1:30 i cant find the transparent bdsf on world shader
@edinspiegel Жыл бұрын
Yeah they removed that - but it's fine, you can actually just connect nothing to the second socket, and it should have the same effect - Hope that helps!
@Pennsyllvania Жыл бұрын
@@edinspiegeli guess this setup is actually doing nothing now (3.6-4.0), not sure how it's supposed to work before, but isn't enabling world lighting only for camera is just the same as for the whole viewport? i mean you still see it's flat but now only throught the camera
@edinspiegel Жыл бұрын
@@Pennsyllvania no its foing something - because disabling the world except for the camera means that no objects will be receiving light ut when we look up for example we wont see black - hope that clears it up
@Pennsyllvania Жыл бұрын
@@edinspiegel My results are identical in any environment. i've tried, both 3.6 and 4.0 with an empty socket as second input in mix shader. Also, there is a note from the manual, that implements that the "is camera ray" node always return "1" in eevee world shading: EEVEE has no real concept of rays. But in order to ease the workflow between Cycles and EEVEE some of the outputs are only supported in particular cases. This node makes it possible to tweak indirect lighting in the shader. Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning. In order for the Is Camera, Is Shadow, Is Diffuse, and Is Glossy outputs to work, the object must be inside an Irradiance Volume and Indirect Lighting must be baked.
@edinspiegel Жыл бұрын
So I just tried it - in 4.0 - and it 100% still works - have you tried to swap the socket into which you plug the background node maybe?@@Pennsyllvania
@JalexRosa Жыл бұрын
For the realism in the textures in EEVEE recommend using the albedo pass as a bump and it usually brings a lot of detail. Just plug the albedo in a bump node ( in the height socket), and connect it to the normal map socket of the Principled BSDF node. dont forget to adjust the values, I think they are in metters so you should put something like 0.01 in the distance setting of the bump node.
@edinspiegel Жыл бұрын
Thank you! That worked. I had to use a distance of 0.05 and also combined it with the normal map (plugging the normal map output into the normal input of the bump node); also, by the way, I REALLY enjoy your videos (I've seen all of them), Feels very surreal to get a comment from you!
@JalexRosa Жыл бұрын
@@edinspiegel haha no problem! pretty good video btw! keep it up
@edinspiegel Жыл бұрын
@@JalexRosa Thank you! 🙏 I will.
@ontheoreo8762 Жыл бұрын
how do i get the albedo pass?
@edinspiegel Жыл бұрын
@@ontheoreo8762 It's just the base color of the texture. Does that help?
@psychoticgiraffe Жыл бұрын
I’m impressed by how you look directly into the camera I thought you were a blender cycles render with the empty object and track enabled, thanks for this tutorial I’ve been totally skipping eevee and this shows it’s viable
@MichaelHickman3D Жыл бұрын
Well detailed video with clear and understandable explanations. I plan on using eevee more after a long time using cycles. I’m 14 and I’ve seen the benefits of both. You deserve waaay more for the work you put into these videos.
@WellDoneVisuals Жыл бұрын
Great tips with great explanation. Definitely going to utilize these with my animations as cycles is too intensive on my laptop.
@anime-amv8057 Жыл бұрын
YOU KNOW SOMETHING U R GONNA BE A BIG YTBER
@JazzzyChef Жыл бұрын
Really helpful tutorial. Thanks
@Smooth_Shading Жыл бұрын
Great tips, man. Nice video. Thank you for making this!
@blendergame Жыл бұрын
정말 도움이 되는 내용입니다. eevee 설정때문에 고민하다 이런 자료를 발견하게 되어 기쁩니다.
@sriharivaila7276 Жыл бұрын
Great work
@MyStudio-io3so2 ай бұрын
Not sure how much people are aware of this. Using a Light Path node with the socket Is Transmission Ray connect to a background node which connects to a World output node produces a render output better than cycles for some renders. Mess around with it and do a video based on it. Just three nodes is all it takes to make Eevee better than Cycles. You also have to adjust the View Transform and contrast in Colour Management as well as having the Raytracing box checked in Render Properties. Be the judge for yourselves.
@MrMiguelfigueira Жыл бұрын
Great kitchen!
@AIR3DDD Жыл бұрын
Thanks Bro, these are very useful and necessary tips for me. Everything is very short and clear, excellent tutorial. 🔥👍
@EDcase1 Жыл бұрын
You didn't mention the most important thing... the render time difference.
