How to make PS1-Esque graphics with Blender 2.9 (Vertex Coloring)

  Рет қаралды 44,673

TheSicklyWizard

TheSicklyWizard

3 жыл бұрын

With the models that we make, at some point or another we have to decide how they are going to look. We have to decide how they are going to be colored, and one of the simplest ways to do it, in terms of computation and hardware, is Vertex Colors. Im going to cover some basics on how to use vertex paint, and some tricks you might not find on your own ;)
Hope you liked the video,
Like and subscribe for more content :)
Here's the game that was shown off near the end:
gamejolt.com/games/ZeraMA/238357
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Пікірлер: 128
@lambda113
@lambda113 3 жыл бұрын
could u maybe cover on da next vidoe like with the table scene how to texture using texture paint on blender, or using online textures and making them look low poly. im working on creating a custom bunny pokemon looking thing so will b helperful as paint is not the best lol
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
I think my plan for the next videos is going to be vertex colors: pt 2, Texture atlasing, then texture painting. Then from there ill do one on projection texturing and baking. Then once texturing is done we'll do character design/modeling, interior/architecture modeling, animation, particles and Sfx, and finally rendering and exporting
@lambda113
@lambda113 3 жыл бұрын
@@TheSicklyWizard nice one bru cant wait
@GrandeGio95
@GrandeGio95 3 ай бұрын
@@TheSicklyWizardwhere is the part 2
@connorshanks9931
@connorshanks9931 3 ай бұрын
it never came...@@GrandeGio95
@DapperSFM
@DapperSFM 2 жыл бұрын
Note for people on blender 3.x, vector color was changed to color attribute in the shading tab
@xjuicysocksx
@xjuicysocksx Жыл бұрын
you saved my life.
@thebirbgaming
@thebirbgaming Жыл бұрын
thanks
@uhmm3996
@uhmm3996 11 ай бұрын
thanks man !!
@bd_bandkanon
@bd_bandkanon 3 жыл бұрын
thank you for making a PSX-style game that isn't a freakin' horror game. Like, I understand, it's great that they exist, but this is such a breath of fresh air. Thank you. Seriously.
@denizdemir9255
@denizdemir9255 3 жыл бұрын
lol right? it's what everybody makes when they make a ps1 style game these days
@jlewwis1995
@jlewwis1995 3 жыл бұрын
@@denizdemir9255 well I'm planning for making a ps1 style fps game in the 90s rare style (think goldeneye, perfect dark, timesplitters etc)
@axemyt8539
@axemyt8539 3 жыл бұрын
​@@jlewwis1995 lol i'm also trying to make a ps1 styled fps game. specifically i'm trying to make something in the style of disruptor
@silentslayergaming8469
@silentslayergaming8469 3 жыл бұрын
Im trying to make something fantasy related :) but I suck at unity and I dont know where to even begin lol
@silentslayergaming8469
@silentslayergaming8469 3 жыл бұрын
I also suck at blender
@TomSomniac
@TomSomniac Жыл бұрын
Love the Spyro music in the background
@crazyghost6914
@crazyghost6914 3 жыл бұрын
Such great information! We need part 2!
@sfsfewaerq
@sfsfewaerq 3 жыл бұрын
I've been looking for a tutorial like this for AGES. Thank you!
@filipemecenas
@filipemecenas 2 жыл бұрын
Tons of precious info , thanks slickywizard
@kyleboynton2748
@kyleboynton2748 3 жыл бұрын
Your production value is top notch my man!
@jackhillery4453
@jackhillery4453 2 жыл бұрын
Never stop making these videos, they are amazing!
@skarpantre
@skarpantre 3 жыл бұрын
This tutorial was excellent! I was amazed by how well you put everything together and explained everything :D
@protophase
@protophase 4 ай бұрын
On the topic of when to use vertex colours, I saw a video a while back from a dude who was inspecting the scenes of some games on the Nintendo DS. They used vertex colours on the environment like on the ground and such to fake the lighting and mood, it made a tremendous difference with and without.
