Got a few comments about the monster eye you see on the camera at one point. Didn't think of it when recording the video, so I decided to go back and figure that one out too. Turns out it's just an image on a plane that appears for a split-second when you trigger it. Pic here: twitter.com/entropy_phi/status/1537117753156444161
@Chikithulu2 жыл бұрын
Nice find!
@Penguinmanereikel2 жыл бұрын
Cool! What about the moment when you see the monster’s face in the corner of the camera when at one of the picture locations? Is it the same texture from the ending? And what about the moment when there’s suddenly something super close, but it disappears before you get a chance to see it? Does something actually suddenly appear at that moment in the environment, or is it just programmed to have the radar suddenly blink at this moment?
@EphiTV2 жыл бұрын
The monster model exists in the world, it just gets teleported to the camera when you trigger that photo. The part with the radar is only code setting it off, nothing visible.
@lucasroman65102 жыл бұрын
I actually thought the whole game was like that
@nyanprime83452 жыл бұрын
Try hacking tarkov mate, that would be crazy
@duskdev2 жыл бұрын
I am so so sorry you had to look at my code lol Good video 👍
@EphiTV2 жыл бұрын
Lol, getting the job done is much better than having perfect code. I've written plenty of janky stuff myself (not that I found anything egregious here anyways). Was pretty fun seeing how everything is handled outside of the player's vision. Looking forward to Gloomwood and beyond!
@eliyugend46602 жыл бұрын
Yoooo when you were designing the sub, did you take any inspiration from the yellow rail vehicle in Myst? Something I've been wondering ever since I first saw your game
@DrPinkieDie2 жыл бұрын
what made you decide on an ocean of blood? And would it have been more effectively scary as an ocean of beans
@tmc.sc3002 жыл бұрын
YO ITS THE DUDE!
@pixeledroses41622 жыл бұрын
The man, the myth, the legend
@XenonNeko2 жыл бұрын
Pulling back the camera on the title screen to reveal that it's just the default Unity skybox was such a trip. I was not expecting that for some reason.
@EphiTV2 жыл бұрын
I was also surprised that the space background wasn't just a skybox.
@chrono9503 Жыл бұрын
@@EphiTV I feel like It would have been easier to just make it a skybox right??!!?!?
@X17Z123 Жыл бұрын
@@chrono9503 Making the space background a skybox isn't really necessary if the camera never moves.
@davidzheng4086 Жыл бұрын
@@chrono9503skyboxes require a specific kind of texture that can be tricky to make if u don’t know how. U can find free space skyboxes online, but if you want to make everything in the game yourself (I’m guessing that’s this dev’s intention), then a flat image is much easier in this case.
@Wildcat125 күн бұрын
@@chrono9503 Not even slightly lol. Why fuck with a skybox when you can just make a really big cube and drag an image onto it? If it was a normal level sure but if the camera is static then why bother. Extra effort is a no
@TheEvilFoxy2 жыл бұрын
I was disappointed when I didn't get a different ending when I tried fire-extinguishing the monster on my second playthrough.
@YingofDarkness2 жыл бұрын
I mean you would have been dead regardless. You are in a trench, inside of a blood ocean, and with very little oxygen left. You will still drown, suffocate from the pressure, or be eaten by something else. The ending remains the same
@Godzilla-hq8jy2 жыл бұрын
LOL
@thebiggestcauldron2 жыл бұрын
Take THAT you BLOODY beast!
@garnet19182 жыл бұрын
Booooo!
@guncatto26252 жыл бұрын
Sad I'm sadness.
@Crystal_9592 жыл бұрын
Game development is the art of making things look good from one angle
@pancakedev6 Жыл бұрын
except when ur like me and u have to build open world maps and make them look good everywhere you look (its pain)
@charles_teak Жыл бұрын
@@pancakedev6 You can apply the same concept too, but I forgot where I've read it before...
@derrickmiles52407 ай бұрын
@@pancakedev6You can often ignore the undersides of things and get away with it. But it does suck because in open world specifically, you can't often ignore rooftops like more linear games can. Unless your open world is flat that is.
@cjtherandomizer76384 ай бұрын
Boy, do I love fixed camera angles. I can avoid having to making a massive interior and show what I want to.
@Deathbydiscord-y4x4 ай бұрын
@@pancakedev6FACTS
@Person-lk1vs2 жыл бұрын
somehow, the fact that there is just an abyss of pure darkness with nothing rendered makes this game more scary, as though you never really had a chance to survive, you're stuck there forever.
