I just started modeling in Blender, and I feel like I just stumbled upon some forbidden knowledge. This is fantastic.
@lewisanimation Жыл бұрын
Awesome! Thank you so much :)
@swanclipper Жыл бұрын
it is forbidden. i was forboden. But now i have the knowledge... I... HAVE, THE POWER!
@Dikko Жыл бұрын
Perfect tutorial! Great pacing and just enough info to make it all understandable.
@lewisanimation Жыл бұрын
Thank you so much! I've been watching your tutorials for years and they've really helped me learn Blender and character creation, so it's really cool to get a comment from you :)
@thffkfltm Жыл бұрын
Great
@GarviHere Жыл бұрын
Hey Dikko
@toonanimationstudio Жыл бұрын
Oh dikko huge fan
@parallelhighway4191 Жыл бұрын
this video is very good Helped me a lot
@lfgarrocho Жыл бұрын
Bbones are great, but not so great if you're planning to export the armature to a engine. The way I do it, and it generally takes 90% of the weight painting job away is using a mix of support bones (similar to what you did, but with no Bbones), and pre automatic weights planned bone placement. For the hips I just move the leg bone to about the end of the pelvis. Then I skin it, and then move up the bone back to its regular position. If you understand a bit at how the bone position affect its envelope weight it really speeds up the process.
@channelname862311 ай бұрын
Why are b bones not so great for exporting to an engine?
@Nevetsieg10 ай бұрын
@@channelname8623 “not so great if you're planning to export the armature to a engine” I was thinking exactly the same question. If you rig like this then you can only animate it in Blendre, or re-invent bbone in other software like UE. This is why they make so many support bones in their standard skeleton rig.
@haramberinokripperino777010 ай бұрын
I’m completely new to game engines, but can you make all the character animations in blender and use the animations on the game engine without a need of the bones? Will there be problems like changing from an animation to another? Because I remember watching some tutorials where they could animate the bottom part of the model with a running anim and the top part was aiming and shooting but idk (and don’t remember) if they were using rigs in the game engines or just imported animations
@Nevetsieg10 ай бұрын
@@haramberinokripperino7770 Yes bones are essencial in games. Characters use bones to record animations instead of vertices, because most of the character animations a procedural, not pre-baked sequences. And animations can be re-used only on similiar skeletons, or you will need to do alot of extra work to retarget them.
@haramberinokripperino777010 ай бұрын
@@Nevetsieg so its pointless to make rigs and animation in blender if you want to make a game? Just make the model in blender then make the anims in unreal engine?
@cranberryvodka7051 Жыл бұрын
Can confirm it also works amazingly with quadrupeds, even with very little geometry definition between the limbs and the body. You can even get fancy and add a second set of these to the shoulder. Might have to weight paint a little, but it's nothing compared to what you'd have to do otherwise Can't believe my months of struggle are finally over 😅
@lewisanimation Жыл бұрын
Awesome! Thank you so much for sharing this :)
@scenesfrommydreams18 сағат бұрын
New tips like a fresh breath of air😂
@LARADEKA Жыл бұрын
This is why I see that there's the "Hip Layer" and the "Waist Layer" in any model. *_Dang, the sheer time and effort to actually fix the most complicated joints in the human body is the reason why the rigging is smooth._*
@im_Dafox Жыл бұрын
I think no one on earth despite weight painting as much as I do. This tutorial is a GEM, thank you so, So much man 🤝❤️
@lewisanimation Жыл бұрын
I understand your pain, I'm very glad I could help :)
@IveNeverStoodUp5 ай бұрын
over a year old and you never fixed your typo
@CJJ5269Ай бұрын
@@IveNeverStoodUp😂😂😂
@schirleyamaral Жыл бұрын
I love it, please make more videos about using this method in others bodies parts 🤩 Thank you so much!!
