I Hate Hanzo

  Рет қаралды 5,676

Zanbot

Zanbot

Күн бұрын

Пікірлер: 103
@mintytheslime
@mintytheslime Жыл бұрын
I love this rework idea, it’d actually make Hanzo bearable and interesting to fight against. My only request is that these rework workshop codes are actually posted somewhere so we as the player base can actually test these reworks out (if the codes do exist somewhere I sure haven’t found them yet)
@zanbot6842
@zanbot6842 Жыл бұрын
That was the original intention, but it was proving to take too much time trying to iron out too many bugs and workshop limitations for a playable build. Unfortunately the existing code that was built for the footage ended up being only suitable for visualization purposes, but I'll definitely leave a code in the video/description in the future if playability becomes viable.
@crepeneverdie5792
@crepeneverdie5792 Жыл бұрын
Honestly you are probably one of the best if not the best overwatch content creator for essay videos, you just make great arguments, expose clearly the issue and propose genuinely good answers. You don't post a lot, but quality is better than quantity
@Dj_531
@Dj_531 Жыл бұрын
Marking players for death is ingenious ngl, awward hanzo for landing multiple shots on a target so that he can earn his one shot is an amazing idea
@domicci4460
@domicci4460 Жыл бұрын
so hes worse ash
@Dj_531
@Dj_531 Жыл бұрын
@@domicci4460 eh, I guess you could put it that way but in my opinion the marked for death on ability changes that.
@domicci4460
@domicci4460 Жыл бұрын
@D J that makes it just ash bit worse like what cool down would the arrow have what cool down would the mark have these are huge parts and he doesn't talk about it hes also the one that called merce murdered when wlshe was hard meta still like what
@ultraslayer9255
@ultraslayer9255 Жыл бұрын
@@domicci4460 never thought about that, ash need 1 body shot and a headshot, the same as hanzo in this scenario but it’s worse because he has to hit a minimum of one projectile. Maybe a good work around would be hanzo gets the base damage of the present headshot so anyone who got healed in between the arrows will die.
@contentguy9093
@contentguy9093 Жыл бұрын
added note widowmaker also get called out by the enemy team and Im 90% sure that hanzo is not
@jayjaygolden5123
@jayjaygolden5123 Жыл бұрын
1:20 I dont like the assessment that he's 'the only hero that can accidently one shot headshot kill' Widow most certainly can too. It just doesnt feel as bad because when the shot lands, her crosshair is ontop of you. But that doesnt mean it can't be accidental.
@Ronidiniho
@Ronidiniho Жыл бұрын
I have been saying this for so long, but everyone I talk to doesn't agree.
@ZazzVGC
@ZazzVGC 9 ай бұрын
good job illustrating your points, I have the same feelings towards Hanzo and was going to make pretty much this same video but worse if I didn't find yours :)
@deepfriedicecream576
@deepfriedicecream576 Жыл бұрын
Finally some said it. I’ve been telling my friends this for a while thay hanzo is the least fun hero to fight against because you can sit in a corner and peak. It’s like when a Cass tries to jiggle peak a corner but since they’re hitscan, they don’t really gain anything from that while a Hanzo that jiggles is pretty much unstoppable because there’s already an arrow coming down range by the time he peaks again. Making him a 2 shot hero like Ashe, and Cass and probably someone else, would be the most fair, because you want a chance to walk away from a fight with your life intact, rather than being smite down from the heavens themselves.
@_XRMissie
@_XRMissie Жыл бұрын
I think Arrge might feel attacked by this video's existence lol. I do very much like the ideas you proposed for a rework, not only are they fun and interesting but also fair and well balanced, just like your proposed reworks for the other heroes you've covered. Not sure every hanzo main would enjoy his 1 shot being removed, esp now after his nerf where he can't 1 shot a 250hp target anymore but the changes you proposed are far more interesting than just tweaking numbers ad infinitum. Honestly I'd love to see what you'd do with doom cuz like... Look at what they did to my boy :c
@_gaming9498
@_gaming9498 Жыл бұрын
I hate that you don't know you've been hit with sonic arrow. The worst is when you die, then you rewatch the death cam and realise that he had wall hacks on you and you didn't know. At least with widow you get a big voice line and wait 15 seconds for the wall hack to be over.
@Rexjimmy
@Rexjimmy Жыл бұрын
you do because of the sound the sonic arrow gives off
@_gaming9498
@_gaming9498 Жыл бұрын
@@Rexjimmy you should email blizzard and tell them they don't need to add this in.
