None of them have any chances when put against Peppino Spaghetti, the man himself.
@Skooch Жыл бұрын
The most accurate Italian representation of all time
@m.a.dmatt6689 Жыл бұрын
He is literally the best of both worlds, speed and brawn!!!
@fallenerror6524 Жыл бұрын
you beat me to it :(
@ThatOneEpicMemeLord Жыл бұрын
Shut up…
@RealVlogging290 Жыл бұрын
True
@sharzinlalebazri5673 Жыл бұрын
The roller coaster analogy only works for Sonic Forces. A good 3d, boost formula Sonic game (like Sonic Unleashed or ironically enough, Sonic Generations) is more of an obstacle course where you have to learn about the shortcuts, learn about every bump and obstacle and consistently try to make your time better and better.
@Sonic_Blitz29 Жыл бұрын
facts
@robmacher3253 Жыл бұрын
His comments on the problems with Sonic legit feel like they come from someone who played a single game on autopilot. You can of course do that in obstacle courses, but it will lead to you falling on your face more often then it leads to passing the obstacles. In that case yeah, Sonic games really are akin to obstacle courses and it just feels more exciting to adrenaline junkies like myself then playgrounds do.
@TheReZisTLust Жыл бұрын
@@robmacher3253 Hell, in Sonics first level in adventure he has an option to run around chased by a spikey ball and to retrieve a seal or leap over the pads to skip the entire dolphin section.
@BlankPapers Жыл бұрын
Very fair, but, I don’t think he’s necessarily insulting Sonic with that metaphor. He’s clarifying what the problem is with switching the characters from game to game. Mario is a very well rounded character, whereas Sonic’s main attribute is speed. So, yeah, Sonic is more like an obstacle course rather than a rollercoaster, but it still stuffs Mario in an uncomfortable position, because the main focus is still speed. Which is why he puts the blame on Sonic in the problem with this experiment. Theoretically, most other platform characters could manage in Mario’s world, if a bit clunky because the main requirement is to be able to move and jump, a trait most, if not, all platform characters share. Sonic, on the other hand, has a certain speed limit to be able to pass certain levels. It’s way too tailored for Sonic for this kind of game mechanic swap.
@robmacher3253 Жыл бұрын
@@BlankPapers I suppose that's true. I guess you could also say for Sonic in the Mario game that it's like comparing the average person to an athlete, Sonic's playstyle there could potentially allow for some incredible speedrun potential for people who are willing to put in the effort to get used to Sonic's greater speed and agility, but i guess Skooch just hasn't played long enough to be able to put in the effort to get good with Sonic
@hihi-nm3uy Жыл бұрын
I disagree with the thesis; the idea that Sonic games are like roller coasters, and aren’t exciting after the first time is flawed. Sonic stages are inherently expansive and offer much in the ways of exploration and finding shortcuts. Sonic Forces is virtually the only Sonic game to behave like a roller coaster; otherwise, Sonic is renowned for being spacious and rewarding on multiple playthroughs. Therefore, I think this thesis is born from literally trying to play as Mario in Sonic Generations, and from him only having played Sonic Forces in the past.
@jonathanflanagan1504 Жыл бұрын
Yeah he made it sound like the only Boost-era Sonic game he'd played, was Forces. The absolute worst boost-era Sonic game to-date and the worst comparison he could possibly make. He should probably play Generations AS SONIC and then revise his thesis once he has data that is far less skewed.
@crestofhonor2349 Жыл бұрын
Would have been super interesting to see Mario in an Adventure style game like SA1, SA2, or Sonic 06 (P-06). That way mario has far more of a chance as that level design is great for both platforming and speed
@supercamborg4218 Жыл бұрын
Exactly, his thesis was inherently flawed
@stwbmc98 Жыл бұрын
Plus most Mario games aren't really playgrounds either. The majority of them are 2D games with a set goal and a single path to the goal. Even among the 3D games, they're not all sandboxes. Sometimes there will be an alternate path or shortcut, but like you said, Sonic has that too.
@hunbi1875 Жыл бұрын
sonic fans cant accept the fact that sonic games suck lmao
@masterplanner2364 Жыл бұрын
I think one of the reasons frontiers is so good is that you get your “rollercoaster” AND your “playground.”
@AstralAlpaca Жыл бұрын
Also sonic unleashed
@_Escoszn Жыл бұрын
ur spitten facts rn
@0zerios0 Жыл бұрын
Yep, and seeing it is a massive success, we can expect SEGA expanding more on the playground aspect in the future, though, to be fair, a part of Sonic games' charm is finding other routes or shortcus throughout the rollercoasters that his games are. Leaving games like Sonic Forces aside, most 3D Sonic games are really fun to replay.
@omegafilm382610 ай бұрын
More like frontiers is the entire theme park for a sonic game
@LilXancheX9 ай бұрын
@@0zerios0it’s not a playground. In sonic frontier, Sonic is on an island but he’s not necessarily playing. He’s just exploring the island finding the chaos emeralds. That’s nothing like a playground.
