0:12 You are about to single handedly restart the sega vs nintendo war
@maxrelax59403 жыл бұрын
It's really a shame, he obviously hasn't played the early/pre 2000's sonic games to make that statement
@ninnikins47683 жыл бұрын
@@maxrelax5940 Or Maybe he has
@maxrelax59403 жыл бұрын
@@ninnikins4768 thats impossible. no one can have that opinion after playing those games
@alternatenican3 жыл бұрын
To be fair, Mario is better than Sonic in some cases, but I agree. Seeing people continue this war is annoying, I hope this was just a joke, at least he said "arguably"
@kirbyiscool55803 жыл бұрын
@@maxrelax5940 i- i have that opinion after playing those games-
@hatandhoodie_3 жыл бұрын
9:50 Fun Fact: In the original game, they actually did that block trick to stop Mario from walking forever too.
@Ollie.H-233 жыл бұрын
Ha ha no way
@jestfullgremblim80023 жыл бұрын
Lmao didn't know that
@jestfullgremblim80023 жыл бұрын
This an actually funny fact
@TheRedCap3 жыл бұрын
it's a little different there. In the original SMB it's an invisible block in front of the castle door. When Mario touches it he himself becomes invisible, creating the illusion that he walked inside the castle.
@hatandhoodie_3 жыл бұрын
@@TheRedCap I mean yeah, but I'd say turning off the castle's collision would be this video's equivalent to that.
@Thedog23662 жыл бұрын
Him: “Now I know how to use Unitys particle system” Dani: “Welcone Aboard, student.”
@user-bu69ttf4ck Жыл бұрын
Brackeys: "So, you have a student, student."
@KutoplMa Жыл бұрын
4:38
@3tern4l_f1r3 Жыл бұрын
Ikr
@bwexbwex Жыл бұрын
√×✓✓
@RealTwitchIce11 ай бұрын
Yeeeeeeeeeeeeeees
@Kevin-hp5fk3 жыл бұрын
If only Nintendo shared Sega's attitude to fan creations. This is incredible. Replicates the look and feel of the original perfectly, the 3d doesn't look out of place at all.
@swimmerofage21483 жыл бұрын
Cease and Desist
@Aidensan113 жыл бұрын
But then Nintendo won't make money off games they don't sell anymore! /s
@Александрблядь3 жыл бұрын
yeah, this is one of the rare cases that sega’s better than nintendo.
@tired97693 жыл бұрын
@Joan Mirabal a fan made a port of sonic CD for mobile and Sega loved it so much they hired him to port the other games and then that same guy along with other fans and people at Sega made sonic mania that and just generally whenever a really cool fan game becomes popular they cheer it on or make some positive mention of it. Oh and just as a fun fact one of the dudes they hired was the guy who made probably one of the most cursed but still really funny sonic fan comics to grace KZbin called hedgehog the sonic.
@dotwashere44983 жыл бұрын
@Joan Mirabal Literally sonic mania
@ItsSplonk2 жыл бұрын
It's disappointing that Nintendo would never allow this to be published publicly, even if it's doesn't make a profit. This is genuinely amazing
@thepandaboySTanimations2 жыл бұрын
Nintendo really cares about his Mario's 😒
@italkalot8492 жыл бұрын
i aggre
@TerxdAnims2 жыл бұрын
@Я ВАИЕИА i dont like nintendo too, but i buy the games to pretend like i wanted it the whole time
@Drawing_tube2 жыл бұрын
you can get a actual voxel Mario in Mario odyssey its called 8 bit mario (you'll get it later in the game)
@TWGatorade2 жыл бұрын
@@Drawing_tube it has no animations though, it just has the still jump animation
@thememegeneer57163 жыл бұрын
“Hey kid, you want to see something illegal” *pulls out 3D original mario flashdrive*
@OgGhostJelly3 жыл бұрын
then the kid goes. "oi wheres the crack"
@kaydencebernard77753 жыл бұрын
@@OgGhostJelly that seems very british
@chyanbongco3 жыл бұрын
4:15
@pumajlr3 жыл бұрын
@@OgGhostJelly Nobody uses question marks in this world? Oh, im sorry. "Nobody uses question marks in this world."
@clund43 жыл бұрын
Pulls out mario movie in theaters again
@riekenfamilyalbum5832 Жыл бұрын
2:58 It's so satisfying when the blocks go from not interactive to interactive.
@TheKoalaGamerYT3 ай бұрын
yes
@Ankhyl3 жыл бұрын
That’s why original mario 64 placed shadow directly under mario disregarding the light source, so that you could know where you are.
@greentheshinyumbreon3 жыл бұрын
* then why doesn't it really work in 3d world lol (sarcasm)
@islandplace72353 жыл бұрын
@@greentheshinyumbreon cause 3d world tries to replicate a style of gameplay used for a 3ds game that would benefit from the depth a 3ds has.
@lemonadesnake3 жыл бұрын
Fun fact: Skinny Mario actually looked like this in the original betas of the game due to a glitch, and Nintendo thought this was so funny that they made it a custom power up you could unlock in a challenge level.
@andrewferrante52673 жыл бұрын
How would you find it?
