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Maya Animation- Deformers and Motion Paths

  Рет қаралды 14,686

Vad Almafa

Vad Almafa

Күн бұрын

Пікірлер: 11
@YanyanLun
@YanyanLun 10 ай бұрын
this is really good i will come back soon...
@reichealz5643
@reichealz5643 2 жыл бұрын
thank you ,it save my work
@karthiknaidu4240
@karthiknaidu4240 2 жыл бұрын
Thank you so much man
@SonicSyndicate13
@SonicSyndicate13 Жыл бұрын
I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D By the way, I think you're gonna need a bigger boat🦈
@pritamsamui8680
@pritamsamui8680 7 ай бұрын
Aa
@NeikosOfficial
@NeikosOfficial 11 ай бұрын
I can't understand how export the sine animation 😭
@srijanmaiti7525
@srijanmaiti7525 Жыл бұрын
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
@nerdherbs
@nerdherbs 2 жыл бұрын
great can i export this to unreal enjine?
@mollyreusser
@mollyreusser 3 жыл бұрын
This looks awesome but is it possible to export my deformer animation to a game engine?
@michaellaviola6540
@michaellaviola6540 2 жыл бұрын
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
@dimanology3542
@dimanology3542 2 жыл бұрын
it's possible, look into skin converters (i.e. dem bones)
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