How to Transform Transportation in Your City with Buses & Taxis in Cities Skylines 2 (2023) | UBG 3

  Рет қаралды 376,967

City Planner Plays

City Planner Plays

Күн бұрын

Пікірлер: 732
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Hey everyone! One of the channel patrons, Martino found that you can actually move a bus stop and the route will follow to the new location. That's one I didn't realize was possible, so a HUGE shout out to Martino for finding that!
@terakahn
@terakahn 10 ай бұрын
What's the advantage of using a couplet over a 4 lane road?
@TLGame
@TLGame 10 ай бұрын
Imagine living in a nice inner city house your entire life, but then your house gets demolished and in its place they put a bus station that immediately gets closed 1 hour after finishing its construction.
@Therealjeffthethird
@Therealjeffthethird 4 ай бұрын
I think about that every time i destroy a neighborhood because I found oil under it
@kevinjerome5954
@kevinjerome5954 4 ай бұрын
@@Therealjeffthethirdyou’re showing them that American freedom!!!🦅🦅🦅 /s
@prestonhebb1380
@prestonhebb1380 11 ай бұрын
Watching these is like watching the Bob Ross of city builders, relaxing and informative but in an organic way! This series is great so far!
@lo9251
@lo9251 11 ай бұрын
🥰
@supernerd4623
@supernerd4623 11 ай бұрын
This is exactly the best way to describe this channel and I love it!
@NoDecaf7
@NoDecaf7 11 ай бұрын
Every time I see someone compare CPP to Bob Ross, I am inclined to Like the comment.
@bobtahoma
@bobtahoma 11 ай бұрын
Difference is, Bob Ross was an incredible artist. I dread to think what the cities this dude has planned look like.
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Thank you, Preston! Glad that you're enjoying the videos!
@soxfansince97
@soxfansince97 11 ай бұрын
I love that you're showing how to use these game elements through organic gameplay. It really helps me to incorporate the city services more effectively while picking up on all the little bits of more advanced road and zoning techniques along the way. This is my favorite series right now because it really complements my own playthrough!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Thank you and I'm glad you're enjoying it this way! For me, it makes making these a ton more enjoyable and I enjoy the challenge of fitting in something new organically.
@thespanishinquisiton8306
@thespanishinquisiton8306 11 ай бұрын
Quick suggestion: in the area where you built offices next to the frontage roads, there are very few connections across the frontage road. Perhaps add a pedestrian path so people can cross the road without having to walk far out of their way
@ChrisJohnson-of8fh
@ChrisJohnson-of8fh 11 ай бұрын
Was thinking the same thing. Will become a bustling district once demand comes in
@Jimmmmmmmm94
@Jimmmmmmmm94 11 ай бұрын
Yes! I was going to comment this... needs more walkability, if you need to walk (or cycle in the future hopefully) from autumn meadows to park brook you have to make a huge detour!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
I completely agree and recognized that during the edit. We'll call a bit of a mulligan and add more crossings and pedestrian connections soon!
@anonmelclean
@anonmelclean 10 ай бұрын
Don't worry, the pedestrians will cross anyway with or without a crosswalk 😂
@Keikdv
@Keikdv 11 ай бұрын
Those old buildings that already are on the map (22:15) can be moved. There are more on most maps, and together make a great "old village" wich can become a tourist attraction. Great for filling up a difficult spot on the map and to get more income.
@TrippaMazing87
@TrippaMazing87 11 ай бұрын
No matter how long I watch this channel for, there’s one thing that never changes; I love transit episodes!
@parthaveaswar
@parthaveaswar 11 ай бұрын
please do trams and metro next! those tripped me up in cs1 and i’d love to learn how to do them in cs2
@ankitchauhancr7
@ankitchauhancr7 11 ай бұрын
Same. I just stuck to subways for the most part
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Trams soon, Metros are likely a bit further out, but the concepts are pretty interchangeable. The main difference is station vs no station. Truthfully, I think if you master Trams, Metro should be a piece of cake. Stay tuned!
@sandsquid1683
@sandsquid1683 11 ай бұрын
as far as the shelters for bus stops go, it may not reflect reality -- but as someone who is disabled, I feel like *every* bus stop should have a shelter so that people are able to sit down while they wait for their bus! obviously this is just a game and it's not going to affect much either way, but that's just my two cents :)
@ChasePhillips7
@ChasePhillips7 11 ай бұрын
I really love how you tied Twotoria into the Philoverse! Nicolet Bay for the win! EDIT: What about changing Cooper Dale into Applewood Way, referencing the gorgeous apple trees that the area becomes known for? I can imagine in real life that those offices along the (other side of the) couplet would really be popular, and the entire area growing into an iconic view as you enter/exit the city. Signage, sitting areas, big windows, and corner offices worthy of Chuckles himself.
@anders95
@anders95 11 ай бұрын
The road tools in this game are just a joy to use. Huge improvement over CS1.
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Absolutely! Honestly, they make it hard to go back. There are many things I currently like more about CS1 then CS2, but the road tools are so good them make nearly everything else moot.
