If you think about it every vanilla space engineers ship is VTOL.
@davilox07_154 жыл бұрын
Lame vtol, this is cool vtol
@1x_rj_x14 жыл бұрын
@@davilox07_15 Agreed.
@michaderstricha3 жыл бұрын
how?
@1x_rj_x13 жыл бұрын
@@michaderstricha I have never heard of wings in vanilla SE, have you?
@cobygaurin45963 жыл бұрын
@@michaderstricha Everything can take off and land vertically in vanilla SE that's what vtol stands for
@IONATVS4 жыл бұрын
While Vectored Thrust is the correct term for what you’re talking about, VTOL is not an abbreviation for Vectored Thrust and actually means something slightly different. VTOL stands for Vertical TakeOff and Landing, and refers to ANY aircraft which can take off from the ground vertically without a runway, whether that is achieved by vectored thrust or not. Harriers, Ospreys, and (Marine Corps Variant) F-35s are VTOL aircraft, but so are regular helicopters, balloons, and most vanilla Space engineers air vehicles. The reason why it’s talked about as such a feature for Harriers, (Marine Corps Variant) F-35s, and Ospreys is because they are PLANES with all the speed and fuel efficiency advantages that entails, while ALSO having VTOL capacity, which is not normal for planes, so they get the best of both worlds, with the ability to take off and land anywhere but still get the full advantage of being a plane once in the air. So many of these USE the vectored thrust system because otherwise you’d need two entirely different sets of engines for the two different modes of flight, carrying unnecessary extra weight and being less efficient, but doing so would still make it just as much a VTOL craft-and in a world like space engineers where the thrust to weight ratio is much more manageable it’s still a nice material and energy savings to use vectored thrust, but not nearly as big of one.
@layzey93404 жыл бұрын
Alright
@Bearthedancingman3 жыл бұрын
I see you are a man of culture too. 🧐😁 I was thinking the same thing about VTOL. but I was too lazy to write it out. So thank you.
@dansiegel9953 жыл бұрын
Yup. Vectored Thrust however is a big deal in modern aircraft. The F-22, F-35, and the latest Russian Mig have them. Nozzels on the exhaust direct the energy off of the engine's axis...albiet, no where near 90 degrees used for "VTOL" aircraft. Its what makes those planes HIGHLY maneuverability.
@mrrainbow96943 жыл бұрын
Yeah, no one likes a know it all mate.
@IONATVS3 жыл бұрын
@@mrrainbow9694 Haven’t heard that one since middle school. I’m glad that you’ve never had to work with real know-it-alls, that you think longwinded and nerdy are enough to qualify. I am an engineer. I am paid to know nerdy things and help laypeople to understand them well enough to make informed decisions. What does it matter to you if I to do so in my free time? No one is forcing you to read or reply to my comment.
@eleeyah47573 жыл бұрын
Might wanna reduce display settings a little when recording, you are dropping a load of frames. XD
@rybuds474 жыл бұрын
Good video! This game is awesome, im glad klang could make an appearance! Cheers for leaving that in haha
@nicohellmuth52753 жыл бұрын
What even is klang
@awesome_by_default3 жыл бұрын
@@nicohellmuth5275 A sort of physics god that the players of SE have decided to create. So when physics go horribly wrong, i.e. when you use pistons or rotors terribly, they say that he is angry.
@nicohellmuth52753 жыл бұрын
@@awesome_by_default oh so he is the dude that destroys all of my ships lol also thanks for explaining
@awesome_by_default3 жыл бұрын
@@nicohellmuth5275 Indeed. He is an easily angered god. XD. Happy to help :)
@dregsdh37464 жыл бұрын
I'd like to see more of this, involving another subgrid of a rotor on a rotor. I'm building a mecha highly similiar to kaizerwolfs atmospheric flier mecha
@smurg_teh_wurgg3540 Жыл бұрын
Okay got it working, what people don't tell you is, you have to enable experimental mode by going into settings and ticking the box. Then you have to go to game settings on your world, got to mods and then advanced and click on a box that says enable scripts. After that load the game and it should work. It's silly no one tells you this when you're new.
@carterbrockman42236 ай бұрын
I think he did mention to enable scripts at the beginning of the video... you have google, do you not?
@Comicsluvr4 жыл бұрын
Thanks for this video. I tried using vectored thrust scripts when they first came out but they didn't work for some reason. Now I think I can figure it out.
