"Don't let perfect be the enemy of good enough" is a quote a lot of artists seem to have trouble with. I'm glad you encourage people to say "No, it's good enough as it is. I need to work on other stuff now."
@PacTheOne6 ай бұрын
hard to do when you directors like pixel fucking
@StylizedStation2 жыл бұрын
Never thought about taking a photo and using the splatter node in designer to distribute it like in your fire creation example at 31:45 - I learnt so much about working quickly and efficiently in this video, thanks so much Simon!
@Falconite2 жыл бұрын
Yeah that one is super nifty!
@nullvoid35452 жыл бұрын
This guy is amazing! Best talk in awhile! He built A freaking repo just to teach this stuff!
@Simonschreibt2 жыл бұрын
that's great feedback, thank you! i put a lot of work into it and it is great to hear that it was worth it :)
@3dbob891 Жыл бұрын
@@Simonschreibt thanks again for your talk, btw listening to you speaking about brushes.. i remembered black ink by bleank, it's a creative art software with wide range of procedural brushes. I got years ago but didn't had much use to it because everything it produces is super abstract but that might be a super powerful tool for vfx shapes, especially stylized
@Simonschreibt Жыл бұрын
@@3dbob891 Thank you for mentioning this, looks really cool!
@godlike10242 жыл бұрын
I am engine programmer that have no idea how to do effects, but this was so nice to listen. It was easy to understand and gave nice insight to artist creation process and thinking. Thanks a lot.
@Simonschreibt2 жыл бұрын
Thank you very much for taking the time to write such a nice comment!
@timsonss Жыл бұрын
34:12 this picture conveyes this whole talk perfectly.
@Simonschreibt Жыл бұрын
Nugget-Boom :D
@cosmicjaybird Жыл бұрын
Simon continuing to be the MVP of Game VFX… I’ve been working in the industry for a few years now and I’ve learnt a lot from Simon’s tutorials and VFX breakdowns over the years. (Even got a little fire effect I made inspired by Rime featured on his website before!) - This talk though is perhaps the most useful VFX talk I’ve seen out there. The amount of useful information and little tips and tricks has just blew my mind somewhat. :’D
@tanmuxu9 ай бұрын
我和你想的一模一样,尤其是关于Rim的火焰。
@unclejacksimulations9423 Жыл бұрын
What a wholesome talk! This was a treat to watch. I'm speechless and can't wait to get started with VFX thanks to Simon
@baktubak11 ай бұрын
This talk is incredible for those of us who are just starting out in creating game VFX! Thank you for sharing!
@Simonschreibt8 ай бұрын
That's great to hear, I made the talk exactly for that reason!
@isilozcelik10 ай бұрын
This was super helpful and fun, really enjoyed every second of this presentation. Thanks a lot!
@Simonschreibt8 ай бұрын
This is awesome feedback, thank you!
@NycroLP2 жыл бұрын
You can tell he is nervous and yet he did a banger of a presentation. Good job man.
@Simonschreibt2 жыл бұрын
Thank you! :) It was a very nice atmosphere with only cool people around.
@yonjuunininjin2 жыл бұрын
That thumbnail is gold. Title is: "How to (not) create textures for VFX" and Simon shows a particles system from Luos, shoots fired :D
@Luos_832 жыл бұрын
Yea, this confused me XD For a second I thought someone uploaded a pack of mine.
@Simonschreibt2 жыл бұрын
@@Luos_83 yes, i was a bit shocked as well. i'll write them. makes me look as i'd steel art from others. :(
@Luos_832 жыл бұрын
@@Simonschreibt GDC does this A LOT, and frankly I'm fine with it, but yea, it would make more sense to showcase something you did :)
@Simonschreibt2 жыл бұрын
@@Luos_83 Ok, it's fixed now :) They changed the thumbnail.