@vikingnusantara
@vikingnusantara 8 ай бұрын
The only reason i keep coming back despite of its flawed simulation
@scratchpencil3099
@scratchpencil3099 11 ай бұрын
In the industrial area, also called Marlor Glen, you should name it Crewtoria. And if you make a district full of mountainous or coastal housing, name it Viewtoria. EDIT: You could instead change the original industrial area, this being called Autumn Springs, to Crewtoria.
@jamers503
@jamers503 11 ай бұрын
If a downtown restaurant/bar area develops, it can be called Brewtoria.
@scratchpencil3099
@scratchpencil3099 11 ай бұрын
I agree@@jamers503
@Someone36991
@Someone36991 11 ай бұрын
The sewage area can be called pootoria
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
hahah! @@Someone36991
@AngryGermanGangKid
@AngryGermanGangKid 11 ай бұрын
Just gotta love that you named the outside connection Nicolet Bay
@AJ-wg3kt
@AJ-wg3kt 11 ай бұрын
I was having a lot of traffic issues with my city, just jams everywhereee. I definitely waited too long to add transit because it intimidated me. So anyway, I finally added busses and taxis and it helped a bit with traffic. Then I added trams and now I have no traffic jams. My bus stops/routes are still a hot mess though. I’m now inspired to fix them! Lol
@IsaiahWells
@IsaiahWells 11 ай бұрын
Hi Phil! It's really good to see you instruct people how to upgrade their city with transit. I love the series already, in my opinion better than CS1 beginners guide!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Thank you!! I've been trying to take lessons learned from that series and apply them here! Happy to see it's paying off!
@Pineapple_Cheasecake
@Pineapple_Cheasecake 11 ай бұрын
I’m never going to actually play city skylines but these videos are so fun!
@gabevlad
@gabevlad 11 ай бұрын
50:22 You got to name one of your districts blooming apple to cheer for the trees you planted to grow pretty
@MiguelEMG
@MiguelEMG 11 ай бұрын
Yes Cooper Dale should be named Blooming Apple
@Phils_LA
@Phils_LA 11 ай бұрын
I would rename „Cooper Dale“ to „Twotoria Belt“. Because it looks like a belt through the city 😅
@amenboughanmi5819
@amenboughanmi5819 11 ай бұрын
I do think it's important to take advantage of the rivers view and have some key wall streets and pedestrian along the river in some parts of the city
@LulfsBloodbag
@LulfsBloodbag 11 ай бұрын
It's one of the weirder spellings in English but it's actually quay (pronounced key). Even weirder, it *used* to be spelled key until around 1690 when it was changed to look more like the Frenchh word, quai, which is pronounced nothing like quay.
@syltis1994
@syltis1994 11 ай бұрын
Great idea
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Absolutely agree! We'll be adding those are the area becomes increasingly dense. Looking forward to it!
@taiken64
@taiken64 11 ай бұрын
Every single time I follow along with the tutorial, I start expanding a bit more just to see whether my instincts mesh with yours. Usually it's completely different and I end up rebuilding, but the area between the high school and the bridge/radio tower, I actually got pretty close! I know I don't have to rebuild anything, but my goal of following along with the tutorials is to get a better feel for designing a city myself. I try out ideas and learn new ones in the process, sometimes realizing, "Oh, I didn't think to do that!" I also started mine with a different grid pattern (200x96), so it's forced me to take some creative liberties by not being able to do a 1:1 with the tutorial.
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
That's fascinating and it makes me want to build along with someone! Cool to see were were on the same page near the HS! Tbh, I rebuilt this city.... so I think it's totally normal to do that when you're figuring stuff out! I actually had the NYC grid in the first recording of the initial episode and I just ended up not liking the city. Rebuilding is half the fun!
@daisyplyler
@daisyplyler 11 ай бұрын
At 11:00 you made the block 120m instead of 112m. Maybe you realized it later but just letting you know.
@daisyplyler
@daisyplyler 11 ай бұрын
Nah, I think you forgot we were doing 112 x 88 not 120 x 88. Oops!! (unless I'm wrong!)
@Hermocrates_
@Hermocrates_ 11 ай бұрын
Great video! Loved finding out about renaming outside connections, that's so cool. As a fellow GISer, did you notice that the districts and outline areas (landfill, industry) have basic topology built in?! Hopefully, this means they'll be able to add in the ability to split up districts with just a "split" line. The potential of this could be huge...
@Hermocrates_
@Hermocrates_ 11 ай бұрын
For those wondering, the topology is what allows you to have two adjacent districts share a node, and then to reshape both districts you just have to move the single shared node. Similarly, if an area borders itself (say, from shaping around an electricity pylon), it will avoid showing fencing along those self-borders.
@PyroDesu
@PyroDesu 10 ай бұрын
On the other hand, what could be the implications for multipart features? CPP has used the fact that you can extend a district's area and then erase the connection to create multipart districts a fair bit in CS1, mostly for industries.
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
I did, but it seems a bit inconsistent. Like you, though, I do see the potential! Honestly, I think having created polygons in GIS has made me more critical and more hopeful of this tool then average users. How do you feel about it?
