I love abilities and items that copy each other. Having the passive healing of leftovers combined with a berry or assault vest would be great
@liammbiscwit7 ай бұрын
Just harvest in the sun
@meticakolli12376 ай бұрын
We do not need leftovers + leftovers on any pokemon except for delibird
@repstylegaming973011 ай бұрын
Ability: Glock 19. You instantly win but you get arrested.
@derpious26711 ай бұрын
A while back I came up with an ability called "Plague". It acts like mummy but poisons the user, regardless of type. The user starts out poisoned.
@devinnall228411 ай бұрын
I'd give Tropius an ability called Grafting that allows it to permanently gain the effect of any berry it is holding so stat berries would act like choice items without locking you in, super effective berries would permanently remove one of it's weaknesses, and healing berries would work as a better version of leftovers healing 1/8 of hp every turn instead of only 1/16 this wouldn't be too broken since Tropius isn't actually that good and it makes sense thematically because you're basically 'Grafting' different berries onto his little chin beard which would make them literally part of its body
@gesundheitoh5206 ай бұрын
i love this
@genericcatgirl6 ай бұрын
@@borzoilover4156 There is already an ability called corrosion that allows poison to affect steel and poison types but not one that allows it to be super effective, sadly
@borzoilover41566 ай бұрын
@@genericcatgirl oh i didnt know what Pokémon is it
@genericcatgirl6 ай бұрын
@@borzoilover4156 Salazzle
@borzoilover41566 ай бұрын
@@genericcatgirl oh right ok thanks nargacuga
@BthIX11 ай бұрын
Ability idea: Indestructible. Leaves Pokemon who use self-destructive moves with 1 HP remaining instead of knocking themselves out
@Popuonow.12 ай бұрын
That’s literally how old sturdy used to work
@davidowusu118411 ай бұрын
Ambipom should have Ambidextrous. Able to hold two items at the same time
@natlus_11 ай бұрын
Double choice items go brrr
@davidowusu118411 ай бұрын
@@natlus_ ikr
@shawntross610410 ай бұрын
What about my version of Ambidextrious?
@naoyukiyoneyama52223 ай бұрын
I love that idea!
@dawnsbuneary11 ай бұрын
I came up with abilities that set up the "room" moves upon entering the battle. Trick Caster sets up Trick Room, Magic Caster sets up Magic Room, and Wonder Caster sets up Wonder Room.
@jul1us78711 ай бұрын
How would trick room work on switch in? Would the slowest mon move instantly? Sounds broken if so
@demi-femme482111 ай бұрын
Use a Pokémon with Trick Caster to ruin VGC instantly.
@ProvidenceSP11 ай бұрын
You could give Trick caster to caterpie and he will have 100% usage in vgc
@ElenaPog11 ай бұрын
Magic caster and wonder caster sound really interesting and I’d love to see them. Trick caster however, with VGC’s dynamic speed, oh dear god
@awsmguy17511 ай бұрын
that’s so deadly!
@cheoplays647711 ай бұрын
I came up with 3 cool ideas for abilities: 1) Weird Guard - All damage dealt to and from you deal neutral damage 2) Speedster - When the Pokemon is first sent out to battle, it's speed, evasion and accuracy all raise by one stage, but evasion can no longer be changed 3) Focus Pressure - Moves deal 50% more damage but take 2 pp instead of 1
@Nihilismatic6 ай бұрын
All of these except maybe speedster are gamebreakingly overpowered my guy
@Waffleraptor6266 ай бұрын
@@Nihilismatic Weird Guard is a worse version of a ability
@Nihilismatic6 ай бұрын
@@Waffleraptor626 I know, but the BETTER VERSION of the ability is tied to a Pokémon with exactly one hp. If you give this to any moderately bulky mon that gets Toxic, it’d be one of the best walls in the game since it isn’t threatened by anything that hasn’t set up.
@Blackstarrkhalis6 ай бұрын
@@Nihilismaticweird guard isn’t OP as he stated it affects both Pokémon attacking. So the weird guard Pokémon and the enemy Pokémon both just do normal damage to each other which isn’t op at all. It actually can happen normally if both of you don’t have super effective moves in the first place
@Nihilismatic6 ай бұрын
@@Blackstarrkhalis Yeah, but the fact that you don’t do supereffective damage doesn’t matter. It’s clearly a defensive ability, as your main damage source will probably come from residual damage. Can you imagine trying to stop a Toxapex without a super-effective move? A Gyarados that’s dragon-dancing without any? It guarantees that whatever role the assigned Pokémon gets, it’ll excel at it. Even a follow me Pokémon with this would be hella good, since there’s actually no reason not to bring it with it having zero bad matchups. If the mons highest stat is bulk, it’ll be an amazing wall. If it’s highest stat is attack/special attack, it’ll be an amazing set up-sweeper. If it’s highest stat is speed, it’ll be an amazing support Pokémon. Wonder guard is balanced around one HP, but this ability *isn’t* balanced around anything. If put on around 50% of the dex would make them a competitively viable Pokémon immediately.
@bigledian400811 ай бұрын
Some of my ability ideas. Sunburn: harsh sun burns pokemon. Third degree: fire type pokemon can be burned. Misdirection: triggers the secondary effect of any of the Pokèmon's moves. Combo star: moves that hit multiple times increase in damage by 10% for each consecutive each hit. Envenom: all biting moves have a chance to Poison. Sun shower: water type moves are boosted in sunlight and fire type moves are boosted in rain. Steam cloud: raises evasiveness when hit by a water type move.
