The QUICKEST way to RIG your Characters! Blender 3D Tutorial

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Lewis Animation

Lewis Animation

Күн бұрын

Пікірлер: 813
@TheExFatal
@TheExFatal Жыл бұрын
I just started modeling in Blender, and I feel like I just stumbled upon some forbidden knowledge. This is fantastic.
@lewisanimation
@lewisanimation Жыл бұрын
Awesome! Thank you so much :)
@swanclipper
@swanclipper Жыл бұрын
it is forbidden. i was forboden. But now i have the knowledge... I... HAVE, THE POWER!
@Dikko
@Dikko Жыл бұрын
Perfect tutorial! Great pacing and just enough info to make it all understandable.
@lewisanimation
@lewisanimation Жыл бұрын
Thank you so much! I've been watching your tutorials for years and they've really helped me learn Blender and character creation, so it's really cool to get a comment from you :)
@thffkfltm
@thffkfltm Жыл бұрын
Great
@GarviHere
@GarviHere Жыл бұрын
Hey Dikko
@toonanimationstudio
@toonanimationstudio Жыл бұрын
Oh dikko huge fan
@parallelhighway4191
@parallelhighway4191 10 ай бұрын
this video is very good Helped me a lot
@AyushBakshi
@AyushBakshi Жыл бұрын
This feels illegal to know for free
@cryptoclan8618
@cryptoclan8618 3 ай бұрын
On god fr
@IveNeverStoodUp
@IveNeverStoodUp Ай бұрын
frfr bruh on Skibidi
@dzibanart8521
@dzibanart8521 Жыл бұрын
Not gonna lie, rigify should use this method by default.
@SortOfEggish
@SortOfEggish 11 ай бұрын
Have you found a way to add this hip setup to a rigify rig? I'm attempting it as I type, and not having much luck so far. Putting this hip setup in the metarig before Generating doesn't create the proper deformation bones, but they DO stay in the metarig copy. So I think I need to Generate a rig, then Join the Bendy Hips to that rig before I parent with Auto weights
@cgbox9437
@cgbox9437 10 ай бұрын
​@@SortOfEggishdid u try after generating rig? I hvnt tried though.. But i think base adding to the base guide bones wd be useless
@jdamagedgoods
@jdamagedgoods 10 ай бұрын
Why is lying even an option?
@apraxas
@apraxas 9 ай бұрын
Use the proper rig types
@mehck2
@mehck2 7 ай бұрын
@@jdamagedgoods because we live in a polarized energetic system where Truth = Positive and the opposite of Truth = Negative, and Truth cannot exist without it's counterpart. Every facet of our reality is a dualistic system at the core. Even the planet we live on is a polarized energy field (that's how "gravity" works, also how a compass works). By the OP signaling that they would not lie, they are attempting to communicate Truth and, by doing so, they are broadcasting positivity.
@dustwavethemusic
@dustwavethemusic Жыл бұрын
Fantastic man! Such an amazing trick that will relieve a lot of time and frustrations for both new and advanced riggers. Thanks for sharing your knowledge!
@lewisanimation
@lewisanimation Жыл бұрын
No problem! Glad you enjoyed, has definitely saved me a lot of time so thought I'd share :)
@cranberryvodka7051
@cranberryvodka7051 Жыл бұрын
Can confirm it also works amazingly with quadrupeds, even with very little geometry definition between the limbs and the body. You can even get fancy and add a second set of these to the shoulder. Might have to weight paint a little, but it's nothing compared to what you'd have to do otherwise Can't believe my months of struggle are finally over 😅
@lewisanimation
@lewisanimation Жыл бұрын
Awesome! Thank you so much for sharing this :)
@lfgarrocho
@lfgarrocho Жыл бұрын
Bbones are great, but not so great if you're planning to export the armature to a engine. The way I do it, and it generally takes 90% of the weight painting job away is using a mix of support bones (similar to what you did, but with no Bbones), and pre automatic weights planned bone placement. For the hips I just move the leg bone to about the end of the pelvis. Then I skin it, and then move up the bone back to its regular position. If you understand a bit at how the bone position affect its envelope weight it really speeds up the process.
@channelname8623
@channelname8623 8 ай бұрын
Why are b bones not so great for exporting to an engine?
