QB Mac what is your wish? I shall grant one and make you a mahou Shojou.
@qukoon42977 жыл бұрын
8:43
@rustycwright7 жыл бұрын
Now if this had been about the particle hair system or the hair shader ...
@brentlio55787 жыл бұрын
Reminds me in previous video he spoke about some sort of 'Fish Eye' effect, and he said 'Fish Ball' effect. He surely is obsessed with ball.
@TheBcoolGuy7 жыл бұрын
Who doesn't? ;P
@robertjones68913 жыл бұрын
I know you're called Blender Guru, but you will always live in my heart as "The Cool Doughnut Guy"
@valdirwilleneto14472 жыл бұрын
Kkkk
@AliKhan-el7ur2 жыл бұрын
Bruh
@Invisibletoday2 жыл бұрын
@@AliKhan-el7ur bruh yourself 😤
@jittojoseph91952 жыл бұрын
Should be Donut Guru
@woodencube334 жыл бұрын
Timestamps for future reference: Why Principled BSDF? 3:58 Default Fresnal (What is fresnel) 7:39 Proper Roughness (How roughness works) 10:10 Metalness workflow (dielectrics and metals) 14:28 Extra freebies Hands-on Demonstration 14:58 Start 16:40 Base color 16:58 Metallic 17:37 Roughness 17:54 Specular 19:19 Specular Tint 20:25 Distribution thing at the top there 21:00 Anisotropic, Anisotropic Rotation, Tangent 22:20 Sheen, Sheen Tint 25:00 Clearcoat, Clearcoat Gloss (Roughness) 26:53 Clearcoat Normal 27:40 IOR, Transmission 29:28 Practical example with Monkey Head and Image Textures
@kingpennotch81513 жыл бұрын
Absolute hero my guy 😅😅
@pwny49952 жыл бұрын
thankyouuuuuuuu
@Lawman2127 жыл бұрын
Thanks for defining the different technical terms you use. It helps an audience learn a lot faster.
@SurfacedStudio7 жыл бұрын
Really loving your content, Andrew! Slowly been getting into Blender and your tutorials are excellent for people without a 3D artist background like myself :)
@ahsenshafique62417 жыл бұрын
Summary of the whole video, plus its good to keep this in your notes. Principle shader notes: Frensel is the reflection from an objects which depends on the viewing angle, the greater the angle the greater the reflection, i.e the reflections is more at higher viewing angles. and In principle shader, it is automatically taken care of. Base color: main color of the material subsurface slider: amount of light which can pass through, like through flesh and skin etc subsurface radius: related to sss subsurface color: related to sss Metallic slider: dielectrics will have 0 value and metals will have 1. normally few material use in between values. specular: leave it to 0.5 for realism. it's the amount of shine specular tint: shine becomes tinted from white to something like the base color roughness: amount of roughness. Anisotropic: it gives an effect like the bottom of a frying pan. That brushed look. it actually stretches the reflections along an angle. Anisotropic radius: related to Anisotropic behaviour Sheen: is used for fabrics. turn off specular when using this, its like the shine in fabrics. Sheen tint: shine becomes tinted from white to being like the base color. Clearcoat: it's used for a second layer of reflection, like for making car paint effect. Transmission: for making glass material, set metallic to 0 for this.
@andrewsaleh75686 жыл бұрын
Thanks Bro
@Alex-by4zv5 жыл бұрын
thank you
@aluckyshot5 жыл бұрын
You rock! First comment I have ever grabbed a screen capture of for future use.
@justpeache.52745 жыл бұрын
Ahsen Shafique you’ve saved my life, sir 🙏
@Alex-pq1sj5 жыл бұрын
Thankss
@dhedarkhcustard7 жыл бұрын
Your videos are literally the most educational things on the internet about these sorts of 3D subjects. There was NOTHING on the net that could explain "metalness" and "specular" like you did.
@ZemiousKatarn7 жыл бұрын
I am such a beginner with Blender that I hesitated even watching this, but you really make it look easy. I'll definitely be watching more from you. Thanks.
@joeleldo50645 жыл бұрын
What I have to say is that NEVER ever try to get acquainted with all the aspects of the software - like Compositing, Video editing,texturing..ALL AT ONCE. And forget the blender Internal. Start in cycles.Learn a concept , say modelling, and when you've got used with the concept and the advanced basics, switch to the next stage,materials,then textures and so on....
