How To use the dialogue Command in Minecraft Bedrock Edition / MCPE / SWITCH / XBOX AND PlayStation

  Рет қаралды 11,658

MRBBATES1

MRBBATES1

Күн бұрын

Hello, welcome to another Minecraft video, Today we take a look at How To use the dialogue feature in Minecraft Bedrock Edition / MCPE / SWITCH / XBOX AND PlayStation
Chapters
0:00 Intro
0:46 The Code
2:56 The Commands
6:13 Showcase
8:00 Outro
Not sure how to make your own behaviour pack? Dont worry, i got you covered:
How To Create Your Own Behaviour Pack for Minecraft Bedrock Edition: • How To Create Your Own...
The NPCs used in the showcase was custom built using the following Skins:
www.minecraftskins.com/skin/1...
www.minecraftskins.com/skin/1...
www.minecraftskins.com/skin/1...
Have a question? Or just want to talk why not stop by the discord?
Sourcraft Discord - / discord
#Minecraft #BedrockEdition #MRBBATES1 #HowTo #Dialogue #Commands #BehaviourPack.

Пікірлер: 93
@SentreNet
@SentreNet 2 жыл бұрын
Great vid dude. The NPC changes are great!
@MRBBATES1
@MRBBATES1 2 жыл бұрын
Thanks dude :) and yep there’s so much more available now. Exciting times :)
@michaelangelofilippi729
@michaelangelofilippi729 2 жыл бұрын
Thank you, this is exactly the show case and explanation I was looking for. Clear presentation. Wasnt aware you can do reverse dialogue making the initiator also have a bubble.
@MRBBATES1
@MRBBATES1 2 жыл бұрын
I’m glad you found it useful :) thank you for your kind comments :)
@EpicTaarna
@EpicTaarna 2 жыл бұрын
Thank you for this tutorial it was exactly what I needed! I've your videos for a quite a while and overlooked this somehow. Do you have a tutorial on how to get the NPC to follow you and to react to things such as placing blocks in a specific spot and after speaking to another NPC or player?
@MRBBATES1
@MRBBATES1 2 жыл бұрын
I’m glad it was off use, I did do a video that shows how to create quests with NPCs in that video I’m sure I showed how to make an NPC follow you but it has limitations. It can be improved using the new dialogue feature, I don’t think I have done one on the other stuff before but it is doable as i did something similar in the showcase for this vid.
@EpicTaarna
@EpicTaarna 2 жыл бұрын
@@MRBBATES1 I will definitely look for that video! Thanks so much.
@WaldoFabio
@WaldoFabio 5 ай бұрын
Hello, It is I; I have come to thank you for the explanation, from a far!
@PremiereHell
@PremiereHell 2 жыл бұрын
You can do alot of this in create mode, you just need and NPC egg, using an Inventory editor
@MRBBATES1
@MRBBATES1 2 жыл бұрын
Yes, i did cover a different way to do this with NPCs in another video which used just the NPC egg. This was just the new official method of doing it.
@nickgonezapolis
@nickgonezapolis 2 жыл бұрын
not as advanced. you cant change the dialogue without making an add on. you can /summon an npc and pickblock it to get a spawn egg, no inventory editor required
@JadenAllen
@JadenAllen 2 жыл бұрын
How did you get a npc mob to have regular arms? Did you create a new npc mob if so how?
@shimatangt
@shimatangt 2 жыл бұрын
Thankyou 🙇‍♂️🙇‍♂️🙇‍♂️
@MRBBATES1
@MRBBATES1 2 жыл бұрын
No worries dude thank you for watching:)
@KamAnimate12
@KamAnimate12 Жыл бұрын
Yessir
@fishymcnuggets6716
@fishymcnuggets6716 2 жыл бұрын
If I wanted to add two different button commands so the player can respond to the npc with either a yes or a no, what do I put cause I can’t seem to get it working.