@wudugat3761 Жыл бұрын
Literally he says at 0:29
@EDcase1 Жыл бұрын
@@wudugat3761"Longer render times" doesn't help
@creepycam11 ай бұрын
@@wudugat3761no he didn’t
@mustanggox Жыл бұрын
This is so helpful! Thank you bro :D
@flipendernodesalexbakare-bb4dg2 ай бұрын
thanks man this was soo helpful now my PC won't cry out in agony because of cycles render anymore!
@jg3d Жыл бұрын
Good tips! Eevee is my default render engine, i only use Cycles or RPRengine for some still shots.
@motorsandbikes9 ай бұрын
For anyone who can't get the transparent BSDF, change back to the object shading copy it from there and paste in the world shading
@ewerybody Жыл бұрын
Nice short video! Would have been nice to see the progress in a kind of flipbook fashion like before any Eevee adjustments and finished and a rendering for each step you took inbetween :)
@edinspiegel Жыл бұрын
Uh yeah, your right. That would've been cool
@edinspiegel4 ай бұрын
@@suezcontours6653 They removed it since - but you can just plug in nothing instead - and it should work the same
@ek_h2527 Жыл бұрын
Good video my guy keep it up
@mirotankian8443 Жыл бұрын
that was the video I was looking for
@rustamschogenow21611 ай бұрын
great video, thank you!
@edinspiegel11 ай бұрын
Thank you! Im Glad you liked it!
@mipe7755 Жыл бұрын
Would you make a video especially on how to create and bake irradiance volumes for best results? And show some before/after screenshots. After watching a few tutorials on that, I still feel like I don't quite understand how to set them up.
@bagholderwithaplan Жыл бұрын
I appreciate the tips you've offered. Should I bake the scene at the very end, or can I bake at any point in the process?
@mareksadamsons154 Жыл бұрын
I can't get transparent BSDF 1:25
@patryklaskowski5933 Жыл бұрын
Same here
@issac7787 Жыл бұрын
Not available in 3.6
@edinspiegel10 ай бұрын
Hey there - sorry I didn't seen this 🥶 - I answered this question in another comment - that is currently pinned - so yeah that should fix it!
@3jcube3 Жыл бұрын
The content is good, thank you for your efforts. Only if you mentioned the time required for each render for comparison. You know, sometimes quality can be sacrificed for time and vice versa.
@lomaxdesigns1716 Жыл бұрын
How many verts do you have in that first scene? How long does it take you to render a single frame in Eevee and Cycles?
@smilgu Жыл бұрын
Thanks for sharing!
@krissosful Жыл бұрын
Great tips, thanks for sharing!!
@NayalaFrost-pv5gz6 ай бұрын
For indirect lighting in animation, i need to bake every frame that light changes? Have a way to do bake automatically?
@Geeer7253 Жыл бұрын
Great tutorial, thanks. On the world shading I didnt find that "transparent bsdf" node tho. Btw, I dont know why those comments talking about where are you looking at. Looks completely normal to me.
@edinspiegel Жыл бұрын
Thank you. yeah, it's not visible in the world shading. You have to type transparent bsdf into the search bar of the add menu to find it.
@c1borgen Жыл бұрын
same, typing doesn't work
@xiyangyang1974 Жыл бұрын
Yes, it's missing somehow. @@c1borgen
@FilmSpook Жыл бұрын
👍🏾👍🏾 Very Cool, thanks my Friend!!
@pagalgharana1 Жыл бұрын
good job bro im ur supooter
@edinspiegel Жыл бұрын
Oh thank you so much!
@AnimeGIFfy Жыл бұрын
i never used indirect lighting and had my glass blend modes set to opaque the whole time. very nice tutorial
@district21group11 ай бұрын
Can you help me with understanding why the glass is white?
@christianwilliam1167 Жыл бұрын
It's a nice video, could be a touch more slow when showing the setting and i guess how they would interfere in the render, the way you presented looks like when I was new to 3D and just made adjustments to the scene without really knowing what was doing it. I mean I could understand your video pretty well but keep this in mind. And you mentioned the Table texture, did you tried to enable high quality normals? and using a cube map on the table to give it's own reflection might help it
@Ponlets4 ай бұрын
please do an update for blender 4.2 as it changed alot of the settings
@edinspiegel4 ай бұрын
Yeah your right! I will do that - probably next video.
@ponffffes Жыл бұрын
tyyyy
@JonahHache Жыл бұрын
thanks!
@mrksdsgn Жыл бұрын
It would be great if you add chapters to the video so that each step can be easily found when scrubbing through.
@edinspiegel Жыл бұрын
Will do asap
@kularks Жыл бұрын
Perfect!
@benjaminesqueda2100 Жыл бұрын
This is awesome, thank you so much for sharing. One question. Do you have a tutorial of how you did the torches with fire? I haven't find one yet. Cheers!