@MrBasilisk813 жыл бұрын
You can unlock him in mario maker
@bukachell3 жыл бұрын
That's mario maker
@riveraboschetti23963 жыл бұрын
Pikachu
@sindraygd77873 жыл бұрын
Mirroring the Goomba to make it look like it's moving was actually genius
@Settiis3 жыл бұрын
It’s actually a very basic technique.
@ahmettcavus3 жыл бұрын
that's how they made him move in the original games too
@EE-uc9qx3 жыл бұрын
kzbin.info/www/bejne/ZqekYYigi815jqM
@Dipwad_Omega3 жыл бұрын
That’s what they did in the original game, it just so happens that it worked perfectly in 3-D also because they are symmetrical
@tamimplayz2 жыл бұрын
4:38 the dani reference was amazing
@konradschulz75673 жыл бұрын
Pro tip: in the original Mario bros they programmed the stompable enemys in such a way, that if Mario is moving downwards and collides with an enemy, the enemy takes damage, in any other case, Mario takes damage. Maybe this could help you with the hit box problems
@cxx233 жыл бұрын
This is great advice!
@tesseractangular25573 жыл бұрын
11:23 This is why Mario has a shadow directly under him at all times in SM64. That way you'll always know where he'll land.
@builderbosc3 жыл бұрын
OOOOO smart wrinkly brain move
@BeenyTee3 жыл бұрын
Front facing Mario isn't real, he can't hurt you. Front facing Mario: 1:48
@mr.worldwide47583 жыл бұрын
Idk about you but front facing Mario isnt cursed hes cute
@TronicSSJ078 ай бұрын
Not to mention the neck crack 1:47
@koolbrayden217 ай бұрын
What I woulda done for hurting the enemies is put a hit box on Mario’s feet and on on the enemies head and is both hit boxes meet than the enemy dies, so if Mario is slightly off he won’t get hurt and will still kill the enemy
@johnnytwinjacket3 жыл бұрын
Nintendo lawyers: yeah, interesting and all but you are going to jail
@TexusNoe3652473 жыл бұрын
If he doesn't share it, then he won't go to jail. The most they can do is send him a seize and desist letter telling him to stop production on the game.
@tylerhouston693 жыл бұрын
Also ask for a licensing fee for using their product without a "LICENSE"
@elementgermanium3 жыл бұрын
Fuck copyright
@tylerhouston693 жыл бұрын
@@elementgermanium agreed
@Joske1233 жыл бұрын
Привет дмитрий ты русс?
@Wumbonington3 жыл бұрын
Can we just sit back and appreciate the fact that this man makes games that nobody will ever play. He puts so much hard effort into these games. Edit: please stop calling me a bot… I’m a human.
@السراقالمجهول3 жыл бұрын
its a very good way to learn game development
@jestfullgremblim80023 жыл бұрын
@@السراقالمجهول yeah
@thermometerman18243 жыл бұрын
he probably would release it if nintendo wasnt so pissed about fangames
@mateiunguru72773 жыл бұрын
but he doesnt put download in description ..
@user-main-locked3 жыл бұрын
@@mateiunguru7277 that's the whole point of the comment.
@ionesito3 жыл бұрын
"I won't be releasing this game for obvious reasons" Nintendo's lawyer: I guess I'll stop typing the law suit...
@topwargear3 жыл бұрын
hahahahhaaa
@milehighgambler3 жыл бұрын
🤣🤣🤣🤣
@christopherdominguez8453 жыл бұрын
FRRRR
@inevitablesound74653 жыл бұрын
Knowing Nintendo that lawsuit is still on its way
@Kinomiyasan3 жыл бұрын
I was searching for this damn comment
@cadewoolbright21 Жыл бұрын
Hey man! I just found this video, and I love it so much! It actually inspired me to make an endless 3D runner-type Mario game with this art style. If I ever publish it, I'll be sure to put your name in the credits! Thanks dude!
@JiroSowell3 жыл бұрын
4:37 "And now I can make cool effect like the cool kids on KZbin" Cody now you're officially one of the cool kids on KZbin! You and Dani inspire me a lot so I've started making game dev content. I'm amazed at how much work you get done and how well you present it! With the videos I have now I would be more like the awkward shy toddler on KZbin...
@smt40903 жыл бұрын
haha mouse go brrrrrrrrrrrrrrrrrr
@unitysparticlesystem3 жыл бұрын
That's my favourite part
@JiroSowell3 жыл бұрын
Wow, even@@unitysparticlesystem itself approves of Cody making cool effects using him.😮
@szymciogaming84073 жыл бұрын
hah, baking go *BRRRRRRR*
@MondoCool3 жыл бұрын
11:23 I BELIEVE Nintendo considered making an isometric angle mario in the early days, but decided against it for the same reason. I might have it confused with another franchise though.
@zabooka3 жыл бұрын
Hi
@radharamanujam57353 жыл бұрын
Hey mondo 0o0
@SporeFanification3 жыл бұрын
The Mario 3d World camera is kind of isometric sometimes.
@cybershellrev70833 жыл бұрын
lol platforming in isometric form is kinda hard. Mario 64 had small moments of isometric camera view but we had to rely on mario's shadow to know where we were falling. Wouldn't be a fun mechanic all the way through the game.