@ultmateragnarok83762 жыл бұрын
That's kind of the overall premise of the game anyways. Funny that the abyss out there is what you have left to return to if you'd survived.
@Appletank8 Жыл бұрын
The pilot does mention that he believes the trip to be a long winded execution
@KrinkelsNG2 жыл бұрын
Why'd it have to be beans, maaaaaaan.
@OzOMega2 жыл бұрын
did you want it to be raw gold block from mc 💀
@EphiTV2 жыл бұрын
Someone graced the internet with a seamlessly tiling beans texture, I'm just fulfilling its purpose.
@ATPRein2 жыл бұрын
Because bean.
@Carrick01172 жыл бұрын
Yo hector
@mosqit43242 жыл бұрын
oh my god it's him
@JimmyEatDirt2 жыл бұрын
Wow, I genuinely impressed by how much fear can be created by a game about moving to a certain coordinate. Also, how simple a game can be, while also feeling super-complicated. Gotta say, this is actually one of the scarier games I've seen in a while. Thank you for the behind-the-scenes breakdown!
@aviowl2 жыл бұрын
I don’t get what’s scary about it. To me it’s about as scary as staying up late alone. Maybe someone could explain it to me
@JimmyEatDirt2 жыл бұрын
@@aviowl ok so I have some real-world experience with being trapped in a confined space and almost getting hurt/killed. I'm in a NDA at the moment due to an ongoing law issue, but needless to say the actions of a careless or cruel person in charge can be life altering, and this game captures that fear perfectly
@aviowl2 жыл бұрын
@@JimmyEatDirt you know what absolutely fair.
@stunted33772 жыл бұрын
agreed
@asherroodcreel6402 жыл бұрын
The herbivore skeletons, the stupid premise and the dripping edge would have brought me out of it if not for me being an easily immersed person
@jamzee_2 жыл бұрын
>monster doesnt appear until you look at it Surprisingly, you can really finish the game if you persist forward. Finish as in getting to the location where you’re supposed to go but legit nothing happens, the jumpscare is the ending.
@awesomeninja13112 жыл бұрын
Should be a true ending or sum i think but alas
@axelaugust55522 жыл бұрын
@@awesomeninja1311 i mean, it is mentioned that you were supposed to die in the game.
@GameGuy6672 жыл бұрын
@@awesomeninja1311 That's the neat part though. They never intended to ever bring you back up. This is your death sentence.
@greenoftreeblackofblue66252 жыл бұрын
@@GameGuy667 I think there could be something of a realization of the main character that they will never be saved. I know it was in the note, but greed I never satisfied.
@asherroodcreel6402 жыл бұрын
@@greenoftreeblackofblue6625 nothing wrong with greed, only a fool throws away opportunity.
@notazombie...notatall85772 жыл бұрын
I actually had a nightmare like this sometimes when i was younger, because i didn't liked beans, sometimes i would wake at night literally thinking i was drowning in a ocean of beans, it was pretty scary to me. Now i'm fine with them, i kinda like some over others... i know this has nothing to do with the video, but it is a thing i wanted to share.
@EphiTV2 жыл бұрын
Lol. How did you get over your fear of beans?
@notazombie...notatall85772 жыл бұрын
@@EphiTV some of my childhood fears i simply forgot, i think they were so embarrassing that my brain deleted them xD
@mayuko704215 күн бұрын
it has a lot to do with this video. you are replying to a video where the sea is replaced by beans
@malcolmliang Жыл бұрын
Damn I surely hope nobody makes a submarine that can only be opened from the outside
@half.blight Жыл бұрын
You have such ridiculous imagination, what's next? The sub being controlled by an xbox controller?
@Bolt_action_sent-to-god Жыл бұрын
With ballasts made with construction pipes?
@jayIG Жыл бұрын
@@half.blightand it not being made of much metal? pshhh blasphemous
@DanishAryap Жыл бұрын
@@half.blightlol😂
@lapizazuli4796 Жыл бұрын
And pay a fortune to be in it? Pffftt. Ridiculous.
@EnderCrypt2 жыл бұрын
Nice video, I wasnt too suprised that the ship didn't actually move through the game since it would be completly unnecessary (not to mention you'd have to deal with relative positioning and also worry about objects clipping through the hull and other such minor details
@EphiTV2 жыл бұрын
I wonder if perhaps the game started as something closer to piloting the cyclops in Subnautica, before they realized how big of a hassle that would be. Cutting off the visuals allowed them to get away with a lot. More of a unique concept too.
