Everything's FINALLY coming together soon! If you haven't seen the full journey check it out here: kzbin.info/www/bejne/bmO9nZeIjsuto68
@lewis-mindscrambler9873 жыл бұрын
What is the win condition? 😅
@TyphonCH3 жыл бұрын
@@lewis-mindscrambler987 to squeeze the planet dry of it's oil of course! Every last drop! Everything with Kibz has to be MEGA
@latenerd24413 жыл бұрын
dare you to optimize the oil district to $1M+ p/w
@danielsherrington39633 жыл бұрын
Why not get some tips on how to mange traffic from 'Biffa Plays Indie Games'. He does fixes on other peoples cities which have traffic at 3% traffic flow.
@TantalumPolytope3 жыл бұрын
you should name the oil area Oilly (referance to petropolis)
@slow_lml36833 жыл бұрын
“I’m gonna keep intersections to a minimum” *spams 100 intersections right next to each other and leaves traffic lights on* “Omg traffic?”
@ImKibitz3 жыл бұрын
On the maaaaaaaaaain roads, lil' roads it's fiiiiiiiiiiine 😉
@demris153 жыл бұрын
he got the money didnt he? and thats what matters!!
@izabellafulop4762 жыл бұрын
This city is like Dubai "Why am I building a highway? Cuz l can. "
@party4lifedude Жыл бұрын
I don't know if the game has oil pipelines, but that would be a good way to drastically reduce the number of trucks transporting oil over short distances.
@tech_of_steel20official10 ай бұрын
@@party4lifedude It really should but it doesn't
@samuelhammons25283 жыл бұрын
19:45 That’s the priority sign, basically the opposite of a yield sign.
@hyper06993 жыл бұрын
yup... i dont thnk this guy has ever taken a driving test lol.
@ILMTitan3 жыл бұрын
@@hyper0699 Priority signs aren't a thing in the USA.
@jthoward3 жыл бұрын
@@ILMTitan Yeah, I think I've only ever seen one in real life; they definitely weren't on the driver test.
@tristanhuijbens8693 жыл бұрын
i just got here after being so mad about the way he uses the lane connectors!! i havn't even seen how he uses the priority sign. IT GETS WORSE?!
@tristanhuijbens8693 жыл бұрын
Now i've seen it. i am so dead! this guy XD
@ImmortalAbsol3 жыл бұрын
Roads that are only accessible for emergency vehicles, dump trucks and hearses would probably be very beneficial for you.
@lourencovieira54243 жыл бұрын
yeah bus lanes are great
@manboy47203 жыл бұрын
i always like separating garbage from the rest of the road network. don't want your garbage trucks clogging up the main traffic when you get a huge spike in trash.
@admechskitarii6967 Жыл бұрын
How do you achieve that?
@cgdcgyUC Жыл бұрын
@@admechskitarii6967 dlc
@jessyterpoorten7197 Жыл бұрын
@@cgdcgyUCmod
@EtaParseids3 жыл бұрын
For your road sit-e-ation, might I suggest watching Biffa's city fixing series if you haven't already? VERY informative and instructive ^_^
@F14thunderhawk3 жыл бұрын
Biffa's City fix is the opposite of informative. the first thing when you have a traffic jam is to find the absolute front of the traffic system, because fixing back to front means you dont locate and account for any actual problems. Further, lane mathmatics is completely worthless. You cant fix the traffic AI by giving the AI individual lanes in merges, that has nothing to do with what goes wrong, which is that the AI will randomly assign lanes over long distances without respect to short distance decisions. The AI will ignore any logic you try to force on it to maneuver how it wants. my largest single traffic jam ive had was caused not by bad pathing but because the demand for parking outstripped the available parking by 3 orders of magnitude.
