This was extremely valuable and inspiring. Thank you a lot for bringing this video to us.
@niuniuYang-q9l3 күн бұрын
Thank you!!!
@TesterBug4 күн бұрын
Hope there are more level design course!
@attben6 күн бұрын
Yessss!!
@TesterBug10 күн бұрын
Thanks! This video is AWESOME! Well I want to mention that the player can jump over 2.22 height and can't on 2.23 height
@Carlcadium18 күн бұрын
Great tutorial! It's difficult to find good material on level design.
@whynotanyting19 күн бұрын
Happy to see Miro being used in a professional setting too
@whynotanyting19 күн бұрын
So far so good! I would consider using Godot as a follow-along tutorial next time, as it is lightweight and can run on a potato. Though, I'm sure you've chosen Unreal as it's the most familiar to you, and the knowledge is practically transferable to any engine. This is great information!
@timdoesleveldesign19 күн бұрын
@whynotanyting Heh yeah it's mostly due to my own familiarity. But also Unity or Unreal seemed like the obvious choice as they are the most commonly used engines knowledge is appreciated in when looking for a level design job.
@RoryMcC4220 күн бұрын
Thank you for sharing these videos; I've learned a lot! I'd love to see what others come up with. Are you planning to set up a Discord server at some point?
@darklin920 күн бұрын
When working one games like this, you could split the dressing folder up into foreground and background. That should be easy to manage.
@attben20 күн бұрын
hellooo 👋
@JohnnyThund3r24 күн бұрын
Level editing is an underappreciated Art... back in 2004 when you wanted to get a Job as a "Game Designer" it was kinda implied that what you really meant is you wanted to be a professional level editor and you had some talent for making levels in whatever level editing software your engine used... can't help but feel the industry took a wrong turn at some point... now "Game Designer" implies you're basically a junior level programmer and you're level design skill can be non-existent. Gone are the days of "level design" competitions and dedicated level design software, only kept alive by niche gaming communities and Indy Devs... can't help but feel gaming needs to get back to it's roots and revive the idea of "game designers" being dedicated level designers first and programmers 2nd...
@senseoffender965526 күн бұрын
This already feels like top tier content Tim! Thanks for putting this out there!
@CobraIsYourHomie26 күн бұрын
It hits hard when you see underrated channels deserve more
@idgoogle101826 күн бұрын
Thank you for the nice course!
@박민철-g5v26 күн бұрын
this tutorial will be gold.
@markorossie9296Ай бұрын
Subscribed!,
@davidj3048Ай бұрын
Good one "Yes, but? or but what if"
@DevlogzeroАй бұрын
Awesome! Thanks for these!!!
@dread7945Ай бұрын
0:40 wth Louis CK is doing here?!
@shotgun1995hotАй бұрын
I remember, when I was in college we use to have exchange program for student, these student were domestic and internationally, especially when we use to meet a female student, we as a senior and native to the state use to tell them which area is safe and which are not. So if someone is telling that women are not safe in India is not fully wrong and not fully right I believe
@perez-balenАй бұрын
Fantasti series. Looking forward to the next episode. I just have to ask, which model did you use for the concept art? It's sooo good.
@timdoesleveldesignАй бұрын
@@perez-balen Thanks! I used Midjourney to generate the concept art placeholders
@CrazyFist89Ай бұрын
Love the content! Please keep doing these videos we really need level design content like this! I also love that you mention structuring your map and keeping it clean with folders. I always love any Person on my team that does this right from the beginning because it is SO beneficial later on! Do you have any Addition Tricks in ue5 for upping the Felder game? I also love the ability to multi name certain files etc. But there ue5 doesn't seem to have a great function like a classic "Rename only a keyword of multiple selected actors".
@timdoesleveldesignАй бұрын
@CrazyFist89 Thanks! Well, regardless of engine, I'd recommend setting up a standard folder structure and naming convention across all levels in your project. This way, other people can navigate your content without issue. Handy in case of handovers, or when anyone needs to hop in and fix bugs or add other content.
@nathanrompa1834Ай бұрын
Absolutely loving this series. It helps so much! Thank you!!
@attbenАй бұрын
Hellooo again! Amazing ❤
@HOOKD-UPАй бұрын
Yes please co tinder this series and perhaps talk about how we can expand on this demo to make a full game. Maybe talk a bit about multiplayer replication and build a demo level that showcases how 2 players could be great in a level and how to structure the levels differently and why, for 2 players. I love this series thank you. Will be working off this for my own game idea I've had for some time and didn't know how to start. Thank you!