@JulianGallese
@JulianGallese 3 жыл бұрын
Love your tutorials man, thank you!
@Mad_Luv85
@Mad_Luv85 3 жыл бұрын
wow this channel is amazing at explaining things
@joshuastelly4256
@joshuastelly4256 Ай бұрын
This is an amazing level of depth and quality.
@sheikhskype
@sheikhskype 3 жыл бұрын
Thank you for making this, fire
3 жыл бұрын
Thank you very much for these tutorials! I'm a beginner learning to model things in Blender and one of my all-time inspirations is Spyro 3. I know that "the fundamentals of a craft are universal", but your videos are focused on the style that I am trying to emulate, and because of that I appreciate them very much. I have also been watching some of your long streams and it's very enlightening to see your whole process. You are a very talented teacher and your visual explanations are getting better and better. I wish you the best! Cheers from Brazil :)
@stefanguiton
@stefanguiton 3 жыл бұрын
Excellent Video
@Icie145
@Icie145 2 жыл бұрын
8:41 the realization lmao, but awesome video and i watch the whole thing to learn this :)
@Jroobelucios
@Jroobelucios Жыл бұрын
I love Zera it was a nice surprise to see it haha
@carlossegura403
@carlossegura403 3 жыл бұрын
I am only a software engineer, but I love your content and N64, PS1 graphics 👾
@lucas_roedel
@lucas_roedel 3 жыл бұрын
Your channel is an absolute goldmine! There is a ton of neatly organized information in each video (I just found out about the color palette menu and my life has changed) and they are all really fun to watch I just dream about the day when there'll be a way to simulate the vertex position rounding (jittering effect) of the ps1 inside of blender cheers!
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
For vertex jitter, you can kinda fake it. Its really finicky but i did it in my Heavy Distance prismatic castle vid
@suzukito
@suzukito 3 жыл бұрын
love ur videos
@dubbynelson
@dubbynelson 3 жыл бұрын
Spot. On. You win!
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
What i win? 🤔
@truesosense7722
@truesosense7722 Жыл бұрын
Good video ! For people that cannot find the "Vertex color" node, it has a different name now, it's "Color attribute" now.
@LarsHost
@LarsHost 3 жыл бұрын
OH GOD!.. Finally a new video! Upd: You’re growing, man. Love these illustrations
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Thanks i do too :)
@tingel155
@tingel155 3 жыл бұрын
this is so well done! you are really improving in editing your videos!
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
I was originally using sony vegas but swapped to blender because it worked way better for my needs :)
@tingel155
@tingel155 3 жыл бұрын
@@TheSicklyWizard nice!
@terrawest9500
@terrawest9500 3 жыл бұрын
You have such a good voice
@MangoDev_
@MangoDev_ 3 жыл бұрын
I found an easy way to make realistic PS1 textures. First, find some images. Second, screenshot/copy & paste them into GIMP. Third, touch them up and make sure they look correct. Finally, index the image colors to 256 and boom, you got a realistic PS1 style texture.
@justDerekk
@justDerekk Жыл бұрын
And me wasting my time with flat textures, excellent video.
@GhettoWxzrd
@GhettoWxzrd 2 жыл бұрын
1:38 this was iconic and hilarious at the same time lol.
@grunnindieps1-stylesurviva200
@grunnindieps1-stylesurviva200 2 жыл бұрын
Hey! Really love this tutorial! I'm looking to also merge textures with vertex colors. You mentioned there is a video part 2 where you show us exactly that. Which video might that be? Thank you for all the great stuff you upload :) Really fun to watch and helpful!
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
I think I went over meeting them in the Environment and Trim sheets tutorial? Check there.
@grunnindieps1-stylesurviva200
@grunnindieps1-stylesurviva200 2 жыл бұрын
@@TheSicklyWizard thanks a lot, found it! Also really useful to learn about trim sheets. It's been a pay texturing my park area 😂
@uwaiswaiswais
@uwaiswaiswais 3 жыл бұрын
YES TEXTURING SECRETS!
