Was this useful? Which other tips do you have for making a fun game?
@YaenGamedev6 жыл бұрын
Lot's of awesome tips in this video! Adding decent audio feedback can change everything for the better :) Animations on objects that are important to be noticed by the player! Post processing effects such as bloom, color grading, vignette etc. can help a lot. Smear frames and trails are pretty cool when dealing with moving stuff and animations in general. Just some stuff off the top of my head.
@YaenGamedev6 жыл бұрын
Another one that I just thought of is to try and design systems with lots of opportunities to combine stuff to create unique abilities, situations, encounters etc.
@YaenGamedev6 жыл бұрын
I keep coming up with stuff so here's some more: Add a main menu and title screen - makes your game feel way more finished. Don't underestimate what controller rumble feedback can do for your game. It can be more important than audiovisual feedback for certain mechanics. Especially for gradual stuff such as charging an attack. Speaking of which: anticipation in animations (especially for enemies) will elevate most games in terms of game feel but also gameplay feedback Risk-Reward-systems are cool because if they are well done they can facilitate interesting moment-to-moment decisions. Skill trees are often more interesting than totally linear upgrade-chains due to creating more interesting long-term decisions and customization opportunities through combinatorics
@southoceann6 жыл бұрын
@@YaenGamedev I believe what you're talking about is called emergent gameplay enabled by systemic game design, but it's more about designing than polishing. There is a lot of mind tricks going into the designing of a game to make it appear more fun, I also think it circles back to another of video of Jonas about how to make players feel smart.
@YaenGamedev6 жыл бұрын
True, that's about system design but Jonas also talked about design-related stuff early in the video. I think well done combinatorics can give you a lot of bang for your buck since you don't have to hand-craft every situation in your game.
@sosasees5 жыл бұрын
I don't really like how many platformers have a slow walk speed, and a run button. This makes you hold the run button for most of the game. This is why, in my own platformer project, I made the default speed fast, to entirely remove the need for a run button.
@mattiswan14 жыл бұрын
that's basically the concept of sonic the hedgehog
@satibel4 жыл бұрын
on platforms with non analog inputs, I suggest inverting the button, sometimes you want to go slow for tricky parts, and not just run off the edge like a dummy. another option is to add some momentum, like your character starts moving slowly but accelerates to it's top speed, which also can add some decision between going for the maximum speed or slowing down to be more precise. But if done improperly it may make the game feel sluggish.
@kadirlofca4 жыл бұрын
Toggle run?
@satibel4 жыл бұрын
@@kadirlofca another good option, crouch or run is very similar too.
@charlottebiscuit41334 жыл бұрын
same thing n++ does
@ThinMatrix5 жыл бұрын
I've been watching a load of your videos in the last couple of days and I'm just so impressed! Especially videos like this one where you give tips; I think you're 100% correct on pretty much everything you say. I wish I'd seen these videos when I was starting out - would have saved me a lot of time!
@JonasTyroller5 жыл бұрын
Thank you so much, man! Really means a lot to hear that from you.
@seth.williamson5 жыл бұрын
Very nice although the camera thing did hurt my eyes a lot
@ianpatrickwijaya26574 жыл бұрын
EA: huh? microtransactions? alright
@satibel4 жыл бұрын
* surprise mechanics
@ianpatrickwijaya26574 жыл бұрын
@@satibel ooffff
@americantoastman72964 жыл бұрын
haha EA bad xDDD Yea this is still funny xDDDD
@ashleybyrd20153 жыл бұрын
@@americantoastman7296 You disagree or something, mate?
@1tkb6h662 жыл бұрын
@@ashleybyrd2015 ausie
@mr.gubagub18994 жыл бұрын
- Add directions - Make decisions affect gameplay - Good colour scheme - Gameplay speed - Camera movement
@Brahvim3 жыл бұрын
Thanks :D
@cam47224 жыл бұрын
My god, when you showed of the first gameplay with the better gun behaviour it was almost too intense for me to watch! So many tight situations!
@aerbon4 жыл бұрын
i'd say have the speed increase over time, if you were only comfortable with 50% bonus speed at first then your players are probably the same.