@Diren_7
@Diren_7 Жыл бұрын
It really should say detected on your screen, so unfair how you can't see if he hit u with sonic
@HaloShady
@HaloShady Жыл бұрын
its criminal that this video hasn’t performed as well as the others. They are all very well constructed and put together.
@h2o684
@h2o684 Жыл бұрын
Maybe it’s the title-
@zc8673
@zc8673 9 ай бұрын
I can't believe this video doesn't have more views. I seriously hope the devs see it because it's brilliant. Obviously it might need some tweaking, but I love the rework and I couldn't agree with you more on the reasoning for hanzo's for design
@GortinTime
@GortinTime Жыл бұрын
"Not removing his one shot" *removes his one shot*.
@leftyyy23
@leftyyy23 Жыл бұрын
Even though I have the most hours on Hanzo, his one shot feels way too cheap and it doesn't feel right when I achieve it... I always thought Widowmaker's whole thing was "one shot, one kill", but Hanzo shouldn't have one. If you think about it, Widowmaker makes sense to have a one shot, Hanzo, though, it doesn't, but players are so used to it they can't imagine him without it.
@hakkodan1031
@hakkodan1031 Жыл бұрын
For me this rework idea is almost perfect excluding the numbers, because they probably would have to be adjusted for whatever reason. For me this new scatter arrow is just awesome with a few adjustments. It would be displayed to hanzo like a junkrat trap and once an enemy were to pass through the trails it would trigger in hanzo UI warning him of an enemy presense in such area, but i would remove the mark apply on trigger, its just a nice way to get rid of sonar, He wouldn't know who triggered or where it is exactly, he would only know "Someone is or was here", still usefull but not frustratring to go against as you saw the lines and you trigerred them, maybe on purpose to bait him in a duel. So no more people getting camped on corners not knowing they are in a sonar arrow range. As for the storm arrow i would just have it as a mark arrow, and just three charges on demand, like repair packs on brig, and reduce the damage to 25, the combo with primary is cool but it's just like junkrat mine combo, but making it a set up move to a normal shot would be more reactable. The normal shot i would remove the mark on hit so the "mark arrow" feels more unique in use and would increase skill expression on the hero as they would be an important resource to manage, as it is the only way to get the marks and squeeze the most out of him. The mark being like discord orb, cleansing on a 3 second line of sight break. Sorry for the long comment, i was just inspired by this awesome video and wanted to put out my ideias on it, trying to make him even more of a tactical archer. And sorry if i mispelled something, english is my second language.
@hakkodan1031
@hakkodan1031 Жыл бұрын
Oh and i just remembered, the line "the Dragon marks its prey" from sonar would go to storm arrow, way more fitting in this scenario.
@trigotauro3631
@trigotauro3631 Жыл бұрын
Thats a cool idea!
@dutssz
@dutssz Жыл бұрын
While I watched the video up to the rework part I was also thinking of making his arrows deal less damage but scale the more shots you hit on the same target, but then I thought that this mechanic would not fit, not because it is bad but because it doesn't feel like the "shimada identity". Heroes of the same region/faction (sometimes) share gameplay mechanics or archetypes, USA (Soldier, Reaper, Cassidy and Ashe) are all hitscan DPS heroes that relly on gun play with a simple mobility ability, a second auxiliary (after Cassidy's rework, this second ability displays their factions with US military: survival ability, and Deadlock gang: grenade), and a team wiping, single-location, long ultimate Australia (Junker Queen, Junkrat, Roadhog) all have a displacement ability and damage-in-area abilities/weapons Viskhar (Symmetra and Lifeweaver) with their abundance of deployables and ally displacement (that last one even being currently exclusive to the faction) Japan has Kiriko, Hanzo and Genji, one obvious signature mechanic among them is the wallclimb, another one of the themes is mobility with all of them having a dedicated mobility option, but another one that (that is even a reason for Kiriko complaints) are the "difficult one-shot primaries", primary fires that aren't very strong regularly, but can kill quickly if you do one specific thing (Kiriko headshots, Hanzo bow charging, Genji triple shurikens). The enemy targetting in this manner didn't feel like an ability that can fit by itself, so my second idea was to give him a passive that gives the arrow more speed and more damage the more you track the enemy, rewarding a player for cauculating his shots and being patient. I really liked how you interpreted it though, not only giving him the target, but also changing the storm arrow to a combo move, which is also very flavorful when you take in consideration Genji, who resets his cooldowns as a reward for making combos. tldr. Good idea!
