Gimme ur Warriors related questions or hot takes, and I’ll include as many as I can in the next discussion vid 🔥
@Profar268 ай бұрын
It's not a Koei thing, and I am shamelessly bringing in my inner Sengoku Basara fandom. Sengoku Basara 4 Sumeragi has the most in-depth combat in a musou-like game.
@EpicvidsKetti088 ай бұрын
What do you think of Dynasty Warriors adding a Duel system or element to Warriors Combat? Similar to DW4 with the complexity of Nioh 1/2. More Hack and Slash like you are going up against the character as a boss/miniboss
@KunoichiPeri8 ай бұрын
You know what we need! We need a complete remaster of Dynasty Warrior 3, 4, and 5 as a set on the Nintendo Switch!!! This would be so amazing, not only would it give us our return to the old games, but would also do so in a way where you could now play it on the go! As things currently are, your only option for this is the newest Samurai Warriors...I think its safe to...not satisfactory! Don't get me wrong I appreciate it for what it is as if it didn't exist there wouldn't be a full fledged Warriors game on the Switch in any compacity, however a remaster of this magnitude would b a god send!!!
@ShadowOfCicero8 ай бұрын
TL;DR The officers got dumber in the later games too. I was replaying DW4 after playing SW3 and DW8. Liu Bei successfully landed a C5 (!) on me. After the initial excitement wore off, I thought to myself, "The later games would never even attempt that combo." I thought about it further, "In fact, have I ever seen an officer in SW3 go for more than ONE combo?" Then it hit me: every Normal-Attack character was programmed to only use S, and all the others just C1. That explained a lot of weird behavior: 1. Nobunaga hardly ever got kills but could often hold out a very long time. Why? He's spending most of his time in the air. 2. Kai and Kunoichi seemed to have Conservation of Ninjutsu in their stories. Explanation: Kai's S is underpowered, and Kunoichi's C1 is useless. 3. Normals (except Akechi) middle of the road? S is most characters' 2nd or 3rd best option. It is Akechi's best option, hence the exception. 4. Kiyomasa beat Ieyasu handily at matching stats? He is one of three or four characters that can actually spam C1. I was equally appalled at the shoddy programming and curious how much would change if you just set the one combo at the character level.
@MisterRandomEncounter8 ай бұрын
I haven't seen it yet so ill say it myself and if someone did mention it im sorry for not noticing you but what is more sorry is the ELEMENTAL SYSTEM. Earth Heaven and the other one i never use can all get yeeted into a firey tornado made by the power of sweet monkey Jebuses Maagick..than crushed like Sun Jian with a bolder. Why because it adds no more complexity than a contra glowing red dot. Bring back my reason to pay attention to the models Koeis artists work on and the formations that are around the general. People who played the big maps of DW3 will probably understand what i'm talking about.
@bkostuik8 ай бұрын
Something I loved about the older games that's also coincides with the difficulty discussion is the "flow of battle" actually having that tug of war with the two armies. Peons and officers actually being a threat not to you but off screen as well to others. Having to think ahead and where the pieces may lay in ten minutes. "Do I have time to Go through enemy lines to take out a gate captain and this officer before my own forces get pushed back" not that it was truly ever that complicated but the feeling of the flow of battle is lost now. I can run anywhere and do anything and no one can stop me. And I don't like that, I don't need peons to wreak me but I want to at least feel like they are actually a present threat to some degree.
@TheB4RT3ND8 ай бұрын
I agree with this sentiment. That’s why I prefer Samurai Warriors 4 system where you need to play as more than one officer, to give a little bit strategy feeling, where do I need to bolster my own army before being pushed back rather than able to just run around the map killing everyone in sight.
@giantcookie59258 ай бұрын
I faced these kind of troubles when playing DW 6 in higher difficulty because theres objective in that installment where certain officers or garrison must not fall or taken out under a certain time limit Theres always that one scenario where 2 objective collides for example Garrison A must be taken inmediately while Officer B is struggling under immense force of attack + Garrison B must be defended from hordes of advancing enemies ( i hate Battle of Guan Du )
@napowolf8 ай бұрын
Exactly, this is the biggest missing element in the new DW games imo. In the old games each level has a real front line which can collapse if u ignore the big picture and just fight everything in front of you. The battlefield was dynamic and has a strategic element to it, while light, adds a lot to the gameplay. In new games they just place trash mob all over the map, and only scripted events make some of them push forward. The open world system in DW9 had a great potential to bring the strategic play back, but instead everything is now completely static. There is a front line going back and forth, but it does not really contribute to the objectives in each level. The most fun I had in DW9 is trying to plug the gaps and guide the flow of battle.
@PancakesTsuki8 ай бұрын
I've been playing DW5 on emulator recently and Wu's chibi side might actually be one of my fave stages in the franchies ur fighting for ur life to get the fire attack to work the battle is crazy
@BboySquidfoot8 ай бұрын
No other RTS games does RTS better than musou. The strategy might not seem as apparent in video but play for yourself, especially gauging the mini map, you start to play more tactifully. In a RTS sense, its simple but it works. And it works astoundingly well. Especially in empires iterations.
@teslatrooper65948 ай бұрын
I miss the old shapes that represented the officers on the pause map, I have no idea why it's so important to me.
@qq58478 ай бұрын
It was kinda like a war sandbox where commander and officers make plans for their upcoming battle. It looks cool imo. Not to mention the distinct Teris T-block shape sign of an officer make it easier to track them instead of looking for a slightly brighter and bigger red dot that is surrounded by other billions of smaller red dots on the mini map.
@BrutalL3G4CY8 ай бұрын
It's the same thing they used on the Kessen Games. Just felt right to me
@UnshotSpy8 ай бұрын
Funny thing is, its based off of real life objects that the war strategists used to represent platoons and such back in the day. It's way cooler and more realistic and immersive than just dots on the map. And that's the big thing that newer Musou titles are missing, is the realism. They prefer to Anime-ify their games instead of making them more grounded like they used to be.
@CB-L5 ай бұрын
@@UnshotSpy Especially when showing the concise version of how the battle went with _shapes_ and _stripes._ Even the debriefing was another immersion to the scenario.
@ZocomRaider96778 ай бұрын
One thing I liked in dynasty warriors 6 was how they handled siege battles, having peons build siege weapons to break open the gate or setup ladders on the walls, plus enemy garrisons actually closing their gates forcing you to break them open.
@MK04378 ай бұрын
Yep, 6 had excellent battlefield immersion and tactical aspects. All of which disappeared in 7 and hasn’t recovered
@KoeiKollection8 ай бұрын
yeah 100%, it'd be cool if those elements returned in future. I really liked how in DW6 there would be semi duels where the allied & enemy peons would open up into a circle/pit for you to fight an enemy officer
@Yelan_Wife8 ай бұрын
One thing i liked in dw6 was : Diao chan
@Kingpin1NO8 ай бұрын
I always loved that as I had to stop and think of prepared to defend them it adding to game never found it to annoying breaking the flow battle or gameplay
@ZocomRaider96778 ай бұрын
On top of that in the castle battles they also had ballistas on the walls to try and destroy the catapults and battering rams so you had to go up the ladders to destroy them before you lose all your teams siege equipment....kind of like a real siege battle
@snkrhead8 ай бұрын
I miss the micromanaging of a battlefield, focusing on specific objectives, officers, and triggering events. They need to bring that back with the addition of a morale system that actual works instead of railroading every single battlefield.
@AkagiRedSun8 ай бұрын
Samurai Warriors 4 Empire is what you just described.. moral = outcome of the battle
@classicarl17954 ай бұрын
Definitely right about the difficulty. I felt like I actually accomplished something when I beat a level in the older titles. Now it just feels like my character is a lawn mower I pull out and put back in the garage when I'm done and with little more satisfaction.
@feiwong36342 ай бұрын
Totally agree on the difficulty, and as a matter of fact it's a topic i usually discuss with other fans, i recently been replaying the older DW games, specially 3, after many years, and the difference is BRUTAL, even peons could kill you if you don't are well prepared or go into kamikaze mode, and i LOVED the satisfaction it gives when you complete a 40 minute stage that made you swear to the heavens while sweat blood, you know even the "1 hp, run from officer, charge musou, use it, and red again", man these were the heart pounding moments i missed so much, and when your officer gets stronger and you can redo these stages with more ease, you feel the progression. Koei needs to rethink what they are doing with the franchise, origins looks cool, but i dont know, i feel that the edgy and cool thousands of tropes on the screen like killed the soul of the franchise. Even with all of that i will play it, i'm a fool for these games, i even enjoyed 9 lol
@OGPimpin2 ай бұрын
You are 1000% on the money dude. The difference is (new) 1000+ kos within 15 minutes without breaking a sweat vs (old) barely breaking 500+ but getting completely railroaded along the way and barely surviving the stage.