@shawntross610411 ай бұрын
Here's one I thought of. Ambidextrous Pokemon with more than 2 hands can make any physical move with either 60 or less base power, or 80% or less accuracy, a 30% chance to hit 2 to 5 times. Thoughts?
@shawntross610411 ай бұрын
Also some others. Stuncoat: 2/3 chance to either poison or paralyze when hit by physical move. Psychocoat: 2/3 change to either confuse or poison when hit by a physical move. Contaminate: Water attacks gain a 1/3 chance to poison. Specialty Tactics: Same type status moves that target your opponent deal damage equal to the user's level
@bigledian400811 ай бұрын
@shawntross6104 maybe just make it hit twice. It sounds a bit op if a move with 60 base power can it up to 5 times
@Cyberpunkninja926 ай бұрын
Misdirection looks like a better serene grace as of now, I would make it so that if a pokemon with misdirection is hit with a move and the secondary effect activates, the pokemon with misdirection gets the benefits, or penalties, instead
@SymbioticVader6 ай бұрын
Combo star on maushold would be insanely broken
@antz0453 ай бұрын
Endothermic/ Heat Absorb: Fire Type Version of Water Absorb Mental Mind: Raise Special Attack when hit by Psychic Move Weed Eater: Recovers Health if Hit with a Grass Move Iron Foot: Powers up all Kicking Moves Critical Booster: (Sheer Force for High Critical Hit Moves) Bug Eater: Recovers Health if Hit with a Bug Move (predominately an ability for bird Pokemon)
@whatyoulookinfor11 ай бұрын
second wind is literally just anger shell
@kalynmarcus63076 ай бұрын
The drawback of overripen should be that it makes you confused, since overripe foods tend to ferment
@DangerDurians11 ай бұрын
Seeing quickstart I now understand the design decision behind defeatist
@bea_chan11 ай бұрын
9:49 About this, I think it's unfair that the Electric type doesn't have an equivalent ability to this. So introducing Surge, an ability that powers up Electric-type moves by 50% when the Pokemon that has it falls to 1/3 of its max HP. I could see this as a hidden ability for the Pikachu line, as well as select Pikaclones and Electric-types with stats about on par with a fully-evolved starter Pokemon(since all standard starters get Blaze, Torrent, or Overgrow as a hidden ability). Also, I could see Sweet Dreams as a PERFECT signature ability for Cresselia!
@Fonzie444411 ай бұрын
Y'know how there's an ability for every wether and terrain? What about a trio of abilities that set up the feild states related to the pledge moves? A trick room setting ability would be super cool too.
@MEPlaysGames11 ай бұрын
Y'know I kinda dig the pledge ones
@JanusHoW11 ай бұрын
An auto-Trick Room ability would be absolutely broken, even if it only lasted for 3-5 turns like weather does. It would become the only viable play style for serious competitive play due to how many mons it would enable.
@olafmikoaj312111 ай бұрын
It would be broken. Switching is first performer action in battle before any attacks. Trick room has the lowest priority to make sure it doesn't mess up with speed order mid turn. And what about Magic room and Wonder room setting abbility? Could even two different rooms exists at the same time? So many questions...
@AquaStyles11 ай бұрын
How about at the end of the turn the user switched onto the field trick room is set up to make it balanced
@JanusHoW11 ай бұрын
@@AquaStyles Then you might as well just use the move Trick Room. Or better yet, a Pokemon that can use the move with priority.
@tangerinepaint36436 ай бұрын
“Hasty is already the name of a nature” Psychic the type and Psychic the special attack: 😐 Anyway have some ability ideas: - Overchill: Ice-types can be frozen - Anti-Hero: Dark-type moves are super effective against Fighting-types - Rebellious: Boosts attack by one stage if hit by a Fighting-type move - Arms Expert: Boosts the power of ball and bomb moves - Cauterize: Burn heals 1/8 HP, attack drop from burn is removed - Mana Block: Immunity to Fairy-type moves - Toxic Partner: Badly poisons infatuated Pokémon - Conformist: Ignores attacking abilities - Mystic Power: Doubles Special Attack - Aqua Affinity: Increases the power of Water-type moves by 50% - Snakeskin: Halves damage from non-contact moves, but doubles that of Steel-type moves At least two of these are stolen from Pokémon Clover, but under a different name.
@kappaprimus6 ай бұрын
Toxic partner is my favourite
@kalosianporygon11 ай бұрын
As a Berry fan, I wasn't aware of the existence of the Max Berries format. Detonate can be a fun Ability for the Voltorb line.
@IronDino11 ай бұрын
Ideas for New Abilities Round Break; Recovers 1/16 HP when using a Status Move. (It acts as a nerfed version of Forager and would be given mostly to Fighting Type Pokémon.) Perfect Accuracy; offensive moves go last in its priority slot, but bypass accuracy checks to always hit. (Like Mycelium Might + No Guard) Waterjet Cutter; increases the critical hit ratio by two stages. Recompence; is immune to Ghost-type moves and will increase the power of Ghost-type moves by 50% when hit by one. (Like Flash Fire) Puppeteer; Deals 50% more damage against a trapped target , takes 50% less damage from a trapped target. Cacophony; Doubles the power of Sound based moves. Opportunist; Increases the power of priority moves by 30%. Combative; Turns Normal type moves into Fighting type moves . (Like Galvanize or Pixilate) Ensnare; Trapping moves deal 1/8 damage per turn instead of 1/16 Event Horizon; Gravity intensifies for five turns. (Gravity) Chronal Distortion; Twists dimensions on the field for five turns. (Trick Room) Quantum Flux; Causes any active battle effects to swap sides. (Court Change) Paradigm Shift; Reverses type effectiveness for five turns.
