For more Zelda videos in this same style of video format, look here!: Zelda 2: kzbin.info/www/bejne/lYLWkISFm65giMk A Link to the Past: kzbin.info/www/bejne/o6rPg5eDothgmbs Link's Awakening: kzbin.info/www/bejne/o5DcaIOfhNh4qac
@R0YB0T Жыл бұрын
Did you mention this game came with a physical map? A lot of games did including the original GTA and Everquest.
@Davechow12 Жыл бұрын
The magic book from Level 8 adds fire to your magic wand from Level 6, that’s it.
@EmeraldEyesEsoteric Жыл бұрын
Everyone plays the first quest. I never get to see anyone play the second quest. I won't go out of my way to watch it or anything, but sometimes I'll watch videos like this. I love Zelda games, but even I don't remember much from the second quest.
@patrickdaly36911 ай бұрын
@@EmeraldEyesEsotericsecond quest just moved the dungeon locations and made enemies harder.
@c.a.r.n.a.g.e428810 ай бұрын
39 I remember the layout like it was the back of my hand
@loustandards2827 Жыл бұрын
As an old man of 45, it makes me so happy to see younger people enjoying the classic NES games that ruled my adolescent and teen years.
@highdefinition450 Жыл бұрын
I've tried many times to like this game but I just can't lol
@mielthesquid6536 Жыл бұрын
@@highdefinition450 you probably didn't play with the manual and map. They are an important part of the whole experience.
@zerobyte802 Жыл бұрын
This is the first young play through I've seen who actually used the manual. That's key, as in-game tutorializing was rare. Space was at a premium.
@justanotherlikeyou Жыл бұрын
Getting older is what we all experience. "Old", however, is a state of mind
@obmarte3803 Жыл бұрын
Hey man, keep your opinions to yourself! I'm 43 this year and feel fine... 😄
@while.coyote Жыл бұрын
It's hard to properly explain how much more fun this game was than anything else you could do back in 1986.
@rgriswold012 Жыл бұрын
No explanation needed!
@humandestiny3934 Жыл бұрын
@@rgriswold012 Well, what kin I do fer ya?
@myfirstseven Жыл бұрын
It was the music for me
@Meidoification Жыл бұрын
I just got a retro console and played it for a bit the other night. The game is still fun, albeit a lot more now as an adult than it was when I was a kid.
@jonstiffer4994 Жыл бұрын
I mean, you could go outside and play with your friends, or play sports or build a tree house or lots of other things. I would say -86 was a time with more fun than today, since today every single thing is about staring at a screen.
@danielcastillo430110 ай бұрын
The grumble guy gave me fits when I first encountered him as a kid. I spent a whole week not knowing what to do. Then, one day at dinner, I was lamenting to my family about how I was stuck and there was this stupid guy in the way who just said "grumble grumble." My mom started brain storming ideas and then she said "Could it maybe be a stomach grumble?" I then shouted "That's it" and ran from the table because I knew giving him the food would work. One of my favorite video game breakthroughs.
@aaronmoses60857 ай бұрын
A week? I put the game aside for years, until I met someone who had finished the game and told me what to do.
@Lostmymind17 ай бұрын
Aw, that's a nice wholesome memory. Go hug your mom.
@HadrianGuardiola7 ай бұрын
Its weird how the brain works. I got the grumble grumble right away. However on ocarina of time I couldnt figure out to burn the web in the deku tree right at the beginning. I complained on the playground to a buddy and he told me LOL thats how we became friends actually.
@CrawfishCuban6 ай бұрын
Moms with the assist
@kevinbonin61735 ай бұрын
I mean, it was pretty obvious.
@navyman4 Жыл бұрын
I am 50yrs old..... Imagine going from SPACE INVADERS... to this. Mind blown. The MERE FACT that you can "save a game" was mind blowing. Nobody knew what "saving a game" meant. Much less "PLAY VIDEO GAMES IN YOUR HOUSE". Mind Blown!!!!!!!!!!!!!!!!!!!!!
@tphillips377 ай бұрын
Saving was new, but not having video games at home. Atari was way before Nintendo.
@Grillenheimer7 ай бұрын
EXACTLY!!! Plus we went from many arcade game with BLACK screen backgrounds (Space Invaders, Joust, Pac Man, Kangaroo, Pepper II... to something like Super Mario Bros... a running constant scrolling game with background...was really something for that time. Heck Ghost & Goblins... doesn't count as much since the very first board is 'at night' so the background starts also black... but becomes more detailed a you travel right to save the princess.
@chesterra5 ай бұрын
@@Grillenheimer Getting past level 1 in Ghosts & Goblins? Teach me your ways...
@nxtvim25215 ай бұрын
still imagine going from barely recognizable dots on a screen and they expected you to know already how to play it. to an entire world with an intro, a story, telling you the items and characters; some badass music, and the ability to save the Nintendo was leagues above the Atari. you're comparing late '70s technology to early 80s technology the jump was already gone. but most people didn't see it until Zelda and Mario
@marveloussoftware49145 ай бұрын
Before they had saved games they had continuation codes.
