I'd love to see people continue your work and turn these maps into fully fleshed out and open areas to explore. Even if TF2 can't run it it would still be cool if you could explore them in GMOD. Maybe remove the excess props and turn them into sandbox maps. I know a lot of Gmod animators would appreciate that.
@evdestroy41213 жыл бұрын
TF2 could run it
@doctorsam92003 жыл бұрын
Check out "Free Mercenary Park" on the workshop, it's actually insane how many details they put into usually inaccessible areas. It even comes with a functional tram!
@unr34L-3 жыл бұрын
I love how you say tf2 cant run it then instantly say gmod would LOL
@monkeyboy37293 жыл бұрын
How about a TF2 map with a full interior in the bases, for instance, the Mann Co. building on Bigrock would be even cooler if you could access some of the rooms and enter it completely, or 2fort, being able to fully walk around the facility and access the mess hall or sleeping quarters then walk down the hallway and get to the main control room like in “destructible 2fort” but with more!
@theasexualidiot48033 жыл бұрын
I can imagine an open world survival map with TF2
@TARINunit93 жыл бұрын
TF2 maps are such an interesting study. When you're actually playing them, all you think of is "mid point, flanking route, chokepoint, enemy spawn." But when you go and explore them, there are lots of little worldbuilding considerations to make them actually look like a company's warehouse. Like how many people would have noticed there were missile launchers in the Landfall spawn rooms?
@TheSkypetube3 жыл бұрын
Someone with soul
@BenevolentBratwurst3 жыл бұрын
I'm a big fan of the TF2 setting and had actually considered starting my own video series about obscure/unofficial TF2 lore that can be gleaned from map details. I've explored about 90% of all of the maps added to the game (including ones not in common rotation like cactus canyon, arena maps, seasonal/event maps, etc.) and the thing I'm typically looking for is strategic military, intelligence, or general logistic importance. I've been quite shocked at what I've found. There are 7 intelligence briefcases that are used as decorative elements in non ctf gamemodes, and there are more rockets & missiles in this game than I think anyone really realizes. Powerhouse is a massive rocket transport/storage/launch facility, and steel seems to be a major manufacturing or other logistics center in addition to storing a full ICBM above the center point. Don't get me started on junction. Vanguard, powerhouse, steel, and a few others have missile counts as high as in the 20's & 30's. Gravelpit has the sci-fi death laser thing on point C, and there's all manor of weird details hidden all over. Coldfront has a full ICBM silo off to the left side leaving first spawn, and the first/last points are elevators to presumably take personnel up to the surface. Many maps have strange areas, some with potentially mysterious significance, hidden directly beneath control points, like gorge, sawmiill, and snakewater, that use the same elevator hardware as coldfront. The most interesting things I ever found were some hidden short range missiles in sheds on viaduct (check behind some chicken wire in the buildings leading from spawn areas to the point) and the presumable strategic objective of highpass which is oddly asymmetric. Usually koth (& 5cp, plr, ctf) maps are symmetrical, either rotationally (2fort) or along a mirror plane (powerhouse, nucleus). This is mostly the case for highpass, except the Blu side is completely missing a small detail. Next time you're on highpass, when you're around the middle point, take a look at the red spawn building for some yellow and black shapes that don't belong on such architecture, and notice it is completely missing on Blu's spawn building. A few maps don't seem to have clear military objectives though. Metalworks and pipeline are just a bunch of refineries as far as I can tell, and some payload race maps have both teams trying to destroy the same exact target, which is just confusing. In banana bay, the train will hit one bomb or the other, what difference does it make? Does Reliable Excavation & Demolition or Builder's League United want to take control of a banana republic or something? Why are the mossrock and brazil radio towers important? What even are the nucleus and mountain lab devices? What are the mercs doing in Egyptian archeological sites? How the hell does asteroid play into this, if at all? These are the questions that keep me up at night, for better or for worse.