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Oh man, I didn't even think about this - there are no multipart features in this. That said, you can assign services to multiple districts, so I think the only thing you're losing out on (for now anyway) is policies @@PyroDesu
@Hermocrates_
@Hermocrates_ 10 ай бұрын
@@CityPlannerPlays You're right, it does seem a bit inconsistent. I just checked and I was wrong, self-borders are not treated correctly so you can get fences cutting through the middle of your farm, for instance. But adjusting the boundary between adjacent districts is much nicer than in CS1. If they are using a proper database to store the topological information, though, I could see some cool (if niche) uses like creating different borders depending on what the adjacent polygons are, since it also looks like the editor drawing tools use polygons as well: tree&rock farm rows between farm areas was the first to come to mind. Might be modders or future DLC could exploit this better than what areas we have right now. I think I might be psyching myself up way beyond what they'd plan or is even worth implementing though. I'm getting way too into the weeds of GIS theory!
@freshprince925
@freshprince925 10 ай бұрын
I really hope the developers watch your videos. I think these tutorial style videos show the pros and cons of all the new features (or lack-thereof) in CS2.
@mrbas34
@mrbas34 11 ай бұрын
I think you should add a path between the offices and another bus stop in the middle of the other two and a taxi stand to provide more acces to the area 🐎
@nirion1509
@nirion1509 11 ай бұрын
Hey Phil. I love the fact, that you preserved the old mill and found a way to develop your city around it. So how about we call the district after this tiny building. Let's rename Park Brook -> Millville
@Nikolaj11
@Nikolaj11 11 ай бұрын
I feel like having those bus-only roads on such long stretches is somewhat overkill. I think it would be more sensible, and still rather useful, to limit the bus-only routes to and around the intersections and the bus stops themselves. Give the busses some priority for getting to the passengers and for getting back into traffic, but I think it's unnecessary to hog the entire half of a road for them specifically.
@JanR1995
@JanR1995 11 ай бұрын
This is one thing I really hope there will be an mod for in the future: These normally privately owned services should be private. I want Radio Tower, Taxi Depots, Trash Collection and like that to be spawned automatically in the commercial and industry spaces. All do still have a reason to be city owned in certain situations still. For example: Mobile carriers don't really invest in areas with a low density of housing. In these cases local governments would build the towers themselves and rent these to the carriers. So a mechanic with automatically added towers in higher density areas would be realistic, and the player still needs to add some into areas that wouldn't be profitable. Same with Taxis: Private companies start independently when enough interest is there. But to strengthen underdeveloped areas or boost the amount of taxis present the player can start their own taxi service. And the taxi stands still effect privately owned taxis so they can be at least a bit controlled. To be honest, this can also be happening to garbage, power, water and sewage treatment. It is not uncommon to have cities buy these from private companies. Owning them theirselves is expensive investment cost but, if the demand is there, can reduce the price and with that boost the economy in the city. I also would love to see that with private schools and colleges. Maybe even private security firms that popping up when police present is to low but results in worse satisfaction of the citizens and more expenses to companies. Volunteer firefighters with lower response times. Private doctors and medical treatment facilities that are more expensive. Privately owned parks and recreational facilities like sport clubs. With these the gameplay would become more accessible and far more in depth at the same time. New players won't get overwhelmed by the amount of things they need to care for, while experienced players can far better micromanage the city.
@PetarAndrejic
@PetarAndrejic 11 ай бұрын
This was kind of a complaint some people had with industries dlc too, it ends up being this kind of weird state capitalism simulator
@ralalbatross
@ralalbatross 11 ай бұрын
With respect... This isn't how things operate in the rest of the world outside of Thatcherite bits of Britain and America. Most municipal services are awarded contacts operated by the city. There is no private competition and if you dig even slightly into your own town, you will find them to be a monopoly. Further expansion of infrastructure is always controlled civicly. Skylines has it about right. The private sector doesn't do much in any of these elements, and libertarian hell holes collapse far too fast to be worth pretending they work. All of the infrastructure that was privatised was built by governments. Private companies only come in after the work is done. See the collapse of Railtrack in the UK for examples.
@JanR1995
@JanR1995 11 ай бұрын
@@ralalbatross I'm sorry to tell you, but I quite well know how it works, because I am a local politician in office in a fairly big city in Germany. And most at least western countries work pretty similar. But Cities Skylines isn't a government simulator, but a city builder, and this is how it should be. My proposed changes are still much more realistic than the current system, as well as providing better gameplay. Our power is produced completely (excluding solar power on government buildings) by private companies. It is unusual to have a city operate a power station by their own, although sometimes some are partly owned by the city but still managed privately. Tasks like trash collection are pretty different per area - in my area government has socialized all trash collection some years ago, but with a new recycling system a part of the trash is handled completely privately again. I could go on and on, and this isn't to different around the (western) world, with local differences beeing the reason I think these changes are that reasonable. A lot of the tasks we as a city have to do are regularly auctioned of. For example waste management in my area is private company, and they get the deal since they existed. Even fresh water is only partly publicly owned, but heavily regulated.