@theguymadofgears2 жыл бұрын
@@EphiTV finally iv been waiting for someone to hack this game i can hack it but i dont know how to post videos
@dell9882 жыл бұрын
@@EphiTV According to the dev himself, from the start he wanted it to be a 'no visuals' type of deal because otherwise the concept would have been massive for something he was only working on the side while not dealing with one of his larger projects, like dusk. So it was always very streamlined from the beginning to be experience we have now.
@wyattknutson2 жыл бұрын
)
@Chillco6002 жыл бұрын
i honestly wonder if the ship.. or in this case the ships camera uhm.. well.. the ships camera camera has a hitbox attached to it as perhaps a child or something that when intersected will crash the ship or if it just checks if the coordinates are inside a wall
@alecpalmer15382 жыл бұрын
This was cool. I would definitely watch behind the scenes like this with other games. Good work.
@unanimated70842 жыл бұрын
There’s a channel called boundary break that has done this on many other games, you should check them out
@nocharge71892 жыл бұрын
@@unanimated7084 Well the channel is called Shesez but yeah the series is called Boundary Break.
@rat23162 жыл бұрын
Strangely i knowed most devs tricks and knowed before video how game works
@rat23162 жыл бұрын
Maybe because im have some experience in game dev idk
@stunted33772 жыл бұрын
same
@ThinBear42 жыл бұрын
Okay, that was entirely unexpected. Looking at the let's plays, I've assumed that the camera works by having a library of pre-made pictures and picking a random one every time you take a picture (or selecting the special ones for when you're at the points of interest) but no, the game actually really *does* render pictures of actual 3D objects that exist in a 3D world, wow.
@EphiTV2 жыл бұрын
They could've went with a set of photos like you described, but then you couldn't really take pictures unless you were at the points of interest. Or they'd have to show some random terrain that wasn't truly where you were at. It's actually not too hard to render a camera texture to an object, the bigger technical hurdle is how the fake sub interacts with the world.
@CathodeRayKobold2 жыл бұрын
@@EphiTV There's probably a basic sub analog with movement physics and colliders, it's just invisible and not attached to the interior set the player inhabits.
@Aeduo2 жыл бұрын
@@EphiTV I could see a game from the era this game is looking to replicate doing something like that though. Just a set of fairly appropriate photos of like, open sea, near a wall, near a corner, in a tunnel, etc at a few angles. Then the point of interest photos, maybe a bit wider so panning around could show a bit more of them. What this game did would probably have been a good bit more complicated on like a PS1 or like PC point and click game, but not impossible, but would've likely been the choice of the day to get a game out faster. :p
@stunted33772 жыл бұрын
same
@indieramus2 жыл бұрын
@@CathodeRayKobold It's very unlikely that this is done using the physics system. Seems like it's just vector math. Take whatever the offset shown to the player, or some magnatude of it and then compare it to the x/z of the map to get a camera position, doesn't even need to be continuous. It may just leave the camera wherever it was last or delete it until the player interacts with the monitor.
@smugism16852 жыл бұрын
An ocean of beans with Shrek dwelling at the very bottom of it sounds a lot more terrifying for some reason ...
@AimBitX Жыл бұрын
That’s insane how the photos are taken within the actual little physical map, I always thought that the photos were just designed to show at the certain locations and were just png and not actually ingame
@prisma.2 жыл бұрын
its neat seeing how the game functions, really obvious when you think a bit about it, that map is really cool tho
@EphiTV2 жыл бұрын
Yeah, it's one thing visualizing the space in your head, but seeing it all in 3d for the first time was pretty cool.
@poopshiestyreal2 жыл бұрын
@@EphiTV on jah
@dustpanman29982 жыл бұрын
Stairs exist
@greatwallofchina8862 жыл бұрын
OMG AUBREY
@shinren_2 жыл бұрын
Based pfp
@VosDa0332 жыл бұрын
"What if it was an ocean of BEANS instead?" You had me at beans
@vizthex2 жыл бұрын
damn, that's cool as fuck. The dev didn't have to write a single line of movement code cuz of the way objects render.
@hurhurhur1232 жыл бұрын
There is still 'collision' detection / simulated movement so you don't move outside the bounds of the map.
