I Built a Completely Overpowered Hovercraft with Space Rockets!

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ScrapMan

ScrapMan

Күн бұрын

Welcome to another episode of Trailmakers! Today I want to use the super powerful rocket engines to create an overpowered hovercraft, just because I can!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers

Пікірлер: 347
@Aussie_Man
@Aussie_Man 5 ай бұрын
I never thought I’d hear Scrapman say he’s attracted to rocket thrusters
@0g_Gaming2321
@0g_Gaming2321 5 ай бұрын
Man, that gave me some shivers
@user-fz2yo1ek6f
@user-fz2yo1ek6f 5 ай бұрын
Same.
@legendaryblob8227
@legendaryblob8227 5 ай бұрын
Same! 🤣
@aworthlessmanofnoworth7041
@aworthlessmanofnoworth7041 5 ай бұрын
real
@10EightyPlays
@10EightyPlays 5 ай бұрын
Shivers? I heard Jazz.
@DaShikuXI
@DaShikuXI 5 ай бұрын
What might be helpful is a distance sensor that faces forward, which powers an extra small thruster at the front. That way if you run into a slope, the forward facing sensor triggers the small thruster which then causes you to angle upwards for a moment. This might give you enough time to get over the slope.
@noelradhakrishnan4423
@noelradhakrishnan4423 5 ай бұрын
Yeah that's what I thought too
@teakebenoit8198
@teakebenoit8198 5 ай бұрын
But the stabalizers prevent him from tilting up... that's the problem.
@DavitzR0
@DavitzR0 5 ай бұрын
You can always put a distance sensor at an angle in the front with small angle but pretty far distance so that it detects incoming terrain
@wendy2
@wendy2 5 ай бұрын
I don't think the rockets can react fast enough for that
@DavitzR0
@DavitzR0 5 ай бұрын
@@wendy2 they might be slow to react, but it's still going to detect the terrain way earlier than the current sensor
@SketchyThe1th
@SketchyThe1th 2 ай бұрын
Can u explain how he made that on off button work? Because for me it either doesn’t work because the first and-gate doesn’t give a signal to the next one or it all gets a signal but it just flies straight to space and wont even hover.
@SketchyThe1th
@SketchyThe1th 2 ай бұрын
Sry for bad grammar
@SketchyThe1th
@SketchyThe1th 2 ай бұрын
I found out what the problem is but not why
@briishcabbage568
@briishcabbage568 5 ай бұрын
Tip: Turning servos on to negative speeds allows for less logic gates to be needed when giving both sides a function. If you still want to use them in the normal way, just invert the actual controls.
@StankSoock
@StankSoock 5 ай бұрын
You should have distance sensors on both ends of the hovercraft both hooked up to an OR gate so if either end gets close to the ground all the thrusters will trigger.
@heroastra8928
@heroastra8928 5 ай бұрын
a modification to make is a manual override, when pressing space for example it'll fire the upward engines no matter what allowing you to ascend on command and in response to terrain
@nikkiofthevalley
@nikkiofthevalley 5 ай бұрын
I think your problem is that the rockets can't really correct very much for the ground, both because they're slow to react to inputs, and because they're on most of the time anyways, meaning there's only a very small amount of extra thrust that can be used to go up. If you were to fix this (possibly by making the craft less heavy or adding some extra thrust to decrease the load on each rocket engine), I think it would handle a lot better over uneven terrain.
@e_norrby
@e_norrby 5 ай бұрын
I was thinking if you have another sensor with a shorter distance, that could angle the thrusters down for more liftibg power
@ShawnHCorey
@ShawnHCorey 5 ай бұрын
The rockets take 3 seconds to come to full power. Since they're constantly turning on and off, they never reach full power.
@nikkiofthevalley
@nikkiofthevalley 5 ай бұрын
@@ShawnHCorey Yes, on flat ground. But when you try to go up a slope, the thrusters turn on until the slope has been cleared.