@Joey_Rhubarb3 жыл бұрын
yeah both sega and nintendo consindered the third game in the series to be isometric
@lawbiffington1433 жыл бұрын
The way stomping enemies worked in the original SMB is if Mario has negative speed in the y direction, if he touches a stompable enemy on any part of their sprite, they get stomped.
@twovthree Жыл бұрын
I love the way coders'/developers' minds work: seeing correlations everywhere and recognizing the simple within the complex.
@brandong45763 жыл бұрын
*does an insane amount of work staying true to the original concept while completely reimagining it in a new medium* "...alright. See ya."
@thegoldmario48793 жыл бұрын
Ikr
@Parahelion3 жыл бұрын
It's because he doesn't want to deal with copyright issues
@lore6443 жыл бұрын
At least give us the models am I right
@Cygnus8883 жыл бұрын
@@lore644 Just replicate his process. He described how he created them.
@Concon123163 жыл бұрын
the funny thing is that stuff like using a block to stop mario from walking through the castle and mirroring the goomba sprites are actually the exact same methods used in the original game
@bluesolace90523 жыл бұрын
Mario just walking into a wall each time we cleared a level ah hahahahahah
@pinkmell0w3 жыл бұрын
6:40 Fun fact, that is pretty much what the devs did with the Goomba. The disk space was running low and they wanted to add an easy, small enemy because they deemed the Koopas too hard and overwhelming for a first enemy. Since there was pretty much space for only one more sprite, they made a Goomba "walk" by just mirroring it again and again, which I think is a pretty neat thing to do and perhaps an accidental faithful homage from your part Edit: 9:54 Yet again this is pretty much what the devs did too. I don't know if you already knew this or if it was just a mere coincidence, but it's small details like this that make me appreciate this
@liamisacoolkidforeverplayr96473 жыл бұрын
No replys?!?!
@hextremelydesirable16482 жыл бұрын
HA! lawsuit possible .. well good thing crypto is open source.. HEX coin $0.055 $PLS coming soon same founder today is june 4 2022 dont sleep.
@pinkmell0w2 жыл бұрын
@@hextremelydesirable1648 Fuck crypto
@MessengerOfTheMessage2 жыл бұрын
NERD
@IvanTube02 жыл бұрын
@@hextremelydesirable1648 what
@jordanalex8674 Жыл бұрын
This reminds me of super paper Mario. Where the mechanic involves switching between 2D and 3D and viewing the whole world from a different perspective. Awesome job!
@bigpro32173 жыл бұрын
That man just single handedly designed a decent videogame that would be fun on the Nintendo Switch
@ClusterFame3 жыл бұрын
Already done by a lot of people actually.
@dotwashere44983 жыл бұрын
as cool as this looks, the original mario levels do not take 3D spaces into account whatsoever so the levels wouldn't translate well into 3D. I don't think it'd be very good. But they've already done something similar where they take the style of the original mario levels and put a new spin on it and make it 3D. Try out Super Mario 3D Land and Super Mario 3D World if you want something close to this that is still functional.
@Moon-pt4cp3 жыл бұрын
fun for like 10 minutes lol.
@lethauntic3 жыл бұрын
for free perhaps
@ScopeShot3 жыл бұрын
I wouldn’t even know where to start. Very well done sir
@euanc30113 жыл бұрын
Couldn't agree more.
@muintarabeih903 жыл бұрын
Yea
@youruniquehandle23 жыл бұрын
Step 1: Download Unity Step 2: Watch youtube videos of people making awesome stuff Step 3: Realize you suck at this Step 4: Cry
@jjw30063 жыл бұрын
@@youruniquehandle2 hurts how true this is
@scratchcomplicity18033 жыл бұрын
@@youruniquehandle2 yea I used that help
@SamHogan3 жыл бұрын
Awesome work dude, wish I could try out all this cool stuff you make!
@taxidriverxdscp42423 жыл бұрын
Same
@zabooka3 жыл бұрын
Yes
@Scayot3 жыл бұрын
Yeah
@officerthundercock27933 жыл бұрын
Give him a bit longer and it’ll just be a reskin of super mario 64
@bgshacker2.0143 жыл бұрын
same and + i love your vids
@rtyuik7 Жыл бұрын
9:54 - yeah, thats how SMB did it too...its hard to tell because the blocks all look the same, but the one block in the bottom right corner of the 'door' is a Solid Object, so that Mario's auto-walk sequence doesnt make him walk off the screen, and then the layer on the Black Door is swapped to the foreground to put Mario 'behind' it...
@davidobrien86833 жыл бұрын
"I won't be releasing this for obvious reasons" Nintendo : You just avoided *A CEASE AND DESIST*
@circuit103 жыл бұрын
Knowing them they'll do it to the video anyway
@14_bryce653 жыл бұрын
XD
@The-Zer0th-Law3 жыл бұрын
Dunno, more people needs to defy the big N to bring them down to earth.
