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How to use Mortars and Artillery Graviteam Tactics Mius-Front Tutorial 2021 Artillery Basics

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Tactics With Joe

Tactics With Joe

Күн бұрын

See you in 2022! Same title, same place. This one covers Wire Links
How to use Mortars and Artillery Graviteam Tactics Mius-Front Tutorial 2021 Artillery Basics
Twitter: / joejnewyork
Twitch: twitch.tv/joseph66hole
#graviteamtacticmiusfront
#graviteamtacticmiusfrontgameplay
#NEWDLC
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.
Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.

Пікірлер: 47
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I am all for growing and sharing resources but I will remove links. I have had tons of issues with users posting malicious links. I wish I could favorite and pin user comments again but the fact is to many users exploit it. I will pin a comment and the user will edit them with all kinds of racists comments or links. The system may not be bugged. However it is built on LOS and I couldn't understand how my mortar teams could "see" the enemy. Regardless, I hope the video helped in some way. As always GT isn't the easiest game.
@uncletimo6059
@uncletimo6059 2 жыл бұрын
LOL, usually it is bots who spam dodgy links.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
@@uncletimo6059 Yeah, I would pin helpful comments and some people took advantage of it. You can edit them to say whatever and youtube doesn't inform anyone. It sucks.
@uncletimo6059
@uncletimo6059 2 жыл бұрын
@@TacticsWithJoe eh, terrible
@vinnart
@vinnart 2 жыл бұрын
Thanks for posting this. Short and to the point breaking it down into simple segments like this is the best way to present this type of complex game to learn it so this was helpful and easy to follow step by step. Long time Combat Mission player, which I still like it's approach and controls better, I picked this up on sale recently on Steam to check it out so am just learning it. Really hadn't understood how the wire guys, and arty worked till this video.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I am 99% sure the Wire link is bugged or not working as intended. I did a lot of testing and sometimes the wire link didn't matter for units that had Radio Comm. Also if your units are entrenched and on defense the wire links will already be connected. I am just now getting into combat mission. I like that I can pause and rewind turns. Graviteam you have to catch the action as it unfolds.
@Dusty7460
@Dusty7460 2 жыл бұрын
Jozu: The system is not bugged at all. The Ai mechanics are quite simple. if the mortar has LoS with an enemy unit will open fire. If you don't want to that. Pres the fire at will OFF, this means the mortar will fire only if is in range of your Commander or has a wire link. Then designate your area for the mortar( the fire mission will happen if you Commander has LoS on that area and cand communicate with the morat (has wire link) .
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I tried to find who had LOS. I placed the teams super far away behind small forrest and town. I could try placing them behind a hill to confirm.
@andybrennand1576
@andybrennand1576 9 ай бұрын
Great Video mate, Thank you so much. O7
@TacticsWithJoe
@TacticsWithJoe 9 ай бұрын
Thank you
@joekrebs964
@joekrebs964 2 жыл бұрын
Awesome, thanks!!! No matter how much I play this game am amazed always can learn more!!!!
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I always appreciate kind comments. I hope the videos continue to be useful
@donjasjit
@donjasjit 2 жыл бұрын
Lots of useful info in the video. Thanks.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
Wire link can allows other units to spot targets for mortars. It just takes a bit to setup. I don't think the system is fully functional. There are some squads with wire comms that are always connected. I am glad you enjoyed the video.
@senpoo510
@senpoo510 2 жыл бұрын
Yeah really appreciate this, this exactly the sort of break down I needed :3
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I am glad the video helped. The system is kinda bugged. Targeting will always depend on the commanders line of sight. The wire link just allows more Commanders to spot for you.
@jdc9528
@jdc9528 2 жыл бұрын
Thanks! Much appreciated.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
The mortar system is all about line of sight. The wire link system allows you to connect with other commanders. It allows other platoons to designate targets.
@acyanotypeguy1795
@acyanotypeguy1795 2 жыл бұрын
Thanks for the great videos!!!!
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
Thank you! I hope they help wargamers learn Gravieam tactics.
@MrDrunkblackstar
@MrDrunkblackstar 2 жыл бұрын
Hi! Great tutorials! Make one about tactical phase - how to move, place and command units on the big map. It's the most annoying part in Graviteam games:)
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
Tactical in the Manual refers to the deployment and battle phase? If so here is a short video: kzbin.info/www/bejne/hGatgZtrba-cqNk The title sucks but it is what people tend to click on. The operation map is the 2D map. That map is where you drag and drop units before battle. There isn't much to it. I will see what I can do with it.
@MrDrunkblackstar
@MrDrunkblackstar 2 жыл бұрын
@@TacticsWithJoe no, I meant the period in between the 3d missions when you move your formation on the 2d big map.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
@@MrDrunkblackstar That map is something else. There isn't to much to it. I was looking at it today. I will see if I can put something together.
@donjasjit
@donjasjit 2 жыл бұрын