@cat_03tv
@cat_03tv 4 ай бұрын
​@@nikkiofthevalleymeaning, you'll have to slow down on the beginning of the slope and you can accellerate the further you go up on the slope
@Loop_Kat
@Loop_Kat 5 ай бұрын
I hope some day the devs add more advanced options for logic blocks and thrusters/engines, builds like this would benefit a ton from being able to increase a thruster's acceleration beyond the default maximum to allow for more immediate throttle adjustments
@demolition3612
@demolition3612 5 ай бұрын
I think in order to use it to its full potential on maps like that, you will need to have a manual altitude increase button, but that basically makes it a flyer that can hover, or a hovercraft that can jump?
@d3str0i3r
@d3str0i3r 5 ай бұрын
calling it a flyer suggests it gets lift from forward thrust and forward momentum
@cat_03tv
@cat_03tv 4 ай бұрын
So a jumping hovercraft
@Duke00x
@Duke00x 5 ай бұрын
For hills you could add a second distances sensor to the front facing forward at like 60 to 80 degrees and when it also sense something it increases thrust. This should give it more time to react.
@d3str0i3r
@d3str0i3r 5 ай бұрын
starts at 60, increases to 80 with input from a forward speed sensor
@antoniocaceres1616
@antoniocaceres1616 5 ай бұрын
Tips: 1. For going over water you could have an altitude sensor to take over for the distance sensor. 2. For the hill problem you could put the distance sensor at the very front angled forward so it has enough time to react.
@kepstin
@kepstin 5 ай бұрын
Interesting! you could combined both an altitude sensor and a distance sensor with an or gate. Set both to the same distance. That will set a minimum altitude you can't descend below, so you stay above the water, and also keep you above the terrain.
@Axolotl_1215
@Axolotl_1215 5 ай бұрын
Idea: Create a Super Maneuverable plane capable of post stall maneuvers such as the cobra maneuver or the Kvochur’s Bell Manuver.
@KindOfWitch
@KindOfWitch 5 ай бұрын
👍
@robert_waltuh
@robert_waltuh 5 ай бұрын
Scrapman will you experiment with the new quantum drive? Yzuei did it some time ago. You can zip around at 1000kph+ using quantum rudders and thats cool as heck
@Geninacra
@Geninacra 5 ай бұрын
I think that the last thing this machine needs is another altitude sensor, so it can hover above water. Then, you can race everywere.
@fs2000
@fs2000 5 ай бұрын
This build turned out amazing!
@johncage5368
@johncage5368 5 ай бұрын
Very well done! Cool build.
@Dreamphantom77
@Dreamphantom77 5 ай бұрын
Great build love the design
@Dharonious
@Dharonious 5 ай бұрын
Would be cool if you used these extra well constructed builds were used in competitions with your friends. Like this against someones tank or buggy in a race. Where the build limits are fairly vague and results varied.
@d3str0i3r
@d3str0i3r 5 ай бұрын
i couldn't help but picture this as the frame under a bus or a subway car honestly, all my distance sensors would be on the thrusters themselves, maybe between the thruster and the hinge, have speed and/or angle sensors at front and back that control the gyros as well as the thrusters [to give me a little wiggle room to lean and tilt for uneven terrain] if all distance sensors are on at once landing gear deploys and gyros activate to keep me level and stable as the thrusters fire up for liftoff if both speed sensors activate thrusters fire and landing gear deploys for fall recovery if angle sensors trigger the appropriate gyro and thrusters trigger to prevent and correct a roll spin correction is up to pilot skill pilot may override all conditions to adjust for terrain
@catamacko6348
@catamacko6348 5 ай бұрын
hi ScrapMan. Please continue MM H'n'S. I love Hide And Seek with you, Moonbo, Kan, Kosmo etc. They make my day more enjoyable, tolerable and amusing. Thanks and have a pleasant day, weekend, week.
@Xinlytical
@Xinlytical 5 ай бұрын
Monday Hide and Seeks are the best! Honestly makes Mondays way better.