@MRBBATES1
@MRBBATES1 2 жыл бұрын
use the following code to add more than 1 button. i have placed examples of moving to the next dialogue or running a command. "buttons": [ { "name": "Yes", "commands": [ "/dialogue open @s @initiator intro_book0_local"
@fishymcnuggets6716
@fishymcnuggets6716 2 жыл бұрын
Hey thx, also it’s me the turtle guy from discord
@batataestelar5155
@batataestelar5155 10 ай бұрын
Eu ja estava a muito tempo procurando por um video que ensinasse como mexer com a parte de arquivos desse comando porém não achei nenhum com a minha linguagem, o seu video ficou incrivel e muito bem editado, muito obrigado por ajudar a todos
@imhughug
@imhughug 2 жыл бұрын
Could you link a download for this. I am really confused on how the dialogue.json file should look. I don't understand what "/dialogue open @s @initiator intro_book0_local" this command is doing because you did not explain what intro_book0_local is. Is it another name of a scene? You only show one scene in your screenshot of the file. I'm so confused.
@MRBBATES1
@MRBBATES1 2 жыл бұрын
Intro_book0_local was a name of a scene in the dialogue file, the code for what was used in the video can be found here github.com/MRBBATES1/DialogueTUT
@aobieb
@aobieb Ай бұрын
How do i change the skin of the npc using the npc commands?
@crazygobler
@crazygobler 2 жыл бұрын
How do you make it so that the names of the NPCs are hidden until you come up to them? They were like that in the showcase, but is it possible in normal gameplay?
@MRBBATES1
@MRBBATES1 2 жыл бұрын
At the time of recording Mojang changed the npc tag to make it disappear after you are so far away, but in the latest realise this has changed back to how it is now where it’s there all the time not sure if that’s a bug or intended
@playedyt2575
@playedyt2575 Жыл бұрын
When I use '/say' on the Npc's commands, it says that [NPC] says that instead of the name the NPC has. How did yours say TUT
@MRBBATES1
@MRBBATES1 Жыл бұрын
Instead of using the spawn egg, I named mine while using the summon command. If you use the egg you get npc by default
@bronzemovie4135
@bronzemovie4135 9 ай бұрын
How would I do multiple scenes in one json file? I did it where and the end it is a }, { and then start the next scene but it says the comma is wrong. Should I just make new file for every scene?
@MRBBATES1
@MRBBATES1 8 ай бұрын
You can have multiple in 1 file, you may have the comma in the wrong. Hard to say without seeing it. Check out my GitHub I uploaded a copy of the pack there search for MRBBATES1 and compare them :)
@ultramark2o959
@ultramark2o959 Жыл бұрын
Why can't I make NPCs invisible? Also, how did you get custom skins for the NPCs?
@MRBBATES1
@MRBBATES1 Жыл бұрын
NPCs are not programmed to be invisible, you have to change the code via a resource pack to do it. The NPCs in the showcase are custom mobs that I made, I added the NPC behaviour too them. This was done via a behaviour pack and resource pack.
@12caratjules
@12caratjules Жыл бұрын
Can you show us ow to do the reverse dialogue box,to show the player speaking?
@MRBBATES1
@MRBBATES1 Жыл бұрын
you add the NPC component to the player.json file, with this you can then trigger the dialogue box on the player.
@MS-hq2dc
@MS-hq2dc Жыл бұрын
When i put ".json" after the file, it doesn't actually change the file just the name?
@MRBBATES1
@MRBBATES1 Жыл бұрын
You need to open file explorer, at the top click on view and in the menu there should be an option to tick called show file extension, once ticked it should enable you to rename It correctly
@powerzone6450
@powerzone6450 Жыл бұрын
How do i make the button my character presses open up specific dialogue
@MRBBATES1
@MRBBATES1 Жыл бұрын
Use the dialogue command on the button. So would be something like dialogue open @s @initiator scenename and it should open that scene
@TwksqR
@TwksqR 2 жыл бұрын
I did everything correctly and checked if the json was valid, and yet when i put the pack into the development folder, it doesn't pop up in-game. Is there a way to fix this?