@Nevetsieg
@Nevetsieg 7 ай бұрын
@@channelname8623 “not so great if you're planning to export the armature to a engine” I was thinking exactly the same question. If you rig like this then you can only animate it in Blendre, or re-invent bbone in other software like UE. This is why they make so many support bones in their standard skeleton rig.
@haramberinokripperino7770
@haramberinokripperino7770 7 ай бұрын
I’m completely new to game engines, but can you make all the character animations in blender and use the animations on the game engine without a need of the bones? Will there be problems like changing from an animation to another? Because I remember watching some tutorials where they could animate the bottom part of the model with a running anim and the top part was aiming and shooting but idk (and don’t remember) if they were using rigs in the game engines or just imported animations
@Nevetsieg
@Nevetsieg 7 ай бұрын
@@haramberinokripperino7770 Yes bones are essencial in games. Characters use bones to record animations instead of vertices, because most of the character animations a procedural, not pre-baked sequences. And animations can be re-used only on similiar skeletons, or you will need to do alot of extra work to retarget them.
@haramberinokripperino7770
@haramberinokripperino7770 7 ай бұрын
@@Nevetsieg so its pointless to make rigs and animation in blender if you want to make a game? Just make the model in blender then make the anims in unreal engine?
@im_Dafox
@im_Dafox Жыл бұрын
I think no one on earth despite weight painting as much as I do. This tutorial is a GEM, thank you so, So much man 🤝❤️
@lewisanimation
@lewisanimation Жыл бұрын
I understand your pain, I'm very glad I could help :)
@IveNeverStoodUp
@IveNeverStoodUp Ай бұрын
over a year old and you never fixed your typo
@schirleyamaral
@schirleyamaral Жыл бұрын
I love it, please make more videos about using this method in others bodies parts 🤩 Thank you so much!!
@jago1996
@jago1996 Жыл бұрын
Could you alert the autorigpro guys of this so they can implement this? It's wonderful. Or perhaps make the addon yourself but that's a whole can of worms.
@frigontech
@frigontech 7 ай бұрын
Its not perfect but if its researched upon and trial tested then this could make its to the industry level RIGs.
@theslicer4430
@theslicer4430 7 ай бұрын
ATENTION new bind for bone scale is SHIFT CTRL ALT S as CTRL ALT S is now incremental save
@linkin987456
@linkin987456 2 ай бұрын
This is the comment I was Looking for. This needs a pin😇
@ZeMovinPixxle
@ZeMovinPixxle Ай бұрын
THIS NEEDS A PIN youre a hero m8
@thebomu
@thebomu Жыл бұрын
You only do this for the hips? Isn't there other parts that you use this method?
@David_KAYA
@David_KAYA Ай бұрын
For any one stuck on "CTRL+ALT+S" part, try "SHIFT+CTRL+ALT+S".
@NegInfinity
@NegInfinity Жыл бұрын
Sadly, this won't work in game engines, as bendy bones are not standard.
@caporacetuning6581
@caporacetuning6581 Жыл бұрын
Amazin Tutorial! Does this work in Unreal Engine 5 after exporting it from Blender?
@lewisanimation
@lewisanimation Жыл бұрын
Thank you! :) and I don't work with Unreal so unfortunately I don't know
@momosbreath9713
@momosbreath9713 Жыл бұрын
This is where AI should take over, just click a button and AI does the weight painting perfectly. AI should help the creator and not take over the process.
@lewisanimation
@lewisanimation Жыл бұрын
It would indeed be a very useful tool that I'm sure we'll see at some point
@eknight2904
@eknight2904 Жыл бұрын
can you do something on proper arm deformation, too? Especially armpit muscle effect is so hard to achieve and most animations look pretty awful as a result. Thx master of rigging 👍😎
@lewisanimation
@lewisanimation Жыл бұрын
I haven't worked out anything special for arm rigging yet but will certainly share if I do! :) The best I can recommend is looking into shape keys so you can sculpt in the correct deformations for the different poses. You can even use shape keys while animating that if there's a specific pose that doesn't look right you can add a new shape key and sculpt adjustments just for that specific shot
@huskonoir
@huskonoir Жыл бұрын
Can this new rig import into Unity? Specifically version 2019.4.31f1
@saheimali3674
@saheimali3674 Жыл бұрын
Will this cause any problems when using rigify or exporting to ue5?
@lewisanimation
@lewisanimation Жыл бұрын
I don't think bendy bones export to game engines, and I'm not sure how it works with rigify
@ibeastee2435
@ibeastee2435 8 ай бұрын
I attempted this and always got a “Failed to set value” error message whenever I attempted to set the target to the armature on the Stretch To constraint. Does anyone know why this may be happening and how to resolve it?