@Muramasa17948 ай бұрын
DW 3 was my first game and ever since I was hooked. They have to bring back the difficulty especially with the regular soldiers.
@sephirothxer08 ай бұрын
Open world would have been a great concept if they simply connected the old-style stages together at the "Gates". Defeating Gate Captains would open up your path into another area, such as the Northern gates at Chi Bi allowing you to walk straight into the map for Cao Cao's Escape. Combine this with the old style item/weapon drops in crates, and you could find yourself trying to push hard into enemy territory you're not ready for yet to snag a great item and making it back to your army before getting killed by high level troops. And while most people do not like the open world style of 9, I can't stand the opposite approach that 7/8 (and the whole SW series) took where the maps are just corridor mazes that funneled you into the same linear path every single time you played. This is also because objectives became mandatory to progress rather than an optional way to modify the stage's difficulty on your own (failing an objective makes the rest of the stage harder). I would say 6 had the BEST approach to stage design by adding climbing, swimming, and removing most barriers and invisible walls. Freedom in traversal was a great feeling and led to some creative paths to hit stage objectives. I personally think they should combine the DW and Kessen series and add troop commands and formations and make the battlefield and soldiers be as important as your superhero general. (Arslan Musou had this idea right, unfortunately the rest of the game was lackluster and nobody cared about the license so it got overlooked.) The key to this would be SLOWING DOWN the pace of the stages and making killing peons or keeping them alive a key part of controlling morale. The modern flow of "Kill officer in three hits > Jump on 200mph horse > Zip to the next officer and repeat" is boring even though it's fast paced. In the old games you couldn't be everywhere at once, even with Red Hare, and had to plan your route with regard to order of importance and had to commit to it because it would take too long to go back. All the modern games suffer from this. tl;dr, the Musou games no longer feel like battlefield simulators, which was the appeal for me in the beginning.
@S4ltyTar07 ай бұрын
Dynasty Warriors 5 XL will always be peak for me, something about Destiny Mode seemed like such huge potential and it's such a shame they never expanded on it. And no idea why, but DW5XL Xtreme mode was so difficult to me .
@KenpoKid777 ай бұрын
Excellent point on the difficulty. That was a big part of why I fell in love with both Dynasty and Samurai Warrior series. Even with the ultimate weapons, enemy officers would just eat every hit and molly-wop you.
@Vagran8 ай бұрын
I'm having flashbacks of Lu Bu mopping the floor with my face every time I tried to cross Hu Lao gate.
@ericfranklin45207 ай бұрын
Haha 😆 child hood trauma
@mr.danish45767 ай бұрын
I agree that the old Dynasty warriors are better. Not because of nostalgia, but the game used to be more challenging, AI like peons and officers are quite aggressive, they can also buff and heal, grinding items are also really hard but still fun. Also, the thing I miss the most is grappling, parrying and rolling/dodge in DW 6, it was my favorite and then they decided to remove it in the next installment
@blastmole2998 ай бұрын
I played Dynasty Warriors 5 Empires recently, and the mechanics was much simpler but it's much harder. I even lost the whole country because Cao Cao being Cao Cao and he captured more than half of the whole map in just around 1 1/2 years
@EyePatchGuy888 ай бұрын
The friendly AI in 5E is DOGSHITE, I tried to make it work, and there's lots about 5E that is an objective upgrade from 6 and 7E (I have 8E on my PC, but I'm procrastinating getting a controller), but I cannot forgive the crappy AI. 6E suffered a similar fate. thankfully 7E is practically perfect.
@blastmole2998 ай бұрын
@@EyePatchGuy88 Yeah, the friendly AI is terrible meanwhile the enemies even privates are VERY smart compared to modern DW. High moraled troops are sometimes helpful though
@stanclark88248 ай бұрын
I had 8E, when I made a custom army for all regions, those guys were buffed up on some super A.I. OP juice..I don't know what happened, but they kept kicking my butt and made me lose and lubu left me and joined them. That jerk.
@gibra-elwalker80224 ай бұрын
@@EyePatchGuy88 there are a couple DW5E mods actually if you want to get deep into nerd shit and emulating the game. I could hook you up with a few things. There's a code that basically swaps the Peon AI to officer AI universally, so aggro is way up on all sides. You can also hex edit the iso for individual unit stats and tweak a bunch of stuff that actually makes your allies way better.
@thanatosdraga8 ай бұрын
Dynasty warriors 2 will always have a special place in my heart
@VanguardDeezNutz8 ай бұрын
I remember playing before school and my parents getting mad that I had to run 5 minutes across the map to reach the save pick-up. Good times
@TulsinDerbeck8 ай бұрын
This was my first and for a while, only version of the series. I just recently got 8 extreme legends but something felt off about it. It's been over a decade since I've played 2 and so it could just be rose colored glasses that make me feel this way
@walkrvc8 ай бұрын
I remember when I first figured out how to unlock Liu Bei and Sun Jian and Cao Cao. And farming the yellow turban lvl on the yellow turban side for the plus HP for killing the faction leaders. Those were the days…..
@OGPimpin7 ай бұрын
@@TulsinDerbeck 2 definitely had its limitations, but it brought something new and innovative at that time to the table. It also was pretty brutal and made you earn your way up the game.
@ericfranklin45207 ай бұрын
This is how I feel about DW3 and 4
@EpsilonKnight28 ай бұрын
Samurai Warriors 2 XL is probably the most fluid and comfortable of the old school formula since it has the inklings of the modern hyper speed combat of current Musou games but still has that rough edge to it. Ironically some of the crossover Musou games, like Hyrule Warriors or Gundam Musou, are more difficult compared to a lot of the modern standard Musou games as well. As you said they need to make things a bit more grounded and allow for a lot more control of your allied forces to make a proper fusion between RTS and spectacle fighter.
@lunamoonfall6517 ай бұрын
I replayed DW3 a few months ago because I remember it being one of the best in the series, but also incredibly hard. The archers could kill you in two stray arrows from outside of the field of vision, and it's one of the very few games where they gave musou attacks to some soldiers. (Hell, in I think the Xu Chang stage of DW4, Cao Cao's guards are rallied.) I gave myself a personal challenge to beat a good number of the stages on Hard just to see if I could. He Fei Castle on Hard is what divides boys from men. I tried it on both sides, and because there's no checkpoint system, I lost entire hours worth of my life because of the sniper ambush in the middle until I eventually just never walked over there to spawn it. One of the only ways I completed that stage without my commander dying was to hit 1k and max morale across the board so they could survive off screen. Morale being a concept forgotten by the newer titles, and it's one that provided a good amount of the difficulty I believe. I don't know the specifics on what morale actually does to units in these early ones, but it will make your dudes die in seconds on Hard because the enemy is set 2-3 stars higher than your whole army by default. Meanwhile, cut to DW8 footage where you could take anybody with a spear, get on a horse and never lose because it has whirlwind and the ai doesn't know what to do when you smack them from behind until they're dead. Simply pathetic. I say with over 100 hours in 8 because I have musou brain.
@bawdydaram81148 ай бұрын
Admittedly i was in the "lets remake DW3, 4, 5 boat" but after hearing what you said, I really agree. I dont think Koei in their current state could deliver a product that could satisfy the fans with what theyve been delivering lately.
@KoeiKollection8 ай бұрын
Hey like I said, I won’t turn down a remaster if it’s offered tho! At this point I’m kinda itching for any new DW content haha. But fingers crossed it’s something actually new
@TombopantherkingCrossover8 ай бұрын
@@KoeiKollectionwill they remake dynasty warrior collection game on Nintendo switch ps4 and Xbox
@KoeiKollection8 ай бұрын
@@TombopantherkingCrossover No clue I'm afraid!
@Sorain14 ай бұрын
Honestly, I'd love a fresh version of 6, with more classic combat mechanics instead of the failed experiment that was Ranbu. It's fascinating to me how much of 6 is great, all failed by the core combat changes falling through.
@FruitNDoggie8 ай бұрын
As it is, DW5 will remain a stand-out favorite to me, because whenever there's a large roster of characters, I like when the game reinforces my desire to play as all of them. I didn't love the balancing from the oldest entries, remembering how dense and powerful the lead commander's bodyguards could be in DW4. If they kept everything the same about the older entries, and just gave them a paint job, the only one I'd want on Steam would be the 5th game.