@mielthesquid6536 Жыл бұрын
Back then in schools people were talking about the things they found in the game, sharing secrets and tips, so the adventure was not only on the screen but continued in your real life as well, especially with the manual and maps which were crucial for a good experience. Playing it today on an emulator without that is clearly a different and more steril approach and I think this is why a lot of people are put off by it.
@MaxOakland Жыл бұрын
That’s really fun
@crescendo5594 Жыл бұрын
Exactly. Kids would share game information about the mechanics, secrets, and a lot of funny myths.
@mikedodge1322 Жыл бұрын
That’s exactly right. You weren’t expected to find all these secrets yourself. You would share things you found and then you and your friends would go home and write them on your map. It was funny how someone should try to explain the location of something only to go home and it was explained wrong. Sometimes it would take several attempts to get it right. We would always have several friends come over and work together with their knowledge. That was all apart of the adventure.
@CCornelius-ot8dd Жыл бұрын
yes everyone i knew worked together, we shared maps, i have some still my cousins made, it was a pretty global goal, kids, cousins, parents, everyone that had it was trading secrets and tricks. Breath of the wild brought back that collective sharing of the experience and I haven't beaten it yet because it makes me feel like a kid again, and I'll lose my whole day to it, just like i did to the first one. The first zelda, mario 3, and pokemon back in the day were hugely social games back in the day.
@thinkandrepent3175 Жыл бұрын
I remember we'd get our desks together and make maps. So much fun!
@desmondsgarage10 ай бұрын
"so then I wandered around aimlessly for a while". Perfectly captures the experience. Gaming in the 80s truly was a different vibe.
@davidturner16415 ай бұрын
yup
@mleise82925 ай бұрын
Gothic III also had no quest marker in 2006. One of the last of its kind. 😁
@JahWillBlessKwaz3 ай бұрын
I didn't play games for about a decade and when I started playing again I asked my son how do I get rid of the stupid light or arrow on the screen. He was like "that's the way point it tells you where to go." I'm like what? Games tell you where to go now, what happened to getting lost for hours until you memorized the map in head and know the world like your own neighborhood?" He said"we ain't got time for that." Lol
@mollepolleАй бұрын
Didn't you guys draw your own maps with pencil and paper? I did on all large games on the NES.
@desmondsgarageАй бұрын
@@mollepolle you, sir, are way more conscientious than I was. I "preferred" to fortuitously stumble through progress in Metroid, Master Blaster, et al.
@TurquoiseStar17 Жыл бұрын
If you've ever read Miyamoto's old interviews, Breath of the Wild was basically the realization of the Zelda game he always dreamed of since creating it in 1986 - free exploration inspired by the forests and caves near his childhood house. Of course it would take several decades for the technology to get there.
@JayAshkevron Жыл бұрын
BotW really is the spiritual successor to the original. Playing BotW for the first time made me feel like playing the original did all those years ago. I'm glad he got to make his dream a reality.
@Mr__V Жыл бұрын
I just wish there were dungeons in BotW. The beasts don't do it for me. And shines are not very rewarding due to how tedious they can be to find all of them.
@JayAshkevron Жыл бұрын
@@Mr__V honestly I'm a big fan of BotW and that's my biggest complaint too. If they had 6-8 big dungeons like the original NES game instead of all the mini game puzzles in the shrines it would have been way better. Or even like 3-4 dungeons and the divine beasts. They should have leaned more into making it like the original instead of altering it to be sort of like the original.
@Mr__V Жыл бұрын
@@JayAshkevron for sure. I loved the actual dungeon aspect of older Zelda's. Unique environment, unique items. Unique bosses. It was the best. And no other game really does it like that. If the divine beasts were more dungeon like that would have helped. They are big enough to have been. But they were just more of a minor inconvenience to go through than anything.
@anpinfotainment7963 Жыл бұрын
@@Mr__VConcur. I love breath of the wild but the one thing that it's missing is those interconnected dungeons, where you have to solve one puzzle to unlock two more. Stuff like a link to the past and ocarina of time.
@djlejeune-author Жыл бұрын
The grumble grumble bit is my favorite puzzle in all of gaming. When I was a kid, me and my uncle play the original Zelda and we must have wondered for 30 minutes what the hell we were supposed to do there. Finally my uncle realized it was the guy being hungry, not angry and he gave him the food. That was such an amazing feeling figuring that out. But I saw in the manual when you put it on-screen they DO give you a hint. When it's showing how you should make your own maps, for level 7 it says a hungry moblin will confront you!
@philbert006 Жыл бұрын
That's a really important thing. The manuals often held clues and hints, but a lot of them were not plain. Often they were presented as riddles or used misleading language, so there was an element of fun and mystery even when you were not actually playing the game. Everything about the Nintendo and the games were so well thought out and immersive in a way that had never existed before. People do not understand this, especially younger people, as they are born with the power of discovery at their fingertips, rather than having all day at school to obsess about a particular puzzle or trial. This video pisses me off a bit. He's got the master sword for lv.5. It took so many hours and play throughs to figure out where are the hidden hearts were, the secrets under bushes and statues, hidden caves, and he's got everything right at the beginning. I can't tell you how long it took to figure out how to get to Ganon. Lv9 was so devious. It was full of dead ends and loops. Then he's talking about the bosses being not difficult later in the game, shit. If you don't have all the extra hearts, or the magical sword, it was absolutely brutal. The world has just moved on. It sucks, but no point in being sad about it.
