for those searching, the Rigify Samples menu is now called Rigify Buttons for me
@aarondraws76992 жыл бұрын
When you symmetrize the legs and arms bone groups it renames them properly but doesn't assign them to correct layers that's why they didn't properly appear in your rig layers tab after you generate the rig. You have to select the right leg in edit mode and move it to the leg ik r layer by pressing m like you said, then you have to click on just the thigh bone go into pose mode and in the bone tab in rigify type you have to assign it to the proper fk and tweak layers you can also just uncheck the assign tweak layers box so when the rig generates the tweak bones are not even created if you don't plan to use them. You have to do this for each arm and leg respectively.
@DNOAAG Жыл бұрын
Thank you, you saved me! I was getting really frustrated
@vinay0arts Жыл бұрын
That was so helpful, thank you @aarondraws7699
@annameikeing Жыл бұрын
This was really helpful! 13:19 for anyone looking for a time reference [More detail] Once in pose mode: Click on the right thigh bone, go to Bone properties > Rigify Type > In Assign Fk Layers, click on box with the blue colour to remove it and then click on the box immediately right of the box with the dot, In Assign Tweak Layers, click on the box with the blue colour to remove it and then click on the second box to the right of the box with the dot. Repeat for the right shoulder bone (and left thigh and shoulder if not automatically done). After the rig is generated, in Item > Rig Layers you will see the right version as well as the left 16:29
@7juno2 жыл бұрын
up until now, i was struggling a lot with learning how to use rigify and how to rig in general, and this tutorial made everything distinctly easier to understand and implement. thank you for the great video
@annameikeing Жыл бұрын
If you notice that after assigning vertex groups that the model goes out of shape, check the scaling the rig was entered under 'viewport display'. To check, select the rig in Object mode then switch to Pose mode. In Bone Properties check that you are changing the dimensions in 'Viewport Display' and not in 'Transform'.
@JefryU2 ай бұрын
Damn where has this video been all this time! Thank you!
@ChristopherHemsworthCreative2 жыл бұрын
WHOA. Unexpectedly, from this video I somehow learned more about Rigify and how to really take advantage and fully control it for custom characters than I have in any other rigging video I have watched over the past several years ... and I've watched quite a few! THANK YOU!
@harringtonday5319 Жыл бұрын
This is probably the best ever tutorial on animation rigging I've ever watched! and with no unnecessary, stupid, unfunny, meme graphics, funny voices or self indulgent selfies taking up the video prime real estate. Well done Sir!
@gabisaintro2 жыл бұрын
11:28 when I press SPACE it is anime player, what was you doing that? After looking for a solution, it turns out that all you have to do is right click and symmetrize :(
@Magicdreamsworldkids Жыл бұрын
Amazing, thanks for sharing all this tutorials.
@Nkanyiso_K2 жыл бұрын
I really enjoy this series getting back to basics and relearning the fundamentals after spending some time doing motion graphics with Ducky3d
@zakirsharaff871810 ай бұрын
I am so confused. I have blender 4.0 and there is no rig samples in the rig tab. Can you say me how to solve that?
@GinoZump Жыл бұрын
for people who can't see the Rigify Samples options, switch to Edit Mode.
@shashwatvishwakarma5324 Жыл бұрын
After searching for 1 hour. You helped me thanks😢
@BobbiZenn Жыл бұрын
You're amazing
@GinoZump Жыл бұрын
@moniquemartin8415 - no, YOU are
@randomwordjumble Жыл бұрын
this tutorial is great, I think my version of blender is newer now that this video is nearly a year old but It got me throught the confusing rigging process anyway
@mikanadkarniblain11 ай бұрын
It would be really cool if you’d could leave links to the other videos in the series!
@valverdefighter24 Жыл бұрын
love what you are doing
@sebi3d1332 жыл бұрын
Hi 👋 you are great .I am learning a lot from you now .I am also following you on skillshare.💯
@1polygonewithme2 жыл бұрын
4:37 Rigify samples -----> Change to Just "Samples"
@Loooore3483 Жыл бұрын
I just spended 12h rigging a character that has 10 very specific tentacle legs and forgot that symetry exists. In not finished, I have yet to make hands and texture it Life is suffering and art is hell
@mosworks2677Ай бұрын
am not following along but you are a genius lol
@MichaelHickman3D2 жыл бұрын
Thank you for this, the rigging videos are really useful because I get more clarity on character rigging so I can rig my own. Thank you so much. I made a cool character called Acri and put it on Art station and I'm wanted some assistance on rigging the creature. Thank you so much once again, can say it enough.
@forhax47942 жыл бұрын
How do I get the rigify option to get a human rig
@itez75032 жыл бұрын
omg thx for tut its exactly what i need
@haripriyapramod70922 жыл бұрын
my rig has only one leg can u help me fix it pls
@schemeny Жыл бұрын
This tutorial was very helpful! Thank you. One thing: I think when you flipped the reference image - you made whole animation backwards, but it is unnoticable because it is non human character..
@BanglaKomic10 ай бұрын
hi, his there a video where we can see how u uv unwrapped this kickass character?