@Dutch3DMaster5 жыл бұрын
I have been using a different program for 3D design for years (Anim8or, started learning that program in 2000) and have put off learning Blender for a long time, and at first, only used it to import my models from Anim8or to render them, since Blender is a lot more powerful to render things than Anim8or is. When I noticed how designing objects for a simulator (building my own city in a map) was becoming harder and harder since texturing and designing objects in Anim8or is also a lot different (I am not going to say harder, just less "intelligent") compared to Blender, I started following some tutorials from Blender Guru (the one that helped me the most has now vanished from his profile, for some weird reason, so unfortunately I can not link that here). What Joel eldo says is true and next to that, it can really help a lot to have a certain goal in mind, like, model a simple house for a game you are making, or basically anything. I have hesitated to start learning Blender for a long time because of all the shortcut keys my mind seemed to be unable to learn, but when I found out how some of the editing while designing an object were just mere seconds of work instead of hours in the old program (which I still love dearly simply for the fact it got me started in 3D objects modelling and that it has been built by only 1 person) I switched. Should I have learned Blender earlier, it would've saved me hours of work.
@numbdigger95524 жыл бұрын
@@joeleldo5064 i suck at modelling but i can do lighting and materials great
@ballswalls81893 жыл бұрын
Hey! You are very welcome to watch my new video entitled Procedural Dungeon. Enjoy it ! kzbin.info/www/bejne/pqG3c6eqaZykqMU
@proto21493 жыл бұрын
I have started with Blender a month ago, I have watched countless hours of videos and I got say this is one's on the top 3 of most informative, thanks!!
@MasonMenzies7 жыл бұрын
Just a note for those wondering, there is a difference between multiscatter GGX and GGX. Multiscatter GGX is the more physically accurate way of doing it. GGX sets the contribution of multiple bounces to zero, where as Multiscatter GGX performs a random walk on the micro surface until the ray leaves again. Which maintains perfect energy conservation. which in practice solves the issue of darkening when setting the roughness higher on the GGX material. So I guess you could say the difference is bounces, as Andrew said. But really it's energy conservation and more accurate reflections. It also helps heaps when dealing with translucent materials. Anways, just a little more info for you guys.
@Yotrymp7 жыл бұрын
Thank you
@roachey7 жыл бұрын
Theres also an extra slider for GGX at the bottom 20:35 called "Transmission roughness". it give the glass a frosted look.
@Debilinside7 жыл бұрын
Does it have a significant impact on rendering time? Because by your explanation you don't really need the Multiscatter GGX when you are modelling a bigger scene (where you can't see the details as well) or you don't go for photo realism. Reducing light bounces to 1 can save a lot of render time (I have a shitty potato computer, so it matters a lot for me)
@blenderguru7 жыл бұрын
Touche! I remember people raving about it when it was released, but I'd forgotten what it does. Glad it's default then :)
@seigeengine6 жыл бұрын
+Debilinside Lol, nobody replied to this? I looked it up when he mentioned it, and while I can't speak from personal experience, the claims made by others explaining the difference is that the increase in render time was around 2.5%... so basically negligible.
@jaypo75 жыл бұрын
Hey Andrew, honestly this is one of the best instructional videos I've seen in a long time. I've just got into rendering with nodes to add to my skill set and I believe this has saved me a tonne off time on my learning curve. Thank you!
@WallyMahar7 жыл бұрын
I am one that occasionally dabbles in 3D, and concepts get fuzzy over time. With this new addition to blender, this is a brilliant time for a refresher on all these material meanings, and more importantly, really good simple examples. You are really good at this, and I am sure your time & effort are appreciated by many! thank you !
@sobrii94927 жыл бұрын
I fell in love with Blender the moment I opened it for the first time. After a few years I've only gotten better at it via experimentation and massive amount of tutorials, many of which are from the BlenderGuru website. And even though it's 100% free to download and use for whatever you wish, it still keeps getting better. Never _not_ change, Blender.
@hydraulichydra83635 жыл бұрын
1:32 Blender Guru: It's really simple. Just sliding stuff and it's done. Also Blender Guru: *Has 37 minute video dedicated to the topic*
@bartvb1007 жыл бұрын
Oh man, what a time to be alive!