@TARINunit93 жыл бұрын
@@BenevolentBratwurst I can actually answer one of these: >In banana bay, the train will hit one bomb or the other, what difference does it make? Remember that RED and BLU are just money-sinks for Helen the Announcer to divert resources (and thus attention) away from something. This happened in SD_Doomsday, she was planning on using the mercs and Poopy Joe's rocket crash as a cover story while she made off with the Australium. She's banking on the mercs to not care enough to notice both sides are trying to blow up the same targets (and frankly she's bang on the money, the mercs DON'T care)
@griffinbastion3 жыл бұрын
I take them for granted but i notice them
@DJL3G3ND3 жыл бұрын
@@BenevolentBratwurst lol I noticed that for banana bay too, it makes no sense
@MrSadisticLlama3 жыл бұрын
Imagine some fucking Thanos sized project of taking every TF2 map and somehow fusing it into a "TF2 World" where people can teleport from Dustbowl, into 2Fort, then walk into Gravel to defend one of the thirty of so points, all while keeping watch of the other 10 intels and spawn points.
@KindaStupid.3 жыл бұрын
We would need bigger teams
@nickpapadopoulos99783 жыл бұрын
@@KindaStupid. true!
@theextremeanimator47212 жыл бұрын
You'd need a RDR2-sized map in order to achieve such feat.
@realPurpleOrb2 жыл бұрын
Although you'd need a big map for all of them, splicing maps with similar settings would be nice. Edit: I believe tf2 has 146 maps including arena mode but not any other unused maps, so splicing all of then together in a believable way is insanely hard, if not impossible Edit 2: Don't want to imagine mannpower + mvm
@noonehere69942 жыл бұрын
I feel like this will be an average battlefield 1 experience
@Cow-Moth-With-A-CRT-Head3 жыл бұрын
*shows off rocks perfect for hiding ninja teleporters in* "Eh, I don't see why you'd want to be there." *shows rafters perfect for ambushing from* "I don't know know why you'd want to go up there but you can." I'd love to see how he plays on these expanded maps in an actual game and how fast he adapts to the shenanigans.
@kevinthiago4133 жыл бұрын
Snipers would ruin it very quickly
@kaiseremotion8543 жыл бұрын
@@kevinthiago413 ban snipers :>
@veganlife17102 жыл бұрын
@@kevinthiago413 more proof on why sniper should be removed
@unspokentech58823 жыл бұрын
Good vid, also about Mercenary Park, someone actually already did a fully explorable with no barriers version of Mercenary Park, with the exception they added a lot of new areas that fit within the balance of the map!
@AviatorBean3 жыл бұрын
Is saw.big Joey in it
@bunnytuber16972 жыл бұрын
@@AviatorBean me too
@user-qc1mc2ly8j2 жыл бұрын
workshop link?
@peakwoop3 жыл бұрын
This series is so underrated. One of the most interesting and creative ideas I've seen but it gets barely any views :(
@anonymoususer69123 жыл бұрын
it was just 2 hrs ago
@Pllid3 жыл бұрын
Sad
@micefort3 жыл бұрын
Well there were many maps on workshop like that before the series so not so original i say
@nottoofast3 жыл бұрын
Bro it's got 20k views 😩
@ryanhernandez83243 жыл бұрын
Go see Octo's stuff if you like things like this
@virtual22883 жыл бұрын
I don't know why but a lot of the maps look great for ninjaneering. If these maps would run on a server. Ninjaneer wouldn't be a bad option cause like there's so many just weird spots that do nothing so people won't really check.
@sakura3683 жыл бұрын
the ninjaneer is ninjathere
@goodgenes03 жыл бұрын
ninjawhere is the nigganeer
@juliewinchester14882 жыл бұрын
@@goodgenes0 what
@AaronMk913 жыл бұрын
"I don't know why there's a wall around the air conditioning. Afraid people are going to steal it?" It's actually a building/OSHA regulation thing. It's wind protection to keep any workers from being blown off the roof when they are up there to service the AC units. It's not for their protection, they're far too heavy to be blown off normally or carried away, you need a crane for that.