@Max-Rtpmp Жыл бұрын
Your reason as to why Sonic works in a Mario game is only ,somewhat, true to boost games They're more linear and automated because the focus isn't on the platforming itself but your ability to take quick decisions and react to what the stage throws at you It's not a problem in of itself, just a different philosophy (execution is another factor) Mario would've had a better time in Sonic adventure games levels, because the philosophy is more similar to the one of the classics This philosophy focus on the ability of the player to manipulate Sonic's and the level design physics to traverse level as fast as possible Which is pretty much just platform games speedrunning push to the max
@alesbro03773 ай бұрын
This is the right comment I was looking for, he compared 2 different types of platforming, a sonic adventure and mario 64 are similar, both have various ways to traverse the stage, sonic maybe less given the structure, SA1 is a sort of circuit, M64 is an area with the goal somewhere (cus it changes, it's not always at the top or stuff like that, tell me that the levels to get to bowser have multiple ways to reach it's end)
@TurnaboutAkamia Жыл бұрын
Sonic isn’t always roller coasters. He’s had more exploratory games in the past, and he did them quite well at the time. Granted, it’s mostly the 2D entries, but there are a few 3D entries that enable some exploration and reward you for doing so. Though even at his most exploratory, Sonic levels do have a lot of rails (metaphorically, not necessarily literally; though ever since _Sonic Adventure 2,_ there’s been plenty of literal rails too), regardless of dimensions, so…
@kalevipoeg6916Ай бұрын
Let's be honest. If you're talking about the core of it all, the source of all of Sonic -the first games - those are entirely on-rails rollercoaster deals (then again, any 2D game is, really, but moreso one where you spend a lot of time grinding rails and running along loops) - at any rate in games like Frontiers, my issue has been that WHEN it goes off the tracks, so to speak, what there IS to explore feels...kind of dead and empty. This is not jUST a Sonic problem either - I get the same sense in MOST game worlds including 3D Mario titles - there's some enemies here and there but it still feels empty in between those encounters. Even in a game like Breath of the Wild, while it's fun to explore, after a while it starts to feel a bit samey - a long stretch of running without seeing a single living thing, encounter a camp of goblins, take them out, more running through empty stretches with no moving things around, find another encampment. It's less obvious than in Frontiers where it's REALLY obvious to me how empty it is between encounters - like there's no bustling towns full of NPCs doing their own things and side quests to do for instance, which would really help the world to feel ALIVE - but it's there. It's kind of a function of hardware limitations, I know, but almost every game just has the ILLUSION of a lively world when most of it is dead space, and I want - whether it be Mario, Sonic or Final Fantasy - to encounter whole CITIES full of not just 10 or 20 characters but dozens, hundreds, MORE even - and hardware cannot render that many. Still...I think even a game like Frontiers could benefit a lot from having towns, villages, random farmsteads you come across, plenty of things and people - not just the same robotic enemies - to interact with. I guess what I'd like out of Sonic is sort of for it to be re-imagined in a sense, because there's only so far you can go with "run fast and get rings". I'd LOVE to see a Sonic RPG where there's opportunity to run fast in the open world but there's also slower sections in cities and towns - of which there should be many - filled with interesting things to do and see and many side quests -I'd like to see things like different footwear which gives him stat boosts and special effects, the entire idea of the rings I think needs to be overhauled - they should function more as a currency for gear or ability upgrades and Sonic should have an actual HP bar, maybe a mana / MP / special bar and so on. Frontiers DOES take steps in this direction but think it needs to change even more if Sonic is to have appeal beyond its current fanbase of hardcore followers. I don't think the game NEEDS those on-rail rollercoastr moments - can throw them in during boss fights or something but for most of the game, it can be exploration with challenges here and there where your speed comes into play - but not every challenge needs to or SHOULD be a speed challenge. I think it'd be fun to see a Sonic RPG where you can REALLY customize him to the point where he's a considerably slower, heavily armored build, or go all-in on crazy speed but have low attack power, or a more balanced approach, or specials-oriented- the specials could be where you work in the speed, since you could have him dash around at blazing speed for specific attacks. I also think a good Sonic RPG would begin with him just being a normal (well, sort of, for being a bipedal humanoid hedgehog) hedgehog with no super speed, living his life, and he ACQUIRES the speed gradually over the course of the game, and you get to the point where t all culminates in this crazy light-speed bllitz toward the end with epic music and crazy effects - obviously that last part has to be sort of on-rails because human reaction times are only so fast and we can't keep up - but my point is if it's done that way you get this progressive build-up to an ultimate pay-off while slowing it down for stretches and allowing more chill exploration to happen. Having the game act as an "origins" story could alllow for that slower exploration.
@cirnosnumberfan6449 Жыл бұрын
Since we're putting Sonic in the very first 3D Mario game, I think it would've been fairer to put Mario in the first 3D Sonic game, which is Sonic Adventure. Generations honestly wasn't a good pick for this experiment.
@TheLeoGBA9 ай бұрын
And not just that, the sonic in SM64 is based off of mario's moveset, in a mario game, he can still punch, use power ups, do all sort of acrobatics, etc... While the sonic generations mario is a straight up rip from mario 64's source code, so it is pretty unfair.
@dracomalfoy68867 ай бұрын
@@TheLeoGBA If you did give sonic his Sonic Adventure 1/2 moveset and physics, he would break the game, just imagine the spamdashing through the levels and killing every enemy by touching one button and NO fall damage. Mario should have his moveset from galaxy or odyssey in generations for it to be a little more fair, but even then he still lacks the speed and movement options to go through Sonic levels. But yeah, it was a little unfair since Mario was using his less complete moveset
@TheLeoGBA7 ай бұрын
@@dracomalfoy6886 It's not just that mario has a less complete moveset, he literally has the same moveset he has from another video game, while sonic has the same moveset meant for that video game, do you get what I'm saying?
@dracomalfoy68867 ай бұрын
@@TheLeoGBA yeah, that's why I said a mod that gave sonic his whole sa1/2 moveset should have been used (if it existed) and for generations a mod that game mario his galaxy or oddysey moveset to get it to be more complete none would have the moveset required for that game and some coding would need to be done so that sonic could damage enemies by spindashing and homing attacking, along with porting their og game physics in both cases there would have been softlocks in both games (But sonic would still have the advantage thanks to having less moves but similar versatility just oriented to other things) while mario would need to do a lot more tricks to be able to complete levels (And would still need coding so that the game doesn't glitch by walking through the loop instead of taking it)
@RaymondoPerson4 ай бұрын
Adventure's Sonic stages are a perfect counterpoint to this guy's claim of Sonic being overly scripted & uninteractive. there's so many different approaches and skips (many of them intentional on the devs' part & required for the time emblem)
@thediethrower1803 Жыл бұрын
It's almost like Mario is not as powerful as a magical creature that expeeds the speed of light and fights eldrich horrors for a living.