@Luos_832 жыл бұрын
@@Simonschreibt whoo! also: awww XD
@mitaywalle2 жыл бұрын
amazing talk and tools, thank you
@Simonschreibt2 жыл бұрын
thanks
@ItsBaffledd Жыл бұрын
What a phenomenal piece of information. Thank you very much
@charoleawood2 жыл бұрын
12:30 This bit is hilarious! Great speech, very practical and instructive
@Simonschreibt2 жыл бұрын
Fast & Efficient :D
@charoleawood2 жыл бұрын
@@Simonschreibt I don't program or make technical art, but I do write and I have had to learn how to "calm my artist brain down" and go with what works. Now, that doesn't mean that I forget quality or my intentions for a story --- often times the easiest path is NOT the best one for a story and its characters. But I have learned to go with the flow while also making course corrections, I want to avoid ice burgs and I don't want to betray my characters or themes with lazy, anything-goes storytelling. If I didn't learn to quiet my artist brain then I simply wouldn't write, the "gag reflex" (as I call it) would be too great, but even you made the decision of prioritizing quality over efficiency when you created the waterfalls in your example project. One doesn't ABSOLUTELY quiet the artist brain, we just calm it so that we can get things flowing --- we don't want to choke the engine with gas and stall out before we even start. Gas IS needed to climb hills, but on the downslopes we put our engines in neutral to conserve the gas of inspiration, if the work is flowing there is no need to rely on extra inspiration.
@blackpixel212 жыл бұрын
Why is this video under programming talks? I completely miss a Tech Artist Talk section and seems that some videos are in the wrong sections. PS : Great talk, I've seen it live!
@Simonschreibt2 жыл бұрын
Thanks for visiting my talky-talk!
@ramelo07 Жыл бұрын
Besides photoshop, you could also use After Effects for creating textures. It has a bunch of different effects u can use to make procedural shapes, and you can even export png sequences to use as a flipbook in a game engine.
@Simonschreibt Жыл бұрын
Yes, AE is a very cool tool as far as I know but unfortunately I never got to work with it and it's a but too pricey just to get it for fun. But yes, I saw very cool vfx textures generated with it.
@ramelo07 Жыл бұрын
@@Simonschreibt about the pricing part, you could get it for free from "alternative sources". but i wouldnt encourage it (i know internet fbi is listening)
@Simonschreibt Жыл бұрын
@@ramelo07 True, but I really don't support pirating software as I'd like to be paid for the software I do myself. :D
@nekrosarts29062 жыл бұрын
This was incredibly helpful. Thank you very much, Simon
@Simonschreibt2 жыл бұрын
Thank you very much for your kind words! :)
@CuT7yFlaM Жыл бұрын
@@Simonschreibt Hello Simon! KZbin recommended your GDC, so glad I got to hear you about the process, super interesting, confirming certain ideas I had regarding producing assets and how to think around certain problems. I'm only starting in 3D, and I really enjoy VFX for video games. What practical cases would you recommend to perfect and be attractive for teams and is relevant for being hired?
@nuborn.studio2 жыл бұрын
Nice database project you started! Very helpful for beginners like me. Thanks a lot!
@Simonschreibt Жыл бұрын
With pleasure :)
@obalfaqih2 жыл бұрын
Thanks for sharing such a very informative talk and creative tips!
@Simonschreibt2 жыл бұрын
Thank you for taking the time writing such a nice comment. happy to hear that you found it useful!
@LiMaking Жыл бұрын
This is great. Thank you!
@Kateryna-nu9fv2 жыл бұрын
thank you so much! you make gamedev world better :)
@unrealengine5-storm7132 жыл бұрын
Great talk
@NhatNguyends9 ай бұрын
Super glad that I found this talk! Thank you very much for sharing all the nice stuffs for VFX.
@ricniclas2 жыл бұрын
24:15 oh boy, I didnt knew this!
@Simonschreibt2 жыл бұрын
yeah, i have the feeling adobe doesn't know how much gamedev love this feature and they didn't market it so much.
@jacobchrist9992 жыл бұрын
Very inspiring! Great talk!
@Simonschreibt Жыл бұрын
Thank you
@plastic26662 жыл бұрын
TY!
@Ascorbine2 жыл бұрын
God bless you Simon
@Simonschreibt2 жыл бұрын
Thank you!