@DanielSong39 Жыл бұрын
@@philbert006 Yeah that's like saying Metroid is easy with a complete map, walkthrough, and savestates LOL They have games for players like that. They're called Kaizo hacks
@86twin11 ай бұрын
@@philbert006my older sister had this and I used to read the manual. I decided to play through it when I got my great uncles Nintendo in 1999 when I was 13. I had used word of mouth from a friend to go through the game. I didn’t know about the bomb increase being so close to the recorder in level 5 and didn’t know the one in level 7. Nor did I know the three hidden heart containers making the master sword unobtainable until level 8. Went in to level 9 with 13 hearts and beat it with half a heart remaining. The instruction book helped and the internet was in infancy so walkthroughs weren’t really a thing. Then in 2002 I printed a walkthrough. Played again in 2005. In 2017, the file I had in 2005 was still saved. Now I wanna play it again Went through the game with 13 hearts and had half a heart left a
@DeltaAjaxNiner5 ай бұрын
@@philbert006 You can't really "win" in that kind of discussion online nowadays. If you say it's hard, someone trolls you and says you're playing the game wrong or have the wrong items. If you say it's easy, someone says "No shit, you have overpowered/strong items." You see it all the time in games with similar philosophies, like Dark Souls. Not trying to attack you; you're right in that the solutions to these games are kind of like a pandora's box nowadays. Can't put the toothpaste back in the tube or whatever.
@lonreleaseday_6573 Жыл бұрын
Didn't realize until after seeing this that those little goats that launch swords are Lynels. Shows that they've been a problem since the beginning 😂
@daderowley45148 ай бұрын
Especially since NES Lynels could 1 shot you if you were under leveled.
@mkdesignstx5 ай бұрын
Crazy to go from that to the lynels in botw
@JGComments5 ай бұрын
A big part of the fun back in the 80s was going to school and telling your friends what part of the game you were stuck on, and helping each other out. Remember, no phones, no internet back then.
@matttyree1002 Жыл бұрын
6:05 The Japanese translation of what the moblin says is more like "Now keep this a secret from everyone" - the implication is that the moblin is bribing Link so he doesn't have to fight him, but he doesn't want his evil friends to know.
@PickleJello11 ай бұрын
Interesting idea, an enemy smart enough to know he can't defeat the hero. A small way with the limited tech to make it feel like a real world, and not one that just revolves around the player. Especially because every subsequent portrayal of moblins had them pretty unintelligent.
@joemck859 ай бұрын
I always took it to mean he's hiding out there and is bribing me not to tell anyone about his lair.
@KainsAddictionАй бұрын
@@PickleJelloIt's not an idea. It's fact
@masonwheeler6536 Жыл бұрын
The dungeons weren't called numbered levels "to pay homage to" Mario; it's actually a bit more complicated than that. Mario and Zelda were being developed at the same time, and originally _the dungeons were the game._ So levels 1-9 were literally levels 1-9. The overworld was added fairly late in the game's development because they wanted something that was very different from Mario with its straight-line progression.
@russellharrell2747 Жыл бұрын
That’s actually super interesting. I guess that’s why the dungeons have the more ‘ordinary’ monsters like skeletons, mummies, dragons, wizards, knights, bats and slimes and the overworks had super weird stuff like Peahats, leevers, octoroks and such.
@justanerd4462 Жыл бұрын
@@russellharrell2747 That makes a ton of sense, I'm kinda amazed at the thought.
@aaaaaaaaooooooo11 ай бұрын
The rate at which games evolved during this era is already amazing, but I had always assumed Zelda was made one step after Super Mario. Super Mario was already a great leap from games like the original Mario Bros. that only had one screen and no exploration. To think that Zelda was already being developed is mind-blowing.
@bomccullar26844 ай бұрын
I thought the same about the paying homage comment. The irony is kinda funny; He's legit trying to make his way through Zelda in 2023, but he states his opinion as facts. Several times, really, ie misinformation. Maybe HE is paying homage to misinformation? 😅
@-Keith-2 ай бұрын
Also completely glosses over the fact that in Mario Bros, the stages were referred to as "World 1-1", not "Level 1-1." "Levels" as a term for dungeons predates 1985 Nintendo by a long shot.
@river-t4y Жыл бұрын
One thing you may not know about since you are young, is that back in '86 there was an actual number you could call to ask Nintendo what to do next. This was advertised as the Nintendo Hotline and a Gamemaster with all the answers in front of them could tell you where to go after describing your progress to them. This idea led to the creation of game guides, where players could buy the printed guide instead of calling someone at Nintendo with the guide. With the advent of the internet, guides fell out of favor as now players could just share information on game secrets with each other!
@AbstractM0use Жыл бұрын
I never called, or knew anyone that called that hotline because it wasn't toll-free. Another thing we don't have to deal with anymore: Long distance calls. lol
@probably_afk Жыл бұрын
@@AbstractM0use I actually called once because I had a question about FFII(IV) and I ended up chatting with the guy for way too long because it was just so mind-blowing to talk to another human that liked the same game I did (pre-internet, small town, small school, very few SNES owners).