@COOLERthenU Жыл бұрын
Mario has survived a blacl whole and thrown entire castels before, without power ups. Sonic is still much more powwrfull wnd a better fighter but mqrio is atleast not a push over
@soleonshae8657 Жыл бұрын
I indulge Mario fans that think that the plumber can win. Hell, I grew up with Mario on the wii, but it's not a contest whose stronger. But it is fun to see how they handle each other's worlds
@COOLERthenU Жыл бұрын
@@soleonshae8657 true
@TitanForcemax Жыл бұрын
Mario is more powerful than you think. If he has his speed from his 2d games this would be no problem
@selassieaspen9940 Жыл бұрын
@@TitanForcemaxMario got trapped in several games and needed rescuing. From Yoshi, Princess Peach and Luigi.(multiple times) Sonic been rescuing masses and individuals from both his world and other worlds. Even in crossovers. He's a solo adventurer just like Mario and Link. That makes them tough but Sonic doesn't fall for tricks like he's some non self aware anime character. His weaknesses isn't water. It's himself. That Black whole wouldn't have caught him if he wasn't running his Damn mouth instead of his feet. Same thing in Lost World and generation. Most of the time he will get things done without screw ups. Like in Frontiers, Free Riders Team racing etc.
@lucasrhys5507 Жыл бұрын
Neat video, though I’d say it not as cut and dry as made to be. As someone who’s spent way to much time studying Sonic, the main issue here steam from first experience and replayability. The first experience with most Sonic games first experience are usually rough. Not exactly something you can pick up and play for a lot of people, however giving the time you start to get a feeling for it. Taking advantage of the wonky design to style and smash through stages. (Not that this exactly applies to ever Sonic game, they really kind of just have a case by case problems and philosophies towards game play) Unlike Mario which most can pick up due to it’s more traditional/easier set up. (Not saying Mario can’t be stylish and fast paced as Sonic, though I’d say looking at a speed run between both hopefully gives a better feel of their differences.)
@lucasrhys5507 Жыл бұрын
@@bostoncook2305 I mean that actually might be the mod but yeah. If we really want to throw a wall at the message, pit both Sonic and Mario in their 2D outing and see how that would work.
@Max-Rtpmp Жыл бұрын
@@bostoncook2305 wym Sonic's speed is fundamently flawed?
@Icepiq72 Жыл бұрын
It took me 12 hours to beat Sonic Adventure 2 for the first time because I did not know how to play it, but I see others play it and fly through the levels like it’s no challenge at all. Can confirm the games’ fun is based on how often you replay it
@nopenottoday42687 ай бұрын
@@Icepiq72 true, coming from a very new fan and player who tried sonic rush for the first time and didn't manage to finish right away cuz it all felt very new to me. i am someone who prefers taking things slow and steady, so a sonic game seems very hard. however the more you play the more you're experienced at it.
@Jebbtube Жыл бұрын
I'm kinda surprised Nintendo and Sega haven't just made a Mario/Sonic crossover platformer already. It writes itself!
@dionlackey798 Жыл бұрын
They did
@Christin-Eleven Жыл бұрын
@@dionlackey798Not the sports games tho! They don't count! 🤔
@david_8916 Жыл бұрын
@@dionlackey798"platformer"
@CuteRedPanda64 Жыл бұрын
Or rpg.
@Giannithegreatest Жыл бұрын
Does smash bros. Count?
@geschnitztekiste4111 Жыл бұрын
I mean to be fair, Sonic in SM64 is still a modded Mario, so he has all the necessary moves that he otherwise wouldn’t, like the side- and backflips. Meanwhile Mario in SG is literally the Mario 64 source code with two new moves to make it possible at all
@TusharSundarka Жыл бұрын
Exactly. This video proves nothing
@DiabloOfGod5 ай бұрын
Could Mario use Backwards Long Jumps to go faster?
@solarsunne49505 ай бұрын
@@DiabloOfGod Yeah he can BLJ. Look up the Chemical Plant SM64 Generations speedrun, it shows it off
@Rehan.DBL_YT4 ай бұрын
The thing is, Sonic can do back and sideflips, hes been doing that. He can do m in SA2, and in frontiers. Sonic can do a dragon throw(the spinning throw Mario does in M64), bc he does it in Sonic Frontiers. He would have all the necessary moves anyways bc he already CANONICALLY knows them, so Thies argument still aint in favor of Mario.
@Rehan.DBL_YT4 ай бұрын
@@TusharSundarkait still proves that Sonic could work in a Mario setting. Since Mario fans dont do research before saying something id see why ur agreeing with him. Sonic could already do the moves Mario does in M64. He does them in SA2 and Frontiers. Also the moves Mario does really arent hard to do even for us(except long jumping). Sonjc really wouldnt have a problem with Mario’s world, bc his world aint that hard to traverse.
@son-of-1810 Жыл бұрын
I’m surprised the Mario 64 model hasn’t been put into Frontiers, unless someone’s already trying that.
@fakezero546 Жыл бұрын
Someone's putting mario with amazing animations in Frontiers at the very least so that's awesome, is not the Low-Poly 64 Mario but still cool
@son-of-1810 Жыл бұрын
@@fakezero546 Oh that’s cool, not sure how something’s will work though. Boss battles being one of them
@TheReZisTLust Жыл бұрын
@@son-of-1810 wing cap and give the sword boss the fire sword that's just flames in a line
@stanzacosmi Жыл бұрын
the mario 64 generations mod was because of something called DLL Injection, which took very long to figure out. basically it's adding source code to the game essentially.