@MorrysIllusion
@MorrysIllusion 3 жыл бұрын
hey, your videos have been a great watch for what im making and i really enjoy them! though at the end of this video you mention youd make another video about vertex painting. have you made that video yet? i didnt exactly see anotehr video titled vertex paint part 2, and id love to learn more about it through your videos!
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
It kinda got absorbed into my Environment texturing video, im bad at organizing my videos. But thats whete its continued
@MorrysIllusion
@MorrysIllusion 3 жыл бұрын
@@TheSicklyWizard alright, thanks! ill definitely be watching a lot more of them so ill be sure to check that one out
@Jomoko89
@Jomoko89 3 жыл бұрын
You should also tell your viewers about vertex shadow baking, its one of the main effects used in ps1 games to give the illusion of real lighting. among other things.
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
I do eventually want to show that off, im slow at videos unfortunately XD
@Jomoko89
@Jomoko89 3 жыл бұрын
@@TheSicklyWizard I decided to try to get it working on my own and I've had success, but you have to go through a specific workflow in blender and unity to acheive it, even had to install an addon to get it to work. reach out to me if you need any help.
@SageX85
@SageX85 Жыл бұрын
Curious that you said Vagrant Story, since the lighting is done with vertex colors in that game
@crazyghost6914
@crazyghost6914 3 жыл бұрын
how would u do a texture paint on top of the vertex color painting?
@bryanlorenzo79
@bryanlorenzo79 3 жыл бұрын
Great tutorial. I would like to see y do effects like smoke or light that comes out from the ground from player when summoning in ff7.
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
I do intend to :)
@TheRealArtDoctor
@TheRealArtDoctor 3 жыл бұрын
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooohhhh, I did not know vertex color existed
@GarudaPSN
@GarudaPSN 3 жыл бұрын
Vagrant story utilizes vertex painting to simulate it's lighting conditions alongside the textures. It's not just textures
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Thats what i figured, yeah
@JosephKuligowski
@JosephKuligowski Жыл бұрын
so for 12:30 in the data transfer modifier it doesn't give the option to pick base color in layer selection or layer mapping
@gm3153
@gm3153 3 жыл бұрын
cool video bro! Am currently trying to decide how to colour my first character model so this has helped! Do you take video requests?:)
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Sure what would you like to see?
@gm3153
@gm3153 3 жыл бұрын
@@TheSicklyWizard thanks for replying:) I’m currently modelling a character in the ps1 style for the first time and am wondering how I should create the characters face. I saw somebody briefly show a method of getting a portrait photo of a model and cropping it in gimp and doing it that way and another were somebody paints it straight on the model in blender. Im abit confused so any help would be much appreciated! Thank you bro!:)
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
@@gm3153 im going to get there eventually. What i would do for a character that is more "realistic" i would make a reference sheet of every aspect i want to use in my models texture. I make a second uv map and project it over that reference to make a projection texture, then with the original uv bake the projection texture into a 256x256 image.
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
I did this in my recent steam where i made a skateboard
@gm3153
@gm3153 3 жыл бұрын
@@TheSicklyWizard ah sweet thank you! I will definitely check it out and apply that to my model! All the best bro🙏🏻
@swampwaffle74
@swampwaffle74 3 жыл бұрын
Man you have improved with tutorials. Your competing with CG matter.
@BrainSlugs83
@BrainSlugs83 3 жыл бұрын
Pfft, cgmatter can't compete with this lowpoly goodness!
@Kavukamari
@Kavukamari 8 ай бұрын
im a bit confused of why data transfer is necessary.. actually while i was typing this i think i understand why, it's so that when you apply the modifiers it ends up being one combined layer on the model itself rather than if you did it in the shader editor you would have to then bake it to the vertex colors before you could export the model
@ruslopuslo
@ruslopuslo 2 жыл бұрын
👍👍👍👍👍👍👍👍
@superbn0va
@superbn0va 3 жыл бұрын
Now let’s make a cool Tomb Raider clone or even better a Nightmare Creatures clone!!