@untitled_exr2 жыл бұрын
we love u, bro
@Simonschreibt2 жыл бұрын
Thank you!
@milztempelrowski92812 жыл бұрын
Sis accent is so ruff. I love it
@Simonschreibt2 жыл бұрын
Yeah I'm aware of sounding like german scientist :D
@milztempelrowski92812 жыл бұрын
@@Simonschreibt as long as you leave se rockets alone it's ok. Liebe Grüße, toller talk
@garfield89632 жыл бұрын
It's really hard to escape the imposter syndrome thank you simon
@maessof912 жыл бұрын
Thanks you legend!!!!!
@Simonschreibt2 жыл бұрын
Thank you!!
@Azer0sz2 жыл бұрын
Simon is a GOD :)
@Simonschreibt2 жыл бұрын
Awwww, thank you! :)
@lrgte82852 жыл бұрын
very helpful
@Simonschreibt2 жыл бұрын
That's great to hear. Thanks for the positive feedback!
@syntax_error68822 жыл бұрын
very good .. thks
@Simonschreibt2 жыл бұрын
With pleasure! :)
@Pcdrom2 жыл бұрын
33:15 Damn...
@firemyst90642 жыл бұрын
I wanted to add that in an interview Beeple said something along the lines of the first 10 years he was working on his artwork he created all his assets personally, and he had a similar ideology of that he needed to make all his own assets. Now he kitbashes because of course it speeds up his workflow drastically. And I think that it's important for new artists to do the hard work on modeling, drawing, painting, whatever their preferred medium is. But after really flourishing and having said skills, using free or paid for assets to speed up their process is the logical progression.
@DarthBiomech2 жыл бұрын
Beeple's example is not very useful to follow actually, since he works in a very specific genre of kitchen sink abstract collages. Using kitbashed and bought asset helps cut corners, but you can't cut _all_ the corners - else you'll end up with a sphere, when what was needed is a beveled cube.
@Lantalia2 жыл бұрын
It isn't cheating to buy paint, brushes, and canvas
@w0nnafight2 жыл бұрын
yes it is not cheating to download photoshop
@schebbi2 жыл бұрын
@@w0nnafight Even better, use a free alternative so Adobe doesn't get money with their horrible subscriptionbased payment system
@w0nnafight2 жыл бұрын
@@schebbi 🏴☠
@youngtran89862 жыл бұрын
Holy molly...
@okidokii28712 жыл бұрын
KIENAAAAAN
@Simonschreibt2 жыл бұрын
Yes, he's cool! :)
@factchecker21794 ай бұрын
You don't need to draw any texture when you understand how shaders really work
@majestic82744 ай бұрын
Could you point me in the direction of this?
@SergeeeekКүн бұрын
It's kinda impractical to do realtime fluid simulations for explosions, so you still need pre-baked textures
@factchecker217921 сағат бұрын
@@Sergeeeek not in unreal engine. You don't need to draw all these textures. You can simply generate and distort them procedurally without any significant cost on modern gpus
@Sergeeeek19 сағат бұрын
@@factchecker2179 why does it matter if it's unreal or not? Show me how you make a procedural explosion without any textures that matches prebaked Houdini simulation and runs just as fast/faster.
@thisisfyne2 жыл бұрын
"My name is [insert[, he/him" ok bye lol
@Simonschreibt2 жыл бұрын
bye
@godlike10242 жыл бұрын
just why ? o.O it is half second of maybe irrelevant info to you. it is no problem to skip that tiny bit of information.
@GeekBrony2 жыл бұрын
Cope
@blu3_enjoy2 жыл бұрын
Stands to reason he's soulless artist lol
@monocore Жыл бұрын
seeing blender and houdini in the same tier made throw up in my mouth a little bit
@joa140111 ай бұрын
you should see a doctor about that
@aaron-dx7gz6 ай бұрын
I'm a blender user. I find it very easy to create almost any texture for vfx easily using blender nodes in material and compositor.
@richardkoszegi6508 Жыл бұрын
He/Him omg, really had to mention that, give platform for that illness?