How to Render Brushed Stainless Steel Material in KeyShot 8

  Рет қаралды 52,126

Will Gibbons | 3D Rendering

Will Gibbons | 3D Rendering

Күн бұрын

Пікірлер: 124
@paulbreault4513
@paulbreault4513 Жыл бұрын
Will, I learned more from this tutorial than in did in the last 8 or so years of working with Keyshot! I didn't even know that Material Graph even existed. I'm so excited to go through the rest of your material.
@WillGibbons
@WillGibbons Жыл бұрын
That's crazy! Glad to have opened some possibilities!
@MandKEllison
@MandKEllison 5 жыл бұрын
Quick and clean. That’s basically how we did it at YETI. Nice explanation Will.
@WillGibbons
@WillGibbons 5 жыл бұрын
Hey Kyle! Thanks a lot. I imagine you're all pros there! Man, lighting is really key with this material. I wanted to keep it simple for this first video.
@esbenoxholm
@esbenoxholm 5 жыл бұрын
Good one, Will!
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks Esben, that means a lot!
@mdarmanmia3847
@mdarmanmia3847 7 ай бұрын
thank you very much. Hopefully you will provide more such valuable tutorial videos in the future
@WillGibbons
@WillGibbons 7 ай бұрын
I will try my best
@tgs1766
@tgs1766 5 жыл бұрын
This was outstanding, Will. The final result was impressive. I definitely picked up some new tips that I'll be utilizing going forward. Hope you're able to continue this for many Monday's to come.
@WillGibbons
@WillGibbons 5 жыл бұрын
Hey TGS, thanks a ton! Your comment is really encouraging. I’m stoked you found it helpful!
@DaStigCustomWorkshop
@DaStigCustomWorkshop 4 жыл бұрын
Great tutorials on building custom materials from scratch ... very useful ... final stainless result of the material is just outstanding and very realistic ...
@WillGibbons
@WillGibbons 4 жыл бұрын
Thank you! Cheers!
@leoniddavydov2050
@leoniddavydov2050 4 жыл бұрын
Amazing! Thank you so much for all the support and helpful tutorials!
@WillGibbons
@WillGibbons 4 жыл бұрын
You're very welcome!
@CostardX
@CostardX Жыл бұрын
Great tutorial, thanks a lot Will! Just one question; I'm struggling to put the bump map in the right direction on my cylinder, which is rotated by 60°. Can anyone help me?
@WillGibbons
@WillGibbons Жыл бұрын
For sure! the lable should have its own rotation settings in the mapping properties. Angle UV should rotate it as needed.
@bossbossboss3810
@bossbossboss3810 5 жыл бұрын
This kind of material is deceptively difficult! Very nice tutorial.
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks for your awesome comment! :) I'm glad you liked it.
@midhungeorgev
@midhungeorgev 5 жыл бұрын
Thanks a lot Will!!...looking forward to mondays... :)
@WillGibbons
@WillGibbons 5 жыл бұрын
Rock on man! Thank you!
@jumpwong
@jumpwong 4 жыл бұрын
love your video! simple and easy understanding.
@WillGibbons
@WillGibbons 4 жыл бұрын
Glad it was helpful!
@khenry8053
@khenry8053 4 жыл бұрын
Thank you so much Will, very nice and clear tutorials
@WillGibbons
@WillGibbons 4 жыл бұрын
Glad you like them, K!
@jameschang7274
@jameschang7274 2 жыл бұрын
my master Will G, you make 3d rendering look so easy in keyshot, it is so diffcult to do same in other platform, thank you master!
@WillGibbons
@WillGibbons 2 жыл бұрын
It's pretty easy. You'll get used to it!
@naserelahmer3972
@naserelahmer3972 4 жыл бұрын
will , You are always helpful as usual. thanks a lot .
@WillGibbons
@WillGibbons 4 жыл бұрын
I’m happy to hear that!