@BiffaPlaysCitiesSkylines3 жыл бұрын
@@F14thunderhawk 🤣
@ATRMadcatz3 жыл бұрын
@@F14thunderhawk y'all serious? You're questioning the god of cities skylines? On your head be it
@frayziedaisy3 жыл бұрын
@@F14thunderhawk actually lane mathematics work pretty.. let’s say well.. it’s not perfect but it forces the AI to calculate a lane where it has to switch earlier which gives space for other cars not very good.. but gives you a little bit of leeway
@bobblebardsley3 жыл бұрын
@@F14thunderhawk Except Biffa does both of these things correctly. He follows traffic jams until he finds the front and then fixes it front-to-back, unless it's total gridlock and the traffic jam is just one closed loop. And he uses lane mathematics as a short-distance fix, to create a 'dedicated turning lane' at specific junctions. I don't think I've ever seen him suggest lane mathematics is a fix for long-distance AI pathing problems. He does, however, increase the AI logic setting in Traffic Manager to around 70%, which may overcome those problems (I'm not sure).
@nonchip3 жыл бұрын
disabling those million unused pedestrian traffic lights they keep stopping at might help... also probably something with one-way roads.
@BoSpaladinX3 жыл бұрын
Hey Kibz. If you use the traffic manager mod you can get rid of traffic lights that are clogging up your roads. Also one way roads can keep traffic moving.
@teux013 жыл бұрын
You can actually turn off lights and stop signs in the base game also.
@royk77122 жыл бұрын
Get rid of two way road. Use only 1 way road in industry. Way better if planned correctly.
@kgaming7599 Жыл бұрын
And if you go into the Traffic Info View you can get rid of them there too
@Aiden21272 жыл бұрын
Kibitz: *Building the city again* The other district dying in the corner:
@Captain.Mystic3 жыл бұрын
Someone already mentioned how trucks can drive a little farther to reach their destination, but i would actually reccomend that the trucks get redirected to your larger roads rather than directly to the highway. You would do so by essentially severing that connection between the blocks rather than connecting the blocks further, although it seemed like most of the traffic in that area was also directed to the oil warehouse rather than the highway(meaning the oil storage placed locally was full).
@p753693 жыл бұрын
If you don't want to mess with the lane controller tool, learn some "Lane Mathematics". Basically make sure the lanes before and after add up to the same number. So if you have one lane coming off a highway, you either want 3 before then 1 exit lane and 2 continuing on. Do the same at merges but in reverse (so 2+1 becomes 3).
@ManoVHS3 жыл бұрын
Kibz: Builds amazing systems to maximize production in an impressive and methodical way Also Kibz: Pheonix
@ostr0sk1723 жыл бұрын
My name is spelt Phoenix, ya know the normal way. So when i saw his spelling it gave me a stroke
@quinnrobinson37762 жыл бұрын
@@ostr0sk172 who names their kid phoenix
@strilux.2a Жыл бұрын
@@quinnrobinson3776 Phoenix's parents?
@yourbigfan1777 Жыл бұрын
@@strilux.2a "But you didn't have to cut me off Make out like it never happened and that we were nothing And I don't even need your love But you treat me like a stranger and that feels so rough"
@ultmateragnarok83763 жыл бұрын
So, Kibitz, each industry has its own 'problem', or difficulty with building with it. As you've found, with oil extraction, it's the density of extraction volume. You can get an absurd amount of oil, but it won't go anywhere and you couldn't fit enough processing facilities on the map if you tried with every possible oil extractor placed. The inefficiency of processing buildings is another issue with it. In the same vein, forestry has the issue of massive extraction and support buildings - forestry barracks in particular are massive. Ore has massive extractors, and farming has large extractors and processing facilities with a lot of noise pollution, among each industry's other quirks. Makes them each unique to set up and manage, but definitely max-output oil fields are something only for those who have merged their mind and their computer. By the way, if you've ever paid attention to a real highway from a civil engineer's perspective (that of Cities Skylines resembles one in roadwork), you'll notice that in particularly high-traffic areas, they tend to add and remove lanes for entrance/exit ramps. That can help a lot, since it reduces lane changes for the vehicles which would otherwise vastly slow overall movement. So if you have, say, a 3 lane road, which you do, that subsequently has a heavily used ramp merge onto it, and then another one merge off of it just after (this being the one that leads to the planes and first trains), it can help immensely to make the road in between those two a four-lane one instead of just the three. Once that's done, you don't even need to force traffic to go places lane by lane -as much- since they're going to have enough space and do it naturally.