@donkeyface44524 жыл бұрын
Or have a difficulty meter that changes the game speed
@toekneemart55974 жыл бұрын
Perhaps it would be better to take a tetris style approach where each goal you get increases the speed by 1%
@joelface4 жыл бұрын
@@toekneemart5597 I like that idea too. That gives the game a nice progression over time.
@mithogui3 жыл бұрын
very good point
@RayFlowerGames3 жыл бұрын
A tiny amount of camera movement? hahah! That's a lot! It would likely give me a headache after a while! It could be reduced to 1/2 or even 1/4 and probably be better -- enough shake so that you can feel it but not so much that it is constantly buzzing or moving around so much Thanks for the tips! I haven't thought about the micro decisions before, and it definitely adds a whole dimension to the gameplay, i'll be keeping it in mind. Colours, speed and camera work are also all 100% good things to keep in mind. Game speed I find is often the first barrier of fun in people's first games, so definitely agree.
@chaosmastermind4 жыл бұрын
You're a saint for doing all of this for everyone. I will definitely be using you as one of my inspirations and mentors for making my own games. So thank you.
@bdizzification4 жыл бұрын
Very interesting opinions. I actually liked the original color scheme and the static camera much better. Other than that, these seem like good ideas. Thanks for sharing.
@southoceann6 жыл бұрын
Yay taking more time but the content is of better quality. Great work!
@JonasTyroller6 жыл бұрын
I've been doing 1 video per week for a while now. Thanks, southocean. I'm trying. :D
@Horzinicla4 жыл бұрын
Tip: slowing the player's movement is one of the worst things you could do. You must let the players feel in control. Look at DOOM or Mario, and how fun it makes the game with the movement alone
@psilopsychic4 жыл бұрын
Stale Bagelz Not true, Halo: Reach was amazing and 4 and 5 didn’t suck because of sprinting but other issues
@mammutbrot92304 жыл бұрын
It works for some games. Like YumeNikki for example. The game is all about looking at the environment and atmosphere, so a slow speed makes it better.
@waker_link4 жыл бұрын
ngl the movement speed is WAY too slow in yume nikki (even with bicycle) to properly enjoy the main thing about it - walking around
@mammutbrot92304 жыл бұрын
@@waker_link i didnt see it that way. I did have that problem in yume 2kki tho, since the maps in that game are way too large.
@alfonshedstrom98594 жыл бұрын
T i t a n f a l l
@sevehayden1463 Жыл бұрын
I find I usually need to slow down my games. Good video.
@harley29384 жыл бұрын
As you play your own game, you get better and more experienced at it, so the speed that you can play at will be different from the speed a new player can play at. It's important to be aware of that, and to get feedback from other people.
@dnadan8637 Жыл бұрын
Thats also why u gotta design ur game so that its fun for all experience levels.
@21CenturyBreakdownX Жыл бұрын
absolutely. I've been making a single screen beat em up game. i beat the 2 levels i have so far every single time i play. had some friends try it and they can't get past the first 30 seconds of the first stage :(
@Scaryland42 Жыл бұрын
@@21CenturyBreakdownXThen lower the difficulty maybe?
@sosasees4 жыл бұрын
I only have 2 issues with your example game: • The rings should be Yellow, like one of the player colors, instead of blending in with the floor as if the transparency was 50% • The screen shake is Way too exaggerated so that I'd likely have motion sickness if I actually played the game instead of just watching it. Most games only shake the screen horizontally Or vertically, and only by 1 or 2 logical pixels (which are different from actual pixels as they are a reference unit) Everything else is correct and makes this video Very useful.
@magnusalferes1143 Жыл бұрын
been working on a game for two years i have found my way to most of these trick, wish I would have seen your channel 2 years ago.
@smotritelvidosov2 жыл бұрын
One of the best vids I have ever seen about game design. So simple and so effective. Just fantastic!
@go_better Жыл бұрын
This is amazing! Subbed. One little feedback - camera movement caused motion sickness for me personally, so consider moving it to gameplay options
@joekingston9326 Жыл бұрын
Watching this in 2x speed and I just thought you were insanely good at this game
@yourMoonstone5 жыл бұрын
Was expecting some stuff I've already heard from the art of screenshake but this was actually super unique and cool! I love the tips and even making a turn-based game this is giving me tons of ideas. Keep up the great work dude
@Matshiro5 жыл бұрын
This video is amazing. The idea that you are telling is really simple and "obvious", but you managed to tell it in really transparent and good way, so many new developers could see why stuff that you talked about is important.