@Lucas_Antar
@Lucas_Antar 11 ай бұрын
This game is made by Europeans and in Europe and most cities/ Northern states they're all public or publicly contracted.
@naomilangevin3944
@naomilangevin3944 11 ай бұрын
Oh my gosh! Look at all those double intersections surrounding what I think is the cemetery. You make the roads hug the building and that make the intersections double up. It's awful! I hope you can fix it as it would make traffic so bad right there.
@Serialfoxity
@Serialfoxity 10 ай бұрын
1. When it comes to districts, what is the advantage of having lots of tiny districts as opposed to few larger districts? 2. If a building doesn't have set districts to operate in, does it just function all over the map instead?
@Schnaqer
@Schnaqer 11 ай бұрын
I've always used two bus lines that run parallel to each other in opposite directions. That only really makes sense if you have a ton of people using them where you need more than the maximum number of buses on a single line, right? Maybe i should switch over. Makes them a lot more managable i'd imagine.
@Erudaft
@Erudaft 11 ай бұрын
I think Autumn Springs should be renamed Mulligan Industrial Park, seeing as your industrial zone was the first mulligan of the series, stinky air and all :)
@Dolthra
@Dolthra 11 ай бұрын
Having played this game for a while now, I'm actually a big fan of the cost trade off of things like garage extensions on taxi depots. I know it's been criticized by a lot of people, but I like having to weigh "do I place a new building, which has a larger footprint but lower upkeep, or do I upgrade my current building, meaning I keep the footprint smaller and get to keep all my upgrades?"
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
I think it's one of the best features of the game, myself! Those are some real-life trade offs. The only criticism I have is that I think the modular buildings could be a bit more cohesive. I'm looking forward to custom assets in the workshop that don't have parking and where it looks more like a building addition.
@michaelhooper4807
@michaelhooper4807 11 ай бұрын
Another amazing episode! As a former landscaper, I really enjoyed seeing you put in those parks and add in a variety of trees. My fiancee says she enjoys the way you incorporated the office space into the surrounding commercial areas. The long center road that curves into the bridge also is pleasing aesthetically when juxtaposed to the city grid. We can't wait for the next episode!
@MaxPalaro
@MaxPalaro 11 ай бұрын
My Neighbor: Santana
@koushikdas657
@koushikdas657 11 ай бұрын
Out of topic but Hindus call Hinduism as sanatana Dharma. So yeah 😺.
@Mysmallhobby
@Mysmallhobby 11 ай бұрын
Hi. You can add only one bus stop and then start to plan your route. When you are done, you can add bus stops afterwards. You place them on the dots. It's easier that way.
@slogofan1760
@slogofan1760 11 ай бұрын
Thanks for working so hard to entertain us and I really truly enjoy your video!!❤🎉
@ChrisJohnson-of8fh
@ChrisJohnson-of8fh 11 ай бұрын
Looking forward to seeing the other transport options especially the airport and its role in cargo and tourism. Before you build out too much consider some small parking lots around the offices and commercial hubs for the citizens that don’t want to partake in transit
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Coming very, very soon!
@zorentradico5659
@zorentradico5659 11 ай бұрын
I thought you were going to explain bus lines in the sense that, how to decide the routes along the city, this is actually my major handicap when setting up any kind of public transportation, my mind just goes blank, that taxi improvement has been like a blessing for me
@Spiderteeth
@Spiderteeth 11 ай бұрын
Thank you, I have a deep desire to hear "Cats Walking" again in the background your videos! Amazing production!
@harrypopa
@harrypopa 11 ай бұрын
I have an idea for a district name. What if you change Evergreen End to Edgewater, since it basically covers all the upper river shore. I think it would be a fitting name
@mdhazeldine
@mdhazeldine 11 ай бұрын
A few tips I picked up through trial and error with buses: 1) Don't assign too many buses to a route, otherwise you'll get traffic jams of empty buses. 2) Don't assign more than about 3 bus routes to one bus stop, otherwise you'll get long queues of buses at the stop, trying to drop off and pick up people. Build a 2nd bus stop a little bit further along and spread the buses out a bit. 3) Don't build bus stops too close to intersections (again, they'll cause a jam). 4) Don't build too many bus lanes, especially on narrow roads, because you'll actually create more traffic than a normal road (although I'm not sure this is totally realistic, but that's how the game works anyway). 5) Once your bus lines get busy, replace your highest usage bus lines with tram lines, as they're much more space efficient and will keep traffic down.
@cycythecat6353
@cycythecat6353 11 ай бұрын
OMG IVE BEEN WAITING SO LONG FOR THIS NAME, no reason I just think it’s such a pretty name Existing Name: Evergreen End (or pick any I just am really enthusiastic about this name) New Name: Lantern Hill LOVE YOU CITY PLANNER❤
@crackensvideo
@crackensvideo 11 ай бұрын
You can also connect Bus Stations to farflung area's of the city. So you can have an internal downtown bus route stop at a Bus Station (not a depot, seperate building!) and have the bus station have a seperate route to say, a farming community. Can help with long distance travel if your map is wonkey and you have some tiles out in the middle of heck all no where.
