This tutorial goes through how to hide objects but preserve the reflections and shadows cast by them on other objects in a scene in Maya Arnold. To see more of my work, visit: linktr.ee/Neeshma
Пікірлер: 46
@MANIAKRA2 ай бұрын
This is one of the most clear and direct Maya tutorials I've ever seen. Fantastic job, thank you!
@emita5902 Жыл бұрын
The truth is that I needed this video 1 week ago, I searched but couldn't find it on this topic. Thanks, I saved the video in a safe.
@samcraftYT Жыл бұрын
That multiple selection trick is great. I always do render layer to achieve the same thing. Thanks now I learn a new quick trick
@JPWestmas Жыл бұрын
This works well with the Arnold Render Layer panel but is very unintuitive. So thanks for this alternative approach! Some things that totally threw me for Render Layers. In order to see the "Absolute override" menu item under the right click menu for primary visibility, you must first turn on the eyeball icon for your (Red) render layer (Not the Scene Layer). Then you can see the "Create Absolute Override" in your right click menu for the selected scene object/shape node. Secondly, do not use the isolate buttons in the collection layers if you want to see the shadows of the invisible objects. The isolate button overrides everything, including shadows and reflections. Instead click the checkbox for the Absolute Override layer you just created for the render layer panel. Also notice that you will have three layers for each collection if done correctly. You will have your yellow collection layer for Transforms; under that, your collection layer for Shapes; Then under that you will see your green Absolute Override Layer.
@highpointanimations2 жыл бұрын
Another Awesome Tutorial which most users never knew existed. This should also help minimise Render time, I guess
@juanpablovelasquez9962 жыл бұрын
So common to search and, find everything but what you need. Not the case this time.Really thank you for came in the right time at the right moment. You save me a lot of time ❤👊
@Arvolve2 жыл бұрын
Render layers would ideally let you separate the bits you mentioned by adding each group of objects in separate collections and then adding a primary visibility overwrite to the collection you don't want to see - similar to what you did in through attribute spread sheet but it won't actually change the setup of your scene but it'll do it at render time which is slightly less destructive! Where I'm now stuck is that I'm trying to render an object which casts shadows on another object but without the second object being visible but only the shadow with an alpha - i. e. what aiShadowmatte material does but if I try adding that as a render layer ovewrite, it doesn't give me the alpha... Not sure if is a bug or I'm doing something wrongly. :(
@tlilmiztli2 жыл бұрын
So happy that I found your channel! You just solved my problem - I am fresh to Maya after years of Blender (frankly I feel like I lost these years but well...) and looking for sometimes simple things. Please if you can keep on doing these. All the tips are massively useful! Plus allow me to complement your voice - its extremely pleasant to hear and I am glad you are not one of these screaming, exaggerating youtubers. Thank you so much and greetings from Mexico! Instant sub - looking forward to see more :)
@neeshma2 жыл бұрын
Thank you so much for the nice comment ❤️! I’ll keep trying to make more helpful tips videos, if you have any doubts/issues feel free to reach out 😊 goodluck on your Maya journey!
@thanhthaole61902 ай бұрын
Thank you so much for this video, you save me a lot
@alaahesham250 Жыл бұрын
very helpful, you go girl
@shadrackwafula5819 Жыл бұрын
Thank you very much I really needed this
@phuclehong7947 Жыл бұрын
thank you very much!
@user-xu8qw7nh4k13 күн бұрын
This was really great. thnk you so much
@rescovinha3 ай бұрын
This tutorial is great. Saved the day!!! ;)
@manucheremeh5303 Жыл бұрын
So useful, you are awesome !
@devprakash44392 жыл бұрын
Really really really Thanks a lot cuz I'm searching and have seen many tutorials But your tutorial is very helpful.😊✌️
@riretime9752 жыл бұрын
Thanks ❤️
@AK-no4yd Жыл бұрын
very helpful tutorial
@anugrahputraperdana3169 Жыл бұрын
Thank you so much!
@aliashrafsalikin73322 жыл бұрын
Thanks a lot this is really what I needed!!
@shivateja5442 жыл бұрын
Thanks for the tutorial been searching for this
@sivapandianreffreference2 жыл бұрын
long time waiting to know this, thanks so much. pls more tutorials pls
@arvidvanthorre65472 жыл бұрын
cleared up a lot of questions I had thx a lot!
@jonathansalazar5358 Жыл бұрын
Thank you so much ! you helped me a lot!!!
@Dorkz Жыл бұрын
Thank you!
@notshiba Жыл бұрын
thank you
@deepakchandran9026 Жыл бұрын
Thanks a lot 😀
@lgtwzrd Жыл бұрын
Thank you for this! To this day Arnold won't save shadow matte alpha using the GPU (WHY???), so at least I'd like to render a separate pass for the shadow using CPU but without using the extra time to render all objects. I think this will do the trick!
@junechevalier2 жыл бұрын
Thanks! It's a lifesaver tutorial
@alexthefong2 жыл бұрын
Life Saver.
@alykovalenko2 жыл бұрын
Awesome! Thank you!
@marcelop72 жыл бұрын
Life saver
@charlyvega4545 Жыл бұрын
Beautiful tutorial, now my problem is i need the reflections on the object and hide the object and the shadows, but when i uncheck the cast shadows and the primary visibility, the reflection of the hidden object look half opacity, i don't know what to do :(
@charlyvega4545 Жыл бұрын
I'll try to explain this better, i just want to preserve reflections, not the shadow, but when cast shadow is unchecked the reflection is screwed up
@raol6352 жыл бұрын
Thank you.
@YamanPrajapati2 жыл бұрын
hidden gem
@bretthigham22082 жыл бұрын
this is a fantastic tutorial, and can help understand the process clearly, would it be easier to use render layers though, especially if you are compositing in a software like Nuke? interested to hear your take on this
@Vixer242 жыл бұрын
While this video did not help me directly it did open my eyes and helped me in a none direct way since i have to render like 1800frames and 1 frame was like 2m now is shortened to 20seconds sooo... THANK YOU!!!
@funs86052 жыл бұрын
Hi thx for the video! Is it also possible link the primary visibility in render layer ?
@KelseyNecowitz Жыл бұрын
Hi! I am currently using Maya 2022, and I have experience using render layers. I am using the new setup, not legacy. My question is, how do I create a layer for reflections only and keep the alpha of the object that is being reflected. Right now, I am getting the alpha of the plane that my object is reflecting on, but I want to be able to pull the object's reflection alpha for compositing in Nuke. I was hoping the setup would be similar to a shadow layer, but it is not quite working the way I would want it too. Thanks!
@danwilliamswillow1412 жыл бұрын
Hi! What if i want to playblast separately with some lights? I playblasted background and character separately as image png, and assembled them in premiere pro.But for some reason a strange white outline appears around objects, i also tried to playblast without motion blur, but it did not help .Thanks in advance!
@neeshma2 жыл бұрын
Hi There! We usually use playblasts as 'temporary' videos to see how the animation or set up is looking before rendering. If you're just using playblasts for that, it should be okay to simply hide the objects in the outliner and render separately - primary visibility is more for renders. Could you show me an example of the white outline issue (if you have a link)? You could try increasing the quality/resolution of your playblast
@porrentlyl80782 жыл бұрын
What do you mean with 'press down hierarchy'?
@fp39102 жыл бұрын
she says press down arrow key, no?
@porrentlyl80782 жыл бұрын
@@fp3910 yeah I also got that later😅😅 I’m not a native English speaker so I was confused