@JackBlaze303 жыл бұрын
Hey Kibs, idk if you know this but in Satisfactory you can decorate the belts now AND christmas music plays as the presents falls from the skies
@RhuMedia3 жыл бұрын
This is cities skylines
@JeremyMilligan10243 жыл бұрын
Protip: When making lane connections, use CTRL+S to have the lane connector automatically connect a simple intersection/exchange.
@charlieawerbuch53523 жыл бұрын
The roads connecting to your production buildings should all be one way. This will help prevent that bunching up issue you were seeing, as trucks dropped off their load and then immediately tried to turn around.
@mortgoldman83413 жыл бұрын
Bro idk why but I can't get enough of this series keep up the great work kibitz
@grantarmstrong29683 жыл бұрын
I don’t know if you are doing this already, but a good tip when it comes to managing traffic is lame Mathematics, basically if there is a road that merges into another road than the road needs to add a lane for the new lane. Another tip is that you don’t want traffic to have the option to cross paths at an intersection, the fewer times traffic crosses paths the smoother it will be, this means forcing traffic to pick a path prior to an intersection or to follow a smoother route
@TheOriginalBadger3 жыл бұрын
There are a couple of places I noticed where it might be beneficial for you to learn about lane mathematics and dedicated turning lanes. Watch Biffa's traffic fixing vids if you are unsure about the terms. :) 19:38 Those yellow diamond signs are not yield. They mean basically, no restriction. For yield, you want the red "Give way" sign.
@leagueofrailway1013 жыл бұрын
Too many traffic lights Lane mathematics is hidious Too much roundabout Too much chaos
@Emile503 жыл бұрын
i think industries in general need their items to go storages 1st before they get used by processing facilities, otherwise it seems like the items get sold
@anx137y53 жыл бұрын
So i was watching and a thought occurred to me. At the beginning it looked like you had a processing plant, extractor, and train Station isolated. Maybe a modular system with an extractor, enough plants to use all the oil, and a dedicated station(or maybe one station for a bunch) would absolutely destroy your traffic problem
@jhorton1600 Жыл бұрын
Am I the only one yelling "BUILD ANOTHER AIRPORT!" like ten minutes before it happened?
@gringbot3 жыл бұрын
Try giving the freeway that goes to the first train station a secondary direct connection to the airport, so they don't have to loop all the way around. Might help with that traffic there.
@cartographir71723 жыл бұрын
No the trucks need a waiting area or else the traffic backs up onto local roads
@essmene2 жыл бұрын
Lane Mathematics: If you split (highway roads) the number of lanes before and after the node should be equal - e.g. 3 lane Highway turns into 2 lane highway + exit lane. Then TM:PE will automatically assign a single right turn lane. If you want to assign lanes you can press for "straight" and in many cases it will automatically assign something useful.
@alaskaracing12372 жыл бұрын
19:24 is the best moment of the entire video love your content
@SpitefulPenguinGaming3 жыл бұрын
Hey Kibz, you know what, roundabouts are NOT the only answer to heavy traffic! In fact, a well set traffic light (hello, TM:PE) handles traffic even better. Also kudos to YMBLtv for providing great guide to traffic lights!
@speedingoffence3 жыл бұрын
Ya, roundabouts are very application-specific. Once they hit their maximum, they are disasters waiting to happen.
@mikeyvee1283 жыл бұрын
That's a "Right of way" sign. More or less used in Europe. Yield is the upside down, red and white triangle. Your intersections are basically uncontrolled. I love it, lol.
