how to use the ghost car on touge and understand your speed - assetto corsa ghost car tutorial

  Рет қаралды 5,721

retr0s place

retr0s place

Күн бұрын

Пікірлер: 46
@Paimonchuchuchu
@Paimonchuchuchu 9 ай бұрын
btw, you can have a solid ghost car if you check the "use original materials" setting under "general patch settings" in your csp extensions settings
@bluesatmosphere4659
@bluesatmosphere4659 Жыл бұрын
Just 4 days after I saw the function in content manager, I love your style and thank you for makeing such a useful Tutorial
@retr0splace
@retr0splace Жыл бұрын
my timing was on point
@Seiyuh1
@Seiyuh1 Жыл бұрын
thank you for this tutorial! I've been searching around for ghost car tutorial on AC every where and cant seem to find any that work until I found this tutorial. I really appreciate you sharing this knowledge because it really help! Thank you
@deedeedee5866
@deedeedee5866 Жыл бұрын
Imagine being outplayed by a ghost. Nice tutorial.
@retr0splace
@retr0splace Жыл бұрын
its outplayed me many times, believe me racing yourself is intense
@sixteenthbluemoon7606
@sixteenthbluemoon7606 Жыл бұрын
Would be nice if they added an enable collider/engine sound option for the ghost car too, since it would be nice to race yourself and create more elaborate battles.
@klazzera
@klazzera 11 ай бұрын
Colliders are very difficult for ghost cars in principle. Think of it as changing the past, the ghost car has the results only for a specific set of inputs, if you change any of them there is no corresponding result recorded in the file. You'd need AI to decide on what to do next, not a simple recording.
@sixteenthbluemoon7606
@sixteenthbluemoon7606 11 ай бұрын
@@klazzera That's perfectly fine, because thats how I wouldve done it for a specific PS2 game, it limits the scenarios but hey, atleast we have a proper ghost rival
@Surgicaldamage
@Surgicaldamage 6 ай бұрын
Easy fix (in theory),if you could program the AI to collaborate with its original hotlap line , after the collision, and merge into the replay path, only having altered time to correct from the collision. Which is what basic AI lines should be capable of
@sixteenthbluemoon7606
@sixteenthbluemoon7606 6 ай бұрын
@@Surgicaldamage If I may, have you attempted this yet or not really?
@Surgicaldamage
@Surgicaldamage 6 ай бұрын
@@sixteenthbluemoon7606 it's a theory only. If I was a mod/Dev, I would attempt to make it so the AI tries to continue/gain on the lap without stopping, (like when it comes out of the pits but with mor aggression). It would have to attempt to drive as well as possible, till it collaborates with the original ghost replay line. Then it would need to have the ability to attempt overtaking with the intent on merging into the ghost replay path a simulation (matching momentum etc).
@f0cusolo303
@f0cusolo303 5 ай бұрын
nice uh corn and henti folder 👍
@retr0splace
@retr0splace 5 ай бұрын
some delicious corn in that folder, very fresh and ripe
@DrewGrimy
@DrewGrimy 6 ай бұрын
Is here any way you can have the ghost car in the replay as well?
@retr0splace
@retr0splace 6 ай бұрын
i wish, not to my knowledge
@raw_meat2871
@raw_meat2871 Жыл бұрын
What if u don't have the ghost files?
@Qorbs
@Qorbs 5 ай бұрын
You figure this out yet?
@raw_meat2871
@raw_meat2871 5 ай бұрын
@@Qorbs nope
@manicc_
@manicc_ Жыл бұрын
awesome tutorial, and editing! do you mind linking me or telling me the mod of that AE86?
@retr0splace
@retr0splace Жыл бұрын
it be the 1st stage takumi 86. its in drive.google.com/drive/folders/116FUWFeTFa6GABM56pycag0R1YXDo6b9 along with alot of others if your interested, the one here is spelled "fujiawara" and is also the most recent one
@manicc_
@manicc_ Жыл бұрын
@@retr0splace thanks my guy
@retr0splace
@retr0splace Жыл бұрын
@@manicc_ yea i gotchu bro
@misterroy5636
@misterroy5636 4 ай бұрын