@yourpsychicfriendfredbear6 ай бұрын
One I made for a weak pigeon fakemon was something like Arson. If the pokemon makes contact with another pokemon, the ability partially activates and text says that pokemon feels oily. If the oiled up one is hit by a fire type move it WILL be burned. Being oily acts as a non-volatile status condition, so moves and whatnot affecting that would come into play.
@naoyukiyoneyama52226 ай бұрын
I made a new ability called "riskless". It is basically sheer force for negative effect moves. It decreases the power of attacking moves by 20%. But in exchange, it removes the negative effects of those moves. For example, if Pokemon with this ability uses brave bird, the power reduces to 96 (120 * 0.8 = 96), but the user will not take recoil damage (does not affect moves with posirive effects, two turn moves, or the accuracy of the move).
@unwithering53136 ай бұрын
Will this affect moves that hurt you when you miss? (Reckless treats that as recoil)
@naoyukiyoneyama52223 ай бұрын
@@unwithering5313 No. Actually, ignore what I said about two turn moves. So it is able to use a weaker two turn moves (e.g. solar beam and blast burn).
@naoyukiyoneyama52223 ай бұрын
Sorry, I meant to say yes. It does affect those moves.
@KanderUdon6 ай бұрын
Edit: Just watched the vid, you guys had a lot of the same ideas as me lol Elementalist - This Pokemon has its stats raised when hit by an elemental attack. Immune to elemental attacks. (Fire boosts attack, Grass boosts defense, Electric boosts special attack, water boosts special defense.) Hollow Ear - This Pokémon is immune to sound based moves. It cannot be confused Evasion Stance - When at full HP, this pokemon will dodge all moves without 100% accuracy. Critical Stance - When at full HP, all of the user’s moves will Crit. Vexing Spirits - The Pokemon directly across from this Pokemon is unable to switch out naturally. At the end of each turn, that Pokemon has a 50% chance to become confused. Careful Guard - This Pokemon will be protected from all contact moves before it moves each turn. Doesn’t work on switch in. Caged Reality - After being hit, this Pokemon summons a reality cage, trapping itself and the attacker inside. Once inside, they can only target and be targeted by each other. The cage lasts 3 turns. Not triggered when hit by a partner. Charge Time - This Pokemon’s attacks have 1.5x power if they are the last on the field to move. Psyche Out - On switch in, opposing Pokemon’s special attack stats are lowered by one stage. Preparation - This Pokemon is immune to multi turn attacks. (Solar Beam, Fly, Phantom Force) Not immune if the move is charged early. Versatility - This Pokemon will always have equal attack and special attack stats when it switches in. Its stats will default to whichever stat is higher. (EVs effect both) Lagging Illusion - On switch-in this Pokémon sets up trick room. Toxic Blood - If this Pokemon is hit by a draining move, the attacker will faint. Demotivated - This Pokemon will always move last in its priority bracket. Knowledge Over All - This Pokemon always has access to protect and recover, along with 4 other moves. Royal Command - Each turn, this Pokemon(commander) will summon a member of its family. Each member acts independently of the commander. Maximum of three members active at one time. (Each member acts as a new Pokemon that can be targeted by the opponent. Every member attacks a random opponent each turn with an attack stat of 50, with a 50 power typeless move every turn.) Members have 1 HP and the same speed stat as the commander. If the commander faints, all members do as well. Strong Armor - This Pokemon is immune to damage from all damaging moves under 80 base power. (Secondary effects still apply) Pure Rage - If this pokemon attacks and does no damage, its attack is raised by 1 stage. Photosynthesis - This Pokémon is immune to Light Based Moves. It heals 50% of its maximum HP if hit by a Light Based Move. Veiled Eyes - This Pokémon is immune to Light based moves. Radiant Glow - The power of Light Based Moves is increased by 1.5x. Blazing Glare - All Light Based Moves are converted to Fire type. Smoke Bomb - Whenever this Pokémon switches out, it sets up Fog. Trickster - All supereffective hits are now resisted, all resisted hits are supereffective, all immune hits OHKO, and all OHKO moves do no damage. Only works on defense. Clear Focus - This Pokemon can know 5 moves at any one time. Hazy Figure - This Pokemon gains a 25% evasion boost in the fog. Ice Eater - This Pokemon is immune to Ice type attacks. Heals 25% when hit by a ice type attack. Sound Sleeper - This Pokemon always sleeps for 3 turns. Each turn asleep, this Pokémon heals 25% health. Sluggish Scent - All Pokemon on the field besides the user have their evasion cut in half. Alter of Ruin - All Pokemon on the field besides the user have their speed reduced by 25%. Risky Stance - All users moves will crit, and the user will always be crit. Sore Loser/Auto-Bomb - When this Pokémon would faint, it instead uses self destruct Magic Guard - This Pokémon takes 50% less damage from fairy and dragon attacks. Bad Sport - When this Pokemon attacks, the target becomes taunted Vampiric - This Pokemon’s biting moves heal the user for 50% of the damage dealt. The stronger ones of these are signature abilities on mons that have other limitations
@elfabrip6 ай бұрын
These are some pretty cool ideas, but some of them already kind of exist Charge Time is very similar to Analytic, maybe the power boost is different but I can't remember Toxic Blood is similar to Liquid Ooze, but it instantly kills instead of converting the healing into damage Demotivated is the same as Stall iirc Magic Guard already exists and makes you take no indirect damage (status, weather, hazards, etc), but your idea is completely original, just the name is the same you might be a bit of a GameFreak designer yourself lol
@KanderUdon6 ай бұрын
@@elfabrip thanks g ye demotivated is for a specific mon that stall wouldn’t have made sense on
@Cyberpunkninja926 ай бұрын
I hope no critical stance pokemon get eruption or water spout
@KanderUdon6 ай бұрын
@@Cyberpunkninja92 it was exclusive for a regional form of sawk
@Playerofakind11 ай бұрын
ting lu has a skill that's like a special atk intimidate just wish other mons had something like it
@rodrickgoldberg23243 ай бұрын
Ability ideas -Silent fury: Doubles the power of the Pokemon’s next attack when targeted with a status move. If the move restricts their own move choices (Disable or Torment), all their stats get a plus 2 boost. -Last Breath: The Pokémon is able to finish their turn even when their HP hits zero. (So you can pull off Counter and Mirror Coat even if you end up dying). Overstimulated: If the Pokémon is confused or paralyzed, their speed is doubled (Yes, this would override the normal speed cut paralysis usually does). It is still possible for the Pokémon to lose their turn though. Halfsies: The Pokémon shares it’s held item with its partner in double battles. The effect for both of them is half the power of normal. Cumulative: The Pokemon’s Attack and Speed both get a plus 1 boost every turn while Snowing/Hailing. Flooding: All Pokémon on the field are unable to escape while the ability holder is present during while it’s raining.