@FurryGram Жыл бұрын
So... This is something i wish i knew about several years ago. Tomorrow is a day that will be well spent making silly little doodads that don't need nearly as many thrusters as usual :3
@devilmayflyx35924 жыл бұрын
haha it was so epic how it failed bruh u get a like for that laugh :D loved it! ive been watching loads of your videos lately keep up the great work!
@BeanoNoir4 жыл бұрын
It's been buggy ever since the wasteland update. Thrusters will spin and jitter wildly, sometimes destroying themselves or the rotor. It's been reported many times on the workshop comments, so hopefully the author is fixing it, as it is pretty a pretty darn cool way to keep mass down.
@dedompler3 жыл бұрын
The rotors just need to be aligned with the center of mass. You can see how this gets tricky with mining ships.
@gerrywu62884 жыл бұрын
A important fact to know before you start activating Vector Thrust 2 script: you MUST align the rotor thrusters to the CENTER OF MASS.
@trocadero784 жыл бұрын
yeah, i kinda noticed that the hard way.
@dansiegel9953 жыл бұрын
Its not necessary, but recommended, just like any flying vehicle. In the example, his aft thruster (and the only thruster for lift) was as far away from the center of mass as possible. This worked because he had over-engineered the craft....yes, with only 1 thruster. That single thruster can lift many times the mass of this tiny 'ship'. Because its not on the center of mass, it acted like a lever and would work but use much more power than necessary to lift that mass off the ground. If he put a symmetrical vert thruster on the forward side of the ship, he would have thrust symmetry, and the amount of energy used by those 2 thrusters would be less than the energy used by the single thruster (albiet you do have more mass) In summary, the further away from the exact center of mass, the more inefficient your engines will be unless you have symmetrical engines to compensate. Due to gravity, its best to always put thrust symmetry to fight gravity in the up/down/pitch direction, although not have having thrust symmetry in the other directions can cause some roll and yaw as well. And technically, this can happen in zero G, however I'm certain it won't - in space engineers, mass does not create gravity. If you created a long bar of blocks and put one thruster perpendicular to those blocks at one of the two end points, in SE you will move those blocks perfectly. In reality, you would begin to spin on the axis of the bar's CoG.
@Orsa13054 жыл бұрын
Nice one, very good,. you might use this script on you former video with the one you are making a rover/ship from the starter pod. you can make 3 rotors and use 3 thrusters (2 down 1 directional). i just tried it after this video and it works :)
@Not_Evil_2 жыл бұрын
That’s SICK
@Oliver-rb1tf Жыл бұрын
Is it possible to have only one thruster and two rotors? Means this single thruster is rotated in any direction by the two rotors.
@canadiangoose14513 жыл бұрын
It’s a very nice cute little sky car
@waynereibsome4 жыл бұрын
Imma have to look for this script, I tried this on a ship I built with no script and the thrusters didn’t want to work in the side
@PandemicPlayground4 жыл бұрын
Without the script you can do thruster override and hope for the best. Won't fly the way you want it to but may be a fun experience 😜
@pl0000x4 жыл бұрын
so if i use other script on the same ship like the mouse controlled turret on same ship thats using this, will it be ok?
@Nathouuuutheone4 жыл бұрын
How does it stay horizontal when its upwards thrust is all in the back? Is it relying on the gyro?
@jwadaow4 жыл бұрын
The VRage engine normalises force vectors to be orthogonal to the cube grid.
@deejeh94944 жыл бұрын
Aka The game counts thrust per axis, regardless of positioning. So you could make a giant arm with thrust at one end and the entire arm gets even/ equal thrust.
@Bearthedancingman3 жыл бұрын
Makes the game easier and allows for more creative designs.
@MrPlatin4 жыл бұрын
It's not working
@cptdfriday14 жыл бұрын
Anyone know where the script text is? Mods and scripts were added to SE Beta Xbox i wanted to try this one but the script isn't popping up on mod.io
@jacobwarkentin21563 жыл бұрын
Only thing I’d change for a simple starter ship is slap on a connector. (for recharge)
@saureco3 жыл бұрын
Or a rotor head. That can connect to any rotor body regardless of grid size.
