One of the best Timberborn series on KZbin, thx mate 👍
@rodfranco44785 ай бұрын
In the grim darkness of the distant future, there is only wood.
@alistair-raven5 ай бұрын
😅🤣 and rusted metal
@gibster9624Ай бұрын
The wood must flow.
@princemoneycat52942 ай бұрын
I love to see a timberbornes person who actually works and isn’t stupid
@alistair-raven2 ай бұрын
I am doing my best 😅 And I like “realistic” builds that works
@pupely4 ай бұрын
This series is exactly what I was looking for after seeing the update 6! Thanks a lot for bringing my dystopian beaver dream to life
@alistair-raven4 ай бұрын
You are welcome ;) and soon there will be more in my new series
@agentande4829Ай бұрын
beaverpower 😂 you're so right mate...and they can't ignore that 😉
@alistair-ravenАй бұрын
Glad you agree 😅 power to beavers !
@AkrusDel2 ай бұрын
For 4 hour 55 minute you sound like the town or city mayor
@alistair-raven2 ай бұрын
Or a crazy dystopian mayor 😅
@Welatio84 ай бұрын
im new but i love this series so far
@alistair-raven4 ай бұрын
I am glad you enjoy my madness 😅
@dwbelew5 ай бұрын
3:10 - done the same thing so many times.
@migasmiguel102 ай бұрын
Theres The beaverpower mod
@alistair-raven2 ай бұрын
yes I found it later and since then never stoped using it :D Beaverpower!
@migasmiguel10Ай бұрын
I use it too
@alistair-ravenАй бұрын
It’s such a silly thing but I love details like that
@charliecs284 ай бұрын
Looks good
@beyondEV4 ай бұрын
5k Beavers and Bots and you still have 11 fps. I had trouble with 2.5k total, game almost stalled. But i did have 1 super big district, so maybe the extreme length and complexity of the path system was to blame. CPU and GPU where not working that hard. Because of different settings (slowly building up to 100 days of drought), i had a "flying" reservoir, over the entire map (151x151 custom). Probably will try again some later time, update broke the ladder mode, which is kind of important, if going insanely vertical.
@alistair-raven4 ай бұрын
Going only obe district with that amount of beavers is really not a good idea as I found out the hard way 😅 But still even in my other build with large map and only 1k beavers it is laggy and I have separate districts like 5 at least. I think the path calculations are the problem. I hope they will work more on optimization now as it would be really shame if you could’t build massive cities as the game is really good for it. I want to build ridiculous hive cities. And I have a quite beefy PC but the game can’t utilize it properly.
@DanitheDandelion2 ай бұрын
It’s definitely the pathways causing issues. Cutting down on excess paths, and separating into different districts keeps the amount of calculations the game needs to do to a minimum. At a minimum, each beaver is looking at the entire available path system to plot its movements every time it decides to do something. At worst, they’re constantly checking. In either case, optimizing and reducing the path system means each beaver has to check less pathways. Going further, making separate districts greatly decreases the amount of pathway each beaver can get to.
@nailrulles3 ай бұрын
This is on my watch later list but 3k beavers is insane my game starts getting super laggy around 800 lol
@alistair-raven3 ай бұрын
Don’t worry, mine’s laggy too 😅 I am currently building new megacity on smaller map so I am curious how it will go
@rakantopini3 ай бұрын
I got this game two days ago and it's awesome! But the whole district thing is confusing 😅
@alistair-raven3 ай бұрын
Yes it is, i have a video on district crossing how they work ;)
@rakantopini3 ай бұрын
@@alistair-raven oh thank you! I will check it out!😊
@H2g2_42JH18 күн бұрын
Fhanks I love this vid I’m so lucky to found it you got a new subscriber 🫶🏼🫶🏼🫶🏼