There is no badwater flowing during droughts. You lucky soab. :D
@PieterMulder2 күн бұрын
I came here to say the same.
@ZeddTheBuilder2 күн бұрын
Haha! That makes more sense! After stock piling so much water I’ve mostly stopped tracking the individual droughts.
@Mecknificent2 күн бұрын
He's so deep in, he forgot the basics lol
@FLOT-f9l2 күн бұрын
@@KunalVaidya no it iws not
@kristinabegail2 күн бұрын
@@FLOT-f9l Apparently, it depends what faction you’re in. When I tried opening a discharge while on Folktails, it didn’t spawn bad water. But as you see in the video, he opened the bad water discharge during a drought while in the Ironteeth.
@aaavellone2 күн бұрын
Your work on water flow mechanics is on par with Skye Storm. You two are the only youtubers I've seen that actually explain the mechanics and show us your work. Thanks so much.
@MikkelGrimsrudØstvold2 күн бұрын
18:00 you were in a drought
@fromashes78182 күн бұрын
Panic got to him I'm guessing 😂😂
@jsmc7844Күн бұрын
Thank you, Skye Storm just stopped doing timberborn videos, and I was waiting for him to finish his power plant so I could understand it better which would help me design my own. Thank you for that video, the dev mode test was amazing!
@wreckcelsiorКүн бұрын
Skye Storme vids on water and 'magic tiles' pulling the water etal.. EDGE TILES: kzbin.info/www/bejne/qWbEi2mZp9Ciotk 400,000 HP: kzbin.info/www/bejne/hKrOqGRrfqhlo80 325,000 : kzbin.info/www/bejne/eISoepiMqKiNmZo
@JoshK-z1k2 күн бұрын
GREAT episode!! Two thoughts: 1) why not keep your cool art installation and turn it into a cool shaped roof for the power plant with some real architectural design? 2) this channel is unbelievable, I love these videos - but this one was so refreshing almost because it's not often you (seem to) hit the wall and have a few real problems to work through, so I really enjoyed this change of pace as much as I do the perfect builds :)
@TheFlyWahineКүн бұрын
Its really impresive how complex this simple game is and how it allows peopel to solve it the way THEY want to solve there problem there way, really cool.
@RealJustinLong2 күн бұрын
The height of water is controlled by how many edge surfaces the water can fall off of. So if you were to create more edge tiles by dynamiting the end of the run to be wider you could increase the edge pieces and lower the water level. Diagonal edges help increase your edge pieces because you have two surfaces oppose to just one from a straight edge. The water has to hit the edge tiles at the end of the run before it will start to lower the water level at the beginning of the run so you will get some overflow when you are starting the system until it equalises.
@Gabriel.-_-.2 күн бұрын
31:30 Just dynamite will not fix the flow issue, you're not affecting the amount of flow, you're just adding to the systems capacity... Just started playing Timberborn and I can't stop building. cool stuff, love your series, giving me all sorts of ideas and tips. I just build a massive water tower with both a power shaft and ladder inside the the 4x4 tower with no leaks thanks to impermeable floors :)
@pranavghantasala68082 күн бұрын
17:48 “Where's the kaboom? There was supposed to be an earth-shattering kaboom!”
@Poppakiley692 күн бұрын
I found this series new years eve, watched to ep. 15. Finished the rest on new years day. This is my new favorite play on KZbin. Thanks for everything Sir!🎉🎉❤🎉🎉
@greenjackleКүн бұрын
You are so freaking lucky. It was a drought. I was yelling at my phone. OMG. I can't believe you did that. It highlighted red and you even paused and then deleted it. Look dev tools are done to use. Heck edit it out like nothing happened. So lucky man it was a drought though. You really need to cap and pressurize those two bad waters. Enclose them so nothing spills over. Because I bet at some point they will spill over. To fix your power. First you need to step down. So each line needs to be one tile down. On each corner you need 9 edges to produce maximum flow. Skye did a few episodes on this about 8 months ago. Then again when they updated the water. However you may be able to get away with 9 edges at the very end and a large 5-6 blocks worth of exit from the map. Maybe.