@kairu8086 ай бұрын
I think the Rush Hour ability would work better if instead of nerfing the move's damage, it would consume more PP at the cost of bypassing the charge/recharge turn
@Judgementday301011 ай бұрын
I think Tough Guy should just reduce the damage of all moves 60 base power by 50%. It seems like it would be useful and good for balance.
@tailz55511 ай бұрын
I had the idea for an ability called "perfect memory" where a pokemon keeps all its stat changes even after switching and being sent out again. The drawback being that it also keeps stat drops, so switching when something like sticky web is on the field would keep lowering its speed stat.
@thequagiestsire11 ай бұрын
Here’s mine: *Echoing Blows* “The Pokémon deals more damage if it uses the same move multiple times in succession.” The user’s moves will deal 1.1x damage per time used repeatedly, similar to the Metronome item. Similar to the item, the damage boost caps at 2x and fades if you use a different move. This ability stacks with Metronome.
@TwoHeadedMeerkat11 ай бұрын
I had an idea similar to the Hasty ability mentioned, essentially being the signature ability for the Steel/Dragon pseudo legend, whose body is essentially a shape shifting cannon. "Blind-Fire" allows the user to use charging or recharging moves in one turn, but ONLY on the first turn they're on the field. This effect resets after it switches out.
@AshZucchini816811 ай бұрын
The point of the name “gorilla tactics” is that, while it sounds like “guerilla tactics,” an actual _gorilla’s_ tactics would be much simpler, but have brute force behind them. With that in mind, calling its special equivalent “mind games” doesn’t really make sense. Something like “repetitive thought” would make more sense I think
@Thrillin_Chillin_Drillin11 ай бұрын
New regional shuckle's ability Fumigate: Resets entire field when switched in. Eliminates hazards, screens, volatile status, weather and terrain ALL gone!
@Cyberpunkninja926 ай бұрын
Ability ideas Conductivity: Boosts the power of all electric type moves by 2x in rain. Warmonger: boosts attack stats of allies by 1 stage, once per switch in. Spellsword: all special attacking moves use the physical attack stat and do 1.3x damage Illusionary Fist: all physical moves use the special attack stat and do 1.3x damage Calcustriker: all moves crit, but this pokemon will always move last.
@AttmozGlaishur6 ай бұрын
“Royal” ability: Causes the enemy to flinch on their first attack: Serperior, Aegislash, Arcanine, Bisharp
@davidevans286311 ай бұрын
How about a chef type pokemon with an ability known as "Gourmet" that improves the effects of held food. So all berries except health healing berries would also raise a random stat by 1 and all healing berries and leftover would become 50% better
@TheManManoel11 ай бұрын
I agree with the Tought guy ability but make so that the secondary effects of moves still happen. So, for example, if you used nuzzle a pokemon with that ability would take no damage but would still get paralyzed
@that2amvagueexistentialdread6 ай бұрын
One of the two of you talks a little too fast when you're reading a script but the banter between you two when you're off the script is fun.
@gaster0006 ай бұрын
One thing I remember is that in one of the Pokemon fangames they made Mega Haxorus a real thing, and it's ability was Fearmonger, which was intimidate that works for both attacking stats.
@buplix88903 ай бұрын
In the sense False Start takes inspiration from Prankster, Psychic types should be immune, because they could read the mind of a False Start mon and figure out their tactic.
@darthoak54536 ай бұрын
I came up with an ability called “No Pain No Gain” where it’s basically just a life orb, 1.3x dmg on attacking moves but lose 1/10 hp
@The30ph11 ай бұрын
I think another cool concept for the opposite of slow start would be "warm-up" an ability that if a pokemon spends 5 turns on the field without switching out then it would get a 30% boost on all stats. To balance this if the pokemon switches out it would have to spend the 5 turns all over again for the boosts
@coolguy513311 ай бұрын
Maybe in part 2, I'm guessing that there is going to be an alternative Ability for Arceus that would work like the Legend Plate, essentially freeing up Arceus's held item.