@malindukumaradasa38516 ай бұрын
I really wanted this. I didn't know how this showed up in my feed but thanks a lot! Simple tips but actually very useful and easy to miss
@hipunpun2 жыл бұрын
This was great, thank you
@pigizoid99243 жыл бұрын
the way you explain things is very easy to follow along
@igz6 жыл бұрын
Hey, Jonas, nice video. I would really love to see more videos of where you take a boring game and add interesting decisions to it. I've been digging into this subjects a lot myself, and I found a fantastic book called Situational Game Design by Brian Upton. If you want to get a formal/deeper understanding of what makes game situations feel playful I definitely recommend you read it :)
@JonasTyroller6 жыл бұрын
Thanks for the tip! I've definitely seen this book on Amazon a couple of times, but I never bought it. Guess I will just do so now... :D
@bowsermix14 жыл бұрын
Great videos, love ur personality.
@MrLuc4204 жыл бұрын
Glad I came across your channel. These are some really good tips!
@joemamah25454 жыл бұрын
Jonas: How do you make your game more fun? Dani: Unity's particle system is a- Jonas: STAHP
@peterschooley30364 жыл бұрын
1) Interesting micro decisions. Some challenge to find best solution. Trade offs. 0:23 2) Good color schemes. Useful link coolors.co 2:58 3) Speed and pacing. Usually too slow. 3:42 4) Effects, directional effects. 4:18 5) Camera movement. Screen shake. 5:17
@paigehoney9055 Жыл бұрын
Really cool tips, thank you for sharing!
@joachimsaindon36584 жыл бұрын
These videos are gold.
@DorothyPutman-o4n3 ай бұрын
I love how engaging and fun this video was!
@taahace6 жыл бұрын
Congrats Jonas for 1000 Subs!
@JonasTyroller6 жыл бұрын
Thank you! :)
@KyleGameTesting3 ай бұрын
Thanks Jonas! I believe you are going to massively successful.
@nick__47774 жыл бұрын
the thumbnail: *DOUBLE DOUBLE THE THE FUN FUN*
@frogballoon4 жыл бұрын
Come join the fun.
@FlorisChan4 жыл бұрын
Dude you're absolutely insane, super talented and smart about this, it's insane how much the game improved by just slowing the movement, keep up the great work. Also great fan of Superflight and Islanders
@Dominik-K2 жыл бұрын
Thanks a bunch, this advice is pretty invaluable
@HipBlooD Жыл бұрын
Really a great channel!
@ganasoft8165 жыл бұрын
I think you are a very underrated content maker. I love the videos you make and it helps me out A LOT on my own journey of becoming a full time indie game developer. Keep it up!
@VeryBlueBot5 жыл бұрын
wow... subbed a couple days before.. Your points are pure gold here and in other vids.. Im literally making a checklist based from your vids. Also seeing that some points are checked in my current developed game is so pleasing :)
@domedin98943 жыл бұрын
As you demonstrated I could feel the chaos and franticness ramp up very impressive.
@balthabooth57584 жыл бұрын
Wow, really good tips, thanks Joyner!!!!!!!
@jakobmiesner39954 жыл бұрын
Wow, this was super helpfull! Thanks a lot. I directly created TODOs for the tipps that you talked about!
@scrub_jay2 жыл бұрын
These tips were amazing, great job. Camera shake was way too strong imo but still a great tip
@MaxAndersonFilms4 жыл бұрын
Will definitely be implementing some of these tips in my own game! Thanks Jonas!
@hindsight92132 ай бұрын
1 Make decisions matter, all decisions can't be equal or else the choices don't matter. Give your players moments where a decision must be made, and make sure the answer isn't obvious or else they will feel like the decision doesn't matter as the right answer is predetermined. 2 Pick a good color palette, putting in half a hour into finding and experimenting with color palettes from the internet can make your game quickly feel like its not a prototype but instead more like a finished game 3 Speed, changing the speed of the game can make the game better. Faster isn't always better(but it usually means less downtime and more action) 4 directional effects, works in combination with a good color palette. Works in games that aren't combat games too, by making them react to the players choices and the environment. 5 Camera movement + screen shake, makes the game feel more dynamic and alive.
