How to set up Substance Painter exports for Blender Cycles

  Рет қаралды 58,991

3D ICH

3D ICH

Күн бұрын

Пікірлер: 180
@gregovchinnikov1046
@gregovchinnikov1046 2 жыл бұрын
You are my new hero sir. Thank you so much I have been struggling with this problem all day long.
@Yoshi-qq4rh
@Yoshi-qq4rh 4 жыл бұрын
"CTRL SHIFT T", 3 simple words...and I'm a new man. Thank you.
@WeiweiGaoVideo
@WeiweiGaoVideo Жыл бұрын
Your video solved hours of my struggle trying to solve the normal map issues. A big thank you!
@LeoneSimonettiDJ
@LeoneSimonettiDJ 4 ай бұрын
Thanks for the tutorial, I managed to fix a normal seam problem by exporting with the Open GL setttings.
@wassim.halawani
@wassim.halawani 4 жыл бұрын
that CNTRL+SHIFT+T thing saved me tons of time...thank you sir.
@gerasandoval8649
@gerasandoval8649 3 жыл бұрын
Helpful NOTE: CTRL + SHIFT + T doesnt work if the add-on "Node Wrangler" isn't active
@АлександрПенно-д9у
@АлександрПенно-д9у 3 жыл бұрын
Thanks bro)
@LordTyrion
@LordTyrion 3 жыл бұрын
my man! thank you
@СергейКузьменко-ъ3й
@СергейКузьменко-ъ3й 3 жыл бұрын
Thanks
@Goomiiu
@Goomiiu 3 жыл бұрын
This deserves to be pinned. Kudos!
@sushixxsakana2718
@sushixxsakana2718 3 жыл бұрын
Thank you soooo much!!
@NME10E
@NME10E 2 жыл бұрын
Thank you, I can’t wait to try this out!
@warrenfoxgrey
@warrenfoxgrey 3 жыл бұрын
SUPER Helpful. Thank you!!!
@cezarcristian4666
@cezarcristian4666 2 жыл бұрын
thx man for the ctr + shift + T tip. I always had trouble setting up the roughness map only to affect the desired geometry. This auto setup makes some magic and fixed the problem to be viewed properly in blender, not only in substance!
@seeboo6376
@seeboo6376 5 жыл бұрын
You are the star!!! I was struggling so long to do properly nodes in Blender and now I have one simple command :))) The only thing which is not working with this command is an ambient occlusion, you have to add it manually but still is a big progress.
@jeffreymarkworth4203
@jeffreymarkworth4203 4 жыл бұрын
Thank you so much for this video! Changing the export setting on the normals for OpenGL is exactly what I was looking for. Much appreciated!
@DaisyStarlightSL
@DaisyStarlightSL 4 жыл бұрын
For those who are using blender 2.9, if you tried this and were screaming "it doesn't work" like me... CRTL shift T actually will only work if you SELECT THE PRINCIPLE SHADER... lol, I am impressed though, thank you
@miemiestudio
@miemiestudio 4 жыл бұрын
Super nice tutorial, very helpful. Thank you very much!!!
@Wuvvery
@Wuvvery 2 жыл бұрын
Thank you! Saved my life!
@blenderhead7356
@blenderhead7356 3 жыл бұрын
Nice work man.
@sushixxsakana2718
@sushixxsakana2718 3 жыл бұрын
Great video!
@АлександрПенно-д9у
@АлександрПенно-д9у 4 жыл бұрын
Very useful video. What I was looking for , thanks!
@andrei1812
@andrei1812 4 жыл бұрын
Amazing tutorial! Good job!
@se7002t
@se7002t 4 жыл бұрын
This is the most helpful video I've seen in a long time! Subbed.
@jbro808
@jbro808 4 жыл бұрын
Glad it was helpful 👍
@francoisturcotte1772
@francoisturcotte1772 5 жыл бұрын
Man... I looked around for a while for this exact tutorial... Awesome video, thanks a lot.
@RealCubeMelonClock
@RealCubeMelonClock 4 жыл бұрын
Wow! this is great! I found this extremely helpful. Thank you!
@Erik-kh9ck
@Erik-kh9ck 3 жыл бұрын
Thanks man, this helped me a lot!
@jbro808
@jbro808 3 жыл бұрын
Good to hear, thanks!
@mastercormac1357
@mastercormac1357 5 жыл бұрын
really helpful video, thanks so much
@MichaelHelmick2016
@MichaelHelmick2016 5 жыл бұрын
Awesome Jason. Great video!