@indy63_2411 ай бұрын
My creation, Explosive Body: Survives self-destructive moves by taking recoil damage instead, at the cost of some power.
@robertlupa827311 ай бұрын
I would NOT want to face a Pokemon with Detonate in a Nuzlocke.
One custom ability idea I have is for an ability called “thunderstorm.” This ability will set up both rain and electric terrain for 5 turns on switch in
@quorryraphael99806 ай бұрын
Probably too strong idk
@unwithering53136 ай бұрын
Very powerful, BUT on a Pokemon like Lanturn; who is both Water/ Electric AND not very strong for modern standards then it could potentially counterbalance things.
@Beastamon11 ай бұрын
Death stare might as well be called Stinkeye. Rush Hour can be called Hyperactive.
@ASCENSiON_11 ай бұрын
Might as well share some abilities that I have planned for my own region! Ambidextrous: This Pokémon can hold two different held items at once. Big Beatdown: Sound based moves from this Pokémon or allies have an increased critical hit ratio. Cuteness Overload: This Pokémon inflicts infatuation after taking or dealing damage, regardless of gender. Entomophobia: Dealing or taking contact damage has a 30% chance to inflict Infestation on the target. Firepower: This Pokémon gains STAB damage from Fire Type moves. Groove Jam: This Pokémon heals itself and allies for 1/10th of their max HP after a sound based move is used. Insulation: This Pokémon is immune to the negative effects of weather conditions, and ignores opposing Pokemon's damage boosts from weather conditions. Radiation: Badly poisons any other Pokémon on the field after that Pokémon spends one turn in battle. Reunion: While on the field with another ally that has Reunion in a double battle, both Pokémon will gain a boost in every stat by 1 stage. Seasickness: This Pokémon gradually drains 10% of the health of aquatic Pokémon every turn, and takes less damage from Water type moves. Trip Like I Do: Dealing or taking contact damage has a 30% chance to confuse the target. Unstable Mutation: This Pokémon transforms into a random Pokémon every turn (complete with a different moveset and temporary new ability while transformed). Controlled Mutation: This Pokémon transforms into a random fully evolved Pokémon every turn (Unstable Mutation changes into this ability after evolution).
@shawntross610410 ай бұрын
My version of Ambidextrous would be absolutely broken.
@Aaa-vp6ug2 ай бұрын
Imagine having a controlled mutation mon and it just switches between Mightyena and Raticate every turn. Both of the mutation mons would be banned fast though. I’m guessing Mutation would become an As One-like ability. And that the Controlled Mutation takes priority over Uncontrolled Mutation.
@ASCENSiON_11 күн бұрын
The mutation abilities are exclusive to a two stage line of Ultra Beasts called Mutamoeba and Titanogella, and Unstable Mutation will become Controlled Mutation when Mutamoeba evolves. It would function like As-One with whatever other ability the Pokémon it transformed into can carry for that turn. The difference between the two is that Unstable Mutation can turn the user into NFE's, while Controlled Mutation removes the NFE's from the selection pool in exchange for legendaries. These abilities are a huge gamble to begin with, and could be overpowered or useless at random, depending on whatever Titanogella wants to be for a turn. It could go from Eternatus to Spinda in an instant.
@Aaa-vp6ug11 күн бұрын
@@ASCENSiON_ still banned because of that very reason. The RNG is insane.
@ASCENSiON_3 күн бұрын
Absolutely lmao
@leviwatson18916 ай бұрын
I'd love an ability that assists in catching, a parasect or breloom only get you so far, are worthelss against ghost or even rock and steel types, and aren't super helpful outside of catching, especially late game. Maybe an ability that makes every move under 60 power have the same effect as false swipe, so you have other elemental options without the risk of knocking them out. Call it "Held Back" or something and make it only 2nd or 3rd stage so you aren't completely helpless early game
@lordecramox73946 ай бұрын
I've always had an ability idea that I thought would be sick as hell. Parasite Prevent all other Pokemon on the field from healing. If they would've healed, then heal for 50% of what they would've, percentage-wise. Also applies to allied Pokemon.
@shoot4thestars1766 ай бұрын
I feel like Parasite would indicate that the Pokemon would steal the healing effect- or at least part of it
@lordecramox73946 ай бұрын
@@shoot4thestars176 That... Is what it does. Did you not click Read More?
@ZZbOOt77011 ай бұрын
With "Fast Learner", every pokemon will just be smeargle on steroids
@nestor9167 ай бұрын
My concept (for some fighting or ghost types ig) Loyal Soul - If this pokemon was to be knocked out before it performed its move, it does it and then faints.
@dahubbzgaming11 ай бұрын
Detonate might be my favorite here. So chaotic. I'm honestly surprised they still haven't made Special attack version of Itimidate.
@myheartismadeofstars11 ай бұрын
Turtonator with Detonate
@OneMoreBookMatt11 ай бұрын
I was thinking about a way to make articuno good and came with the ability “Northen Lights”, since articuno is know for summon auroras AND hail, this ability would make him summon snow and Aurora Veil while in the field. You combo this with Blizzard, Freezy Dry, Hurricane and Tera Blast Ground and equipe with Assault Vest and he became really good
@gideonlosee11 ай бұрын
A pokemon with detonate would be a nightmare for nuzlockers. Both using one and fighting one
@Alnoots11 ай бұрын
I think it'd be fun to have an ability that's like moody, but for other abilities. So change abilities to a random one once per turn
@Otherfox-be9up6 ай бұрын
Tough guy blocking fake out and spin is...
