Crafting Retro Horror: Developing an Authentic PS1-Style Game in Unreal Engine 5 - DevLog #1

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Game Dev Academy

Game Dev Academy

Күн бұрын

Well hello there. Welcome to the very beginning of my game development journey. By following this series of videos you'll be able to see me develop my first ever game. I have decided that I am going to make a PS1-style retro horror game and in this first devlog, I share how I have gone about recreating the classic look of a PlayStation 1 game. If you find this video useful then subscribe to make sure you see future updates and consider checking out my Patreon page if you'd like to support my work (link below).
LINKS TO OTHER CHANNELS FEATURED IN THIS VIDEO
Aaron Young: ‪@AaronMYoung‬
Marcis: ‪@Marcis.‬
Modern Vintage Gamer: ‪@ModernVintageGamer‬
PATREON
Want to support my work and become a Game Dev Academy governor? Then check out the Patreon page & come and join us! ►► / shanewhittington
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MORE VIDEOS FROM ME
• The Secret to Hide TEX... The Secret to Hide TEXTURE REPETITION in Unreal Engine 5
• QUICK TRICK to Realist... QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
• Amazing PHOTOREALISTIC... Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
• The Secret to make Unr... Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
MY PC SPECS (Affiliate links)
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PSU: amzn.to/2PN6bYL
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Пікірлер: 124
@WheyLandFitness
@WheyLandFitness Жыл бұрын
As someone who also has tons of project ideas that are sitting in my dusty notebook, i find just getting started is the biggest step. Hope to see more from this in the future, definitley nailed the ps1 aesthetic so far
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks dude. I really appreciate that
@GG-cn6es
@GG-cn6es 8 ай бұрын
Also, you'll never nail down the idea 100% before starting so you might as well just start. A lot can change during development, and that's a good thing. Iteration is the key to quality.
@AaronMYoung
@AaronMYoung Жыл бұрын
Again, thanks for the mention I appreciate it! I can't wait to see how this project develops... simply awesome!
@GameDevAcademy
@GameDevAcademy Жыл бұрын
No problem dude. I hope it leads to some of my audience checking out your channel & your game.
@holdthetruthhostage
@holdthetruthhostage Жыл бұрын
Respect to you man
@Marcis.
@Marcis. Жыл бұрын
Thanks for the shout-out and good luck with your project!
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks dude. I'm looking forward to your next video 👍
@tapikoBlends
@tapikoBlends 6 ай бұрын
actually yes, ps1 style is very good for horrors and dark scenes
@washynator
@washynator Жыл бұрын
Looks great! Now we just need a tutorial on how to achieve this ourselves! *winkwink* *nudgenudge*
@hamzafasih
@hamzafasih Жыл бұрын
You had me at "4:3 aspect ratio" 💛
@GameDevAcademy
@GameDevAcademy Жыл бұрын
😂😂😂 I'm so glad you approve!
@MT-ll3tu
@MT-ll3tu 10 ай бұрын
Be funny to see how PS5 game look if had the same missing features the PS1 had like no Z-buffer.
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
🤣
@Lavonne1
@Lavonne1 11 ай бұрын
how do i get the ditheringMF?
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
It's a material function you have to make yourself. I found someone sharing the function via twitter.
@HallanRus
@HallanRus 13 күн бұрын
4:45 I can't find the "DitheringMF" node in UE5. There's only "DitherAA" node, but it seems to be something different.
@OpenMawProductions
@OpenMawProductions 9 ай бұрын
Using vertex colors for "baking light" on the characters and environments is also a good one. Also using blob shadows (decal) under the characters is good too. Unfortunately getting real-time vertex lighting in Unreal Engine, any version, is very limited. It is a tremendously cool looking retro effect, but you're usually limited to no more than 8 or 9 vertex lights. Best thing to do with unreal lights is to turn off the dynamic shadows and reduce the world light bounce to just 1.
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
In probably not going to worry too much about vertex lighting. Although it's nore authentic, if I focus too much time on features like this I'll never make any progress! I will probably take a look at implementing a blob shadow for the character though.
@wolfbor1211
@wolfbor1211 6 ай бұрын
What day would it be possible to make PS2 games in unreal engine or PS2 inspired games!?
@DanielFelistoque
@DanielFelistoque 27 күн бұрын
I really love the psx aesthetic. For puzzle and terror games work so good! Congrats from Brasil ✌️🤎
@Sun_Seeker
@Sun_Seeker 5 ай бұрын
I am very curious. Do Unreal engine 5 games have inherently worse performance that if you where to use another engine? If so why did you choose this engine over others? What is the killer feature of Unreal? Also would you recommend it to a beginner?