@Flatlegs
@Flatlegs 5 жыл бұрын
Holy Moly! Wow thankyou so much, I have NO IDEA what I did but it worked haha Thank you!!! :D
@puchachabra5986
@puchachabra5986 4 жыл бұрын
Great😊
@extrases2600
@extrases2600 3 жыл бұрын
Thanks you very much!
@jakjiji-3dmodelingrenderin378
@jakjiji-3dmodelingrenderin378 4 жыл бұрын
amazing render result, oh i did not know about this reality, I still use cycles 2.79b and substance painter but i will now use substance painter to blender cycles.
@РодионБалбасянц
@РодионБалбасянц 4 жыл бұрын
wow, you are a wizard. ty!
@revotiva
@revotiva 4 жыл бұрын
nice tutorial man
@joshahrenbehrens
@joshahrenbehrens 3 жыл бұрын
thanks for the help
@kitbashstore2294
@kitbashstore2294 4 жыл бұрын
Thx for sharing this !
@richardmolina3d321
@richardmolina3d321 5 жыл бұрын
FING Cntrl-Shift- T THANK YOU!!!!
@tartistbooker7839
@tartistbooker7839 5 жыл бұрын
thanx for this valuable knowledge.
@tealthantos1
@tealthantos1 5 жыл бұрын
Thanks, much appreciated - was having problems with my maps not working and this sorted it, though I would increase your dpi just a bit as people would have to squint to see those settings.
@jankarsten5102
@jankarsten5102 4 жыл бұрын
Timesafer really thank you!!
@danlmeida
@danlmeida 3 жыл бұрын
Poxa obrigado pelo video ajudou muito aqui.
@cristhianperez8215
@cristhianperez8215 5 жыл бұрын
many thanks my friend
@athmossmusic_official
@athmossmusic_official 4 жыл бұрын
You're the man$$$ Thank you for this great tutorial!
@EmvyBeats
@EmvyBeats 8 ай бұрын
Huge Thank You!
@sunrisearts3413
@sunrisearts3413 5 жыл бұрын
a great tutorial thnx i just wonder about the lightning what did you use in blender an hdri ? or lamps ...? because i i don't have the same result in substance painter and blender
@jbro808
@jbro808 5 жыл бұрын
I used a basic 3 point lighting setup, nothing fancy really.
@sunrisearts3413
@sunrisearts3413 5 жыл бұрын
@@jbro808 thank you so much for the reply got it : )
@1mareck1
@1mareck1 5 жыл бұрын
nice and smooth, thank you :) good tutorial
@wilcowilbrink8391
@wilcowilbrink8391 5 жыл бұрын
Thank you very much! Very informative. Just what I needed :)
@jbro808
@jbro808 5 жыл бұрын
Thanks, glad you found it helpful!
@nicolasanikeyev8811
@nicolasanikeyev8811 4 жыл бұрын
Impressive!
@doyourecall
@doyourecall 3 жыл бұрын
Very cool, thank you! I’m making my first foray into the SP->blender workflow and am wondering if you find it pretty straightforward to get pretty much what you’re seeing in SP in your Blender cycles render?
@jbro808
@jbro808 3 жыл бұрын
It's not an exact match but it's really close. All renderers like Cycles, Redshift and octane have slight differences. As long as you're happy with it (or your boss/client) then that's all that matters.
@doyourecall
@doyourecall 3 жыл бұрын
@@jbro808 right on. i appreciate your quick reply, thanks for that and the vid!
@zackassarole
@zackassarole 5 жыл бұрын
"Ctrl shift T [...] and it does all of the work for you." What have I been doing this before I watched this video :|
@seeboo6376
@seeboo6376 5 жыл бұрын
The same me :)
@plo173
@plo173 3 жыл бұрын
suffering I've been suffering.
@deancarroll4869
@deancarroll4869 3 жыл бұрын
Ikr
@مصطفیحسینی-خ2د
@مصطفیحسینی-خ2د 4 жыл бұрын
hell yeah! i find what i want here god bless you men!
@СергейЗаплетин-й1ъ
@СергейЗаплетин-й1ъ 5 жыл бұрын
Thank you! Your video helped me!
@jbro808
@jbro808 5 жыл бұрын
Hey thanks glad it was helpful for you! 👍
@ВладимирСвиридов-т5д
@ВладимирСвиридов-т5д 5 жыл бұрын
Thanks bro! Very helpfull!
