How to Texture Game Props with Substance Painter

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On Mars 3D

On Mars 3D

Күн бұрын

After watching this tutorial you will learn how to texture hard surface props in Substance Painter. This video is part of a series on how to prepare real-time game ready assets in a real production pipeline.
To support my channel: www.buymeacoffee.com/OnMars3D
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial:
Maya 2020
PureRef
Substance Painter 2020.2.1
Concept/Reference Art - Filippo Ubertino: www.artstation.com/artwork/oA...
#3D #substancepainter #lowpoly #gameart
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Table of Contents
0:00 Introduction
0:22 Overview
1:20 Painted metal material workflow
15:34 Dirty/Dusty Metal
17:58 Brushed Metal
19:00 Painting decals and Displays
22:45 Add emissive/glow effects
25:48 Add glass/transparency effect
27:05 LookDev with Iray
28:03 Conclusion
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Пікірлер: 23
@thevision2380
@thevision2380 3 жыл бұрын
Every single tutorial you made is very useful. You explain everything very well. Thanks for sharing!
@Ryan3D_Games
@Ryan3D_Games 3 жыл бұрын
x2
@OnMars3D
@OnMars3D 3 жыл бұрын
Thank you, happy to help!
@MyFahad1990
@MyFahad1990 3 жыл бұрын
Prefect
@zeddgamedesigner
@zeddgamedesigner 2 жыл бұрын
Thank you it was very helpfull....
@asvanum
@asvanum 3 жыл бұрын
Thank you sir I have learned a lot more from you than I learned from my institute. This whole series was surreal to watch.
@OnMars3D
@OnMars3D 3 жыл бұрын
Thank you, happy to help!
@vicentebarrr6965
@vicentebarrr6965 3 жыл бұрын
I love your videos I’ve learned so much thanks 🙏 ….. could you ever make a video about substance painter and how to use it in a deeper level? Or from scratch?
@OnMars3D
@OnMars3D 3 жыл бұрын
Yeah, I can definitely cover Substance Painter/Texturing at a deeper level in future videos.
@fran.fernandez
@fran.fernandez 3 жыл бұрын
How to bake or export the udim as normal uv for game dev?
@OnMars3D
@OnMars3D 3 жыл бұрын
That is what I am covering in the next video :)
@MyFahad1990
@MyFahad1990 3 жыл бұрын
Can you make a tutorial how ti add a logo on model For example in a tire model i saw a Michelin logo on the tire.
@MyFahad1990
@MyFahad1990 3 жыл бұрын
Thanks Aunmar for every single Tut :)
@OnMars3D
@OnMars3D 3 жыл бұрын
I could look into that, I would start with creating the custom logos in Photoshop then bring them into Substance Painter to create normal map/height maps.
@reign225
@reign225 3 жыл бұрын
3:20 That uv tile icon thumbnail is not being shown in my SP , how do i enable that.
@OnMars3D
@OnMars3D 3 жыл бұрын
What version of SP are you using?
@Lyco0n
@Lyco0n 3 жыл бұрын
You do not use udim in neither Unity nor U4 right?
@OnMars3D
@OnMars3D 3 жыл бұрын
Both Unreal and Unity support UDIMs, I will be showing how to setup UDIMs in UE in my next video.
@Lyco0n
@Lyco0n 3 жыл бұрын
@@OnMars3D Hmm it is still 8 separate materials, any advantage in using UDIMS instead of just normal UV map?
@OnMars3D
@OnMars3D 3 жыл бұрын
It's not 8 separate materials, its 5 UDIMs which is applied to one, single material/texture set. If I used multiple UV maps, I'd have to use multiple materials to get the same result as this single material UDIM workflow. The next video is the final video where I show everything coming together in Unreal Engine.
@Lyco0n
@Lyco0n 3 жыл бұрын
@@OnMars3D Yeah it may be one material but still it uses 8 draw calls, hence it is the same performance wise to 8 separate materials, this is the best to my understanding, so I was just wondering if there is some advantage to this workflow, thank you for replies!
@hectorsersi4100
@hectorsersi4100 2 жыл бұрын
Wait but UDIMs are not supported in Games, so why do you use them in the tutorial?
@OnMars3D
@OnMars3D 2 жыл бұрын
There is support for UDIMs in Unreal Engine, it's just a form of texture streaming which is used in games for a while. They aren't used everywhere but the capability is there.
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