@The-Lonely-Nexus2 жыл бұрын
but what if i wanted four big engains that do all of the actions like up/down/side/roll what if i wanted them all to do that with four big engains? how do i do that
@RealSimplexxity2 жыл бұрын
How I build my spaceship: 'this spaceship does not need any uranium or anything it's a spaceship to make early on' Cockpit H2/O2 generator, Hydragen Tank Medium Cargo Storage 1/2 batteries 'Lots of thrusters on the front and sides, the ship is meant to be like a mining ship or a ship to get to another planet, it is not meant to go across the whole galaxy.
@Pjs-ge7gk Жыл бұрын
wierd, my forward and backwards causes the rotors to rotate the same way for either direction.
@smurg_teh_wurgg3540 Жыл бұрын
I don't think this works anymore. No edit appears on the programmable block. Would this work on the new updated version?
@ZeroSleap4 жыл бұрын
And here i was thinking id learn how ti write the script
@Nathouuuutheone4 жыл бұрын
I'm a little shocked that everytime I look for understanding scripts, I can only find videos that use premade scripts and just tell you their preset commands
@tudorversoiu81384 жыл бұрын
@@Nathouuuutheone github.com/malware-dev/MDK-SE/wiki/Quick-Introduction-to-Space-Engineers-Ingame-Scripts This guy made a veeeery good job of documenting it.
@tudorversoiu81384 жыл бұрын
Also, as "quick" reference, all the functionality of ingame scripts is basically interfaced through these Properties: Echo - use this to show information on the programmable block interface ElapsedTime - keeping track of time GridTerminalSystem - access and command blocks on your grid IGC - (inter grid communication) Me - info about the programmable block and it's grid(Also, GPS coordinates?) Runtime - info about the environment the script runs in Storage - an interface you could use to save data between game reloads.
@gordonshumway8888 ай бұрын
How is it not rotating to the front when the thust comes only from the back side ? To take off the ground thrust at front and at back must be the same. The physics is not realistic here.
@foxshowl32843 жыл бұрын
I made a vtol ship about 50 times but every time it ends up barrel rolling into the horizon for no reason
@rexmcstiller46753 жыл бұрын
I´m to dumb. I don´t find the right buttons to load the script
@williamhealy63813 жыл бұрын
I want a way to have my rotors be loose so I can tilt my ship whatever way and it stays floating But the thrusters make it go crazy
@cheesytowninc.8054 Жыл бұрын
I dont know if you need this information or not, but i suggest using Vector Thrust OS because it has that feature
@Nick-ju5vf2 ай бұрын
Where do I get custom scripts?
@Renova3423 жыл бұрын
I think the script used is broken but i dont know because i havent seen anyone alse reporting bugs or saying it is broken or if there is now an more up to date version if it
@PLASMA_20054 жыл бұрын
He he vtol go brrrrrr
@Hadfield154 жыл бұрын
I used Vector Thrust 2, but nothing works as it should.
@Intersepter4 жыл бұрын
This is cool good quality video
@poelmeister3 жыл бұрын
Would this also work with multiple thrusters/rotors?
@PandemicPlayground3 жыл бұрын
Yea, unless you start chaining them all together. You will get a wobbly mess like I experimented in another video.
@Stranger69in4 жыл бұрын
@7:50 u never named the thrusters no?
@matthewwagner47 Жыл бұрын
Can you make full thrust vectoring aircraft?
@meyatetana29736 ай бұрын
Imagine if those dorks from Expanse server realized they could do this so they don't have to spin t heir ship like a caveman :P
@spartan52803 жыл бұрын
Anyone else have the issue where the vectoring is working and the thrusters are on but they just wont produce any thrust?
@overlord10373 жыл бұрын
Yes please, have same issue now . . .
@overlord10373 жыл бұрын
Wait, got it working after disconnecting landing gear first then had to run jetpack command from hotbar\toolbar twice for some reason before it kicked in. Is really cool, just want to figure out how to slow rotar rotation down some.
@rockstoneson63304 жыл бұрын
Anyone know if this could be set up with hydrogen thrusters for quickly leaving and entering planets?
@PandemicPlayground4 жыл бұрын
Yeah, it works with hydrogen thrusters as long as they have access to hydrogen via advance rotors, conveyors, etc.
@SERVCE_F_HpE3 жыл бұрын
I wonder if I can make the slave one with this....