@cuuh.3 жыл бұрын
Nintendon't
@ypob20073 жыл бұрын
Anyone: says “unity’s particle system”* My brain: dani flashblacks*
@whotooed3 жыл бұрын
yep
@ledipri15633 жыл бұрын
Same dude
@jadiorplays99183 жыл бұрын
True
@caratpillar3 жыл бұрын
Yeppppppp
@Kinghat693 жыл бұрын
me too I was like is he gonna reference to DANI *HE DID* and is he gonna say to use it and is he secretly dani
@jpdixon3 жыл бұрын
The way the original game works for detecting when Mario jumps on an enemy is that when Mario hits an enemy while he is falling, it counts as Mario jumping on their heads
@confusedsnail64573 жыл бұрын
Thats really interesting
@aok76_3 жыл бұрын
Yup, which leads to wacky-looking stomps like mario stomping an enemy with his face xD
@SaltyMole2 жыл бұрын
In Mario, there are no hit boxes to kill ennemies, the hurtbox is the hitbox, but if you touch it while having negative vertical velocity you kill them that’s it
"and now I can make cool effects like the cool kids on youtube" this guy right after breaking a Dani block
@auronduramos42193 жыл бұрын
D A N I
@potatopatato25163 жыл бұрын
@@auronduramos4219 Wow that was really cool
@gdstar69173 жыл бұрын
@@aidancommenting Wow that was really cool
@aperturescienceguy27373 жыл бұрын
@gd star69 wow that was really cool
@stephenmartin27133 жыл бұрын
This is the kind of stuff that KZbin is made for
@alejandrocortez18533 жыл бұрын
Amen👍
@kyleg22943 жыл бұрын
Absolutely
@Emu-3 жыл бұрын
True, Not those videos of me at 3am eating shredded cheese in my pajamas.
@thomofmaine3 жыл бұрын
Rather spend my time on KZbin than Netflix or the others. I love videos like this
@itsyourenotyour91013 жыл бұрын
I'm surprised Nintendo hasn't sued him and tried to make him homeless just for doing this. Such a punk company.
@nolanjoseph15533 жыл бұрын
4:35 “But now I’ve finally started to learn how to use Unity’s particle system.” *wait...* _Music plays_ *NOOOOOO*
@Shrando3 жыл бұрын
Instantly thought of that
@victorelazarzakzak Жыл бұрын
UNITIYS PAR HGXTGYFXYYJ **FLUFFING BREAKS EVERYONE'S EARS (slightly less the Oh so you don't know what karlsON IS GDXCGHCUCJJYY)**
@mcg957311 ай бұрын
Pretty sure there's a large hit box on the enemies for. The entire enemy, but it asks if Mario was descending Y, cause you can still kill them from the sides (without the star, so if there was a star it'd probably just "disable" the directional aspect of it). The hit box isn't just the top either way, you simply can't do it going from the Sides\Up from what I remember, no matter what Special Item Mario has or size.
@DanielTGaming3 жыл бұрын
0:53 Couldn't help but noticed that the Gameboy Advance port versions of the sprites were there too.
@thefatbearcrew3 жыл бұрын
Gba is god tier
@colin_curtin3 жыл бұрын
daniel s. gaming
@stefanandrejevic25703 жыл бұрын
hello
@ahmettcavus3 жыл бұрын
it was gameboy color. super mario deluxe is for gbc
@SirLalris3 жыл бұрын
Hola Daniel T.
@BBPTV3 жыл бұрын
That Mario animation was better than Mario odyssey, they just made him do a jump pose
@S0nicSpeed3 жыл бұрын
Exactly...whats wrong with that...in the 21st century where creating fluid 3d models and classic takes on those models...Nintendo uses their model to be constantly in their jumping model
@blueleader83233 жыл бұрын
Because it was thrown in at the last minute and the already had the 3D model from the pixel art amibo. It was lazy and there is no excuse for it.
@pigaboyAKAthecoolestguyonearth3 жыл бұрын
@@S0nicSpeed im pretty sure they did it on purpose for it to be funny, you don't need to get mad just because nintendo didn't do what you want...
@S0nicSpeed3 жыл бұрын
@@pigaboyAKAthecoolestguyonearth I wasn't mad, I was just baffled lol
@michaelw82973 жыл бұрын
If you add an invisible wall on the sides of the map to prevent falling off the map, I think the orthographic perspective would be a unique new Mario game style.
@artix-lucas60433 жыл бұрын
Yeah ,i would love that
@greenredmario3 жыл бұрын
'orthographic iso perspective would a unique new mario game style' super mario rpg fans crying rn
@sentientcardboarddumpster79003 жыл бұрын
@@greenredmario still my favorite
@FPRobber3 жыл бұрын
Adding a shadow directly under Mario would also make it much easier to see where you're going. That's how Nintendo's 3D platformers do it
@rgnszeb1232 жыл бұрын
Love the spinning coins. You did an incredible job. Great video!!
@WRMHOLEMUSIC3 жыл бұрын
This video really makes me want to have a Super Mario Maker 3D game
@omato22883 жыл бұрын
DO IT
@RealCrazyCoolYT3 жыл бұрын
@@omato2288 that would be awesome, but unbelievably difficult to make as intuitive as Mario Maker.