@insidemagicworld7 ай бұрын
i wish one day sm just make a hd ver. of dynasty warriors 5 and think "oh my god, if we get this game and make another one using the same old moveset and new graphics? would be a bop" and them, game ofg the year. dynasty warriors lost their mean when they change the move set in my opinion
@ImmortalDragon218 ай бұрын
I miss the kind of games where each warriors story was individualised and it made you want to finish the game with all characters. While empires is my preferred DW and SW game mode, I still would love a return to the days of DW 3-5 and SW2. Also while we’re at it I’d love to see a new entry in the DW Gundam franchise but at this point that dream is getting less and less likely of being realised.
@LyteMo4 ай бұрын
Remember when morale effect how well your allies performed off screen? Gate captains. Items, ect. Enemies used to not deal that much damage even on very hard, what would change is your allies performed way worse, weaker enemies can stagger you, and enemies are attacking faster after reaching you, rather than standing around for a few seconds first.
@bladethevamp4 ай бұрын
ive been playing dw3 and the morale effect is how ive been able to beat Lu Bu. i got him down to 0 morale and he actually flinched when i hit him lol
@antiproductive41318 ай бұрын
If they straight up remade the old games, they would not only add a ton of DLC but probably carry over the modern gameplay instead of trying to replicate the original one
@henrikaugustsson40418 ай бұрын
Not to mention they would be just as lazy as rockstar was on the gta San Andreas remake.
@izigurusumardi89348 ай бұрын
Another hot take for DW6 as this is my first Warrior game: 1. I absolutely adore the siege battle. Destroying ballistae, guarding the ram, and watching as your entire army pour onto the enemies base is something i live for in thst game. Also I like the base system, as taking over it means that place will be colored blue so you can see on the map how much progress you have made, making the battle feel more engaging. 2. I want the R1 + attack grab to be back. If you want the enemy officef to be blocking constantly, at least give us the means to break it.
@qq58478 ай бұрын
I couldn't agree more. The siege system is such a cool idea, and it make a battle feels like a real battle where people do warfare stuff instead of just being a plain field of mindless peons for you to effortlessly chop off.
@ShadowOfCicero8 ай бұрын
The Spirit Charge in SW3 was beautiful for that. I couldn't tell you what most of Mitsuhide's combos were. You didn't need anything but A, B, A, A, A, A...
@PancakesTsuki8 ай бұрын
DW6 still has a lot of cool stuff which makes that game feel unique I wish more characters got story like xiao qiao 6 is still waaaayyy better than 9 I love 6 tho a lot of people hate it
@TheBronf8 ай бұрын
6 also was the first to try to re-imagain the officers with there outfits and weapons. not all weapons landed well like Xiahou Dun two handed mace (i still didn't mind that but preferred his scimitar) one of those that was a major improvement was sun jian, hes became a meh character for me to one of my favorite just because his appearance and weapon style was a major improvement.
@ShadowOfCicero8 ай бұрын
@@TheBronf The irony is that most of those weapon changes were trying to get closer to the novel. Xiahou Dun was said to have a club and a spear, but not a sword. Sun Ce was said to fight with a spear. But the scimitar and the tonfa were just too iconic.
@Memoria13568 ай бұрын
I honestly don't mind 6 or 9, in fact 6's battlefields are some of my favourites in the series, and I wish they brought those expansive maps forward into 7 and 8. Some of those maps didn't feel as open and they seemed very objective-heavy to progress. 6 still kind of retains the 2-5 feel of a fluid battlefield, and I don't remember 6 being that easy either, especially on harder difficulties. With weapons, I think it depends. Some fantasy weapons are now iconic (Zhenji's flute, Zhang He's claws) and removing them always seems difficult to justify. Although like you said it's probably a balance. I probably wouldn't push it too far though, seeing something like Xiahou Ba's spear in DW8 is definitely a bigger stretch for believability than Zhenji's flute. There are a lot of historical weapons in ancient China and beyond that I'd like to see but aren't represented in DW yet. Seeing Zhang Fei with his old serpent spear kinda does give me hope they'd try to give Zhou Yu and Gan Ning their swords back though.
@tyrus3508 ай бұрын
In my opinion what makes old series better than newer one is because in newer one all characters can essentially one man army everything in its path while older game it's only for a very few character like Lu Bu, Ma Chao, Tadakatsu or Keiji.
@OGPimpin7 ай бұрын
True true. Even those guys get railroaded in the higher difficulty. I miss the grit of the old games so much
@Rudie957 ай бұрын
Ahhh… back when 1,000 KO’s was an actual achievement in the Warriors games. I miss those days, man.
@LyteMo4 ай бұрын
In DW3, if you got 1000 KOs, all your allies morale would increase to max, so they would start destroying the enemies very fast, assuming they aren't also at max morale
@oskarskulason60938 ай бұрын
My biggest issue with the newer games is that they made the allied units completely useless, I remember that while playing Dynasty warriors 2/3 that they could reach Dong Zhuo's castle by themselves but now in the later games, it feels that every single allied unit is not only completely useless, they are an outright threat to my fun since almost whenever an allied officer (especially an important one) gets into a fight, even with just regular units, I'm bombarded by messages that the officer is being threat of routed and If I don't rush over to save them, they often die, so the levels are often just me rushing back and forth to keep my entire army alive by itself. Also in my opinion, I think that there were many good gameplay ideas in DW6, the siege system, how soldiers acted, archers and their towers along with other mechanics, And I wish that they hadn't given up on those ideas so quickly and instead have developed them more instead of literally tossing them into the trash.
@KidouKenshi228 ай бұрын
what I hate the most on modern warriors game that you won't have any moral, troops or bodyguards anymore and that all officers go straight at you and they not act like war anymore. I mean that they fight all over the battlefield like a real war and now a bunch of enemies just go straight at u and ignore u allies and not to mention that peons are only decoration
@qq58478 ай бұрын
Your point is spot on, my friend. I get bored with DW8XL so quickly because of this. The enemy officer is designed to kill you and only you, unless it is scripted otherwise. So basically the only danger on the battlefield is you, and your allies are just there to make up the number. The peons are just as mindless as ever. I wish they return to the design philosophy of the ps2 era, no more scripted bs.
@MK04378 ай бұрын
Yep. It sucks. Battlefield immersion is gone. It’s just 1 vs 1,000. Started with DW7 imo which is like DW on rails.
@KoeiKollection8 ай бұрын
I miss the morale bar haha
@KidouKenshi228 ай бұрын
@@KoeiKollectionhahaa
@AkagiRedSun8 ай бұрын
Samurai warriors 4 Empire you get wiped out without your army and will get destroyed by peons when your troops have way less moral, Samurai Warriors 5 you can’t even finish objective if you don’t semi auto control your 2nd unit so challenge is there but it’s different way than PS2 era where they had to create difficulty due to technical limitations of the hardware. For me older title seems easier since you can just run circle with red bar till musiu gauge to fill up and rinse and repeat where you’re either fighting for the time objective in modern games.
@ThirdShiftWonder7 ай бұрын
I started with 3 and play 9 now, its night and day. I definitely feel way more powerful but I also feel like less of a character. Everything seems so interchangable that you lose what makes each character special.
@Profar268 ай бұрын
Thank you for the shout-out KK. I do want to give my thoughts about HD remasters of Dynasty Warriors 3, 4, 5. Much like yourself, I am not too crazy with having an HD Collection of the PS2 Dynasty Warriors games. It's mainly because I still play Dynasty Warriors 5 on an emulator like crazy, and having the same experience in HD, doesn't really excite me. That ship has sailed long ago. I am actually more excited for the possibility of a new Dynasty Warriors game, then revisiting the old.
@mistergremm7358 ай бұрын
i'm sticking to my old friends but yeah resources towards a newer game is also a good thing
@KoeiKollection8 ай бұрын
Couldn't agree more my friend!
@KalvinStrange5 ай бұрын
Not everybody has access to emulators
@Profar262 ай бұрын
@@KalvinStrange Not everyone has access to old consoles as well. It's actually easier to emulate than to get an actual hardware.
