How to use Affordances and Signifiers in Level Design

  Рет қаралды 4,135

timdoesleveldesign (TimDoesLevelDesign)

timdoesleveldesign (TimDoesLevelDesign)

Күн бұрын

Пікірлер: 15
@woodchi
@woodchi 11 ай бұрын
The vertical bar on doors is a classic. Cheers for the explanations.
@decarrioden3445
@decarrioden3445 6 ай бұрын
The consistency in signifiers allows the player to speak the games’ language 😮
@timdoesleveldesign
@timdoesleveldesign 6 ай бұрын
That sounds like something Tommy Norberg would say 😁
@decarrioden3445
@decarrioden3445 6 ай бұрын
@@timdoesleveldesign does he make videos on level design?
@timdoesleveldesign
@timdoesleveldesign 6 ай бұрын
@@decarrioden3445 Not that I know of, but he teaches level design and is working on a book. You should check him out on twitter. Posts really cool stuff :)
@decarrioden3445
@decarrioden3445 6 ай бұрын
@@timdoesleveldesign will do!
@Sandra-hc4vo
@Sandra-hc4vo 3 жыл бұрын
Heard a bit of Don Normal "The Design of Everyday Things," in this. Nice job as usual. I like your videos.
@timdoesleveldesign
@timdoesleveldesign 3 жыл бұрын
Thanks! And for sure! Norman really helped bring behavioural psychology and design practices into the video game design field 🙂
@attben
@attben 3 жыл бұрын
Amazing, your insight is invaluable
@manu3dart
@manu3dart 3 жыл бұрын
Excellent video Tim!! I really liked it!
@timdoesleveldesign
@timdoesleveldesign 3 жыл бұрын
Much appreciated! I'll be adding a bunch more introduction videos to several level design topics over the course of the next months :)
@manu3dart
@manu3dart 3 жыл бұрын
@@timdoesleveldesign looking forward to it! Your insights are really interesting!
@maxpitta
@maxpitta 9 ай бұрын
Being consistent leads to build a visual dictionary
@iden1168
@iden1168 3 жыл бұрын
nic
@IstyManame
@IstyManame 5 ай бұрын
my adhd ass almost left at the 15 seconds long title-intro
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