@blazicky3 жыл бұрын
Tetris 3d ._. but you have to avoid blocks
@savrboy32a23 жыл бұрын
Same
@aurk99563 жыл бұрын
yeah
@KentuckyFriedChildren3 жыл бұрын
Interestingly, the part where you put the block in the castle after you finish the level is the EXACT thing the original game does! Mario’s still behind there and you can interact with it by jumping over the flagpole!
@nothin14563 жыл бұрын
really?! ha
@monkelard3 жыл бұрын
When Nintendo takes too long to drop a new game, so you have to *make one* yourself
@xshadowzone3 жыл бұрын
How every Metroid fan who still haven't gotten a game feels
@sbrw43163 жыл бұрын
WIsh nintendo went back to their old routes, instead of making garbage like mario odyssey
@GaIacticArtz3 жыл бұрын
Lol so true
@user-main-locked3 жыл бұрын
@@sbrw4316 Mario odyssey is a good game, but i do agree on your point.
@ArjunTheRageGuy3 жыл бұрын
Nintendo should make more games from the underrated characters, like Wario Land and Wario World. Let them have a chance to have more games other than Mario. Mario games need to have a break.
@charmelink2 жыл бұрын
I could never put so much time and effort on something I know can't be released, my sympathy goes for you bro
@Gejam_GameDev3 жыл бұрын
6:20 Fun fact: Cloud sprite and bush sprite in super mario is actually same but just different color
@imapirate3683 жыл бұрын
I know. It’s still a cool fact though
@TheeFlashbackMan3 жыл бұрын
bruh.... just realized...
@RealCrazyCoolYT3 жыл бұрын
Yeah, but the bush uses the top half of the cloud
@wojteklados63953 жыл бұрын
LOL Even more coping and pasting by the developers.
@onett52003 жыл бұрын
Wojtek Lados the copy and pasting was due to the limited memory of the nes. They had to reuse a ton of sprites and only had 4 colour palettes to work with
@kaulis65243 жыл бұрын
"Now i can make cool effects like the cool kids on youtube" You even added the same music i love that reference 7:25 beanos in the background
@mikeysaurlol3 жыл бұрын
wish there were more voxel based games like this, mario looks dope
@Povilaz3 жыл бұрын
Teardown is a really cool voxel based game.
@mikeysaurlol3 жыл бұрын
@@Povilaz i know about teardown and think its dope but i was talking about the art style more so than the gameplay
@therendrythorn92403 жыл бұрын
The Touryst is a pretty cool voxel based rpg/3d platformer/puzzler that looks super nice. Would reccomend. (I know it's available on switch, and I think steam too)
@pheebz0073 жыл бұрын
You should try Lode Runner on Ps4 And Switch
@mikeysaurlol3 жыл бұрын
@@pheebz007 looks really cool! thanks for bringing it to my attention
@Jelly_shy_guy_man Жыл бұрын
This was the first video i watched by this man
@buildev223 жыл бұрын
This... This is indeed a Masterpiece.
@cheesyoutanimations20453 жыл бұрын
Yes
@vishthefish20783 жыл бұрын
Indeed
@Propants3 жыл бұрын
It
@Helicopter73 жыл бұрын
Yes
@Helicopter73 жыл бұрын
.
@IFGchannel9313 жыл бұрын
11:40 "I won't be releasing this" - *my disappointment is immeasurable and my day is ruined.*
@man-o-flick883 жыл бұрын
3dSen PC is an emulator that does something sort of similar it’s on steam if you’re interested
@therealdeadend3 жыл бұрын
Imagine super mario bros has just released and you played through all of it and thought it was awesome. Then a time traveller comes and shows you this.
@midnighttheumbreon7 ай бұрын
As a big Mario and Sonic Fan It's super cool seeing you recreate this levels! :D
@bloxotrotbt47323 жыл бұрын
This explains exactly why Nintendo changed Mario 3D World for the Enemy’s to have a path finder you can just run around the goombas
@thomasrosebrough90622 жыл бұрын
Ok I know I'm a YEAR late but this NEEDS a spot shadow underneath Mario!! All 3d Mario games have a spot shadow under him to make it easy to tell where he is physically and that's why the orthographic view was so difficult to use!
@SlothFang2 жыл бұрын
Including the end fireworks when the timer is at certain points of time...
@rockets4lifegaming2 жыл бұрын
He also needs to make some invisible walls around the level so Mario can't just jump off from the sides.
@chimericalical3 жыл бұрын
The TL;DR: version for how to make Mario’s stomping work is that in the original if he’s moving down on the y axis it doesn’t matter where his collision box intercepts that of something that can be stomped on. He will stomp on it. If moving up on the y axis or not moving on the y axis he will be hurt instead.
@davidswanson5669 Жыл бұрын
I’d suggest that the player controls remain 2D, but allow users to control the 3D camera angle. So W,A,S,D in place of the D-pad, and left mouse click = B, and right mouse click = A. Then the mouse controls the camera angle.