@chrisrams3D
@chrisrams3D 5 жыл бұрын
Thanks Will! There are many techniques in your tutorial that are interesting to learn!
@WillGibbons
@WillGibbons 5 жыл бұрын
Awesome, man! I'm glad you think so. There's lots more coming!
@toncigravini
@toncigravini 3 жыл бұрын
Thank you very much! Love the tutorials and i learn a lot from them.
@LiamMartinTutorials
@LiamMartinTutorials 5 жыл бұрын
Awesome tutorial, Will. Thanks for sharing!
@WillGibbons
@WillGibbons 5 жыл бұрын
Hi Liam, thanks a lot. I really appreciate it!
@manu9623
@manu9623 3 жыл бұрын
I have a question, the steps to follow apply in the same way for a flat object, like a tray? Thanks for the video! Great job!
@WillGibbons
@WillGibbons 3 жыл бұрын
Yes, for sure. In the bottom of the material properties for the anisotropic material, you see a section where you can change the direction from radial to linear. Just make sure it's set to linear. Then, make sure if you use a linear brushed procedural texture, that you orient it in the right direction.
@manu9623
@manu9623 3 жыл бұрын
@@WillGibbons Thanks Will! Cheers from Argentina🇦🇷
@ncvisuals
@ncvisuals 5 жыл бұрын
Sooo good tutorial, I always struggle making materials in Keyshot. I hope you continue with this series every monday!!
@WillGibbons
@WillGibbons 5 жыл бұрын
If you show up each week, you'll see another new tutorial :)
@mae2309
@mae2309 5 жыл бұрын
Great as always!!!
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks a ton Mae!
@dystudi0
@dystudi0 5 жыл бұрын
Thank you from Australia : )
@WillGibbons
@WillGibbons 5 жыл бұрын
You're welcome! Thanks for saying hi!
@jimdeasy
@jimdeasy 4 жыл бұрын
Very cool video. I had a few hiccups in using a different model than yours. So the Brushed Radial texture needed some adjusting to get to sit right. Kinda hit the breaks on the flow but seeing all the other material graph tricks like color to number and color composite in context was much needed as they are hard to understand from other material graph videos where they are just described verbally and not used in action. Thank you!
@WillGibbons
@WillGibbons 4 жыл бұрын
Glad you got some value from this one, Jim!
@konstantin3369
@konstantin3369 2 жыл бұрын
thank you for your efforts and knowledge for us..it's priceless
@WillGibbons
@WillGibbons 2 жыл бұрын
I appreciate that!
@muhammadmoinirfan3901
@muhammadmoinirfan3901 5 жыл бұрын
Thanks for the tutorial.. Keep it up..
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks Muhammad! I'll keep it up. :)
@juzi-j5h
@juzi-j5h 9 ай бұрын
可以分享您使用的环境光模版吗
@simklem6749
@simklem6749 5 жыл бұрын
Thank you, Will!
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks for your comment! Glad you like it!
@harshashashini4481
@harshashashini4481 2 жыл бұрын
I am learning, Thank you!
@WillGibbons
@WillGibbons 2 жыл бұрын
Excellent!
@jessebuller
@jessebuller 5 жыл бұрын
You are so helpful
@WillGibbons
@WillGibbons 5 жыл бұрын
Why, thank you!
@SebasDesign
@SebasDesign 5 жыл бұрын
Great video!
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks a lot, bud!
@Armagancn
@Armagancn 5 жыл бұрын
Cant wait to see more thanks a lot
@WillGibbons
@WillGibbons 5 жыл бұрын
Awesome, thanks for the comment! :)
@JustinMamaril
@JustinMamaril 5 жыл бұрын
Thanks for such amazing tutorials and content! These are going to be really helpful as I start to improve my Keyshot skills. Actually looking forward to something on Mondays now!