@flighttrain71
@flighttrain71 5 ай бұрын
Same
@roelieboy204
@roelieboy204 5 ай бұрын
Maybe do a multiplayer race powered by the large rocket engine. It has high speed but low acceleration. So I think it would be funny to see a race being powered by one of them.
@embergamedev
@embergamedev 5 ай бұрын
A couple possible improvements: - Add another distance sensor (or even one for each thruster corner) - slightly tilt distance thruster so they look slightly forwards / backwards for further look ahead reaction. - add logic to say if not pressing forwards and speed sensor forwards then autobrake (Suggestions based on my thruster block build which has slightly different goals than this hovercraft).
@ashleythomas8512
@ashleythomas8512 5 ай бұрын
You should do this the same way you did the super sonic testing see how it takes to make hover functionality. That would be fun to watch
@moroblizniak4457
@moroblizniak4457 5 ай бұрын
15:48 You could give another logic gate to fire up all engines for like 20% power so they are alwayson and turning.
@johnathanwebb6127
@johnathanwebb6127 5 ай бұрын
A battle with these would be awesome!
@Pystro
@Pystro 5 ай бұрын
For better ground following, it would probably make sense to make the pitch be governed by 2 separate distance sensors, as it was in the beginning. That way the speed sensors get aligned perpendicular to the terrain and keep the hovercraft going straight along the direction of the ground. But you'd have to get rid of the stabilizing gyros that counter the pitch bobbing. You can probably deal with that by also using 2 independent vertical speed sensors. Also (as I'm not the first to point out) angle the distance sensor forwards. *AND* those hinges could then angle the distance sensor *backwards* whenever you *move backwards.*
@ChaosDestruction88
@ChaosDestruction88 5 ай бұрын
This is a sick build!
@moroblizniak4457
@moroblizniak4457 5 ай бұрын
21:27 Easy fix! Just add alt sensor to fire up engines when below like 4meters. Im fery proud of You Scrapman. One of the coolest and the coolest looking vehicles You have ever built! I feel like if You spend like 15 more minutes, you would perfect this creation to the limits. Anyways, amazing work!
@user-ko5ve7kv9u
@user-ko5ve7kv9u 5 ай бұрын
probably another sensor in front angled at 45⁰ to detect the land and keep the trusters activated for a longer time would help with going up hill
@NowThatsRadio
@NowThatsRadio 5 ай бұрын
Put a distance sensor on the front at an angle 45° should work, plug that into your on off logic system. Add suspension to each engine to mitigate bobbing. Add altitude sensors to 'sense' the ocean (it'd be sensing sea level)
@Jesse-zk9ge
@Jesse-zk9ge 5 ай бұрын
I would have used a equilateral triangle setup with three thrusters on either end.🤷‍♂️ still very nice.👌 By the way interesting KZbin update I do like the timestamp feature.👌
@Thorsten2101
@Thorsten2101 5 ай бұрын
Double the rocket motors triple the length and make it look like a Star Wars box truck.
@BrianWangel
@BrianWangel 5 ай бұрын
I think by adding a button to directly control the thrusters, you can go up; to go over mountains and cross large gaps
@NowThatsRadio
@NowThatsRadio 5 ай бұрын
You should revise your design with these tips, Every rocket has an independent distance sensor Every rocket has suspension This should minimize bobbing,and require no gyros
@Hadeks_Marow
@Hadeks_Marow 5 ай бұрын
The distance sensory needs to be angled DIAGNOLLY down in the front \, This way it can detect walls and floors. I am thinking make the diagonal more horizontal than vertical but have the distance set on high. Basically, you want the sensor "flat impact point" (where the sensor ray would hit the ground on flat terrain when you are hovering at optimal altitude) to be DIRECTLY infront of your vehicle. The reason for this is. . . you COULD make this thing climb up 90* walls that way. So slopes wouldn't be an issue. Now, to advance this idea. . make this thing a hover tank. Modifying it to be a hover-tank gives you an video excuse to revisit this design AND also gives you a chance to fix your sensor. I could see the video title now: "Wall-Climber Hover Tank".