@TheLoneWolflingКүн бұрын
I like the subtle editing touches (particularly the highlights of e.g. resources you're calling out).
@justingold92402 күн бұрын
commenting early so idk if he noticed, but at 18:00 its a drought so no water flows, you got extremely lucky
@naee2 күн бұрын
The progress is crazyy and i really appreciate the commitment to full capacity - it was really interesting seeing the different tips and tricks being used
@KunalVaidya2 күн бұрын
you can make loong cranes by using 6x1 metal platform at the end of previous one. it'll creep taller but beavers can build below
@purpleshark59572 күн бұрын
Im glad you understood what was going on because all these fluid dynamics went way over my head. I'm excited to see what the next episode is going to be about since you wrapped up all your current projects 😊
@mizuhashitsunokaКүн бұрын
Had a mini heart attack as you talked about your plan and i saw the dome was missing. And then you realised it yourself and were also panicking. And finally the big relief when i saw the drought sign above. Never did i think i would be so happy about a drought in this game haha. Honestly a bit lost with the water physics experiments you did. My only takeaway was that water's exit height overall determined the height of your river. And that snaking the pathway creates height differences between each turn. But it was still fun watching it work out perfectly. I wouldnt have the courage to shut down the colony that big as you did without more backups.
@Blackwing2345635Күн бұрын
Yep, that's what I was talking about some episodes ago when I tried to squeeze maximum from compact wheels) Real advantage of large WWs is that they are 2 deep, it is much easier to handle long channels. BUT, you know what resets the water level?) Waterfalls! It turns out Disturbed Simulations was right all along with his staqueducts, even though he keeps using them for a different reason, I think. Another example is what Skye did on the Mountain Range - just limit your powerplant in length according to the level drop, each turn also goes down with magic tiles.
@_1811Күн бұрын
amazing game dynamics research. love to see it
@caseysmith55852 күн бұрын
I just got through binge watching all your episodes and now you came out with another one! Love the content bro!
@lukerobeson99572 күн бұрын
Take a look at water folding with edge tiles. You need to fold the water prior to hitting your water wheels. But also, as you found, the outflow also needs to be able to handle the water flow
@0006224772 күн бұрын
He talked about the water flowing over an edge a couple videos ago
@darthgbc3632 күн бұрын
Water wheel canals - you can increase flow by raising the wheels with platforms. OR Change the pattern of flow a little. Instead of going back & forth by 1 canal, try 2 canals going forward & 2 canals going back.
@kenwangsness192519 сағат бұрын
You were in a drought, the irrigation tiles are most likely working in blocking horizontal contamination regardless of vertical height, I'm pretty sure that fluids flowing down are restricted to maximum 2.2cpm per edge. So by making a single width aqueduct would restrict your maximum flow
@MrsGozdzikovaКүн бұрын
Leave scaffolding and make a Green roof over the power plant. With cascading water and plant some food maybe.
@EPearson07Күн бұрын
Can't wait for him to figure out if you can use platforms overhangs and impermeable floors to make multilevel water runs to generate power
@titaniadioxide61332 күн бұрын
38:08 given that you had your flow rate mitigated, it probably would’ve been wise to temporarily replace your early power wheels before removing the ones at the exit. That would’ve prevented the bot strike, at least to some extent.
@hoihoi-h1q2 күн бұрын
congrats with 9k subs!!
@Luka-s_World2 күн бұрын
Been waiting for this video!
@osmium369119 сағат бұрын
Zeddic being smarter than me for 47 straight minutes: Also Zeddic: The state of the bad water dome must be saved somewhere when you delete it! You're in a drought sir
@samueltheblonde2 күн бұрын
Yeah, no. The ground still gets infected regardless of what you make the sides. The irrigation barrier blocks the infection.
@ThaVexedCanadianКүн бұрын
18:00 dude you were in 11-day drought... Shaking my head
@SuperRobot12702 күн бұрын
17:48 you’re in the middle of a drought so there’s no bad water. The dome allows you to flow bad water during a drought.
@theleslsКүн бұрын
Great episode!