@TheRealMagicBananaz2 жыл бұрын
Well you move in the sub
@Hurtydwarf2 жыл бұрын
That ending scene being placed over the cell of the sub is just like how Fallout has done their credit slides. It just sets you into a separate cell where you're locked in place in front of a screen that the credits on, you can use console commands to give yourself control again and move around in the end credit cell.
@JrIcify2 жыл бұрын
My favorite part of that is how the narration is literally a guy standing there saying it to you, not just an audio track playing like music.
@auctoritate8254 Жыл бұрын
Borderlands does a similar thing, the character introductions with their names on a colored background in a big splash art is an actualy 3D object as well.
@cceerrs Жыл бұрын
It's really crazy to me how this guy just does all this stuff for fun, like all the effort and skill necessary just to carry out something like this. It's actually really respectable
@Cahrssomething2 жыл бұрын
The fact that the images you see are actually part if a real world is so cool, I thought they were just 2d images you saw depending on how close you are to them, and also I’m surprised that the monster face even when stripped away from the sub and shown to be what it is, is still very creepy to me, it’s so creepy I don’t even want to look at it.
@ImaPizzaK2 жыл бұрын
creepy cone monster
@Cahrssomething2 жыл бұрын
@@ImaPizzaK cone in void 😭
@postsingluarity61592 жыл бұрын
@@Cahrssomething The frog's face is just... repulsive to look at man, it's SCP monster kind of repulsive
@esprero Жыл бұрын
angler eyes and the jaws of a shark
@avacadotoast5571 Жыл бұрын
There's something REALLY upsetting about that cone monster. I don't know what :(
@mallk2382 жыл бұрын
I think iron lung should make itself compatible with the steam workshop exclusively so everyone can customize the blood ocean on the main screen to be modded to BEANZ
@goldfish4252 жыл бұрын
We need an Iron Lung beans and Shrek mod
@pilotbug61002 жыл бұрын
it would greatly increase replay value
@HexagonThatReallyLikesVinegar2 жыл бұрын
iron bean.
@AbuHajarAlBugatti2 жыл бұрын
@@goldfish425 and turning the submarine into thomas the tank engine mod
@drm.himself2 жыл бұрын
that's an incredibly brain-dead idea
@Dipshit6194 ай бұрын
Hadal blacksite releasing unknown amount of unnamed pressure fans to make them watch this video:
@SunG0D936 Жыл бұрын
Turning the face to shrek is such a classical shitpost. Love it
@ChaosContrl2 жыл бұрын
Like I always say: game development is to developers what magic is to magicians.
@mr_enterprise12 жыл бұрын
A pain in the ass to pull off but fascinating for the audience
@paleoboy2 жыл бұрын
@@mr_enterprise1 exactly
@thegrouchization2 жыл бұрын
In both cases, it's all about the illusion.
@paleoboy2 жыл бұрын
@@thegrouchization and once you see behind the illusion, the Magic’s gone.
@thegrouchization2 жыл бұрын
@@paleoboy Eh, not really. I can understand fully how a given trick is pulled off, and yet fully appreciate the execution. That's where the magic is for me.
@pseudonym502 жыл бұрын
I remember watching this game thinking "wow this would make a great behind the scenes vid." Well done
@asinski3242 жыл бұрын
About a month or so ago I watched a lets play of this game, and my first thought was that if someone is persistent enough they can make a mod to look at the ingame world without the submarine, back then I didnt find such video, but now, there it is! I wish you had spent a bit more time looking at different points of interest and objects in the water, but its still a great video, thank you!
@kip2582 жыл бұрын
In a previous version of the game, Mr fish was always present behind the camera button just waiting for the right moment to jump through the wall at you. Seems like that changed for whatever reason
@Sypaka Жыл бұрын
I wonder, if a test player was somehow able to clip through a wall and sent it to the dev as a bug. and since it is not there, more FPS too
@GeorgeDCowley3 ай бұрын
0:10 Somehow more disturbing. Probably because beans are more macroscopic.
@Yourlocalmuffin2 ай бұрын
Lol
@joshbarros1995Ай бұрын
Why?
@ThatKidPlayinGamez8 күн бұрын
ITS IRON BEAN😂
@itspurplepaw61632 жыл бұрын
i found the shrek jumpscare way funnier than it should be lmfao
@kryptonite53152 жыл бұрын
Great breakdown to answer a lot of technical questions I had about this game. Appreciate the effort and patience you put into it and can't wait to see what you tackle next!