@lechking9413 жыл бұрын
tbh everyone knows were the fuck they going so why stop and slow shit down. drivers in this know the roads before ever stoping.
@RedLeicesterCheese3 жыл бұрын
ive been having a bad week so this upload timing makes my day
@percevilleburns71003 жыл бұрын
I'm sorry friend. I hope it gets better !
@TheGribbleNator2 жыл бұрын
Kibitz: What if we spread out the extraction like, a lot? Me: Great Scott! HE'S GOT IT!
@GamingKatten3 жыл бұрын
You also have to spend your wealth! Build a mega luxury residental and/or commercial area either on a island or just on the land. Lots of expensive stuff and low taxes! :P
@DarkSide-yn3sp3 жыл бұрын
19:25 never snaped my head to my monitor so quickly.
@johnmcgowan16232 жыл бұрын
Oil industry in this game is extremely unrealistic. And I hate it bc I literally work in it
@IskanderLocator3 жыл бұрын
Basically in the extraction area at 12:48 you had a clockwise setup on the road. So on the main road in one place you had mix of traffic that are leaving extraction area and traffic that are returning to the extraction area. Just changing that part to the anti clockwise "circle" already will separate in and out traffic. Plus as suggested already check Biffas video for aetuping correctly turning lanes
@StanVanGundy13 жыл бұрын
There’s something so satisfying about a bunch of roads forming a system
@dootanator_3 жыл бұрын
You didn’t have to kill thousands of people in the oil industry but you did, this is why I love your channel
@zakspells16883 жыл бұрын
“Nothing beats black gold” -Sun Tzu (probably)
@turb0z3 жыл бұрын
Man, watching that number climb to over $600k was the best. Such a great episode!!
@KimHarderFog2 жыл бұрын
Love the roundabout around the meteor crater
@GhostlyFiends3 жыл бұрын
You need to get rid of some of the traffic lights so the trucks don't have to slow down and stop for long
@DieSuidAfrikanTikkoppe3 жыл бұрын
Hey kibz have you seen biffs fix some high traffic cities cause he specialises in helping explain a way to manage traffic using tmpe
@scartha40403 жыл бұрын
Man I love the way you blow things up in your city. You should have have called in Meteor shower. I laugh all the time in this series so far. Are you sure you are not related to the spiffing brit.
@firaswaffle3 жыл бұрын
0:54 The way he kill over 1000+ people with that meteor and laugh it away make me scared
@setaripantheon88013 жыл бұрын
Great! Looking forward to the Luxury Factories!!!
@gen2mediainc.5773 жыл бұрын
Haha I love how much fun he has when he isn’t grinding away at piping in satisfactory
@jakobaltmann13823 жыл бұрын
you would have much better traffic using more local roads instead of the big boys - or if you use them get rid of all those signals at the intersections and make propper priority roads. Also more connectivity is great to reduce funneling (the grid is the answer) . It was a good idea to mix and balance the extraction and the production. I would also recommend mix in more storages (also for the products like plastic) all around. In the next step you could set up some generic industries to produce some goods from all those materials to max out the profit. btw you brought me into this game with this series and now I've already spent more than 400h there xD
@atruedamefan1183 жыл бұрын
Oh yes every part of the 28 minutes I love this is enough to satisfy me for days to come
@Chrivs3 жыл бұрын
Hope you remembered some fire stations in that area ;D
@userasdf15463 жыл бұрын
I love the vibes you bring to these videos. Keep it up, you are entertaining to watch
@thesteelrodent17962 жыл бұрын
You don't need the lane connector tool if you make the highways so there's extra lanes for the exits, and less lanes after. So if you have a two-lane road on the entrance and a three-lane for 10-20u before an exit, through-traffic will be forced into the left lanes. Most traffic problems on the highways in this game comes from using the same lane count everywhere. By adding and removing lanes just like in real life, you can force the traffic to split up. Also putting exits on the outside and avoiding sharp corners helps a ton too
@NicholasOrr3 жыл бұрын
must be a comment in here about making sure the producer is coming out and turning right into a consumer, so it is right there. and make sure traffic only turns right - so it is flowing constantly :D plus one ways - to the right :) oh i see around 15:00 something got figured out - nice
@o1111ga Жыл бұрын
0:54 - *Demonic laughter starts playing*
@Z4RK4113 жыл бұрын
my advice to you is to remove the traffic lights, they only interfere and change the roads to ordinary instead of concrete ones, they will be more efficient due to the turns of the cars
@THEmickTHEgun3 жыл бұрын
CTRL + S to auto make the lines with the lane connector tool. Doesn’t always put them where you want but it saves a lot of time.