@carterbrockman42236 ай бұрын
I think the second script didn't work for you because you miss-named your thrusters. Your top thruster is forward and backward thrust, as well as side to side. And your rear thruster read as thruster3 by default in the grid menu because you misplaced it the first time and had to delete and add a new, making that the 3rd thruster added to the grid. That one definitely should not have been your "roll" thruster because it's mainly used for pitch and yaw... or it would be, if yaw was really in the game.
@burger11194 жыл бұрын
How do you do this on xbox?
@Stranger69in4 жыл бұрын
U cant, u must join pc master race
@burger11194 жыл бұрын
I am I meant in the mean time
@Krommandant4 жыл бұрын
Interesting!
@hillzachary013 жыл бұрын
Sorry, newb here. How do I get these scripts and is a default survival world going to allow me to use those scripts? I have many ideas after this, thanks for a great video
@PandemicPlayground3 жыл бұрын
You may need to enable script in the server options. Also, I'm on PC and grab scripts from the steam workshop.
@dark_pixelsgaming66653 жыл бұрын
its not working someone please help
@dansiegel9953 жыл бұрын
I'm certain you failed on the 2nd script because you got the rotors mixed up. Also the aft thruster on your 2nd script ship was placed one block too low, causing a very bad problem. It was not correctable, due to how fast the thruster rotated and hit the ground, giving you a fatal amount of negative pitch right on takeoff.
@Darktotaled2 жыл бұрын
he didnt read the instructions properly. There were 4 different names for rotors based on where they were pointing at. back rotor was supposed to be rollinv. The script also has no mention of rotors pointing up and down
@timothyfeist73644 жыл бұрын
It was rather confusing when you were talking about rotational directions when it sounded like you were referring to linear direction of thrust. Try not using Yaw, Pitch, and Roll, but instead Lateral, Longitudinal and Vertical (Left/Ride/sideways, forward/rearward, and up/down).
@dansiegel9953 жыл бұрын
Yup. Yaw, Pitch, Roll is rotational 'thrust' around the CoG.
@timothyfeist73643 жыл бұрын
@@dansiegel995 so you're referring to the plane that it will thrust in? Rotational thrust is called torque. Which in SE is provided by gyroscopes.
@larrymccoy40942 жыл бұрын
@@timothyfeist7364 I'm guessing, that making sure your rotor bearings need to be centered, ie, the top rotor should have "0" facing to front of the craft, and your, up/down, should have the "0" facing "up"....... haven't checked it......
@strafniki10803 жыл бұрын
Wow
@Queue36123 жыл бұрын
vectoring thrust does not equal VTOL. VTOL is Vetical Take Off and Landing. most ships in space engineers are this.
@stanleyp12944 жыл бұрын
1. Does it matter what type of engine it uses? 2. One gyroscope is enough? Would more affect the script? 3. Does it matter what type of rotor it uses? After I set mine up I noticed that it kept drifting in the direction of travel. Not sure what is wrong.
@PandemicPlayground4 жыл бұрын
Doesn't matter the engine as long as it's strong enoguh for the weight. Gyro dependant on weight Does not matter which rotor. At minimum you will need two for this to work but won't be stable like you experienced. Try adding a few more or add fixed engines to keep stable
@ratuadilFF4 жыл бұрын
Space engineering ini kimi.. mereka yg buat covid 19.
@mihaiabrudan66554 жыл бұрын
Nice
@O.A.K3 жыл бұрын
doesnt work, did it multiple times :(
@MightyAssa4 жыл бұрын
thanks :)
@Mjaharu4 жыл бұрын
It literally hurts to watch this video due to how laggy it is
@BigHonkinGoose4 жыл бұрын
Is this working again? Last time I tried it Vector Thrust freaked out and my thrusters were destroyed every time.
@denisleonte97624 жыл бұрын
Man you do lag a lot
@IllegalHelios4 жыл бұрын
Trust?
@Intersepter4 жыл бұрын
May i ask what your age is.
@leandrogoethals65992 жыл бұрын
Borderline impossible and yes scrips are enabled it doesn't do anythink
@A.Person.Who.Exists4 жыл бұрын
Can this be done with timer blocks? I'm on XBOX, so I can't use scripts. Edit: spelling
@SubjectEmulator4 жыл бұрын
No you need a mod to go with the script.
@ratuadilFF4 жыл бұрын
Kejar yaaa.. sampe dapat pelakunya .. insha Allah kebongkar kaum laknat dendi