Correction: They just updated the Kickstarter to clarify something. When counting your points for hero/anti-hero cards, you count all of them regardless of where your alignment is. Alignment only dictates what you can play, not what you count!
@andrewbakescakes96845 жыл бұрын
Is there a new Kickstarter? Fill me in, because this is something I would back! Googling just brings me to the old Kickstarter....
@EHngelic5 жыл бұрын
No new kickstarter, they just updated their rulebook. You can download the revised rulebook via their bgg entry. You can buy their game direct from brotherwise games or wait until your local game store carries it. I received confirmation that my local game store is set to acquire this on March 27. I played it a local con and am eager to get my hands on a copy myself
@andrewbakescakes96845 жыл бұрын
@@EHngelic - cool, thanks! I really like the game's design, and next time I am in North America, I will try to get a copy!
@angelsoflolz6 жыл бұрын
*heavy breathing* OH GOD after 3 minutes I started panting from trying to fully keep all the information together at once XD
@user-hr1rw7zy4i5 жыл бұрын
very difficult to understand this game - rulebook is a disaster
@Elric544 жыл бұрын
I call Ledgermain!
@comadustfire47956 жыл бұрын
"Player who most recently read a novel goes first".... hahaha love it
@downtimegaming56555 жыл бұрын
Great video, love the editing on these
@KoboldGamer6 жыл бұрын
well this just made things hella easy to understand, the twist trio got quite a few things wrong
@MrJankTv5 жыл бұрын
I love the L.A. Beast music in the background!
@polog564 ай бұрын
Hello, I've acquired the game (Epic Origins's version), and find its solo a bit weak despite its enormous potential. I've taken the liberty of using and/or drawing inspiration from community's ideas to create the following easy rules. So I wanted to share that for people in the same situation I was ;) I've tried to combine our desire to create more difficult choices (variant 1), to add suspense (variant 2), with a bit of card drafting (variants 1 and 2), but also an effect depending on the outcome (variant 3) of your game for the next campaign as a light rpg feel. Variant 3 can be combined with 1 or 2. General - necessary adaptations XP become HP. You have an extra HP at the start of the game (4). At the end of each Act, you gain 1 HP. Each time a player fails a challenge, the opponent gains one HP. If the opponent has twice as much HP as his initial amount, he is unstoppable: you lose the game. If your HP drops to 0, you lose the game. If you reach the lowest corruption score, you join the enemy and lose the game. If you reach the highest corruption score, you gain one HP. Variant 1 - Careless exploration (recommended campaign) - difficult choices / draft Choose (campaign mode) or draw at random (in which case the opponents will be mixed) an opponent you will face during the game. Before revealing him/her, position a HP on the opponent's 2nd skill rune to hide it. At the end of Act 1, you can choose to add 3 to your corruption track to reveal the rune masked by the HP. At the end of Act 2, fight your opponent. If you win the challenge against the opponent, you may first remove the HP masking his 2nd skill rune and may decrease your corruption by 1. If you fail, the 2nd rune remains hidden but you may discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g. if result of 4, versus success of 6, you discard 2 cards and lose 2 HP) in order to proceed to Act 3. Variant 2 - Protagonist's henchman (recommended outside campaign mode) - suspense / draft Choose (campaign mode) or randomly draw (in which case the opponents will be shuffled) an opponent you will face during the game. This card is the opponent for act 2. Its cost is always 6, and both the individual quest card and the advanced opponent's quest card are used. The final opponent is secretly dealt and kept covered by the advanced opponent's Quest card until revealed. Once revealed (beginning of Act 3), the difficulty of the Final Adversary challenge is determined by the results of the Adversary battle in Act 2. In all cases, I face cost side 8 and adapt the difficulty as follows. - hero victorious at the end of Act 2: if the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 9, it is 8 if they have a single rune in common, otherwise it is 7. - hero fails at the end of Act 2: I can discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g.: if result is 4, versus success at 6, I discard 2 cards and lose 2 HP) in order to move on to Act 3. If the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 8, it is 7 if they have only one rune in common, otherwise it is 6. Variant 3 - Endgame scoring (recommended campaign / increases difficulty) - light RPG Resolution of opponent's quest (based on total points scored) * 50+ Triumphant victory - Heroes stop opponent's quest