@MRBBATES1
@MRBBATES1 2 жыл бұрын
yes, there is always a way, however its hard to diagnose what could be the issue from here, I would recommend going to Settings > Storage > Behaviour Packs, is there any with a yellow explanation mark (!) there? if its your dialogue pack then it should say what's wrong, if it doesn't show here make sure that your pack is structured correctly, your pack should be in this location: C:\Users\\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_behavior_packs\ the manifest should be in this main folder and should have a valid UUID and name.
@TwksqR
@TwksqR 2 жыл бұрын
@@MRBBATES1 The pack is in the correct folder, and I changed the UUIDs just to make sure its not that. The manifest name is valid, so I don't know what's going on The pack also doesn't show up in the storage.
@TwksqR
@TwksqR 2 жыл бұрын
I can't continue making my map without figuring out the problem, and I've done everything I can.
@MRBBATES1
@MRBBATES1 2 жыл бұрын
@@TwksqR its hard to say over a comments section what the issue could be but most reasons are incorrect manifest or what your trying to change isn't quite right.
@TwksqR
@TwksqR 2 жыл бұрын
@@MRBBATES1 I've finally solved the issue. Turns out, you need to make the module type "data" instead of "resources". Thanks for the help anyway! Also, can you edit the pack while in the world? If you can, this would save me a lot of time!
@JEVIZEMAL
@JEVIZEMAL Жыл бұрын
Hi, why do you use "on_close_commands" in your json file? Because you only use buttons.
@MRBBATES1
@MRBBATES1 Жыл бұрын
Originally I had it doing something on close but removed it and just never tidied up the code afterwards.
@JEVIZEMAL
@JEVIZEMAL Жыл бұрын
@@MRBBATES1 Thank you, you help me a lot even if I don't speak english very well. Could you tell me if it's possible with a command to tell to NPC to give you a written book in the bedrock edition?
@MRBBATES1
@MRBBATES1 Жыл бұрын
@@JEVIZEMAL there is a couple of ways of doing this, you can write a book and save it in a structure, then use the structure load command to give the book to the player, or you can set the NPC up as a trader, here you can create customer books etc as you need. See my video on how to turn any NPC into a trader.
@JEVIZEMAL
@JEVIZEMAL Жыл бұрын
@@MRBBATES1 Ok Thx 😉👍
@JEVIZEMAL
@JEVIZEMAL Жыл бұрын
Hi, excuse me for disturbing again, but could you tell me how you do with the structure load command method to have a wriiten book with an npc dialogue because in my adventure map I have already written all the books. thank you in advance.
@levenger1786
@levenger1786 2 жыл бұрын
hey, I didn't understand how you manage to change the dialogue of the npc
@MRBBATES1
@MRBBATES1 2 жыл бұрын
in your behaviour pack, you use the dialogue command that was show cased in the video as a button command, i.e /dialogue open @s @initiator intro_book0_local, when the player clicks the button it loads the next dialogue
@GalaxyFowl
@GalaxyFowl Жыл бұрын
Hey, I don't understand how to do this on Nintendo Switch, cuz you can't make json files on switch...
@MRBBATES1
@MRBBATES1 Жыл бұрын
Unfortunately due to how Nintendo lock down their OS doing something like this in a switch is not possible.
@MinecraftGamerLR
@MinecraftGamerLR 2 жыл бұрын
How did you get a dialogue command to work on yourself?
@MRBBATES1
@MRBBATES1 2 жыл бұрын
You can modify the player json so that they have the NPC component. This then allows for the dialogue to display on the player, however it’s not multiplayer friendly and if you was making maps for the store it would be rejected so I didn’t included the instructions in the vid on how to do. Check out the code on my GitHub if you want to take a look for personal use. github.com/MRBBATES1/DialogueTUT
@MinecraftGamerLR
@MinecraftGamerLR 2 жыл бұрын
The fact that it is not allowed on the store is completely understandable. I don't make Marketplace content anyway. But thanks for the help anyway.