@mick0978
@mick0978 4 жыл бұрын
To anyone having trouble with the ctrl shift not working when you have node wrangler activated (It launches teamviewer on my PC instead) use shift+W and select add principal setup.
@marciofeliciano403
@marciofeliciano403 3 жыл бұрын
Top! I didn't find anything about congratulations.
@marco2015p
@marco2015p 4 жыл бұрын
exelent
@manavbhatia7120
@manavbhatia7120 4 жыл бұрын
Thanks Buddy!
@cgimoonai
@cgimoonai 5 жыл бұрын
Thanks for the explanation. Subscribed 👍🏾
@RileyBrownMusic
@RileyBrownMusic 6 жыл бұрын
Ctrl Shift "T" isn't working for me. Are you using the node wrangler addon?
@jbro808
@jbro808 6 жыл бұрын
Yes, if your using blender 2.79 you just need to make sure it's enabled in your addons. I think it's on by default now in 2.8 but if not same thing just make sure it's enabled in your addons. Hope this helps!
@RileyBrownMusic
@RileyBrownMusic 6 жыл бұрын
@@jbro808 thanks bro, btw I enjoyed the tutorial!
@jbro808
@jbro808 6 жыл бұрын
Thanks man 👍
@vrvisuals1832
@vrvisuals1832 5 жыл бұрын
@@jbro808 This just blew my mind, thank you. The Wrangler addon is not on by default btw in 2.8, so you just know :)
@zoltanjanosforgacs
@zoltanjanosforgacs 4 жыл бұрын
@@jbro808 in 2.82 it is disabled by default. BTW thank you for this knowledge, I am very glad that I can use Substance with Blender now! :)
@andreikappa1327
@andreikappa1327 2 жыл бұрын
thank you kind sir :3
@Officialjadenwilliams
@Officialjadenwilliams 6 жыл бұрын
Stellar video. Are you gonna release more? :P
@jbro808
@jbro808 6 жыл бұрын
Jaden Williams thanks for asking. Short answer is yes, but I'm in the middle of a big move so I need to get settled into my new place. Unfortunately this means waiting on the cable company to get my internet switched on and the power company etc. But as soon as I'm all setup I'll be posting content again, hopefully by next week!
@Endy12_73
@Endy12_73 5 жыл бұрын
Important addition for those who prefers to build shader manually. All Image Textures nodes except one for color input must be set in Non Color Data Mode, in order to avoid gamma correction of the textured. Node Wrangler does it automatically, but useful to know. You can see it here: kzbin.info/www/bejne/p5uqnqmumaudmpo
@vassk1587
@vassk1587 3 жыл бұрын
THANK YOU!!!!!!!!!
@AKSenor24
@AKSenor24 4 жыл бұрын
Thank you very much ...
@dakraf6383
@dakraf6383 5 жыл бұрын
Thank you! You helped me a lot
@bu.channel9194
@bu.channel9194 2 жыл бұрын
Thank you)
@Danny-xy1jp
@Danny-xy1jp 4 жыл бұрын
Hey man, thanks for the tutorial. Do you know if there is a way to do the CTRL + SHIFT + T for all the node automatically ? That way, if you have like 5 materials on your Blender object you don't have to do that 5 times ? Thanks again.
@jbro808
@jbro808 4 жыл бұрын
I have not found a way to apply this to multiple materials at once yet, if you come across a way to do it, drop a link here in the comments. That would be super helpful! 🤘
@Danny-xy1jp
@Danny-xy1jp 4 жыл бұрын
@@jbro808 I will :)
@Nathienn
@Nathienn 4 жыл бұрын
Just. Wow. Thank you so much.
@krzysztofdanieljanicki9676
@krzysztofdanieljanicki9676 4 жыл бұрын
Thank You
@sofm6891
@sofm6891 2 жыл бұрын
thank you!!!!!!!!!!
@atheistalb4518
@atheistalb4518 4 жыл бұрын
Amazing tutorial!
@YungContentshow
@YungContentshow 4 жыл бұрын
thank you jason
@luchnikovart
@luchnikovart 5 жыл бұрын
Thank you!
@mrgonuts
@mrgonuts 3 жыл бұрын
thanks
@maksimshniak9430
@maksimshniak9430 4 жыл бұрын
Thanks a lot!!!
@SynisterGatess07
@SynisterGatess07 6 жыл бұрын
this was very helpful , thanks
@otium8
@otium8 5 жыл бұрын
You are a god my friend!!!