@AbstractM0use Жыл бұрын
@@probably_afk Still one of the best FF games, imo. Probably the definitive FF game, for me. I went through the first one and loved it, and when I saw they released another on the SNES I jumped all over it.
@andrewkaye2108 Жыл бұрын
I got the game just BEFORE Nintendo premiered the help line and a free issue of the first Nintendo Power, complete with Zelda maps.
@HotBizkit Жыл бұрын
Yeah I called the hotline like 2-3 times back in the days!
@diyapia Жыл бұрын
I’m 46 in the fall and yeah…playing these originals as a child was magical….It is special how a game like this tapped into your sense of adventure and exploration as you got to leave reality for the first time and immerse yourself in another world and BE a hero…there was nothing like it for a preteen and it moved me and my friends deeply….I’m so glad I experienced NES games as the world changed….ALSO…I think before the Internet we all helped each other figure games out because we interacted more and we were all going through the much more limited selection of games at the same time…
@niksatan10 ай бұрын
randomly clicking everything by kidz in the neighborhood and then sharing experiences at basketball was our "internet" !
@AdamsOlympia7 ай бұрын
We also had the free Nintendo newsletter that always included excellent game tips. Discontinued when Nintendo Power came out in 87 or 88. Good times, the 80s! .. I miss going to the local VHS rental or grocery store rental section, picking out a new NES game and a movie to watch for the weekend, back when most new movie releases were excellent. Also going to the arcade to play Pole Position, Pac Man, Centipede, Track and Field, Joust. Watching Knight Rider, Magnum PI, Thundercats, Inspector Gadget on TV .. Always something fun to watch or do... But we also spent a lot of time outdoors, making fun with the neighborhood kids. Pickup baseball like on The Sandlot. Biking everywhere. Was a great time to grow up.
@Ur2ez4me8129 күн бұрын
Still a great game! I remember my older brother coming home from school & he had it on him. It was the first time I ever saw a gold NES cartridge & couldn’t get over how cool the map & the instruction manual was.
@diyapia29 күн бұрын
@ How do we get back to those days!?
@m.a.packer5450 Жыл бұрын
This game really did change the way we viewed games. Everything back then was spaceship shoot laser, get points. Zelda 1 was such a breath of fresh air.
@AnthonyFlack Жыл бұрын
I think its influence can be overstated. There were plenty of fantasy adventure games before 1986. Dungeons & Dragons has inspired video games since the very early days, as well as games like Zork, Rogue, Doomdark's Revenge... there was plenty of depth and diversity in computer games by the mid-80s.
@Orange_Swirl11 ай бұрын
@AnthonyFlack Who the fuck is making modern video games that are inspired by "Doomdark's Revenge"? 😂 No, bro. You're right about the other games being influential (barring what I just said). However, you are most certainly wrong about the Legend of Zelda's influence being "overstated." It continues to inspire gamers and developers all across the globe, and will likely continue to do so for many years to come.
@wyattE41511 ай бұрын
And if there was no Pong, none of them would exist. Everything builds on the foundations of the past.
@The_Gallowglass10 ай бұрын
And a year later, Final Fantasy would come out :D
@davedixon21676 ай бұрын
@@wyattE415 And even before Pong, there was Spacewar (1962) - edit: and Computer Space (1971), if we are talking arcade cabinets
@TerryTrowbridge Жыл бұрын
The good ol’ days of your parents driving you home from picking up a game and diving into the manual in the back seat.
@bezoticallyyours83 Жыл бұрын
🥰 Yeah
@anarchylotb9 ай бұрын
This!!!
@I.D.I.O.C.R.A.C.Y.8 ай бұрын
Right?
@Mousse97 ай бұрын
Haha, yeah! When I got Super Mario 1, and The Legend of Zelda 1, I spent SO MUCH time browsing the manual, poring over the hints and clues.
@TerryTrowbridge7 ай бұрын
@@Mousse9 I miss all the hand drawn art.
@williamjameslehy1341 Жыл бұрын
The magic book makes it so that you shoot a fireball with the Wizzrobe wand, along with the normal magic missile-type projectile attack.
@Nick-jb4xi Жыл бұрын
Honestly, I found the book annoying. the fire would make the big slimes split, where the wand beam would outright kill them. If they split, they don't drop items. BOOO! Plus, I'd frequently walk into the fires. A lot of the tougher enemies were immune to fire anyway....
@jescis Жыл бұрын
The only thing I can think of that would add to this, is that in the US and probably other regions, it's called the "Magical Book" while in the original Japanese version it's called the Bible! 😂😂😂😂
@keleynal4424 Жыл бұрын
I loved the wand as a kid. I would raid level 8 for the book and get the wand super early and use it as much as possible. I was a weird kid.
@ROBinJVILLE Жыл бұрын
@@keleynal4424 arrows cost a rupie so the wand made sense
@NintendoFuse_Greg11 ай бұрын
Probably the last thing to add, is that the wand's melee attack is the same strength as the white sword.
@continuallyblessed44 Жыл бұрын
I remember when this game came out kids on the school bus brought the map that came with the game and was pouring over it swapping discoveries and strategies. What an amazing time that was. No internet to guide you, just your friends haha.
