bro i hate u for not posting the gradient image XD, jk but I'm just really bad in photoshop and I'm unable to do it after 30min. nice video
@aidencantcodeАй бұрын
bro is super easy just use the gradient tool on the left side on Photoshop
@brage2 Жыл бұрын
Is there a way to make a Ball "Volumetric" Light with the "source" in the middle? I was thinking about stacking balls with transparent materials but that would not create a fade from one layer to another just nor from the "light source" to the edge. I could use many cones and order them to a ball, I guess, but that can´t be the best way.
@aidencantcode Жыл бұрын
yes but for that i would recommend using a shader otherwise it would look weird, use a stencil Shader to make it appear as there is only one side to avoid colors overlapping when seen from a side of the sphere, and use a radial gradient method to fade the light out as it continues to go towrds the surface of the sphere
@litjellyfish8 ай бұрын
So you need to use a texture. Unity do not support vertex color Alpha in any shader?
@risk535 Жыл бұрын
Thanks again. Helped a lot. Is it possible to paint terrain when using PSX-URP?
@TacticalGoat8 ай бұрын
Yes of course
@risk5358 ай бұрын
@@TacticalGoat When I use paint terrain tool nothing happens. Can't figure out why. Tried switching shaders or pipeline but doesn't work either. No idea what the issue might be.
@TacticalGoat8 ай бұрын
@@risk535 damn it works for me. you just set texture and paint like normal