@JJayzX3 жыл бұрын
Also do it better than the disaster he did. So many traffic things I was banging my head, like the "yield".
@roxxo383 жыл бұрын
This serie is waaaaay too satisfying to watch, thanks for the content!
@speedingoffence3 жыл бұрын
Roundabouts are gridlock magnets. If any of the outputs shut down (for whatever reason) the entire roundabout shuts down. I remember watching a video looking at real-life roundabouts, and the comparison they used was times square vs. this 75 meter roundabout in a 6,000 person town. Can you imagine the chaos a 75-meter roundabout in the middle of New York would cause? It'd be like the Arc de Triomphe nightmare except with Taxis and guns.
@Robofantastic3 жыл бұрын
this series is so good. I really wish the videoes came more rapidly
@GeerhardAbma3 жыл бұрын
I suggest you send your city to Biffa for some traffic solving, think he would gladly help. Would be a nice collab to see!
@speedingoffence3 жыл бұрын
Biffa is entertaining, but he really isn't very good at traffic management. Usually what winds up happening is he cripples the city, causing half of the population to leave, and *surprise* traffic is fixed.
@GeerhardAbma3 жыл бұрын
@@speedingoffence I don’t agree, but even then he can try. As you said, he ís entertaining so it would still be a awesome collab
@speedingoffence3 жыл бұрын
@@GeerhardAbma That's fair. I concede the point.
@JohnTrustworthy3 жыл бұрын
You don't need(but can still do it with it) the lane connector in this use case. The two most popular other ways are to either downgrade the next road have one lane less(called lane mathematics) or to use the tool that's right next to the lane connector, since it's a watered down but easier to use version of the lane connector. Don't overdo it in cities however as it will make some vehicles take strange routes.
@kiandodd56703 жыл бұрын
you should DEFINITELY watch biffas traffic fix series. he is amazing at solving these sorts of traffic problems and uses the same traffic manager mod as you. Trust me it will be incredibly helpful
@brucetonkin28823 жыл бұрын
If you do end up making a second oil area it would be cool to have it as a competitor to Phoenix Fields in the lore, just a thought
@Y2KNW3 жыл бұрын
I think the extraction buildings look for a storage building first, if there is one, to drop off there and then the storage building makes a truck to go to the production building. If you clump up all your storage and have it between the extraction & production buildings, the trucks might understand your plan. I say think, because after a while I just give up and let my industry areas become clogged messes because the drivers in this game are just the worst at planning routes...
@jonger-xu8zu Жыл бұрын
You're more than a city planner. "You better believe it" 🎶 You can sing! Whens the album coming?
@PuffyRainbowCloud3 жыл бұрын
This industry area REALLY needs warehouses! They can be more strategically located and they distribute the resources way more efficiently than just relying on the production buildings themselves exporting things. The second smallest warehouse is the most efficient, btw. The one with 20 trucks. The larger ones take up more space per truck. Just an extra tip. Something you can also try is having individual balanced areas of extraction, production, and storage on their own one-way blocks. For a farm area, for example, the perfect balance is six crop fields, five animal pastures, and five flour mills. Adding the 20 barracks and levelling up you'll need two animal product warehouses and three flour warehouses. Put these on a one way loop in the order main building, barracks, crop fields, silo, animal pastures, animal product warehouses, flour mills, flour warehouses, then finally some sort of cargo hub or linking it up to more of these loops all going to one or more cargo hubs. The traffic will flow just beautifully. This same principle can be applied to any of the industries, assuming you have infinite ore and oil enabled, although the specific numbers of extractors and producers will vary.