@jasonhaynes295210 ай бұрын
I'll always remember that amazing feeling when a new discovery was made. I distinctly remember all of us being stuck on the grumble grumble part, then someone finally figured out that you had to feed him and the excitement I felt...the need to immediately going over to see what was past that part. Just an experience kids today will never know. Especially since they have the internet now and there are no secrets to uncover.
@kur1tan2 ай бұрын
I wish I had kept the maps we made on graphing paper and shared with each other.
@andrewprahst2529 Жыл бұрын
I dont mind slowdown old games. Going into slow motion when there are a ton of entities maked me feel like I'm dodging bullets in slow motion like Neo
@mielthesquid6536 Жыл бұрын
yeah, I always thought it was a god send because games were generally hard. And I much prefer that to frames skip we have nowadays which looks worse.
@catsaregovernmentspies Жыл бұрын
In shoot em ups slowdown was appreciated as it happened when things were getting nuts.
@remixtheidiot5771 Жыл бұрын
in the genre of bullet hell games, a select few games nowadays actually intentionally put slowdown as a feature now even if modern hardware can handle all the madness. the only other game I know to do this is Space Invaders which did the opposite lol. limitations give way to creativity, and i do believe many conventions of games come from dealing with these issues that are now features such as the slowdown. pretty neat.
@dycedargselderbrother5353 Жыл бұрын
Someone reprogrammed Gradius III on the SNES to remove lag. It's nigh unplayable at higher difficulty levels as a result since at some level slowdown factored into testing.
@Sephiroth14411 ай бұрын
See: Gradius III
@mr.pavone971911 ай бұрын
If you pay attention to where secret passages are searching becomes less random and it becomes easier to find them. Like, there's only ever one secret per screen on the overworld. So if you find one, stop looking. The secrets in the over world are never on the edge of the screen and they're always accessible. Caves are always entered "from below" so bombable walls in the over world are on the bottom edge of the walls. And a bomb will reveal a cave if the smoke covers the square where the cave is hidden. You don't have to bomb every wall, you can skip a few blocks. Also, caves are never hidden on corners or where the wall isn't a square. Once you're in a dungeon it becomes easy to figure out which rooms have secrets. If you have the map, you can avoid bombing walls on the edges of the dungeon, they'd go nowhere. But if there's an adjacent room you most likely can bomb a wall and pass through. When you play through blindly you really have to pay attention to what you accomplished before. It'll pay off in the future for sure
@PinkiePi Жыл бұрын
Getting into level 6 without the blue ring or the magic shield is quite a feat. Even from my youth, the very first thing I did on a playthrough of Zelda was collect the 3 free heart containers, get the white sword, and buy the blue ring. Kinda makes the first 4 or 5 dungeons a joke. Also, within the first 2 dungeons, you can bomb walls to bypass locked doors. Thus, you can finish level 2 with 4 or 5 extra keys (I don't remember exactly), ultimately making the master key superfluous.
@tmike255210 ай бұрын
He also didn't use any of the potions. The red potion fills your hearts all the way, then turns into a blue potion. The blue potion fills your hearts all the way AGAIN, and then turns back into the note for the old lady. You get two full heals, which is more than enough to beat any dungeon.
@noseboop4354 Жыл бұрын
One thing is that back then games came with paper instruction manuals. The Legend of Zelda manual had a tutorial guide for the first part of the game. Because back then it was much more difficult to program in-game tutorials due to hardware limitations (especially memory space).
@lydiasteinebendiksen4269 Жыл бұрын
The choice between the potion and the heart container comes from an earlier stage of development where you couldn't buy potions. So if you have six hearts and you're about to enter a hard dungeon, the choice would be "Do I want seven hearts, or do I want the ability to completely restore all of them twice?" at which point I'd call it a real choice.
@msw0322 Жыл бұрын
I wonder if that sort of sparked inspiration for the choice between a heart container or stamina vessel in BOTW and TOTK?
@themidcentrist Жыл бұрын
@@msw0322 I would say they wanted you to choose between being able to better explore the world (stamina) or making the combat more forgiving (heart container). I like the exploration element in TOTK so at first I prioritized and eventually maxed out stamina and got just enough heart containers to be able to tank a hit or two without dying. Since you can respec and trade stamina and hearts back and forth, it does make the choice less crucial than it would be if you were stuck with your choice. I think being able to respec cheapens the game experience and I don't do it, but I think it is good that the option is there for people who want to use it. It's a legend of Zelda game that is meant to be player friendly, and not a Dark Souls game that pushes the player to the limits.
@jeremygibson4531 Жыл бұрын
@@themidcentristI think the respec could be made better by requiring someone to finish the story and all shrines before they are able to respec, since it wouldn’t matter that late in the game
@rathelmmc3194 Жыл бұрын
The problem is that the potion is still a one time effect whereas another heart lasts the rest of the game. Especially considering the magic sword and white sword requirements of how many hearts you have, its got to be better to just take the heart container.
@JayDubWilly Жыл бұрын
@@rathelmmc3194 one time effect for the blue potion, two for red - which it is the red one that is offered. This means less time grinding for cash and in the middle of a dungeon having 12 hearts with a red potion = 35 overall (cant use it if dead) where as 13 hears with no potion = 13 hearts. Stamina option... very valid choice especially later in the game.