@MRBBATES1
@MRBBATES1 2 жыл бұрын
@@MinecraftGamerLR no worries thanks for watching :)
@powerzone6450
@powerzone6450 Жыл бұрын
So how do i make a new scene?
@MRBBATES1
@MRBBATES1 Жыл бұрын
It’s a lot to explain in a message, I found a really cool site that gives you an interface. Use this to put together your scenes. Then download the json file and add it to your pack. mcbe-essentials.github.io/dialogue-editor/. Really cool site to use
@nickgonezapolis
@nickgonezapolis 2 жыл бұрын
I can get the pack to show up and activate it on my world but when I use /dialogue change to set the npc's dialogue it says "invalid scene" or "failed to change the scene for the npc" what am I doing wrong? edit: seems the problem is in copying your code. I used someone else's code where instead of "name": "tut" it included rawtext and it worked
@MRBBATES1
@MRBBATES1 2 жыл бұрын
yes, TUT was the name of my NPC, if you are using a spawn egg then your NPC will just be called NPC, (even if you change the name) so if you was using my name this will be why it didn't work. If you summon an NPC instead of using the egg you can specify a name so its not just NPC. since I had a lot of NPCs in the world for the showcase I had to use the NPC name I assigned.
@nickgonezapolis
@nickgonezapolis 2 жыл бұрын
@@MRBBATES1 I was meaning the file I downloaded included the rawtext tag before the name. That seemed to make a difference for me
@MRBBATES1
@MRBBATES1 2 жыл бұрын
@@nickgonezapolis hmm, I will take a look at that, the rawtext is usually used if you want to style the text in some way (i.e add colour etc.) , but it should also accept plain text as well. Either way I'm glad you got it sorted :)
@imhughug
@imhughug 2 жыл бұрын
@@MRBBATES1 I don't understand what he means by raw text. i am having the same problem. My game tells me the change was invalid. This is the top of my file: { "format_version": "1.17", "minecraft:npc_dialogue": { "scenes": [ { "scene_tag": "food_menu", "npc_name": "Food Merchant", "text":..." And the npc I spawned using /summon npc "Food Merchant"
@MRBBATES1
@MRBBATES1 2 жыл бұрын
@@imhughug if you have summoned in an NPC using the summon command using that name then you need to use the following to change the dialogue of your NPC: /dialogue change @e[name="Food Merchant"] food_menu as you have a space in the NPC name you need to use " on the selector.
@Veranitea
@Veranitea Жыл бұрын
This didnt work. I followed exactly and it said "No targets match selector failed to find an NPC."
@MRBBATES1
@MRBBATES1 Жыл бұрын
How did you spawn in your npc? Via an egg or summon command? If you used an egg then the NPC name will be NPC regardless of what you named it in the UI
@Veranitea
@Veranitea Жыл бұрын
@@MRBBATES1 i used an egg
@MRBBATES1
@MRBBATES1 Жыл бұрын
That will be why then, summon your NPC with the name you want or change the command to target where name =npc depending how many NPCs you have depends on what’s best to use.
@pixsh5314
@pixsh5314 2 жыл бұрын
Does it work on minecraft education
@MRBBATES1
@MRBBATES1 2 жыл бұрын
Yes it should do, the dialogue came from the education edition and was added into the main game, so it should work the same way. unfortunately I dont have education edition to try it, please let me know if it does :)
@JadenAllen
@JadenAllen 2 жыл бұрын
@@MRBBATES1 education edition is just a setting on bedrock. Its under the experimental options i believe
@MRBBATES1
@MRBBATES1 2 жыл бұрын
@@JadenAllen yes that is one option but there is a separate edition called education additional that has alot more than the main game
@holyshiopao
@holyshiopao 2 жыл бұрын
pack download pleaseee =]
@MRBBATES1
@MRBBATES1 2 жыл бұрын
For the dialogue stuff or the showcase stuff? :)
@aidri
@aidri 2 жыл бұрын
@@MRBBATES1 where it changed
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