How to Sculpt & Rig a 3D Character in Blender: Full Process in 20 Minutes

  Рет қаралды 44,261

FruitZeus

FruitZeus

Күн бұрын

In just 2 hours, I sculpted and rigged a fully realized 3D character, and in this video, I've condensed the entire process down to just 20 minutes. You'll see every key step I took, learn the techniques I used, and gain insights that will help you in your own 3D sculpting and rigging journey.
Whether you're a Blender beginner looking to level up your skills, or an experienced artist seeking new techniques and inspiration, this video is for you. I hope you'll find it helpful, informative, and entertaining.
🔔 Don't forget to LIKE this video and SUBSCRIBE to my channel for more Blender tips, tricks, and tutorials. 🔔
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Thank you for watching, and keep creating!

Пікірлер: 58
@KennysArts
@KennysArts Жыл бұрын
Wasn't expecting to watch this all the way to the end, thoroughly enjoyed your process, Great character design too!
@FruitZeus
@FruitZeus Жыл бұрын
Thanks Kenny! Love your work 🤝
@TwilightCreatureStudios
@TwilightCreatureStudios Жыл бұрын
i need this addon in my life for real never new about it until this video truly a life saver for as my adhd doesn't like retopology very much
@trdriguez43
@trdriguez43 5 ай бұрын
The way this video just gave me hope! 😭 Thanks for sharing!
@audsworld
@audsworld 3 ай бұрын
This is awesome, thank you for sharing your process, every decision you made along the way made me smile!
@NOTPROFESSIONAL
@NOTPROFESSIONAL Жыл бұрын
Thank you for this tutorial,it really gives an idea of the whole process Definitely inspired to create my own 3d character 🔥 Thanks 🙌🏻
@Mastershifu707
@Mastershifu707 11 ай бұрын
Its too fast for a beginner like me. Hope you'll make a slower version of this in near future
@pianoatthirty
@pianoatthirty 9 ай бұрын
check out Ryan King Art or Grant Abbitt's tutorials
@MythicSuns
@MythicSuns 7 ай бұрын
To me it feels misleading; the title implies that the process only takes 20 minutes when in reality that's just the length of the video after the process has been timelapsed.
@icedcocoa01
@icedcocoa01 4 ай бұрын
I am following his steps by actual frame by frame (use , and . keys on your keyboard), and it is helping me out as I'm in the exact situation of making a model out of a single sketch. I do wish he had uploaded a full, un-timelapsed version of this.
@firegamestudios2719
@firegamestudios2719 4 ай бұрын
You can apply all these modifiers. What modifiers? Jesus.
@ibrajimenez2098
@ibrajimenez2098 2 ай бұрын
Amazing. Can you proceed to animate after this ? ( If you wanted to? ) Thank you so much and love your sculpting style !
@MattPhelps76
@MattPhelps76 Жыл бұрын
Would love a slower version of the remeshing/retopology bit as was a bit too quick to follow. Also how are you using box select to select all the mesh and not just the bits you can see from the front?
@FruitZeus
@FruitZeus Жыл бұрын
Hey! Yes sorry I tried to condense the process as much as possible to fit it in a video that’s not absurdly long. To answer your question, that isn’t box select, when in sculpt mode there’s a brush called “Box Trim”. It looks just like the box select, but it cuts away your selection similar to a Boolean. The view doesn’t matter, it just cuts whatever is inside the box! :) hope that helps!
@alexmazvi
@alexmazvi Жыл бұрын
Hi! This was a really nice job, i could even say simple!, not because what you sculpted is simple, but because the methods you adopted made your workflow really neat and smooth. I'm currently focusing on learning many different things and tools to be able to craft anything that comes to mind. I'm gonna tackle on character sculpting and rigging on a few weeks surely, tho i'm prepared to suffer from my own inexperience XD.
@stilo_films
@stilo_films Жыл бұрын
WoW wow excellent
@vivektyagi6848
@vivektyagi6848 5 ай бұрын
Awesome. Please release the non-time-lapsed video. Many Thanks.
@frappedelimon4351
@frappedelimon4351 10 ай бұрын
This is perfect, thank you! I just started with Blender like 3 weeks ago and the length and speed of the explanations is just perfect. I felt very intimidated by that retopo thing but I guess this options and workflow fits perfect for me, gotta try it! I just want to pose character, not animating them :)
@TornSilencio
@TornSilencio 10 ай бұрын
Hopefully you are ok with retypo, its a lot easier than you think it just can take some time is all!
@mobamenace3591
@mobamenace3591 Жыл бұрын
Thanks for sharing this ❤️
@mertgulduren
@mertgulduren Жыл бұрын
youre incredible love this channel brooo
@FruitZeus
@FruitZeus Жыл бұрын
Thank you so much!!
@AustinOConnellVideos
@AustinOConnellVideos 7 ай бұрын
this is amazing
@camdynthomas2330
@camdynthomas2330 6 ай бұрын
This is a newbie question but why does it look like all your objects have a translucent box around them?