@tristandebeaune6936Ай бұрын
Great video !! 😊 I have a questions. Sometimes when i design a plateform combination, it is often possible to bypass my original idea with a movement sequence that i feel would be less rewarding or fun for the player. In those situations, i often wants to puts things like coin to pickup to encourage the player toward my original idea. I don't know if it is a good thing, i feel it is not really elegant and it doesn't fix the flaws of my plateform combinations. i hope what i said was clear 🤖 What do you think about it ?
@timdoesleveldesignАй бұрын
@tristandebeaune6936 If the solution to bypass the challenge is quite obvious/easy, I think it's often best to change your setup to prevent those solutions. E.g. use spikes to block some paths, use the ice blocks to prevent infinite wall climbing, use the collapsing platforms as one-way gates, change your blockout dimensions and layout to prevent certain stuff etc. But in some cases, if the alternative solution is difficult to do or figure out, it can't hurt to incorporate them if it makes the player feel clever
@tristandebeaune6936Ай бұрын
@@timdoesleveldesign yep i see thanks !
@InsomniakDevАй бұрын
great course, very complete ❤ now time to use it
@Musashi246Ай бұрын
The vid is good but remove the weird music. Gets really annoying after a minute
@iiropeltonenАй бұрын
The QDD was The most interesting thing to see here. 🎉
@chrischoi962Ай бұрын
Thank you so much! This series shows a connotation of important things and know-how. very precious! Please keep uploading. 😊
@attbenАй бұрын
❤ such quality content
@sealsharp2 ай бұрын
Good job!
@luckystarr3162 ай бұрын
Thank you for this, your whole channel is super helpful!
@3dsteveo7652 ай бұрын
Love it! Will watch all, Thanks!!
@NikitaShershakov2 ай бұрын
You do a really good job. No doubt this course will help a lot of people!
@tristandebeaune69362 ай бұрын
This series is very fun to follow ! great job ! For the LDIs combinations, I used the timed gem gate and some breakable walls. To give feedback, I think the breakable wall would be better if the collision with the player are disabled when it is broken. Because with timed gem the player needs to go fast and the broken wall slows him down and makes the mouvements quite random. Again following the series il a real pleasure thanks for the work !!
@timdoesleveldesign2 ай бұрын
@@tristandebeaune6936 Thanks! Good point regarding the collision. If you're a little bit familiar with Unreal Engine Blueprints, you could do the following: -Open up the breakable wall blueprint -Open up the "Hit" function -After "add impulse" add a "set collision respone to channel", target pawn, new response ignore -plug the reference to all the wall piece static mesh components I suspect that'll do the job, but haven't tested it yet 😁
@tristandebeaune69362 ай бұрын
@@timdoesleveldesign I did it and it worked pretty well ! Thanks !
@KurtBernardin2 ай бұрын
This is a great series so far! I'm glad I stumbled upon your channel! :D
@ragingraijin2 ай бұрын
Another amazing Lesson, thank you
@sierraleonidas2 ай бұрын
Finally! I'm the first here! Good lessons, Tim! Keep 'em coming! <3
@jukandance2 ай бұрын
Thank you!!!
@denischen81962 ай бұрын
Also, make sure to synchronize the movement of enemies properly. If there is a group of 3 enemies and the first one completes a cycle in 11 seconds, the second in 13 seconds, and the third in 17 seconds, it will take more than 40 minutes for them to return to their initial state. This can cause your intended solution to stop working if the player waits too long and causes the patterns to desync.
@FelipeFleming2 ай бұрын
Love this content!! Great job !!🎉🌟
@timdoesleveldesign2 ай бұрын
Thank you everyone for the kind words so far ❤ If you struggle with anything or run into issues, please let me know and I'll do what I can to clarify or fix it!
@hamooo112 ай бұрын
That's incredible. I love it
@lospe852 ай бұрын
this channel is a gem
@TheKaseke2 ай бұрын
This is great stuff Tim. Very nice to see this coming from someone with actual experience in the industry :)
@niuniuYang-q9l2 ай бұрын
Thank you very much!!! I love this series.Please continue!!!
@CrazyFist892 ай бұрын
Absolutely love this series! Well done. Also your voice is very calming and relaxing and good to listen to as well! Keep the courses coming ❤