@FatedBlossom8 ай бұрын
I grew up with DW2, and played almost all of the DW games up to 9, but only recently got into playing the Xtreme Legends portions of the games as Empires caught more my attention than Xtreme Legends. Despite the fact that I too also miss the older DW games. . . I miss Dynasty Warriors Online the most because of the fact that you have your own residence to relax in after the fight or war, the bodyguards being either humans or your animals to create a strong bond with them, expanding on your garden to make it look so peaceful and alive, and to hang around with your friends to either help them obtain items, or to have a relaxing good time of peace. . . Aside from the ways we have to get the best of the best in the game with the practice they tried, DWOnline was still fun for me with the rest of the older series in the game, each time I play 5 or 5 Empires, I have the urge to want to go back into my garden, or my friend's gardens, to relax with my bodyguard animal to enjoy the beauty of life that grew within their garden to appreciate the hard work they placed in the plant to grow and have life a part with us. . . 9 just doesn't cut it for me from how much they hear our voice for another DWOnline to be, they just slap our faces and placed some ideas from Online into 9, and also of Guan Yinping's special? musou in Warriors Orochi 4, her animation is from start to finish the SAME as the "dance" that the ladies in DWOnline do when you give the command for it. . . ` ; - ; '
@DaviddeBergerac6 ай бұрын
I think DW9 and SW5 are both examples of Koei becoming complacent in the way these games are designed, and I hope to see some awareness of that in DW10, either through renewed focus on what the core strengths of the games are, or through recontextualization of the gameplay by making it less brainless. I'd love to have real fights between officers and myself, not just a bunch of damage sponges that can only threaten me with musou attacks and overblown damage numbers. Give me some back and forth, make them more of a focal point. Make morale have a purpose again idk.
@bluespaceman79378 ай бұрын
I think they need to find a middle ground: easier than the most difficult old games, but harder than the newer ones.
@AkagiRedSun8 ай бұрын
SW4E and SW5 had some challenge that can catch you slacking. I was surprised when I got stun lock by rifle troops in SW5 and couldn’t do anything and it happened quite often with other specialty troop as well. I think modern >DW7 series are just way to mind numbing easy but when you thinking about most of other looter genre becomes hack and slash in end game grind with op builds so
@7095Sean8 ай бұрын
Dynasty Tactics needs some recognition. Especially 2 since that was the first game to introduce Lu Bu's daughter.
@chuck24983 ай бұрын
Such great games!!! Never gets recognition, guess it wasn’t to popular but I spent so many hours playing those games as well, always wished they would come out with another one.
@7095Sean3 ай бұрын
@@chuck2498 I love the game and I'm still playing it. Got a working ps2 and memory card.
@chuck24983 ай бұрын
@@7095Sean hell yeah!!! Makes me want to pull out mine and play it again
@7095Sean3 ай бұрын
@chuck2498 Been trying to unlock the hypothetical scenarios for each campaign. Never unlocked Lu Bu' hypothetical.
@chuck24983 ай бұрын
@@7095Sean I remember trying to unlock all of them before playing any hypothetical story for years. Figured it was your score at the end. It is partially that, but I finally gave in and played one and it unlocked another in the end, lol. This was of course before KZbin and such. I enjoyed Lu Bu’s hypothetical, but all of them were good to me, they did good stories for them all, even the hypotheticals in the main story were good. They put some effort in these games, especially the 2nd game. Enjoyed all the cut scenes and dialogue. Was pretty cool recruiting LuBu and his daughter in the hypotheticals as well.
@aisukururimu75158 ай бұрын
The renbu system in DW6 threw me off a bit, but the dodge roll and grab feature was more then enough addition for me to still enjoy the gameplay from time to time
@timb10947 ай бұрын
I'm playing through 3 xl again I'm committed to 100%ing this time around and honestly besides the draw distance being kinda butt especially when split screening having peons and officers fading in and out of existence just to full combo you then disappear again, it's a complete game and we really need the next dynasty warriors game to be a complete game from the get go
@blueBruSea5 ай бұрын
I always wonder if it's the same dev team each time, or if they kick them out and start fresh each iteration. It's a trend to see them start new so many times instead of keeping the good ideas and building on top of them.
@clintonclay31585 ай бұрын
DW5 was my favorite. DW6 was cool beyond the goofy character design and 9 i actually despised.
@bwilson7747 ай бұрын
DW5 Empires is one of my favorite games of all time.
@udinzef3 ай бұрын
The blissful feeling of seeing popped up massage saying your crops doubled while terra fecunda plays was one of the best moments of my warriors journey.
@AftermathRV8 ай бұрын
i miss that you could get swarmed by foot soldiers like in DW2, hwere everything felt a bit more strategic then it does now
@theflamerises4998 ай бұрын
The PS2 era was a great time to be a gamer
@OGPimpin2 ай бұрын
Yessir!
@iammaximumstupied8 ай бұрын
for me I personally miss the creative endings of the empire games. so many different endings and things to do always had me had fun picking which generals id take in, or if i stayed a sell sword. I think it could’ve still been done in the new games, just having the ending be whatever you were during the conquest was kinda meh for me.
@invertbrid8 ай бұрын
This. DW4 one still most memorable to me so far and i love that game for that reason. And ever free song being perfect fit also.
@PassionFlame644 ай бұрын
If there were too many enemies on screen in Dynasty Warriors 4, the HUD would flicker in and out constantly. The older games were definitely harder, and I loved that they were.
@swagdaddy82988 ай бұрын
We need a dw5 gameplay and game modes, dw6 scores, with dw7 story telling game
@Lightpaladin7208 ай бұрын
meanwhile dw4 fans would disagree with you and make it only dw4 and Story
@patrickdormeus84538 ай бұрын
DW3: best AI opponent difficulty and weapon elements (Strongest Lu bu) DW4: best graphics and orbs and items (Hardest Lu Bu to beat) DW5: best costumes and maps (Scariest Lu Bu Moveset) They all are great and some tie with qualities it was hard to distinguish.
@henrikaugustsson40418 ай бұрын
It’s… it’s…. LU BU!!!!!!
@undeddjester8 ай бұрын
Me and my sister loved DW3, 4 and 5. We didnt get on when we were kids and they were the game that actually brought us together and were the catalyst to forming the relationship we have today. DW5 was as close to perfect as the games could be... and when DW6 happened I was mortified. The renbu system didn't make sense to me. Probably ignorance talking, but attacks felt like just one never ending chain that you flipped between the buttons randomly on... and it didn't seem to make any real difference which one you were doing or when you switched... DW combat was never that deep, usually you had 1 god tier attack that you almost always used, but I still found myself occassionally using the other combos every now and again... and certain enemies at certain battles could melt you if you mistimed the wrong attack, so all attacks had their use... in DW6 I couldn't see any meaningful difference in any attacks... and was just a buzzsaw mindlessly cutting everything up... 7 didnt fix it, and I gave up the series after that... DW5 lives in my heart as the greatest Dynasty Warriors game.
@JohnSmith-he5ip8 ай бұрын
The gate opens, and angry Lu Bu with his red horse kills you in 5 hits. Good times. DW3-5 were great, after that they changed some characters fighting styles and weapons. Really bothered me. I feel like some characters lost their identity.
@michaell80005 ай бұрын
one issue latter games have is the rosters are too big for the main stories outside of lu bu I mean Wu for example I don't think there's ever an opportunity to play Sun Shangxing in 8 except maybe in the star reward missions she's been a first pick character for ages and now she's relegated to being lei Bei's 2nd wife?
@Rise2Resist7 ай бұрын
I forget which game it happened but I remember when KOEI took all the unique weapons away. I was all ready to mindlessly mow down enemies with Sun Ce's tonfas and he had...a sword, then I looked for Zhuge Liang with his Fans and he had a sword too. Utterly disappointing and my inner AVGN was like "What were they thinking!?"
@lovelydumplingАй бұрын
Activision calling the Crash Bandicoot N. Sane Trilogy "remasters" instead of the remakes they are have been huge thorn in my side in regards to being able to have a discussion about remasters. When I hear "they should make DW3/4/5 remasters" I think HD upscaled games on modern hardware so we can actually legally play these games because they have never been rereleased outside of their original physical copies. Creating HD ports (what we used to call remasters) would in theory be pretty low effort, easy money for Koei, and since they aren't from-the-ground-up remakes, there's far less room to gouge it out with DLC. And heck, if nothing else it'd just be nice to have versions merged with their XL content from the start.
@MrMariosonicman8 ай бұрын
Im a fan of big scale games where, while my actions help, my army still puts in work on their own. In hyrule warriors, you were responsible for absolutely everything, especially any giant bossess that showed up. and your allies were basically objective markers for enemies to get stronger then for them to help in battles. but then in Fire emblem warriors, I was able to send my team and allies to specific points on the map and they would actually be able to clear it. it actually made me feel like im a tactiction on the battle instead of only a warrior. It would be nice if dynasty warrior or samurai warrior games remembered the importance of your army on the battle and allow them to help you big time in fights, instead of you being able to basically solo the entire field.