@ukraine_supporter_777
@ukraine_supporter_777 5 ай бұрын
A race with those would be cool
@Kraxel-North
@Kraxel-North 5 ай бұрын
Love the editor but god damn if I didn’t wish he put the Freebird solo over when the hovercraft was spinning
@mob-7475
@mob-7475 5 ай бұрын
You could have added a second sensor on the front either facing straight forward, or at an angle to help with terrain.
@jawico6098
@jawico6098 5 ай бұрын
You should do a hovercraft battle that uses actual thrusters like this, but it's EMP only.
@Echo_the_half_glitch
@Echo_the_half_glitch 3 ай бұрын
To fix the problem with the sensor not reacting fast enough, maybe add one to the front facing forward that senses a few blocks in front of you and activates the up command on all rockets? I don't really know if that would be possible or even work, though. I don't have Trailmakers. (I wish I did)
@PeterStickcross
@PeterStickcross 5 ай бұрын
You should do a multiplayer Monday with this concept
@user-uy8ww8oz2j
@user-uy8ww8oz2j 5 ай бұрын
4:32 all i can think is you spin me right round baby right round
@user-uy8ww8oz2j
@user-uy8ww8oz2j 5 ай бұрын
4:32
@rip_8114
@rip_8114 5 ай бұрын
if you tilt the horizontal gyro stabilizer it's basically iron man. Cool build!
@faremir
@faremir 5 ай бұрын
There really need to be mechanic for sensors, pistons etc to be able to control the value outside of buildmode. It could even be specific standalone block that would connect to another block, select on of its properties and define buttons to increase/decrease said property.
@alphageddon2481
@alphageddon2481 5 ай бұрын
Editor out here doing great work!
@redstarwarrior85
@redstarwarrior85 5 ай бұрын
Is the distance sensor angled forward? Angling it forward at like 45° and increasing the distance more would allow quicker response to upward terrain changes.
@johndawson123
@johndawson123 5 ай бұрын
you should add an altitude sensor that triggers when overwater by using the distance sensor not being on as one of the signals which would then allow it to work over water as effectively as flat land.
@SilentWanderer-fd8ws
@SilentWanderer-fd8ws 5 ай бұрын
but then what happens on maps with large enough caves? it would just prevent him from going to the ground without his landing toggle method.
@johndawson123
@johndawson123 5 ай бұрын
@SilentWanderer-fd8ws but the altitude sensor would be set just above the water lever, which is the same height across the map, so cave or deep crevices won't trigger it. I have the system on my pod racer that came second in a build competition a few weeks ago.
@johndawson123
@johndawson123 5 ай бұрын
Also as the altitude sensor, if set properly, would only trigger at a set height not above or below, and only when the distance sensor is off. it won't activate at higher altitudes
@HarkMammal
@HarkMammal 5 ай бұрын
21:00 Now this is pod racing! 🤣
@Akumatrik
@Akumatrik 5 ай бұрын
I like this idea, but I would to see it adapt to the floor, so when the floor goes at an angle it adjusts to that angle. Multiplayer Monday Idea: ski evolution
@Your_waitor
@Your_waitor 5 ай бұрын
You should definitely do a race or fight with this
@jorgengillespie8924
@jorgengillespie8924 5 ай бұрын
You should do Dethrone or racing with builds using this concept.
@normalbird8040
@normalbird8040 5 ай бұрын
this is amazing
@buckduane1991
@buckduane1991 2 ай бұрын
Would love to see you build “Serenity” from the Firefly series.