@the-guy-beyond-the-socket
@the-guy-beyond-the-socket 8 ай бұрын
Youre in object constraints. Bone constraints are lower and icon looks lika a meat ona bone.
@andreassvensson811
@andreassvensson811 Жыл бұрын
Can you achieve something similar for game characters aswell, where stretching functionality can't be exported? Or do you have any nice tricks or solutions for game characters aswell that will be exported for engines like Unity or Unreal Engine?
@lewisanimation
@lewisanimation Жыл бұрын
I don't work with any game engines unfortunately so I don't know what would work best
@danielryb6210
@danielryb6210 11 ай бұрын
I tried this setup without using bendy bones. I can confirm that with some additional manual weight painting it does work. You can then bake the animation onto the game rig and export it for use in a game engine.
@lewisanimation
@lewisanimation 11 ай бұрын
@@danielryb6210 Amazing! This will be helpful to a lot of people
@NICK....
@NICK.... 3 ай бұрын
if i had to guess at why this works so well i'd imagine it's because it's replicating the dynamics of actual muscle better? i wonder if there could be some more generalized nugget of information somewhere in here that could be applied to every joint
@eviltwin2322
@eviltwin2322 5 ай бұрын
I imagine this could be adapted for the shoulders too. Booting up my laptop...
@radicant7283
@radicant7283 Жыл бұрын
Had a similar idea a while back and tried it on an old model with kinda bad topology. Worked like a charm. We're basically doing poor man's muscle sim using extra bones. Only caveat with this is you can't export bendy bones to game engines iirc. In my setup I used about four bones with Stretch To around the hip and a few helper bones around the pelvis to control the auto weights better.
@2bit8bytes
@2bit8bytes Жыл бұрын
"Only caveat with this is you can't export bendy bones to game engines iirc." Did you find any ways to adopt it, all or part? Or some other method that's like this?
@PostEater
@PostEater 8 ай бұрын
Maybe use the keys and this metod together? Bones for correct bending, keys for maintaining geometry and subsequent transfer to another system?
@PostEater
@PostEater 8 ай бұрын
Or use real subdivision for bones, not virtual? Create more real bones for geometry.
@AdmDi
@AdmDi Жыл бұрын
I think that you can just save these bones like a project. And save more time, because you don't need to do these bones again!
@GeorgeOu
@GeorgeOu 4 ай бұрын
Is it possible to keep that center pubic bone to stay still? It's not supposed to drop in real life as the legs open.
@memeguy7589
@memeguy7589 Жыл бұрын
What about baking and exporting a model with an animation to game engines? Will bends be maintained?
@askhatabdirazakh3577
@askhatabdirazakh3577 Жыл бұрын
This will change my life And I do not even rig anything in my life
@lewisanimation
@lewisanimation Жыл бұрын
Happy to help :)
@kenthouston467
@kenthouston467 Жыл бұрын
Great tip! I wonder if it would work on shoulders ...
@lewisanimation
@lewisanimation Жыл бұрын
I haven't tried on the shoulders yet but it might work!
@ziroadoki_
@ziroadoki_ Жыл бұрын
DUDE, you are a fucking wizard! AMAZING tutorial!!! please, do more blender tutorials!!!
@lewisanimation
@lewisanimation Жыл бұрын
Thank you so much! Plenty more tutorials and content on the way :)
@UncleSalad
@UncleSalad Жыл бұрын
rigging the hips has made me kinda give up on modeling actual characters, because I can never make it look right and I couldn't find any practical solutions in the past, but thanks to you I might start doing it again... also... that constraint at 5:21??? when tf was that added? that's amazing, so much of my stuff needs that constraint.
@lewisanimation
@lewisanimation Жыл бұрын
Really glad I could help :)
@sametayaz4891
@sametayaz4891 Жыл бұрын
Can you also make a tutorial for the arms and shoulders?
@GustavoSanchez-fp6rd
@GustavoSanchez-fp6rd Жыл бұрын
Fantastic tutorial. Any tips on how one could make a similar setup for the character to display the same deformations but for a game engine? Unfortunately b-bones are a feature exclusive to Blender.
@wegotguns3325
@wegotguns3325 Жыл бұрын
I'd also like to know how we can do this so we can export for other programs and engines.