@HofTheStage3 жыл бұрын
I was just about to go to sleep but then I saw this. Now I'm thinking about the time and effort it took just to make this one video. Big respect man, well done! If you ever do Pokemon red or Castlevania SOTN (at least a small part) that would be beyond epic
@billykerger21853 жыл бұрын
@H of The Stage I should also go to bed but this video motivoted me to stay awake
@theghostdragon89703 жыл бұрын
yea i do allot work on my videos to but ho cares..
@joelcomer3 жыл бұрын
Not me
@TSCClips3 жыл бұрын
I might make pokemon on scratch lol
@MrStanopolak3 жыл бұрын
@@TSCClips man if theres pokemon gold 3D theres no way iam not gonna pay for it and download the heck out of it :O
@PapaFearGaming3 жыл бұрын
Wow this is so awesome! Fantastic job!!
@m4rkinn3 жыл бұрын
Man i think im kinda early
@catco1233 жыл бұрын
ayyyy
@catco1233 жыл бұрын
love the scripting
@alexpvzplayer66593 жыл бұрын
yeah it is
@GenerationZero183 жыл бұрын
yow :D
@Pixelcraftian3 жыл бұрын
I've been using SMB1 sprites since forever, so seeing just ONE wrong pixel on one of the sprites made me explode. Other than that, this video was amazing, really hope you/Nintendo find a way to release this/a game like this :D
@themuffinteers76123 жыл бұрын
Agreed
@themuffinteers76123 жыл бұрын
Also your channel is based off of 2d Mario, so I can understand :3
@henrystickmin79963 жыл бұрын
hi popular man
@omegaO_O3 жыл бұрын
hi
@icewarmth6783 жыл бұрын
imagine the explosion of pc's mind
@aaronjacq404529 күн бұрын
I wish all the wannabe "influencers" would take a page out of this guys book. Look things change and 30 years from now those people wont be in youtube making cash but this guy for sure will be with his skillset. Color me impressed my sir. Keep up the awesome vids
@MurrayTheAwesome3 жыл бұрын
This guy: Makes original Mario in 3D and attempts different angles. The side scrolling perspective: In your attempt to change the past, where did that lead you? Back to me.
@Banaanbanaam3 жыл бұрын
Haha yes
@iminumst78273 жыл бұрын
If you wanna fix the goomba hitbox, do this: Check for a collision with the goomba itself, and if has a higher vertical position than the goomba's coordinaties, then it's a stomp, if the condition is not met it hurts mario. You also need to turn off physical collision between Mario and Enemies, it prevents goofy things like the star powerup making Mario stop when he runs into an enemy. Treat the Goomba more like a 3D area that Mario can walk in, and not a physical object that he can collide with. For the first condition to work, either make sure that Mario and Goomba are both centered at the same height, and if they aren't just do a little basic math it create your own center point variable at the same height as the enemies. Also the fireballs should delete themselves when they impact an enemy.
@Bryan-fl5ve3 жыл бұрын
That's not quite how Mario hit boxes worked; in the old games it was based on Mario's velocity. If Mario is falling it counts as a stomp, if Mario is moving sideways or up it hurts Mario.
@iminumst78273 жыл бұрын
@@Bryan-fl5ve ik, In my comment before editting it I had two conditions, falling being the first one. I removed it because I realize that a) that would break if he wanted to ad something like slopes like modern 2D Mario games and b) if he for some reason didn't disable physics collision for goombas the falling detection would ruin the code because it would register mario as standing on the goomba before checking his velocity. I went with position because it's more simple and more accurate to modern games where under certain conditions mario can goomba stomp without moving.
@Bryan-fl5ve3 жыл бұрын
@@iminumst7827 Well the Mario games had an answer for that; just as the sprite is displayed based on what state Mario is in (walking vs airborne), the hitbox would also take that into consideration when deciding if Mario gets hurt or damages the target. SMB3 also adds in a state in which Mario is sliding which also triggers the hitbox differently from walking/airborne.
@iminumst78273 жыл бұрын
@@Bryan-fl5ve I am very much aware, the point you seemed to miss is that this guy defined Goomba as a physical object in the Unity physics engine, so it's possible that would put him into a walking state by landing on the Goomba before the collision code kicks in.
@SnowyFoxlinn3 жыл бұрын
Everyone knows that grabbing a mushroom makes Mario bigger *Footage of Mario becoming the size of a planet*
@mr.azizsshitposts3 жыл бұрын
It could be a hidden mega mushroom lol
@robertfugate22322 жыл бұрын
Very cool video. Liked and subscribed.
@undergroundmonorail3 жыл бұрын
Really interesting that you used a hidden, physical block to stop Mario from continuing to walk at the end, considering that's exactly how the original game does it. There's a block right after the door for the castle that turns off Mario's sprite when he touches it after grabbing the flag. If you manage to get over the flagpole, you can stand on it to see
@monokuma77463 жыл бұрын
Oh neat
@elineitz24283 жыл бұрын
History repeats itself
@k-boi4203 жыл бұрын
And if that block is removed, he will continue walking and never go to the next level.
@QwertyUiop-bs2zr3 жыл бұрын
He probably just copied the strategy
@mina863 жыл бұрын
It doesn’t quite turn Mario’s sprite off. Rather, it decreases priority of the sprite such that it’s drawn behind the castle’s doors. This can be demonstrated with a Bullet Bill glitch which causes Mario to be shown behind the scenery rather than him disappearing.