@thisguyispeculiar Жыл бұрын
Someone's gonna put Mario's Odyssey model for sure. I have hope.
@FlossSmile Жыл бұрын
guy who knows nothing about sonic tries to talk about sonic
@Badgerpaw Жыл бұрын
This was a lot of effort for what was essentially "I like Mario better than Sonic".
@RedTHedge8 ай бұрын
Valid take tbh
@Ohiohedghog7 ай бұрын
No Sonic's Better
@Robotta7 ай бұрын
Him preferring Mario is completely fine, but a lot of his complaints regarding Sonic feels like he has very little experience with the series and as such feel like flawed arguments rather than valid complaints.
@anyonesomeoneeveryone3 ай бұрын
@@Ohiohedghoghis opinion remains his opinion
@bottomoftheevening50223 ай бұрын
Despite what twitter might tell you, that is the more popular take yes.
@felipeborquez6370 Жыл бұрын
To be fair, the Sonic Generations world is broken most likely not out of rush but rather deliberate because of time eater
@crestofhonor2349 Жыл бұрын
Sonic Unleashed has much better level detail on the sides and same goes for Sonic Colors
@PokebellasWussy2 ай бұрын
@@crestofhonor2349 Honestly, that might be to the detriment of Sonic Unleashed, specifically for its PS3 version. I mean, have you TRIED to play Jungle Joyride (Day) on PS3???
@simpsitandmore2908 Жыл бұрын
I always wondered how it would look if Mario and sonic flipped worlds, though if Nintendo and sega did ever do a crossover game. I think they will handle the flip better than expected, though the sonic in 64 mod came close to what I imagined. Great video btw!
@TheReZisTLust Жыл бұрын
Sonic absolutely blitzing the zones with spin dash and breaking bowsers ankles with ice flower power
@truegamer7760 Жыл бұрын
@@TheReZisTLust don't forget mario ripping apart the death egg with his bare hands.
@SilverXTikal Жыл бұрын
I’ve always wanted to see it. Not some stupid Olympics game -.-
@alptugraakan74908 ай бұрын
They would say all mario games are bad if they were swapped
@SigmaSkibidiOhio-qq5je5 ай бұрын
Mario underwater levels:
@Super-Animation Жыл бұрын
The roller coaster analogy only works for Sonic Forces. A good 3d, boost formula Sonic game (like Sonic Unleashed or ironically enough, Sonic Generations) is more of an obstacle course where you have to learn about the shortcuts, learn about every bump and obstacle and consistently try to make your time better and better.
@IgnatiusBlaze4 Жыл бұрын
I mean... yes... but also a better comparison since the creator is using Mario 64... I don't know would've been Sonic Adventure or Adventure 2? Not saying Mario wouldn't have trouble here either, but they are a bit more exploratory vs the newer games... which is why Sonic felt at home in a Mario 64 level, that seemed very much like Adventure or Heroes Sonic rather than boost formula even more slippery modern Sonic from Generations, or Classic Sonic with his momentum based stages. Like if you'd put boost Sonic in 3D World or Odyssey... probably do fine, you put That Mario who... can roll in a ball, wouldn't be an issue either in a modern game like Generations. Not your fault, you didn't make the mods, but I feel that would make a more fair judgement, that's like taking Doom Guy and slapping him in Mega Man 2, and Mega Man... well trying to survive in Satan's butt hole if he was slapped in Doom Eternal. Also um... Roller Coaster analogy yeaaaaaaah only some games. Even Generations does have different routes, different methods of exploring, it's not like watching a movie like Forces where you can sleep and still win, but not as good as Unleashed... day stages. Then again, the Adventure/Heroes games they are a lot more open. Even Classic Sonic games... well 2 is what really got that ball rolling... pun not intended, as 1 was linear. In Sonic 2 they devised it so if you take an upper route, there are less threats and more rewards, taking a lower route it's more treacherous, more pits enemies and spikes. You take a more straight and narrow path then you're going faster, making for multiple ways to play... most of the levels once you get to Metropolis Zone it is a bit more linear again, but decent chunk of the game before then. This is also explored in CD, where future and past levels are differently designed from each other and present levels, even boss fights might get easier or harder depending on what you do within the previous levels. Sonic being about speed, yes it's his mantra, but he's been as explorative as Mario since his begi- um... sequels.
@IgnatiusBlaze4 Жыл бұрын
@@andrebabani7152 I do, it creates dramatic *FLARE...* and emphasis.
@lobearthebear Жыл бұрын
22:17 Have you ever played a sonic game outside of this video? One of the core tenants of his level design is exploration.
@samcandles Жыл бұрын
More than Mario honestly
@alanbareiro68069 ай бұрын
Hell, even this game has multiple paths on its levels. Take Modern Seaside Hills for example.
@MerkhVision2 ай бұрын
Sonic levels have different tracks, but each track is still a railroad. That's not true exploration or open level design.
@lucasnolastnamegiven764310 ай бұрын
9:57 It's almost like you're not supposed to move through Sonic levels at a slow pace
@steveminecraft58875 ай бұрын
Saying sonic stages are only meant to be beaten in one way is literally the most wrong thing I've ever heard of my life it should be classified as some form of slander. Sonic since the beginning has LITERALLY had it's entire level design founded on having multiple paths to complete a level, some better than the others. That is quite literally the core design of sonics levels smh my head
@Fnannice5 ай бұрын
Thank you Minecraft Steve for being right
@vsoriginalpoetry66962 ай бұрын
Either you didn't get it, or you're being sarcastic... ... we can all be right back gonna get some milk
@Somedifferentdude2 ай бұрын
Thank you minecraft steve from the movie Minecraft thank you
@mbdg68102 ай бұрын
characters who can’t handle the design quirks are very limited in what they can do.