@kenalpha3
@kenalpha3 Жыл бұрын
+1000 Can you explain to us which of these Blender settings are relevant to UE4? Or show how [if we need to] to ["bake?"] these bendy bones into animations, which we then export?
@lewisanimation
@lewisanimation Жыл бұрын
Unfortunately I don't work with any game engines so I don't know how it could work. From the look of other comments I think Bendy Bones might be exclusive to Blender
@GustavoSanchez-fp6rd
@GustavoSanchez-fp6rd Жыл бұрын
@@lewisanimation Indeed. I was just hoping to find some way to make something similar without having to make the same amount of bones as those in the divisions of a bendy-bone, and a complex setup for them, since game engines are all about using as little as possible. Thanks for the reply anyway. Your art and tutorials are phenomenal.
@lewisanimation
@lewisanimation Жыл бұрын
@@GustavoSanchez-fp6rd Thank you so much, if I come across any solutions I'll be sure to share it :)
@johnc0n0r87
@johnc0n0r87 6 ай бұрын
ohh woow , i remember when i had the 1st time i download blender on 2003 or 2004 i downloaded it was on a Diskette 1.44mb compressed with winzip and it had that iconnthat looked like a eye / hand/ rastafary i made a horrible sephiroth winged angel poligonal model , very horrible , and i was so proud lol never used again , i went for 3d studio max 4 but now , dang!! blender is a beast!! it has everything from other modeling ,sculpting , animating etc softwares like Zbrush , maya , 3d max , unreal engine ETc but still i never learn how to use it , maybe i should learn .. i love 3Ds Max 2014 , best UI ever zbrush UI suck
@lewisanimation
@lewisanimation 6 ай бұрын
Learning Blender was 100% one of the best decisions I've ever made! In my opinion it's the easiest software to learn today as so many people use it so there's so much information and tutorials available. I learnt most of what I know just from KZbin :)
@Omnivoid22
@Omnivoid22 Жыл бұрын
omfg . This is GOD DAMN FANTASTIC. PLease tell me you have or are going to do all joints . Cuz i have such a hard time making my rig looks natural with bending
@lewisanimation
@lewisanimation Жыл бұрын
I haven't done testing on any of the other joints yet, but if/when I do I'll certainly share anything useful again! :)
@WesleySales1
@WesleySales1 Жыл бұрын
What an amazing tip! Thanks for sharing!
@lewisanimation
@lewisanimation Жыл бұрын
You are very welcome! :)
@shoutykenneth5115
@shoutykenneth5115 5 ай бұрын
This shit is the definition of "Work smarter, not harder".
@andrewscott985
@andrewscott985 Жыл бұрын
You: _"I'm gonna show you a method to create one of the most complicated joints - the hips."_ The shoulders: Am I a joke to you? Me: Oh no, a nightmare, rather. ---------------------------------------- Thank you for making this. Cheers. P.S. Wouldn't some bones that resemble more the pelvic cage, return even better results? P.P.S. Considering how much Blender is evolving and how often, it's rather odd to me that the developers do not take into account the redesign of the armature. I mean, common, does anyone really expect for an armature that COMPLEETLY lacks hip and upper torso bones, to return even decent results?
@lewisanimation
@lewisanimation Жыл бұрын
I'm yet to acquire the courage to find a working solution for the shoulders XD There possibly may be some better solutions for the hips, I can understand why they try and keep the armatures super simple for things like mocap and game engines maybe, but of course that doesn't help for the painful weight painting process. I mainly approached this just to help people that hate weight painting feel more confident creating their own characters. Thank you so much for your comment! :)
@DejiDigital
@DejiDigital Жыл бұрын
HOW DID YOU FIGURE THIS OUT? IT MAKES SO MUCH SENSE!! 🤣🤣would this work with rigify?
@lewisanimation
@lewisanimation Жыл бұрын
A lot of testing! And I haven't tested it with rigify yet but if I find a solution I'll be sure to share it :)
@arturglushko8850
@arturglushko8850 8 ай бұрын
Where was this video a month ago, KZbin?..(( Thanks, man, that's brilliant!
@lewisanimation
@lewisanimation 8 ай бұрын
Happy to help! :)
@csiri6758
@csiri6758 8 ай бұрын
This is fucking genius stuff!!!!! Thanks! What's the origin of this technique? Your idea? Brilliant and thanks either way!
