Every single tutorial you made is very useful. You explain everything very well. Thanks for sharing!
@PointlessGamer_xD3 жыл бұрын
x2
@OnMars3D3 жыл бұрын
Thank you, happy to help!
@asvanum3 жыл бұрын
Thank you sir I have learned a lot more from you than I learned from my institute. This whole series was surreal to watch.
@OnMars3D3 жыл бұрын
Thank you, happy to help!
@zeddgamedesigner3 жыл бұрын
Thank you it was very helpfull....
@reign2253 жыл бұрын
3:20 That uv tile icon thumbnail is not being shown in my SP , how do i enable that.
@OnMars3D3 жыл бұрын
What version of SP are you using?
@MyFahad19903 жыл бұрын
Can you make a tutorial how ti add a logo on model For example in a tire model i saw a Michelin logo on the tire.
@MyFahad19903 жыл бұрын
Thanks Aunmar for every single Tut :)
@OnMars3D3 жыл бұрын
I could look into that, I would start with creating the custom logos in Photoshop then bring them into Substance Painter to create normal map/height maps.
@vicentebarrr69653 жыл бұрын
I love your videos I’ve learned so much thanks 🙏 ….. could you ever make a video about substance painter and how to use it in a deeper level? Or from scratch?
@OnMars3D3 жыл бұрын
Yeah, I can definitely cover Substance Painter/Texturing at a deeper level in future videos.
@MyFahad19903 жыл бұрын
Prefect
@Lyco0n3 жыл бұрын
You do not use udim in neither Unity nor U4 right?
@OnMars3D3 жыл бұрын
Both Unreal and Unity support UDIMs, I will be showing how to setup UDIMs in UE in my next video.
@Lyco0n3 жыл бұрын
@@OnMars3D Hmm it is still 8 separate materials, any advantage in using UDIMS instead of just normal UV map?
@OnMars3D3 жыл бұрын
It's not 8 separate materials, its 5 UDIMs which is applied to one, single material/texture set. If I used multiple UV maps, I'd have to use multiple materials to get the same result as this single material UDIM workflow. The next video is the final video where I show everything coming together in Unreal Engine.
@Lyco0n3 жыл бұрын
@@OnMars3D Yeah it may be one material but still it uses 8 draw calls, hence it is the same performance wise to 8 separate materials, this is the best to my understanding, so I was just wondering if there is some advantage to this workflow, thank you for replies!
@fran.fernandez3 жыл бұрын
How to bake or export the udim as normal uv for game dev?
@OnMars3D3 жыл бұрын
That is what I am covering in the next video :)
@hectorsersi41002 жыл бұрын
Wait but UDIMs are not supported in Games, so why do you use them in the tutorial?
@OnMars3D2 жыл бұрын
There is support for UDIMs in Unreal Engine, it's just a form of texture streaming which is used in games for a while. They aren't used everywhere but the capability is there.