@daskampffredchen2 жыл бұрын
I love small games like this. A simple concept done perfectly. I seriously need to get this game myself
@Harumi_Aoi Жыл бұрын
The billionaires who went to the titanic sure do need this
@RaincloudUA_Warriors_CatsАй бұрын
5:33 i got an ad right after the jumpscare XD
@sevdaespecav6188Ай бұрын
Same
@ThinBear42 жыл бұрын
Having watched this, and given it a bit of thought, a few questions came to my mind. - Early in the game, near one of the points of interest, when you take a photo, you will catch the first glimpse of the sea monster, lurking in the background of the object you're trying to photograph. Question is - is that monster a 3D object in the game? Or a flat sprite? Or does the game spawn the same "monster cone" there that attacks you at the ending? - Later on, you have another encounter with the monster, where it triggers the proximity sensor at the front of the sub, and if you take a photo, you see the monster's eye staring right into the camera at point blank. Question - does the game skip camera logic at that point and just shows you the pre-made photo? Or does it spawn a flat "monster eye" sprite in the 3D world in front of where the camera should be, blocking the view? - You've mentioned that the ending screen actually plays over the game itself, and (if I understand correctly) the game continues to run beneath it. Does it mean that - theoretically - it's possible to walk past the monster and press the photo button while the ending screen is running? - Tying into the previous point, what would you see if you actually took a photo of the last POI? Does any object even exist at the last coordinates? Or is it a blank space? My thinking is that the developer might've left that spot empty, since the player isn't going to see that area anyway (because the monster triggers and kills you when you try to take a photo of that area).
@EphiTV2 жыл бұрын
- It's the same cone monster, they just move it to where it needs to be in each situation. - Check the pinned comment for the eye, just pops in front of the camera briefly when you take that photo. - You lose control when the game ends. If I manually added control back you could take a photo. Would just be empty terrain though. - There's nothing at the final point, just empty terrain you're not supposed to see anyways.
@ThinBear42 жыл бұрын
@@EphiTV That's so cool. Thanks a lot for all the awesome research.
@Sunkem1Not6Hacks2 жыл бұрын
@@ThinBear4 this should answer your question kzbin.info/www/bejne/hnLKhJKijdtpms0 Also a bonus secret little point of interest kzbin.info/www/bejne/iaSul4GdpM-DaJo
@zdravdan2 жыл бұрын
There is actually something at the end, its at 4:32, some sort of building
@ThinBear42 жыл бұрын
@@zdravdan Correct, yeah - someone pointed this out under another video I've watched. The reason there actually is an object at the last POI is that *it actually doesn't matter what order you do the POIs in.* There's nothing stopping you from going to the last POI first and photographing it. The monster is always triggered by the very last POI you're about to photograph, no matter the order.
@bacongamerepic2 жыл бұрын
If i remember correctly one of the points you have to go to leads you to a big picture of an eye, what happens? is there more to the monster? or does it just use a regular image file for the eye?
@alecpalmer15382 жыл бұрын
That happens randomly; it's not one of the marked points. In any case, I'm sure you're right and it's just an image file.
@EphiTV2 жыл бұрын
Yeah, as far as I can tell the eye (and what it's attached to) doesn't exist anywhere in the game. Just an image file. I think it's actually an edit of an image from something else entirely. Turok comes to mind, but I can't confirm the true source.
@ozvoid12452 жыл бұрын
@@EphiTV I could have sworn seeing another behind the scenes video that revealed that it's just a flat model that is placed in front of the camera when the event occurs.
@EphiTV2 жыл бұрын
It's possible it just pops in for a specific event trigger. I didn't dig too deep in to the eye. It definitely doesn't exist in the world normally though. Unlike the monster, which just hangs out in the middle of the map until it's needed.
@ГалущакОлександр2 жыл бұрын
Iirc the eye is just a static image attached to a fake collision point so that the radar bleeps like crazy. If you keep moving, you won't collide with anything, but the eye will follow you until you take a picture. I think it only appears some time before the last objective (the one near the top-right corner).
@KangMinseok2 жыл бұрын
Holy shit, all the peope who claimed that there was no 3D environment and that it was all static images really had no clue xD Damn, I really had hoped someone would make a video on this since I was so curious... and here you are! Thanks a lot!