@Fayewylde3 жыл бұрын
Because as we all know, Mann Co. is FAMOUSLY the type of company that cares very much about being OSHA-compliant!
@Vooman3 жыл бұрын
@@Fayewylde knowing Mann Co. subsidiary companies, they probably really do put them up to prevent other subsidiaries from stealing them, and it's just serendipity that it happens to be OSHA compliant.
@silentdrew76363 жыл бұрын
@@Fayewylde OSHA didn't even exist yet when this takes place.
@zelculothesquid82012 жыл бұрын
This is the TF2 universe we’re talking about though, so it’s probably actually there to protect maintenance workers from gunfire
@ericyida87233 жыл бұрын
The map compilation style is better than just one map per video, imo! Also I would love to see an open server using these moded maps, just to watch the chaos unfold lmao
@bruschetta77113 жыл бұрын
Agreed, it's also probably less stressful for him
@duhdiamondz34933 жыл бұрын
You're gonna blow up one day. Amazing content, no bullcrap intro of 2 minutes to subscribe, straight to the point, doesn't have any rubbish filler- this easily gets my approval.
@Adrian-mq7sj3 жыл бұрын
I think he already blew up, TF2 only channels hardly get 40k subs
@duhdiamondz34933 жыл бұрын
@@Adrian-mq7sj fair
@cheesepop71752 жыл бұрын
oh god
@Vooman3 жыл бұрын
9:47 it's an AC unit in the TF2 verse. BLU and RED probably steal each other's AC units constantly.
@solgerWhyIsThereAnAtItLooksBad3 жыл бұрын
9:33 Weirdest part about that hole is the fact that it isnt modded, and is just there. I sometimes play the map just to hide there until someone finds me
@ffwast3 жыл бұрын
I just built an engineer nest down there when I played it, great spot for that
@monkeyboy37293 жыл бұрын
I want 2fort to have a full interior, like you’re able to go to the main control room through a doorway, just like have the entire facility be open for exploration
@thewatcher78183 жыл бұрын
it's crazy how pier actually connects itself on almost every path way and little room are all accessible via pretty realistic path
@ksfallenangel57703 жыл бұрын
this favors engineers cuz you can hide teleports in more spots and, as an engineer main i love this idea.
@nickpapadopoulos99783 жыл бұрын
Me too, and i am also an engineer main!
@DarealCarlAqtf20023 жыл бұрын
I am also a engineer main
@BoogieBoy_3 жыл бұрын
imagine asking your demo friend is and he says “here” and you see three pixels moving in the distance
@taskeshou25673 жыл бұрын
This is nice. Also, something that'd make me happy would be if someone opened up the MVM maps.
@cinnamoncat89503 жыл бұрын
Thanks for the video, i had a panic attack and i quickly opened youtube to find a video to put my attention on instead of my panic attack, and yours was the first one in my recommendations, so thanks for helping me calm down
@mastergame13113 жыл бұрын
Dude, that side route on Pier with all these additional buildings feels so cozy.
@Dwexy3 жыл бұрын
For Mercenary Park, there's a map on the workshop called "Free Mercenary Park" that does what you did but also adds places that isn't in the original map. Probably not the first one to mention this though.
@bobross45762 жыл бұрын
I wish there was a commun map with these kind of maps in the rotation, I just finished the video and heard you had a plan to do that, excited to hear if it's a thing : )
@Magnum_Dong3 жыл бұрын
The one map I really need to see opened up is Upward. I remember as a new player, looking up and wondering what chaos would ensue if you could go to all of those buildings. Not to mention the fact that the map is one big circle, so it would be infinite flank hell.
@aperson42873 жыл бұрын
This just makes me think Merc Park would be a great Mannpower map if you made the boundaries a little wider.
@theiris1002 Жыл бұрын
I feel like this kind of stuff would be cool for the new 100 person lobbys
@jerr4rd-4lways-d4-b3st3 жыл бұрын
Man this series if how I found you, and even then I still love this. Also if you ever make a server of your own, adding all of these and calling the server "TF2 released" would be a good idea.