@AkagiRedSun8 ай бұрын
SW5 you have to control 2nd characters constantly while swapping to get objectives done. Aside from small pool of weapon variants SW5 did pretty good job using mechanics they learned from FE Warriors and SW4 Empire is strategy of your army turned up to 10 compare to any Switch Warriors games. I know that DW has been braindead games for a while but SW since Spirit of Samara has been amazing improvements.
@ilikefoodx208 ай бұрын
we don't talk about DW9. it never existed, just like season 8 of game of thrones.
@henrikaugustsson40418 ай бұрын
Never heard of those two things…. 😉
@mistergremm7358 ай бұрын
Older games had a clear dynamic difficulty with morale system which played part in your allies and enemies performamce obviously facing an enemy with an all time high morale (stars) would easily be more aggressive than if they were panicked and had low incenstive to push foward, you weren't the only deciding factor but your army also played part and it's easy to lose early on if an commander is defeated or received sigmificant lose, it's been always fun to strategize and make use of your surroundings for your benefits, One of my favorite aspects about the early games is trying to push the entire army towards other side of the map and keep everyone alive which isn't possible in newer entries considering they like now to script their events to maintain the flow of the "narrative". besides that another thing I would like to see talked aboit in terms of takes is that *the early games were also quite loose with the source material* like having many characters outliving their novel counterparts which opens more a what if scenerios, it kinda sucks for me now that many cool characters and fan favorites like Sun jian, Sun ce, Pang tong and Guan ping never last long and you don't have say if they live or not in mewer games, they end up having very small screentime compared to before, It's why I enjoyed DW4 and consider it a peak, you have so much flexibility on what happens on your playthrough and every time you replay it, it won't be exactly the same, I don't want to advocate for campaign/musou mode that's 1/1 with DW4, and I'm not sure if a modern Character per story progression that was present in DW3, 5 and 6 would be feasible for a large roster now, but would prefer a balance where characters have bit more screentime than before, maybe something like DW7 conquest mode with proper cutscene and extra battles would help side characters, I admitably don't have perfect solution for this one, so I'm open for other ideas This part of many magic that was lost after DW5 and even arguably 6 when the series started to be more strict on the narrative and the gameplay has to also follow along which removes part of the apeal of playing those games, for all the gameplay problems, I still consider DW7 to be a fun experience and it has the best narrative and characterization in the series, it's just that the gameplay imo doesn't hold candle to what came before it, it even devolved the evolution that was taken in DW6 with the siege mechanics and one and one duels I don't think difficulty was the issue in modern games, but more so the sense of dilema early games presented on what choices to take for the best outcome for you and your allies, that isn't really present since modern games walk you through to achieve the best outcome than have you figure out yourself the pieces. long comment, but hope I saod something interesting
@brandong.13378 ай бұрын
I miss a lot of things about the earlier games. Two that come to mind are Lu Bu being such a bad ass his knock back combo sent you flying all the way across the screen and, I forget which one had it, but you could have like 4 or so bodyguards that you could level up and make stronger. I don't know, just felt more like a general having them. Oh, I miss the old Nanman stuff too. Edit: Oh yeah, I really miss the English dubs. I know they were cheesy but that's what made them fun.
@LukaBlight698 ай бұрын
In regards to too many characters, I can understand the over-saturation being a problem since eventually every character starts to feel very "samey" which is also why I thought Samurai Warriors did a really good thing with having unique character models, but not making them playable. Main example being Shibata Katsuie, he was not playable in the early games, but he had a unique model that made him stand out from the generic general/officer figures. Youtake figures like Yuan Shu, Gongsun Zan, or Ma Teng, who play significant roles in the early events of the story of ROTK, but don't make them playable, just give them a unique model so they stand out from the generic officers.
@patrickmccarthy44443 ай бұрын
Speaking of Warriors, I've been seeing a lack of care when it came to the Gundam Musou games. Literally all of the titles are locked to PS3, with no plan to port or remaster any of them to modern consoles. As both a fan of the Musou genre and Gundam franchise, I feel as though Koei is missing an opportunity to let fans enjoy the 4 games again, even if all it takes are upscaled graphics and exclusive features to them. Hell, I'd even suggest to make them a collection if they don't want to sell them independently for a reasonable price. It's not really a hot take, but it's just a sentiment I've been having ever since I found out you could emulate these games. I really enjoy many of the Warriors games, so just seeing a passionate revival from the company would be nice for me and those who feel the same way as I do.
@billymaier67128 ай бұрын
I hadn't played any DW game since DW4 Empires way back in the day. I thought I would give DW9 a try a few years ago when it was coming out. I saw that it was Minecraft with some DW content in it and immediately turned it off. Why do I, as Xiahou Dun, have to gather wood? Terrible.
@CloudWalkBeta8 ай бұрын
Hot take? I would have liked a more historically accurate take on three kingdoms, some officers truly come across differently from their known historic actions. And I agree these games got too easy, enemy troops too passive and hero's became too op. I think DW4 had the best story mode, where certain choices effected the campaign, many characters only unlocked if you played certain missions a certain way they didnt passively unlock it gave the game more replayability as you would often need a couple playthroughs to unlock some characters or acquire their ultimate weapons or finding horses, and sometimes skipping some missions led to entirely new missions, sometimes saving characters meant they returned in later missions to save you, these subtle effects were nice and i missed them in 5.
@Zappy7148 ай бұрын
Arrows hitting you and stopping a combo was a MAJOR danger back in the early days, hardly notice them now. Forced duels in 4 put you in panic inducing situations frequently. Unique weapons to grind/find as well as unique movesets.
@oskforalltid8 ай бұрын
Not only are the old games more difficult which gives a bigger sense of achievement but the characters also felt true to the ROTK story (with some fantasy included of course). Now they just feel like mega fantasy anime where a tiny girl uses what looks to be a 100kg weapon and swinging it like it was a rope. As for a re-master of the classics - if they included the original content and then add new content only through DLC then I would not only be happy but I would spend more money.
@ramaluminus7 ай бұрын
I didn't know that people hate DW6, that's like my most played DW after 5 & 8.
@FangsofYima8 ай бұрын
Numbers of enemies on screen isn't the crux of the issue with difficulty, it's how every charge attack of modern games has massive aoe. I'm on a bit of a warriors games tour and the shock when switching from 3 to 8 was unreal. Even the first charge attack, which was normally an uppercut for a single enemy or a few at most, in 8/9 sends an entire group of enemies flying. It cheapens the musou attack and loses any nuance of movesets when every attack clears out the entire screen of enemies. So even if peons were more aggressive it wouldn't matter cause they could never touch you. How I would personally fix it: I've always wished they skewed a little more towards the strategy side, I enjoy the aspect of the games where you have to keep up with map special events, and capture bases and help officers out to win and wish they leaned more into all that. I've also been playing Bladestorm recently which has a lot of cool ideas in it and I think having that expanded control over a group of soldiers is the key to having a bunch of enemies on screen while also keeping difficulty intact. They could make the peons just as threatening as old games but you could counter that by having your own large group of competent peons following you around, and this could be worked into capturing bases and morale system. Letting you restock your group of commanded soldiers from a nearby captured base. Bladestorm is really cool I recommend checking it out. Its funny it sort of became a self fulfilled prophecy or whatever, where a common complaint about warriors games was " hurr durr its just a dumb repetitive button masher" which really wasn't true for the older games but it is what the series has become now. For the people that want power fantasy and to just steamroll stuff there has always been easy difficulty mode for that, I don't know why they had to make the games so easy on all difficulties.
@MK04378 ай бұрын
What’s sad is that comments by developers make it seem like they will push it even further, with Koinuma (SW creator) recently joking that 1 vs 1,000 may be a thing of the past and they may do even more. Only hope is that in japan gamers feel the same way and let Koei hear about it but Idk
@UnshotSpy8 ай бұрын
As for the too easy part, the gameplay you were showing in DW8 as Lu Lingqi perfectly sums it up. You did not fight next to one of your allies ONCE. But you also didn't take ANY damage. The older games had you relying on your allies to survive, and so keeping them alive and their morale high was important for your own survival. In the newer games, its more efficient to just run ahead and take out all the officers on your own before your allies even have a chance to fight them. It's especially bad in Samurai Warriors 4/5 where you have hyper attacks that let you just wipe all enemies just by spamming the Y button. I miss when the games actually challenged me. I needed to form actual strategy in the old games to be able to survive while also making sure my allies survive all while pushing the enemy. Now its just all about using wild Anime attacks to wipe out hundreds of near braindead peons like its NOTHING. The only times I need to care about keeping my allies alive is when the game tells me I will lose if this ally dies. And even then, it is still better to just single handily obliterate the enemy army before they have a chance to clash with yours. This is why the new games are not as good.