@blueblade4558 күн бұрын
When i was about 11 years old a friend of mine who was one of the first kids on our block to get this game back in early 1987 and was getting close to Gannon. She then called me to come over and witness that she was about to beat the game. My cousin also came with because he was visiting from out of town. So when me and my cousin got there her 2 sisters were also there too watching. So when she finally beat Gannon we all cheered so loudly and were so happy for her! It was an awesome time to be a kid in the 80's. Or was that Super Mario Bros? Idk it's almost been 40 years since then, lol.
@modernallie6326 Жыл бұрын
Figuring this game out in the late 80s as a 5 year old was awesome.. I had no hints and no manual and got stuck on 2nd quest for quite a while
@stuffbenlikes Жыл бұрын
First time my friend and I played it when it came out, we named our character Zelda. And were so confused when things didn't match the manual and hints.
@tubezone666 Жыл бұрын
@@stuffbenlikes That is funny and sad xD
@MaxOakland Жыл бұрын
I’m amazed you managed at such a young age
@MaxOakland Жыл бұрын
@@stuffbenlikesoh nooo that’s hilarious 😂😊😊
@thepolarphantasm2319 Жыл бұрын
Second quest of Zelda I is no joke, for those of y'all who don't know. Level 1 is in the same place, and it's somewhat more difficult to clear (your mileage may vary)... Level 2? Yikes. First of all, level 2 is (iirc) hidden under an Armos (those statues that come to life and chase you like crackheads) where the blue ring was in first quest... they didn't start hiding the entrances on you til 6 or 7th level of first quest. Then, once you get into the dungeon...? Most of the regular monsters are stuff from the fifth dungeon of first quest, but you probably don't have five hearts yet (therefore no white sword) so good f'n luck chopping at those Gibdos and Pols Voices all day 😅 Then you're just screwed because they started making the secret passages one or two way passwalls instead of walls you have to bomb through (usually) but nobody's told you this yet 😂 Making it through all 9 levels of first quest is a big accomplishment. Making it past Level 2 of second quest is basically the same thing. :) Oh, I forgot- to get the letter to give the little old lady so she'll sell you potions in second quest? You gotta go through the Lost Woods, the graveyard, get the power bracelet (same place as first quest), scale death friggin' mountain, go PAST where level 9 was like four screens and figure out which rock to push to make the stairs appear while blue Lynels use you for target practice. That's just how you get the game to let you buy potions. 😂
@bobvalley2221Ай бұрын
I remember beating this game as a kid in the 80's, what a sense of accomplishment. Hours of trial and error.
@Deranth Жыл бұрын
"I unlocked a potion shop that I didn't use." "This bracelet lets me use these fast travel points across the map, which I didn't use because the map is so small I can cross it in 3 minutes." "I died so many times in Level 6, and the most annoying part was having to run back through the lost woods and graveyard to get there which took 4 minutes." Maybe you would have died less if you used the potions. There's one fast travel point a few screens right of the starting screen and one literally right beside Level 6, you could have made it back there in like 30 seconds if you'd used them.
@JayDubWilly Жыл бұрын
100% this... glad I am not the only one that found these statements both hypocritical and cringe.... Imagine dying in 6, then continuing, walk out go 1 screen down, 1 right, 1 up and taking the Any road to literally one screen away from a fairy and backtrack. Full health, 30 sec -- lets go!
@WandererFromYs4 ай бұрын
There is also a potion shop 1 screen south of the warp point on the way back to level 6.
@RealtorNickCurtis Жыл бұрын
If you enjoy the sense of mystery and discovery in this game, I recommend Maniac Mansion for the NES. Try to play it without a walkthrough online and you will get a sense of one my favorite memories from playing video games in my youth.
@jabroni61994 ай бұрын
I was never able to finish this game but I loved every minute of it. That feeling of walking into Toys R Us with my parents, buying it, coming home and seeing that gold cartridge is something I’ll never forget.
@Margatroid5 күн бұрын
The gold cartridge really was something special. I never owned the original or LttP, but I had a friend with a large NES collection who had both, and those two cartridges were the crown jewels. There was something really magical about the shield emblem with the lion and the key and the two hearts, too.
@ibrahimturan28 Жыл бұрын
the golden cartridge of Zelda was the best, i'm in love with this cartridge
@deadstones1 Жыл бұрын
I really wish I had the manual growing up. I recently read it, and the amount of information it gives you is INSANE. It's also available online for free, courtesy of Nintendo. You should put a link to it in the description of this video!
@nanashinanashi1174 Жыл бұрын
Dude, it thrills me so much to see you enjoying this classic title. I was 5 or 6 when I first got my hands on it in the early 90s and it's been with me all these years.
@BillyTBum Жыл бұрын
The "A" for the magic key is most likely hex code. Once your key count is 10 (A), they no longer decrease.
@blackrat1228 Жыл бұрын
Also the 255 computation limitation in most NES games.
@Swiftbow Жыл бұрын
Could also just stand for "All."