@sosasees4 жыл бұрын
The Minimum Viable Prototype i made on Oct 22 2020 started out being too fast for my playtester, so I had to slow it down by what feels like 50% (not by actually slowing the character but by growing the viewport). After that, I could only increase the actual character speed by what feels like 10% before it became too fast for myself. This already sounds like a great start!
@AnasMations5 жыл бұрын
i felt lazy for over a month and didn't do any progress in my game cause i felt it was boring but your video motivated and inspired me a lot! thanks jonas
@JonasTyroller5 жыл бұрын
Awesome. I'm very happy to hear that. Nice! :D
@micro_seekers4 жыл бұрын
Love your videos! Keep 'em coming! 😊
@adhochero66193 жыл бұрын
Great video. I’ve been learning a lot of coding for my game for the past little bit, and I started a game jam but realized I was lacking the “play” part of the game, it wasn’t fun to me. This video really helps put things into perspective. I’m going to take things back to the basic and make sure it’s fun first.
@mohammediftekhar14243 жыл бұрын
thank you Jonas...💜💜💜This video is so helpful 👌
@Erfan_Al4 жыл бұрын
You don't need to be a game developer to enjoy this video and this is good!
@innovativename52683 жыл бұрын
EN: Thanks man, you already help me with me with my first doubt. DE: Danke, du hilftst mir jetzt schon gegen meine meine Zweifel an meinem Projeckt, danke.
@shaishavpathak4 жыл бұрын
Fun impactful sound effects are rewarding for the player as well
@siegeperilous93718 ай бұрын
Very cool walkthrough. Appreciated!
@rijaja Жыл бұрын
We were making an F-Zero -like game for a school project and the speed of the ships was 3. Someone suggested the game could be faster and just as an experiment I set it to 5, that's 66% faster. It was awesome. We were making a racing game based on super fast ships and we had forgotten to actually make the game fast.
@PizzaMineKing7 ай бұрын
I think micro-desicions with two equal solutions can be interesting if one of them has a (higher / different) cost - in FTL faster than light, for example, it is often equal weather you fire a rocket or not - firing the rocket costs ammunition, not firing costs time and possibly health. Neither option is necessarily better than the other in any given situation unless you're in the final stage of the final boss where leftover ammunition doesn't matter afterwards.
@GunnarClovis5 жыл бұрын
Absolutely fantastic! Really excellent points and having the example in the background with very concrete use cases was wonderful I just discovered your channel, but liked, subbed, all that Awesome work
@JonasTyroller5 жыл бұрын
Nice! Welcome on board! I'm happy you liked it. :)
@WhiteNorthStar111 ай бұрын
Very good, thank U Jonas :)
@SilverGoldYT4 жыл бұрын
I'm working on a bullet hell game, and in my game I had decided to make the bullets you fire automatic hone in on enemies so you can focus more on dodging. This video made me realize that doing that removed the micro decision of getting closer to enemies for better aim. I was able to fix it by making your bullets do much more damage when you are closer to enemies, so now I keep that micro decision while allowing the player to continue focusing on dodging
@vladimir_ckau6 жыл бұрын
Good God, great talk! At 1:30 already stopped to take a bunch of notes on what would I do to make the movement more goal-y and engaging.
@JonasTyroller6 жыл бұрын
Cool. What kind of game are you working on?
@vladimir_ckau6 жыл бұрын
@@JonasTyroller Not working on a game currently. But interested in practical game design at any time of the day :) I've made a game last weekend for a jam. If you're interested, gm48.net/game/1040/runners
@goldencookie54565 жыл бұрын
Completely agree with you. A very good example of some of the things you said is a game called Diep.io. You remember the days when .io games were popular? Yeah, diep.io back in the day was one of the most popular .io games, probably just behind agar.io and slither.io. I'm sure you know what .io games are, but in case you don't, I'll explain. In the game, you basically spawn as a small tank in a server with multiple other people. You then shoot bullets to destroy squares, triangles, pentagons and even other players. As you do so, you gain level. And when you gain level, you are given points to upgrade a certain feature of the tank. These features include: -regeneration speed -health -body damage -bullet speed -bullet penetration -damage -reload -speed When you reach max level (level 45), you aren't able to even upgrade half of all of these features, which makes it that you have to find what's best to upgrade. Furthermore, when you reach level 15, you are given 4 different choices of different tank classes. When at level 30, you are given more options for classes and the options you are given varies depending on the first class you chose. Then at level 45, you are given even more options for classes. There are a total of 41 classes to choose. This variety does a really good job of accomplishing what you said in your video. It makes the player explore more and try to find what the best possible combination is.