@ericfieldman Жыл бұрын
If this works, you're a godsend! I'm continually feeling like I'm failing at all this stuff, and trying to take on the hips was an extra huge blow to morale. Glad to know it's not just me. If anybody else is struggling, I'm still bad at getting stuff done, but I've learned the essentials on many fronts in the first eight months of having my first computer, by just trying to listen to every bit of info out there and skipping to a different thing the second I completely don't understand. Don't confuse that with laziness, it's just the practicality of knowing you'll understand everything better if you ease in and generalize until the dogmas click, and that you aren't built to work like a machine at one thing for a long time, most likely. I myself am going to try to give up the prospect of finished animation for a while until I go back to basics and use the isolation to learn all the tips, tricks, nooks and crannies. If anybody else has thoughts to share about sane productivity, maybe we can siphon data off each other. Anyway, stay strong, people 💪
@lewisanimation Жыл бұрын
Thank you so much for the comment! The best thing I can recommend is to do loads of mini projects each that focuses on a new technique each time. Then over time you're abilities build up and you start to be able to combine the skills into bigger projects. That's the way I did it! Another thing I'd recommend with characters is you don't need to make an entire production ready perfectly weight painted character if you're only going to use it once for a few shots. Do the very basics quickly, animate the scene and then if there are any deformations that look off on the poses, add and keyframe a shape key and sculpt it so it looks right from the camera view. I spent loads of time when I started trying to get perfect deformations for poses that the character was never going to be in, and now I save so much time! Finally, also be aware that you don't have to make every single thing in the scene, it's good to get an understanding of how everything works but definitely have the goal of building up an asset library of textures and assets so in the future you can have more fun building the scenes rather than spending ages trying to model and texture everything! :)
@ericfieldman Жыл бұрын
@@lewisanimation yeah, right now I'm just going to take a step back and read through a lot of the documentation until I understand everything I can, cause it seems like there's always more to it. I'm probably a bit too much of a perfectionist to use other people's assets but having my own ones organized would definitely be cool. Maybe one day I'll turn into one of those freaks who can make a perfect model in 3 minutes
@danielbrugovsky6018 Жыл бұрын
I've spent the last 2 and half hours screwing around with weight painting the hips and it was going nowhere. This fixed my problem and I am relieved from my day-long suffering
@lewisanimation Жыл бұрын
Glad I could help! :)
@dzibanart8521 Жыл бұрын
Not gonna lie, rigify should use this method by default.
@SortOfEggish Жыл бұрын
Have you found a way to add this hip setup to a rigify rig? I'm attempting it as I type, and not having much luck so far. Putting this hip setup in the metarig before Generating doesn't create the proper deformation bones, but they DO stay in the metarig copy. So I think I need to Generate a rig, then Join the Bendy Hips to that rig before I parent with Auto weights
@cgbox9437 Жыл бұрын
@@SortOfEggishdid u try after generating rig? I hvnt tried though.. But i think base adding to the base guide bones wd be useless
@jdamagedgoods Жыл бұрын
Why is lying even an option?
@apraxas Жыл бұрын
Use the proper rig types
@mehck210 ай бұрын
@@jdamagedgoods because we live in a polarized energetic system where Truth = Positive and the opposite of Truth = Negative, and Truth cannot exist without it's counterpart. Every facet of our reality is a dualistic system at the core. Even the planet we live on is a polarized energy field (that's how "gravity" works, also how a compass works). By the OP signaling that they would not lie, they are attempting to communicate Truth and, by doing so, they are broadcasting positivity.
@sametayaz4891 Жыл бұрын
Can you also make a tutorial for the arms and shoulders?
@angellight2774 Жыл бұрын
Great! Very clear and detail description. Thank you!
@lewisanimation Жыл бұрын
Thank you so much! I really appreciate it, glad I could help :)
@lewisanimation Жыл бұрын
:)
@johngo9249 Жыл бұрын
3:29 just beautiful mouse cursor movements
@lewisanimation Жыл бұрын
Glad you think so! :)
@english_535910 ай бұрын
Super high quality, thank you. Most blender tutorials on KZbin are like fast food quality in other words, they’re too basic. Not all of them of course.
