosense7228
@jirosense7228 3 жыл бұрын
@@RobertDoman Yeah no problem man! I had a similar problem for cutscenes and setting actors direction and sprites in my game and I'm pretty sure that's how I fixed it but it could just be a bug too, hope it turns out right!
@thatguywithoutahead
@thatguywithoutahead 3 жыл бұрын
@@jirosense7228 sadly it does not work
@Sir_Bone-Head
@Sir_Bone-Head 3 жыл бұрын
Nice, funny thing is I managed to get the attack frames working based off what I learned from one of your other tutorials, which also helped me add a death frame for enemies. Unfortunately now I'm dealing with some issues, mainly with too many animations in the frame. Combined with my character, the sword, an enemy, I have about 22 frames of animations, so I gotta start cutting back on some. Still, nice job, and keep up the good work!
@RobertDoman
@RobertDoman 3 жыл бұрын
Yeah, I recommend trying to design the game around the frame limit. It isn't optimal right now, but in GB Studio 3 I think some of these problems will be eased up.
@Sir_Bone-Head
@Sir_Bone-Head 3 жыл бұрын
@@RobertDoman Well hopefully. I don't mind toning things down, since everything works pretty well as it is. I am making two of my games based around Zelda, and Zelda 1 had enemies that were literally 1 frame flipped back and forth. Hardest thing right now is gonna be figuring out bosses, I got something going, but now I need to actually damage them. Just a heads up, it's 4 actors using the same relative movement event.
@VampireKingDuzie
@VampireKingDuzie 3 жыл бұрын
@@Sir_Bone-Head Set up a global variable as the enemy's HP. Each hit can decrement this variable by one (no matter which one is hit). When the variable hits 0, make them dies.
@Sir_Bone-Head
@Sir_Bone-Head 3 жыл бұрын
@@VampireKingDuzie yeah that's what I was thinking to do, but I think my idea was more convoluted, I'll look into that though, thanks.
@Sir_Bone-Head
@Sir_Bone-Head 3 жыл бұрын
@@VampireKingDuzie I feel like I know what I should do, but I can't seem to get it to work.
@fallout187
@fallout187 3 жыл бұрын
Great video. Keep up the hard work.
@RobertDoman
@RobertDoman 3 жыл бұрын
Thank you so much!
@purplepink5315
@purplepink5315 Жыл бұрын
Amazing videos as always, Robert! Do you think you would be able to problem solve the jumping mechanic (magical feather) from Link's Awakening?
@RobertDoman
@RobertDoman Жыл бұрын
If you are referring to jumping over pits, Make the pits triggers that when you enter play a falling animation and reset you. To jump over pits, you'll want to display it as an animation state, maybe by adding a shadow under the player. When they are in the air, if you set a variable to true, when the player enters the pit trigger, you should ignore them if that variable is true, allowing you to pass over it freely. I can foresee many many problems with this though, so I recommend you sit down and really think about how its design will impact other aspects of your game!
@purplepink5315
@purplepink5315 Жыл бұрын
@@RobertDoman thank you! I meant more along the lines of being able to jump over anything, being able to jump at will. In Links Awakening, you could obtain a feather that gave link the ability to jump through the air, you could jump over enemies, projectiles, terrain, etc.
@RobertDoman
@RobertDoman Жыл бұрын
@@purplepink5315 I think the logic of displaying a different animation state when you jump and setting a variable to true, means you can interact with different things based on if it's true or not still works!
@raphael9104
@raphael9104 3 жыл бұрын
I dont have an offset option for the item attack in my version of GB studio. What version are you using please. Great video by the way
@RobertDoman
@RobertDoman 3 жыл бұрын
I'm using Version 2 Beta 5, I have a video on my channel of how to get it
@danilomattos3318
@danilomattos3318 3 жыл бұрын
Is it possible to make different weapons to use and a lv to each one?
@RobertDoman
@RobertDoman 3 жыл бұрын
Definitely! You would be held back by the sprite limit though. That will be less of a problem in version 3 though
@HackerMan1010
@HackerMan1010 2 жыл бұрын
Is there diagonal movement?
@RobertDoman
@RobertDoman 2 жыл бұрын
Adventure mode has this, I will take a look, I want to make a video on a game like this
@HackerMan1010
@HackerMan1010 2 жыл бұрын
@@RobertDoman oh,neat
@DeityMicrophones
@DeityMicrophones 3 жыл бұрын
I am stuck on your tutorial 18:15. You show off Offset in the Attack Event but ... I don't see this in GB Studio 2.0.0-Beta4. is this a Beta5 feature?
@RobertDoman
@RobertDoman 3 жыл бұрын
It might be, yes I'm not familiar with beta 4
@DeityMicrophones
@DeityMicrophones 3 жыл бұрын
@@RobertDoman BTW, Excited to play your cowboy game. I'm gonna be buying it tonight. If it's a ROM i'll play it on my PocketGo S30.
@RobertDoman
@RobertDoman 3 жыл бұрын
@@DeityMicrophones awesome! That was the first game I made in GB Studio
@nehemiaslugo2252
@nehemiaslugo2252 2 жыл бұрын
Hello, in version 3.0 it seems that the "Item Attack" is no longer there, can you make the videos related to it again?
@RobertDoman
@RobertDoman 2 жыл бұрын
I can yeah, I talked about it in the 3.0 update video You'll need to use the projectile and change some settings
@nehemiaslugo2252
@nehemiaslugo2252 2 жыл бұрын
@@RobertDoman thanks, i found it
@LordGaru
@LordGaru 3 жыл бұрын
As an On Trigger is made to disappear, I need an On Trigger to disappear by flipping a switch
@RobertDoman
@RobertDoman 3 жыл бұрын
Are you referring to trigger boxes? If you need an On Trigger event to only work some of the time, that switch should use a global variable. The on trigger event should then have an 'if variable is true' event to know if it should execute the script or not. Hope that helps!
@LordGaru
@LordGaru 3 жыл бұрын
@@RobertDoman I'm new to this, I'm a quick learner, do you have a tutorial that explains the variables?
@RobertDoman
@RobertDoman 3 жыл бұрын
@@LordGaru My first tutorial was a variable tutorial kzbin.info/www/bejne/pInPY2Wuntt8rMk&t but I will make a new video soon about this as a lot of newcomers seem to need assistance
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