@krys58474 жыл бұрын
How can anybody downvote his videos? This man is the reason why I understand what I do about Blender, and I'm forever grateful for his amazing tutorials! Thanks Andrew for what you do!
@MrFarzone7 жыл бұрын
A quick note! Subsurface scattering is an amazing component that can be used in materials other than skin. Many materials actually have some subsurface scattering, little but some, however there are some materials that have a notable amount of SSS, these would be papers, wax or marble for instance. Don't ignore the SSS slider :)
@powertutorial43667 жыл бұрын
Andrew am all the way from Ghana and i had followed your series of tutorial since 2010 and frankly i love you teaching because u take you time to spell out everything clearly and you are never boring . keep it up man. the best blender tutorials so far!! my colleges at school can testify
@theholyramonempire7 жыл бұрын
YYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSS!!!!! This makes me so happy!!!!!!! *MY LIFE HAS BEEN MADE EASIER!!!!!*
@tamimahabed56682 жыл бұрын
It's truly astounding how easy the internet makes learning these days. Thanks for the tutorial, my guy.
@paulah16396 жыл бұрын
If you are trying to follow this tutorial and you are not able to find the “Shader” option when you press Shift+A then do the following: - Select “Cycles Render” instead of Blender Render located in the drop list from the top bar menu - Check the checkbox that is labeled “Use Nodes” located at the bottom of the material window (where the nodes are displayed)
@Bio_Bean6 жыл бұрын
Not all heroes wear capes. Thanks man
@gnebs23925 жыл бұрын
Thanks, I appreciate you taking the time to help us out!
@Abyecta225 жыл бұрын
Yay! you rock, thats what i was needing to be explained .
@aaronholsapple13505 жыл бұрын
Thanks!
@MRchowsuucka5 жыл бұрын
youre a fucking god i was losing my mind looking for it
@hazimzufar30236 жыл бұрын
Im graduated from industrial designer school but i had never been taught about the most fundamental attributes of material like this.. i think this is crucial as the understanding will help us a lot when rendering CAD or even to come out right material proposals in our design
@pierceotoole30806 жыл бұрын
That is one beautiful Susan! Loved the tutorial and on behalf of everyone, "Thank you for helping us all."
@davidburmeister2017 жыл бұрын
I have scientific background using blender for schemes and i love that you go this deep into material science to explain the light-material interactions and you even gave the sources, very well done! Best regards from germany!
@The_Allstar7 жыл бұрын
Wow. Just wow! This is so amazing! Your tutorials, the update, the community. So awesome!
@poisenbery3 жыл бұрын
I was watching another video that explained all of the nodes. Dude said that for the principal BSDF shader, metallic would either be 1 or 0 but he didn't really explain why. Now it makes perfect sense. Thank you for making these.
@WyvernApalis3 жыл бұрын
Tfw you started with 3.0 and have no idea what struggles others went through in the past
@John-cz7fo6 жыл бұрын
I remember your first videos and now you're onto making websites and channels that seem to solve everyone's problems. Good job man, solid video
@89emeza7 жыл бұрын
we need that "set to non-color data" shirt
@brightgarinson30996 жыл бұрын
Don't forget the "Brought To You By Poliigon."
@DerMarkus19825 жыл бұрын
... adn what about the "Don't forget to switch to Cycles!" t-shirt? xD
@bxeagle39325 жыл бұрын
@@DerMarkus1982 its eevee now 😎
@GravytexMusic5 жыл бұрын
One that says: Set Cursor to selected. Set Origin to 3D Cursor.
@VishnuPanick5 жыл бұрын
Delete the default cube!
@DIVINCH5 жыл бұрын
For the longest time i've been trying to find a turorial that explains how to make materials in a non complicated way. You absolutely naild this. Thanks so much. Best tutorials for blender by far.
@Olav3D7 жыл бұрын
2.79 hype😃
@VicVegaTW7 жыл бұрын
Olav3D Tutorials word
@MrtinVarela7 жыл бұрын
NEVER PREORDER ...oh wait, it's free.
@commissarkitty35537 жыл бұрын
Martín Varela lol the best things in life are
@mv2e197 жыл бұрын
Olav3D Tutorials is 2.79 out right now?