@WillGibbons
@WillGibbons 5 жыл бұрын
Hey Justin, thanks for the awesome comment! It made my day. Glad you’ll have something to tune in to each Monday :)
@hamedtabatabaee9976
@hamedtabatabaee9976 5 жыл бұрын
I really enjoy watching this 🤩🤩👌👌👌👍👍👍👍
@WillGibbons
@WillGibbons 5 жыл бұрын
Hi Hamad! Thanks :)
@jacobmarsh9429
@jacobmarsh9429 5 жыл бұрын
Awesome tutorial, Will. Thanks for sharing! Keep em coming :)
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks Jacob! You can count on it!
@joetapson9583
@joetapson9583 5 жыл бұрын
Fantastic, are you looking to do something like a milky white plastic in this series? That seems to really bug a lot of people in Keyshot as sub surface scattering is never easy.
@WillGibbons
@WillGibbons 5 жыл бұрын
Hey Joe! I'll make note of it. I plan on keeping a list of requests and tallying up the results and making sure I hit the most popular materials. Thanks for your input!
@dome_node
@dome_node 5 жыл бұрын
How would you render a transparent 3D knit mesh? Let's assume it's a mesh that's stretched over a frame and modelled solid like 1mm thick. Or would you use a surface?
@WillGibbons
@WillGibbons 5 жыл бұрын
Oops. I missed this. Yes. I'd model the item to be the fabric. Then, I'd use the weaver procedural texture. To learn more about that, check out the latest MGM video with the ripstop material. Unfortunately, KeyShot doesn't have any way to do proper knit materials. An image texture would be your best bet.
@mattiafiacco4682
@mattiafiacco4682 3 жыл бұрын
thanks tomorrow i've an exam on keyshot, i'm sure that with your video it'll be good
@titoblom2571
@titoblom2571 4 жыл бұрын
Good, is it possible to make the glance metal lid?
@WillGibbons
@WillGibbons 4 жыл бұрын
Not sure. I'd have to look that up. Thanks for checking the video out.
@alihesamh1380
@alihesamh1380 2 жыл бұрын
that's awesome, thanks.
@WillGibbons
@WillGibbons 2 жыл бұрын
Glad you liked it!
@ferguspottinger7267
@ferguspottinger7267 5 жыл бұрын
Can you do the fly knit you done on your Vapour Max for Render weekly? Also can you touch on UV mapping for people coming from a Solidworks background at some point?
@ferguspottinger7267
@ferguspottinger7267 5 жыл бұрын
Great tutorial by the way. Real good i hope you keep this up!
@WillGibbons
@WillGibbons 5 жыл бұрын
Great idea! I can try to touch on knit fabrics at some point. There's no good way to do it procedural in KeyShot yet. I kind of faked it in that rendering. Also, that model came with UVs. That said, I do plan on touching on UVs before too long. It's a big topic and I want to make sure I have practical solutions for you before making any sort of video on the topic. Nothing is worse than a video that doesn't solve any problems.
@ALEX-sn1he
@ALEX-sn1he 2 жыл бұрын
good tutorials
@WillGibbons
@WillGibbons 2 жыл бұрын
Thanks!
@ericcloutier9292
@ericcloutier9292 20 сағат бұрын
I do have a question, i did the exact same step, and my final product doesn’t look even close to a “real” stainless finish. It still looks like a computer basic render.. do you have any clue on why ?
@skyd34th
@skyd34th 4 жыл бұрын
Great, thx!
@WillGibbons
@WillGibbons 4 жыл бұрын
You're welcome!
@ManishSingh-mf8yl
@ManishSingh-mf8yl 5 жыл бұрын
Can you tell us or make a video on 3d models? how do you design? What about linking and unlinking materials before importing it into keyshot?
@WillGibbons
@WillGibbons 5 жыл бұрын
Sure. My only hesitation is that there are so many ways to do this. Many programs, many methods and my channel is mostly focused on rendering. That said, I'd have fun I'm sure creating some tutorials that walk through the whole process of modeling, rendering and post-production. As far as linking/unlinking, you need to be able to apply a different color to a body or surface within your 3D model prior to bringing it into KeyShot. This will accomplish this. An exception to this rule is if you've built your model in a CAD application and have separate bodies or components/assemblies. I hope that helps a bit. It's a surprisingly nuanced topic with lots of exceptions to the rule.
