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In this video, learn to use the cloth modifier and the physics settings inside of Blender to create realistic cloth simulations in your 3D models!
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Steps to Realistic Cloth
- Subdivide object with loop cuts to allow object to simulate cloth movement
- Apply a cloth modifier to your cloth
- Apply a physics collision trait to your plane and your "to be draped" object
- In the physics settings of your cloth, select a preset material, like "cotton" or "rubber" or "silk"
- You can "bake" your simulation to precalculate and cache your object movement. This way you can speed up future iterations of the cloth
- Use a subdivide modifier to smooth out your draped cloth
- Use a thicken modifier to add thickness to your cloth!