D) Use the game's broken enchanting and alchemy to make up for being underleveled
@Accelleratellectual2 күн бұрын
Most all of this is false. Starting with historical design. It's irrelevant and illogical due to having nothing to do with what design is best. There can often be superior more effective designs in the past that are much better than screwed up designs in the future. The main flaws with Oblivion have to do with enemy scaling. Pretty much nothing to do with the user level system. And these flaws have nothing to do with when the game was released. Many modern games have similar flaws. Including Witcher 3, Fallout 4, Diablo 4, and more. Other modern games has huge leveling design flaws. A notable one is Path of Exile. Which was originally designed in the fashion of other ARPGS with higher difficulties being unlocked after beating the game. The starting difficulty is not the main design, but a lowered design. However after releasing 10 acts to the game, you are no longer beating the game in 3 acts. And the various difficulties were removed. However, the original 3 acts were still set to easier. Which results in a huge portion of the userbase trying the game out, and just leaving within the first few acts due to being too easy. When it comes to mods for Oblivion, I have not seen any that actually fix the problem. None of these leveling mods are actually effective. So it's highly recommended to not use. Or you will not enjoy the game. All major ones I have seen are actually a worse design than the built in system. One major issue of this video is exaggeration about casual users. So I can't tell if this host actually comprehends basic logic. Anybody playing this game regardless of how you label them is playing an RPG that requires an understanding of the rules, and a reasonable attention to how you're leveling up. Comparing casual to complete scientific scrutiny is simply irrational. Because there is no such thing as not being required to play this game with a reasonable amount of scrutiny. And based on the way this video is defining casual, then yes it's going to be a problem. But trying to blame the game rather than the user is simply illogical. No you do not need complete scientific scrutiny to manage your leveling. But you definitely do and should have enough understanding and reasonable attention for it in order to play effectively. If you do not, the difficulty sliders are there for you to lower. That simple.
@guyledouche79392 күн бұрын
I've heard others say the same. Take care. What's going on with you?
@Marlo_Branco2 күн бұрын
its next-Morrowind !! Not next-Oblivion !! Morrowind was just different 😋
@wyattd84233 күн бұрын
If you manage to get past the walls you dont even need to do the mages guild quests you can spell craft straight away!
@anonymanonymus47063 күн бұрын
Switching the character gender to "Horse" is such an Oblivion thing to do
@Dvadtsat3 күн бұрын
And he didn’t even mention all the glitches lol. The oblivion glitches could make your character master of the universe.
@maycontainnuts31273 күн бұрын
try as you might, no matter what, you *will* level athletics and you *will* level acrobatics and there is nothing you can do about it. so you can continue desperately and pointlessly struggling against the inevitable nature of the game, OR you can accept the fact that this is simply the absurdity of the game, take that rock and push it up the hill and enjoy it until your pure mage custom class with willpower and intelligence as your favoured attributes ends up with a 90 in destruction but the finest glutes this side of Balmora.
@nicklenuts3 күн бұрын
Glad i watched this been doing a mage hand to hand build im level 9 i havent been getting smacked around ive never touch the slider it either makes it too easy or impossible the middle is just right for me
@OG_McLovin4 күн бұрын
Blood Ocean sounds like a Dethklok song. I love it.
@rydercrawford85855 күн бұрын
Bro can you please blink im begging
@L4wnM0w3rM4n5 күн бұрын
People that claim that Oblivion isn't objectively completely broken are the flat earthers of the gaming community.
@Trufflemonk5 күн бұрын
Because it's Bethesda game
@royaleegg73626 күн бұрын
7:42 As I remember this is a default unity texture
@Winston-lf7sb6 күн бұрын
the leveling system was nigh exactly the same as morrowind and that is the classical way to do it. These games were not about just grinding to become good at everything. Like all bugthesda games you can exploit the ever loving crap out of it but if you dont and play like a normal human being, its a great leveling system. The difficulty scaling system was terrible and its still the same one bethesda uses now. Morrowind had this correct by NOT using this and instead had each dungeon and place have its own set enemies. Some places are more dangerous than others as it would be in a more realistic setting
@ninjasmoke63636 күн бұрын
I don’t know why people are saying that Subnautica below zero is lacking in horror elements. This one is for fucking scarier than the original one. This is coming from someone who has played both out. I haven’t played too much of some Nautica below zero yet but I have been the first subnautica so far Subnautica below zero is for fucking scarier.
@armancornejo-lt9yk8 күн бұрын
My screams
@Ender_noob77s_bsstipsandmemes8 күн бұрын
5:28 SOME BODY-
@starkdilemma49168 күн бұрын
This game, as far as i can remember, was the first time DEI destroyed a game for me. Between all the faux philosophy exchanged with ALAN, the lesbian relationships shown in data pads, and the fact that they shrunk the map to an insane degree and made all the monsters cute, Below Zero died a death by a thousand girl powered cuts.
@ben_sisko21499 күн бұрын
Thank Gof for modders 😅
@Moritzgruber34269 күн бұрын
Cool
@killman36954710 күн бұрын
Way late but you didn't need to go all the way to the lost river cache for the last ion cubes. There were two in the sea emperor's tank, one in one of the little caves and one on the opposite side of the tank to the gateway behind a huge pillar.
@Transformers2Fan110 күн бұрын
Where's the video you referenced at the beginning?
@EphiTV10 күн бұрын
Just a reference to when I covered Iron Lung's release here: kzbin.info/www/bejne/i4Kldn2MppaipLc
@Idgaf6910 күн бұрын
nice hair cut bro ;) XDDDDDDDDDDDDDDD
@boobalooba578611 күн бұрын
I love Oblivion's leveling system and scaling system. Nearly perfect and Bethesda should make their future games more like Oblivion.