@chadaycock6437
@chadaycock6437 11 ай бұрын
I bought this game partly because of your videos, and I couldn't be more disappointed. So many broken game play systems that I feel you intentionally hid from your audience. If you're reading this, don't buy this game. There's not much 'game' there at the moment. This channel should be called City Planner Paints, because the game is only good as an aesthetic creation tool. If you want strategy or in depth game play, look elsewhere. Unsubscribed.
@Hinoteya
@Hinoteya 11 ай бұрын
You probably already know but in case you or someone else isn't aware of it, at 36:14 you make new stop for the bus and then shift the line over before deleting the old stop. You can actually just mark the stop and move it like any other building as well. It's really helpful if you have several lines going to the same stop so you don't have to re-drag each one to the new stop :)
@jklmnop943
@jklmnop943 10 ай бұрын
Thank you for the videos, they have really been helping me. I could have sworn we started with 88x112 grids and now it is 88x120. Maybe I missed a part where you changed it up.
@Otyrr
@Otyrr 11 ай бұрын
Would you recommend working your way up the public transit ladder? As an example. I tried to go straight for trams because I wanted a San Francsico sort of downtown. Where people would take trams from the suburbs into the downtown area. I also had a line running from some residential to the industrial area. But people seemed like they didnt want to use it. Not sure if my routes were too weird, or if people just werent feeling like using them. A little guidance would be greatly appreciated!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Honestly, that sounds like a good topic for a video. Yes and no is the answer. If you want to form your city around trams, I'd say go for it, but understand that you'll likely need a more flexible option for far-flung destinations or low density areas or just accept that you'll have a lot of peds/cars. Lots of cities forms around trams, so it's totally rational to do so. The only method I'd encourage you to avoid until you have other options is metro. It's a mode that usually comes when at-grade space/property is at a premium. I see folks building it way too early and it's too expensive until you have a ton of density (aka tax collections)
@Otyrr
@Otyrr 10 ай бұрын
@CityPlannerPlays Awesome! That clears a lot up actually. Thinking back on it after a few days too, I think I might go in and have a dedicated tram line running between my roads. As it stands now, I have it running on the main 6 lane roads that make up my main veins. So it's sort of colliding with vehicle traffic. Would love to see what you have to say in a video about the topic for sure!
@whitestarHokie
@whitestarHokie 10 ай бұрын
I was so happy to see the fire at 9:11 cause after watching all your Verde Beach and other cities, it really does not feel like a City Planner Plays video without something burning.
@uberchemist
@uberchemist 11 ай бұрын
Just popped into the comments to say that I think your videos are super clean and well-edited. I was waiting to buy CS2 but watching all these videos got me too excited, so I bit the bullet and am now fully immersed in my first city. Probably gonna call a mulligan on it now that I've learned so many good tips and tricks from your videos!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Thank you so much!! And I'm glad that you've been enjoying the game! it's got some rough edges, but it's still a ton of fun and the future looks bright imo!
@tomasa-m5643
@tomasa-m5643 11 ай бұрын
You can relocate that "Old Mill Ruins" elsewhere if you wish, perhaps to the park area so it makes a nice landmark for tourists to see in a more pedestrianised area? :)
@Bulliboogah22
@Bulliboogah22 11 ай бұрын
I have to say, I am new to Cities Skylines, but these are such helpful tips and I APPLAUD your editing. Showing how the city improved and just the light emphasis you put in specific areas is just incredible. Thank for the full guides and taking the time to show the differences at the end!
@forgilageord
@forgilageord 11 ай бұрын
In Phoenix, the bus stops are never across the street from each other, each pair is at opposite ends of the stretch of road they serve, so that they can both be placed right after the light. I assume this is so they don't block traffic that wants to turn right, which could happen if the stops were right before the light.
@evankarsjens3896
@evankarsjens3896 11 ай бұрын
At 42:30 with rerouting the bus line, I think it defaulted to the weird looking way to avoid extra left turns. Your fix had three lefts and then a right, and some large vehicle operations would avoid that.
@IEfromCT
@IEfromCT 11 ай бұрын
Hey CPP, one thing I’ve come to love is using the 3-point curve (complex curve tool?) for “S” bends like at 20:00. Click once when inline with the first road, click again when inline with the second road, but where you want the apex to be, then click to connect to the second road. It saves you a little time using two road tools (continuous bend and simple curve) and looks great! Love your channel and I’m addicted to your CS:II content!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
I will practice that a bit more! Good tip!
@IEfromCT
@IEfromCT 10 ай бұрын
@@CityPlannerPlaysThank you! I hope it helps 😁
@itsme_jake
@itsme_jake 11 ай бұрын
(🙈) this is my favorite emoji, just for the engagement!
@TheDanNation
@TheDanNation 11 ай бұрын
I love your vids but the blip sounds you're using are really ruining the vibe.