@DanielSong39 Жыл бұрын
@@Swiftbow It stands for "Almighty" according to the guide
@pqsk10 ай бұрын
@@blackrat1228 it's actually 256. what you're thinking of is what is: 256 - 1, which then includes 0. There are ways to include more than what the word size of the cpu is, so you can have beyond 256 on the NES. think of the score on SMB, it would be insane if 256 was the max score you could get.
@BOOXMOWO9 ай бұрын
This is not true. The key counter can go up to two digits just fine.
@wormskull2454 Жыл бұрын
Regarding bomb grinding: An NPC gives the cryptic hint “8th Enemy has the Bomb”. Basically every 8th enemy you kill of the same type will drop bombs. For instance, if you kill 8 Darknuts, the 8th one will drop bombs.
@jamesbrowne5496 Жыл бұрын
You got the book before the wand, so it makes sense you didn't know what it did. The wand just shoots the beam, the book creates fire when it hits something. Glad to see people are still enjoying this game for the first time. It's been a treasure for me since it came out.
@jordanholley8146 Жыл бұрын
Being a gamer in the late 80's and early 90's was truly an adventurous experience. Games were prohibitively expensive back then. So if you did what most kids did, instead of having the luxury of buying a stack of games, you begged your parents to take you to the video rental store to rent a game for the weekend. In the earliest days, stores would include the manuals inside their rental boxes, but over time, the manuals would get destroyed or lost by other users. So, most of the time, you were renting games with zero instructions on how to play. This was long before game developers started including tutorial stages or built in help screens. I imagine this had much to do with the limited storage capacity of the old cartridge games. And the internet wouldn't become available (let alone common) for years. Back then, the only help you could possibly find was to buy the latest copy of a gaming magazine and hope that the game in question was being covered in that issue. But at any rate, this meant that you were going in blind to most new games that you were trying out. You were truly a lonely explorer and you really had to figure things out for yourself. And that's a big reason that "beating" a game or discovering a secret felt like such a major life achievement back then. We're all very spoiled now😂
@JayDubWilly Жыл бұрын
100% this.... beating a game back then was AMAZING.... hard levels, no hand holding.
@fusionspace175 Жыл бұрын
Warping with the whistle to all the different dungeons isn't to go into them, it's just a way to warp around the world that's better than the tunnels. They're scattered all over, so wherever you want to go, shop, a farming spot, etc, there's bound to be a dungeon nearby.
@The_Gallowglass10 ай бұрын
Yeah, basically a beat dungeon becomes a waypoint.
@Rickydiculus7 ай бұрын
It's also not totally random where the flute teleport drops link off. Facing different directions (North, south, East, west, has some effect on which dungeon link Is teleported to.
@ChrisG9978 Жыл бұрын
Level 6 is by far the toughest dungeon in the original Zelda...I remember going at this dungeon for days (back in the late 80s) before I got through it. It takes some cajones to go through Level 6 without the Magic Shield (it deflects the wizzrobe beams)...I always racked up the coin to pick up that Magic Shield early in the game. I most definitely loathed the Like-Likes the most because they'd steal that magic shield, and level 6 was filled with Like-Likes. That's why the magic wand is such a prize in level 6...you can snipe Like-Likes from a distance once you have it. Whenever I replay (Quest 1)...first matter of business is the magic shield, 2nd matter of business is the blue ring, but I'll usually blow through the first few dungeons before I have the coins to nab the ring. Level 8 has the lion key (as well as the magic book which upgrades the magic wand, producing the fire)...I mastered that level well enough to trudge through it to grab both items before playing through any of the other dungeons. No more needing to pick up keys in the other dungeons.
@alfadorfox Жыл бұрын
Yeah I almost always had to tackle 6 last! Wizzrobe "broo" does so much damage T_T
@GeorgiaRidgerunner9 ай бұрын
when i play loz obviously i get the wooden sword first then head right to farm coins from the tektites and the ground burrowing things then up a couple screens to get bombs then all the way back down to the beach for the first free heart container then continue right and up to get 30 free rupees and a heart container then to then up to the old lady for the letter and then onto the penninsula where the money making game is and walk through the wall for 100 free rupees then back to the way i came and a stop for the second free heart container then back to the store by the starting starting area to biy the blue candle then on my way to level 1 i stop and burn a bush to reveal a store and there i purchase the magic shield for 90 rupees then on to level one or to get the white sword
@militaryartandscience Жыл бұрын
Link CAN move diagonally. Its the whole reason I got an NES Max controller just to play Zelda. Its 8 direction and so much easier than trying to hold two sides of the + down at once (which is possible).
@drunkinmonkieez Жыл бұрын
Awww I miss the 80s as a kid. Gaming was so new and majestic. Games created a magical feeling because it was so new, and the music made it even better.
@stonetooth25065 ай бұрын
So many fond memories completing these games when i was a kid. Zelda, Mario Bros., Rygar, Mike Tysons punch out, Metroid, Dragon Warrior, Kung Fu, Silver Surfer, Mega Man, Double Dragon and so many more ❤ its rare to get that same feeling from games today. But every now and then you can find it.