@OddCanuck4202 жыл бұрын
This episode has a distinct lack of small walkways between two closed doors but that has been replaced with the hilarity of electrical outlets plugged into other electrical outlets
@grimendstone3 жыл бұрын
There’s a map called free_mercenary park and it’s like open merc park but it has working pods, a fly able helicopter, and a giant elevator at the last point.
@time_keeper6433 жыл бұрын
18:00 in ancient times, engineers used this room to trap their team using teleporters
@peanut81463 жыл бұрын
I love how pier is so connected, but I feel like red team would have a difficult time there with the open areas
@LordVader10943 жыл бұрын
So I misunderstood the title as meaning "connecting all TF2 maps to each other" and I suddenly had a vision of basically what would be an open world of the entirety of the Gravel Wars territory that the Mann Brothers are fighting over
@youtubeuniversity36383 жыл бұрын
There should be a map with a naturally accessible skybox. Maybe with a giant sizing ray or something such.
@zombiecoco3 жыл бұрын
there is a map that i know where you can get in the skybox and its called ctf_free2fort i think
@alien31ita3 жыл бұрын
@@zombiecoco yes and that's mine, also this youtuber is apparently disrespecting me, by removing my comments.
@cheesybeard3 жыл бұрын
@@alien31ita what youtuber?
@alien31ita3 жыл бұрын
@@cheesybeard the author of the video, i posted the link to my map, since i am the creator, but he removed my comment... kinda shamefull ngl...
@cheesybeard3 жыл бұрын
@@alien31ita whos the author? you just say author, and not the channel name.
@tropicalbreeze11643 жыл бұрын
For a game that highly encourages movement and physics usage, the maps are kinda restrictive aren't they?
@bruschetta77113 жыл бұрын
I mean it would suck fir a heavy to go around the map tho
@Dementia_Springtrap3 жыл бұрын
@@bruschetta7711 “Lap one, START!”
@shitanotosaurus Жыл бұрын
@@bruschetta7711 this is true, but this is ALSO why teleporters are so good now. imagine how good it would be when a heavy takes 5 years to get to the fight!
@Kyrieru3 жыл бұрын
From working on game areas, I can say that making the background is actually one of the most fun parts, because you get to "paint" a background with 3d objects while knowing the player will never get close enough to scrutinize them. It feels like free quality for way less effort than most things take.
@ambi_cc84643 жыл бұрын
Pier is my favorite map, glad to explore it more in depth out of bounds outside of gmod, and see what new spots could potentially be opened up from removing the playerclips
@emmajaubert62493 жыл бұрын
16:25 lol he's where i spent most my life
@randomprimary3 жыл бұрын
Imagine being able to use hammer, you freaking wizard
@somerandomguyintheinternet3 жыл бұрын
Imagine an official map like this. Eh, who am i kidding, valve wont do that, or would they
@eblom3663 жыл бұрын
there are grappling hook maps but the gamemode is boring
@staryoshi062 жыл бұрын
Hydro
@GuerreiroAventureiro3 жыл бұрын
i hope someone do the dustbowl where you can go everywhere without that fences which separate in 3 parts
@1goatwithagun2 жыл бұрын
Someone did it already
@somerandomgamer85043 жыл бұрын
Ayyy, love this series! Was just watching the last one!
@penguinimptheinsane7743 жыл бұрын
On the plugging electrical sockets into each other thing, plugs aren't even made pronged on both ends because of how dangerous that is
@thebarrel10513 жыл бұрын
I think you should *probably* edit some map, like put some stairs in other places so that you aren't forced to pick soldier,demo, or scout for height management
@gugalaxy77723 жыл бұрын
This puts "THEY'RE IN THE TREES" into another perspective.
@soundrogue44723 жыл бұрын
You don't realize but the behind area spy now has an advantage on and can use as a run away method; even assuming spy gets himself cornered, dead ringer and even then dragging the enemy away from the intel.