@diegod7182 жыл бұрын
I really like seeing the behind the scenes for games like these, I wonder how much stuff can be found out of bounds or out of the player's perspective in horror games
@e.b.94732 жыл бұрын
As someone who is most definitely not a programmer (I have a very, very basic understanding of coding) I genuinely enjoyed the hearing the programming side of it. Great video; I give it a Shrek/10.
@Lagggerengineering2 жыл бұрын
I am actually a bit proud of myself for correctly guessing how the game works when I first watched it. However there are many, MANY more things you found that I never knew were possible. Awesome video!
@cringecracker55002 жыл бұрын
This video only has 1k views but its so well done. Good format with great audio and good quality overall. I hope you get more attention as you deserve it.
@StalkyWalky2 жыл бұрын
Now it haves almost 1M!!
@FurryWrecker9112 жыл бұрын
1:55 All the scrawny bushes in Battlefield 3's multiplayer levels were actually trees sunken in the ground. Very common trick
@someone-er1on2 жыл бұрын
Imagine you're at the end of the game and you see BEANS flooding into your submarine "WE'RE TAKING ON BEANS"
@watemewon5 ай бұрын
6:51 i just can’t hold it in anymore, i just want to-*turms into shrek*
@ImAFatSlobSoАй бұрын
5:55 frog be like: weeee WAIT WHY AM I CLIPPING WAAAAAA (goes into vast void)
@sugardust2 жыл бұрын
Also, in that one image you take where you see the face, the fish is actually there. if you go straight for the fish, instead of the thing youre supposed to take a picture of, youll see it in the image better
@mrcheesecube Жыл бұрын
A wise man once said, “just one last trick before we’re taken back to the ocean of beans, So that’s iron lung behind the scenes”
@danielthecake86177 ай бұрын
-Eminem, 2023
@artemis83682 жыл бұрын
Continue doing videos like this one. I recently started getting into game development and i find it fascinating seeing how other games work behind the scenes
@The_DivineTank693 ай бұрын
"The ocean of beans, that was iron lung behind the scenes" GOES HAAARD 7:10
@TQM2 жыл бұрын
In Bob's Burgers, there's an episode where Gene makes a bean bath (yes, you read it correctly. A bean bath. A bathtub filled with beans). I can totally imagine him pretending to be a prisoner in a submarine exploring the blood ocean of a foreign astral body as he submerges into the bath. Gruesome and delicious
@tale87972 жыл бұрын
Nice work! I'd love to see more horror games examined, as the atmosphere they provide is really interesting to see once everything is decompiled.
@EphiTV2 жыл бұрын
I'm working on a horror game myself and have always loved the genre, so it's definitely possible I may break down some more in the future.
@ISuckAtEveeything420692 жыл бұрын
Shrek actually scared me more than the original jumpscare
@viliussmproductions6 ай бұрын
I really appreciate the no-nonsense approach to the video. Most other videos on the game take more time than the subject itself.
@DarkWestern2 жыл бұрын
This is the first video from EphiTV I have ever seen, and I'm sold. It's got humor, it's in depth, but also fairly bite sized as far as the total video length goes, and most of all, even though I've never heard of this game, it was very very interesting. Bravo!
@ジャック012 жыл бұрын
I just stumbled across this video and it's absolutely amazing content, blew my mind when I found out it only had 1000ish views totally deserves more, keep up the good work man
@EphiTV2 жыл бұрын
Blessed by the algorithm this time around. Thanks for checking it out!
@gigajerk69532 жыл бұрын
I didn't even realise it was a monster, I thought it was just the material of the sub crashing in on the player
@Thatevilspacechicken2 жыл бұрын
That honestly sounds more terrifying, like imagine hearing a creaking noise and then the entire sub just collapses
@gluestickeater7012 жыл бұрын
i’ve been looking for a video like this ever since i saw a bunch of playthroughs of this game. i love it when people decompile games and look into the inner workings!
@marcobilbao574Ай бұрын
Plot twist: The blood oceans are all of the combined blood of all living things during the Quiet Rapture.
@Xx_Swa9_9o7h_1nc_xX Жыл бұрын
5:25 I freaking love this
@jimmychicken5052 жыл бұрын
The first game that comes to mind is Lost in Vivo. A behind the scenes video on that would be amazing. Great work by the way, this was awesome!
@greygreygray2 жыл бұрын
Yes!