@lewisanimation
@lewisanimation 8 ай бұрын
It's a variation on what the Blender studio use for their stylised characters but I found the deformations work great on realistic ones too! Glad you enjoyed :)
@ericfieldman
@ericfieldman Жыл бұрын
If this works, you're a godsend! I'm continually feeling like I'm failing at all this stuff, and trying to take on the hips was an extra huge blow to morale. Glad to know it's not just me. If anybody else is struggling, I'm still bad at getting stuff done, but I've learned the essentials on many fronts in the first eight months of having my first computer, by just trying to listen to every bit of info out there and skipping to a different thing the second I completely don't understand. Don't confuse that with laziness, it's just the practicality of knowing you'll understand everything better if you ease in and generalize until the dogmas click, and that you aren't built to work like a machine at one thing for a long time, most likely. I myself am going to try to give up the prospect of finished animation for a while until I go back to basics and use the isolation to learn all the tips, tricks, nooks and crannies. If anybody else has thoughts to share about sane productivity, maybe we can siphon data off each other. Anyway, stay strong, people 💪
@lewisanimation
@lewisanimation Жыл бұрын
Thank you so much for the comment! The best thing I can recommend is to do loads of mini projects each that focuses on a new technique each time. Then over time you're abilities build up and you start to be able to combine the skills into bigger projects. That's the way I did it! Another thing I'd recommend with characters is you don't need to make an entire production ready perfectly weight painted character if you're only going to use it once for a few shots. Do the very basics quickly, animate the scene and then if there are any deformations that look off on the poses, add and keyframe a shape key and sculpt it so it looks right from the camera view. I spent loads of time when I started trying to get perfect deformations for poses that the character was never going to be in, and now I save so much time! Finally, also be aware that you don't have to make every single thing in the scene, it's good to get an understanding of how everything works but definitely have the goal of building up an asset library of textures and assets so in the future you can have more fun building the scenes rather than spending ages trying to model and texture everything! :)
@ericfieldman
@ericfieldman Жыл бұрын
@@lewisanimation yeah, right now I'm just going to take a step back and read through a lot of the documentation until I understand everything I can, cause it seems like there's always more to it. I'm probably a bit too much of a perfectionist to use other people's assets but having my own ones organized would definitely be cool. Maybe one day I'll turn into one of those freaks who can make a perfect model in 3 minutes
@creeyuwan2733
@creeyuwan2733 Жыл бұрын
Thanks a lot ! And... I luv your british accent ! Greetings from germany
@lewisanimation
@lewisanimation Жыл бұрын
Thank you so much! :D I'm glad you like it :)
@TylerGibbonsArt
@TylerGibbonsArt Жыл бұрын
Wow! Thank you for sharing this, and for including the side-by-side demonstrations of the character with and without the hip improvements. And to be able to just tack it onto any rig without interrupting the motion capture animation is so helpful!
@lewisanimation
@lewisanimation Жыл бұрын
Glad it was helpful! :)
@shivammodi8027
@shivammodi8027 Жыл бұрын
Wow, Can we apply the same technique on the shoulder bone?
@lewisanimation
@lewisanimation Жыл бұрын
It's certainly possible, I haven't tried it before so I don't know exactly but in theory it could be used between the shoulder bone and the upper arm bone
@shahmaarbaba
@shahmaarbaba Жыл бұрын
​@@lewisanimationplease make a tutorial on shoulders bones with this superb technique
@alexjam8721
@alexjam8721 Жыл бұрын
I have do the almost same thing but for games character, year ago. I put down hip bone lower, and adding extra bones from hip bone to left and right to sides, a little higher than thigh bone. It's work well on game character, and well on retargeting animations ⬇⬇schematic look⬇⬇ | \ | / | | \|/ | / / / \ \ \ ⬆⬆schematic look⬆⬆
@kenalpha3
@kenalpha3 Жыл бұрын
Make a vid please. And which game engine does this work for?
@alexjam8721
@alexjam8721 Жыл бұрын
​@@kenalpha3 Hi! This work well with UE4 and 5, and unity as well. Because you don't need animation to controll this extra bones, cause they connected to pelvis already. About video, I can't promis but I might try
@flimfan
@flimfan Жыл бұрын
Lifesaver, thank you! Subscribed 🎉
@lewisanimation
@lewisanimation Жыл бұрын
Welcome to the channel! :)
@JavaDebo
@JavaDebo 9 ай бұрын
I cant change the bendy bone sizr, CTRL ALT S is save the project in the latest Blender version.