@YomarPosada
@YomarPosada 2 ай бұрын
Love you
@chocochipcookiealert
@chocochipcookiealert 4 жыл бұрын
Could you explain the reason behind the things you are doing please. That is the real value in a tutorial. I have no idea why you use Open GL
@jbro808
@jbro808 4 жыл бұрын
I use OpenGL because that is the rendering API Blender uses, you could use Direct X but you'd have to flip the channels in Blender and that would defeat the purpose of having a preset. There's a great guide here in KZbin on a channel called Get Learnt, check it out if you want a better understanding of PBR textures, hope this helps. 🤟
@artistjim114
@artistjim114 4 жыл бұрын
Thank you!!!!!!!1
@sofiyawhite7714
@sofiyawhite7714 6 жыл бұрын
Very useful, but how enable opacity texture from sp to blender?
@jbro808
@jbro808 6 жыл бұрын
Hey Sofiya, if you want to have SP export an opacity map just add it (opacity map/channel) in the texture set settings tab. Any channels /textures you add in your texture set settings will be exported from SP as long as you tell it to export them. In Cycles just put the opacity map in the right node setup and you'll be good to go. Here's a good video covering the topic, it's a bit old now but still helpful kzbin.info/www/bejne/d5XVd4B7nLOafJY hope this helps and thanks for watching!
@RastoDM
@RastoDM 4 жыл бұрын
Does the Noder Wrangler not work for UDIMS? it will only apply one set and the rest of the object will display as pink
@jbro808
@jbro808 4 жыл бұрын
It should work, if your seeing pink you might have to change the node or nodes and set them from "single image" to "tiled". For example in the color node look at the drop down menus, should see something like "Linear, Flat, Repeat" the last one might be set to "Single Image" if you switch it to "Tiled" it should show up on the rest of the model.
@RastoDM
@RastoDM 4 жыл бұрын
@@jbro808 yea i had done that :P ill give it another shot in a bit
@miemiestudio
@miemiestudio 4 жыл бұрын
Can I use Eevee for rendering after plugging in all maps generated this way please?
@jbro808
@jbro808 4 жыл бұрын
As far as I know it should work, most textures that work in Cycles work in Eevee now.
@miemiestudio
@miemiestudio 4 жыл бұрын
@@jbro808 Great to know. Thank you so much for reply! I really appreciate it.
@jankomrkvicka6119
@jankomrkvicka6119 6 жыл бұрын
Try to create stylized wood smart material for it in substance painter...
@jbro808
@jbro808 6 жыл бұрын
Janko Mrkvicka Yeah I'll do an example of how I made the one I'm using in the video. 👍
@nosferatu5
@nosferatu5 4 жыл бұрын
Thank you so much! Great tips and solved an issue that i had, and helped figure out what i did wrong.
@jbro808
@jbro808 4 жыл бұрын
Awesome glad it was helpful!
@Willzinator
@Willzinator 5 жыл бұрын
Well this is helpful, cheers.
@maskotik
@maskotik 5 жыл бұрын
In SP export you dont define AO map ,but in 05:38 when you choose maps to blender there is one ,is it something i missed ?Otherway thanks a lot for sharing this ifos with us,i helps me a lot =)
@jbro808
@jbro808 5 жыл бұрын
I didn't set an AO export in this setup, I did add it after the fact. But the process is the same, just add a Gray channel and drop the AO input map onto it, just make sure you use the same naming convention like "$mesh_$textureSet_" is the default naming SP uses, just copy paste it and ad AO to it should be good to go!
@francescacrozier-fitzgeral6909
@francescacrozier-fitzgeral6909 4 жыл бұрын
i've problem with the normal maps Open GL file the come in different folders. also when I render the textures and the Hight poly dont show up the model remains like yours when you started the video smooth. HELP
@jbro808
@jbro808 4 жыл бұрын
I'd really like to help but I don't really understand what your saying you need help with. 🤔?
@jekpriyanto5984
@jekpriyanto5984 2 жыл бұрын
Hey man I follow along your step up there, but I have an issue about the height displacement map. After I following all the steps that you told in the video, I end up stuck in the displacement map, it doesnt want to produce the displacement map and the substance said "[MapExporter] The Map 'Character Outfit - Material.001_Height.1001' cant be generated for the texture set 'Material.001'. Do you know what does it mean? I would really appreciated if you could suggest me what to do. Thank you in advance.
@jbro808
@jbro808 2 жыл бұрын
In the texture set settings make sure you have a height map, if not you can hit the + button and add one. When exporting your textures be sure that the height map is included, painter shows you what maps/textures will be in the export. Hopefully this helps.
