I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D By the way, I think you're gonna need a bigger boat🦈
@pritamsamui86807 ай бұрын
Aa
@NeikosOfficial11 ай бұрын
I can't understand how export the sine animation 😭
@srijanmaiti7525 Жыл бұрын
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
@nerdherbs2 жыл бұрын
great can i export this to unreal enjine?
@mollyreusser3 жыл бұрын
This looks awesome but is it possible to export my deformer animation to a game engine?
@michaellaviola65402 жыл бұрын
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
@dimanology35422 жыл бұрын
it's possible, look into skin converters (i.e. dem bones)