@seanmuller75793 жыл бұрын
Kibs manically laughing as meteors completely decimate the oil district
@earlofpudding79013 жыл бұрын
you should fill that crater with water, make a polluted lake
@sagevia-hall87573 жыл бұрын
Addicted to this series🤗 plz do more city skylines
@thewardoctor31273 жыл бұрын
kibz reaching 500k and 600k was like hitting warp 5 in star trek enterprise lol
@nope73892 жыл бұрын
It’s been a yeerc
@alfred-pauldelamoussaye87133 жыл бұрын
YESSS, AN OTHER CITY SKYLINES VID! LOVE THE CONTENT! KEE IT UP!!
@buildswithblocks10353 жыл бұрын
I have watched this channel for a year now and i can’t understand how he still doesn’t have 1 mln subs but lets get to 500k before summer 2022
@GianniCampanale3 жыл бұрын
put at least one dedicated storage wharehouse per resource near the new area (and scattered in the old as well). Try 2 T junctions instead of a single X junction
@itsamemario4443 жыл бұрын
24:59 the commentary was probably recorded in the near future when kibz was waiting to hit 600k subz live on stream
@mgunter3 жыл бұрын
Farming is the only industry that doesn't dry up. The others are just better to import all the base goods for manufacturing.
@metenrog3 жыл бұрын
I love it! I can’t wait for the big numbers to get bigger.
@skinnypineapplepistol33872 жыл бұрын
*Makes another entry to high way. Car still cross intersection to go home* WhAt aRe YoU dOiNg, oh understandable sir
@Caix0te3 жыл бұрын
Imagine how easier would be to use conveyor belts instead of trucks
@rhubarbz85403 жыл бұрын
Amazing episode yet again! Keep it up :)
@platypusdara2 жыл бұрын
Im so happy ive stumbled upon your channel! Ive been absolutely loving your videos and am so excited to keep watching (and catch up haha!) Thank you for all your hard work making these videos ❤️🌟
@DreamKeeper.3 жыл бұрын
Hey kibz I don’t know if you know this or not but you can put basic industrial zoning into your industry districts and the buildings that spawn will be specialized to that industry. So if you zone some industry i your oil fields you will get oil specialization industry buildings in your oil fields.
@g3arjammer8373 жыл бұрын
I think Biffa’s help might be an order (Don’t listen to him he definitely wants to fix all your traffic despite what he says)
@bigtimegaming15763 жыл бұрын
If this wasn't a OMEGA FACTORY what is going to be the factory who combains all the PRECIOUS RESOURCES
@Algoody4213 жыл бұрын
This is really awesome... however, one significant issue with traffic is when you force trucks to take left hand turns. That happens when a well or pump is on the right of a factory instead of the other way around. A more optimal solution would have been rows set up with ONE oil well/pump then a couple factories that make either petroleum or plastic(maybe not both), followed by whatever major factory that turns that resource into a product, all in one row, always making right hand turns, always the shortest distance between them. This is awesome tho and its prolly not as necessary to have the special product creation buildings NEXT to the oil and petroleum or plastics because they're massive. You can set up a cargo port/train station/airport in the new area for the special goods factories so you don't need as many trucks anyway to transport all the resources to that area of the map. So you're right to make it their own "little" district later. But you saw that one oil well/pump makes significant amounts of barrels. Optimize one pump/well to however many factories that make the oil into plastic or petroleum. Thats ONE SEGMENT and it should repeat like the trains do. Then in the other area, you optimize as many factories necessary to use all the barrels of everything so you export NO OIL PLASTIC OR PETROLEUM. You only export special goods. So if you need to use warehouses, they're always to the left of the factory for the special goods that use those resources. This comment doesn't mean redo it all over again! Im just sure you'll play this game again with a new map down the road. Its just food for thought next time or with OTHER areas of industry. So if you make a forestry industry, or mine for ore, or a farming industry, whatever else like that. To get less traffic issues IN GENERAL, the goal is to prioritize people making right hand turns as often as possible and as many paths to the same destination as possible so they all arent on the same road...