@chriscastillo17512 ай бұрын
I've played both 3d and 2d sonic games and tbh if you lose a little bit out of some roads you will never go trought the level and win, i have a game cube sonic game and you can use all characters like, tails, knucles, Amy, big-the-cat, E-101, super sonic... so you can think like oh cool then you can play the same levels with different characters that have really diferent skills, habilities and *movement* but the thing is that the sonic stages are ONLY for sonic they changed the entire LEVELS so you could play with all characters, that was good because u feel the difference and how different abilities could help, but the fact that they had to change the entire levels means that most sonic levels are just ment for him and have one road or maybe two similar roads or places to run, without them sonic would feel like that(the video part when sonic is too fast for normal mario levels).
@soldierofkazus Жыл бұрын
What I learned from the Sonic in Mario 64 mod is that it's not _taking a shortcut_ that gets you disqualified for taking a shortcut, it's _winning by too much_. If you fall from the top of the slide to the bottom, then delay crossing the finish line until the chao has almost caught up, you won't get called out.
@cataquackwarlord5389 Жыл бұрын
I think the Sonic Adventure levels are pretty good design-wise. They tend to be more along the lines of Super Mario 64. Actually, I kind of wish we could have seen Mario tackle that game.
@CrashC4139 ай бұрын
Favorite part of the video is how you claim that Sonic’s levels lack exploration yet it’s the exploration that allowed you to find a better way to use Mario’s abilities to pass through. I got stuck in this one section so I had to backtrack/restart and find a different way. That being said it is true that some 3D Sonic games lack that exploration, but those ended up being disliked by the fans. Forces >:(
@julienschmitt464710 ай бұрын
I'm amazed that although you show that Sonic can survive in a Mario game but the other way around is not possible (or much more difficult at least) you still manage to conclude by Sonic as being "the problem". The video took a lot of time to show the bugs of playing Mario in Sonic Generations (invisible walls etc) forgetting completely those bugs exist simply because you're playing the game in a way that it's not designed and is not possible in the official version of the game. Those are not bugs as there is no way you can encounter them in an official playthrough. As many noted, exploration does exist in a Sonic game, by finding multiple pathways to reach the objective (for example the red rings in Sonic Generations). People always assume Sonic is about speed, while it's much more about reflexes and momentum. Speed is a reward you get because you're playing the game well, you manage to avoid obstacles and use the physics of the game to your advantage. Of course exploration feels different than in a Mario game, with several "tracks" to reach the goal instead of an open field (Sonic frontiers aside), but it doesn't make the experience less enjoyable or more repetitive. I'd argue Sonic has a more "arcade" nature than Mario, but a lot is design to encourage replayability (from the scores in Sonic 1 to 3, the ranks and missions in the adventures, the red rings in generations to the chaos emerald powers in superstars) but with one goal only, do the most "flawless" run you can. Saying you are on autopilot is an easy critic that's barely valid in the first stages of each game. The first stage is usually indeed pretty easy, but in order to have the player used to the physics and philosophy of the game. Winning the latter stages without good reflexes and use of the momentum and knowledge of the diverse gimmicks is simply impossible. Mario on the other hand is more "vanilla" plateforming. Extremely solid with clever level design and solid physics, but it resemble more what a traditional plateforming looks like (which doesn't prevent challenge). It's obvious from my comment that I'm more of a Sonic fan (the universe and characters speak to me more and I love the pace), but I do acknowledge how constantly good Mario franchise was (while Sonic franchise is more ups and downs). But the reason I think we still talk about Sonic all those years later, even after all the difficulties the licence had (and the sometime unfair trashing), is due to the fact it's one of the only licence that offers a completely different and unique experience of plateforming that feels nothing like Mario.
@Yeehawmothertruckers5 ай бұрын
I ain’t gonna read all that
@julienschmitt46475 ай бұрын
@@Yeehawmothertruckers I imagine, a lot of text and no images... 😒 Fortunately, nobody asked you to.
@GamerJosh_sans4 ай бұрын
@@julienschmitt4647I feel the problem in this video is that he just rips Mario 64 source code and pastes it in a Sonic game which is built with different physics not meant for Mario, while the Sonic mod in 64 is just a modified Mario, on top of that I don’t think he has much experience with Sonic games lol. I mean it would a more fair comparison if he compared 64 and Sonic Adventure. He’s literally comparing Mario’s first 3d game with one of Sonic’s newer gen’s not a fair comparison in my opinion.
@bobbovine Жыл бұрын
To answer the question at the end, Freedom Planet 1 and 2 are just absolutely perfect fast games
@Jc_Did_The_Youtuber Жыл бұрын
Underrated game let's ve real
@vazazell5967 Жыл бұрын
@@Jc_Did_The_KZbinr2 is kinda iffy. Serviceable but downgrade even visually. 1 is pretty good tho. Then there's spark there electric jester series, with 3 being literally pinnacle of both sonic and 3d platformers
@MaxNutsSuccessor8 ай бұрын
Yeah, and not to mention the characters are cute and/or hot in the first and second game, so there's that bonus
@thetruthfultalktriplet79895 ай бұрын
Games trash cope loser
@kennethjames55412 ай бұрын
I remember playing this game on the WiiU and I really enjoyed it
@christopherwrightson5539 Жыл бұрын
Was unsure how your branching out to be forms of content but man it's far better than I could have even thought it could be. While I'll miss the league content I got no worries that every video you come out with will be watched and enjoyed to the end
@Sigmund_Froid Жыл бұрын
9:46 I think you make an interesting observation here... Sonic Levels are big and I mean BIIIG. And they have to be, cause Sonic runs through them so quickly! The player never spends more than a few seconds in any given Section. And that was always the case, to a degree... Even the Classic stages are usually longer than traditional Mario levels. This was definitely an interesting video, though I think comparing Generations to SM64 isn't necessarily the most accurate (because one of these games is way older than the other) Excited to see what you do next! Spark 3 might be an interesting Speed game, it's very dun even if the Story is wack 20:38 "Get a load of this!" lol
@alegmer2959 ай бұрын
sonic game: get your best time and parkour cool skooch: movie game go straight forward dont care abt time brrr
@e-scorts748510 ай бұрын
The description and “analysis” of Sonic games was so painfully ignorant it hurts
@0E1M110 ай бұрын
agreed, dude was literally sucking mario so hard for no reason, like, bro, just play the game.