@ihavetwofaces2 жыл бұрын
0:20 - Behind the scenes? More like behind the beans!
@Pariahmary3 ай бұрын
Thinkin about thos beans
@randomassname4452 жыл бұрын
Iron lung was strangely calming and terrifying. We need a sequel
@AymenZero2 жыл бұрын
uh so lil fun fact. i have a very very very VERY rare fear. "glitchphobia". i find weird glitched out 3d models. mostly stretched broken faces. the higher the poly the scarier it is when glitched. I'm clicking these "game breaking" videos to face my fears.
@TheCreatorM2 ай бұрын
4:45 so you don't control the sub - you control the camera
@Eazyrun2 жыл бұрын
I knew the submarine wouldn't physically move through the world, but I didn't know the map were that hidden. I also thought the big fish creature would move around a lot more in designated areas. I still wonder how the game treats this asset.
@EphiTV2 жыл бұрын
It doesn't move unless it needs to for a certain trigger. It's not like a patrolling monster you can come across.
@Eazyrun2 жыл бұрын
@@EphiTV Oh I thought it was predestined at the 3rd/4th objective! Thanks for the quick answer!
@CommunityHamster2 жыл бұрын
super surprised that they actually modeled the entire map! The monster is so much scarier when u get a good look at it lol
@teaboy301 Жыл бұрын
I love how this popped up in peoples recommendeds right after what happened.
@ABoyNamedCharlotte10 ай бұрын
what happened?
@gekota3xyz2 жыл бұрын
This guy made a 99^64/10 scary game into shrek's can of beans and salmon
@gekota3xyz2 жыл бұрын
Im eating a can of beans rn
@ms-06zakuii942 жыл бұрын
I eating bowl of bean at midnight right now
@gekota3xyz2 жыл бұрын
😃😃😃😃
@Woodland_Adventures8 ай бұрын
You know, I figured everything would work kinda like how it works. The sub remained stationary, while an invisible camera explores the terrain, making only stuff directly in front of it's view visible to save rendering power. I didn't expect the eye to be a picture through.
@chanelname11852 жыл бұрын
6:43 maaaannnn first time watching this channel and I was legit just about to leave because tbh I find this really really interesting but I have no clue about all the technical stuff hahah I just thought it was funny how you times it PERFECTLY 😂
@LouisAndPillz2 жыл бұрын
I super appreciate this! When the game came out I was scrounging and looking for something like this video, to no avail.
@tragicallyfunny2 жыл бұрын
That was fascinating. Unfortunately, I saw the Power Pak video instead of yours on Iron Lung, but I think you captured everything I was curious about. And I agree with you, if you had just asked the developers their secrets, that could've been easier, but then there wouldn't be as much of a story haha Maybe if you come across another gem of an idea like this, you could reach out to the developers anyway and see if they have anything to add or comment about their techniques and stuff. A good pull back of the curtain for indie game development. Or you can just keep doing your own thang. I'll go check out your other stuff now! ✌
@scatterbunny352 жыл бұрын
Wowww my respect to the developer increased so much from seeing how hard you had to work to dissect the code and how the scares are made. Thank you!
@Cyrus_T_Laserpunch Жыл бұрын
I love seeing the creative ways developers solve problems, even simpler stuff to save on having to make an extra model or 2 is always cool, huge respect for the insane creativity put into this game.
@SupTwoWater Жыл бұрын
David is such a great man, dude. He could have just made the camera show static or just show UI text below the screen saying something like "you are not at a point of interest," until you took a photo at a point of interest, where it would just show a JPEG, but no. He went that extra step further by making an actual 3D map and a controller for the camera (I had already guessed before watching any videos that the submarine didn't move). I do know to a small extent of game development since I myself do learn game dev. It might seem like he worked harder but actually he worked SMARTER. I would have taken tons of time and effort if he went into Blender or a 3D modelling software and make 3d assets of those points of interest and places like near the walls of the map, took pictures of them and converted them into JPEGs, imported them into Unity as planes, keep them somewhere secluded with cameras pointing at them, and painstakingly writing code for each camera to render them at the SM-13's camera system. It wouldn't look that good and would probably function worse. By just making the map and the assets for the points of interest in Blender, import them to Unity, make a camera controller (it is easier than you think it is. Just make it so that the x, y and the direction values of the camera would change according to the numbers in the submarine). Whenever the button is clicked, just render the image on the screen inside the submarine and you are done.
