How To Procedurally Randomize Background Characters (Blender 2.93)

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FruitZeus

FruitZeus

Күн бұрын

Пікірлер: 46
@FruitZeus
@FruitZeus 3 жыл бұрын
Hey everyone! Just a reminder that these nodes are available online for free! If you don’t understand the advanced section (or just don’t feel like following it), head to the link in the description and download this blend file for free. 😀 Have a good day everyone! 🏰
@TheEncinitas760
@TheEncinitas760 3 жыл бұрын
you're a legend, keep it up!
@shoeling
@shoeling 3 жыл бұрын
this is brilliant, tysm!!! i have no clue how this doesn’t have tens of thousands of views
@ChristopherHemsworthCreative
@ChristopherHemsworthCreative 3 жыл бұрын
RIGHT?!
@joukosalonen1004
@joukosalonen1004 11 ай бұрын
Thank you very much! Have been looking for this solution! Extremely innovative and intelligent compilation with a lot of variations and potential use cases. I am afraid that with my beginner level Blender skills I will not be able to fully apply all this'd enable, but I'll try. Thank you!
@Ivle711
@Ivle711 3 жыл бұрын
I just found your channel 3 days ago, and OMG, why didn't i find you sooner. Your tutorials are great!
@FruitZeus
@FruitZeus 3 жыл бұрын
Thank you!!!
@doldrmaster
@doldrmaster 2 жыл бұрын
this was beyond fantastic, thank you, I had no idea i could do this much just with the shader part of nodes!
@shekharsahu1777
@shekharsahu1777 2 жыл бұрын
Such great content …I’m sold haha
@Gichanasa
@Gichanasa 2 жыл бұрын
Sir, you are a benevolent genius. Looking forward to all of your future achievements!
@johndeggendorf7826
@johndeggendorf7826 3 жыл бұрын
Genius….thank you, sir. 🤔 Yes, please take this as far as your imagination leads. Awesome work! ✌️🍷🎩🎩🎩
@andrewabuya9315
@andrewabuya9315 2 жыл бұрын
This is genius bro I like your work always.
@AdamS-jg8rz
@AdamS-jg8rz 3 жыл бұрын
I subscribed after this vid, it is totally incredible. There is so much value in it, it's totally amazing. I just want to say big thank you for this one. I will try to master this random shaders with your vid. Is there any chance to see more vids of the random character generator in the future?
@ChristopherHemsworthCreative
@ChristopherHemsworthCreative 3 жыл бұрын
This is absolute incredible, my dude. Seriously.
@-C_r_y_p_t_o-
@-C_r_y_p_t_o- 2 жыл бұрын
Heyyy yesss lets take this to the next level
@MikeyAce
@MikeyAce 3 жыл бұрын
Thank you for all these helpful videos! 👍
@THEREDBANDIT35
@THEREDBANDIT35 2 жыл бұрын
this video is beautiful thank you
@antonys8467
@antonys8467 3 жыл бұрын
Dude I subscribed. This is phenomenal.
@FruitZeus
@FruitZeus 3 жыл бұрын
Thanks!!
@Ravanananda
@Ravanananda 5 ай бұрын
this is amazing!
@urekmazino2086
@urekmazino2086 2 жыл бұрын
If you add a bit more variation to them you can sell them as NFTs
@mentoz-3D
@mentoz-3D 2 жыл бұрын
Amazing work
@cooperthomez4055
@cooperthomez4055 2 жыл бұрын
This is so valuable. Thanks!
@bryanwilkinson3433
@bryanwilkinson3433 3 жыл бұрын
Hey @FruitZeus - amazing tutorial. I was so in awe with the complexity of the nodes and your understanding of it all that I started laughing. Very cool stuff. I do have one question - can the effects of the random nodes be used outside of render mode? I intend to 3d print random objects and would ultimately need to export each random object as an obj (just to be specific). Any insight would be greatly appreciated!
@FruitZeus
@FruitZeus 3 жыл бұрын