@godminnette2
@godminnette2 Жыл бұрын
Excellent video. Though I am biased, as a Sombra main. Few kills are as gratifying as 1v1ing a Hanzo and winning.
@dave9020
@dave9020 Жыл бұрын
As a Sombra main as well, it's amazing when you finally get revenge on that arrow-shooting asshole.
@digojez
@digojez Жыл бұрын
killing the one guy that one shot your team is actually one of the best feeling 👍
@alvin_row
@alvin_row Жыл бұрын
I'm a Tracer player so this would actually change nothing for me :(
@wever4873
@wever4873 9 ай бұрын
hanzo body+ melle one tap u he dont even have to hs u
@thoet7270
@thoet7270 Жыл бұрын
While the marked for death passive is a good idea, he is not junkrat, but just like him and widow, you change your playstyle accordingly when passing a corner. Not being careful when their mere existence signals massive pressure is a skill issue. And sombra is countered by Hanzo because he can see her coming with sonic, and most sombras not using invis hack properly. Removing Hanzo's oneshot and his spam pressure on a corner kills his playstyle, because, again, the projectile inconsistency is a boon too
@exrosin1514
@exrosin1514 Жыл бұрын
Yeah. That's what called a rework
@dane_the_cho
@dane_the_cho Жыл бұрын
At first, I was going to probably disagree with this video because I used to play hanzo a lot and there are people like Arge who are INSANE with Hanzo with consistency but there are also people who spam in the same direction and get a one shot kill.. one can demonstrate an insane amount of skill and the other does not. This rework can be super effective in demonstrating the skill gap that is required to actually land a killing blow. A lot of thought went through in this video and because of that, you deserve a sub 🎉
@SS_Tier
@SS_Tier 9 ай бұрын
Great video! i 100% agree with you. Sadly since he isn't picked in top 500 or OWL i don't think the devs will do something to his kit.
@ntztv7855
@ntztv7855 Жыл бұрын
Oh man, the next clip has to be Roadhog.
@domicci4460
@domicci4460 Жыл бұрын
love how you literal show widow no putting her cross hair on someones head
@alN_ww
@alN_ww Жыл бұрын
remove sniper junkrat
@soloshottie
@soloshottie Жыл бұрын
this video is excellent, thank you for this but I have to say, Widow needs a rework too. even though she has more distinct strengths and weaknesses, in addition to satisfying the fantasy she's designed to satisfy, it can not be understated how ass one shots are to play against, let alone how inherently unfair they are, especially at Widow's range. her one shot threat does more crowd control than any tank ability with no cooldown, at maximum distance, no telegraph except for after she shoots, and etc. but how can you rework Widow? well first thing I would do is remove the damage multiplier on headshots and replace it with the venom affect from her mine, alongside increasing the base damage of her sniper at max charge to 125 at minimum so the 75 venom damage can still secure a kill with only one shot utilized, maintaining the possibility of a one shot. the venom wouldnt scale with charge, making it a good reconnaissance tool and good for finishes weak enemies or interupting self healing like with the support passive. next, I would re-add the headshot multiplier ONLY during her ultimate, in addition to a duration reduction to 10 seconds maximum. this would again maintain that one shot sniper fantasy, plus epic Widow compilations, but restrict it to an ultimate that also serves as reconnassiance. her ultimate is the most useless one in the game anyways. we can adjust buildup as necessary. lastly I would buff her mine, hook, and possibly even her rapid fire rifle. what woukd these buffs be? not sure honestly, but cooldown seems like a great place to start. for venom mine we could speed up the projectile by several times, giving it use for your team during the fight, which would also pave the way for validating a lower hook cooldown.
@XanderLeavens-db8ix
@XanderLeavens-db8ix Жыл бұрын
On top of this I think he had to have like a air affect around his arrows and crap and they should make a whistle sound or something to make people actually have a chance to react
@soloshottie
@soloshottie Жыл бұрын
just had a match with an absolutely cracked Hanzo. mans was lore accurate, he literally didnt miss his shots. we'd run him down with 3 close range characters in our own backline in close quarters and he'd always take someone down with him, usually two. one of the most frustrating experiences I've ever had in OW, because there literally isnt anything we coukd do about it except be so much better than the other 4 members of his team and fick the hanzo by sheer attrition
@ZeusCannonn
@ZeusCannonn Жыл бұрын
Your videos are amazing I hope to see more soon, you deserve more credit!