@lewisanimation10 ай бұрын
Thank you! Glad you found it helpful :)
@itchytastyurr8 ай бұрын
Adding a centre crotch bone was a huge help! But for older versions of blender that armature modifier not being available, the solution is to create separate bones for each leg! For each leg i create a pendulum bone (it points down just off centre, so its easier to mirror) and has a small nub bone at the crotch mesh point that will be skinned. It copies the rotation of its corresponding leg at 25% strength- just make sure to add a limit rotation so they can't cross over each other when the legs are crossed!. To stop the thigh mesh at the top/side crease point from moving too far inside the torso when bent, i created bones above the thigh joint, level with the expected mesh crease point that full copies the thigh leg rotation so the mesh swings out at a higher pivot point! Mixing the weights with these added bones have got me close to the above results, with a little bit of smooth correction modifier too. Shoulder joints are my last bugbear to fix- i like making simple models so i can't rely on things ironing out over sub-d's.
@lewisanimation8 ай бұрын
Thank you very much for sharing this! This'll be helpful to a lot of people :)
@rjsmith11939 ай бұрын
Learning blender atm and frustration with weight painting brought me here. Wow this technique looks perfect
@lewisanimation9 ай бұрын
I hope it helps! And good luck on your new Blender journey :)
@dustwavethemusic Жыл бұрын
Fantastic man! Such an amazing trick that will relieve a lot of time and frustrations for both new and advanced riggers. Thanks for sharing your knowledge!
@lewisanimation Жыл бұрын
No problem! Glad you enjoyed, has definitely saved me a lot of time so thought I'd share :)
@MajorDude421 Жыл бұрын
A simple yet genius solution towards animation. Well done. 💜
@lewisanimation Жыл бұрын
Happy to help! :)
@morielpereira42994 ай бұрын
thank you bro, your overall existence makes me believe there's a solution for any problem, you just need to take your time, sip your cup of coffe, sit and work then after a lot of struggles, have a great night of sleep and with a fresh mind try again until it works, lol. mad crazy talented skills you have. I love you! and thank you again!
@flimfan Жыл бұрын
Lifesaver, thank you! Subscribed 🎉
@lewisanimation Жыл бұрын
Welcome to the channel! :)
@TylerGibbonsArt Жыл бұрын
Wow! Thank you for sharing this, and for including the side-by-side demonstrations of the character with and without the hip improvements. And to be able to just tack it onto any rig without interrupting the motion capture animation is so helpful!
@lewisanimation Жыл бұрын
Glad it was helpful! :)
@ЕгорБугрышов-й5м Жыл бұрын
Dear Sir, I want to express my HUGE gratitude for sharing such a powerful technology. The thought that it would take a long time to learn how to draw a weight discouraged me from learning 3D modeling. Thanks again
@lewisanimation Жыл бұрын
You are very welcome! Really glad the video helps :)
@radicant7283 Жыл бұрын
Had a similar idea a while back and tried it on an old model with kinda bad topology. Worked like a charm. We're basically doing poor man's muscle sim using extra bones. Only caveat with this is you can't export bendy bones to game engines iirc. In my setup I used about four bones with Stretch To around the hip and a few helper bones around the pelvis to control the auto weights better.
@2bit8bytes Жыл бұрын
"Only caveat with this is you can't export bendy bones to game engines iirc." Did you find any ways to adopt it, all or part? Or some other method that's like this?
@PostEater11 ай бұрын
Maybe use the keys and this metod together? Bones for correct bending, keys for maintaining geometry and subsequent transfer to another system?
@PostEater11 ай бұрын
Or use real subdivision for bones, not virtual? Create more real bones for geometry.