@Abel_Unstable8 ай бұрын
DW3- DW6 had actual Strategy where morale, missions, bosses and peons matter the most and change the tides of war. Its a smart combination of Tactical Action Beat em Up. 7-9 is more of Beat em Up Rushdown Games with no depths, the only diffference was the Historical and Hypothethical routes which...is just some choices of who you want to speak to. Failing or success on missions feels more like a requirements rather than something that organicly change the tides of battle, its way to damn scripted.
@Smesh_U8 ай бұрын
DW4 Lubu 1v1 still haunts me to this day. Lmao my uncle introduced my brother and I to DW2 and bought us DW3 and he was joking about how my brother and I used to scream “oh no it’s lubu!!!” Lmao big part of my childhood and finding your channel unlocked a memory
@RedHoodRubyRose8 ай бұрын
Dynasty Warriors 4 was my first game I ever played. Then I played Samurai Warriors. There is just something about those games that I love. The difficulty, the way your army mattered, the way you had to use tactics, plan your attacks and support your officers. New games just don't have it ... and having your officer kills 200 soldiers in one blow was just too much. I also loved how the older series were their own thing, you can play Shu and conquer the land and get their own ending, but now for some reason they need to stay lore accurate. On one hand I understand it teaches history, but, on another, I prefer the Hypothetical endings.
@Spittfire_6668 ай бұрын
For as much hate as DW6 gets, it seemed to do 1v1000 better than any of the games since, it also did duels, bases, and sieges significantly better than any of the other games. Bummer that they made so many questionable choices like renbu, weapon & horses rework, removing half of the roster, duplicate movesets etc.
@OGPimpin7 ай бұрын
I definitely miss the grit and "realism" from the old games. You felt like your were in a legitimate battle fighting your way out of the gutter. You couldnt just DBZ your way through a crowd of a thousand soldiers like its nothing in the newer games. I also miss the bodyguards from DW2 when they were maxed out; they were brutal, relentless, and totally badass!
@henrikaugustsson40418 ай бұрын
The more realistic style of DW3 is what got me into the game. I loved how Sun Jian looked very realistic and just had a sword. DW and SW doesn’t have to be over the top, that’s not what sold me on it. It’s actually what’s putting me off it now. I want samurai with samurai weapons, looking like samurai, and not using toys for weapons. Same for DW.
@iNuvo18928 ай бұрын
I hate the new mous attacks. I liked where I held down the button and let it run. Example, Gan Ning in DW4 running attack. I prefer it then just an action. Let me juggle troops etc.
@wollfary8 ай бұрын
All I want from a Warriors game in the future is 1) Custom character creation and possibly custom "What if" campaing like the older ones had. 2) Unique weapons / fighting styles for all (or most) characters, no more mirrors. 3) Lose the multiple weapons per character and just give other "Styles", I know having multiple weapons on a single character is cool but I'd rather have the characters have their unique weapons with just different fighting stances. 4) Duel mode. It was broken AF but it was fun.
@deikbeck8 ай бұрын
I really liked DW8 but at the same time I missed having unique weapons per character, it lead me to enjoy certain characters better because only they had that weapon and moveset. Zhou Tai's Katana, Pang Tong and Zhang Jiao's staffs, Zhang He's Claws, and Sima Yi's crazy Old moveset. It gave so much personality to the character and made me like them so much more. Now it's just a weapon type for any grunts.
@AkagiRedSun8 ай бұрын
Just use same two of the favorite weapon for the character you like to play. DW8 already have wide verity of the weapons to keep you busy grinding for hundreds of hours
@belmontzar7 ай бұрын
I'll just be honest here. I liked the oldergames because you could pick A CHARACTER and play that characters story mode. Every group had a happy ending at the end.. and if its old enough you have the extra silly moments along side the Wrong pronunciation. Also LU BU scared the crap out of me in the past games his mysic was like the videogame JAWS theme You hear it play and panic just hits you. There is a reason HIS ORIGINAL THEME was simply Dynasty Warriors. Dw 3 will always by my fave in the series .. amazing ost, customized cutscene, my fave version of Fu Xi, super fun optional modes, and "COW COW!"
@belmontzar7 ай бұрын
The first Warriors Orochi gets a quick special comment for being that one gane were pretty much all of its endings are canonical. Or at the very least the end results all are. Shu rescues Liu Bei, Wei finds Cao cao, the Sun family are reunited, and Nobunaga got to be a PURE BAD ASS and not have his house set on fire for once
@joebrownbambi7 ай бұрын
So i actually think 6 is my most played I joined at three and stayed until 6 (in the main line) and think it was my most played and was an easy pick up with a new friend entry. I think 4 is my all time fave but after 6 i didnt buy new entries and just kept with six and Empires. Would love a remake of 4 and 5
@LuxAurorae8 ай бұрын
I’ve tried several times to enjoy 7 and 8 but I just don’t. It’s not really any one thing, but a series of small gameplay and level design decisions that have shifted DW stages away from feeling like (admittedly fairly artistic) depictions of Rot3K engagements to linear arcade stages where unit cohesion, morale, formation, and even force size has no bearing whatsoever on the narrow lanes you’ll be running through mowing down four digits’ worth of entirely interchangeable NPCs. I used to get a thrill from seeing how both forces were deploying in DW3, knowing that I could insert myself into either side and experience a different tactical situation. It felt like the battles were characters themselves, almost; even inspired me to grab a copy of the novel when I was at school. The majority of troops would be on the map when the battle started with a steady and predictable stream of reinforcements, rather than randomly appearing out of thin air in their thousands when relevant to your character. Officers were several cuts above unnamed NPCs but still the same species at least; and archers were utterly terrifying. I can still remember the layouts of most of the battles in the early games but not one of the maps from anything after 6. Absolutely a me problem, but I hugely prefer the older, more grounded art style also. I don’t mind a bit of artistic license when it comes to armor and weapons (hell, the novel had plenty), but there’s a scale of willing suspension of disbelief and a lot of the newer equipment is well past it for me. Credit where it’s due though, while the C movie voice acting (especially in 3) made for some great quotes, the actual storytelling is infinitely better these days. Just wish we could go back to having battles rather than stages.
@IttarraOda8 ай бұрын
This will be a long comment but a few things I really wanted to touch on. The peon discussion, the best iteration of all peons was DW3 and DW3XL for one very specific reason, they were essentially on your level when in terms of "Skill" with the weapon before you got your 3rd weapon. You felt a weird "progression" when you are able to get the 3rd weapon, you weren't an almighty God, you started the same as them. Not a lot of people have seen or know this, but every peon had the chance to do a Musou attack (yes even privates) and bigger than that the combos and aggression of the peons made them as much of a threat as officers themselves. It didn't feel like fodder, it felt like you were literally fighting WITH your army not just you ARE the army and the Nanman in DW3 is probably the absolute strongest army and will challenge you at every turn. A remaster I think COULD be a good direction after the flop of the past 3 Warriors titles (flop is loose here) only because given their DLC practices, it could lead to getting the spin offs as DLCs. Base game of 3, 4, and 5. But release DW3XL, DW4XL and Empires, and DW5XL and Empires all roughly 3-6 months apart at $10- 15 for DW3XL and $25 for the double DLC. Then after that ends they could do a "Dynasty Collection" of the entire thing. I mean I'm not ashamed to admit I've bought soundtracks from past games for the newer games, or anything like that and I'm sure a lot of others have too and this wouldn't be a big asking price. We're all addicts for this series lets not beat around the bush lmao. I feel like the open world aspect could easily not only make the series better, but restore the love for the series as a whole. If it's handled right, as you said with Elden Ring the whole premise was built from the ground up with pride in the craft in mind, something players would want, and would enjoy. They had a small blueprint in Warrior Orochi 3, with Miasma affecting how strong, and how explosive enemies were, warping the battlefield, making you think about if you want to go a longer route cause the other route would be a trap. Now just imagine that brief snippet being applied to how DW9 was, it's already astronomically better. I just think that Koei sadly lost the pulse of their audience, and forgot the reason we loved these games was because it made us feel a part of the era, not all the era was, which is a delicate balancing act. A power fantasy is completely fine, until there's no reason to get stronger, and I feel like newer warriors games went too hard on making you unstoppable and not enough on making sure you kept fighting, old warriors games made you GROW to that strength for a payoff which was so satisfying and worth the grind. Sorry for the essay but I hope this is the kind of discussion you'd enjoy having. :) keep up the great work! Can't wait for the next one.