@aXelRedfield Жыл бұрын
very helpful, thank you
@Vryformal Жыл бұрын
Ty
@issac7787 Жыл бұрын
Tq for sharing you're an amazing human being
@edinspiegel Жыл бұрын
Oh thank you soo much!! I'm glad the video helped you!
@Chris_wizz Жыл бұрын
Thank you now my renders don't look like they were made in 90s
@tagir_f Жыл бұрын
Nice bro
@henrique27997 ай бұрын
you are the guy
@SeppBauer-ld5sx9 ай бұрын
Thanks man, but why did you cut the screenshots so fast?
@uncle_video Жыл бұрын
It's a great video. I think it will be very helpful for my study. Thank you. ^^/
@FrogyCosplay Жыл бұрын
спасибо твое видео сильно помогло мне улучшить качество рендера в сжатые сроки
@alphaZomega3 ай бұрын
0:10 this whole section about render settings is completely different in Blender 4.2, I can find almost nothing of what you showed
@edinspiegel3 ай бұрын
@@alphaZomega yep it changed a lot in 4.2 - actually the newest video on my channel is the updated version of this tutorial
@mgraphics2372 Жыл бұрын
please this setting works mainly for image renders can you do one that will go for animation i will be grateful or just explain how i can step up my animations in evee thank you🙏
@edinspiegel Жыл бұрын
Yeah, Maybe I'll do a video on it eventually. Can you tell me what problems you are having when trying to use these settings for animation?
@DennisKreker Жыл бұрын
You got more of this? I often tried rendering cycles scenes in eevee and never got good results.
@edinspiegel Жыл бұрын
I'm not sure I understand, You mean more example scenes?
@DennisKreker Жыл бұрын
@@edinspiegel Yes!
@edinspiegel Жыл бұрын
@@DennisKreker Well, not at the moment, sorry.
@raffmusicgaming3687 Жыл бұрын
What about timing?
@mostafamostafa-fi7kr Жыл бұрын
Hi pls make an entire realistic scene but just use white color as material ! i want to learn the light
@MatveyMotion7 ай бұрын
Theres no transparent bsdf
@ImANaidemoc Жыл бұрын
What mic do you use?
@gegi4577 Жыл бұрын
lol to me ambient occlusion looks way better than all that fancy cycles lighting😅
@Michael-md1zj Жыл бұрын
Was it faster than cycles? If yes, how much?
@OneGuyWhoIsExisting Жыл бұрын
Eevee is faster
@Magna_Dragon Жыл бұрын
How did you render fire (the flames on the torch) in Eevee?
@edinspiegel Жыл бұрын
I explain it at 4:41 in the video
@FNDoomIsland Жыл бұрын
hello anyone can make a comment / vid on how to make backroom like environments in eevee more cycle rendered ish smth
@mipe7755 Жыл бұрын
Actually, if you slide Bias to zero for each lamp, you don't need contact shadows anymore.
@cgpawn Жыл бұрын
Are you using an AI to make your pupils look like they're actually looking at the camera? looks weird as hell, good video tho🤩
@edinspiegel Жыл бұрын
No, I'm not..., But it's only my second video where I have a camera, so I'm still learning.
@crypt0sFX Жыл бұрын
Lmao
@OUTTHEMUDVISUAL Жыл бұрын
😂😂😂
@playbyan1453 Жыл бұрын
What😭
@lucasteisseire6057 Жыл бұрын
@@edinspiegel don’t listen to him, your eyes look absolutely normal. Keep up the great content !
@jimcoote5094 Жыл бұрын
This is a very good video BUT it should be 10-15 mins long. There is no point in cramming info into 5 mins if viewers have to continuously pause and rewind to pick up on the details. This actually slows communication rather than accelerates it. Don't be afraid to add pauses to give people time to think.
@OneGuyWhoIsExisting Жыл бұрын
I think cycles is better but my computer isn’t that good😂
@warpedworks2177 Жыл бұрын
"How to make Eevee look like Cycles?" "Use Cycles." Just kidding, good job!
@Nerf_Jeez6 ай бұрын
Was this edited in blender perhaps? 👽
@dudleybarker2273 Жыл бұрын
great insights - just maye talk a little slower in future - just to make things a bit clearer. ;)
@prime12602 Жыл бұрын
You can slow down the video bruh, trying to speak slowly is hard and annoying, just reduce the playback speed.
@dudleybarker2273 Жыл бұрын
@@prime12602 i know how the fucking thing works, mate
@prime12602 Жыл бұрын
@@dudleybarker2273 yet you’re still bitching about it lol. Do better
@clarissa8804 Жыл бұрын
I think his pacing is fine.
