thanks for this video! Do you know to close the curve to have the shark does a loop please ?
@gerardoalbertosanchezfranc1227Ай бұрын
Not sure what shape you are aiming for, but if you want a closed curve you can use some of the basic shapes like the circle, you can change the path of the curve by moving the edges just like he did on the video. Hope it helps :)
@ILANMKZАй бұрын
@@gerardoalbertosanchezfranc1227 thanks man !
@nerdherbs2 жыл бұрын
great can i export this to unreal enjine?
@srijanmaiti9910 Жыл бұрын
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
@SonicSyndicate13 Жыл бұрын
I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D By the way, I think you're gonna need a bigger boat🦈
@pritamsamui86809 ай бұрын
Aa
@NeikosOfficial Жыл бұрын
I can't understand how export the sine animation 😭
@reichealz56432 жыл бұрын
thank you ,it save my work
@karthiknaidu42403 жыл бұрын
Thank you so much man
@mollyreusser3 жыл бұрын
This looks awesome but is it possible to export my deformer animation to a game engine?
@michaellaviola65403 жыл бұрын
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
@dimanology35422 жыл бұрын
it's possible, look into skin converters (i.e. dem bones)