@Shirraz878 ай бұрын
This video was recommended to me by an old friend, who would often indulge me on my Warriors takes. It's been awhile, but I definitely feel the passion for them still haha. Glad I found ya! DW3 and DW5 will always go down as my top two favorites. I feel they kept a lot of the formulas that worked, while still trying something new in 5, scrapping what may not have been successful in 4. DW6....I respect how they really wanted to try a new direction and I think a lot of things certainly hit well, graphics, camera (hell yeah) new weapons, etc. The renbu system made game play feel stale, especially as you would lose your unlocked combos because you had to leave combat and run across the battlefield to an ally that needed help. The weapon and moveset cloning, while removing characters from the roster was a poor decision. And I dont know how strongly some players feel about this, but the recharacterization and changing of personalities of characters was brutal. Admittedly some characters benefited from this (Sima Yi) but then others were severely crippled (SSX, Ill never forgive that one especially.) Overall, for me, the cons outweighed the pros with DW6. 7 was a step in the right direction, and to a degree 8. With the roster getting bigger and bigger, characters were basically given one personality trait and THAT was their personality. Majority of the women being an extension of their man, Ma Chao screaming justice all over the battlefield, the strategists yelling about strategy. It turned lifeless. I hope we get a 10. I did not play 9 due to the reception, but I am always looking forward for more. Anyway, woof! Haha Can't wait to see more from you!
@KoeiKollection8 ай бұрын
Couldn't agree more, I think that's something I struggled with regarding some of the newer titles, characters started to feel really one note which made them a little harder to enjoy and relate to. Glad you found the channel!
@jeffreyhoon8 ай бұрын
Small detail I guess but I like how the map was displayed in DW5 when paused. You could see much more details on the map like the mountains and pathways quite defined rather than a flat picture
@KoeiKollection8 ай бұрын
10000% I used to love tilting the map in seeing the 3D depth haha
@mariomanno18 ай бұрын
The open world Warriors Orochi Empires game is such a fantastic idea and I really hope it comes one day
@ShadowWolfRising8 ай бұрын
Dude I'd pre-order the shit out of that.
@MasterOfBasara7 ай бұрын
Been hoping for a Warriors Orochi Empires even without the open world aspect since the original game released all those years ago. I'm genuinely shocked that we've gone over 15 years without them ever trying it, since it seems like such an obvious home run of an idea. Like, they _had_ to have at least thought of the idea within the first few years, right? The concept writes itself, and you'd have so many liberties you could take. The only thing I could think of is them not knowing how they'd map everything out, but even that's pretty flimsy. But yeah, that would be a great way to try to bring back the open world concept. Just without another overhaul of the combat that people don't enjoy.
@Coyoda8 ай бұрын
I want to share why I feel classic DW is so unique, amazing and why the replay feature is so good. I recently completed a playthrough with Zhang He (or Wei) in DW4 and had lost twice and succeeded on the third time but in each run, something completely different happened which I had not expected. Liu Bei is the main target to defeat and the first time, he just stood at his position on the other end of the map waiting and observing, however, despite heading to him, I decided to see what was the chaos I had avoided by going down the bottom part of the map, ran into powered up Huang Zhou, and promptly died to a single combo. on my second attempt, I decided, I will kill Liu Bei the moment I see him. So I tunnel visioned and fought what was in my way only to the notice, Liu Bei was not at the end of the map when I reached his position. He had decided to pay a visit to Xiahou Yuan, my side’s main leader, and destroy him quite fast. Third try, I wasn’t screwing around anymore. Anyone who got in my way would die quickly but I was not letting Liu Bei have one over me. But then, I saw an enemy captain I hadn’t seen before amongst the others but I didn’t care, I was blinded with rage. I murdered them all as I proudly stated, “I WILL TAKE LIU BEI’S HEAD! if you stand in my way your heads will also go rollin-“ then a cutscene of Liu Bei running away to lick his wounds played and I was confused. Did one of my allies kill him? No…and here is why I love the “replay” feature of DW 4. I watched what happened and surely enough…whatever posses Liu Bei had caused him to want to come “specifically” after me. Like he was wanting to torment me, laugh in my face about how he snuck past enemy lines and assassinated Xiahou Yuan. 3 different battles, and completely different things occurred. I don’t recall seeing that with DW8 for instance the last year I played it. but this is partly why I miss classic warriors despite coming to it in reverse series order and why I miss the replay feature too. Sometimes I didn’t notice when certain officers retreated or what was happening on one side of the map I couldn’t be there for. It was such a clever idea honestly.
@vedgie8 ай бұрын
I just came across this video. I guess I'm a bit of an old-hat now, my first was DW2 when I got to try it on a PS2 demo disc lol. At one point I owned every DW title released up til the first Orochi game. A lot of what you said about the newer games is why I stopped playing them, I missed the feeling of being a part of a battle rather than being *the* deciding factor of a battle. Getting to try different starting areas felt fun and unique since you got to see different parts of the map at the start rather than roaming around on your horse and killing every officer in sight. I especially loved the challenge of obtaining the best weapons on games like DW3 where hard mode would kick your ass if you didn't respect the fodder, but at the same time you had to rush rush rush. Thanks for the nostalgia trip!
@music_observe8 ай бұрын
I totally agree with you to the T because ,I have no problem with Niether 6 nor 9 but I do wish in nine they weren't so money focused, and not giving all the characters unique weapons and combos and combos , I actually liked the combat it 9 but I totally understand where you were coming from I personally really like dw3, 5, 8 and 9
@darkhorseman908 ай бұрын
I feel like Strikeforce was a good change up from the usual DW formula to a more RPG-like fantasy take (every character could wield any weapon and go super saiyan on everyone). BUT if we are talking about absolutely different directions or new IP, I would like them to take on the stories of "Invesiture of the Gods" and "Water Margin".
@mercenarygundam14878 ай бұрын
I think another thing I miss most and probably controversial but I prefer the more modestly dressed females in DW3,4,5. Nothing wrong with the newer designs, but it just feels so.... Out of place (with the exception of Zhu Rong). Before I get mauled, I just want to emphasis that I DON'T MIND the newer designs. It's just the fact that there's a time and a place for everything you know. I would prefer the modest outfits as default THEN the more fanservicy outfits as unlocks by playing the game as a reward for levelling up the character and the option to switch between both. Best of both worlds.
@Aereto8 ай бұрын
4 is where I started, and never knew it's the most difficult.
@deikbeck8 ай бұрын
DW 3XL was really difficult too. I remember being annihilated by archers often on chaos difficulty
@mr.danish45768 ай бұрын
DW 4 XL are also difficult imo, they make ai so aggressive
@Aereto8 ай бұрын
3 and 5 really make it sell that regular soldiers are trained to be credible threats to you in addition to their officers
@vincesims88398 ай бұрын
Dw4 was my start as well, unfortunately I've never played another dw I liked better.
@LyteMo4 ай бұрын
Hardest level is Xtreme mode, Chi bi, Dong Zhou forces, very hard mode. There is also a secret level their if you have beat all Xtreme Musou mode characters, then I beli you hold L1 and L2 when selecting the stage, if Lu Bu can't be selected then it worked
@chris__9297 ай бұрын
@Koei Kollection I remember playing DW2-4 on harder difficulties made ranged units a major threat.
@TheDrunkenCelt8 ай бұрын
That DW5 encyclopedia music at the end.