@mv2e197 жыл бұрын
Olav3D Tutorials Nevermind, he just said it's only a test build
@MirceaKitsune7 жыл бұрын
Can't believe how informative and easy to understand this tutorial was. If only schools had more teachers like Andrew, rather than ones who make us fall asleep in class! This was extremely helpful, and I now know everything I'll need to for when 2.79 is out.
@sjoerdstougie5 жыл бұрын
Why do I watch this, I dont even have blender but by god, I love this
@Mugisha3d4 жыл бұрын
😅🤣🤣🤣
@easy_ease_832 жыл бұрын
I hope this guy gets recognized on the street like a celebrity in a good way. Thanks for all your help!
@brentlio55787 жыл бұрын
I discovered fresnel effect when I was driving. The road surface near the horizon are always reflective.
@HimuraKenshin00117 жыл бұрын
I'm pretty sure what you saw was a "Mirage". It's a real physical phenomenon caused by the redirection of the reflected light rays form the object which gives us that reflection on the horizon. Specially common in hot days! ;p
@Sylfa7 жыл бұрын
The road really does have Fresnel, it really does reflect more of the sky towards the horizon. Easiest to see if you have a fresh layer of road to look at since it hasn't been scratched up so much, may require kneeling close to the ground though so look out for cars. If it's hot though then the road will radiate heat causing the air closest to the road to heat up a lot, and since hot air is less dense it acts as if the air is made of "different materials". This difference in air density causes the light to reflect on the different air layers (more continuous than that, but close enough) giving a much stronger reflection, usually seen a lot closer than the typical Fresnel effect.
@HimuraKenshin00117 жыл бұрын
Correct, and as Andrew said, everything has Fresnel! I only pointed out that the mirage phenomenon is not to be confused with Fresnel ;p
@brentlio55787 жыл бұрын
Agree, it's a bit confusing at least... Mirage might have contributed to my discovery.
@Ozzyisunavailable7 жыл бұрын
a matte computer screen looked at from an extreme angle looks glossy
@rafaelgaiani98093 жыл бұрын
I just paused the video to congratulate you !AMAZING TUTORIAL! It's hard to find some one who has such clear didactic and good will !!! Cheers from Brazil
@r.k.87185 жыл бұрын
29:35 "Let's texture this monkey head." This is now my phrase for doing things in a determined fashion. Instead of "Let's go" or "let's do this," I will now say, "Let's texture this monkey head."
@berkzafer80456 жыл бұрын
This video made my day. Found the answers I've been looking for a very long time. Never had a chance to understand the scientific logic behind Fresnel before. Such an eye-opening, useful, rich tutorial, thank you for sharing.
@paoloveluz85157 жыл бұрын
i never clicked a video so fast
@FilippoAlbicocco7 жыл бұрын
Paolo Veluz this beacuse you're Paolo Veloz
@sergua67867 жыл бұрын
)))
@infynex93987 жыл бұрын
haha true :D
@SaptaTechEnthusiast7 жыл бұрын
me neither ....
@littlemissevilll7 жыл бұрын
Paolo Veluz same !! I stopped everything I was doing
@digital_down6 жыл бұрын
I was virtually a beginner at Blender when this came out... now I see how huge the principled shader really is. I use it on nearly ever material.
@gephyrro7 жыл бұрын
Cool! That shader will help me so much!
@grantivie4 жыл бұрын
So helpful man. I've done your donut tutorial, and just finished your chair modeling tutorial. I appreciate your videos SO much. Seriously thank you for everything you're doing.
@AdriansNetlis7 жыл бұрын
For the metal - an example when you may want it in middle is if you want to make a layered material with constant layering where there is metal under and a dielectric paint on top at very non-thick layer. An example could be car paint. You make it have metallness of ~0.4-0.6(depends on the desired paint thickness), set roughness to ~0.4 representing the metallic base and add a clearcoat(for the glossy paint surface).
@mikebaker93827 жыл бұрын
Duh!! Andrew, You Rock!!! I love all the new tutorials you have made!! Very helpful to me. Keep up the good work, and the requests to Blender. The suggestions you have made for the changes in Blender you have backed up with facts each and every time, wish they would listen to you more often. Have a Great Day!!!