@natcholyser
@natcholyser 5 ай бұрын
It would be cool if you had a sensor at the front facing forward, and when it detects the ground it automaticly turns of the booster and if you are like faster than 100mph or something you also reverse
@hg69420
@hg69420 5 ай бұрын
I think you should add a distance sensor up front facing forward to detect up coming terrain and add altitude in advance
@Bill2bearockstar
@Bill2bearockstar 5 ай бұрын
1. Can you integrate a set of distance sensors pointing forward and forward down to detect the terrain so than when you are at velocity they can initiate a rise in altitute if they detect terrain comming at you? 2. I would suggest having a fixed landing gear so that on flat terrain atleast the engines won't break off whenever you hit terrain. Right now I would argue it's to frail to survive any bumps and hits. Overall this is a wonderfull build! Love the automation!
@M_Rasyaki
@M_Rasyaki 5 ай бұрын
Damn,this is one of the best vehicle you ever build.
@IRONWOLF1231
@IRONWOLF1231 5 ай бұрын
You should do a race with emp and hovercraft but using thrusters to hover
@HazardOfExistance
@HazardOfExistance 5 ай бұрын
Do the rockets have round-ish collision boxes? If so, could they be used as wheels and for strafing left/right when ignited?
@Spectrewithrcxd
@Spectrewithrcxd 5 ай бұрын
I have an idea but sadly I can do it with out more complexity, but the idea is that you guys make battle ships that can work in space and water for a multiplayer video
@locke_ytb
@locke_ytb 5 ай бұрын
Make a Hoverbike using those thrusters!
@G3N3515DM
@G3N3515DM 5 ай бұрын
i love that you yell REPAIR each time you repair LOL
@AlrenClan
@AlrenClan 5 ай бұрын
If you add a distance sensor in the front being between 45 degrees and horizontal then it should mean that when there’s a ramp or a hill in Forint of you you can go up and above the hill without crashing.
@NathanTruby
@NathanTruby 4 ай бұрын
This isn't a hovercraft. This is the hover beast.
@jean-francoisfaucher1366
@jean-francoisfaucher1366 5 ай бұрын
make a V" of this exact thing but with intependent distance sensors for fornt and back (or even all 4 corners)
@daddylonglegs89
@daddylonglegs89 5 ай бұрын
Maybe do a build battle or evolve using this style of hovercraft
@simenkolas9373
@simenkolas9373 5 ай бұрын
give the rocket engines a constant input of 0.3 so it does not need to charge up. It might need more or less input, but the right amount should keep them "charged" without giving any thrust
@RiceCrisp320
@RiceCrisp320 5 ай бұрын
I feel like you could have your turning activate the corresponding strafe controls for a more nimble control.
@bryannrisse3852
@bryannrisse3852 5 ай бұрын
This reminds me of some craft I made in from the depth
@drassix83
@drassix83 5 ай бұрын
You should turn that into a pod racer!
@twentipeoplecanfitinabus6326
@twentipeoplecanfitinabus6326 5 ай бұрын
You should add a distance sensor in the front facing forwards for the hills
@matthewtwots3376
@matthewtwots3376 5 ай бұрын
Can you build a one rocket design? It would be a sort of unicycle that rotates 360 and uses gyros for stabilization.
@domizianadonati6867
@domizianadonati6867 5 ай бұрын
idea for a PvP video! dogfight with emp weapons only and fighters with detachable tail and wings xD
@Bartexoll
@Bartexoll 5 ай бұрын
You could have angled the distance sensor forward and increased the distance
@dustintownsend8939
@dustintownsend8939 5 ай бұрын
I could be wrong, but couldn't you assign a new logic gate to the thrusters to override the others, allowing you to manually increase your height? That or placing some thrusters inside could allow you to change elevation, although it probably wouldn't be able to be automated. Either way, looked really cool, kind of had a steampunk/clockwork style that I really love.
@bratlife2
@bratlife2 5 ай бұрын
Btw scrapman I've been watching you channel since 2019. I'm a big fan, and I havewhatch almost all of you trailmakers,and scrap mechanic videos
@me_is_here760
@me_is_here760 5 ай бұрын
you could have added a distance sensor to the front that when activated slows the hovercraft down
@death13a
@death13a 5 ай бұрын
You should have a race with participants having base unit of at 11:19 to have a start and then modify to their own!