@MyZagon4ik8 ай бұрын
The most amazing thing is that I’ve been suffering from similar problems for two days now, I didn’t google anything, but I got this video in KZbin suggestions, thanks for this lesson and an interesting solution to this problem
@lewisanimation8 ай бұрын
Amazing! Happy to help :)
@SilentRedaction Жыл бұрын
God-sent advice. I've been beating myself up over the little imperfections in hip weight painting that I was only thinking to solve out with mathematical geometry designed around range of motion and musculoskeletal anatomy. This takes that foundation to the next level. Thank you!
@lewisanimation Жыл бұрын
Thank you so much! I'm really glad I could help :)
@Velgan835 ай бұрын
Okay, so, this is incredible. I'm going to work on blender again pretty soon since I have a "real" PC now and started learning UE5. And since it has been years I first tried it out, I forgot how to rig etc. Stumbling upon this video is a blessing, cause I remember the deformations in my models were a pain in the arse to deal with lmao. I feel like it's a cheatcode and your video is only 9mn, straight to the point and really understandable. A novice like myself can totally understand and make what seems like a miracle in no time. Really, words cannot express my gratitude, thanks for your work mate!
@VISDE3 ай бұрын
Hey man, have you tried exporting your rig to Unreal? I'm not sure if Unreal supports this kind of rig, Please let me know if it works.
@Velgan833 ай бұрын
@@VISDE Heyo! Well that's a good question but since I'm still working on blender atm, I can't say immediately. I guess unreal takes body weight into consideration already, so why not bones? Whenever I fiddled on unreal I saw models with different bones count so my first guess is that it would work, but it's just a guess... I'll post an answer whenever I go back to unreal, which will be in a few months so yeah, sorry for not being able to provide a clear answer just yet :x
@poptoonsskaff2016 Жыл бұрын
This wins the Best Blender Tutorial of the Year
@lewisanimation Жыл бұрын
Glad you like it! :)
@rsher_digital-art6 ай бұрын
I just began to learn animation in Blender, watching this video is like stepping into the future of understanding animation. It's where I want to be....hopefully soon.
@nosirve9458 Жыл бұрын
I've been waiting patienly for your next video...And it's finally here! Thanks :)
@lewisanimation Жыл бұрын
No problem! Hope you enjoy :)
@ExBlaz39 ай бұрын
Seeing the video length, I came in expecting it to be filled with babbling barely related to the topic. But no, every second of this video turned out to be relevant and attention catching. Great job and thank you!
@lewisanimation9 ай бұрын
You're very welcome! Really glad you enjoyed and found it helpful :)
@NRWork Жыл бұрын
I actually loved doing weight painting in maya back in school, after loosing the licence and switching to blender it has been a struggle, thank you for this tut!
@lewisanimation Жыл бұрын
Glad it was helpful! :)
@costaluca7811 ай бұрын
I believe this is one of the most usefull rig tutorial I've ever seen for blender!
@lewisanimation11 ай бұрын
Thank you! Glad you think so :)
@TutorialesKames6 ай бұрын
Great tuto, thanks
@maximorra9 ай бұрын
i made the same thing in C4D and it works wonderfully, thank you so much, you saved me hours of work
@lewisanimation9 ай бұрын
Awesome! Happy to help :)
@WesleySales1 Жыл бұрын
What an amazing tip! Thanks for sharing!
@lewisanimation Жыл бұрын
You are very welcome! :)
@segundosdeciencia Жыл бұрын
This trick it's mind blowing!!
@lewisanimation Жыл бұрын
Has definitely saved me many hours! :)
@an9l1c1sm6 Жыл бұрын
It's not like I need this right now - But one of the best tutorials I've seen.
@lewisanimation Жыл бұрын
Thank you so much! Glad you enjoyed :)
@AyushBakshi Жыл бұрын
This feels illegal to know for free
@cryptoclan86186 ай бұрын
On god fr
@IveNeverStoodUp5 ай бұрын
frfr bruh on Skibidi
@KevRyanCG8 ай бұрын
This randomly popped up, I don't do any rigging these days but the hips were always a pain back in the day. Good to see there's a handy solution should I ever have to go back to it!