@1ch1906 жыл бұрын
This guy is a master of his own art
@iamasquidinspace5 жыл бұрын
I was just gonna recreate you PBR node setup when I stumbled upon this. What a gift! Thank you for explaining it all so detailed!
@daniel_rowe7 жыл бұрын
32:51 "This is where this really shines" HA PUNS
@djtaylorutube7 жыл бұрын
Yes I'm surprised he didn't play more on that one, I noticed that too.
@iamdilshah7 жыл бұрын
I found this video on my friend's laptop and watched it. then i copied its file name and googled it to find this video and comment that this video has been really helpful. thumbs up
@danielparrado7893 Жыл бұрын
following the 4 weeks to learn blender course, wish me luck :)
@MalikChildish9 ай бұрын
Same! Good luck to you!
@pj3d5804 жыл бұрын
Simply the best tutorial on shading I've seen! Answered questions I've had for a long time. Great work Andrew!
@metashrew7 жыл бұрын
Damn, i gotta check this out after my exams!
@Avgunat0r7 жыл бұрын
Same
@achannelhandle4 жыл бұрын
A minor UI tweak that would make the shader look less busy/intimidating is adding a tiny bit of spacing between the "groups" to subtly separate them from one another. Ex. The subsurface stuff together, the sheen stuff together, the clearcoat stuff together etc. Thus user sees a few groups, instead of many individual controls.
@ignoremeimnoone19615 жыл бұрын
Blender guru is both funny and helpful That good :D
@ignoremeimnoone19615 жыл бұрын
I can now make metal things
@ignoremeimnoone19615 жыл бұрын
Yay
@tleander407 жыл бұрын
Its been a bit since I visited your site. I am pleased to see the upgrade of your picture in picture way of doing these tutorials. You are a good teacher and it is fun to watch and listen to you! Thanks for all your help!
@MotiviqueStudio5 жыл бұрын
"It just works." - Hodd Toward "It *should* just work." - Blender Guru
@miguelcn62945 жыл бұрын
every time I read it just works I hear Todd's voice
@matthewyerger6217 жыл бұрын
Just want to thank you for all your awesome videos. I have been working in Blender for almost 4 years now and it is truly amazing how far I have come in that time. 90% i learned from your tutorials.
@MawoDuffer7 жыл бұрын
This is nice. Can't wait for more tutorials on this one like how to use a map and texture with it .
@c2aus3196 жыл бұрын
the clear-coat I think it does exactly what the name is. On car pain is the clear-coat above the paint which gives the glossiness. Amazing. Finding this video after going with your old shader setup is a bliss hahahahaha
@GeorgeTsiros5 жыл бұрын
this shader is PRINCIPLED. It brushes its teeth each morning, greets people with a smile and does the dishes after eating.
@gklhawkingskeez22777 жыл бұрын
Andrew, I can't begin explaining how much we all appreciate your work. I know I haven't met any of these people but I still am speaking on behalf of all of us. Thank you! Do you think you can make some Substance Designer tutorials? There are a good amount of tutorials but it would be really amazing if you could start doing some texture tutorials using Substance. Thank you once again!
@doodlefox98377 жыл бұрын
"Hm, I should probably learn Maya one of these days.." *watches video* "Screw that. Blender Masterrace."
@g60force5 жыл бұрын
yeah exactly started Maya years ago gave up... use Sketchup until to forced online... NOW THIS 2.8 Blender, i'm impatiently waiting for his Coffee Cup & Donut 2.8 remaster! (which he promised)
@rileyguy58925 жыл бұрын
Wait no longer, its here! Check his channel!
@mohammedkavi85685 жыл бұрын
blender is light...
@Huarshi4 жыл бұрын
Blender is love...
@icedchqi4 жыл бұрын
Pôru Desu blender is life
@JustinHappenstance5 жыл бұрын
I saw your PBR video before this and while you were setting up the nodes I was like DUH. This will make jumping into Blender so much easier. Thanks for your videos man, they are awesome.
@st4rzycki7 жыл бұрын
Hey Andrew, I'm tracking your tutorials for some time already. I've noticed that it's sometimes hard to start creating something on my own (because it's too long or I still don't know how to render/model some objects or just don't have inspiration for something easy). Here is an idea for you to help people like me: create a series of images ("problems") with increasing difficulty and maybe tips on how to do something but without showing the full process. Hope you find this feedback useful!