@DOONGHAN12345
@DOONGHAN12345 5 ай бұрын
Ok so basically what I would have done here is make the thrust equal to the weight(perfect thrust/weight ratio) so it’s neutral but then it would still spawn on the ground with no ability to rise, but, with gyros and altutude sensors you can make it so that as soon as you get in the vehicle a single thruster puts you airborn to a certain height, then, it stops and because of your neutrality you’re suspended at perfect height but then you have thrusters just to move you. So I think with a bit of mental maths this would be so much easier… scrap I would like you to give me your opinion on my technique. Thanks.
@GamingEqualsPain
@GamingEqualsPain 5 ай бұрын
Video idea: make a plane with the biggest wings possible and fight the airborne pirates with it
@funkymunky7935
@funkymunky7935 5 ай бұрын
Day 69,420 of asking Scrapman to do flying tanks. Again Derp de derp
@Robonoob_per
@Robonoob_per 5 ай бұрын
Lies it only been 48,321 days
@KakhaPrime
@KakhaPrime 5 ай бұрын
17:44 OW my eyes!! need some epilepsy warning XD
@TGyippi
@TGyippi 5 ай бұрын
If you have multiple gyros that are stronger than the stabilizers for pitch then connect them to the distance sensor on the bottom to it it can go up hills
@Gnordlan
@Gnordlan 5 ай бұрын
Team rocket hovercraft conflict! Everybody gets this as a template, and gets 20 minutes to modify it. And then it's fight time!
@radium4194
@radium4194 5 ай бұрын
It moves so naturally
@camyeet3259
@camyeet3259 5 ай бұрын
You could slap a distance sensor on the front and have it raise the height if it sees a hill coming.
@sakthidharan821
@sakthidharan821 5 ай бұрын
Get this man to a million subscribers.
@thebowtieguy777
@thebowtieguy777 5 ай бұрын
angle the distance sensor forward (and make distance larger) so it can see bumps ahead
@Shadow-sd3tx
@Shadow-sd3tx 5 ай бұрын
You could maby put springs atacked to ski's at a angle on the front so if you go slow enough it may just giude you up a hill.
@wago25
@wago25 5 ай бұрын
Love your video ! can you please do pod racers like in star wars but with rocket engines ? thx
@ToastyIsNOTCute
@ToastyIsNOTCute 5 ай бұрын
you can use height sensors to set a bare minnimum of altitude, allowing you to stay on the water
@Anden_ywg
@Anden_ywg 5 ай бұрын
I want scrapman to play with/ try minecraft redstone, I feel like he’d be good at it
@eddielowe8189
@eddielowe8189 5 ай бұрын
You may want a sensor for front and back if you want to follow ground.
@Carl0M4rl0
@Carl0M4rl0 5 ай бұрын
Hey scrapman im a huge fan and when i watched your video i tried to recreate it and i think i did a great job id love to show you
@chaptermasteravarice140
@chaptermasteravarice140 5 ай бұрын
Did they add these parts to Stranded in Space? I think it would be appropriate. Though a SiS2 would be interesting with new challenges
@ShawnHCorey
@ShawnHCorey 5 ай бұрын
GG. The reading should be 0.8666... , the sine of 60° or cosine of 30°.
@DisMan-4U
@DisMan-4U 5 ай бұрын
AWESOME BUILD although can you do a better explanation on how to do the off/on switch I’m trying to do that on my build and it’s not working
@mohammedghaze303
@mohammedghaze303 4 ай бұрын
can u build a vehicle that follows a person and also avoids obsticles at the same time while looking at the person like a pov drone vid
@spark4775
@spark4775 5 ай бұрын
This should be a race or a battle or something
@dvddestroyer9981
@dvddestroyer9981 5 ай бұрын
Hey Scrapman, could you not have excluded the speed sensor from the on/off logic gate and then the hovercraft would slowly go to the ground without the need for the landing gear to dampen the impact, just a thought.
I Ignored This Glitch For WAY Too Long
19:51
ScrapMan
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