@maddoxbellrose7679
@maddoxbellrose7679 9 ай бұрын
If everyone played like argge (pls subscribe) I would imagine Hanzo would actually pass the hero fantasy check as a deliberate non flashy bow ninja, unfortunately we do not live in heaven. I think the changes are cool on this one, I do find it interesting how you never touch on dragon strike or sonic arrow like... at all; but I suppose those are just the unproblematic parts of his kit and therefore irrelevant to the video.
@rogue4340
@rogue4340 9 ай бұрын
Hoping they implement this in the upcoming major changes in season 9
@Cyrax559
@Cyrax559 Жыл бұрын
new zanbot video dropped ladies and gentlemen what a fine thursday 🙏 been absolutely loving your content as of late. content like this is very refreshing when it comes to overwatch
@metalnep
@metalnep Жыл бұрын
I love the rework idea
@prophetzarz4786
@prophetzarz4786 9 ай бұрын
Seeing Hanzo makes me play the game differently, and the same goes for Widow. I have to focus on my movement when I see him because one slip-up of movement, and you just get one shot. It's just annoying, to be honest, because you're constantly on edge, and no other heroes force me to play this scared except Widow to a degree. The good thing is that he gets hard countered by Pharah, Echo, and sometimes Genji, and these heroes will force the Hanzo player to swap most of the time
@Rixuous
@Rixuous Жыл бұрын
It would be amazing to see this rework in live, but we all know Blizzard will never see this. Even if they did, we all know they don't care enough to actually make a valid, decent change to a character that has completely ruined the game for myself, and many others. Because it isn't profitable.
@kap1117
@kap1117 Жыл бұрын
Hanzo is such a fun hero to play but I feel so grimey when playing him to the point I just dont a lot of the time. Ik that he probably wont get reworked as good as what you've tried to do in this video but I would absolutely love it if this was the hanzo we had.
@raevalden2816
@raevalden2816 Жыл бұрын
Question; Is this a reupload or did you make this video before? Because I was under the impression that when getting a kill, the DPS don't have that passive anymore. They haven't for months, as far as I'm aware. It's a small nitpick but it's worth mentioning.
@zanbot6842
@zanbot6842 Жыл бұрын
This is a relatively new video. The current DPS passive grants increased reload speed after a kill for 2.5 seconds.
@multitude1337
@multitude1337 Жыл бұрын
this is such a great idea
@trigotauro3631
@trigotauro3631 Жыл бұрын
I think storm arrow could be also handled were when aiming the arrow a laser shows you where its gonna go, (ricochet is added again [only one]) and if the arrow recochet it will do 100% more damage, making hanzo feel as a more think and deserve a kill. The base damage would be 35 damaged, so if you recochet it it will be 70 and if the enemy is marked it would be 140 dmg.
@its_lucky252
@its_lucky252 9 ай бұрын
5:05 GreedEu tier list lmao
@XanderLeavens-db8ix
@XanderLeavens-db8ix Жыл бұрын
Playing genji against hanzo shows how dumb hanzo one shot can be with different movements I mean you can get your toes shot during a 1v1 and it will one shot and sometimes because it isn’t hitscan the arrow will hit you the literal millisecond deflect is over and you don’t even have time to react
@Htiy
@Htiy 9 ай бұрын
7:20 so the speed debuff is just nothing now?
@connor462
@connor462 Жыл бұрын
The irony of a brig calling hanzo the worst designed hero is insane 😂
@TheRedRos
@TheRedRos Жыл бұрын
they already did a video on brig, also, Hanzo is way worse than Brig in game design
@connor462
@connor462 Жыл бұрын
@@TheRedRosbrig literally killed ow lmao what r u talking abt 😂?
@Htiy
@Htiy 9 ай бұрын
@@TheRedRos😂😂😂 Yea bro the hero that gets 75% passive value from inspire and the rest from hitting the ‘skillshot’ whip to peels well designed
@christianlawliet2393
@christianlawliet2393 9 ай бұрын
Brig hasn't being an issue for anyone for years while Hanzo still has a terrible design.
@samreach2679
@samreach2679 Жыл бұрын
Does not need to reload? @@ Are you really?
@wind3572
@wind3572 Жыл бұрын
What is the music at 2:15? I don’t think it’s been listed but it sounds very familiar
@zanbot6842
@zanbot6842 Жыл бұрын
It's part of the ambient background sound effects in the map.
