How to use Locator Constraints for Animating Object Interaction in Maya

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My CG Tutor

My CG Tutor

Күн бұрын

Пікірлер: 24
@serenafisherart
@serenafisherart Жыл бұрын
Simple, useful and straight to the point. Thanks!
@mycgtutor
@mycgtutor Жыл бұрын
Very welcome!
@chysqueic
@chysqueic 2 ай бұрын
Would you consider doing a follow up video on how to animate with this?
@nicollec.8165
@nicollec.8165 Жыл бұрын
thank you so much for this! it was super helpful
@mycgtutor
@mycgtutor Жыл бұрын
You’re very welcome!
@charlesrozen987
@charlesrozen987 Жыл бұрын
Perfet tutorial. Jusst what I need for my character.
@mycgtutor
@mycgtutor Жыл бұрын
Thank you! Glad it helped!
@charlesrozen987
@charlesrozen987 Жыл бұрын
@@mycgtutor Are you creating something new?
@siamaksaadatpur
@siamaksaadatpur 2 ай бұрын
Hi Thank's Greate Video
@kamranbashir8610
@kamranbashir8610 2 жыл бұрын
Nice and simple.
@mebactually
@mebactually 2 ай бұрын
Thank you so much for this video!! Exactly what I needed. :) Question for you: What is the benefit of using two locators - one for the hand and one for the object - as opposed to just making one for the object and constraining it to a part of the character's hand? This second way is how my prof is teaching it and I'm curious about what the difference is. Is your method more modular?
@mycgtutor
@mycgtutor 2 ай бұрын
Glad you found it helpful! Using double locators gives you more flexibility, allowing you to animate the hand and object independently from their respective locators. I was also taught the single locator method in school, but during my time at Animation Mentor, I learned this approach and found it to be a significant improvement.
@mebactually
@mebactually 2 ай бұрын
@@mycgtutor Thank you so much for your comment and for the explanation!! That makes a lot of sense. :)
@LXGVideos
@LXGVideos Ай бұрын
Isn't there a video so on can constrain to animate the HAND instead of the object?
@joemuthoka3542
@joemuthoka3542 2 жыл бұрын
Nice one!
@ayakhalifa7661
@ayakhalifa7661 Жыл бұрын
great trick, thank you!!
@cresentmoon7278
@cresentmoon7278 Жыл бұрын
Ur awesome thank you
@mycgtutor
@mycgtutor Жыл бұрын
Thank you!
@bifrein
@bifrein 9 ай бұрын
Спасибо!)
@aakashpurohit6820
@aakashpurohit6820 11 ай бұрын
What if we used only one locator and make it a child of the object which can move with and without the object, and then constrain the hand to the locator. Is there any specific reason why you used two locators, because I use only one locator and would like to know if there can be any issue in using one locator?
@theintrovertbee
@theintrovertbee 2 ай бұрын
I tried this, and the hand moves with a weird offset. I did it just like in the video and it worked, the only thing I changed is that I also created a control for the hand locator, so I can key the control instead, and all of that is parented under the object locator. So it's object locator, control, hand locator. It worked perfectly for me.
@theapexpredator157
@theapexpredator157 7 ай бұрын
Why use 2 Locators?
@kiyoshiperkins6934
@kiyoshiperkins6934 Жыл бұрын
Is Maya capable of handling this done for two separate characters/object interactions for animating?
@mycgtutor
@mycgtutor Жыл бұрын
Yes but it will require locators nested within other locators as you can only constrain to one thing. Wish it were simpler!
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