@romulocastilho6506 Жыл бұрын
Because his animation is in real time without losing quality, but on my Eevee it doesn't look like that when I play the animation it gets blurry grains even when I deactivate dnoise Watch this video
@blubase06 Жыл бұрын
i was concerned why i was suddenly hearing a ton of static noise. i thought my mic or audio interface was breaking. turns out it was your video
@Leukick Жыл бұрын
Look like the rapper Bones. How he looked like 8 years ago
@iamrusdark Жыл бұрын
Very interesting. Thanks. But what about animated scene? 😉 I've tried a couple of py codes which rebake indirect lighting every frame, but it's not comphortable and takes time too.
@iamrusdark Жыл бұрын
@@dhruvakumar0602 WoW! Thanks! I forgot i saw it a couple of months ago. I need to try it.
@DownTownDK. Жыл бұрын
TBH i think it looks better
@davidroddick91 Жыл бұрын
But would all these changes increase render time to the same as Cycles?
@binyaminbass Жыл бұрын
That's what I want to know.
@officialMXlife Жыл бұрын
The render time takes more time than my mom's shower
@edinspiegel Жыл бұрын
Easy Fix: Just tell your mom to shower longer XD! - But Jokes aside, maybe I will eventually make a "How to Speed up Eevee without loosing Quality" Video - Would that be something you'd be interested in?
@muralidharan3563 Жыл бұрын
Innocent version of Jalex Rosa :
@lonesomealeks4206 Жыл бұрын
samples have no effect in EEVEE. nor does denoising. no idea why those options are even there.
@edinspiegel Жыл бұрын
They actually do; the more samples you have, the fewer artifacts will be there.
@lonesomealeks4206 Жыл бұрын
@@edinspiegel never seen any noise or artifacts in eevee, regardless how many samples, image is the same
@edinspiegel Жыл бұрын
@@lonesomealeks4206 Ok, but in the video, I actually show a render with artifacts that needs more samples, so I know for a fact that they are there and need more samples to go away.
@danat4914 Жыл бұрын
@@lonesomealeks4206 samples do affect image quality, especially when you use things like soft shadows, depth of field, transparent materials with alpha hashed blend mode and some other things as well. The most important things here are the soft shadows and depth of field. You can't really go for a good looking picture without those.
@iceulep5737 Жыл бұрын
Is your background real or no?
@edinspiegel Жыл бұрын
It's real.
@yearyellow3640 Жыл бұрын
"in 4 steps" lol, still good video!
@cptairwolf Жыл бұрын
Or.... you could save yourself all this hassle and just use cycles. Not only does it looks better but it's faster too. It's a no brainer really. The only thing Eevee is useful for at this point is viewport display as it's a bit more stable whereas cycles needs a bit more time to render a clean image as the denoiser kicks in.
@edinspiegel Жыл бұрын
Well I mean... your right, except that Eevee is faster.
@macmacox Жыл бұрын
well I'm out of my depth here.. I guess youtube linked rendering to 3d modeling for 3d printing.
@AntoineVanGeyseghem Жыл бұрын
=o
@wudugat3761 Жыл бұрын
So weird, followed to a T and it looked no different 😭 just a washed out bright photo
@edinspiegel Жыл бұрын
Hmm - that's weird, could you maybe send me a screenshot (in render mode) so that I can help you troubleshoot?
@hurfery Жыл бұрын
You kinda rush through the video. Aggressive cutting. Chill a bit.
@edinspiegel Жыл бұрын
Yeah, you're right. I probably should.
@katoy9976 Жыл бұрын
Ne yaşandı la söyleyin? Ya da ne yaşadınız?
@zshawn676 Жыл бұрын
I don’t understand the point of swapping ur face and blender constantly
@gonebymidnight2881 Жыл бұрын
jeez so much hassle, not worthy IMO. Great tips though
@edinspiegel Жыл бұрын
Yeah, for a single Image, it's probably not worth it, but for an animation, it is because you can save so much render time.
@muneebkhaki Жыл бұрын
@@edinspiegel yes
@Chris-rx5ce Жыл бұрын
How much render time? 50%…10%…
@breathinginpizza Жыл бұрын
Deciduous MUSTACHE, or primary MUSTACHE, are the first set of MUSTACHE that humans and other mammals develop. They are eventually replaced by permanent MUSTACHE, that begin to grow in throughout childhood. Deciduous MUSTACHE actually begin to form during pregnancy, around the sixth week.
@othoapproto96039 ай бұрын
this cutting back to you away from the UI is really annoying. Why do you think we want to see you? Is it ego?