How to (Not) Create Textures for VFX

  Рет қаралды 63,831

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 96
@MechMK1
@MechMK1 2 жыл бұрын
"Don't let perfect be the enemy of good enough" is a quote a lot of artists seem to have trouble with. I'm glad you encourage people to say "No, it's good enough as it is. I need to work on other stuff now."
@PacTheOne
@PacTheOne 6 ай бұрын
hard to do when you directors like pixel fucking
@StylizedStation
@StylizedStation 2 жыл бұрын
Never thought about taking a photo and using the splatter node in designer to distribute it like in your fire creation example at 31:45 - I learnt so much about working quickly and efficiently in this video, thanks so much Simon!
@Falconite
@Falconite 2 жыл бұрын
Yeah that one is super nifty!
@nullvoid3545
@nullvoid3545 2 жыл бұрын
This guy is amazing! Best talk in awhile! He built A freaking repo just to teach this stuff!
@Simonschreibt
@Simonschreibt 2 жыл бұрын
that's great feedback, thank you! i put a lot of work into it and it is great to hear that it was worth it :)
@3dbob891
@3dbob891 Жыл бұрын
@@Simonschreibt thanks again for your talk, btw listening to you speaking about brushes.. i remembered black ink by bleank, it's a creative art software with wide range of procedural brushes. I got years ago but didn't had much use to it because everything it produces is super abstract but that might be a super powerful tool for vfx shapes, especially stylized
@Simonschreibt
@Simonschreibt Жыл бұрын
@@3dbob891 Thank you for mentioning this, looks really cool!
@godlike1024
@godlike1024 2 жыл бұрын
I am engine programmer that have no idea how to do effects, but this was so nice to listen. It was easy to understand and gave nice insight to artist creation process and thinking. Thanks a lot.
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you very much for taking the time to write such a nice comment!
@timsonss
@timsonss Жыл бұрын
34:12 this picture conveyes this whole talk perfectly.
@Simonschreibt
@Simonschreibt Жыл бұрын
Nugget-Boom :D
@cosmicjaybird
@cosmicjaybird Жыл бұрын
Simon continuing to be the MVP of Game VFX… I’ve been working in the industry for a few years now and I’ve learnt a lot from Simon’s tutorials and VFX breakdowns over the years. (Even got a little fire effect I made inspired by Rime featured on his website before!) - This talk though is perhaps the most useful VFX talk I’ve seen out there. The amount of useful information and little tips and tricks has just blew my mind somewhat. :’D
@tanmuxu
@tanmuxu 9 ай бұрын
我和你想的一模一样,尤其是关于Rim的火焰。
@unclejacksimulations9423
@unclejacksimulations9423 Жыл бұрын
What a wholesome talk! This was a treat to watch. I'm speechless and can't wait to get started with VFX thanks to Simon
@baktubak
@baktubak 11 ай бұрын
This talk is incredible for those of us who are just starting out in creating game VFX! Thank you for sharing!
@Simonschreibt
@Simonschreibt 8 ай бұрын
That's great to hear, I made the talk exactly for that reason!
@isilozcelik
@isilozcelik 10 ай бұрын
This was super helpful and fun, really enjoyed every second of this presentation. Thanks a lot!
@Simonschreibt
@Simonschreibt 8 ай бұрын
This is awesome feedback, thank you!
@NycroLP
@NycroLP 2 жыл бұрын
You can tell he is nervous and yet he did a banger of a presentation. Good job man.
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you! :) It was a very nice atmosphere with only cool people around.
@yonjuunininjin
@yonjuunininjin 2 жыл бұрын
That thumbnail is gold. Title is: "How to (not) create textures for VFX" and Simon shows a particles system from Luos, shoots fired :D
@Luos_83
@Luos_83 2 жыл бұрын
Yea, this confused me XD For a second I thought someone uploaded a pack of mine.
@Simonschreibt
@Simonschreibt 2 жыл бұрын
@@Luos_83 yes, i was a bit shocked as well. i'll write them. makes me look as i'd steel art from others. :(
@Luos_83
@Luos_83 2 жыл бұрын
@@Simonschreibt GDC does this A LOT, and frankly I'm fine with it, but yea, it would make more sense to showcase something you did :)
@Simonschreibt
@Simonschreibt 2 жыл бұрын
@@Luos_83 Ok, it's fixed now :) They changed the thumbnail.