@YourFavoriteEnemy Жыл бұрын
Not as quick as your lazy being would think it was, but it is actually quicker than manual weight painting pain... Incredible results. Thank you very much my guy.
@lewisanimation Жыл бұрын
Glad I could help! :)
@theslicer443010 ай бұрын
ATENTION new bind for bone scale is SHIFT CTRL ALT S as CTRL ALT S is now incremental save
@linkin9874565 ай бұрын
This is the comment I was Looking for. This needs a pin😇
@ZeMovinPixxle4 ай бұрын
THIS NEEDS A PIN youre a hero m8
@UncleSalad Жыл бұрын
rigging the hips has made me kinda give up on modeling actual characters, because I can never make it look right and I couldn't find any practical solutions in the past, but thanks to you I might start doing it again... also... that constraint at 5:21??? when tf was that added? that's amazing, so much of my stuff needs that constraint.
@lewisanimation Жыл бұрын
Really glad I could help :)
@BrianLife Жыл бұрын
Wow, you’re really great. This was a joy and so professionally done also such a positive sounding voice. Thank you. Look forward to more of your tips and techniques.
@lewisanimation Жыл бұрын
Thank you so much I really appreciate it :) Plenty more content and tutorials on the way!
@edwardoowew2 ай бұрын
Dang! I love this technique. It's much more easier than adding weight painting.
@BrianLife Жыл бұрын
So Good! So well explained also!
@hikam9721 Жыл бұрын
this is amazing, what a genius, very clever, love it
@lewisanimation Жыл бұрын
Thank you! Glad you like it :)
@WM48_ Жыл бұрын
This is an underrated gem of a rigging tutorial *clap* *clap* *clap* what an amazing tutorial!
@lewisanimation Жыл бұрын
Thank you so much! Glad you enjoyed :)
@mineiro88 Жыл бұрын
You changed my mind about rigs. Sensational tutorial. Congratulations on the job.
@lewisanimation Жыл бұрын
Happy to help! :)
@CokeClassic20068 ай бұрын
My head is spinning, this is genius 😵💫
@lewisanimation8 ай бұрын
Glad you liked it! :)
@MuzikMann96Күн бұрын
For 4.2 users, the new shortcut for scaling the bspline at 2:50 is *Ctrl+Alt+Shift+S*
@pappi34923 ай бұрын
Love how simple the video is
@brunocastro4558 Жыл бұрын
What a class, Mr Lewis! Thank you so much!
@lewisanimation Жыл бұрын
You are very welcome! :)
@jackenotion Жыл бұрын
You are a wizard, Lewis!
@lewisanimation Жыл бұрын
First time I've been called that but thank you! :D
@andrasbaliko11 ай бұрын
this is the first video i saw from You and i never use blender, but at the half of the video i already pressed the sub and like! love it! very great video and technic!
@lewisanimation11 ай бұрын
Thank you so much! glad you enjoyed and welcome to the channel! :)
@arcade_mntra Жыл бұрын
Thanks for sharing this cool trick. I hate weight painting so even if this is tedious, its reusable across multiple rigs, totally worth the effort.
@lewisanimation Жыл бұрын
Glad I could help!
@ybenax8 ай бұрын
Dude, this is black magic. Thank you so much.
@lewisanimation7 ай бұрын
Happy to help!
@vicenteborges7781 Жыл бұрын
Amazing rig technique, that "preserve volume" is just *chef's kiss*
@Element4ry Жыл бұрын
Amazing stuff Mr Lewis!
@rajabwali3373 Жыл бұрын
This is revolutionary! This better blow up and hope you get the subscribers you deserve.