@seungkwanbot32036 ай бұрын
also called being a ghost type
@wafflebroz11 ай бұрын
“Sloppy Seconds” When this Pokémon is hit by a contact move it induces the encore mechanic
@zealotoftheorchard98536 ай бұрын
How am I supposed to use swallow after lick?
@ninjathis30096 ай бұрын
Distracting: Chance to redirect attacks made on your partner in a double battle to the pokemon with the ability. Jealous: When an opponent uses an item, this pokemon uses it as well. Apologetic: When the Pokemon with this ability attacks an ally with a damaging move, it will also heal them a small percentage of HP after.
@torchilicho11 ай бұрын
I’ve had a ton of ideas but here’s a few of the better ones: Clogged toilet: if a stat is lowered by the opponent it goes down the first turn but then goes up twice the second turn. Flip trick: kick and spin moves boost speed if they hit, lose health if miss. (I made this before rapid spin increases speed) Biofuel: every time a berry is consumed the pokemon gets a speed increase. Low ground: if pokemon is shorter def goes up, goes down if pokemon is taller. (Same height nothing.) Walk tall: if pokemon is taller than opponent attack goes up, goes down if pokemon is shorter (same height nothing.) Resolve: accuracy is guaranteed to hit after second consecutive use of move that missed the last turn, EXCLUDING ohko moves.
@ASCENSiON_11 күн бұрын
I need to know what kind of Pokémon/Fakémon would be running an ability called "Clogged Toilet" LMFAOOOO
@torchilicho11 күн бұрын
@ lol probably muk BUT there should totally be a toilet mon.
@ASCENSiON_11 күн бұрын
Maybe Pelipper too lmao
@torchilicho11 күн бұрын
@@ASCENSiON_ oh yeah he is kinda like a toilet haha that’s true
@gamerek95465 ай бұрын
Here's an idea: malware a porygon Z ability-installs one of these 3 on the enemy klutz,a new ability called lag where user has 50% chance to use it's last move and the last one is also a new one glitchy this one makes the user have 50% chance to get a random status at the end of the turn(charm,confusion etc)
@Aaa-vp6ug2 ай бұрын
Choice Band users when they get hit by lag: Oh-Oh N-No, Anyyy-Any-nee-Ways
@gamerek95462 ай бұрын
it's time to ru-ru-ru-ru-ru-ru-run *server isn't responding*
@BluMNBafnGaming11 ай бұрын
Also what about an ability that reverses all type matchups on the field for the next 5 turns basically creating an inverse battle for a short bit.
@captainpolar234311 ай бұрын
"When this pokemon faints from a superffective move, it swaps the dimensions inversing all type matchups"
@wanderingfoxgodАй бұрын
I thought of abilities base from my favorite game Ragnarok Online. Comet crash - upon entering/switching in all pokemon will have burn status, this ability will also activate flash fire, well baked body and alike. this ability will only activate once throughout the match. Devotion - The pokemon will absorb half of the damage targeted to its ally, damage calculation is base on the absorbing Pokemon's defense or Special Defense. Frenzied - If health is less than 1/3 speed stats is doubled Steel Body - The less health the pokemon has the lesser the damage it gets. Clearance - upon entering, all feild effects are cleared such as hazards, terrains and substitute. Dragonology - Increase effectiveness and resistance against dragon types. Beast bane - Increase effectiveness and resistance against flying and bug types, increase effectiveness and resistance against fish and beast like pokemon. Freezing skin - If attacked with a contact move 10% chance to freeze the attacker. I tried to balance them LOL
@CorruptdKetchup11 ай бұрын
Ambidextrous (the ability to hold two items) for stuff like ambipom would be fun. It would be kinda busted, but come on. It’s on fucking ambipom.
@TornadoZX8256 ай бұрын
I've come up with some wack-ass abilities of varying levels of overpoweredness before, here's a few Perfect Strikes: Every time you land a critical hit, your crit damage multiplier increases. (This got paired with a fakemon whose signature move boosts its crit ratio by 1 every time it lands) Muscle Memory: Spamming a move makes it stronger Mind Over Matter: You take no damage from burn and poison, also your Special Attack is multiplied by 1.5 while burned, poisoned or paralyzed Dead Magic: While you're on the field, Dark is resistant to, and strong against Fairy Magic Knight: If you use an attacking move, you will always use your higher Attacking stat for damage calculation (does not apply to Body Press or Foul Play) Ultimate Guard: When hit by an attacking move, you will always apply your higher Defending stat (does not apply to Psyshock or Secret Sword) Unyielding Fist: Your contact moves never miss. Fancy Footwork: Multiplies the power of your kicking koves by 1.2 Radiation: Your super-effective moves deal 2.5x damage instead of 2x, also your Electric-type attacks ignore abilities Plasma Buster: While you're on the field, Electric is resistant to, and strong against Ground
@amigomorton51936 ай бұрын
A new ability for Victreebel "Devour": At the end of a turn, if an opposing Pokémon is at critical health, it will faint through this ability, then, the Pokémon with this ability gains 1,5 HP of what the opponent had left before.