@daemon1kal
@daemon1kal 10 ай бұрын
I love your videos, they bring a whole new depth to this game for me. I find myself watching you building almost as much as I spend time playing!
@Leiflvr
@Leiflvr 11 ай бұрын
Not only is the info super valuable but the editing is on point and love how it's used to track the growth
@DaJeanius
@DaJeanius 11 ай бұрын
CPP you have such a unique way of playing this game. It feels like your play style fueled a lot of the CS2 mechanics in the development of this game.
@homesteadkids6678
@homesteadkids6678 10 ай бұрын
10:59 you forgot the the grid size here you did 120x88 but the rest was 112x88😅
@Tedger
@Tedger 11 ай бұрын
Taxis glog up traffic nicely evem with max fee.. free tram and metro.
@nick.s133
@nick.s133 11 ай бұрын
i first started watching this channel when i bought cs and couldn’t figure out how to play, then enjoyed watching the channel so much that i haven’t played the game since. i’ll never play cs2 but im obsessed with this series! thanks for the great content!
@JohnCotter-o8r
@JohnCotter-o8r 10 ай бұрын
Wait I followed this entire series and was using 112 x 88 no wonder I was so off
@OstietheGnome
@OstietheGnome 11 ай бұрын
Great video as always! I find these super helpful :) Looking forward to a trains, trams, subway deep dive / how to video as well :) Cheers
@matejkrajci
@matejkrajci 11 ай бұрын
You do not have to delete placed stand/sign. You can actually just click on it once placed in the world and then, in the menu that shows up, there is a button to "relocate" the selected bus/taxi stand/sign. Doing this is quite useful when you designed your bus lane and then want to do changes to it later on or in situation like the one in video at 36:10.
@lifesbeautifulcreations
@lifesbeautifulcreations 9 ай бұрын
For one of industrial distrust/atum springs my name idea is smoke springs
@gavin.d.m
@gavin.d.m 11 ай бұрын
You can now set your line colours before placing them. The colour palette is to the left of the main option where the snapping tools appear).
@Xenon0000000000001
@Xenon0000000000001 11 ай бұрын
Yes, I only just stumbled upon that the other day. It makes it much easier to see what you're doing while creating the line, and it's just easier than changing it afterwards.
@DJarr216
@DJarr216 11 ай бұрын
Hey CPP, i wanted your opinion on the winter visuals in CS2. I was watching sanctum gamer yesterday and he was complaining about the snow. While it does look good, all the unbuild terrain is just one big white blur. This makes it very difficult to see terrain changes and can give you a false sense of terrain you think you can build on without modifying it first, a mistake you wouldn't be making in spring, summer and autumn. Is this sentiment that you share? Do the winter visuals make it harder to see terrain clearly?
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
The winter visuals, imo, make it hard to build and can be fatiguing if you play with them on for too long. While I can appreciate the devs desire to keep them on, I think the lack of user-control over seasons and weather make the game objectively less fun for many people and present accessibility options for others. I really hope we get a toggle for weather effects and seasons generally. I prefer to build in the spring-fall.
@EdwardClayMeow
@EdwardClayMeow 11 ай бұрын
The cemetery asset looks so nice, maybe you could build a little bit of a park area around it. The mausoleum addition could make for an interesting focal point.
@joshleonard6680
@joshleonard6680 11 ай бұрын
As a bus driver for my school I always enjoy bus episodes
@astrognash.
@astrognash. 11 ай бұрын
Really excited by the potential of the way taxis are implemented-I keep thinking about how this system + a minibus asset from the workshop with somewhat higher capacity would have been perfect for somewhere like Nicolet Bay to simulate the kinds of rural flex-route and paratransit services we actually see in communities like that.
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Oh man, that would be SPECTACULAR! Also, you're making me want the workshop even more then I already did, haha
@IBuiltDaArk
@IBuiltDaArk 11 ай бұрын
42:37 wow, waypoints are HUGE. That was one of my biggest immersion-breaking gripes with CS1, was the illogical bus route looping that would occur and the stop management to prevent it (while also not spamming stops at every corner/bend lol)! very glad to see a good solution implemented
@railcar-explains
@railcar-explains 11 ай бұрын
Thanks for the helpful tutorials! I believe a suitable name for Spring Gardens could be Oak Flats, derived from the low density houses and the oak trees.
@PariahRonin
@PariahRonin 11 ай бұрын
Tip- for police patrols I’ve seen in other peoples play through a you can direct police cars to patrol specific districts now that you’ve added them you might have been able to save yourself from having to purchase another station.
@ReCrofnead
@ReCrofnead 11 ай бұрын
I'm really happy you tackled transit options in this one! My network is struggling, so this is a big help.
@bitslammer
@bitslammer 11 ай бұрын
That is one nice and realistic looking city. I need to start working on making mine better.