Hey Bryan!! Thanks so much I am so happy to hear the tutorial was beneficial to you! Ahh yes the million dollar question. So to begin to answer this, I just have to say - man do I wish the random value of the object ID could be used ANYWHERE else in blender. Such a powerful feature that’s essentially tucked away inside the shader editor... Basically the reason for this whole tutorial is to essentially “hack” the geometry through the material (which is the only true place random values exist (AS OF NOW)). I have so many more little “hacks” to say the least that involve using the materials random data that I need to get out there. That being said, at the time of this comment, the only way to do it that I know of would be maybe a little hacky. Since you’re using displacement for this, you might be able to achieve the result you’re looking for by “baking” the displacement to an image texture. You could then add a displacement modifier to the mesh, and feed that image texture back into the displacement modifier using UV coordinates. You’d need a lot of mesh detail (lots of subdivisions) for this to work properly. That should be able to get you a physical deformation, rather than a rendered one so to speak. It might be a very technical process, but there’s potential for sure. Feel free to shoot me a DM on Instagram @LGard53 if you wanted to brainstorm your project idea in a little more detail.
@FruitZeus
@FruitZeus 3 жыл бұрын
Hey Bryan! I’ve been thinking about this reply a lot recently. Check out my most recent video. I made an addon that I think could solve your issue!!
@Brantoonz
@Brantoonz 3 жыл бұрын
Thank you I need that
@FruitZeus
@FruitZeus 3 жыл бұрын
You’re more than welcome!!
@tonyherrick7064
@tonyherrick7064 2 жыл бұрын
Highly useful!
@sushantsahni5766
@sushantsahni5766 3 жыл бұрын
this is truly a valuable lesson
@RicardoLestayo
@RicardoLestayo 3 жыл бұрын
Awesome!! nice channel! thanks for sharing!
@maxiaohuimaxiao
@maxiaohuimaxiao 2 жыл бұрын
太cool了!你很牛!感谢~!
@oniboyyy
@oniboyyy 3 жыл бұрын
Thank you for the tutorial!! how do you render these like Scene States in 3ds max so that everytime you render its a different, just like when duplicating but it hides the last one and replace and render the new one?
@gc_p
@gc_p 3 жыл бұрын
Hi I downloaded the file and tried random hairstyle, but all the object are still visible.thanks! Edit Never mind, I didnt turned the bump and displacement😅
@diego_espana_
@diego_espana_ 2 жыл бұрын
does anyone know if this can be done in 3dmax?
@alvaropepito9415
@alvaropepito9415 2 жыл бұрын
Hi, can i download the initial head somewhere?
@gc_p
@gc_p 3 жыл бұрын
Hi, I got a problem some of the objects are all over the place when I plug in the random hair style node😅😅. Seems like some of them turned to 2d?. also cant seem to find a fix thru google. Pls help thanks🙏
@FruitZeus
@FruitZeus 3 жыл бұрын
Hello! If you check my recent video that may be helpful for you! I made a new process for this that is based on an addon.
@eymengur61
@eymengur61 3 жыл бұрын
can you make addon to randomize objects . This is so complex :( . I want to do 1000 peace of 3d nft collection. But I cant find any 3d randomizer. Now I m searching for how to do with blender. pls help if you can
@FruitZeus
@FruitZeus 3 жыл бұрын
Hey Eymen!! Check my latest video. I created the addon! You’re not the only one who asked for it!
@ripsy
@ripsy 3 жыл бұрын
Hey, does the random hair displacement work in eevee ?
@FruitZeus
@FruitZeus 3 жыл бұрын
Hey! so in this case, no it does not. This is cycles specific which is why the FZRandomizer is much more powerful and manageable for this workflow.
@besmirhyseni9095
@besmirhyseni9095 2 жыл бұрын
Is this possible in Blender 2.79?
@FruitZeus
@FruitZeus 2 жыл бұрын
I honestly don’t know. If it’s not, it would be because they don’t have the object info random node, or they don’t have proper displacements available. But I don’t actually know. You’d just have to experiment and see if and where you get stuck.
@besmirhyseni9095
@besmirhyseni9095 2 жыл бұрын
@@FruitZeus Thanks for your quick response man! Appreciate you! I think I kinda figured it out how to do it, but the displacements are not proper. When I add the texture coordinate to the displacement it just doesnt work at all. What is funny is that even in 2.93 in my case it doesnt work :( What do you think could be the problem man?
@when
@when 2 жыл бұрын
they kinda look like adalia rose
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