@WangleLine6 жыл бұрын
Woah there, your videos keep improving each time. Love the atmosphere of this one especially. The way you talk, the music, everything fits so well together. Good luck, Jonas :D
@JonasTyroller6 жыл бұрын
Thanks. Glad to hear it. :)
@amitLeshem15 ай бұрын
Great tips. Made me think about my game.
@aleksdeveloper6988 ай бұрын
Very smart video, well done!
@duck_is_lord2 жыл бұрын
First off, great video! I'm not a game dev yet but I'm enjoying all your tips for when I do start. However, in this case I actually liked the first color scheme better... the red enemies against the equally strong blue bg made my eyes hurt a little bit and it was hard to focus. I would've kept the bg a lighter color, but that's just my personal preference
@elumixor4 жыл бұрын
Thanks! Very practical, especially the first part.
@PizzaMineKing7 ай бұрын
About pacing: a good rule of thumb to anything you believe might affect pacing, double it or cut it in half, one at a time - and see if that has any effect.
@EndermanPierce4 жыл бұрын
Very good tips! I’m not even good with real coding and only use Scratch, but these tips still help me a bit.
@iambored1528 Жыл бұрын
scratch is real programming as it does what any other programming language does: uses logic and instructions to get a computer to do something. scratch is just a visual programming language to make it easier
@LuckyGnom11 ай бұрын
If you add camera shaking, add an option to turn it off. It's incredibly annoying when the camera shakes for some people.
@zazito344 жыл бұрын
Great tips yo improve a game rapidly. I think they are good to improve games jams game too. The juicy tips you mention are similar to an amazing talk I recommend by one of the Nuclear Throne designers Jan Willem that I saw some years ago on youtube.
@saulnores34772 жыл бұрын
I like alll your advices, except for the last one. I HATE games that shake constantly. That's something old awesome games never had and never needed.
@thehbpro73834 жыл бұрын
Thanks this made my game alot better
@nintendoboy36054 жыл бұрын
So i am currently working on an RPG where you play as a blue circle with a face with some inspiration from the classic paper mario games. You have 10 HP and 5 FP You also have 2 attacks Bash and Basher Bash does less damage than Basher but Basher costs more FP to use than Bash And you have 2 types of items Pretzels and Candy Pretzels restores HP while Candy restores FP. And you also have strategies Flea which fleas the fight and Defend which reduces the amount of damage you take during your opponents turn. Now this is pretty much a basic RPG and i wanted to make it fun so i looked up this video and i have some ideas for new enemies that might be interesting. The Theif which steals some items from you giving you the choice to either attempt to kill the theif before he steals your items or use up your items so he doesn't steal it. Or the BOMB which after a few turns explodes and damages both the other enemies and the player character you can either kill the BOMB before he explodes saving you from the damage but this also means the enemies won't get hit or you can defend which reduces the amount of damage you take but also explodes killing the other enemies. And then theirs the healer which heals the other enemies and itself. Bash won't deal enough damage to it so you might wanna use Basher. And the Box Box which doesn't attack you but summons other enemies so you might wanna target this enemy before it summons more. Now i pretty much gave away the the solutions to beating these enemies on your own but if your fighting more of these enemies like for example the Theif and Healer you might wanna think twice. Also i know i am not that experienced in gaming but i still wanna give you advice. Maybe give the rings you collect in your game a reason to collect. Cause without a reason the player might just focus on survival instead of collecting the rings. Like maybe have the rings clear an entire screen of enemies if you collect enough or maybe it gives your attacks more attack power or maybe it temporary removes the speed limitation. Or maybe instead of a reward for doing so give them a punishment for not doing so such as an instant game over or more enemies or maybe not being able to attack at all. In general just give the rings you collect a reason to collect cause otherwise they will be ignored.