@IAteYourCookiez
@IAteYourCookiez 11 ай бұрын
Can’t wait to create a own bus line, call it the grand line and name the streets after islands 😂
@littlekingdom7636
@littlekingdom7636 11 ай бұрын
looking at sewage output with discuse i think you should make custom park in large undeveloped blocks and the beach the forest block make it a forest hiking area
@bootleggrecordz
@bootleggrecordz 11 ай бұрын
Heck yea! Man I am enjoying your series here and learning soooo much. I’m catching up but man I can’t wait until you start another series from scratch. But until then… keep on growing and keep on teaching me!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
Thank you so much! I'm looking forward to starting a new series, too! Just waiting for more maps..... hear we might have more info about the editor next week. Fingers crossed!
@ryansliwinski
@ryansliwinski 11 ай бұрын
i really enjoy your realistic + genuine approach to playing this game and cs1. its definitely showed me i like this type of stuff as more than just a video game hobby
@timothyfisher9285
@timothyfisher9285 11 ай бұрын
Loving this tutorial series! Would love to see a fun throwback to Verde Beach with a suburb called Verde Heights or something!
@CityPlannerPlays
@CityPlannerPlays 10 ай бұрын
YES!
@kingtrav
@kingtrav 11 ай бұрын
34:31 if you came here for busses like me
@TripleThePugg
@TripleThePugg 11 ай бұрын
whoever came up with TWOtoria is an absolute genius
@jimbo-dev
@jimbo-dev 25 күн бұрын
The city layout is still a grid for cars. I recently begun experimenting with a star layout where a metro station is at the center and pedestrian only paths are radiating from that. Then connect those together with car access. You’ll have car traffic problems when the citizens are moving in but that’ll calm down. And also, if the bus lane is too good of an connection, the citizens will ignore it, so make sure to provide alternatives/you do not need to worry about blocking access. And if you replace detached/single family housing with row housing or medium density housing, you’ll have no penalty. Instead the citizens will be happier since they can live at a walking distance to schools and other services. And also you can fit more people on smaller area, improving service utilization and city profits.
@Vladarius.
@Vladarius. 5 ай бұрын
Taxi depots when the great taxi uprising happens: ☠️ Ngl taxis are fucking bullshit in this game. Having buses, trams. Subways mean nothing since i still have 200 to 300 taxis in my city of 20k. How tf is that possible.
@raphaelnikolaus0486
@raphaelnikolaus0486 11 ай бұрын
"We have Tourists, which is suprising because we don't have any Tourist Amenities" feels like such a weird thought. As if a place (a Town or City) couldn't be a Tourist Attraction in itself. Or maybe its Parks. What kind of thinking must be behind that? "My Town/City isn't that beautiful, that I'd think anyone would want to visit"? Seems especially weird for a Mayor or Planner of such a Town/City.
@adambyte256
@adambyte256 10 ай бұрын
I'm pretty sure that wherever there are multiple intersections really close together, you should replace them with a single intersection or roundabout. Traffic trumps geometry! Examples: - Every time a road crosses both sides of the Amity Street "couplet" (PS: I've never heard it called that before) (roundabout). - Birdsong and Lilac Streets both ending at Elizabeth Street, on the border between Cooper Dale and Autumn Meadows districts (roundabout). - Moore and Hillside Streets both ending at King Street in Autumn Meadows (roundabout). Further down the same King Street: Meadow and Prospect Streets, and Pearl and Beechwood Streets (each a single intersection). - Meadow and Autumn Streets meeting at Wood Street at one corner of the cemetery, and Pearl and other Pearl Streets at the other corner (each a single intersection). - Maybe: the same King Street as earlier, crossing Birch Street and then immediately meeting Garland Street, near Ranger Bridge (roundabout). Alternatively, move the King-Garland intersection further away from Birch. - The aforementioned Hillside and Elizabeth Streets get too close together. You should probably just delete the part of Hillside between Wood and Birdsong, and have Elizabeth become Hillside at Wood (a.k.a. a single intersection).
@RealSoloWing
@RealSoloWing 7 ай бұрын
I love this game, and I begin playing it all rushed up. Just making stuff for the sake of making it. Watching this makes me get involved with my cities, the neighborhoods, the bus stops, the roads, for the love of god the way the buildings are oriented! Not just zoning all out and all at once. Love this. Super entertaining. Super educational. Just excellent all around
@hippopotamus86
@hippopotamus86 10 ай бұрын
Instead of using paths, you can use the road replace tool to rearrange the zoning. Just replace with the same type of road and experiment.
@Palpatine001
@Palpatine001 11 ай бұрын
43:03 You legend Phil. I was doing a run through last night and I was getting frustrated on why I could not add bus lanes nor tram tracks to my City that has now just started taking off beyond 5,000 with medium density starting to come into high demand. THE REPLACE TOOL. Rookie error myside. Should make play through easier today as I do the first bus routes overhaul for my City. Thanks again from one Planner to another 🙂
@haydendavis9784
@haydendavis9784 11 ай бұрын
I often have CPP on in the background, so in the last episode, when I heard New Tutoria had been renamed to “Tutoria,” I was confused-why would that be something people demanded? It wasn’t until I was watching this video that I realized it was “TWOtoria.” Whoops!😂
@powerblazing3603
@powerblazing3603 11 ай бұрын
in my city buses and taxis are making traffic go crazy lol idk why cars have such an stupid AI. They will all get on the same lane even if there are 3 differente FREE LANES. They will all go onto the BUS/TAXi lanes, even when this lanes are supposed to be for buses and taxis only. They will wait for passangers to get into the bus and so creating a mess.