@ManishSingh-mf8yl
@ManishSingh-mf8yl 5 жыл бұрын
@@WillGibbons This helped me a lot, I will look into it. Thank you so much!!
@nancy20533
@nancy20533 4 жыл бұрын
This work is really awesome Can you tell me how to edit HDRI? Please
@WillGibbons
@WillGibbons 4 жыл бұрын
Thanks. I'll put it down as a future video. Hopefully I can make it before too much longer.
@LinYu-888
@LinYu-888 5 жыл бұрын
The explanation is clear. Come on. Thank!
@WillGibbons
@WillGibbons 2 жыл бұрын
Thanks!
@nuwanthushara6253
@nuwanthushara6253 5 жыл бұрын
Thank you very much.
@WillGibbons
@WillGibbons 2 жыл бұрын
You are welcome!
@ilikeskies
@ilikeskies 5 жыл бұрын
Thanks! I am actually doing satin finish stainless steel right now. But I have a hard time with Bump. How would you add that hockey-ice.jpg texture to a Bump map? Since we could not use Color to Number(with it's "Input to") or other Utility nodes with Bump map (unfortunately! and frankly do not understand why) I don't know how to add it to a Bump map with cutting out most of the scratches. I want to add only a few(2-4) slight scratches to my material but all textures with scratches that I've found(on Poliigon.com, for instance) are too much. Eventually, I've photoshopped one of those(with brush)) but I am not good in Photoshop so it took too much time and I am not fully satisfied. Since I have to make more similar models I would appreciate your advice.
@WillGibbons
@WillGibbons 5 жыл бұрын
You can use a bump add node to combine bump textures. Also, you can use a color to number and just adjust the 'output to' value for bump height (not bump). I'd recommend just using the procedural 'scratches' texture for making some small scratches and customizing the way they look. Let me know if that helps.
@ilikeskies
@ilikeskies 5 жыл бұрын
@@WillGibbons Yeah, I know about Bump Add node and Bump Height channel but these won't help me with this task) And I've tried procedural Scratches (started with them): they can be either straight or "noisy", but in my case scratches should be more like splines (bent). Thanks for the quick reply!
@antoinehenriot3007
@antoinehenriot3007 4 жыл бұрын
Hello Will, thanks for the videos, really helps. If you have time could you please tell me what computer you're working on. I am on mac, and wanted to know if it would be better to move on some other computer. Thanks for your time.
@WillGibbons
@WillGibbons 4 жыл бұрын
If you can be patient, I'm in the process of releasing a 3-part series all about computers! Hang tight! :)
@antoinehenriot3007
@antoinehenriot3007 4 жыл бұрын
@@WillGibbons Thanks Will! Looking forward!
@jasoisdas
@jasoisdas 2 жыл бұрын
Looks like my Grinder 👍🏼
@lonelypainter1218
@lonelypainter1218 2 жыл бұрын
hello bro, where is your lamp download
@WillGibbons
@WillGibbons 2 жыл бұрын
Sorry, what lamp are you referring to?
@mumar932
@mumar932 4 жыл бұрын
How would you apply the Etched titanium to the models?
@WillGibbons
@WillGibbons 2 жыл бұрын
With a texture driving the roughness value!
@jisharjazim3804
@jisharjazim3804 5 жыл бұрын
perfect
@WillGibbons
@WillGibbons 2 жыл бұрын
Thanks!
@den_temny
@den_temny 5 жыл бұрын
So cool! What CPU do u using?
@WillGibbons
@WillGibbons 5 жыл бұрын
I have a link to all my gear in the description. It's a AMD 2990wx, but here's a direct link to the CPU: amzn.to/2LjtWGg
@RED-ic3tk
@RED-ic3tk 5 жыл бұрын
Love your Videos, can please do jewelry. Thanks !!