@MarcusLlewellyn
@MarcusLlewellyn 9 ай бұрын
This has been changed to CTRL-ALT-Shift-S. Took me a lil bit to figure this one out too.
@ИванГромов-ы6н
@ИванГромов-ы6н Жыл бұрын
Wow. I couldn't figure this shit out for six months. And here it turns out that in this way it can solve all my problems with bones. You're just like Jesus came down to me from heaven.
@lewisanimation
@lewisanimation Жыл бұрын
Really glad I could help! :) My favourite miracle of Jesus has always been when he showed the world how to efficiently weight paint complex joints properly, just happy to pass on the knowledge :D
@psaldorn69
@psaldorn69 6 ай бұрын
Didn't know Blender had cheat codes
@thehalobrony9050
@thehalobrony9050 Жыл бұрын
What I would like to see (desperately) is this method implemented with Rigify. The controls that I get from Rigify is to good for me to change methods. So if there exists a method of applying this technique with Rigify, then you would have made me the happiest human in the world!
@lewisanimation
@lewisanimation Жыл бұрын
I agree that there's so many benefits to rigify, I'll have a look into it! :)
@hughchester
@hughchester Жыл бұрын
Could you do one for shoulders? And maybe hands?
@YourFavouriteColor
@YourFavouriteColor Жыл бұрын
Hello there. I'm an animator who's pretty new to rigging. Is there any way I can gain understanding of some of these steps on a conceptual level? In particular, the area where you set "tangent" space, I could follow the instruction but got lost on the conceptual level, or the "why."
@lewisanimation
@lewisanimation Жыл бұрын
If you use the Blender reference manual, that contains explanations for every individual setting and tool within Blender and it is very useful to help understand what everything is for :)
@vasu4340
@vasu4340 Жыл бұрын
What is difference between normal stable version and LTS version of blender? Which should I use?
@lewisanimation
@lewisanimation Жыл бұрын
LTS is long term support which I believe means it's the version to use if you're doing very long term projects often in studios. If you're doing regular projects you can just keep downloading the latest normal version, that's what I do :)
@JiReyAnimation
@JiReyAnimation Жыл бұрын
Does that technique work on the knees? If not, what would you recommend for those?
@lewisanimation
@lewisanimation Жыл бұрын
I haven't tested it with the knee joint but I imagine it's possible. If it doesn't then using shape keys connected to a driver is always a great way to fix problems
@akashsaxena9366
@akashsaxena9366 Жыл бұрын
This is so nice. I hade made a sumo character and rigged it with standard blender human rig. It had weird deformation around the waist. I wasn't able to solve it that time. My boss discarded my effort to trash due to this issue. 😢 I wished I have found this earlier. But thanks for video
@lewisanimation
@lewisanimation Жыл бұрын
I'm so sorry to hear that happened, I hope this helps avoid any issues in your future projects!
@MajorDude421
@MajorDude421 Жыл бұрын
A simple yet genius solution towards animation. Well done. 💜
@lewisanimation
@lewisanimation Жыл бұрын
Happy to help! :)
@DesignerNetanel
@DesignerNetanel Жыл бұрын
Genius,and u have a very calm voice,maybe consider making a meditation video...😅
@lewisanimation
@lewisanimation Жыл бұрын
Thank you! Maybe one day XD
@FloridiaPietro
@FloridiaPietro 9 ай бұрын
At 5:25 I can't set the target bones in the constraint. When using the eyedropper to select the armature, a warning pops out "failed to set value"
@the-guy-beyond-the-socket
@the-guy-beyond-the-socket 8 ай бұрын
Youre in object constraints. Bone constraints are lower and icon looks lika a meat ona bone.
@Srcsqwrn
@Srcsqwrn 8 ай бұрын
This is really cool for something that stays in Blender. I wish b bones would work in game engines
@lewisanimation
@lewisanimation 8 ай бұрын
They are super useful!
@Nyokee
@Nyokee 5 ай бұрын
Absolutely genius, than you so much!!!
@lewisanimation
@lewisanimation 4 ай бұрын
You're very welcome! :)
@AnnisNaeemOfficial
@AnnisNaeemOfficial 7 ай бұрын
Thank you for this!