@DJCamstar
@DJCamstar 10 ай бұрын
Hi, I'm enjoying your video for city skylines 2, it's the same that I've got it yet because I'm on a console...😭 but I'm enjoying what you doing. Can I have a name for a district can you call it Walley Wood or Camstar.... Please...
@lizzsigmon
@lizzsigmon 10 ай бұрын
Hey Phil, I have a question regarding the districts: The perfect example at 48:41 is the Autumn Meadows neighborhood. Along Elizabeth Street, the buildings on the top/left side of the street that back up to the couplet, is that included in the district because the buildings are off of Elizabeth or are they NOT included because they aren't actually/physically under the umbrella of the district?
@QemeH
@QemeH 11 ай бұрын
Efficiency-wise I've always been a fan of good underground networks like London, Paris or Vienna - but the transit nerd in me can never rank anything higher than a good tram. It's just so... quaint getting around the city in these and they are a million times better than busses, that's for sure. [Edit: Whoops, just thought of something and have to admit that I lied. There is one mode of transport that surpases the tram: the _Wuppertaler Schwebebahn_ - fave of all time]
@bitmau5
@bitmau5 11 ай бұрын
By default, people PHONE a Taxi. A taxi STAND is where a driver goes to "hang out" or rest between calls with hopes of getting "flagged or radioed for a pick-up location", or is a designated spot where it's known to have lot's of foot traffic looking for a ride, like an airport, bus terminal as an alternative, bars, restaurants, resorts, hotels, etc. Drivers are generally responsible for choosing stands to wait for a fair, because they are the boots on the ground who knows where the most traffic is generated for profitability to the business. I was a dispatcher for 5 years; "stands" do not dictate flow or pickup points. This concept in the game is under-developed and is fundamentally flawed. It should not be "necessary" to place stands for a Taxi business to operate. Additionally, "Garages" are attached to the home building of the dispatching office, which is a commercial building. There are not very many taxi operations that have multiple garages or garages that are away from the home office. I could elaborate more, but I tend to rant so I'll leave it there. I'll just say this in retrospect; a suitable upgrade to a bus depots would the the "addition" of a dispatcher office, or a stand because many Taxi companies will work with local transportation authorities to help take the load off of public transportation services.
@tommeakin1732
@tommeakin1732 11 ай бұрын
I could ask this about many words English speakers like to use, but why is "reduce" better than "lower"? It seems as though some words from some roots (mostly Latin and French) are "high status" and make you seem knowledgeable, educated, and "sophisticated" - and others (weirdly seems to always be true English words), are "low status", even though both words mean the exact same thing.
@Tpazmachine
@Tpazmachine 11 ай бұрын
What is necessary for our Guy to be interviewed by "99% Invisible"? This hit's 100% on all themes that have been touched on. In case you haven't heard the podcast, it discusses everything from train bridge height, to district gerrymandering.
@toomsdpt123
@toomsdpt123 11 ай бұрын
up until this video from this series he has always done 112x88 grids. He switches back and forth between 120x88 in this video. Any reason for change? Noob here and just trying to understand why he changes it up to slightly different sizes
@doomhamatime
@doomhamatime 11 ай бұрын
As my City Grows I'm constantly getting the "Not Enough Customers" Despite a completely full Commercial demand. Is this a bug? Does the community know how to solve for this?
The Ultimate Beginner's Guide to Basic Transit in Cities Skylines 2 | UBG #3
55:56
Running With Bigger And Bigger Lunchlys
00:18
MrBeast
Рет қаралды 116 МЛН
iPhone or Chocolate??
00:16
Hungry FAM
Рет қаралды 41 МЛН
Win This Dodgeball Game or DIE…
00:36
Alan Chikin Chow
Рет қаралды 38 МЛН
How to Implement Cargo Rail Realistically in Cities Skylines 2  (2023)!  |  UBG 5
51:27
I Built a Fully Vertical Factory That's a 100% Total Nightmare - Satisfactory
28:57
Starting A New City in Cities Skylines 2 | City of Bay Port
59:56
This is one of the most unique city builders I have ever played.
51:33
City Planner Plays
Рет қаралды 884 М.
Do These 3 Things to Balance Your Budget in Cities Skylines 2  (2023)!  |  UBG 2
56:10
This AMAZING NEW Intersection Design Solves HORRENDOUS Traffic! (Cities Skylines 2)
22:24
Can a ONE TILE city still be successful in Cities Skylines 2?
26:34
Real Civil Engineer
Рет қаралды 709 М.
How to Structure Efficient Bus Routes | Verde Beach Ep. 63
56:10
City Planner Plays
Рет қаралды 288 М.
Running With Bigger And Bigger Lunchlys
00:18
MrBeast
Рет қаралды 116 МЛН