@BillyKamp2 күн бұрын
10:28 Wealth, fame, power Gold Roger, the King of the Pirates, attained this, and everything else the world had to offer
@rvdedsuxКүн бұрын
keep that “art installation” as a roof then cover the sides but not the back, would be a pretty cool design to hide the power plant but still gives you a view from the side of the map giving it a cool affect
@sochonik1139Күн бұрын
Another great video and your visions are absolutely brilliant with all the effort you put into perfecting them. Not that I would ever get so deep into timberborn and be able to create something as awesome as you. I was just wondering whether the aesthetics of Junkertown suffers by the Badwater river above it. That detracts a lot from the beauty of this monument in my opinion.
@fromashes78182 күн бұрын
New Zeddic video just dropped kids, lets gather round the computer screen and waste our time away enthralled by his builds
@jimburlington8488Күн бұрын
You could build amenities for the beavers over junker town, sort of an Eloi and Morlocks situation
@isabel_santosКүн бұрын
10:33 I love how you say money instead of resources kskakaksks
@supaflytoon76842 күн бұрын
From my experience having 4 tile wide channels (2 wheels in each channel) let's You increase flow a lot more than in 2 wide channel (at the expense of power production), not sure if it would be enough for 5 badwater sources (15cms?) - but it sure works better than more narrow channels. I can't remember who from the top of my head but either RCE or Skye Storne did testing on this at some point.
@TheFlyWahineКүн бұрын
Might need waterproof floor. And wow what a mistake deleting the badwater cap. And man your so lucky that was buged! =D
@PumaDAce90Күн бұрын
Just wanted to say thanks, for the great work you put in your videos. I hope you had a good start into 2025 and I wish you all the best for this year❤
@leanderleeco2 күн бұрын
insightful video! thanks
@CaTastrophy427Күн бұрын
14:35 So, you can replace the bottom levees in the ring around each source (below the height of the source, of course) with a platform over irrigation barriers to stop contamination. Then levees on top of those platforms for the walls. Let's see if you found that solution this video, I haven't watched further at the time of posting this lol Edit: yes indeed you did, about 30 seconds later
@ryanvladiff7881Күн бұрын
was anybody else yelling U ARE IN A DROUGHT while he was rebuilding the bad water cover
@RFDN02 күн бұрын
You dont need to make the wierd connection to the other water wheels. You can just connect that run to the main source.
@BenjaminKühn-m9u22 сағат бұрын
With your learnings from this build can you make a simple and small solution for the early game? Just wow.
@ryanketteringham6604Күн бұрын
Would having the bad water come in in the middle of your power channel work better? You could then run it to the left and right down two separate channels, having the same total length but each one would be half as long. Loving the series!
@zanafar4762 күн бұрын
You can also cheat the EXIT of the canal for bad water...... make is 3 wide....and see what will happen
@adammanning88822 күн бұрын
I did some testing on dev mode a while back, and I found that good water flows at 6.6 cms per block and bad water flows at 5.5 cms per block
@suncust2 күн бұрын
watching him deleting all the leevees from 15:50 onwards kinda make me wanna say saw it coming lol....
@seanxaviernota82252 күн бұрын
Finally new video been waiting
@Jvkeruss19 сағат бұрын
I’m hanging out for the next update before I get back into it. Vertical farming and transit stations oof.
@DJarr2162 күн бұрын
You went into dev mode and did research to understand what was happening, which is great. Downstream the water is fully compressed and as you go upstream, it decompresses. That's what you figured out going into dev mode. However, water can be recompressed everytime it falls down a block. And again, that's what you figured out and implemented. You could make the intervals between recompression shorter. In theory, the shorter the intervals, the higher the cms you can push through the entire system and higher cms = more power. Having water decompress untill it's 2 tiles high logically would mean that the water wheels only experience half the power as the full flow is divided over 2 cubes. I think this means you could get even more power out the the system if you step down a tile at every 2nd turn instead of every 4th turn as you currently have it. Maybe worth experimenting with in dev mode?
@morrischen5777Күн бұрын
Intersting idea: why not preserve the scaffolding bridges of the water wheels and give them piller at the end, making them like some kind of transparent roof?
