Рет қаралды 19,229
Here is an update on the new RTS game project now called Hyperwar. It is being made in the Unreal Engine 4 by a solo developer. Latest gameplay clips show the attack helicopter unit in action as well as many kinds of artillery units, formations, outposts as well as base building and radar settings, sound improvements, wall turrets, shields, army and base customization and and the coolest new feature a support cannon.
⭐UPCOMING STRATEGY GAMES⭐
• New AAA and Indie game...
🔻Hyperwar first showcase: • RTS with Base building...
👉Official KZbin developer channel : / @andreassteinhorst9426
Chapters
0:00 Helicopter update
1:30 Unit responses
2:36 Epic music & sounds
3:16 Unit combat & Base building
4:03 Customization options
4:25 Radar & Sensor quality at Game start
5:59 Turrets & Shields update
6:41 The Support Cannon features
8:03 Unit differentiations
8:34 Light Mobile Rocket artillery
9:46 Heavy Mobile rocket vehicles
10:07 Light Self-propelled artillery
11:06 Heavy Self-propelled artillery
11:40 Unit formations system
12:12 Outpost building system
👓Game Previews: • PC Game Previews with ...
The fan favorite feature of RTS games, unit responses, has been added and even the overall volume of other sound elements will be lowered when they speak so that you can hear them better. There is a mix of voiceover actors for both unit and base callouts and notifications. The quality of all of these is excellent, at least to my ears, and I think you will approve too.
The developer has also integrated epic music by Scott Buckley into Hyperwar, which should help get it closer to its real time strategy game inspiration from Command and Conquer, Supreme Commander and Earth 2140!
To make this a triple sound fest, explosion sounds have been reworked and improved which you should be able to hear during this gameplay showcase especially with many of the new artillery units I have yet to show to you.
When it comes to non sound related news, the developer has created the save and load functions for Hyperwar which wasn’t easy as he told me considering all the elements he has added to the game now.
And those gameplay elements have come together in this latest and exclusive video clip I got straight for the developer himself to form a clear picture of the scale and scope of unit combat and base building in Hyperwar that you can expect to be able to play. I can only say I am very impressed with the visual and sound design as well as the combat mechanics with unit formations along with base building, resource collection, supply of ammo and energy among many other gameplay systems, some of which I will talk about more in this video.
Customization options, which you can save to new profiles and load them at will to use or change, are going to allow you to not only alter the paint job of your base and all the units, but their camo patterns as well, along with the flags flown by your buildings, as demonstrated here. All purely cosmetic of course, with no impact on unit stats or gameplay.
#RTS#Strategygame#UnrealEngine