@TheJackstone0075 жыл бұрын
Just discovering your range of tutorials. Brilliant. descriptive, informative, useful and some of the finest i've watched. Great work mate.
@channel111217 жыл бұрын
This shader seems very similar to the Eevee shader. I think they are trying to combine it, so you you can switch between Eevee and Cycles without rematerialing everything.
@vertsabre7 жыл бұрын
That is the main premise of Eevee, PBR rendering with cross-compatibility with Cycles
@EddoWagt7 жыл бұрын
Eevee and cycles use the same shaders
@PedroMSilvaPT7 жыл бұрын
That would be so awesome! Right now, previewing and iterating on materials can be cumbersome if you don't have a very powerful PC, and you have to wait seconds to see small changes in your material. If you could do the bulk of the work on a realtime render, and then only apply the final touches on cycles, it would be a big improvement. Let's hope it's that!
@aandre3117 жыл бұрын
Eevee is not for the final rendering but for the view port, that's what i thought though correct me if im wrong.
@PedroMSilvaPT7 жыл бұрын
aa311 Well it can be used for final renders too, afaik. Obviously, it won't have the same high-end quality as cycles, but the performance is so massively better that that might be a worthwhile trade-off.
@sabowcraft4 жыл бұрын
Maaaan, i just literally walked trough two parts of your PBR material tutorial, doing all the fresnel node sorcery in there only to find this video to tell me all that work was pointless:D Thank you anyway because now i know much more than before about nodes and the workflow involved. Great tutorials!
@alphawolf67087 жыл бұрын
oh hey look, an ultimate shader i think i would test this out, hold on... *PC temp is now 80 degrees cel*
@the_dec0de7 жыл бұрын
AlphaBlyat my PC gets so hot I ended up putting it in a fish tank of mineral oil.
@Visy23TheElf7 жыл бұрын
if you don't mind my asking, how good is your PC at cooling down? I like to know if I can use this on my MacBookPro without making a bomb.
@alphawolf67087 жыл бұрын
Visy23 The Elf i got a custom pc less than 500 usd Its decent on cooling down, but its not too great :v
@LisaMiza7 жыл бұрын
GeometryDash DEC0DE ayy xD
@mv2e197 жыл бұрын
Visy23 The Elf to add on top of what he just said, I built my own pc for $500. I can send you a list of parts if you want
@MrG00ny657 жыл бұрын
Best tutorial on the Principalled Shader I have seen so far. Recently downloaded 2.79 and was wondering what all the settings did. Now I know. Thanks.
@Its_Koala7 жыл бұрын
thank you blender foundation, thank you.
@leandy83493 жыл бұрын
Andrew you are my pandemic savior.. After a month I learned a lot from you.
@firefoxmetzger90637 жыл бұрын
One Shader to rule them all, One Shader to find them, One Shader to bring them all, and in the darkness bind them
@adamfargoi74703 жыл бұрын
:):)
@Skyletwings3 жыл бұрын
Metallic surfaces reflect 100%, INCLUDING POLARISATION. Therefore, if you use two beamers with circular polarized filters for stereoscopic projection (for "3D"-movies), you have to use a metal (coated/covered) canvas or screen. If you used a normal screen with dielectric behavior, the light would be scattered and the polarization effect would be neutralized. Thank you so much for this informative video! It gave sooo much more background than only explaining the Principled Shader's slots. I didn't know so much about fresnel, roughness and metalness, not to mention that it is automatically integrated.
@thecookiemomma4 жыл бұрын
"this is where the shader really shines." When you work with metalness. Alrighty then.
@justpaul8995 жыл бұрын
As usual, your videos provide a deeper understanding of "what's going on" with these tools. Thank you for making such great guides!
@theninjanonce30787 жыл бұрын
0:17... That's exactly what they said about WWI, 20 years later... WWII
@ashleecadell99556 жыл бұрын
WW1 was the shader to end all shaders?
@boriswilsoncreations6 жыл бұрын
@@ashleecadell9955 hahahahaha xD
@thegamingbroz27165 жыл бұрын
And Now WWIII
@patrickaherne37875 жыл бұрын
Was doing the free trial for Maya then switched to Blender because your videos are the only helpful ones I could find.