@ezekielgrind7152
@ezekielgrind7152 10 ай бұрын
AMAIZING
@RiVOtheProtogen
@RiVOtheProtogen 8 ай бұрын
Damn, it looks hard
@mixchief
@mixchief 8 ай бұрын
The MultiRes + ShrinkWrap process was new to me! I only used ShrinkWrap and manual retopo (even though I have Quad Remesher). Gotta try this on my next character project! Thanks, FruitZeus.
@valentinanunez3708
@valentinanunez3708 8 ай бұрын
Hello! How would you go about giving the model some actual textures, as in, with UVs and the like?
@Van3_D
@Van3_D 6 ай бұрын
just a quick question, do you do a manual adjusting the topology after you remesh it using the quad remesher? or just pure quad remesh result and then you just rig it right away? thank you.
@FruitZeus
@FruitZeus 6 ай бұрын
Most of the time I will just use it right out of the gate. But there’s times where I try a few times / do some adjustments to get the topology as best as it can be.
@Van3_D
@Van3_D 6 ай бұрын
@@FruitZeus ahhhh alrightt, thank you very much sir!
@Mantismultimedia
@Mantismultimedia Жыл бұрын
Amazing! Gained a follower!
@thebuniverse6739
@thebuniverse6739 11 ай бұрын
Question! I see tuts doing repotology manually a long process, but your method is a shortcut to that, does that mean this character is not meant to be animated just posed?
@FruitZeus
@FruitZeus 11 ай бұрын
This is a great question. Any manual retopology will be way better for animation. I do this because I honestly have been lazy about doing manual retopo. I find that the 1 click solution works perfectly for my needs. I still animate with it this way, but deformations certainly will look better if you take the time to manually do retopo. But most of my characters you’ll see actually are just done in this quad Remesher way.
@MrNaz
@MrNaz Жыл бұрын
Can you make a full series of making this
@FruitZeus
@FruitZeus Жыл бұрын
I’ll look to do one with a different character!
@MrNaz
@MrNaz Жыл бұрын
@@FruitZeus thanks 🙏
@ВансВансий
@ВансВансий Жыл бұрын
Hello where can i ask a question about FZRandomizer ? Is it possible to assign a unique name to the renderer, which will be added from the selected elements? Let's say B1H2C3 ( Body 1 , Hair 2, Color 3) ?
@fewocious6774
@fewocious6774 Жыл бұрын
I am ur biggest fan
@A4Effort_5
@A4Effort_5 7 ай бұрын
im confused on the retopoligising part. when i try it it works great but am i supposed to apply the modifier because then it just makes the topology bad
@veithart
@veithart Жыл бұрын
why is it both funnier and better to watch on 0.5 speed? 😅 But thank you, so helpfull! 🙌
@Pressnave-i2w
@Pressnave-i2w Жыл бұрын
informative:)
@simonsay9794
@simonsay9794 9 ай бұрын
will i be able to apply animations from Mixamo to any sculpt that i create? also, i don't see the link to the auto rigging you mentioned
@carbonanimationproductions6537
@carbonanimationproductions6537 Жыл бұрын
cool!
@SURREALMOOKIE
@SURREALMOOKIE Жыл бұрын
🔥🔥🔥
@FruitZeus
@FruitZeus Жыл бұрын
Thanks!
@muhtasimfuad7905
@muhtasimfuad7905 Жыл бұрын
Can you please post a detailed video on sculpting a character in this workflow
@muhtasimfuad7905
@muhtasimfuad7905 Жыл бұрын
actually I am confused how 2 geometries are merged seamlessly
@backtobefore4074
@backtobefore4074 Жыл бұрын
hello how retopology your model?
@BlackAndWhiteScribbles
@BlackAndWhiteScribbles 8 ай бұрын
i honestly like sculpting 1950 style cartoon characters they have easy shapes and colors i practiced by making felix the cat then i started making my own original characters
@jojobongaming5740
@jojobongaming5740 Жыл бұрын
is quadremesher the best auto retopo?
@FruitZeus
@FruitZeus Жыл бұрын
It’s the best one I know of at the moment. It has its flaws, but for a single click, I can get behind it.
@jojobongaming5740
@jojobongaming5740 Жыл бұрын
@@FruitZeus did you get the indie version? also before this did u retopologize ur models before. Also as an animator you have inspired me to try sculpting again.
@FruitZeus
@FruitZeus Жыл бұрын
@@jojobongaming5740 I have the perpetual pro, because I use it for work and I just wanted to get covered. There is one main problem where the flow of topology is not perfect with it. There’s times where the loop cuts can spiral out of control with complex meshes. However it always generates very nice quads over the meshes it generates. And i find it perfectly animatable.
@jojobongaming5740
@jojobongaming5740 Жыл бұрын
@@FruitZeus Yea atm ive only used a cube and used that so I can avoid retopo. and than used rigify yea. Do u prefer sculpting over regular modeling? May look into buying that plugin than.
@peturadunga
@peturadunga 8 ай бұрын
quad will not install :/
@giddyhaddcock_gaming5396
@giddyhaddcock_gaming5396 7 ай бұрын
Bro is commentating
@TonyMoonwalker-wt4os
@TonyMoonwalker-wt4os 17 күн бұрын
Bruh u skipped the entire retop process
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