@slime-smp
@slime-smp 11 ай бұрын
Would be awesome if you went into a little more detail on the setup for the post processing setup, I'm having a hard time finding the ditheringMF option and Mask (R G) options not showing up for me? As well as setting up the other material parts, connections, systems Thanks!
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I kept it vague deliberately. I learned a lot of this from other people who sell the solution on the unreal marketplace.
@SgtPizZza
@SgtPizZza 4 ай бұрын
Mask RG is just the math node that is probably preselected once you type in "mask", its called "component mask" the ditheringMF is a self made Material Function, you can find free resources on how to create your own dithering material function node out there good luck!
@KillerDudeT19
@KillerDudeT19 11 ай бұрын
Wjat is that DitheringMF node at 4:45 ?
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
It adds dithering to the post process material
@wolfbor1211
@wolfbor1211 6 ай бұрын
If so can you please make a video on it if you can PS2 game make PS2 games!
@foraslab
@foraslab Ай бұрын
You can modify or recreate a PS 2 game I have always wanted to recreate a PS2 game to date
@CupCakeUnleashed
@CupCakeUnleashed Жыл бұрын
I really like the idea of capturing the asthetic while not limiting yourself to that era of technology. Like object deformity and advanced physics/animation.
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
Thanks. I'm really enjoying getting stuck into the project. I'm currently working on the main character.
@FunnyGuyTimmy
@FunnyGuyTimmy 10 ай бұрын
Is there any place where we can see or copy the blue prints/code from?
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I probably will not share the blueprints because much of what I have learned came from others who have chosen to sell the blueprints. If you look around you can figure it out like I did.
@FunnyGuyTimmy
@FunnyGuyTimmy 9 ай бұрын
@@GameDevAcademy Okay. I have been having an issue with getting the animation to change when the character is moving or performing any action and I have tried four methods so far with nothing working. That’s why I ask.
@jak3y53
@jak3y53 4 ай бұрын
why would you use ue5 for this type of game.. theres no reason for that at all and ue4 would better fit since its heavily debloated without the useless gimmicks that comes with ue5
@GameDevAcademy
@GameDevAcademy 4 ай бұрын
The short answer is that I wanted to learn more about UE5
@Imagocorporation
@Imagocorporation 7 ай бұрын
So black fog to emulate night... I never knew that was a real thing, I purely experimented on an editor. But super simplified.
@fewew7898
@fewew7898 Жыл бұрын
You should show what the nodes actually do instead of having half of your post process material functions be collapsed
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I didn't want to show too much, as I have pieced the materials and post process together from other sources and I know they sell them in the unreal marketplace.
@spectrablaze3760
@spectrablaze3760 6 ай бұрын
i would kill for a bloody tutorial on the vertex snapping thing, feels like ive spent years trying to figure out this bullshit
@GameDevAcademy
@GameDevAcademy 6 ай бұрын
The information is out there. It took me a couple of days but I found everything I needed.
@Elias01056
@Elias01056 4 ай бұрын
Why is this entertaining
@Jayson1988x
@Jayson1988x Жыл бұрын
More of this please
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I'll do my best :)
@user-hq8wm8giyujcg
@user-hq8wm8giyujcg 11 ай бұрын
i love modern adaptation of low poly graphics of ps1 n64, but we need more mid poly graphics style of ps2 gamecube wii also, and there are so much variety in it low mid poly, mid mid poly, high mid poly
@professorgarison8492
@professorgarison8492 Жыл бұрын
I absolutely love the concept here. Reminds me of the bloodborne demake, great video!
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks dude - appreciate it
@user-hq8wm8giyujcg
@user-hq8wm8giyujcg 11 ай бұрын
low poly and pixel games test creators to push the boundaries of creativity and craft in this style, the best thing about it is it has low budget for talented indie devs, and it just take very low processing power for budget gamers, i can play a great full fledge creative original 2d or 3d game made in low poly or pixel with my weak pc and probably in my mobile device, this trends needs to be keep popularizing more and more
@ChitaZ
@ChitaZ Жыл бұрын
Thank you for showing the jittering
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
You are most welcome
@protophase
@protophase Жыл бұрын
This is cool! I'm trying to do a psx-esque horror game myself so watching this gives me inspiration. Subbed
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
Thanks dude. I hope you'll enjoy future updates
@CactusQuade
@CactusQuade Жыл бұрын
Hi there! I'm just starting out game development, I'm really drawn to the older style graphics/low poly horror games. Could you please explain how that skydome works?
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
It's the standard UE skydome. I just replaced the HDRI image
@RDD87z
@RDD87z 11 ай бұрын
im so in love with psx graphics..