@yaboylou79673 жыл бұрын
That moment when the art teacher says you can chose what to create for a project:
@aziatouchsilent85073 жыл бұрын
How this guy makes everything into 3d: **Breaks the character's neck**
@jasminewalker999 Жыл бұрын
i subbed.yep this vid is amazing and i love how you nailed the looks of the cam view!
@tylerhopper45433 жыл бұрын
Me when I see the Dani reference: Wow that was really cool
@orangez87103 жыл бұрын
Wow that was pretty cool
@rainbowman69603 жыл бұрын
Wow that was really- NO
@pikachu-jf2oh3 жыл бұрын
Wow that was pretty cool
@Adam-oh3vu3 жыл бұрын
Wow that was pretty cool
@dapotatoking46993 жыл бұрын
Wow that was really cool
@white_toad_appeal2 жыл бұрын
"Half the time it works as intended, half the time he takes damage" Ahh just like the original
@conepictures2 жыл бұрын
well, they used only 1 hitbox for taking damage and stomping. If you move downwards the enemy is stomped ... no matter where you hit it.
@setasan2 жыл бұрын
Colision in the original depends on the directional pad pressed while mid air. If you hold down it will kill the mob even hiting from the front. If you hold left or right it will hit you.
@I_Love_Chinese_Food2 жыл бұрын
Do you think there's a afterlife?mmm
@I_Love_Chinese_Food2 жыл бұрын
@@conepictures Do you think there's a afterlife?mmm
@conepictures2 жыл бұрын
@@I_Love_Chinese_Food Yes, we are all reborn as carrots.
@BlueTelevisionGames3 жыл бұрын
This is so cool. Keep up the good work! :D
@channeldiscontiniued55373 жыл бұрын
Lmao
@thebrickpyramid3 жыл бұрын
your right
@gamerhatch90723 жыл бұрын
Hi! I watch you all the time!
@builderbosc3 жыл бұрын
Glad to see you here, i bet cody is even hapier!
@chrisharl3 жыл бұрын
Oh my goodness it’s Darby from Blue Television Games!
@THELAITHSHOW6 ай бұрын
0:28 bro that transition was so smooth
@danielinparentheses3 жыл бұрын
Using Unity's particle system. **Dani intensifies**
@robbieaulia64623 жыл бұрын
He's pretty much the idol of the youtuber and gamedev combination
@purlductions3 жыл бұрын
Aaaaaaaa
@lokitheprime3 жыл бұрын
Wow that was really cool
@grahamblox21283 жыл бұрын
*Graham intensifies*
@Masked_Darkness3 жыл бұрын
KARLSON IS THICC
@malachihormel79942 жыл бұрын
I believe in the original, enemy collision is handled by checking Mario's Z velocity (or whatever your preferred up axis is). If Mario is currently falling he smashes the Goomba, otherwise he is hurt by the Goomba. This way you can use a single collision box to handle both interactions.
@GoldenseatGaming Жыл бұрын
that is what they did
@Muho_is_me11 ай бұрын
İm pretty sure thats Y and Z is the layer of the sprites (or in 3D case just X in a different direction)
@Thomasyeo963 жыл бұрын
This would be be amazing from a first person perspective. Imagine playing this in VR.
@winwin66613 жыл бұрын
This could be where Nintendo is going
@8GuthixGaming83 жыл бұрын
That sounds kinda bad ngl
@SykoSkot3 жыл бұрын
Imagine doing this in VR.. WHILE STONED
@ThePoopleMan Жыл бұрын
Him With 114 Gigabytes: "Im Starting To Run Low On Storage Space" Me With 8 Gigabytes: "Look At How Much Space I Have, I Could Download So Many Games And Do So Many Things"
@conspicuous.81633 жыл бұрын
2:09 Why couldn’t the 8-bit costume in Odyssey be like this...
@DANNY1TDM3 жыл бұрын
EXACTLY WHAT WAS NINTENDO THINKING
@davidkonevky73723 жыл бұрын
ikr? nintendo did the costume wrong by making it a still object
@conspicuous.81633 жыл бұрын
@@davidkonevky7372 That’s what I’m saying! It would’ve been perfect if the sprites changed depending on what Mario was doing like what’s going on here. It would’ve been so authentic! I mean sure, some extra work might’ve had to be put in for sprites when he ground pounds or throws his cap, but even without those it still would’ve been really nice
@lethauntic3 жыл бұрын
I don't think that Odyssey had an 8-bit costume, though...
@romancatholicgameing Жыл бұрын
@@lethaunticIt did you just needed the 8 bit amiibo from all the way back when Mario Maker was a new thing I think (idk don't have a switch but I have seen the costume before)
@Codyumm3 жыл бұрын
When you aim for the hitbox and hit the hurt box, NotLikeThis
@Card83393 жыл бұрын
HELLOO
@Card83393 жыл бұрын
HELLO
@lavendertea10963 жыл бұрын
Beans
@swagster7003 жыл бұрын
Bananas
@Helicopter73 жыл бұрын
Burrito
@Mr_Scoopy3 жыл бұрын
The way hitboxes work in the original Super Mario Bros. is that it will hurt the player if they collide with it, unless the player is moving down, in which case it will stomp the enemy (that is, of course, if the enemy can be stomped on in the first place). You can actually hit an enemy without being above it if you’re moving down and collide with it. It’s pretty neat!