@chrs-wltrs Жыл бұрын
I was very engaged by this content, and felt the need to engage in return!
@Skooch Жыл бұрын
🤝
@Pennyguy3 Жыл бұрын
Elder millennial here: I haven't played a Sonic game since Sonic 3 & Knuckles. Old Sonic games were very replayable. The different tracks took some searching to find. Often you'd see the exit or something on the edge of the screen and wonder "how do I get there?" After exploring for the path, being able to execute to get there quickly was very satisfying. It lead to early speedrun challenges, like "How early can you get all the Chaos emeralds?" Anyway, love the content! Keep on, keepin' on. And League isn't dead, it's toxic and I'm slipping under.
@calundoconteal6851 Жыл бұрын
Great video, but I would say that a great 3d sonic game is not one that is like "watching a movie" or a "roller coaster", but is more about memorization, finding alternate paths, reflexes, and control
@Kitama11693 ай бұрын
Sonic is too fast for the Mario Levels -> Sonics Fault Mario is too slow for the Sonic Levels -> also Sonics fault? Yeah sorry but math isnt mathing here
@littleguystar10 ай бұрын
I don’t really think the spectacle in Sonic is bad, because usually you’re *actually playing the rest of the game* normally so tiny breaks aren’t bad. But due to the fact you’re using an *unfinished proof-of-concept* Mario mod, you’ve forced an issue into existence. So, this one can’t really be put on Sonic’s game. And the “rollercoaster” analogy isn’t the best, because in rollercoasters there’s no score to aim for. It’s a one-and-done. Sonic gives you a big fat ranking at the end, saying “hey if this letter isn’t S, try harder!” While Mario is simply “yay you did it”. If Mario is a playground for your imagination, Sonic is urging you to hit your hardest movie shoot that’s as stylish as possible.
@strikermodel Жыл бұрын
0:23 Skooch, if we were in his position, the pipes blocking our way would be about 3-4 stories tall. I don't think we'll be beating that with our bodies.
@AlehThePerre Жыл бұрын
I am so happy with these new videos from Skooch. Doing those repetitions to reach nothing, grind to no result and being pointless so we can have a video. Please, keep suffering for our entertainment.
@SuperSonic616 Жыл бұрын
I really enjoyed watching the Mario segment on stream and it would be cool to see you try the rest of the levels. And speaking of fast paced games, this is the perfect opportunity to shill the Spark Trilogy. Spark the Electric Jester is a speed based platformer inspired by the adventure games and they feel so good to play
@corrin-1976 Жыл бұрын
Mario 64 with sonic looks so fun lol The evil Pac-Man isn’t actually something that comes from eggman (I think) it’s what the first boss of sonic lost world uses
@undeadlink86234 ай бұрын
As a fan who grew up with both i can clearly tell he's a nintendo fan who only played a few mainline 2010+ sonic games. Definitely unfair look at how this would work especially since he chose not only a linear sonic game but the easiest levels possible in a linear sonic game next to forces while making sonic do the "hardest" levels in 64 and making him do more than one boss, and lets not forget the technical cheating of the wing cap while he used the not great modded mario/sonic with physics that werent coded to sonic in 64 unlike mario was in generations (which was a fantastic mod) and he didnt cheat with sonic like using hos super form or any other mobility powers. I love you mario but there is no way your surviving most sonic levels or boss fights, i can only imagine how quick dark gaia or solaris would murk the plumber 💀
@SolarisTheDis42 ай бұрын
Gaia or *who* now?,,,
@scarfpirates Жыл бұрын
Very interesting concept for a video. Glad to see Skooch's creativity flowing
@thetruthfultalktriplet79895 ай бұрын
This video sucked
@daseal1479 Жыл бұрын
Mario has an all-around easier, pick up and play nature to them, which always makes them fun to play and return to from time to time, but imo the best Sonic games have much deeper mechanics, and are way more fun to master. The twitch reaction platforming, the point system that actually matters, etc. Its not as one-sided as you make it out to be.
@misterholmes221 Жыл бұрын
You need to play Sonic Unleashed if that's your opinion on Sonic. QTE is only really a Sonic Forces thing. Playing that would give you a wrong opinion on the series now. There is QTE in Frontiers, but not like Forces. It's really only for bosses and it's not the usual.
@LuigiMan2401 Жыл бұрын
4:58 "Anti Italian obstacle" My brother in Christ have you even seen Peppino from pizza tower in action?
@hahen85 ай бұрын
Yes he has
@Mentleif Жыл бұрын
Neon White is one fast-paced game that I absolutely love. You feel like a speedrunner playing it, and it’s absolutely designed for it with a lot of options for getting creative with shortcuts, and the game having things built in for speedrunning. There are ghosts, leaderboards, incredibly fast retries, and a clock
@thomasverslycken2563 Жыл бұрын
17:50 that is that moon kind of thing that zazz (the first boss & member of the deadly 6 (where zavok comes from (mentioning him specificly because out of the 6, i believe he returned the most often))) rides in sonic lost world
@justamicrowave52973 ай бұрын
“I’m pretty sure we could beat that level with our physical bodies” he says as mario jumps 6 times his own height.