@Coolguy-wl9ng8 ай бұрын
1:07 kibitz being a madman.
@callmecats73563 жыл бұрын
Mods needed for cities this big, Enhanced outside connections - helps cargo (and people) AI coming and going Optimised outside connection - helps vehicle AI in industry areas Traffic manager helper - gives more tips for hotkeys and stuff in traffic manager crtl + click with the arrow tool to set up dedicated turning lanes, you wont need to us the lane tool
@ArinJager13 жыл бұрын
something tells me you'd enjoy the InfraSpace game ^^
@georgestate93842 жыл бұрын
@ImKibitz, as long as you are going to pause the game, put all assets in and then start, you will continue to have trafic issues because all those trucks are going to spawn at the same time.
@minimappering3 жыл бұрын
Me: *Watches Only 6 Min Of The Video Video* Me Too: *Plays City Skylines For A Few Hours And Only Perfected A Single Map* Me Later: *Watches The Rest Of The Video* + Loved the video 😄
@demris153 жыл бұрын
I was so excited watching that number with you!!! Are we taking bets on what the total, end of day income will be after this next project?? Also, have you seen JunkPunk? Seems right up your alley and looks like a cool game (rough, but cool)
@arvin37733 жыл бұрын
😂Tbh, this is kind of satisfying and I really enjoyed your exploitation towards the city!!
@Bullwinkle393 жыл бұрын
when using lane control, you don't want traffic changing lanes on junctions. they move through junctions better if they're in lane ahead of time. i learned this watching someone fix viewers maps
@ezridonnangelo94123 жыл бұрын
Hey, when the new planes dlc comes out, you should definitely mess with making a HUUUGGGEEE oil airport
@aiphaitohzaiw76643 жыл бұрын
Biffa uses "lane mathematics". For example: three lane highway, one lane forks off, two lane highway, one lane joins, three lane highway, etc.
@lechking9413 жыл бұрын
that WOULD make for some real easy math and help kibs a tone tbh. hm i wonder if biffa could come on and help smoth ALL the road problems out in that basic regard. so we can see if this shit goes even higher in the money making
@amateurishauthor22023 жыл бұрын
you left the traffic lights on! OOOOHHHH NOOOOOOO! they can help with congested traffic in that it's guaranteed that one way or another is always going to go, no chaotic weaving, but not when they're EvErYwHeRe
@jaimessauvil38163 жыл бұрын
I suggest making the main roads only having lights at big intersections and when little roads join make them have the stop sigh so the main roads are always moving no stop (making a priority road) works well for me
@davidperry40132 жыл бұрын
An Oil pipeline mod will fix that traffic congestion. The oil wells will only be seeing personal vehicles and really fix that traffic
@estebanjacome66633 жыл бұрын
I saw a video where they used 4 lane roads and gave turning signs only on the center ones, so the trucks can easily park get in and out the buildings without generating any traffic. Hope this helps you
@omni0573 жыл бұрын
Lane mathematics will help greatly. Plus dedicated turn lanes, lookup the keyboard shortcut! 😀
@keycar97783 жыл бұрын
Him saying "Choo" is really satisfying
@enzogabrielmlessa2014 Жыл бұрын
Bro Just polluted the entire Air💀
@Viper407583 жыл бұрын
I love your maniacal laugh Kibs! Thanks for all the great videos :)
@economath81642 жыл бұрын
The traffic sign of a gold diamond within a white diamond (what you called "like a yield sign") indicates to proceed as the vehicle has the right of way.