@lewisanimation
@lewisanimation 7 ай бұрын
Happy to help! :)
@shawaiziqbal3965
@shawaiziqbal3965 4 ай бұрын
is this manaquin free, and can i get it
@rikkasummer2784
@rikkasummer2784 Жыл бұрын
i do not think this will work for game rig right as bending bones only work for blender...but good to know this knowledge, thanks so much!
@lewisanimation
@lewisanimation Жыл бұрын
From what I've heard I don't think it works in game engines unfortunately, but I hope this helps for any Blender projects :)
@nosirve9458
@nosirve9458 Жыл бұрын
I've been waiting patienly for your next video...And it's finally here! Thanks :)
@lewisanimation
@lewisanimation Жыл бұрын
No problem! Hope you enjoy :)
@tellthex
@tellthex 6 ай бұрын
It was so good, thanks for sharing your knowledge!!!!!
@lewisanimation
@lewisanimation 6 ай бұрын
You're very welcome! :)
@swathikumar980
@swathikumar980 Жыл бұрын
really nice bro. I wish we could add this in rigify addon.
@lewisanimation
@lewisanimation Жыл бұрын
Thanks! I know that the Blender Studio uses a setup called CloudRig which is an extension to Rigify that allows for new bones like these to be added
@blatanthamma6624
@blatanthamma6624 7 ай бұрын
you have a new subscriber just for this video, good work.
@lewisanimation
@lewisanimation 7 ай бұрын
Amazing! Welcome to the channel :)
@wegotguns3325
@wegotguns3325 Жыл бұрын
Do you have a trick like this for shoulders? I wanna try it out and see if it works for shoulders but I am swamped with work atm haha
@lewisanimation
@lewisanimation Жыл бұрын
I haven't tested this for shoulders yet but if/when I find a solution I'll be sure to share it! :)
@MaxIzrin
@MaxIzrin Жыл бұрын
Very interesting. Weight painting is going to be more performant, though I'm not sure what the performance hit is going to be. Also, if you're rigging for a game, and using a game engine, they might not support bendy bones at all.
@yahootube90
@yahootube90 Жыл бұрын
Yeah, far as I know, bendy bones don't translate into game engines. Even if they did, I'm not sure it'd be worth adding multiple extra bones just to avoid weight painting... as much as I hate weight painting 😅
@Psrj-ad
@Psrj-ad 7 ай бұрын
This should be the standard way of handling this type of deformation!
@jacemr673
@jacemr673 7 ай бұрын
Amazing tutorial! Where did you get this secret? lol
@lewisanimation
@lewisanimation 7 ай бұрын
Thank you! And I agree a lot more could've been improved there :)
@Woolfio
@Woolfio Ай бұрын
Wow, this is incredible, I will have to try this!
@samtoro67
@samtoro67 Жыл бұрын
You're a god!! also this can work with the arms too when they are stretching up?
@lewisanimation
@lewisanimation Жыл бұрын
Thank you! I haven't tested them with arms yet, but it would be quite simple to try it I imagine
@rocthered
@rocthered Жыл бұрын
Thanks for the amazing tutorial! Do you think this will cost more resources of the CPU/GPU? I feel blender is quite demanding in amature modifier..
@lewisanimation
@lewisanimation Жыл бұрын
No problem! I haven't noticed any difference :)
@rocthered
@rocthered Жыл бұрын
@@lewisanimation Yes I just tried it. Worked like magic! I used to create 10+ corrective shapekeys with RBF solver in Maya for hip posing. It was a nightmare. Your method saved me tons of work!
@AntOnion_3DAnimator
@AntOnion_3DAnimator Жыл бұрын
Your incredible trick made me subscribe in your channel.😃
@lewisanimation
@lewisanimation Жыл бұрын
Amazing! Welcome to the channel :)
@askuare
@askuare 10 ай бұрын
man this is awesome simply amazing outstanding
@lewisanimation
@lewisanimation 10 ай бұрын
Thank you very much! :)
@segundosdeciencia
@segundosdeciencia Жыл бұрын
This trick it's mind blowing!!
@lewisanimation
@lewisanimation Жыл бұрын
Has definitely saved me many hours! :)
@syam.k.yenubari
@syam.k.yenubari Жыл бұрын
Can you apply this method on animals like quadruplets
@lewisanimation
@lewisanimation Жыл бұрын
In theory yes, although I don't know how well it will work as animal legs generally move differently so will require different types of deformations
@ЕгорБугрышов-й5м
@ЕгорБугрышов-й5м 10 ай бұрын
Dear Sir, I want to express my HUGE gratitude for sharing such a powerful technology. The thought that it would take a long time to learn how to draw a weight discouraged me from learning 3D modeling. Thanks again
@lewisanimation
@lewisanimation 10 ай бұрын
You are very welcome! Really glad the video helps :)
@ssbmPi
@ssbmPi 9 ай бұрын
very cool bro nice find and thanks for upload!!