@WillGibbons
@WillGibbons 5 жыл бұрын
Thanks for the suggestion! We'll see. I may need to brush up on my gemstones :)
@hemdrupdesign
@hemdrupdesign 5 жыл бұрын
How would you add dings and scratches to the edges?
@WillGibbons
@WillGibbons 5 жыл бұрын
Great question. Please watch episode 2 (already on my channel) to learn how to do that exactly!
@mitoredick8377
@mitoredick8377 3 жыл бұрын
Can you make a antique brass video rendering please
@WillGibbons
@WillGibbons 2 жыл бұрын
Perhaps!
@AndyEngelkemier
@AndyEngelkemier 5 жыл бұрын
One that I've struggled with in Keyshot are plastics in well lit environments. Nearly all plastics are translucent. And if you have a thin bit, well lit, then it's going to be lighter. The default plastic looks more like ceramic. But as soon as you try and do something like translucent, cloudy plastic, or god forbid Scattering medium, then your render times Skyrocket. And you have to wait quite some time just to see the result. Loking at things on my desk, a Nerf gun has some good examples. I have a nerf proton, the green series, and for all intents and purposes, it's opaque. But when you actually light it, the bright orange and green plastics (I guess that's everything that isn't painted) has quite a bit of translucency. But it's Not very transparent at all. And the green, I'd say is like a cloudiness of .99. The orange also has the problem of having phosphorescence in it, which is always a challenge, but that might be a task for another day. I'm after getting the plastic to be Nearly opaque. I can get wax to look great, a nice cloudy transparent plastic that looks more like a gummy bear, but Nearly opaque is quite challenging. I've tried several things, but I'm never truly happy with the results. I'm just curious what you would come up with. The Nerf Jolt would be a nice simple example, just be sure you use one of the more opaque ones as an example. They make that one out of transparent as well, and that's just your typical transparent plastic.
@WillGibbons
@WillGibbons 5 жыл бұрын
Noted. Thanks for being through in your explanation. I've run into this as well and will see what I can pull together in an attempt to address these challenges.
@AndyEngelkemier
@AndyEngelkemier 5 жыл бұрын
@@WillGibbons Well I got something I'm happy with, using the "translucent" (not advanced) shader. 75% grey, internal "lit" color, 125mm, main color, specular white-ish, roughness .085 for nerf style plastic. Samples 96 WOW. No GI. Translucent Advanced took several times longer to render, but without noticeable difference, so being able to have "just as good" results on the cheater shader is always a win. I'm surprised at the translucency distance, because that seems a Bit far. I was expecting to set my distance to something more like 20mm. But if you have any tricks for being able to preview changes...that'd be helpful. Because it's Slow. Also realtime doesn't quite looks the same as custom render, but realtime render takes twice as long if you have a reasonable amount of self shadow.
@WillGibbons
@WillGibbons 5 жыл бұрын
@@AndyEngelkemier Suggestions for previewing changes... really, I just use the region render (ctrl+shift+r). As for the RT-view not matching final output... this is to be expected if you're using Custom Control since you're essentially creating the sampling algorithm with your own input rather than using max. time or max. samples which is what the RT-v uses. I hope that helps.
@AndyEngelkemier
@AndyEngelkemier 5 жыл бұрын
@@WillGibbons Well I guess I just need a faster computer then. I'm not on the schedule till next year.
@sojibbd6180
@sojibbd6180 Жыл бұрын
where are your custom environment?
@WillGibbons
@WillGibbons Жыл бұрын
It should be included in the project files in my File Vault. There is a link to it in the description of the video. You just need to input your email and you'll be sent to the place to get the project files.
@saintdaniel6403
@saintdaniel6403 Жыл бұрын
Had the same glitch with my spot radius! Thought my keyboard was acting out too🤣
@WillGibbons
@WillGibbons Жыл бұрын
Ugh!
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