@VikVaughnMISC
@VikVaughnMISC 12 күн бұрын
This is going to be a bad question but when making models are we relying on the vertex lighting and colours to shade the model as opposed to selecting shade flat/shade smooth?
@jobbydude
@jobbydude 3 жыл бұрын
blender best boy
@PatinaGames
@PatinaGames Ай бұрын
I’m working on a geometry node setup that adds as close to a real lighting system as i could make where the end user does not have to touch geometry nodes at all, just apply and setup the modifier and apply the shader I hope to release it soon. Edit: with tools like box fill where you just grab rotate and scale a box into place and set a color, along with point and spot lights and whatever i’m still coming up with
@PatinaGames
@PatinaGames 22 күн бұрын
I released my setup to the public
@_peepee_
@_peepee_ Жыл бұрын
“im gonna paint this castle with p’stel colors” lmaoo
@longjohn7992
@longjohn7992 3 жыл бұрын
AHHH I GOT THE PUN IN THE NAME *Lizard Wizard*
@projectavalongame
@projectavalongame 2 жыл бұрын
Hey, sorry to comment on a 2 year old video, but I noticed that you don't have lighting/shadows in your viewport in blender - In mine, it makes the objects look shiny, which obviously we don't want in a ps1 style game/model. How do you turn this off? I can turn it off in Godot so it looks fine there but then what I do in Blender looks different to what ends up in the game engine. Thanks, hopefully that made sense.
@notcubicsound9738
@notcubicsound9738 10 ай бұрын
Just to say Vertex Node has been changed to Color Attribute for blender 3.6 and above
@hydrocosmo
@hydrocosmo 9 ай бұрын
Thank you, no idea why they changed that.
@GrandeGio95
@GrandeGio95 3 ай бұрын
where's the part 2 ?
@Manu0jedi
@Manu0jedi Жыл бұрын
I'm using blender 3.3, for some reason it's not letting me select the layers inside the modifiers
@TheSicklyWizard
@TheSicklyWizard Жыл бұрын
Hmmm, I'll have to look into that
@alexwestphal9515
@alexwestphal9515 3 жыл бұрын
does anybody know how to achieve a similar texture (animated/keyframed) as in 2:10? or of a tutorial explaining the process? looks so good
@not_herobrine3752
@not_herobrine3752 3 жыл бұрын
ok heres a short version plug a noise texture into a bump node then plug that into the normal then plug a uv map into the noise texture and then plug a vector math node inbetween the uv and the noise nodes animate the vector math node, play around with the connections
@grunnindieps1-stylesurviva200
@grunnindieps1-stylesurviva200 2 жыл бұрын
Sorry I have another question.. How do I export these vertex colors as a material so I can use them in Unity? Hope you can help cause I'm stuck here haha. Thanks!
@grunnindieps1-stylesurviva200
@grunnindieps1-stylesurviva200 2 жыл бұрын
And does that work with the Haunted PS1 pipeline? xD
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
I assume it does. I don't work outside of blender.
@santicheeks1106
@santicheeks1106 3 жыл бұрын
21:46 my post is the one thats says help
@williammorrison1002
@williammorrison1002 3 жыл бұрын
Does anyone know what game is used for footage at 19:50?
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
That is not a game :) thats an animation i made a while back called "Prismatic Castle"
@amymorgan886
@amymorgan886 9 ай бұрын
examples like crash isnt really vertex coloring its flat shading.
@ViviDotArchive
@ViviDotArchive Жыл бұрын
Vertex colours doesn’t exist in the add menu at all. Where do you get it?
@TheSicklyWizard
@TheSicklyWizard Жыл бұрын
I'll have to readdress vert colors, they changed things around for blender 3.2. It's now color attribute. And you add it to your model from the mesh data properties and you want it to be face corners not just vert colors.