@Ukitake13thDivision
@Ukitake13thDivision Жыл бұрын
I really like your way of thinking and with every video I agree pretty much with all you're saying. Definitelly a rework to Hanzo would add much more needed depth to the character and skill expresion without his arrows sometimes feeling random. At the same time it would pave the way for counterplay and add a weakness to the character. Also LASER ROOM! Come on now, it's such a cool concept that I feel sad we don't have more of such interesting mechanics in the game and that heroes feel repetitive at time. This being said, while I love the idea, I don't really think it's necessary. I always compare OW to Paladins and vice versa and once again I find Paladin's mechanics design better. In Paladins only hitscans can headshot and they only 50% more damage instead of 100%. There, remove the headshots from Hanzo and now he requires two shots to kill a target anyway. Also increase the volume or change sound effect for his arrow, or both. I agree it's really hard to hear for how deadly it is. If we're theorycrafting here anyways, I have a Scatter Arrow idea of my own that would be more similar to the original: make it so it scatters into 3 fragments that deal 40 damage each (120 damage total) and can't headshot. After 1st and 3rd bounce they will fly towards Sonic Arrow's location. After 2nd bounce their damage is reduced by half. Scattered arrows will vanish after hitting a target, hitting solid surface 4 times (not counting initial hit as it's required to trigger the ability, since hitting a hero directly will deal normal arrow damage), or upon reaching Sonic Arrow's location. With Sonic Arrow now being briefly visible, you can somewhat predict the trajectory of the fragments and if you're being hit by Sonic Arrow directly, you can hide behind cover.
@DotJPGG
@DotJPGG Жыл бұрын
Anything that powers down one shots is alright with me. I think widow and hanzo should simply not have one shots in a hero shooter like overwatch. They already nerfed closer range one shots like junk and hog, only seems fair for ranged one shots to go away as well.
@trigotauro3631
@trigotauro3631 Жыл бұрын
Actually hanzo is like kiriko but he needs one headshot instead of two, or two body shots instead of FIVE… thats why with kiriko you always feel satisfied with a kill, but with hanzo not
@wever4873
@wever4873 9 ай бұрын
but got 2 less hitbox projectil. and he cant tp away + smlalst hitbox in the game hanzo is dumb but kiriko is o v e r p o w e r d dont say that kiriko is fine xd
@TodPoleDotCom
@TodPoleDotCom Жыл бұрын
Can we get the devs to watch this video PLEASE. Also, this hanzo rework doesn’t just sound fun to play against, it sounds fun to PLAY! Like holy shit I would *love to play this hero
@GortinTime
@GortinTime Жыл бұрын
How is making him weaker also making him funnier to play, I don't get it. Like, yes he would be more interesting, but after two matches being an even worse widow maker (which he already is) u would stop playing him. He literally said it, "this is a net nerf". Why would u nerf a B tier hero. "SoMe PeOpLe HiT rAnDoM sHoTs" So the ones that actually hit their shots (which is the majority, because spamming an arrow in a choke point isn't luck abussing, is pressuring fire) have to pay for it? The only unfair thing about Hanzo is sonar not having a sound notification.
@dave9020
@dave9020 Жыл бұрын
I don't know why, but getting one shot by Widow feels... well, it sucks, but it is what it is. Hanzo? It ALWAYS feels cheap, no matter how good his aim was.
@avadanocum6495
@avadanocum6495 Жыл бұрын
Grapple is a top tier escape button what a u talking about I do agree on most things but i do think that souj is too overtuned and feels worst to die from And as hanzo lover i love ur rework idea
@Grumpini
@Grumpini Жыл бұрын
Great video. Great redesign. You deserve thousands more describers.
@9TheWall9
@9TheWall9 Жыл бұрын
While I agree with the first part of the video, i think removing his one shot kill potential would make him a worse Cassidy, there should be different adjustments to be made to make him balanced to play against.
@GamingLovesJohn
@GamingLovesJohn Жыл бұрын
Not really. Hanzo still has movement abilities and his storm arrows, which is still REALLY good.
@jaylennash5058
@jaylennash5058 Жыл бұрын
You act like these characters share absolutely no similarities in their weaknesses, but they share the exact same similarities. At least Widowmaker has a get out of jail free card in terms of her grapple that takes her upwards of over 20 m. If she is dived, at least she has a defined play style in which you could actually derive value. Hanzo’s has no defined distance where you can drive value. There is no defined play style, so that inherently makes it harder to even get any kind of value in any given game to begin with.