@TannerTheBandKid2 ай бұрын
Him: Mario games let you explore more Sonic Frontiers: bro I still exist!
@CipherKnighto Жыл бұрын
20:57 i was actually in a discord call watching this and i checked it so quick to make sure that wasnt me
@celavetex Жыл бұрын
I think I can explain this: Mario was in a boost sonic game, but Adventure Era Sonic was in a Mario game, and acts different. Basically, there are three major Sonic Styles: Retro (platforming + speed), Adventure (Speed + Free-Roam), and Boost (Speed + Speed)
@superwariobros9108 Жыл бұрын
With boost its technically speed and reaction time but speed and speed w9rks for sonic forces lol
@alanbareiro68069 ай бұрын
@@superwariobros9108 Also games like Unleashed and Generations also feature multiple paths. Even Colors encouraged exploration to an extent
@k-bit-gaming78656 ай бұрын
It wasn’t even adventure, I’m pretty sure they just raised the speed and gave Sonic some moves.
@vakuga3297 Жыл бұрын
Neon White is really good at selling the appeal of actual speedrunning in a more streamlined manner. Especially getting Red Aces makes one feel like actually speedrunning a game.
@gorgesmith8102 Жыл бұрын
After hearing the end of the video I was like. Okay, someone has to suggest neon white. And yes. I second this.
@Samsgm Жыл бұрын
19:03 you were doing the bounce attack this whole time lol
@TheToonWorkshop Жыл бұрын
Should’ve added BLJ. Also, if hes been going through pipes longer than sonics existence, he can bear this. 11:24
@mario493 Жыл бұрын
The BLJ does work in the mod. It's literally just 64 Mario's code ported into Generations.
@caity_strophic Жыл бұрын
as someone who grew up with mario in my childhood, and sonic in my teenhood, i love this
@stolenalt4 ай бұрын
21:21 You could not be more wrong about sonic generations.
@maoraharon214 ай бұрын
His take is so trash
@stolenalt4 ай бұрын
@@maoraharon21 Ditto
@CassetteGlitch Жыл бұрын
Honestly, I think I like your vids even better than before! Your league videos were fun and entertaining but I love seeing you experiment different games, do some silly stuff and have fun. Also I'm just find of your humour 🎉
@Velocity_YT Жыл бұрын
That's Zazz's machine from Sonic Lost World 17:45
@dave9515 Жыл бұрын
Sonic Frontiers is almost a middle ground between mario games and typical sonic games. Great speedgames: Celeste Mirrors Edge Ghostrunner Neon White Titanfall 2 warframe Ultrakill Pizza Tower
@inciniratr84454 ай бұрын
The glazing is crazy 💀
@taemien9219 Жыл бұрын
The key to Mario's speed is the scuttlebug. At that point he will be several parallel universes ahead of Sonic.
@lssjvegeta7103 Жыл бұрын
blj also would have given him insane speed
@thisguyispeculiar Жыл бұрын
Great video, the commentary layered on top of the edited gameplay footage works really well. Also loved how the video was scripted properly, with an intro, both halves of the equation and a conclusion. Most youtubers would split videos like this into two episodes which I personally wouldn't like as a viewer. Had a lot of fun watching this!
@lssjvegeta7103 Жыл бұрын
puts it into perspective just how fast sonic really is, even at his game speed instead of his real speed
@robertazurine9762 Жыл бұрын
Your rings should shoot out when Mario takes fall damage aswell. that'd be a really nice touch and make it even more unreasonably difficult.
@SubroOrbus Жыл бұрын
8:18 The Doomsday Zone music goes very well here!
@OmarsWorldOfficial7 күн бұрын
5:17 “if you Leave your game, stay safe, stay alert! Because if you die outside your own game you don’t Regenerate EVER, Game over.” - Sonic
@TheCryogoose Жыл бұрын
2:07 AYO WOT
@Morbius-Tension Жыл бұрын
18:51 makes so much sense 😂
@kostamajstorovic3543 Жыл бұрын
I can hear yakko running at 300 miles per hour while yelling: PIZZA TOWER, and also sonic
@AnimateMii Жыл бұрын
You HAVE to play Freedom Planet. It’s like the best parts of Mario and Sonic combined together. Not to mention the story, the different playable characters (Lilac being the best in my opinion), and so much more. Please play it! And if you don, Pizza Tower is also amazing! The INCREDIBLY fast paced gameplay is so exhilarating and fun. A must play!
@TheBargainBinHobo11 ай бұрын
Your granny's words at 2:49 are words I should write down and recite to myself every day. She is/was truly a wise woman. This video was fun, great editing!
@mariofan1ish Жыл бұрын
If you want more high-speed platformers, I've heard Spark The Electric Jester 2 and 3 are a pretty good take on Sonic's Boost stages. Freedom Planet is also very good if you'd prefer a 2D game.
@TheSleepyOne7254 ай бұрын
Now I understand how people at IGN think It's very apparent that you grew up playing Mario, and it's also clear that you started playing Sonic from like last year, and it shows (and Forces no less). 1. You picked 2 games that are nothing alike. Why not SA1 and SM64? Why not 3D World Mario in, say, Sonic Lost World? 2. You claim Sonic Gens is linear and focused on speed only when you literally were able to take more than one itinerary in all levels and saw that there were platforming parts. 3. You shat on Green Hill's inaccessible background design saying it's AI-made after you established that it's a linear game, acting like all the clouds in SM64 are hand drawn. It's OK to prefer Mario because you grew up playing Nintendo, but just don't act like an expert when a poorly made 2017 game is your introduction to a 34yr franchise please.
