We take a look at animating deformers and motion Paths in Maya.
Пікірлер: 11
@reichealz56432 жыл бұрын
thank you ,it save my work
@karthiknaidu42402 жыл бұрын
Thank you so much man
@YanyanLun6 ай бұрын
this is really good i will come back soon...
@SonicSyndicate13 Жыл бұрын
I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D By the way, I think you're gonna need a bigger boat🦈
@pritamsamui86803 ай бұрын
Aa
@nerdherbs2 жыл бұрын
great can i export this to unreal enjine?
@srijanmaiti7525 Жыл бұрын
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
@NeikosOfficial8 ай бұрын
I can't understand how export the sine animation 😭
@its_mleme2 жыл бұрын
This looks awesome but is it possible to export my deformer animation to a game engine?
@michaellaviola65402 жыл бұрын
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
@dimanology35422 жыл бұрын
it's possible, look into skin converters (i.e. dem bones)