@tophatter77003 жыл бұрын
I quit tf2 and quit watching tf2 stuff cause i got all my items scammed. Which were worth up to 1000 dollars. But i saw this video and i decided to watch it. Cool
@tsamuki90443 жыл бұрын
Might be a dumb question, but are your metal textures shinier than usual? Idk, just seemed different, is it like a mod or something?
@nameless......................6 ай бұрын
i would love to trimp on lots of these
@hardlyanydiggity39533 жыл бұрын
27:07 don't worry you pronounced it right
@chor79983 жыл бұрын
i can't wait to play Team Fortress: Oddysey
@zlaggaming683 жыл бұрын
This just makes me want sniper having a grappling hook like the pirate in pvzbfnv
@RRanun3 жыл бұрын
34:12 I thought that trash was a ded medic.
@vincent7584 Жыл бұрын
18:40 u can walk on these normally in version with boundries
@dapperfield5953 жыл бұрын
Funny how many people don't know about that secret river room in Pier, it's a great tele spot as long as the enemy team doesn't have smart spies.
@awerelia3 жыл бұрын
I can't wait to eventually play these with people, and hopefully the server won't fill up immediately, true chaos will be so fun.
@PrismaticAngel3 жыл бұрын
Seeing this video reminded me of when I played around with the first person mode glitch in Ratchet and Clank 2 to wallclimb into areas which were normally inaccessible
@galegopaulista45643 жыл бұрын
I'm so happy to see Mercenary Park and Pier in this series! They're some of the most interesting maps to explore. Now I'm just wondering what it'd be like if Hydro was opened as well...
@r0llinguphill4833 жыл бұрын
They really need to do this officially. Engies need more places to hide fun sentries, spies to hide their lying evil asses, and pyros to drop out of from nowhere leaving us all terrified for hours.
@CHILLIN25403 жыл бұрын
There's a lot of maps like this, usually referred to as "free" maps, you should check them out.
@user-de3lr7zx3i Жыл бұрын
Some people are creating maps like this with even doorways to these places you can’t normally got to and health and ammo packs too
@shaldurprime71543 жыл бұрын
Big Joey and the gang explored a similarly modded mercenary park, but the map is all unified and it has a working tram circuit added
@mrziiz68933 жыл бұрын
In the park you (or more specifically whoever wants to like make it) should place the kill boxes on the crocodiles themselves and on the train for lols
@mysterythekitsune29883 жыл бұрын
Thenkast two maps are among my favorite open up these you want to play with as many players as possible like 32 and above.
@isenokami78103 жыл бұрын
So, quick question: would you consider running other maps you’ve covered on your server, besides these expanded existing maps? I mainly ask because of the Chao Garden map you looked at ages ago: I always felt like the racetrack area would be great for deathmatching. I’ll admit there’s little point in having the rest of the map in TF2, though, I honestly just want deathmatching in the Chao Race area.
@CoolPlayersVic3 жыл бұрын
Ayy we back I never realized just how beautiful Mercenary Park is!
@genethebean75973 жыл бұрын
You should check out the party room in the back vent of Blu spawn, if you were not already aware of it.
@sobot_3 жыл бұрын
Underrated but make it more short and concise. Love it though.
@jocosesonata2 жыл бұрын
I'm waiting for the one madlad who will take all the official maps and stitch them all together. Making one Megamap.
@indigomer3 жыл бұрын
Someone draw the “Boat sniper.” I wanna see it.
@barneytrouble44477 ай бұрын
i imagine upward would be an interesting map to open up, there wouldnt be much to see, but the gameplay will be... interesting
@theextremeanimator47212 жыл бұрын
I've always wanted a sequel to "What if TF2 maps had no boundaries"... ...i forgot that i got my wish a months ago.
@j.a.m.m2 жыл бұрын
The spot at 9:33 is actually already accessible on the normal map.