Can you send me the link of AE86 you used in this video?
@IvanSensei88
@IvanSensei88 7 ай бұрын
Wow.... the hoops and workarounds you need to bust through, just to get the most basic of the basics of features to be actually usable. I bet Trackmania devs would be wheezing and prompltly shitting themselves from laughter if they saw the struggle people have to go through just to race their own ghost. Nfs: High Stakes, a game from 1999 had a more functional ghost feature.
@dragonbeast2182
@dragonbeast2182 8 ай бұрын
I know this videos was a year ago but I'm out of solutions I cant see the ghost cars in the files but whenever I go in and do exactly what you say I never shows up. The max I've waited tho is 10 minutes should I wait longer? Is it something in setting I need to turn on or off?
@retr0splace
@retr0splace 8 ай бұрын
you may want to try using the ghost car on a regular kunos track since thats more stable and likely to work, if it doesnt appear even on kunos tracks it might be a bigger problem
@dragonbeast2182
@dragonbeast2182 8 ай бұрын
@@retr0splace Yeah it was for sure a bigger problem it wasn't working with any car or track so I gave up but then I loaded someone else's preset for video setting and it started to work
@AlexMurcia
@AlexMurcia Жыл бұрын
Thanks for the video 👍 I can play seeing the ghost car, even without any transparency, but I can't get the ghost car to have its own shadow under the car, so it looks like it's flying, quite ugly and arcadish. I have seen in your video the ghost car has its own shadow (min 04:45). How do you think we can get the shadow of the ghost car to be projected under the car (in the asphalt)? I've tried different settings maximising darker colours and different opacity numbers, but i can't get activate the car shadow under the ghost car. It's also a _'pity'_ that the ghost car doesn't appear in the replay. Would be so nice to see our replays from our car and also from the ghost car cameras. I use Assetto Corsa for PC, with Sol 2.2.5 and Custom Shader Patch v1.79.
@retr0splace
@retr0splace Жыл бұрын
i.. dont really know, i didnt have to turn on some special setting for it to be shadowed, it might just be dynamic shadows (lighting fx)
@AlexMurcia
@AlexMurcia Жыл бұрын
Thank you for your answer, @@retr0splace. I've tried activating the option you mention (CM > Settings > CSP > Lighting FX > Dynamic shadows (expensive):)... and I can't get it either. Thank you anyway 🙂
@retr0splace
@retr0splace Жыл бұрын
@Álex Murcia Muñoz fascinating. i guess i can do more testing
@AlexMurcia
@AlexMurcia Жыл бұрын
@@retr0splace. In fact, at that 04:45 minute of your video, the shadow under the car (of the car itself) is shown only when your car is located in the shadow of the trees... and when it is not (when the car receives all the sunlight) and should cast its own shadow on the asphalt, then (strangely) there is no shadow under the car at all 😄
@retr0splace
@retr0splace Жыл бұрын
@@AlexMurcia now that i think about it maybe it could be hbao (in extrafx i think)
@dbr659
@dbr659 Жыл бұрын
Hello, is it possible to get a ghost car with normal skin (no blue frame) but not with control manager?
@retr0splace
@retr0splace Жыл бұрын
probably not
@Xem1822
@Xem1822 Жыл бұрын
very col👍
@Xem1822
@Xem1822 Жыл бұрын
veri*
@mrxrmn8364
@mrxrmn8364 Жыл бұрын
do i always have to drive 1 lap to get the ghostcar?
@retr0splace
@retr0splace Жыл бұрын
sadly yes, i havent found any other way
@ludosanderz
@ludosanderz Жыл бұрын
do you have the camtool preset available for download?
@retr0splace
@retr0splace Жыл бұрын
its not camtool, not of it all free cam
@bluesatmosphere4659
@bluesatmosphere4659 Жыл бұрын
What is this music tho?
@retr0splace
@retr0splace Жыл бұрын
i used a couple different songs which part of the video u talking about
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