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Learn how to speed up your modeling workflow by generating details procedurally using the Procedural Polygon Generator (PPG) for Bifrost in Maya.
In this FMX 2023 session, we give a deep dive into using #PPG for asset building, with polygon modeling and applying it to the Bifrost graph to various simple source objects.
The talk covers:
Advantages and challenges of procedural modeling
Architectural approaches
Bifrost workflows (geometry) including #multi-cut, #multi-instance, #wedge, and #extrude
Selections, including face tags and face selection
📍 Learn more about what’s new in Maya: autode.sk/what...
💥 Join a community of Bifrost artists on Discord: / discord
❤️ Thumbnail courtesy of Masayuki Koyama