@Salvag3dHalos Жыл бұрын
Generation has thrown an exception: list index our of range
@nasibakar293 Жыл бұрын
why after 18:03 and i choose object mode, the model looks bigger on jaw and flaps.. anyone had solution?
@mt12782 жыл бұрын
super! thank you!
@Chao5r2 жыл бұрын
Don't have blender but watching
@zapfsaeule22 жыл бұрын
Super helpful, thanks!
@Eostrixadvent8 ай бұрын
How do I find the rigify layers?
@Ooljemusic Жыл бұрын
CAN YOU DO THE LIGHTNING SCENE SETUP PLEASE ?
@rachelshelby28142 жыл бұрын
I don't see the samples box after generating the metarig. What have I missed? I'm using 3.1.2.
@davilling52252 жыл бұрын
same here..
@meshybonehead70272 жыл бұрын
same
@aarondraws76992 жыл бұрын
you have to be in edit mode and the tab appears
@СофияКуприенко-н6м8 ай бұрын
Hello! I'm trying to follow your video and I have a question. Maybe there is some reason why when I add some Samples they don't join the appropriate Bone Collection
@ddewwer23 Жыл бұрын
generation has thrown an exception list index out of range
@user-zs4iv3vf5m2 жыл бұрын
what a Cute carton box..
@jackbauer99019 ай бұрын
Man you really do like to "Go ahead".
@SouthernShotty9 ай бұрын
Lol I'm trying to break the habit
@РоманНемиченицер Жыл бұрын
Thnx
@khapo49362 жыл бұрын
Very useful, thx
@meowyz4197 Жыл бұрын
When i generate the rig it is not in the right place.
@GuItArAtHsZ Жыл бұрын
I started the tutorial with blender 4.0 and now I'm lost, the rigify settings are different.
@garymarkham51792 жыл бұрын
Crafty 😊
@ekstraabdi2 жыл бұрын
if the character have body, what bone to use?
@carildeovos2 жыл бұрын
Great video!! It's all I need!! 🤩 But, I have a problem - in metarig - rigify - I don't have "rigify samples" option 😭 can you help me understand why? please thank you 🥰🥰🥰
@hypnautica70952 жыл бұрын
Another one, Another one, Another one
@mitadwi66482 жыл бұрын
19.12 why the vertex group is empty?
@jasmenaboahmed4356 Жыл бұрын
same
@Clases3d2 жыл бұрын
Is so cool, I need to know mode about rigify, could you recomend me some advice please? I need resources
@genryusaiyamamoto509312 күн бұрын
CG Dive
@jestem_kotek6 ай бұрын
17:57 No! are you kidding?
@MILCHoney Жыл бұрын
After i apply the vertex groups and go to object mode, things go crazy my jaw is huge and like 5 meters out front. the eyebrows go huge aswell.... anyone that can help?
@MILCHoney Жыл бұрын
Do i have to apply modifiers before i assign vertex groups?
@Magicdreamsworldkids Жыл бұрын
@@MILCHoney I am not an expert, but did you apply the scale first? Some times if you do not apply scale transformation, that happened.
@honeyspringsbw78522 жыл бұрын
I parented the bones but rotating the head bone does nothing?? Help??
@AnnaGlin2 жыл бұрын
I had the same problem but then realized you have to move the bones in Pose mode not Edit mode.
@gabisaintro2 жыл бұрын
Harrrrrdddd
@TopCuby2 жыл бұрын
cool
@AnnaGlin2 жыл бұрын
after assigning the Vertex Groups and going back into object mode, my model looks completely broken. this is definitely not a beginners tutorial. I followed everything but you skipped over a lot of stuff. (it's not my first rig tutorial either) it looks normal in Edit mode. please don't skip over steps you think are boring and repetitive. it's very frustrating. you cut out scaling the rig shapes maybe that's were I went wrong?
@denizakyurek79452 жыл бұрын
same here
@myzmi2 жыл бұрын
I had the same problem at first. I assume you used tools to shape bones at the skipped part and that is what makes things go wrong. If you chage the values at viewport display page to shape the bones it works fine. I hope it helps.
@AnnaGlin2 жыл бұрын
@@myzmi thanks! might try again at some point, honestly I gave up after that frustration
@nasibakar293 Жыл бұрын
@@myzmi sorry i didn't understand.. can u explain in detail?
@myzmi Жыл бұрын
@@nasibakar293 If you scale bones on the viewport using tools, it causes problems. You should change the scale values in viewport display settings on the right to the shape bones. You can see the settings at 17:57
@Alaz212 жыл бұрын
🥇First
@euansmith36992 жыл бұрын
Huzzah! 🤩
@woldek_the_bee2 жыл бұрын
done
@richochet2 жыл бұрын
Thank you, but rigging is really quite complex :/
@ArnavSingh-im5bj2 жыл бұрын
I fell like tutorial would have been simpler if rigify was not been used.
@Boost_Addict202 жыл бұрын
Damn symetrise won’t work
@bod4gaming6092 жыл бұрын
Subsctibed lets go to 1m subs
@dopeworld22232 жыл бұрын
please make kaws skeleton from the fortnite character i want to know the techniques