@LethalChicken777 жыл бұрын
Dielectric: 90% of objects Metal: 90% of the periodic table
@ryanleevandesandt31844 жыл бұрын
Thank You Andrew! Helped me ALOT! Moved from Maya back to Blender. Working on a film that requires 3D.... I'm winning! Simply AWESOME! Thanks
@ZealotDKD7 жыл бұрын
why didnt we have this so long ago? its whats been seperating blendr from realtime engines for some time now
@thenar6 жыл бұрын
Andrew, that was the most informative and useful Blender tutorial I have yet seen. You solved several mysteries for me. Thank you kiddo. Two thumbs up.
@cgphysics7 жыл бұрын
Great one!! At 29:00: Why not use the glass shader? I think they want to have every possible material available in the 'principled BSDF', no extra shaders needed. Just not sure about the 'emission shader'
@wookieegoldberg7 жыл бұрын
What if you are using a material which is like, a coffee decanter, which has a mixture of glass, plastic, and metal, on the same object? You can use the metalness map to separate out the metal, and a transmission map to separate out the glass, on a single shader.
@lithiumwyvern_7 жыл бұрын
+wookieegoldberg That can be done with assigning different materials to different vertices of the mesh, but I agree, it's easier to use one multiple and transmission/metalness maps than multiple single-use materials, with how easy Blender makes it to make maps for things. However, the Glass BSDF still has problems with roughness and fresnel, which is what Blender Guru talked about in one of his videos on PBR (though he was talking about diffuse and fresnel, not about the Glass BSDF which still has those problems).
@mikoajtrus52907 жыл бұрын
In my opinion using maps isn't always best solution. That is because of the resolution of each map. Higher resolution might be crashy. And using low resolution may occure with scratches on edges. Simply in close ups pixels are visible. Of course its is more important in case of gaming textures :D
@norescresa43497 жыл бұрын
Thank you so much for having the best blender tutorials! When I wanted to learn to 3D model i wanted to learn to do it for video games and you came up! Thanks for being amazing! Now i can make all the games i want when i learn the programming language C# and how to use Unity!
@norescresa43497 жыл бұрын
also i can't wait to be that nerd in class when we are about to talk about fresnel "So class, does anyone know what this is?" (more boring talk) "No one well-" *epicly raises hand* "Yes Connor?" said the teacher "That is fresnel (then explains it)" i said in reply "well, how did you know that?" said the teacher in shock "Blender Guru! Go subscribe to him if you wanna learn how to 3D model, He's the best and lives up to his name!!" I say in reply No but seriously you're so good i even recommended you to my friend who wanted to learn to 3D model in Blender!!
@ballswalls81893 жыл бұрын
Hey! You are very welcome to watch my new video entitled Procedural Dungeon. Enjoy it ! kzbin.info/www/bejne/pqG3c6eqaZykqMU
@YanBlanco7 жыл бұрын
loved the tutorial, thank you ! i have just a single question: where's the Transluscent material ?
@LivadaNiki2 жыл бұрын
OMG i felt sooo satisfied changing all the textures and materials, THANK YOU ANDREW
@morganprosser20826 жыл бұрын
i might sound like a noob but how are you rendering just the Suzanne head without the rest of the scene and having the environment texture reflecting on it?? awesome video. as always.
@Dutch3DMaster5 жыл бұрын
Not completely sure (and you might have found the answer by now) but he maybe uses a different start-up file that has an environmental texture set to start with, or maybe uses the Look Dev render setting (z-key -> Numpad 2). That render setting (it looks the same in Eevee or cycles) uses a preset environmental texture that you will see reflected in things like glass and other things the reflect.
@MichaelFlynn05 жыл бұрын
looks like a hdri file in the environment
@joeleldo50645 жыл бұрын
The replies aren't the right way though.. You simply go to the render tab on the right, and under the filmic section, you check the transparent checkbox. This omits your sky from the render. If you want an object onl
@ballswalls81893 жыл бұрын
Hey! You are very welcome to watch my new video entitled Procedural Dungeon. Enjoy it ! kzbin.info/www/bejne/pqG3c6eqaZykqMU
@realjayjobes18495 жыл бұрын
Yesterday I spent all day setting up those PBR shaders and getting yours and cynicats just to see you uploaded a video two years ago that says they’re rubbish compared to the built in shader. Lol oh well, guess I learned things.😂
@MikePouch5 жыл бұрын
Hahaha. I'm also new to Blender and watched his first PBR video, not realizing it was super old. I thought, "This seems like a lot of complicated work, I'll just stick to the default Principled BSDF..."