@siberian3021
@siberian3021 3 ай бұрын
my duo is a hanzo main and im a hanzo hater. our duo works beacuse he hates my main too
@aeloh6921
@aeloh6921 Жыл бұрын
I've been crusading against Hanzo's poor design for some time now. Glad to see someone really understanding the fundamental problems with the character. I always sum up the problem by asking: At what range exactly am I meant to engage this character? And: Why should a sniper be so strong in a close range duel? It is however obvious if you think about it that he isn't really a sniper at all. He's a jack of all ranges to the point of absurdity, exclusively "balanced" by his inconsistency. This inconsistency is one of the primary reasons why he's so infuriating to fight though. The psychological effect of having no certainty whatsoever about the favorability of an encounter or duel, at any range, is actually maddening. At least Widow is readable. You know where she's strong, you know where she's weak. Tracer annihilates her in the close range duel but with Hanzo, nothing is ever certain. Again, this isn't about win rates or overall power, it's about the horrible experience of playing against him. He's the worst part of the game in my opinion and it's not even close. Liking the rework ideas, Hanzo deserves to be a respectable character, you shouldn't have to feel slimey playing him and you shouldn't have to loath seeing him on the enemy team (which is basically every game at the moment in EU).
@Bluemansonic
@Bluemansonic Жыл бұрын
Jokes on you I hate them both equally and play monkey
@jaylennash5058
@jaylennash5058 Жыл бұрын
And then you go on to state that he has no weaknesses literally at all? Then you go on to state all of his weaknesses to begin with positioning zone and weaknesses those are his weaknesses to begin with man, you can’t even fight of close half the fucking time because you’ll just get melted because you cannot rapidfire, so there goes up close so you can be easily dived by any dive hero, Devo shut you down. If she focuses you for even an instant monkey can easily dive you tracer can easily dive you, unless you are of the top one percent of Hanzo, players, a.k.a. Arrge who is sometimes it barely manages to get any value from the character whatsoever sometimes his place that was so undefined in the random in the first place, that he had to create his own place style for Hanzo to begin with
@chrismassey371
@chrismassey371 Жыл бұрын
Yeah bro idk im a hanzo main 730 hours and ima be honest it sounds like u just need to move. Legit everything in this video is debunked if u move. I know because ive done it. When i was playing my comp games from gold to low diamond i can get away with so many free kills but as soon u i start hitting masters to gm people dont fall for it. I like the idea of the rework yeah it sounds cool but i mean in the video u gave a example how to deal with him with the solider clip in hanamura u just moved and hanzo was literally useless. And the reaper clip look if u dont see two bright red arrows fly across ur screen i hate say it but u probably deserved that death. And the widow conservation look i dont know if u know how powerful she is but just simply picking her the games in ur favor u dont even have to be good Stevie wonder could pick widow and have the entire lobby scared for their life just on the off chance he hit a shot. I mean i said it multiple times but i would rather fight arrge who is the best hanzo in the world rn then kenzo on widow. I mean its a cool vid and yes i despise spamzo as well but i shit on them every time cause when comes down to them actually "using hanzo" i already beat them to it. And last thing the close range fight if u choose to fight hanzo close u have to keep it in the back of ur mind like oh he can kill me just like if i choose to peak a widow as hanzo i know this unwinnable fight but the off chance i do kill her it'll be great but if i die to her i knew that was outcome just because i started the fight or shoot her couple times means she shouldn't kill me back. Idk i have a whole lot more to say but eh good video though i liked it keep up the work
@defaultdan7923
@defaultdan7923 Жыл бұрын
i feel like the rework is a good idea, but ultimately, i dont know if it solves the problem. it makes it so that you have to land a minimum of 2 shots instead of one, which can still be achieved by spam, making it still an overall net nerf. the main problem with hanzo is his spam, and its a hard thing to tackle.