@lewisanimation Жыл бұрын
Thank you so much! Glad you like it :)
@sanderdevries7718 Жыл бұрын
wow. that was incredible! I've been struggling with this for a while, thinking that the only solution was just to get better at weight painting.. You've shown me some new constraint ideas that I've never thought of before
@lewisanimation Жыл бұрын
Really glad I could help! :)
@pyton95539 ай бұрын
That thing just blows my mind🤯
@lewisanimation9 ай бұрын
Glad it helps! :)
@Jargoed Жыл бұрын
This is such a useful tool to have under any 3d animators belt!
@lewisanimation Жыл бұрын
Has definitely saved me many hours :)
@AgeOfGarSkew Жыл бұрын
I also can't be bothered with weight painting. I've been using helper bones but never bendy bones. Also your tips for transferring setups between rigs are great ! Subscribed.
@lewisanimation11 ай бұрын
Glad it was helpful! Welcome to the channel :)
@bradbloom564910 ай бұрын
Really great work regarding pacing, information, etc. I wish all tutorials were this well done. 👏
@lewisanimation10 ай бұрын
Thank you! Glad you found it helpful :)
@xexodus3196 Жыл бұрын
This Tutorial is golden Thank you for this
@lewisanimation11 ай бұрын
Glad it helps! :)
@RobertNeptune Жыл бұрын
amazingly elegant. This deserves a exclusive add-on or even a app.
@lewisanimation Жыл бұрын
Thank you!
@MrFabMx Жыл бұрын
This is awesome, you are going to te CGI heaven
@lewisanimation Жыл бұрын
Thank you very much :)
@eknight2904 Жыл бұрын
can you do something on proper arm deformation, too? Especially armpit muscle effect is so hard to achieve and most animations look pretty awful as a result. Thx master of rigging 👍😎
@lewisanimation Жыл бұрын
I haven't worked out anything special for arm rigging yet but will certainly share if I do! :) The best I can recommend is looking into shape keys so you can sculpt in the correct deformations for the different poses. You can even use shape keys while animating that if there's a specific pose that doesn't look right you can add a new shape key and sculpt adjustments just for that specific shot
@NyoungLover8 ай бұрын
Incredible! Thank you so much for this!
@lewisanimation8 ай бұрын
You're very welcome! :)
@kopiwe9 ай бұрын
This is works ridiculously well! Thank you.
@lewisanimation9 ай бұрын
Happy to hear it! :)
@akashsaxena9366 Жыл бұрын
This is so nice. I hade made a sumo character and rigged it with standard blender human rig. It had weird deformation around the waist. I wasn't able to solve it that time. My boss discarded my effort to trash due to this issue. 😢 I wished I have found this earlier. But thanks for video
@lewisanimation Жыл бұрын
I'm so sorry to hear that happened, I hope this helps avoid any issues in your future projects!
@vatti9999 Жыл бұрын
You sir are beautiful, my characters hips not deform right is what burned me out because I couldn't get the weight paint just right this is what I needed
@lewisanimation Жыл бұрын
Amazing! This is exactly why I made this as I had exactly the same problems when I was learning. Good luck with your new characters! :)
@Woolfio4 ай бұрын
Wow, this is incredible, I will have to try this!
@G3P8C7 ай бұрын
Amazing!! Thank you so much for sharing this knowledge!
@lewisanimation7 ай бұрын
You're very welcome! :)
@metatechnocrat Жыл бұрын
Very elegant solution to rigging hips. Now I can finally make animated remakes of all my favorite Jean Claude van Damme movies.
@Ngei699 ай бұрын
OMG, thank you so much! I was suffering with weight painting but no more!
@lewisanimation9 ай бұрын
You're very welcome! :)
@juanfernandez1474 Жыл бұрын
This is Gold... seriously!!! thank you
@lewisanimation Жыл бұрын
You're very welcome! :)
@lerothra11 ай бұрын
Need more tutorial and tips like this 👍
@MasthaX10 ай бұрын
This little video will help me quite a bit, awesome.
@lewisanimation10 ай бұрын
Happy to help! :)
@vinzjralordz6943 Жыл бұрын
thankyou so much, i am now waiting patiently for the hands and head! if not i will just keep watching your content anyways! good job bravo sir!