@jekpriyanto5984
@jekpriyanto5984 2 жыл бұрын
@@jbro808 Alraight. I'll try, thank you Jason I really appreciate it 🙏🙏
@asdadas30
@asdadas30 22 күн бұрын
@@jbro808 substance keep searching for the displacement map in the texture set.. don't know how to fix it
@GoopyGoblins
@GoopyGoblins 3 жыл бұрын
question so I am using industry compatible mode.... whats the Ctrl Shift T alternative hotkeys.... or what do I need to click in order to get my way to the same import textures tab....
@jbro808
@jbro808 3 жыл бұрын
I think it's the same with industry compatible mode. Make sure node Wrangler add-on is activated and make sure you've clicked the node you want to load the textures into before you press Crtl Shift T, the node will be highlighted. Hopefully this makes sense.
@GoopyGoblins
@GoopyGoblins 3 жыл бұрын
@@jbro808 thanks totally forgot to delete this comment I figured it out that yes…. And thanks for the awesome guide really great explanation!
@davivoss03
@davivoss03 5 жыл бұрын
Thank you!!!
@ArunG273
@ArunG273 4 жыл бұрын
How do you scale textures on substance painter? Whenever I fill materials like skin, fabric and leather texture, it looks zoomed in. Increasing UV scale makes it better. Is that a proper way to scale textures?
@jbro808
@jbro808 4 жыл бұрын
As far as I know that is the only way to scale textures in painter. You might be able to shift your uv's around in Blender or wherever you did the uv's and dedicate more UV shave to the part/parts of your model that require more detail/texel density.
@ady7d77
@ady7d77 3 жыл бұрын
can you explain why low resolution and high resolution, i have not never understand that, it is so enigmatic outthere
@jbro808
@jbro808 3 жыл бұрын
Not sure I'm understanding your question right. Generally for game assets you want it to be low or lower poly so the game engine won't have to work as hard to run/use the asset. Hopefully that makes sence.
@francoisturcotte1772
@francoisturcotte1772 5 жыл бұрын
But how do you plug your displacement?
@jbro808
@jbro808 5 жыл бұрын
I don't actually use displacement on this model but here's a great guide on how to use it in Blender kzbin.info/www/bejne/rZukdqeQdtGofdE
@jimbeam6620
@jimbeam6620 5 жыл бұрын
And from this I can export fbx for using in unreal or unity etc?
@jbro808
@jbro808 5 жыл бұрын
Yes, just make sure you use the correct export setting for the engine you decide to use. SP has presets for both Unity and Unreal, also try to keep things (model and corresponding map names) organized to avoid confusion. 👍
@jimbeam6620
@jimbeam6620 5 жыл бұрын
Ty for your quick answer🙏
@kaidkyoung4298
@kaidkyoung4298 4 жыл бұрын
have you ever met some issues that in substance painter textures looks perfect, but in Blender it looks either shinny or not event close to what you got in substance. (all the export texture settings are correct)
@jbro808
@jbro808 4 жыл бұрын
Yes I have, but this export set up should get you close, double check your settings in Blender and Substance. And sometimes your material will need tweaking in Blender or whatever application your render in.
@ArunG273
@ArunG273 4 жыл бұрын
Are you using eevee? Roughness doesn't work properly on eevee but works fine on Cycles.
@jbro808
@jbro808 4 жыл бұрын
@@ArunG273 Hey thanks for asking, no in this video I only used cycles and substance for the render s.
@ArunG273
@ArunG273 4 жыл бұрын
@@jbro808 I asking to that guy (OP comment guy).
@jbro808
@jbro808 4 жыл бұрын
@@ArunG273 ah ok
@georgejegiazarjan
@georgejegiazarjan 5 жыл бұрын
cool
@mentalreactor
@mentalreactor 3 жыл бұрын
Hi, Maybe someone knows is it possible to automatically arrange maps in Cycles4D in C4D?
@jbro808
@jbro808 3 жыл бұрын
I haven't used C4D in a while now, but I bet someone has made a plug-in that is similar to Blenders node Wrangler. I'd look on some C4D fourms and ask there. Hope you find one 👍
@mentalreactor
@mentalreactor 3 жыл бұрын
@@jbro808 Yes I thought about it also but Cycles4D is super unpopular for C4D in general, people who use Cycles4D usually don't work with complicated scenes in my opinion. And I understand why, there are many unfinished things, starting with passes, etc - So I guess there will be no such plugin, or it's impossible to find, because it's unpopular and all is about blender Cycles (what is crazy good) ;) But yes, great video, great quality - thanks for the help!