@Luos_83
@Luos_83 2 жыл бұрын
@@Simonschreibt whoo! also: awww XD
@mitaywalle
@mitaywalle 2 жыл бұрын
amazing talk and tools, thank you
@Simonschreibt
@Simonschreibt 2 жыл бұрын
thanks
@ItsBaffledd
@ItsBaffledd Жыл бұрын
What a phenomenal piece of information. Thank you very much
@charoleawood
@charoleawood 2 жыл бұрын
12:30 This bit is hilarious! Great speech, very practical and instructive
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Fast & Efficient :D
@charoleawood
@charoleawood 2 жыл бұрын
​@@Simonschreibt I don't program or make technical art, but I do write and I have had to learn how to "calm my artist brain down" and go with what works. Now, that doesn't mean that I forget quality or my intentions for a story --- often times the easiest path is NOT the best one for a story and its characters. But I have learned to go with the flow while also making course corrections, I want to avoid ice burgs and I don't want to betray my characters or themes with lazy, anything-goes storytelling. If I didn't learn to quiet my artist brain then I simply wouldn't write, the "gag reflex" (as I call it) would be too great, but even you made the decision of prioritizing quality over efficiency when you created the waterfalls in your example project. One doesn't ABSOLUTELY quiet the artist brain, we just calm it so that we can get things flowing --- we don't want to choke the engine with gas and stall out before we even start. Gas IS needed to climb hills, but on the downslopes we put our engines in neutral to conserve the gas of inspiration, if the work is flowing there is no need to rely on extra inspiration.
@blackpixel21
@blackpixel21 2 жыл бұрын
Why is this video under programming talks? I completely miss a Tech Artist Talk section and seems that some videos are in the wrong sections. PS : Great talk, I've seen it live!
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thanks for visiting my talky-talk!
@ramelo07
@ramelo07 Жыл бұрын
Besides photoshop, you could also use After Effects for creating textures. It has a bunch of different effects u can use to make procedural shapes, and you can even export png sequences to use as a flipbook in a game engine.
@Simonschreibt
@Simonschreibt Жыл бұрын
Yes, AE is a very cool tool as far as I know but unfortunately I never got to work with it and it's a but too pricey just to get it for fun. But yes, I saw very cool vfx textures generated with it.
@ramelo07
@ramelo07 Жыл бұрын
@@Simonschreibt about the pricing part, you could get it for free from "alternative sources". but i wouldnt encourage it (i know internet fbi is listening)
@Simonschreibt
@Simonschreibt Жыл бұрын
@@ramelo07 True, but I really don't support pirating software as I'd like to be paid for the software I do myself. :D
@nekrosarts2906
@nekrosarts2906 2 жыл бұрын
This was incredibly helpful. Thank you very much, Simon
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you very much for your kind words! :)
@CuT7yFlaM
@CuT7yFlaM Жыл бұрын
@@Simonschreibt Hello Simon! KZbin recommended your GDC, so glad I got to hear you about the process, super interesting, confirming certain ideas I had regarding producing assets and how to think around certain problems. I'm only starting in 3D, and I really enjoy VFX for video games. What practical cases would you recommend to perfect and be attractive for teams and is relevant for being hired?
@nuborn.studio
@nuborn.studio 2 жыл бұрын
Nice database project you started! Very helpful for beginners like me. Thanks a lot!
@Simonschreibt
@Simonschreibt Жыл бұрын
With pleasure :)
@obalfaqih
@obalfaqih 2 жыл бұрын
Thanks for sharing such a very informative talk and creative tips!
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you for taking the time writing such a nice comment. happy to hear that you found it useful!
@LiMaking
@LiMaking Жыл бұрын
This is great. Thank you!
@Kateryna-nu9fv
@Kateryna-nu9fv 2 жыл бұрын
thank you so much! you make gamedev world better :)
@unrealengine5-storm713
@unrealengine5-storm713 2 жыл бұрын
Great talk
@NhatNguyends
@NhatNguyends 9 ай бұрын
Super glad that I found this talk! Thank you very much for sharing all the nice stuffs for VFX.
@ricniclas
@ricniclas 2 жыл бұрын
24:15 oh boy, I didnt knew this!
@Simonschreibt
@Simonschreibt 2 жыл бұрын
yeah, i have the feeling adobe doesn't know how much gamedev love this feature and they didn't market it so much.
@jacobchrist999
@jacobchrist999 2 жыл бұрын
Very inspiring! Great talk!
@Simonschreibt
@Simonschreibt Жыл бұрын
Thank you
@plastic2666
@plastic2666 2 жыл бұрын
TY!
@Ascorbine
@Ascorbine 2 жыл бұрын
God bless you Simon
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you!
@untitled_exr
@untitled_exr 2 жыл бұрын
we love u, bro
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you!