@musikSkool4 жыл бұрын
Make the targets different colors, one of the colors wipes 70% of the screen and stuns the enemies for a second. A different color target gives you another heart. Another one would be it turns on a fan that pushes all the enemies away from you for 2 seconds and disables new ones spawning for a few seconds. A target could even make your character blink and destroy them on contact for a few seconds. You don't want pressure on the player all the time, back off a little and let them relax. People need a little down time to regroup and think up a new strategy.
@dehrk90244 жыл бұрын
Wow! You are literally just giving us free advantage in the game buiness, thats so cool! Thank you a lot!
@harleybekker6 жыл бұрын
awesome :) those are pretty good tips thanks!!
@JonasTyroller6 жыл бұрын
You're welcome. :)
@mesovogueАй бұрын
You can really see the effects of the changes immediately
@yoyo123453 жыл бұрын
One more think I'd like to add When the player walks there should be a particle like the enemy's get when they did it would look nice
@zombiemachines6 жыл бұрын
I really enjoy these topics
@JonasTyroller6 жыл бұрын
Thanks. What specifically do you mean?
@zombiemachines6 жыл бұрын
@@JonasTyroller advices that are related to game dev .. and could be implemented in other domains with some tweaking.
@theemeraldfalcon91845 жыл бұрын
5:21 who else got motion sick watching that?
@dmas77494 жыл бұрын
i didn't but eugh, it definitely looked better without that
@Epic241234 жыл бұрын
not me, i only get sick like that if i spin around rapidly
@whythehecknot50384 жыл бұрын
how tho. its very marginal
@asmallphd96484 жыл бұрын
yea
@lcajueiro4 жыл бұрын
I almost threw up...
@alejandrozamora34684 жыл бұрын
This was useful and I enjoyed it
@JazzyWaffles4 жыл бұрын
For the goal rings looking the wrong color, why not swap colors? Ring becomes the yellow color that the ship is, ship becomes the dark wall color, walls become dark blue background color, and background becomes light blue ring color? That might look better.
@critopadolf55344 жыл бұрын
incredibly useful video, thanks!
@Z9R.4 жыл бұрын
I got a idea. The game speeds up every second, but every time you collect a coin, the game slows down a tad. That way, the coins aren't completely useless and have a purpose
@tackybob2 жыл бұрын
ayy thats a nice idea, can i use it if kool?
@Z9R.2 жыл бұрын
@@tackybob I'm not going to do that anytime soon, so sure
@RTPcanadaGames Жыл бұрын
🎉very nice. I enjoyed that
@JoeFajita4 ай бұрын
I was gonna make a "2X the speed" joke, but then the video just straight up said it unironically.
@darcygibbons28914 жыл бұрын
This video is genius!
@AkaiKnight4 жыл бұрын
Good advice. Made me think differently
@sosasees4 жыл бұрын
I can't see how the insane camera would help, because it makes everything so much harder to see, but everything else is very helpful. Thumbs Up Video!
@lightswitch26224 жыл бұрын
Camera movement helps, but it’s best when subtle
@igorthelight5 жыл бұрын
Good! Double the fun - twice the sales! - Count Dooku
@qm3ster4 жыл бұрын
I was liek "wat are you doing, it's too fast already". Then I realized I watch KZbin at 2x.
@lightswitch26224 жыл бұрын
Haha funny misspell like and what funny
@ineedtherapy83394 жыл бұрын
bro what a real knee slapper.
@decrodedart26884 жыл бұрын
Good tips! 😋
@davidmcbride53573 жыл бұрын
Well i think we can break it to appeal (look) and engagement (game play) after that you can manage your game fun factor.
@mr_h8314 жыл бұрын
Yaknow what this game reminds me of? Those old arcade games! If this was an arcade game, i think it would've kicked butt! Like really, this would have been a fairly popular arcade game.
@ggentertainment27374 жыл бұрын
this was helpful but im not a big fan of packing in as much action in as little time as possible. i think it's more interesting to leave more time for decision making.
@SapkaliAkif4 жыл бұрын
There was this game called Three Body Problem and it was basically your tips in this video combined with a basic game.
@achillesmichael5705 Жыл бұрын
Actually good content nice job
@mayank_b4 жыл бұрын
hi Jonas, i really liked your project. Is there any way i can get hands on this awesome project of yours?