The vertical bar on doors is a classic. Cheers for the explanations.
@decarrioden34456 ай бұрын
The consistency in signifiers allows the player to speak the games’ language 😮
@timdoesleveldesign6 ай бұрын
That sounds like something Tommy Norberg would say 😁
@decarrioden34456 ай бұрын
@@timdoesleveldesign does he make videos on level design?
@timdoesleveldesign6 ай бұрын
@@decarrioden3445 Not that I know of, but he teaches level design and is working on a book. You should check him out on twitter. Posts really cool stuff :)
@decarrioden34456 ай бұрын
@@timdoesleveldesign will do!
@Sandra-hc4vo3 жыл бұрын
Heard a bit of Don Normal "The Design of Everyday Things," in this. Nice job as usual. I like your videos.
@timdoesleveldesign3 жыл бұрын
Thanks! And for sure! Norman really helped bring behavioural psychology and design practices into the video game design field 🙂
@attben3 жыл бұрын
Amazing, your insight is invaluable
@manu3dart3 жыл бұрын
Excellent video Tim!! I really liked it!
@timdoesleveldesign3 жыл бұрын
Much appreciated! I'll be adding a bunch more introduction videos to several level design topics over the course of the next months :)
@manu3dart3 жыл бұрын
@@timdoesleveldesign looking forward to it! Your insights are really interesting!
@maxpitta9 ай бұрын
Being consistent leads to build a visual dictionary
@iden11683 жыл бұрын
nic
@IstyManame5 ай бұрын
my adhd ass almost left at the 15 seconds long title-intro