@MaxiSniper3 жыл бұрын
Damn i had that idea in my head for 2 years but didnt really knew how to do it so its cool to see someone finnaly did it
@algernon72722 жыл бұрын
I don’t care if snipers would be incredibly over powered and not fun to fight, I’d 100% play on a sever hosting these fully accessible maps. It allows so much opportunity for players to do whatever, not just combat oriented, there are multiple spots I was like “dude I’d love to have a friendly party there.”
@amp120voltage3 жыл бұрын
Any Cp map with this level of openness would be amazing
@iambumbo75343 жыл бұрын
mercenary park: *has colour and details* blue: w a t e r
@KimFareseed3 жыл бұрын
27:43 Good thing engies can't normaly build in that water. Would be even more annoying to deal with their forward base.
@KameronEX2 жыл бұрын
from the title I thought you linked up the most known maps all together so you travel between them as one big map
@lisaridener75145 ай бұрын
I feel like if you made the map bigger and then added some boundary so you don’t go like out of bounds or into an area that would ruin the look or “immersion” but you wouldn’t have to add a lot more stuff to the first one and I don’t know about the other one since I haven’t watched all of it yet but I still think if people decide to do that it would be a really fun map
@lisaridener75145 ай бұрын
TLDR if you added more stuff to the areas that you would usually not be able to go to and stop people from falling out of the map or seeing behind the map it’d be really fun to play I think
@BogoLiver4 ай бұрын
"Tf2 maps have always been a strange case to me."
@Dutch_vanderlinde17 Жыл бұрын
This map is broken for me the the sky doesn't appear and there are few missing textures and broken textures
@helix23313 жыл бұрын
If you ever do this again, banana bay is a fun one for this! the train keeps going and it just drops you off in the void!
@storygloade58112 жыл бұрын
i think the cables on pier are just cables being routed or something and they go to operating stuff idk
@biinerfiiner3 жыл бұрын
Yeah. I think a Halo-esque BTB mode would be real fun
@dougthedonkey18053 жыл бұрын
Welcome back to “this would be a super fun map of sniper didn’t exist”
@mortimersteele3 жыл бұрын
Quick fix medic + sticky jumper demo on this landfall would be mad
@TimkenBearing11113 жыл бұрын
Fun Fact: Big Joey and his friends played on a version of Mercenary Park that was fully explorable with some extra stuff to really make the map shine. You should check it out!
@Hzdya3 жыл бұрын
These are my favorite series lol
@wooflakes3 жыл бұрын
Rounds with these maps will surely get chaotic!
@Narinjas3 жыл бұрын
as primary allow only the Sydney Sleeper or the Huntsman and sniper is fixed for these maps
@eduardpeeterlemming3 жыл бұрын
This is great series if you can call this so
@frostfrozen62213 жыл бұрын
Trimping would be crazy given all the slanted surfaces
@stickbound3 жыл бұрын
23:39 that's an beautiful view
@kimgkomg3 жыл бұрын
Can't wait to play on the server
@joeltablettitili96482 жыл бұрын
New idea for a mod +opened up maps (like in this video) +new features like Easter eggs new ammo and health boxes and flank routes. +Arena.;)
@boxfan20093 жыл бұрын
Great blue: You will probably need a beefy computer to run most of these maps. Me: fu*k
@arensemini28013 жыл бұрын
i feel like great blue should do this again but with smissmas versions of maps or just smissmas maps
@outspade3 жыл бұрын
Came here to learn who the director from club penguin was, left without that knowledge but still not disappointed
@thetashe44743 жыл бұрын
Awesome! If you need help with maintenence, let me know!
@ARC-XXVI3 жыл бұрын
At 6:14 the first thing I thought of would be combine snipers.
@mistermiles32713 жыл бұрын
I think you should invite a bunch of people to actually play the edited maps with Soldier or Demo to see the game play changes in action
@striderwhiston98973 жыл бұрын
58th tf2 youtuber to open up all maps such a unique idea
@staryoshi062 жыл бұрын
Changing the skybox shouldn't break areaportals. You just need to make sure that areaportals completely separate two different areas.