@cool10003 ай бұрын
Yeah, the AI background thing is just a downright insane thing to say. Especially when the New Super Mario Bros games exist.
@hyruleguy9569 Жыл бұрын
This would've worked better if Mario was in SA1 instead of Gens.
@Speed_31110 ай бұрын
17:45 - That's the Moon Mech from Sonic Lost World. And out of context, that thing is absolutely horrifying. And hilarious.
@WyvernLP Жыл бұрын
So in short, Mario is like the happy giggling child playing on a playground while Sonic is the energeric fidgety child that doesn't wanna stay put and he just wants to go fast!
@dragonjspider Жыл бұрын
Im sorry, Its just too funny for me to not mention. 8:06 he said sudoku when he totally meant seppuku. 🤣
@hahen85 ай бұрын
People can censor the word "suicide" as sudoku
@stanzacosmi Жыл бұрын
For context on the 'yellow monster' that's from Sonic Lost World, aka super sonic galaxy. it's the moon Zazz uses to attack you with
@bbhanakiki Жыл бұрын
Mario in sonic's world is for hardcore ppl. Sonic in mario's world is for filthy casuals. seems right to me.
@r.c.j.1393 ай бұрын
I can never think of either one as better than the other. They have similarities but are fundamentally different. Mario is a more jumpy vertical platformer with traversing in between. Sonic is the reverse, mainly focusing on traversing as quickly as you can with sections of platforming and obstacles sprinkled in between. Yet they both have powers ups, hidden paths, etc… Not being tied to game mechanics and having full access to all their forms and items, I think, would make them way more balanced in my opinion. I personally would love a full blown crossover game and movie. Seeing them team up to fight bosses from both worlds, use each others boosts and power ups (like Sonic speed boost for Mario and either mushroom or fire for Sonic) not to mention star and chaos emeralds.
@retrof8652 Жыл бұрын
the sevend deadly six yellow orb dude as chain chomp was super funny LMAO
@Hussainsworld345 Жыл бұрын
1:11 editor needs a raise
@captainshell101 Жыл бұрын
Celeste is one of my favorites, it seems fast, but its actually quite tame.
@simoneblasiotti4817 Жыл бұрын
Mario:hey Sonic,do you want to swap our games Sonic:of course! "After a bit" Mario:bad idea Sonic:yes,bad idea
@oldchannelawhellnah Жыл бұрын
"Do you know any other speed games that just feel amazing to play?" 2 words, Pizza Tower.
@freestyle17 Жыл бұрын
12:13 here you missed a GOLD moment where you could just abuse mario's forward long jump to gain infinite speed
@TJPet2 Жыл бұрын
i feel like everyone is still waiting for sonic and mario to be in an adventure game.
@marceljankowski5469 Жыл бұрын
Generations is a very good and polished game thank you very much.
@BEESKIT800 Жыл бұрын
Thanks for the laughs skooch I needed it today.
@jimmyis2dumbz213 Жыл бұрын
If Sonic was in Super Mario 64, Mario should have been in Sonic Adventure
@estevancaetano3104 күн бұрын
"Mario was worse in a sonic game because sonic games are meant to be played one single way" my brother. Sonic games are literally ment for you to encounter new and faster ways to finish a level. what.
@maryo8039 Жыл бұрын
i feel like silly kicking woulda drastically made this guy's day better
@lefeeshchopped8286 Жыл бұрын
By the way, when wearing the wing cap as Mario, you can triple jump in place
@Chris-gx1ei Жыл бұрын
Speed is not everything, reaction speed is also important
@shellder_gaming6 ай бұрын
Mario in sonic: WOWOWOWOWOWO!! HELP ME! Sonic in Mario: *spindashes and kills everything*
@Vulnresati Жыл бұрын
Sm64 Sonic was a mod to make a custom Sonic work in Mario 64, while Mario 64 Mario was just placed in Generations. I do think Adventure Sonic would do a bit worse than the mod but still not that bad in Sm64, but Generations Sonic would be a nightmare in SM64 stages. He'd be way to fast, has no way to grab or ground pound, and have terrible turning and precision in 3D spaces. Not to mention you don't have camera control in Sonic Generations so idk if he would control well if you added it on. The Sm64 Generations mod is awesome existing, but a nightmare to actually play lol. And that Sonic mod had a lot of work put behind it. Great vid!
@pocketbombs11 ай бұрын
those were a lot of words just to say "I like Mario better than Sonic". and the rollercoaster thesis just works for Sonic Forces.
@GermanKinsmen4 ай бұрын
Compares a mod literally running Mario 64 Mario inside of Sonic Generations to a mod specifically designing a new Sonic with new gameplay just for Mario 64.
@bryanvsppvr10 ай бұрын
18:10 thats a villian from "sonic dash" a mobile sonic run game.
@Adamario249 ай бұрын
From Sonic Lost World*
@-Error404usernotfound-5 ай бұрын
@@Adamario24*Both
@Adamario245 ай бұрын
@@-Error404usernotfound- I looked on Google, and I'm surprised that Sonic Dash was released after Lost World, then I wonder if there wasn't an update at the end of 2013 that added the Deadly Six (Sorry if some trad doesn't are not good, I use Google translate since I am French)
@BlueThunderO7 Жыл бұрын
I know a high speed, high octane, adrenaline pumping Nintendo franchise known as F-Zero where 30 pilots race in high speed plasma powered hovercars, on a track that's suspended several hundred feet in the sky; where all it takes is one screwup to either send you plummeting to your doom or exploding on the track. Edit: it's also the franchise Captain Falcon is from.
@just_sonic Жыл бұрын
17:46 that is such a creative idea using the thing from lost world