@@MrDrunkblackstar, the strange thing is nobody on KZbin has ever done a tutorial video on this. On the strategic map there are so many things to consider. Concepts like reinforcement, where to place HQ units, how to place units to avoid being cut off, which squares to defend and which to attack when they don’t have objectives, which units to use in combat etc. The strategic map is the most confusing aspect of this game and I like you don’t understand it properly.
@Dusty7460
@Dusty7460 2 жыл бұрын
why you say it is annyoing. Graviteam is a WW 2 sim, you need to be patienced m is not an RTS things need time. Visually check the map to see if you have cover% concelmeant, can you place heavy weapons , vehicles or just infantry. Every square is colored , that color represent something and is written in the manual.
@rl2204
@rl2204 2 жыл бұрын
Thanks.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
Sorry for the quality. If you have questions let me know. There isn't much to the system. It is super buggy. I did hours of testing. I wanted to do more with this video Sometimes it works as designed other times your Artillery teams target and fire way before they should. It seemed like anyone with a radio could desinate for them before the wire was laid. Your best bet is to put your mortar team on hold fire.
@__soap__
@__soap__ 2 жыл бұрын
my left ear enjoyed this
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I believe I have resolved this issue. There are still some videos where the sound is jacked up.
@comradeboris2335
@comradeboris2335 2 жыл бұрын
Your voice audio is only on the left ear btw if you didn't know
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I swear my settings are set to record in stereo. Sound is the bane of my existence.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
@@TacticsWithJoe - Is your microphone mono (one channel = only left side when played through stereo output) instead of stereo, or set to mono in some setting?
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
@@NefariousKoel I will check a few things. I will set it up in OBS. I don't think it is possible in ADOBE Rush though. I use a two channel mic or something idk. It isnt a usb mic. It is possible in premiere but I don't use that software.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
@@TacticsWithJoe - Cool. I'd just check your Stereo/Mono settings in all your audio stuff along the chain. Windows audio, recording software.. any mic software you may have, etc. I used to have people ask me about this issue many years ago, working in a Radio Shack.
@nubtube7313
@nubtube7313 2 жыл бұрын
Great video thanks. New to Graviteam, so very much appreciated. Can you tell me what the maximum distance is both for Mortars and artillery in the game? Thanks again.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
That is a good question. I would have to check the encyclopedia. Anti tank have effective ranges. Penetration falls is reduced at Certain ranges.
@nubtube7313
@nubtube7313 2 жыл бұрын
@@TacticsWithJoe good point, like I said, I'm new and still getting use to the software. Thanks for pointing me in the direction of the information though. I'll have a closer look at the encyclopedia.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
@@nubtube7313 This video explains how to use the armor penetration diagram. kzbin.info/www/bejne/d2OppIWErbasbKc I also posted a visual aid in my communities tab. You may need to scroll down a bit to find it. On map Artillery biggest issus will always be LOS. Hopefully the encyclopedia helps. I will check it as well
@nubtube7313
@nubtube7313 2 жыл бұрын
@@TacticsWithJoe Hey thanks again. The encyclopedia doesn't give any information regarding max range of mortars, but what might be useful is the field of view button. Not sure it correlates to range, but it shows the area a mortar can hit within a square Km. I found another KZbinr who claimed the max range was 1500m. Most battles will take place inside one square I think, so that means you can be up to 500m away from any edge.
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
@@nubtube7313 It also depends on the spotters visual range as well. Some things just aren't explained very well in the manual or game.
@francescobondi1611
@francescobondi1611 2 жыл бұрын
in the support squad you have the "big" Commander, radiomen and the 2 heavy weapon section with one "small" commander each. My question Is: can the "small" Commander of the Mortar section designate targets? If the answer Is yes, should It Be in the voice comms radius or every gun has its radio link so It can be further?
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
I tested this awhile ago. The only person who can spot is the "big" commander. The smaller firing commanders just tell the mortar teams to shoot. Your small commanders need to be in voice range of the mortar teams. Only commanders have radios. I hope that helps.
@francescobondi1611
@francescobondi1611 2 жыл бұрын
@@TacticsWithJoe yes, thank you very much. I really love graviteam games but they have so many mecanics that Is really hard to figure them all by yourself and that's why your videos are so helpful If you have any video about reinforcement and resuply could you please link It to me? Thanks again for your work
@Michael-ig8ne
@Michael-ig8ne 2 жыл бұрын
It's bugged? I thought you just turn off fire at will and that will control where he sends fire
@TacticsWithJoe
@TacticsWithJoe 2 жыл бұрын
Out dated video. The system is Line of sight based. One of the units had a visual on the enemy.
@Michael-ig8ne
@Michael-ig8ne 2 жыл бұрын
@@TacticsWithJoe oh ok! Thank you! I was like oh no I’m doing something way wrong lol
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