@holdthetruthhostage
@holdthetruthhostage Жыл бұрын
Smart man finally making a game with the following & technology. One heads up use a template dont code from scratch
@GameDevAcademy
@GameDevAcademy Жыл бұрын
❤️❤️❤️
@Frigol33tGaming
@Frigol33tGaming Жыл бұрын
wow, these graphics looks terrible, and I LOVE IT :D Really brings me back to games like Silent Hill, Tomb Raider and Metal Gear Solid which I spent many hours playing on the PS1. Looking forward to seeing more of your progress.
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Next video in this series should be out soon
@3DChaddd
@3DChaddd Жыл бұрын
Very cool idea with amazingly novel implementation. Gives me ideas ty
@idc2120
@idc2120 11 ай бұрын
If you use the screen percentage setting to pixellate your game, also remember to set upscale quality to 0, as this will remove any smoothing. Disabling any advanced features like lumen, TSR, reflections, AO etc. is also a must. Using the screen percentage will also make your game easier to run for lower end platforms as opposed to using a post process material on a full resolution game as that will actually make it more costly. Considering UE5 is already a beast of an engine, this might be something to consider.
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
This is great information. I'll give this a try next time I work on the visuals. Thanks so much.
@AchwasTV
@AchwasTV 7 ай бұрын
i really like how u speak
@GameDevAcademy
@GameDevAcademy 7 ай бұрын
Thanks. I'm actually quite self conscious about my accent and speaking voice so it's nice to know some people like how I speak 😊
@Fighter05
@Fighter05 Жыл бұрын
I have worked on a ps1 style game before and I think you should leave affine texture warping out. PS1 developers and artists who are purists will hate it but I found with playtesting that retro horror fans who didn't grow up with the console find it the most jarring and nauseating effect. Affine texture warping warps closer to the camera and only ever existed on PS1 so its one of effects people are just not used to at all in a video game.
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I kind of think the same. Thanks for confirming my own thoughts in the texture warping.
@VengefulSpectre
@VengefulSpectre 11 ай бұрын
I actually found Aaron Young’s channel first and afterward your channel was suggested to me lol.
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
The perfect one-two combo!
@cinebst
@cinebst Жыл бұрын
great start! i love to see more unreal devs going for an old school style
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks dude
@EuSouDallai
@EuSouDallai Жыл бұрын
Can you post a video showing how to create the dithering effect material function? Fantastic work btw!
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
Sorry, the material function was taken from someone else and I don't want to share their work without permission.
@angry_karakuri
@angry_karakuri Жыл бұрын
Hello, thank you for showcasing some of this. Hope you're still happy doing what you're doing. I'm kinda working on something similar but I've as a matter of fact run into a small issue. I see you're using more or less the same approach that I am for the pixelation and posterization but I'm having some issues with pixels flickering here and there. My guess is that it's Lumen. If I may ask, what's your lighting setup? I'm currently using Lumen and my main lightsource is an ambient cubemap from a skylight. I'm not using anything other than that. However, for testing and debugging, I've opened up a new project and the default level in 5.1.1 still has the same issue. As soon as I add the posterization to it, pixels start almost dancing around. If I remove the pixelation, it works. If I remove posterization, it works. Both just freak out and it's not very pleasant to look at. lol Maybe I'm missing something in some settings somewhere. Thanks and keep it up!
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I'm not using any lighting in this video. I am using emissive materials instead.
@angry_karakuri
@angry_karakuri Жыл бұрын
@@GameDevAcademy Ah, I see. Thank you. By the way, since you've replied; Should you run into the same issue, one thing you could do is add the posterization to your master mesh material instead. It's not gonna give the banding effect when looking around but atleast it's somewhat of a solution. Better than nothing. lol
@A.S31811
@A.S31811 Жыл бұрын
What texture sample nodes did you use? I'm trying the same nodes but the texture samples never look like the right ones. Can you tell me what texture sample nodes to use?
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I was, deliberately vague with this because I pieced it all together from the work of other people. I don't want to share it because I don't have permission to do so. The answers are out there if you look for them though.
@antongrotov6840
@antongrotov6840 Жыл бұрын
Hi! You channel is great! I wanna figure out how to model something in maya in 3D and to make it pixelerated like characters were in retro games. Or it is better to do in the engine with textures as in this video?
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I'll be covering how I made the character in my next DevLog video
@lukascreech3229
@lukascreech3229 Жыл бұрын
I love how the PS1 artstyle is getting so much love, also, Id like to ask, do you think that the PS1 artstyle would play nice with a complex open world creature collector where you wanted a simple means to work on a world in which you can roam and just watch the wildlife and enjoy the world around the character?
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I think the Ps1 look would be great for that kind of game. It would really speed up the process of creating the artwork for it
@Imagocorporation
@Imagocorporation 7 ай бұрын
1:50 I'm feeling that space
@eutog
@eutog 11 ай бұрын
Top dude
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
Top comment.