with minimal or no damage. Losses are minor and the death toll is in the single digits of what it could have been. Heroes have earned the utmost trust and respect from local citizens and settlements of all sizes. Campaign mode: You can use 2 hero or anti-hero cards on the same turn in a future game. * 40- 49 Satisfactory victory - Key points of the opponent's quest failed, although some details succeeded. Some cities, towns and villages have suffered moderate or severe damage. Losses are manageable, and the death toll makes heroes grateful that the majority of their loved ones are traumatized but unaffected. Heroes and local residents have begun to rebuild. Still wary, the public is beginning to believe that these heroes can make a difference in defending the territory and their daily lives. Campaign mode: You start with 2 hero or anti-hero cards (instead of one) in your next game. * 30- 39 Modest victory - The key points of the opponent's quest have been achieved, but not all the details. Cities, towns and villages have been destroyed or severely damaged by battle. Casualties are devastating or extremely high, with the death toll shockingly high, some of the heroes' loved ones among them. The public has lost confidence in local heroes and is calling for change. Campaign mode: no effect, you can move on to the next game. * less than 30 - Opponent's quest completed without problems - The country is under siege. Towns, villages and cities have been destroyed. Casualties are terribly high, and many heroes' loved ones are dead or missing. The major local settlements are offering bonuses to heroes and adversaries involved in the battle. Campaign mode: try your luck again. ps: i'm french so i made a google translation i hope it will be understandable
@MaduroMan5 жыл бұрын
Good video. But why is the setup at the end? More helpful to have at the beginning immediately after you explain the win conditions.
@hubyxreds41776 жыл бұрын
The video editting is great but the voice over is a bit overwhelming, maybe a slower rhythm will make easier to understand the rules.
@BillTheSpill6 жыл бұрын
That's her natural accent. It's not forced.
@BillTheSpill6 жыл бұрын
kzbin.info/www/bejne/qH60q2hpbc6Wqqc
@hubyxreds41776 жыл бұрын
You are right Billy, thanks for the clarification, is an unusual accent for me. Comment edited!
@Luchablay6 жыл бұрын
Just came to like the video. Rules girl is the best
@kristenstacey53475 жыл бұрын
So my question is why is there always a card facing down at the beginning of the five cards?
@RyanNovaktheFirst4 жыл бұрын
That is the stack of extra cards. You have 4 of each Act revealed at any given time. Once a card is taken/discarded from the row, you replace it with another from the same stack.
@RicBret5 жыл бұрын
At 3:15 You say when an new act is revealed players can never return to pick cards from the previous tracks. But this appears to be in error as the rulebook says "All players may gain or face Story cards from any revealed Act, but you must still place three cards under your current Character card before proceeding to fill the next Character card."
@EHngelic5 жыл бұрын
2 bullet points up from that entry, immediately following the bold title " Ending an Act" "When you have placed at least three trait or challenge cards under your current Act, you must end that Act. You may no longer gain traits or challenges from that Act." The bullet point you referred to is pointing out that even people in a lower Act can now gain access to cards from a higher Act
@trostol5 жыл бұрын
Would love to see this port to a pc game
@frocco71252 жыл бұрын
Cool
@zeruszephuros54196 жыл бұрын
She's back!
@imroadkill25 жыл бұрын
Gave up - Read the rules instead . Doesn't break anything down at all
@errolwilde16566 жыл бұрын
I want to back this game for the love of the name of the wind and all things Patrick rothfuss, but it just doesn't look that good!!!
@Skarpo896 жыл бұрын
Awesome explanation ^^
@victorgonzalez29275 жыл бұрын
It can be soloed
@andrewbakescakes96843 жыл бұрын
This just looks like a clever reskin of Splendor with some added elements. Does not seem like there is much player interaction. Looks like multiplayer solitaire. Am I wrong?
@MG-hx3ym2 жыл бұрын
This is a very confusing game
@VelcroSnake935 жыл бұрын
This video tries to cram a bit too much into five minutes and skips over some explanations that are kinda needed to actually play the game without having to check the rules. It's okay for a video to give an idea of what the game is though.
@astropete1005 жыл бұрын
This video was very little help
@supercommando4405 жыл бұрын
Could the rune icons be even more cryptic? Pass on this... doesnt look as easy as the people say
@NxFals5 жыл бұрын
What is so cryptic about no icon = 0, 1 icon = 1, and the icon of the rune itself = 2? And the drawcard and experience icons match the icons for cards and experience.