@haddy106Ай бұрын
Love how "Rock Hard" makes you predominantly resistant to moves that are supereffective on Rock
@evanallaire282911 ай бұрын
8 Ability Ideas: Frosty: Boosts Ice Moves in Snow by 2x Fireproof: Immunity to Fire Type Moves & Will o Wisp Vanity: Boosts Special Attack Drastically every time its hit with a Super Effective Move First Served: First Turn Always goes First Final Destination: If its KOd Immediately, the Oposer Dies Abnormality: Normal Type Moves are Super Effective Aganist Other Normal Types Stone Muncher: Heals by 20% when hit by Rock Moves Metro Boost: Triples the Power of Metromone Attacks, & makes it always Priority
@LuxminosityBoy11 ай бұрын
Great or at least interesting ideas overall, instead of lowering stats, I'd change false start to only give prio to low dmg moves just like technician or your invented Tough Guy, I'm surprised you didn't think about aplying that same base power rule to this ability. Also I'd change death stare's name to paranoia, since being paranoid is related to the mind and therefore to SpA. Just some random thoughts I had while watching this, really enjoyed it
@fiamma_158511 ай бұрын
Tough guy is an interesting one... When a Pokémon is burned the power of its physical moves gets divided by 2... This would make the combo Tough Guy + Burn really op. Imagine threats like Dragon Dance mons getting burned and completely neutralized by a Tough Guy user
@MEPlaysGames11 ай бұрын
The way I laid it out, Tough Guy wouldn't quite work like that. Burn cuts the final damage in half, not the base power of the move itself. So the same way Technician doesn't start boosting moves if the user is burned, Tough Guy wouldn't start blocking them if the target is burned
@Aaa-vp6ug6 ай бұрын
6:13 add a side effect that means it only works if the user isn’t holding Clear Amulet, or just lowers the move’s base power.
@hillrp111 ай бұрын
Overeater: Each time during a turn that a held berry could activate, it will Very niche, basically only works against multi-hit moves, but the idea is that if you eat a berry, you still have the berry until the end of the turn. So if you're hit by a population bomb while holding a sitrus berry, you always heal back each time you drop below 50% for one turn. Alternatively, you could activate something like a kee berry for each of the up to 5 hits of something like scale shot
@paintkiller9311 ай бұрын
My ideas: Sheer Determination: pokemon gets boost in attack stats when health is below 1/3 Auto gravity Auto room settings (trick room, wonder room, etc) Something with a name like solar power but skips all charging turns for hyper beam type attacks in the sun only. An ability that is a built in life orb
@afossileel11 ай бұрын
Friendly: increases the chances of catching wild Pokémon. It could also give a slight defense boost to give it some competitive use
@dm98five6 ай бұрын
I imagine a cool one could be like power napper which boosts attack and special attack when affected by sleep, or restful sleeper which gives a large heal every turn while asleep would probably shake up the competitive scene a bit
@peachesaupear84556 ай бұрын
One really cool ability i once saw in a ROM hack (idk if it ever actually released) was an ability called Quickdraw on a bandito Pokémon. It made the priority of all moves for all Pokémon be 0 while the Pokémon was on the field, except for Protect, Detect, Wide Guard, and Quick Guard (tho I guess the move Quick Guard would be useless in this situstion anyway). All other moves would go based on a Speed check alone, including negative priority moves like Trick Room and Roar.
@FriendOfHatkidАй бұрын
My ideas: An ability that works like built-in torment on your pokemon. How about making it increase your speed by 30%, but you cannot use 2 of the same move in a row. Making it 50% boost would just be broken. The name? Idk. Maybe "Unrepeatable" Next - "No Target" - an ability taht increases the higher attack stat of your mon by 25%, but whatever move you use in a double battle will hit the other mon not targetted by your attack. And, you cannot target your ally in any way. And make it not work in single battles. And moves that hit multiple targets have no drawback, but smth like earthquake will still hit your ally. And lastly, how about an ability that works like imprison - a move that blocks a target from using all move it shares with the user. "Anti Copycat". A dumb name, I know. And this abilty won't work on other mons with this abilty, so mirror matches won't come down to speed tie or who trained in speed more.
@Pablo360able2 ай бұрын
Fast Learner is insane. It's basically type-limited Sketch. In other words, every Pokemon with that ability is Smeargle.
@myheartismadeofstars11 ай бұрын
Better name for Rush Hour, how about "Efficiency"? The idea is that they don't waste time with their moves (making it the opposite of Truant in a sense) allowing them to be used quicker, but they aren't as strong
@edgargaebolg930711 ай бұрын
Shared Care: The user benefits from its ally's healing effects and receives 50% of that healing Lead Feet: Reduces Speed but ignores grounded hazards and terrains Wary: The user's attacks don't trigger abilities, but the power of moves is sightly reduced
@shawntross610410 ай бұрын
I really like that wary ability
@BthIX11 ай бұрын
Forager balance idea: ability doesn't activate if the Pokemon has any defense/evasiveness star boosts or on turns where they use status moves
@crystalpokedude432911 ай бұрын
Another one in a similar vein to Rock Hard is Bladeproof, which makes you immune to slashing moves (anything effected by Sharpness.)
@roberteospeedwagon81786 ай бұрын
Just thought of an ability- Last Hurrah. What it does, is if you're going to faint before you get to make your move that turn, you don't faint until after you move, but you auto faint after it. Power of move is reduced by 10% and Status moves lose 10 accuracy. So it could be clutch or could amount to nothing
@buplix88903 ай бұрын
Sounds like destiny bond with extra steps
@insanityworks4ussu4skrowyt3411 ай бұрын
False Start would be very powerful if the Pokémon with it can learn Foul Play. It uses the opponent's Attack stat for damage, so most likely it would lower the user's Attack - which does basically nothing if they only use Foul Play for a physical attack. Granted, that's 1 move out of however many moves there are, so not too bad, but still a powerful option.