@whateverusername
@whateverusername Жыл бұрын
Watching all your videos makes me think back to the time when Overwatch 1 first came out and the devs didn't have a record of years and years failing to fix the game's problems. I still love the game but I don't even bother trying to envision how it could be better anymore because I know for a fact that Blizzard will find some way to fuck it up. I mean, the game's been out for seven years and we still have utter garbage hero designs like Sombra and Hanzo ruining the game. They keep adding random things that are bandaid fixes for their other problems. Role passives should have just been a regeneration given to all heroes, not to supports. 5v5 turns tanking into literally rock paper scissors, and now that everyone keeps 25% ult on switching for some fucking reason there's literally no penalty to losing the first fight and then switching your entire team to counter the enemy tank. 5v5 was also only added because they couldn't make Tank actually fun to play, and now that there's less CC in the game, Tank is magically one of the most-queued roles. Heroes like Brigitte, Mercy, Hanzo, Sombra, Sigma, and Moira have kits that are balanced but seem to bear no connection to the hero's personality (why did they give a DPS ultimate to a hero who is canonically a pacifist? Why is Sigma a genius astrophysicist who fights by throwing rocks at people? Why is Moira an evil scientist who experiments on humans when her in-game kit doesn't reflect this at all?) This game could be so unbelievably good if they just stopped making dumb changes that make no sense and listen to people like this channel who actually play the game for fun. Overwatch will always have a steady playerbase, but the Overwatch League died a long time ago, partially because of the dumbass decision to only stream on KZbin (where literally nobody sees when they're live) and partially because they don't know how to make the game balanced without making every hero boring at the same time. The whole appeal of the first game for me was the fact that you had six one-dimensional heroes who all had very defined roles on a team (think Mercy or Bastion) but now the game is 5v5 and every tank is an off tank and every support is just a DPS that can heal (except Lifeweaver, and he sucks). Every patch since the game's launch has made hero choice more and more restrictive, from literally any hero you want to what we have now with 1-2-2 and there's not even a way to swap roles mid-game. They keep removing features that were never a problem in the first place and then refusing to listen when literally everyone asks them to add them back (visible ranks, end cards, visible player level, on-fire, etc.). I just don't understand the direction they're trying to take the game in, why they don't listen to the community in the slightest, or why they keep making the wrong decisions on literally everything. The only reason they can get away with making so many mistakes is because they're Blizzard, and any smaller game company would have gone bankrupt just from GOATS meta alone.
@nathancasey7712
@nathancasey7712 Жыл бұрын
As a sombra main I can confidently say, I hate Hanzo the most.
@7UMA445
@7UMA445 Жыл бұрын
spamzo
@jaylennash5058
@jaylennash5058 Жыл бұрын
Well, you’re showing it by saying that it’s easier to hit hard as it close is showing how are you? Don’t play the character and are just assuming these things. You should honestly try playing him for 500 hours at the least and only try to play him and close up engagements and you tell me how that goes for you.
@deaduser88
@deaduser88 Жыл бұрын
Git Gud n00b
@yeetdagamer8546
@yeetdagamer8546 Жыл бұрын
Say that to the wall hacking, one-shotting, tank busting character with no real counterplay except hope that the player is dogs**t.
@ultraslayer9255
@ultraslayer9255 Жыл бұрын
@@yeetdagamer8546 flying characters? Genji?
@arshavin_fs
@arshavin_fs Жыл бұрын
@@yeetdagamer8546still skill issues tbh
@Kavukamari
@Kavukamari 9 ай бұрын
i feel like aside from this, maybe they should add some kind of death protection into shield health where you can't pierce the shield health unless it's broken first, or, a one-shot on a full shield only depletes the shield health and not any normal hp. this is how warframe does it. I don't know if it would be a good or bad change, but it would add more counter play to snipers, who would have to wait until someone's shield health was damaged or depleted before they could oneshot that character maybe that would be TOO far of a swing in the opposite direction, though.