@milztempelrowski9281
@milztempelrowski9281 2 жыл бұрын
Sis accent is so ruff. I love it
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Yeah I'm aware of sounding like german scientist :D
@milztempelrowski9281
@milztempelrowski9281 2 жыл бұрын
@@Simonschreibt as long as you leave se rockets alone it's ok. Liebe Grüße, toller talk
@garfield8963
@garfield8963 2 жыл бұрын
It's really hard to escape the imposter syndrome thank you simon
@maessof91
@maessof91 2 жыл бұрын
Thanks you legend!!!!!
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Thank you!!
@Azer0sz
@Azer0sz 2 жыл бұрын
Simon is a GOD :)
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Awwww, thank you! :)
@lrgte8285
@lrgte8285 2 жыл бұрын
very helpful
@Simonschreibt
@Simonschreibt 2 жыл бұрын
That's great to hear. Thanks for the positive feedback!
@syntax_error6882
@syntax_error6882 2 жыл бұрын
very good .. thks
@Simonschreibt
@Simonschreibt 2 жыл бұрын
With pleasure! :)
@Pcdrom
@Pcdrom 2 жыл бұрын
33:15 Damn...
@firemyst9064
@firemyst9064 2 жыл бұрын
I wanted to add that in an interview Beeple said something along the lines of the first 10 years he was working on his artwork he created all his assets personally, and he had a similar ideology of that he needed to make all his own assets. Now he kitbashes because of course it speeds up his workflow drastically. And I think that it's important for new artists to do the hard work on modeling, drawing, painting, whatever their preferred medium is. But after really flourishing and having said skills, using free or paid for assets to speed up their process is the logical progression.
@DarthBiomech
@DarthBiomech 2 жыл бұрын
Beeple's example is not very useful to follow actually, since he works in a very specific genre of kitchen sink abstract collages. Using kitbashed and bought asset helps cut corners, but you can't cut _all_ the corners - else you'll end up with a sphere, when what was needed is a beveled cube.
@Lantalia
@Lantalia 2 жыл бұрын
It isn't cheating to buy paint, brushes, and canvas
@w0nnafight
@w0nnafight 2 жыл бұрын
yes it is not cheating to download photoshop
@schebbi
@schebbi 2 жыл бұрын
@@w0nnafight Even better, use a free alternative so Adobe doesn't get money with their horrible subscriptionbased payment system
@w0nnafight
@w0nnafight 2 жыл бұрын
@@schebbi 🏴‍☠
@youngtran8986
@youngtran8986 2 жыл бұрын
Holy molly...
@okidokii2871
@okidokii2871 2 жыл бұрын
KIENAAAAAN
@Simonschreibt
@Simonschreibt 2 жыл бұрын
Yes, he's cool! :)
@factchecker2179
@factchecker2179 4 ай бұрын
You don't need to draw any texture when you understand how shaders really work
@majestic8274
@majestic8274 4 ай бұрын
Could you point me in the direction of this?
@Sergeeeek
@Sergeeeek Күн бұрын
It's kinda impractical to do realtime fluid simulations for explosions, so you still need pre-baked textures
@factchecker2179
@factchecker2179 21 сағат бұрын
​@@Sergeeeek not in unreal engine. You don't need to draw all these textures. You can simply generate and distort them procedurally without any significant cost on modern gpus
@Sergeeeek
@Sergeeeek 19 сағат бұрын
@@factchecker2179 why does it matter if it's unreal or not? Show me how you make a procedural explosion without any textures that matches prebaked Houdini simulation and runs just as fast/faster.
@thisisfyne
@thisisfyne 2 жыл бұрын
"My name is [insert[, he/him" ok bye lol
@Simonschreibt
@Simonschreibt 2 жыл бұрын
bye
@godlike1024
@godlike1024 2 жыл бұрын
just why ? o.O it is half second of maybe irrelevant info to you. it is no problem to skip that tiny bit of information.
@GeekBrony
@GeekBrony 2 жыл бұрын
Cope
@blu3_enjoy
@blu3_enjoy 2 жыл бұрын
Stands to reason he's soulless artist lol
@monocore
@monocore Жыл бұрын
seeing blender and houdini in the same tier made throw up in my mouth a little bit
@joa1401
@joa1401 11 ай бұрын
you should see a doctor about that
@aaron-dx7gz
@aaron-dx7gz 6 ай бұрын
I'm a blender user. I find it very easy to create almost any texture for vfx easily using blender nodes in material and compositor.
@richardkoszegi6508
@richardkoszegi6508 Жыл бұрын
He/Him omg, really had to mention that, give platform for that illness?
@ties_s
@ties_s Жыл бұрын
someone's mad lolllll
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