@Patan77xD7 жыл бұрын
17:02 Technically not 100% complete true, there are actually three category, Dielectrics, Metals and semiconductors , but sure 99% of materials are in the first two category's, so if you interpolate between 0-1 value, that would be a way to simulate the semi-conductive materials.
@z-beeblebrox7 жыл бұрын
Semiconductive materials are so weird, I think you'd have to just manually create each one's material by hand. Like, silicon carbide vs diamond have almost nothing in common
@noahschuler63886 жыл бұрын
Do metalloids fall in the semi-conductor category?
@aryankulkarni60666 жыл бұрын
do alloys fall under this category?
@seranoxa6 жыл бұрын
wow man, just started playing with blender, and your video's are amazing, i ended up watching this video as my 2nd.. i know i wont be using this properly for a long time, but the way u tell the information is just so captivating that i couldn't stop watching it
@TheGamer-jf9rw7 жыл бұрын
Are you going to do a video on Eevee?
@DerekDumas4 жыл бұрын
I subbed because of "Rough balls". You know, for being the foremost leading authority of Blender tutorials. . . You are trying to tell me that you couldn't have made spheres of each Principled Shader, then put them into this video? No, you HAD TO Google "Balls" "Rough Balls" and I'm sure "Smooth Balls". Hey it's work related, right? I mean, I would probably do the same thing myself. And at 16:00 you mention fleshy character . . . now I gotta look up "Fleshy Balls". . .
@aegisgfx7 жыл бұрын
Gloss Glass Cant tell the difference by how you say it
@ma5thew5 жыл бұрын
It almost feel like cheating, when I start with blender from version 2.8, where everything is simpler and reworked, including this super-shader :) Like I didn't have to learn the hard way first. The truth is, that I was working with 3D software since 3D studio 4 in DOS, then moved to 3DS Max since version 1.0, and I did tried blender from time to time, just to leave it every time because it was soo unfriendly, when compared to 3DS max. Now with blender 2.8, I think the scale is leveled between two of them, but blender is free, so we have a winner for a hobbyist like me. And don't get me wrong, without your tutorials, it would not be the case at all :) Great work and thank you.
@clorox64477 жыл бұрын
I am obsessed with this channel
@carlfairbairn67947 жыл бұрын
i actually cant wait for 2.79 to be released now....i know now what it feels like to be a kid around Christmas again...also the fact im this existed shows how boring adult life is
@naseef20755 жыл бұрын
2.8 :O
@IndoonaOceans4 жыл бұрын
I really enjoyed this even if you could have said it in 10 minutes not 37! Your lessons are better than many paid for ones.
@Bomag7 жыл бұрын
Good video. You said that metals do not have any diffuse colour, so I'm guessing if you have the metalness set to 1 then the base colour is treated as the colour of the relection. In one of your previous videos I remember you talking about some typical off-white colours used for various types of metal like Gold, Iron, etc... would we put those colours in the base colour then?
@DirtyRottenR7 жыл бұрын
I would guess so... just use the "metal colors" node from his tutorial (PBR metalic). But can you change the color of the reflection?
@Bomag7 жыл бұрын
I'm guessing the base colour is automatically used by the node to change the reflection colour. I'm going to experiment with it shortly actually and find out.
@Sylfa7 жыл бұрын
That would indeed be correct, set base color to your metal reflection color and metallic to 1 and your good to go.
@Bomag7 жыл бұрын
Thanks MrSylfa, I thought it would be.
@silverploompuu56377 жыл бұрын
How do you adjust the slider after you have connected your texture? With math node?
@Thephotonguy7 жыл бұрын
I learned so much in this single video than all the years I went to school. I'm serious.
@martin-sw2qb7 жыл бұрын
Well that's just great, now all hours and research (it's not just watching videos) and especially obsessive tweaking of shader groups went into nothing. Nah, not really, just kidding, this shader is great.
@nirajfilms10405 жыл бұрын
You are the best explainer of any concept that's new to us... you are true blender guru
@evilotis016 жыл бұрын
"if you haven't watched those videos, great! you don't need to!"