@lewisanimation Жыл бұрын
Happy to help! Thank you for watching my videos :)
@kenthouston467 Жыл бұрын
Great tip! I wonder if it would work on shoulders ...
@lewisanimation Жыл бұрын
I haven't tried on the shoulders yet but it might work!
@alessiohocevar7290 Жыл бұрын
I learned more about rigging on this video than in months around tutorial and courses. Thank you for all this value!
@lewisanimation Жыл бұрын
No problem! Really happy to hear it helps :)
@bugeyejones Жыл бұрын
Thanks for this! I will be using this for my rigs now.
@lewisanimation Жыл бұрын
Amazing! Happy to help :)
@Cam-hp1vu Жыл бұрын
Thank you much for making this video. Im going to share this to my friends when I'm finish making my model
@lewisanimation Жыл бұрын
Thank you so much! Glad I could help :)
@tellthex9 ай бұрын
It was so good, thanks for sharing your knowledge!!!!!
@lewisanimation9 ай бұрын
You're very welcome! :)
@Ro_Gaona Жыл бұрын
Holy!!! dude this method on a free tutorial with such quality on video, ty man realy tyvm.
@lewisanimation Жыл бұрын
Happy to help :) Glad you enjoyed!
@ChernobylComedyAndWings Жыл бұрын
I've been doing something simillar for some times, but this seems like a much more involved solution, thank you for sharing.
@ChernobylComedyAndWings Жыл бұрын
Fantastic
@lewisanimation Жыл бұрын
Happy to help! :)
@RawketSushi Жыл бұрын
I tried this on the shoulders and while it works pretty much as good as it does for the pelvis! It isn't 100% perfect but it's pretty dang good. Thank you so much for this video!
@lewisanimation Жыл бұрын
Amazing! Happy to help :)
@rawpowergroudon1Ай бұрын
This is a VERY informative rigging video. Even with weight painting, I've had a hard time getting the deformation on the legs correctly, but with this, I've managed to actually improve the deformations very well. I didn't use B-Bones for the reason that, as a few other people have commented, an armature with B-bones cannot be imported into game engines, so I did everything you suggested here without making the Middle hip bone into a B-bone and instead subdivided it, giving me a similar result. It works out nicely when I rotate my character's legs in (Blender's) local Z-axis, but when I rotate the legs forward (local X-axis), the character looks... Off. DO you have any suggestions for this?
@ernestoescala4161 Жыл бұрын
The best part of the tutorial is that you show how useful and versatile is. 🌟 I always have the doubt of using a feature in a different character/scene/etc.
@lewisanimation Жыл бұрын
Glad it was helpful! :)
@Spexter92 Жыл бұрын
love ur voice. love the videos! keep making more videos! Thanks
@lewisanimation Жыл бұрын
Thank you very much :) More videos on the way!
@salarycat Жыл бұрын
Ok fine, I'll subscribe. Keep these gems coming!
@lewisanimation Жыл бұрын
Welcome to the channel :) More on the way!
@Fessoid2 ай бұрын
Wow, such usefull method! I bet this works in other software too. Thanks for investigating and sharing tutorial!
@ssbmPi Жыл бұрын
very cool bro nice find and thanks for upload!!
@lewisanimation11 ай бұрын
Thank you!
@Safetyman99 Жыл бұрын
Very helpful... thank you!
@fleezy2008 Жыл бұрын
Brilliant hack and clever problem solving
@lewisanimation Жыл бұрын
Thank you!
@anomalousbassMusicАй бұрын
Thank you very cool
@hughchester Жыл бұрын
Could you do one for shoulders? And maybe hands?
@cristmoscoso22222 ай бұрын
I have been using KZbin for a long time. And this is the first time i need to comment, but this is something that needs to be said: THANK YOU!!!!!!!!!!!!!!!!!!!!( i need bigger caps)