@Kavukamari
@Kavukamari 9 ай бұрын
I suppose a good widow could machinegun you one bullet across the map and then quickly charge a headshot, or rely on the venom mine, but it would make approaching snipers easier
@Kamil_Horvath
@Kamil_Horvath Жыл бұрын
This video makes me want to play Hanzo
@jayjaygolden5123
@jayjaygolden5123 Жыл бұрын
16:52 Or well, the whole rant about deliberation. I think this whole point ignores the most powerful way to play hanzo IS through being very deliberate. Yes, you can rely on luck and spam and get a kill every now and then, and no matter how deliberate you are someone might walk into an arrow you've missed at some point. (but someone might also walk into your crosshairs when you're about to miss on Widow). But using calm aim, shooting only when you believe you are going to land a headshot, backing out when you start to miss to re-position, and using your storm arrow not as a machine gun, but as a way to fire an arrow that's almost as strong as a fully charged arrow, at your leisure and without restrictions (and thus, with deliberation- taking time between each shot to line it up) nets you more kills, more pressure, and more consistent performance. I would be very in favor of changes that enhance this optimal playstyle, while decreasing the power of the suboptimal playstyle, but that is very difficult. Edit: After looking at your rework, I like it overall. But I wish you mentioned his sonic arrow. My input on it; Storm arrow should either have 2 shots, or deal more damage (or, say, reduced body damage but full headshot damage). The point of Storm Arrow, to me as a hanzo enjoyer, is to give Hanzo players the opportunity to have arrows ready on-demand, without the need to charge, as this is the optimal way to use the ability. You get significantly more use out of it if you hit all 5 shots with purpose, instead of spamming it and missing 2-3 out of 5. The spammy nature of it is more of an unfortunate side effect than anything. I also think Sonic Arrow should remain, and add the debuff from his passive to targets it sees. Using Sonic Arrow already tells enemies where he is, and this would emphasize his current method of long range engagements with someone trying to peek. You know there's someone peeking a corner, so you sonic arrow it, debuff and reveal them, and then you shoot an arrow when you see they're about to do an aggressive peek despite your threat, or they respect your threat and stay hidden for the duration.
@XanderLeavens-db8ix
@XanderLeavens-db8ix Жыл бұрын
Hanzo is bad but god is sombra so much worse
@Htiy
@Htiy 9 ай бұрын
Oh great, just another hanzo rework that makes him a garbage version of ashe
@jaylennash5058
@jaylennash5058 Жыл бұрын
It’s kind of weird how are you state that Hanzo has no inherent weaknesses bro he locks an arrow at a rate of over one second per arrow close quarters combat barriers are his weakness. What are you talking about given how Genji hard counters hanzo because he’s able to get in his face, reaper counters, Hanzo when he’s able to teleport behind him and get in his face, Symmetra, hard counters, hanzo’s, when she’s able to teleport in lay down‘s hurt and get in his face, also he can’t shoot through barriers so that weakness is apparent for both characters simultaneously
@zipy4900
@zipy4900 Жыл бұрын
only way you die to hanzo is if you just have garbage movement and placement
@Ethan-iu2sp
@Ethan-iu2sp Жыл бұрын
I disagree with his design being a "fail." I think Hanzo is the only character in the game that's personality and character portrays him as one of the hardest characters to play in the game, yet has a similar playstyle to Junkrat which is thought to be one of the easiest characters. This gets people to really enjoy the character because they can just spam or hit lucky shots and still get great satisfaction and a false sense of impression that they may be really good at this "hard" character. Even the voice lines like "simple geometry" and "A beautiful shot" enforce the false impression. Now this may seem like a bad thing, but not for blizzard. This is because more people will enjoy the character and how it makes them feel good at the game, which interns makes them want to play the game more, or lengthens the time until they get bored of the game. And this, of course will make them more money. So I think its wrong to say the character is a fail.
@dylthegod9984
@dylthegod9984 Жыл бұрын
This rework would make hanzo horrible to play
@arshavin_fs
@arshavin_fs Жыл бұрын
Skill issues
The Role Queue Conundrum Of Overwatch
14:46
Zanbot
Рет қаралды 5 М.
What Your DPS Main Says About *YOU* In Overwatch 2
17:28
Shammy
Рет қаралды 253 М.
Ouch.. 🤕⚽️
00:25
Celine Dept
Рет қаралды 28 МЛН
What's in the clown's bag? #clown #angel #bunnypolice
00:19
超人夫妇
Рет қаралды 37 МЛН
Human vs Jet Engine
00:19
MrBeast
Рет қаралды 160 МЛН
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47
Smoother animation ≠ Better animation [read description]
13:05
This is why everyone hates Hanzo
8:50
Arrge
Рет қаралды 121 М.
Can A Hard Stuck Silver Player EVER Get GOLD?
11:46
Tri Dee
Рет қаралды 7 М.
Top 10 WORST Balance Changes in Clash Royale History
20:10
I Forced My Viewers to Beat Their Counters
27:02
Spilo
Рет қаралды 67 М.
I Spent a Week Playing Support to See if it's OP in Overwatch 2
46:21
Rank 1 Hanzo, but the enemy team can't find me
8:08
Arrge
Рет қаралды 99 М.
5 Things you should NEVER do on Zenyatta
7:41
Awkward
Рет қаралды 110 М.
Ouch.. 🤕⚽️
00:25
Celine Dept
Рет қаралды 28 МЛН