@MarioSpiteri Жыл бұрын
Great work buddy! Something that would surely help is to make a shadow directly below Mario so that the player will know where Mario is while jumping.
@Ceriva093 жыл бұрын
The Goomba mirroring as an moving animation is actually the exact same way they did it in the original.
@JadeSpade463 жыл бұрын
Just like mario getting stopped in the castle.
@deedaytooknaja80773 жыл бұрын
9:58 what’s ironic is that in the original super mario bros there’s actually an invisible block that stops you from going past the castle when you finished the leveling Edit:I don’t think I know what irony is
@prawngravy183 жыл бұрын
I don't think you know what irony is.
@StoriesNFacts_3 жыл бұрын
@@prawngravy18 what is
@_Bran3 жыл бұрын
Should've made it like Paper Mario were you switch camera angles to get past obstacles that you would have otherwise not have been able to see.
@maxwell_lucas3 жыл бұрын
Smart
@lilmancc35 Жыл бұрын
Early into the video i made a joke that this was like mario maker, now im 3/4 into it and i can say, this is literaly mario maker x20.
@joshuaunderwood73 жыл бұрын
In Super Mario Bros. The hit box doesn’t change for enemies and there is only one box. Rather, Mario hits the enemy if he has downward velocity, and is hit by the enemy if he has zero or upward velocity (or if the enemy cannot be jumped on).
@funtimefoxyazzy95293 жыл бұрын
5:56 the legends say he never come back
@vergil3551 Жыл бұрын
6:00 HE'S BACK!!
@Spidermna_03 жыл бұрын
Therapist: front facing koopa doesn’t exist they can’t hurt you Front facing koopa: Edit: thank for like :)
@SayoriTheCinnamonBun20153 жыл бұрын
7:20
@Onkelihro2 жыл бұрын
Bruuh.. crazy what a single person can do
@sarapierson72723 жыл бұрын
Nintendo: you can’t make a fan game because of reasons! Valve: cool meme, it will be a plushy and cosmetic.
@PliskinYT3 жыл бұрын
@@lol-ih1tl They literally do take down any fan game that gets a ton of attention, then steal the idea to make their own game. Super Mario 35 is a perfect example, someone did it 2 years ago, they Cease and Desisted it then took the idea for themselves.
@vicenzogames55353 жыл бұрын
Me:laughs in spycrab
@MarioSantos-zx4bj3 жыл бұрын
@@lol-ih1tl Súper Mario Bros:cleanin pipes
@JTorch103 жыл бұрын
For the goomba hitbox: make a single hitbox that covers the whole goomba. Make it so if Mario touches the hitbox, he takes damage, but if he touches the hitbox AND is moving downward, the goomba dies. Pretty sure that's how they handle it in the 2-D games.
@joechristo23 жыл бұрын
(it is)
@dracibatic24333 жыл бұрын
but then you cant hit them while moving upward and that feels sad or you can jump on enemies with your face. which isnt sad
@dogcam84923 жыл бұрын
@@dracibatic2433 that’s how the first Mario plus lost levels did it
@phigolden27063 жыл бұрын
I would compare the normal off the collider if the vector is at x angle. Saaaaaay a sphear collider.
@vishwarao60642 жыл бұрын
@@joechristo2 k
@AListProductions3 жыл бұрын
This is the best recommended video I've ever seen. Bravo
@GoCinq53 жыл бұрын
Are you Italian?
@sambryllesevilla31833 жыл бұрын
Uh
@golden-thingy3 жыл бұрын
ikr
@olegultra56723 жыл бұрын
Johnny Bravo
@josephjoestar50623 жыл бұрын
Giorno
@Tarniqulent2 жыл бұрын
When theres a fan game Sega:Wow great job Nintendo:Meet you in court tommorow twelve o clock
@dap18593 жыл бұрын
The way you break down your implementation process is so unique compared to other gamedev youtubers. It is immaculate.
@CodyCantEatThis3 жыл бұрын
Thanks :D
@maxeplier3 жыл бұрын
@@CodyCantEatThis also, if you release the mario, it will cease and desist, but I think you'll be fine with the sonic.
@mohamadpro13 жыл бұрын
@@CodyCantEatThis could you give viewers access to the 3D sonic? It could be a fan game
@luginess03 жыл бұрын
@@CodyCantEatThis STOP IGNORING MY CRITICISM
@maxeplier3 жыл бұрын
@@munabasha259 I may be a sonic fan, but I respect other games and series
@isntmuch3 жыл бұрын
Im happy that you did the whole thing and not just a half-assed job
@lunchforlouie3 жыл бұрын
Fun fact, the original ‘Big Mario’ is actually two seperate objects moving at the same time. Difficult to program at the time, but great solution.
@Monkeymario.9 күн бұрын
6:58 Instead try checkingif Mario's y velocity is negative, or if Mario's y position is above the goomba.