@cie40302 күн бұрын
Bro the art insulation looks cooler than it is like open kept it there as it is also it looks kind of like a roof covering the power plant
@JToyota10Күн бұрын
Respect
@dragade101Күн бұрын
@37:31, ah. I was afraid you were going to do this when you panned the map this far. Well: remember remember the 24th day of the 57th cycle (doesn’t quite read the same way how V says it lol)
@KunalVaidya2 күн бұрын
Sluices can be set to be open without depending on the downstream level
@jerseyd71312 күн бұрын
Thank you for another great episode - do you think you could now green the whole map?
@sochonik1139Күн бұрын
Seems like there is a real RCE in town 😂
@samtrenchard1246Күн бұрын
I was wondering if you would figure out the two dam overflow would be too small for the two bad water sources.
@Trevor-g5h2 күн бұрын
add floodgates to control the hight
@williamddougans2 күн бұрын
I got so scared when you deleted the bad water cap with a wet season coming 😅
@adamt1952 күн бұрын
31:50 .... oh so, you went insane?
@samueltheblonde2 күн бұрын
Have you seen Skye Storm's videos? He does a lot of working with water.
@samueltheblonde2 күн бұрын
Last I saw him, his thumbnails are made with a.i.
@samueltheblonde2 күн бұрын
I would suggest increasing the surface area at the end of the power plant, put zigzags at the end. I'm trying to explain it.... words be hard.
@leafgreenbeast2 күн бұрын
it looked like the tail end of your power plant was starting to drop the bad water and stabilize and was working it's way towards the front, you may have just had to let it fully settle first over a few days rather than tearing it out and rebuilding
@ZeddTheBuilder2 күн бұрын
Before deleting everything I gave it 10+ days for everything to stabilize. I did some testing in a different world in dev mode and have been able to recreate the behavior: it looks like every time water flows there must be a slight increase in height, with the starting height that everything increases from being determined by the first bottleneck down river. The height difference ends up being about about 1 block over 100-200 tiles depending on the flow rate (faster flow rates increase in height faster). For most of the time it ends up being a non-issue until you're putting a lot of flow through a river (which is about ~6.6cms per tile per height) and start zig-zagging. This also explains why compact power plants with compact power wheels start to overflow relatively quickly: with only 1 tile of height that height difference can add up over a few zig-zags.
@victorcast2467Күн бұрын
Me here thinking "is he really going to delete that cap?"
@greggoggy1832 күн бұрын
coudn't you just make the river 4 blocks wide?
@Pravin_Gadgil2 күн бұрын
Did u know about water folding? I think this problem way be solved by it
@AyyRainerКүн бұрын
DRRROOOOUUUUGGGGHHHHTTTT! 😡😤😤😤
@Evan-pr3bfКүн бұрын
I'd really like to see you try and maximize happiness for your living beavers. I know with bots its not really efficient to focus on the living beavers I'm just a bit sentimental and think if they're being replaced my mechanized labor they should at least live in luxury and leisure. I feel they're a bit neglected :( lol It would also just kinda be nice to have an episode dedicated to beautification in general.
@VertexXander2 күн бұрын
you could've made the "river wider rather than more turnaround runs
@DJarr2162 күн бұрын
Widening the river would mean less power. The river would be able to handle more water, that's true, but the flowrate per tile would be lower as it's spread out more and as such each individual water wheel would generate less power.
@bubbles69138Күн бұрын
Your power generation is tasty.. Now, put a layer on top and double it! muhwaaaahahahahahahahahaaaaaa!!!
@IR-MaNuКүн бұрын
I think the badwater didnt flow because you where in a drought?
@wreckcelsiorКүн бұрын
Nice one Z.... Skye Storme did some in-depth vids on water and 'magic tiles' _pulling_ the water etal.. EDGE TILES: kzbin.info/www/bejne/qWbEi2mZp9Ciotk 400,000 HP: kzbin.info/www/bejne/hKrOqGRrfqhlo80 325,000 : kzbin.info/www/bejne/eISoepiMqKiNmZo cheers 9.09K +1