@SemiSonicMiraculer
@SemiSonicMiraculer Жыл бұрын
Never be finished? Well, yes, but imo it's easy style if we talk about basic post process effects and modeling, we just need ideas. You have an excellent beginning, so don't stop and continue your work as far as possible. Nice work, good luck! :3 P. S.: my recommendation, if you would like to empower retro feelings from playing horror, you can add VHS effect (as minimum, color effect) Also, you can add sharping effect, but it's unnecessary :)
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks dude. I do have another dev log in the works covering making models in Ps1 style
@SemiSonicMiraculer
@SemiSonicMiraculer Жыл бұрын
​@@GameDevAcademyok, I will wait 😉
@YTRINX
@YTRINX Жыл бұрын
lucky to see you uploaded haha, I'm currently watching your older tutorial series and I'm on #16 of your UE4 blueprint tutorial for beginners
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Ah nice. I hope you enjoy the rest of the tutorial :)
@dodoche6451
@dodoche6451 Жыл бұрын
Incredible stuff
@jimwalton8973
@jimwalton8973 Жыл бұрын
I can imagine a "liminal spaces" inspired playground working well for this ...
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Sounds awesome. Have you got examples you can send me? I was thinking of including a playground. Would liminal spaces work in low poly? The ones I have seen are usually ultra photorealistic
@jimwalton8973
@jimwalton8973 Жыл бұрын
@@GameDevAcademy I was thinking of 1. Chernobyl, Pripyat playground. 2. That scene from terminator. You know empty swings burning play horses. When i said Liminal i meant anything eerie , dreamcore, surreal and strange. Could be a lost playground of someones dying thoughts and memories as they search for there "Rosebud" ...
@JebaliJihed-g5c
@JebaliJihed-g5c Жыл бұрын
respect
@noxmontage
@noxmontage 11 ай бұрын
GO GO GO
@Xathian
@Xathian Жыл бұрын
I love the PS1 effect achieved here, wish that was deep dived enough that we could achieve it ourselves.
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I may do a guide in future. I'm still not happy with everything. Will need more work before I can share how everything was done.
@jantaylor2000
@jantaylor2000 Жыл бұрын
@@GameDevAcademy as an art student who’s only now trying to learn Unreal, I’d love a guide.
@beforedrrdpr
@beforedrrdpr Жыл бұрын
6:05 gated community of posh houses 😂
@GameDevAcademy
@GameDevAcademy Жыл бұрын
😂😂😂
@rasbe7210
@rasbe7210 Жыл бұрын
love this style
@FlamespeedyAMV
@FlamespeedyAMV 10 ай бұрын
I'm so bored of horror ps1 style games, but i'm never truly bored of seeing PS1 style games lol
@GameDevAcademy
@GameDevAcademy 10 ай бұрын
There's just something about the Ps1 visuals for me that makes them feel creepy.
@FlamespeedyAMV
@FlamespeedyAMV 8 ай бұрын
@@GameDevAcademy for sure, I just feel it's getting bit stale or generic if makes sense, maybe I just need to be wowed by a PS1 style horror game again
@effortless4588
@effortless4588 Жыл бұрын
Great informative video
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
Thanks.
@arielgimenez_95
@arielgimenez_95 Жыл бұрын
excellent
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks ☺️
@TheDesknight
@TheDesknight Жыл бұрын
very cool , i'd love to see more of the future game
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks dude. I can't wait until I have more to share!
@Skynet_is_Watching_You
@Skynet_is_Watching_You Жыл бұрын
Very cool, more of this
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks. I'll do my best 😊
@beforedrrdpr
@beforedrrdpr Жыл бұрын
Its gonna be awesome
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I hope so!
@beforedrrdpr
@beforedrrdpr Жыл бұрын
@@GameDevAcademy it already is
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Thanks so much :)
@Imagocorporation
@Imagocorporation 7 ай бұрын
People plan a game for years? It can take seconds to make one up, at least a quarter of the way, WITHOUT AI, rest of that could be development and outreach.
@dubmah6616
@dubmah6616 4 ай бұрын
I'd suggest finding texture that has less information so you do not end-up with pixel noise. I used to work on ps1 games back in the days as an environment artist and one thing that was really efficient was smart sharpen and playin with your values to increase contrasts. so the information you need is easier to read at low resolution . and indexed colors
@aryantzh2028
@aryantzh2028 8 ай бұрын
i don't get why indie devs wanted to do some backward things like this while AAA company always keeps evolving (like from 2D to 3D, from pixelated texture to ultra realistic texture, etc.)
@jon8223
@jon8223 Жыл бұрын
Definitely looking forward to this
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I hope it doesn't disappoint.
@--mail--3893
@--mail--3893 11 ай бұрын
hey mate your game looks awesome! i have loads of music stems, SFX and ambience that you can have if youre interested
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I'll definitely be looking for audio in the future.
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