@LinkAlien2 жыл бұрын
That freakin' Shrek edit. That made my night XD This was really interesting stuff, though! Good work!
@Wayhoo Жыл бұрын
I'm ready for the movie.
@SAFIS448 Жыл бұрын
Same
@r6scrubs1262 жыл бұрын
Always love seeing how games work behind the scenes. Hope you'll do more videos like this
@_wheat8562 жыл бұрын
This video flowed perfectly, I didn’t even notice it had been 7 minutes
@PandaHero-yi8pq Жыл бұрын
Where's the part where the rich tourist scream for help?
@kekalmighty Жыл бұрын
Too soon
@twixtwix8452 Жыл бұрын
This didn't even happen in real life, submarine implosion happened in nanoseconds, so nobody didn't even feel anything, but just disappeared.
@rush112goji Жыл бұрын
At first I thought you wouldn't be funny but when I heard beans I knew the fun is starting
@ColinTimmins2 жыл бұрын
That was really cool to see. Sea of beans, who would have thought! =]
@treetervallhalla41282 жыл бұрын
Vanilla iron lung: Humanity’s remnants struggling with starvation and lack of resources. Iron lung with bean ocean: Humanity still loses all planets but the few hundred leftover humans have unlimited beans
@jki8082 жыл бұрын
1:57 WHY DID YOU SHOW ME THAT. I WILL NEVER UNSEE THAT.
@Ahrpigi2 жыл бұрын
0:20 behind the beans?
@JasperHuskyFox2 жыл бұрын
This is amazing! Love to see behind the scenes of stuff like this! You should maybe do Gmod maps, they have alot of goodies, and don't always need much work to crack! Example: If you want to see why/where an event triggers in a map, use the console command: (Without the ") "sv_cheats 1" Then "showtriggers" Once out of the console, this will show all map triggers that cause events to happen! Plus using fullbright will show everything clearly! It's quite fun to see how some Half Life 2 maps are programmed just using simple stuff like this! Anyway, have a wonderful day, and thank you for making this video's!
@EphiTV2 жыл бұрын
Thanks! Source modding is fun, but they already have some pretty good tools to let you look around and experiment with things. I did spend a lot of time messing around with half-life 1/2 back in the day. Nice that it's pretty beginner friendly.
@allieb73212 жыл бұрын
0:58 Dude!! Having played this game and DEEPLY understanding the existential horror and dread involved, you CANNOT swap to **that** creature without notice. Not cool, my man. Not cool.
@Gio98art10 ай бұрын
Loved this behind the beans I mean scenes
@NoxikAD20 күн бұрын
Now I want a version of the game where you dive in a bean swamp and end up attacked by Shrek
@user-pc8tb7hg1lHandlesRDumb2 жыл бұрын
Super cool… why am i watching this at 4:30 in he morning? 🤣 Im subbing.
@CoolAndNormal2 жыл бұрын
This was great, as a newish Unity dev i appreciated your thought process in discovering how this game works. What a cool and elegant solution. More like this, please! And don't be too scared to get deeper into code?
@123sleepygamer4 ай бұрын
PLEASE CONTINUE MAKING THESE HOLY SHIT
@colerobertson1762 жыл бұрын
dude thank you for making this, ive been wanting to see out of bounds stuff and such in this game, but i couldnt find a video at all, so thank you for making this
@paw91222 жыл бұрын
pretty much the whole time i was playing i was wondering how exactly the camera worked, im glad someone made a video on it so i don't just have to speculate. love behind the scenes for games like this
@ObsidianObelisk172 жыл бұрын
The ships in Warframe work the same way as the sub here. They're a prop flying through space while the players inside the ship are in a separate location. The ship acts as a camera and projects the world onto onto what I assume is just a massive sphere around the ship, allowing you to run around inside what feels like a moving object.
@brooms44602 жыл бұрын
Fantastic video. Commenting for good vibes and viewer engagement :)
@EphiTV2 жыл бұрын
Much appreciated!
@eljohoess35183 ай бұрын
The monster is that "frog" from the fishing secret level from ultrakill wow. I never played iron lung so I didn't knew that there was a reference in ultrakill
@KuronRat2 жыл бұрын
Love this vid It's quite short and touches on everything it should touch upon with no waste of time but interesting details Great work!
@sylvias.42732 жыл бұрын
Gosh, I was waiting for a video like this! Awesome 😄