@Jigglypuff_and_Tsareena_fan7 ай бұрын
I had plenty of ideas for abilities that do surround some of my favorite Pokémon. Lullaby: This ability slightly boosts sound based moves, but it's better aligned with Sing, which makes it hit no matter what and goes through Soundproof. Adaptive: This ability is a bit overpowered but meh meh. Everytime it's hit by a move, it's starts to get more and more resistant to the move/type. It also will slowly get more and more stronger with moves.
@futureDreamer411 ай бұрын
Power plant: Moves that cause recoil after use heals the user hp instead. Moves that require charging are ignored.
@DanielisAwesome526 ай бұрын
Fast Learner for all Baby Pokemon would give them a unique feature, and make them worthwhile to use. I imagine it would be more based on their learnset rather than type. That way if they see or get hit by a move they can learn (say Egg Moves they weren't born with) they could adopt those moves. Would give TPCi incentive to introduce more Baby pokemon as well since they'd then have a usage. Also if games keep Legends Arceus's ability to just readjust the move set on the fly it would become super powerful in a playthough, you hatch a Baby Pokemon and keep it as a Baby to teach it every move it can learn for free.
@rayyaninspookymonth163011 ай бұрын
This honestly feels like a podcast
@lolAvalanche11 ай бұрын
I’d say Tough Guy should be based on how much damage the move would deal to you instead of being based on base power. Probably hits that do less than x% to you are nullified. Would probably still block rapid spin.
@depressedfoxling5 ай бұрын
An ability I just thought of today, is one called "Heckle". Basically, it's like Intimidate, but with Physical Defense. 😜
@Elfos648 ай бұрын
I had an idea for a new ability for Kricketune: Conductor- gives all sound moves used by it and doubles partner perfect accuracy and +1 priority, maybe with chance to boost random stat. I feel that Fast Learner would be too broken, would mess up balanced move pools.
@ashngoyuchiha21517 күн бұрын
Tough guy can simply be a hidden ability, so it wouldn’t be possible to be obtained early in casual play through
@BthIX11 ай бұрын
It'd make more sense if Tough Guy negated all damage that does less than say 1/10th of their max HP. So hail, standstorm, trapping moves, burns, and poison wouldnt do damage
@The_D_ray11 ай бұрын
You know what? I like Detonate a lot! However, I would change to something different: "The Pokémon with this ability will (fucking) explode if it receives a Critical Hit." This would be very good for stalling Pokémon or those who tend to set up a lot. They will still be useful even if the whole "setting up" doesn't work, and they would be less annoying to fight against because just ONE Critical Hit would instantly faint them.
@greydonmccall968011 ай бұрын
False start is insanely overpowered, priority damage move followed by priority uturn/volt switch or whatever to reset the stat drop, very good revenge killer. Maybe instead it should only activate on the first turn like fake out? Still very strong but a lot more counter play with bulk, immunities, protect, speed, etc
@noxthedremoralord26834 ай бұрын
I feel like Detonate should be a stronger variant to Aftermath, where the Pokemon deals damage equal to double the damage received on the turn it faints
@GamerFromJump11 ай бұрын
Rush Hour could instead of nerfing, either use 2 PP per move, or reduce accuracy (since you’re “shooting from the hip” basically).
@explodingpancakeofawesomen85946 ай бұрын
IMO Dialga and Palkia should've gotten doper abilities than Pressure. I always imagined Dialga basically having Drizzle but with Trick Room instead of rain. Maybe they could've redistributed its stats so it would have much lower speed but when it enters the field time itself gets warped allowing Dialga to move first. Same thing with Palkia and Gravity I guess, just something that lets it warp space
@terra59311 ай бұрын
This is UTTERLY broken, but a new ability for regigigigigigigias I thought over is called Power Through Time, and it is simple: all stat changes and minor status conditions (like confusion) stay with Regigigas when swapped out (have +4 attack when forced out by something like tailwind? Come back with that buff already in place) This could be a double-edged sword however, keeping bad effects like confusion and your minus stats.
@cameronmyers571611 ай бұрын
*whirlwind
@Zeturic11 ай бұрын
How about an ability version of Stomping Tantrum's effect? It doubles the power of your next move if your previous move failed. Imagine if it stacked with Stomping Tantrum. It'd become a base 300 power move.
@ShivaniGupta-wx8gcАй бұрын
I dont have names for these abilities but i have some effects which can be useful 1changes all status conditions[burn,paralyzed,poison,toxic,confusion]to benefit user burn heals u and gives 50% atk boost Confusion has a 33% chance to heal you like drain punch and so on Edit:these effects are too op so they are halved 2 the pokemon always has protect 3the user gets all the -tive conditions of partner but the partner -tive conditions are removed 4 every time you repeat the move its bp increases upto 2x status moves with acc checks increase their acc effects reset if u change your move 5the user gets +2 boosts to every stat but it reduces by one every turn till -2 6 if the user is on the field field effects time increase by 2x [trick room will last 10turns misty terrain with terrain extender lasts 16 turns and so on] 7moves affecting the user have half luck [moves like torch song will still increase your spa everytime but other moves affected by serene grace would be effected] 8all attacking moves have +1 prio but status moves have -1 prio if u dont use status move u use struggle every 5 turn
@dustindurham68252 ай бұрын
I came up with an ability called Stubborn. It's a defense version of Defiant. It's the signature hidden ability of my starter Brayser.