@DazzlingAction
@DazzlingAction 3 жыл бұрын
Can we do this in older versions of blender or only 2.9?
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Pretty sure yea
@Kavukamari
@Kavukamari 8 ай бұрын
hey that's jank... why isnt there a "fillbucket" tool for vertex paint... they could even have a toggle for "connected only" and "visible only" etc
@mr.m2675
@mr.m2675 3 жыл бұрын
can you please add tags to your video? i was unable to find this when i was searching for: blender, vertex, alpha, colour, painting
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
But... Those are in my tags... I think the youtube algorithm is doing me dirty :/
@IkarosArtisan
@IkarosArtisan 2 жыл бұрын
Where is vertex colours part 2?
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
I never made a De Facto sequel to this video, but i expanded on vertex colors in these videos kzbin.info/www/bejne/hJTQgGmJrdKkZ5Y kzbin.info/www/bejne/m6qxcoyfi9NjpK8
@JONATHANMAZZINI
@JONATHANMAZZINI 3 жыл бұрын
Ps1 support textures?
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Yes, it did indeed support textures
@bigboomer1013
@bigboomer1013 2 жыл бұрын
Where part 2?
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
I didnt end up doing a difinitive part 2, but i followed up in the ideas i had in the Trimsheet vid
@glowiever
@glowiever 3 жыл бұрын
where's part two?
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Its been on an unfortunate hiatus for a while. Im hoping to get a vid out before the end of the month but i feel i will restructure what i had planned a bit. Ill be dipping into texturing next vid instead.
@glowiever
@glowiever 3 жыл бұрын
@@TheSicklyWizard good luck. your content is of a much higher quality than most blender vids out there. really gives practical tips on how to use certain tools. entertaining too.
@aitor.online
@aitor.online 3 жыл бұрын
couldnt you instead of duplicating the object to make seperate layers, instead use multiple vertex color "tabs" and then mix them in the shader editor?
@aitor.online
@aitor.online 3 жыл бұрын
i tested it out and it totally works. just mix the vertex color tabs in the materials tab using the "mix rgb" node
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Yes you can. however, in unity, as far ad im aware, it only has one vertex color slot for rendering. atleast in my render pipeline. So i HAVE to mix them down on to one layer.
@aitor.online
@aitor.online 3 жыл бұрын
@@TheSicklyWizard ah yes that makes sense. i think my idea would work better if you have to keep going back to tweak because you could just bake the material out as a texture without applying the effects destructively in blender
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Yea, its also fine for straight renders in blender
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
@@aitor.online visually there is a difference between baking the vertex colors down into a texture or using them raw. for one, there is a visual difference, in that the larger the distance is from vertex to vertex, the grainier the texture will look due to the resolution of the baked texture. Secondly, id assume vertex colors are more efficient than image textures because the color value is assigned along edges of the mesh itself, which are relatively small in number given the style, where as an image texture, assuming a res of 256 was used, would consist of 65,636 colored pixels, many of the space of the image goes unused because the uv's might not need the whole image. So, i think its safe to use just vertex colors in the way that I did it :) unless someone has a far better method than mine, which there must undoubtedly be. not sure if you even need to apply the modifier like i did, either.
@dsfsdfsdfsdf43
@dsfsdfsdfsdf43 3 жыл бұрын
cant find part 2
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Part 2 was sort of merged with the environment texturing tutorial
@dsfsdfsdfsdf43
@dsfsdfsdfsdf43 3 жыл бұрын
@@TheSicklyWizard thank you
@Fl0wy
@Fl0wy 3 жыл бұрын
trans pride castle😳
@anamore
@anamore 3 жыл бұрын
19:05 gay castle
@rh162
@rh162 3 жыл бұрын
Hahah pee poop
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Yes
THEY WANTED TO TAKE ALL HIS GOODIES 🍫🥤🍟😂
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