@PeacefulCountryLife11 күн бұрын
Because Bethesda ?
@Bruh-zs9ri11 күн бұрын
3:29 what in the lobotomy
@smudgey500011 күн бұрын
If you're playing this on PC and most people playing this now probably are you can just install a mod that gives you plus 5 for just leveling a skill once. This allows you to play the class as you want.
@user-ff5vl3qe3t13 күн бұрын
Sorry I'm really **** curious you look trans I just that's just a question i'm not trying to insult you it's just a question i'm sorry if this insults you
@user-ff5vl3qe3t13 күн бұрын
it's my first time here
@EphiTV13 күн бұрын
Nope
@hollyolandez431214 күн бұрын
Ok what i can see from the textures there are two squirrel heads fish eyes a cats mouth and goat horns
@kabirdas278614 күн бұрын
Their “God” reminds me of that episode of South Park
@kayzgamez14 күн бұрын
What if you don’t look at god?
@EphiTV14 күн бұрын
It doesn't end until you do.
@kayzgamez14 күн бұрын
@@EphiTV imteresting
@kayzgamez14 күн бұрын
@@EphiTV would you technically still be able to hunt squirrels and stuff as long as you don’t look at him?
@EphiTV14 күн бұрын
I think they stop spawning.
@kayzgamez14 күн бұрын
@@EphiTV fiddlesticks
@youngimmortal471914 күн бұрын
Good video. I enjoy Oblivion but this system makes it hard to enjoy playing normally. It's also worth noting that if you're truly trying to optimize your gains, you must increase Luck and Endurance first and foremost. This is because Luck has no governed skills and thus cannot possibly get maxed unless you increase it at every opportunity, and because Endurance has non-retroactive health increases (health gained on a level up is Endurance / 10), so you will have less ultimate health if you increase it later. Morrowind had the same leveling system, but it was less of a problem due to the sheer variety of powerful options you had access to. It was easy to assume that enemies didn't scale to your level at all, but try going to a Daedric ruin at level 1 and take note of how many Scamps there are. Additionally, Morrowind let you optimize your level up gains by just getting a few more skill increases while Oblivion LOCKS your stat increases upon getting 10 major skill increases! This is part of the reason I don't really hate Skyrim despite it obviously dumbing down the RPG elements more, Oblivion's leveling system was just too flawed. Unfortunately it overcorrected and while I still think it's a decent game, Bethesda just isn't going in the right direction anymore IMO. Oh, if you are doing a low-level Oblivion playthrough, try making a custom spell to Drain Life 100 for 1 second, it's extremely inexpensive but ridiculously powerful as a finisher (or just outright killing weaker foes)!
@a_lethe_ion14 күн бұрын
full fathom.. yeah bc subnautica needs to be even scarier????
@AS-lv5fw14 күн бұрын
Your videos always put me in a good mood. You have a very nice vibe bro ✌🏼
@EphiTV14 күн бұрын
Thank you! Glad to hear it. :)
@drmikehuntphd790515 күн бұрын
Great vid as always, game looks cool
@leeasson15 күн бұрын
I'm now waiting on Overcooked in the style of Chowder
@Matt-md5yt15 күн бұрын
Cool looking weapons in this thing
@Matt-md5yt15 күн бұрын
Sorry for the late watch, bud. anyways sweet video
@EphiTV15 күн бұрын
There's no time limit on it, haha. Thanks for stopping by!
@malekgaming246Күн бұрын
IS the gloomwood Can run in my windows 7 32 bit @@EphiTV
@fistymcbuttpuncher641916 күн бұрын
They need to tune the farming. So its mostly easy to middle difficult farming early levels to build up for a deep push into later levels. Have a checkpoint system in place every 5(or how ever many) levels as a new base level. Then begin the farm process again for the next push. I just realized I described Stardew Valley's mine system. So yeah, Stardew valley mines in first person. Throw in a random modifier system and you've got a solid little game.
@EphiTV16 күн бұрын
Yeah, they should lean more in to either "short runs where you can lose it all" or "long runs where you build up over time" instead of the weird middle-ground that seems like it's designed to waste a lot of time whenever you die.
@fistymcbuttpuncher641915 күн бұрын
@@EphiTV But hey, that has a market too, look at Tarkov lol
@lukemorgan616616 күн бұрын
Oh ...great Another rougelike ....😴
@pedrodu362616 күн бұрын
I never thought the submarine was moving. Why would it. I'm even surprised that there is an actual 3D map of the world, since it only uses two coordinates (aka 2D)
@alanbourke406917 күн бұрын
Hoooooooo boy is it broken
@Flemingluiz-mr9ep17 күн бұрын
Theres another mod called oblivion xp which adds a old fallout/baldurs gate leveling system making it way more enjoyable to level up.
@BraylonJones-cf8xc17 күн бұрын
Wtf ot jad legs
@freshbeans17 күн бұрын
I hate the way I am that the only way I will ever play Oblivion is through efficient leveling.
@D-generon18 күн бұрын
Well, if you look more closely at this "God" thing, you'll see that it is actually made of a side view of a sitting squirrel mirrored relative to a verticle plane with glowing eyes and cat mouth (or snake mouth?) imposed ontop of it.
@Cindoreye18 күн бұрын
Below zero is far worse, especially in the story and in the cramped map/environments. It is still fun to explore and build in below zero, but the first game is far better. I also really dislike Marguerite.
@MissileFlanker18 күн бұрын
i really loved the "GOD" design
@eOlRaNcH119 күн бұрын
Feather can be combined to speed and athletics to increase speed further.