@stefan.vasic1
@stefan.vasic1 Жыл бұрын
for some reason when I export skin texture dermis and subdermis layers from Substance to Blender it only shows me one base color in principled BSDF node, no other below layer, any guess why?
@jbro808
@jbro808 Жыл бұрын
I'm not sure why it's not exporting your texture maps. There is an official Painter to Blender app now maybe give that a try and see how it goes.
@stefan.vasic1
@stefan.vasic1 Жыл бұрын
@@jbro808 thanks for replay, I found out it is because of unwrap. Cheers
@eyesick6
@eyesick6 3 ай бұрын
i rendered my textures from "base texture" in substance and it doesnt look the same in blender cycles, i tried to get a cartoony look and it doesnt look like that at all, it also barley shows by textures i painted from substance in blender render
@jbro808
@jbro808 3 ай бұрын
@eyesick6 Sorry, it's hard to tell what went wrong without more info. As long as you export the appropriate maps from painter, it should with fine in blender.
@naoremedisonsingh6035
@naoremedisonsingh6035 3 жыл бұрын
I think displacement is not there in the input ? how to add
@jbro808
@jbro808 3 жыл бұрын
height maps can be used for displacement. SP has export options for this, I think you just have to make sure you pick height/displacement as one of the texture maps when you do your bakes and if it's not in the export option your using you can just add it to a custom export setup if you need to.
@naoremedisonsingh6035
@naoremedisonsingh6035 3 жыл бұрын
@@jbro808 thanks
@stephorkmork3284
@stephorkmork3284 3 жыл бұрын
@@jbro808 Piece of shite!
@thisisforinfinite19
@thisisforinfinite19 4 жыл бұрын
This almost works perfectly for me. When I finish all the steps shown here one part of the model (there were two parts to the model in Substance Painter) has the texture/uv map/everything show up correctly, but the other half of the model stays white/blank. Not sure what to do. Edit: I restarted my computer and now instead I have two different textures spread across one part of the model (instead of the textures going on both parts of the model). I don't know a workaround for this, willing to try anything
@jbro808
@jbro808 4 жыл бұрын
Hey thanks for the post. It's hard to say for sure what's going on but It sounds like your model has 2 objects in it, each object will have it's own UV set and each set will been seen as a "Texture Set" in SP. You can texture each "Texture Set" in SP and when you export them you'll have to apply each "Texture Set" to that part of the model or you can combine your objects into one and repac the UVs and you will have just 1 "Texture Set" to paint/texture in SP and 1 to export. Take a look at the UV's of your model, if you don't see the UV's for the entire model then you probably have multiple UV's. Hopefully this makes sense for you.
@thisisforinfinite19
@thisisforinfinite19 4 жыл бұрын
@@jbro808 Thank you for the reply! In case anyone out there is experiencing the same problem I did, there seems to be a solution! I tried what you said with an .obj file but it did not work (it is likely I am misunderstanding/incorrectly applying what you are saying). Regardless, your feedback led me to the solution!! I exported the mesh from blender as an .fbx filetype instead of .obj, then in blender I selected all of the parts of the model associated with the corresponding files for the relevant textures, put on the textures for that part using what you showed in the video, then selected the other part of the model , selected all of the corresponding files for those textures and put those on that part. I am quite new to 3D modelling so I apologize for any incorrect terminology. Anyway, this video is extremely helpful and now I can export from Substance Painter to Blender quickly! Thanks again Edit: When I loaded the .fbx file in Blender it was initially microscopically small and had to be scaled up, perhaps that is a common issue
@jbro808
@jbro808 4 жыл бұрын
​@@thisisforinfinite19, best way to learn is trial and error, glad you got it worked out!
@grimacesvenn5336
@grimacesvenn5336 3 жыл бұрын
Hi I'm having this issue where my substance painter is exporting textures as a .json file and not actual images
@jbro808
@jbro808 3 жыл бұрын
I've never encountered that issue yet myself, I'd try looking on forum.substance3d.com/ also try polycount.com/categories/allegorithmics-substance Both have lots of info when it comes to Substance Painter. If/when you figure it out let us know what or how you did it if you don't mind. That way we can help others if the question comes up again.
@joeyobee32
@joeyobee32 3 жыл бұрын
Thanks jesus.
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