@lewisanimation
@lewisanimation 8 ай бұрын
Thank you!
@vipul3571
@vipul3571 Жыл бұрын
Best think is: copy this armeture and use it for different meshes, easy😂
@lewisanimation
@lewisanimation Жыл бұрын
Exactly! You only have to make it once :)
@Esteban_Santos
@Esteban_Santos Жыл бұрын
This is amazing, where have you been all this time, subb.
@lewisanimation
@lewisanimation Жыл бұрын
Welcome to the channel! :)
@FairlySadPanda
@FairlySadPanda 26 күн бұрын
Thinking about how to do this in a Unity-friendly way, it'd probably involve making Hip.L have a look-at constraint at Hip.Upper.L, and potentally convet Hip.L to a three-bone chain? I've also seen a front bone used that covers the iliac crest region down to the groin in a line, and a bone for the buttock, used as deformation helpers. Anyway, nice tutorial; anything that can get people out of weight painting as fast as possible is a massive time saver, no matter the exact Blender trick used.
@queennil
@queennil 5 ай бұрын
This is just what I was looking for ! Thanks
@lewisanimation
@lewisanimation 4 ай бұрын
Happy to help! :)
@olorunsolaemmanuel
@olorunsolaemmanuel 7 ай бұрын
Thanks for this tutoria
@mrgugg3nheim
@mrgugg3nheim Жыл бұрын
Amazing video. subscribed❤
@lewisanimation
@lewisanimation Жыл бұрын
Thank you so much! Welcome to the channel :)
@morielpereira4299
@morielpereira4299 Ай бұрын
thank you bro, your overall existence makes me believe there's a solution for any problem, you just need to take your time, sip your cup of coffe, sit and work then after a lot of struggles, have a great night of sleep and with a fresh mind try again until it works, lol. mad crazy talented skills you have. I love you! and thank you again!
@TommyLikeTom
@TommyLikeTom Жыл бұрын
if you think about it nothing is truly automatic
@lewisanimation
@lewisanimation Жыл бұрын
A very valid point! :) although I think exploring what is possibly quite a philosophical contemplation during a Blender tutorial would've left many viewers rather underwhelmed XD
@poochyboi
@poochyboi Жыл бұрын
amazing! can you do one for the shoulder?
@lewisanimation
@lewisanimation Жыл бұрын
I haven't found anything with the shoulder yet but if/when I do I'll be sure to share it :)
@artcore.999
@artcore.999 3 ай бұрын
Awesome! is this method works on shoulder rig?
@Kisama001
@Kisama001 Жыл бұрын
You sir, have earned my Sub. Very nice.
@lewisanimation
@lewisanimation Жыл бұрын
Thank you so much! Welcome to the channel :)
@rjsmith1193
@rjsmith1193 6 ай бұрын
Learning blender atm and frustration with weight painting brought me here. Wow this technique looks perfect
@lewisanimation
@lewisanimation 6 ай бұрын
I hope it helps! And good luck on your new Blender journey :)
@b0gie
@b0gie Жыл бұрын
mind blown
@HuwRees
@HuwRees 9 ай бұрын
How do you even begin to figure something like this out 😂
@MasthaX
@MasthaX 7 ай бұрын
This little video will help me quite a bit, awesome.
@lewisanimation
@lewisanimation 7 ай бұрын
Happy to help! :)
@pawezukowicz6122
@pawezukowicz6122 Жыл бұрын
oh damn... so helpful! Thank you :D
@lewisanimation
@lewisanimation Жыл бұрын
You're welcome!
@theblindbandit_76
@theblindbandit_76 Жыл бұрын
Oh wow this is amazing, now I can speedrun rigging much faster.
@lewisanimation
@lewisanimation Жыл бұрын
It has definitely saved me a lot of time! :)
@lashanvfx4534
@lashanvfx4534 Жыл бұрын
amazing tip broo 😍😍😍😍😍😍😍😍😍😍😍😍😍😘
@lewisanimation
@lewisanimation Жыл бұрын
Thank you!
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