How to Set Up Player Key Mappings in UE5

  Рет қаралды 2,838

Savage Games

Savage Games

Күн бұрын

Unleash the power of input mapping in Unreal Engine 5! Follow our step-by-step guide to create a fully functional, customizable input mapping menu for any PC game. Learn to set mappings, build the interface, select keys, and apply changes.
My Website: www.savagedevs.com
Discord Server: / discord
Intro: 0:00
Mappings: 0:20
Website: 1:06
Widget: 1:28
Key Selection: 3:44
Apply Key: 7:38
Conclusion: 9:20

Пікірлер: 27
@LouSimonsen
@LouSimonsen 8 ай бұрын
Here’s how to do in UE5.3.1 First correction is at 5:21: 1. Do NOT split struct pin in “For Each Loop” 2. Make the “Create Map Key Widget” connect to “Loop body” 3. Drag “Array Element” and “Get Mapping Name” 4. Connect “Mapping name” to “Text” in the “Create Map Key Widget” (this will make a “To Text” node) 5. Drag out from Array Element again and “Break EnhancedActionKeyMapping” 6. Drag “Key” to “Create Map Key Widget” “Key” input 7. Continue Follow tutorial Second correction is at 6:20: 1. Before adding what the tutorial suggests, add in the following. 2. Drag out from “Enhanced Input Local Subsystem” and “Get Enhanced Input User Settings” 3. Drag out from this and “Register Input Mapping Context” 4. Select the Default IMC and connect it after “Add Mapping Context” 5. Continue following the tutorial from 6:20 add everything after the “Register Input Mapping Context” Third correction is at 7:57: 1. Drag out from “Enhanced Input Local Subsystem” and “Get Enhanced Input User Settings” 2. Drag from “Get Enhanced Input User Settings” and “Map Player Key” 3. Drag backwards from “In Args” and “Make MapPlayerKeyArgs” 4. Click the arrow at the bottom of the “Make MapPlayerKeyArgs” to expand 5. Drag out from “Display Name” in your “Update Mappings” custom event and “To String” 6. The drag from String into “Mapping Name” in “Make MapPlayerKeyArgs” 7. In “Slot” choose “First” 8. 5. Drag out from “Key” in your “Update Mappings” and connect to “New Key” Hope it helps someone out - took a while to figure out :)
@SavageDevs
@SavageDevs 8 ай бұрын
Thanks!
@dimi9885
@dimi9885 6 ай бұрын
Hey, I followed the tutorial with your additional indications, on the 6:20 mark, when dragging out Register Input Mapping context, I get an error : ```Play in editor total start time 0.1 seconds. Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetUserSettings_ReturnValue". Node: Register Input Mapping Context Graph: EventGraph Function: Execute Ubergraph BP Player Character Blueprint: BP_PlayerCharacter Server logged in``` I'm pretty new to UE so I really have no idea what's wrong
@dimi9885
@dimi9885 6 ай бұрын
I've followed everything thoroughly and it seems it's the only thing setting me back.
@dimi9885
@dimi9885 6 ай бұрын
It seems the `Register Input Mapping Context` node in the Begin Play event is null when trying to access it
@dimi9885
@dimi9885 6 ай бұрын
Solved. In UE5.3.2 you need to go to project settings and enable enhanced player mapping.
@remcee2
@remcee2 8 ай бұрын
Amazing tutorial! Definitely will be using this!
@dimafedorov5276
@dimafedorov5276 10 ай бұрын
Thanks!! Very comfortable to watch your tutorials! Waiting for the tutorial about adding vehicle in third person projects!
@zegofr34ks17
@zegofr34ks17 11 ай бұрын
Thank you so much, without this video I wouldn't be able to do this
@SavageDevs
@SavageDevs 11 ай бұрын
Your welcome
@konjaneko537
@konjaneko537 10 ай бұрын
Thank you. This have me for my project so mush I'm waiting for your next clip. can you make tutorial about actor component with save blueprint?
@SavageDevs
@SavageDevs 9 ай бұрын
Great suggestion!
@Voxiiit
@Voxiiit 17 күн бұрын
Hi, thanks for your video Everythings is working for me except the last part unfortunatly I can correctly get and display the mappable key, but as soon as I try to replace them by using AddPlayerMappedKey or MapPlayerKey as LouSimosen suggested, I have the following warning - Warning: [UEnhancedInputUserSettings::MapPlayerKey] Failed to map a player key for 'MovementForward' - Warning: IEnhancedInputSubsystemInterface::AddPlayerMappedKeyInSlot Failed! Reasoning: (GameplayTags=((TagName="InputUserSettings.FailureReasons.NoMappingRowFound"))) I tried to go and look into the code side of things and it seems that the Map that is sopposed to hold the mappable keys, PlayerMappedKeys in EnhancedPlayerMappableKeyProfile is always empty for me Did had to face such a warning ? Thanks
@johnhunt1813
@johnhunt1813 2 ай бұрын
Part 2?
@sumantbag01
@sumantbag01 8 ай бұрын
My for each loop is not giving the options that you are getting on split struct pin in Unreal Engine 5.3.1, please help...
@SavageDevs
@SavageDevs 8 ай бұрын
It is may be a change between engine versions. Or maybe you made a mistake with the type of variable you used. Or it could be some other mistake that makes the For Each loop use a different variable to split.
@sumantbag01
@sumantbag01 8 ай бұрын
the problem is with the engine version, thank you anyways...
@SavageDevs
@SavageDevs 8 ай бұрын
@@sumantbag01 Sorry about that, the video is on the older side.
@LouSimonsen
@LouSimonsen 8 ай бұрын
In newer version (5.3.1) don't spilt the "For Each Loop". To get Key Display name: 1. Same actions until for each loop 2. Drag out from "Array Element" (in for each loop) and use "Break EnhancedActionKeyMapping" 3. From then drag out from "Key" and use "Get Key Display Name" That should do the trick :3
@SavageDevs
@SavageDevs 8 ай бұрын
@@LouSimonsen If you post that as a main comment I will make it tag to the top for others to find.
@LegendOfCalvas
@LegendOfCalvas 3 ай бұрын
part 2 :
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