@bamers4048 ай бұрын
They should always remember, It's not always about the graphics
@zhaoyun2558 ай бұрын
My favorite classic DW was DW5 since it has the best control. DW2-4 got the cardinal sin of either officers gets stronger or recover when knocked down (DW2) or you can't change direction and moveset sucks (DW3-4) that resort to a tier list playstyle (Optimal one or 2 charge moves). Don't get me wrong, DW5 as well but you are less committal to through out attacks since you can change direction. That didn't make DW5 Vanilla Chaos any easier since the flinch time of DW5 was actually reduced compare to older title in order to accommodate the more comfortable moveset (Evolution and the new C5 helps with crowd clearing A LOT). DW5 Chaos will make sure that you understand the importance of Supply Base. My God, not only it provide you recoverable items since Chaos gives you only single meatbun drops (No chicken or ointment...AT ALL) but also buff you and auto-recover you when you are fighting enemies inside the supply base every 10-15 seconds. This is also a BITCH to go on the offensive when they constantly recover and buff. This makes Bodyguards or even your fellow officers play a more important role when they distract the enemies officers for you to kill the supply captain. Fan Bodyguard is your best friend since they will recover your HP from time to time. They are the lifesaver for Chaos difficulty. I also loves the morale system that kept your forces alive if they are 6-8 stars no matter how much HP they had left off-screen. I had a situation in Battle of Hefei when Zhang Liao first encounter left Ling Tong with like 2-3 hits left to die. I did my jobs that boost my entire force to 8 stars Morale and Ling Tong single-handedly clear the entire left wing by himself and even kill the 3rd Zhang Liao when Zhang Liao's Morale went from 8 to 7 stars. For DW10, I want them to build upon DW8XL foundation (Some weapon change in DW8E that irks me. Some are good (Xiao Qiao and Sun Quan) but Yue Ying and Deng Ai are just.....ASS!!! Give the Story Narrative of DW7 since it is the best. Remove the Rock-paper-scissor weapon system. It is more annoying than it appeared. Also, have the level design and mobs+AI of DW6, they are awesome and you can't just bulldoze these guys easily. What I like was that they achieved the perfect modern mob aggressiveness in DW7XL with Nightmare. The problem was that Speed Weapon Life Leech and Combat Resistance Seal literally invalidate the challenge.
@blackmonish8 ай бұрын
I believe when they try to make the gameplay between characters more diverse, they end up running out of time, and making most of them copy cats. I guess what I would like would be a few options: -They could try to make an Empires/Orochi title with a mode that allows you to greatly customize the parameters, making anywhere from a game with less enemies on screen, but with deadly attacks and aggressive/intelligent A.I.; to a game where you are slicing through seas of enemies. (That one may be too difficult, I only suggest it because we finally have hardware that could pull it off without slowing to a crawl) -They could make a "DW: Legacy" type game that puts together the best aspects of 3, 4, and 5, (maybe the map sizes from 2, but its been YEARS since I've played that one) to see how the fans respond. -They could make a Souls-like that maybe uses camps as bonfires, and the death of you and your squadmates weaken the camp they spawned from. This could even be an open world game, but they would have to be careful to find the balance. If it was Soulsish, I wouldn't want an Empire type game. I'd say they would need to differenciate it from "Wo Long," but that game felt terrible to me. Maybe Koei could make the first good Berserk game (you know... besides Dark Souls and Dragons Dogma), but that would need epic boss fights, so it may or may not fit into this format. No easy answer. I always thought they should take lessons from Kingdom Under Fire, which I thought "Bladestorm: The Hundred Year War" was gonna be that- but not so much.
@ericfranklin45207 ай бұрын
Haha only thing we want is good fighting show morale bring back body guards and also having your allies travel to where there are enemies and fight. lol now it just like a bunch of enemies and all after you to fight
@gavtro28 ай бұрын
I think what DW needs is a split difficulty adjustment option. Rather than just having the standard difficulty option they should split it into two options, one for difficulty of the generals and one for the soldiers. This way you can face strong peons and then have an easier fight against the general or keep the peons weak and have the generals as a real threat like they are now if you chose a high difficulty level. you could min both for a story experience or max both for the feel of a life and death struggle. I feel this would work well as if players wanted the superhuman feel with fighting other superhuman generals they wouldn't need to just play on the hardest difficulty and get knocked around by the peons which would make you feel less superhuman. This would give the player the challenge where and how they want it.
@nemesisundead837 ай бұрын
Man I remember those days, my most hated enemy by far, none compared they killed me hundreds if not thousands of times, even with buffs no one compared, heck not even Lu Bu, man those damn archers lol
@patrickempson73668 ай бұрын
The ending song and dance at the end of Dynasty Warriors 2. And the pics of your character in the sky in the moonlight is absolutely scrumtrulessent
@dannygreenland48538 ай бұрын
I have to agree with u about several things u mentioned the older games were harder I mean I love the 1 vs 1000 but the older games were a challenge, I remember He Fei Castle in DW3 or DW5 they were hard I remember one time on He Fei castle on DW5 everyone had been taken out and I had to stay by Cao Cao's side and let the generals come to me and that sux Gan ning, Lu Xun, Lu Meng, and many tough generals one of the hardest missions I've ever had I won still surprises me that I did, but nowadays u don't have that well unless you facing Lu Bu, or for SW Tadakatsu Honda. Even in SW1, it was tough with Yukimura's weapon I think u had to get 1000 kills and that was hard the only missions u could do were missions that had an outside battle then go inside the castle afterward. I do like getting new characters every game, but it would be tough for developers to continue to create new characters, some of the weapons were stupid also as u mentioned Huang Gao has a boat I mean WTF. What u said about WO getting an open world would be great China, Japan, and Orochi's world mixed together would be awesome. One thing that really pissed me off was introducing subtitles, I am used to them in movies but in computer games not at all I want to play the game and know what is being said instead of trying to read subtitles instead of playing the game there should be an option to have it dubbed, I can live with it but it's just annoying for me. I loved that in the early games, it told u how many people each general killed I liked that but there are so many it would be weird but not undoable, just have like 2 or 3 pages, I liked to know how everyone was doing, especially the ones u fight beside.
@mauroblanco11648 ай бұрын
Here are my thoughts on the the whole series as a long time fan. The first thing I want to say is that after DW7/WO3, KOEI started releasing Musou games that were all small improvements in some areas and big step back in others. Some practical example: DW7 had a fantastic story mode and an interesting side mode, DW8 added the IF routes which was a neat idea but the storytelling took a hit compared to 7, and the extra mode IMHO wasn't as fun. The game play tough was more fun for me. If you need another example: WO3U had a very fun story mode and Gauntlet mode was fantastic, then WO4 improved the game play but went worse in the other 2 areas. Modern games also have their pros tough: DW9 has one of my favorite characters designs in the series, the revamped roster in SW5 is a fantastic idea, and adding Greek and Norse to WO4 was a good way to keep things refreshing. Here's my wish list for the future KOEI games: - Scale down the combat a bit, so that you don't cut through enemies like butter. Go back to the more grounded combat but make everyone fun to play (older games have some characters that IMHO are not really fun to play like Diao Chan); - If you want to keep the anime combat, then maybe keep it for a new Strikeforce or Orochi 5: in these games, they actually fit (please also revamp old Orochi's characters movesets if you were to make 5); - The open world is a nice idea but was done terribly. Either make it right or stick to stages; - Speaking of stages: no more corridors. Lately Musou games are long corridors instead of actual battlefields; - Scale the battles a bit more. Older games actually felt like there was a war going on, and not just you going ham on everything that is marked as red on the map. So make your allies more useful etc etc; - I think FEW and FEW3H's tactical view is an interesting idea but not quite implemented right yet: they should bring it back for DW and SW and make it better; - Make the music a bit varied. DW8 had some bangers to it, but they all kinda blend together. DW4 still has my favorite OST to this day since it's somewhat varied. I think SW5 actually has some nice OST since it does try to be different than older games. Sorry for the long post, but I really love the franchise and it hurts me that it has been declining over the years because honestly KOEI has been just becoming worse. If you have come this far, remember to not pursue Lu Bu.
@KoeiKollection8 ай бұрын
Thanks that was really thought out! Pretty much agree with everything you mentioned
@damionbaxter49128 ай бұрын
Give gan ning his sea master sword back. Reduce the roster if you're not a warrior or an actual historic figure remove them. No clone moves Pretty much all I got.
@richardcaraballo11858 ай бұрын
While i would LOVE a remake/remaster of DW 3-5 or SW 1-2, if they just simply ported them over to modern consoles it'd be a day one buy for me. Having these games stuck on PS2 with no other way to play them these days is an absolute tragedy.
@AkagiRedSun8 ай бұрын
Play it on emulator, I got mini PC just for emulation which acts like console on a TV with thousands of classic games. You can play any old DW games 4k 60fps on a widescreen patch on a budget mini PC.
@shokamoka67328 ай бұрын
Emulator on your tablet bruh Even my Galaxy Tab S6 Lite with its peasant of a processor can run it without issues
@ShinOrashi8 ай бұрын
I think the TRUE introduction into the “1 vs. 1000” formula of warriors games started with DW6 (you could maybe argue SW2, but the aggression of officers would make up for it) But either way, I think the pivot in game design that gives the player the ability to mow down WAVES of peons without any real difficulty, was the true downfall of Warriors titles :( I still love games like DW7 Empires and DW8, but I definitely miss the difficulty curve of the PS2 era of Dynasty Warriors/Samurai Warriors games