@vanyadolly Жыл бұрын
NES Zelda was one of the first games I ever played, and the first I ever completed. Nothing else will ever quite compare to the feeling of awe and and excitement I felt exploring the world. I didn't really understand it at the time, but now I can trace my love for fantasy RPGs and open world sandbox games back to this.
@russellharrell2747 Жыл бұрын
The least known in Zelda 1 is that Gan(n)on will totally go for the meat bait, allowing you to score an easy hit on him.
@bezoticallyyours83 Жыл бұрын
I didn't know that either. I'll hafta remember that when I get to level 9.
@brandonlewis3379 Жыл бұрын
As someone else commented below it's good to see the younger gen playing what we have grown up with in the past. I'm a late 70's 80's kid and had a pong console if you've ever heard of that one. Back then it wasn't all about internet and social media it was you went to the store bought a game and hoped for the best we didn't have reviews other than save friends if they bought it before you to try it out. Wish I could go back and stay during those times good memories I'll value for the rest of my life. I like you kid ya got a new sub from this old gamer fella.
@cool32thegamer25 Жыл бұрын
You should have gotten the magic shield. It blocks magic on level six
@JayDubWilly Жыл бұрын
Yea even back in the day playing, that was something of a staple... Blocked Zora's projectiles, Wizzrobes beams AND those swords the Lynels throw. And yes oops it got taken by a Like-like, just don't let them touch you again.
@trueakuma777 Жыл бұрын
This was one of my favorite games as a kid and is still one of my all-time favorites today. Admittedly, gaming was different back then, the game manual and map were crucial to your success, as was word of mouth from other players of the era. It took me quite a long time, but I beat it after many attempts and I eventually even beat the second quest as well. Good times. Thank you for this nice trip down memory lane and stay safe out there!
@DeconvertedMan Жыл бұрын
book of magic makes the magic rod shoot fire.
@jeremyhunter1943 Жыл бұрын
Maniac Mansion also requires you to drop food in order to progress; you must give wax fruit and a can of cola to the green tentacle.
@bezoticallyyours83 Жыл бұрын
Maniac Mansion is a great game!
@andrewneedham32815 ай бұрын
You can actually give him the fruit drinks instead of the soda. This way, you don't get the special dialogue about "12 full ounces. That's a lot!" However, you don't have to leave the screen and come back to get by. If you give him waxed fruit and the fruit drinks, he'll immediately move aside and let you pass.
@Tigerlord4835 Жыл бұрын
2 things you missed.the book makes the wand shoot fire, and you didn't buy the healing potion from the old lady
@LinkElfo5367 Жыл бұрын
My Favourite Game Ever. 💖 I will never forget the day I completed it. No other game gave me such emotions. Thank you for your video!
@deeez00 Жыл бұрын
I played it when it first came out and hearing how you describe your experience makes me believe kids my age were much more curious. I believe that games today have dumbed down so much and it's basically a walkthrough.
@reverendB Жыл бұрын
I'm 48. Played this when it came out. As kids we assumed that the A once you get the Magical Key was for "Always". I fucking roared when you said ass ton of keys.
@zainredding3476 Жыл бұрын
I find it fascinating that you had almost the exact same experience I did in the 90s.
@xoSK3TCHox Жыл бұрын
"This game requires a lot of thought, and brain power"... Us 80's kids must be damn geniuses! Beat this game when I was 5 without a manual, guide, or internet access... I do like seeing the younger generations going back to play the older games that brought life to everything they are growing up on today.
@sleepytatertots Жыл бұрын
This video was super explanatory and entertaining. Keep it up!
@dabrams8410 ай бұрын
I like that now that media has matured and popular culture is universally accessible that all generations can now enjoy all of it without prejudice. I think if we keep on this pathway, then we will be able to push all media, all art of all forms, to a new plateau.
@billfrantz1638 Жыл бұрын
The weapon for dungeon 6 is the large shield. Though swallowed by like-likes if touched (just like tears of the Kingdom) the ability to reflect wizard attacks is a better way to tackle this level.
@ryansmurda1552 Жыл бұрын
Yeah, that sheild was the key to surviving the wizards. It used to make me so mad when those damn like likes would eat it and id have to farm rupees for an hour to buy another. 🤣
@Okapi540 Жыл бұрын
I watched all three of your Zelda videos (plus the one on weird enemies). I like them and I hope you continue them! You have a particular cadence and delivery that is nice to listen to and can be pretty funny. It's also interesting hearing a breakdown of your playthrough experience rather than a retrospective or an in-the-moment let's play. Feels like a genuine and thorough breakdown of the game! I also like that it is coming from a perspective of somebody who knows all the Zelda games, there aren't a lot of us, ha ha.
@Xunkun Жыл бұрын
Warps: for example, your trek back to Level 6: upon reloading, end up 4 screens north and two east from the starting screen for a Fairy Fountain. Then back down one, move a boulder to a warp staircase; the one on the right would have taken you to the screen to the immediate right of level 6. Easier path and enemies, done. Secondly: the whistle isn't random in where it warps you; it goes in order, depending on which way you are facing when you play it, to finished dungeons. If I remember right: if he is facing north or west, he warps to the next dungeon; if he is facing south or east, he warps to the dungeon before the one he is at.
@andrewneedham32815 ай бұрын
Yeah, it didn't help that he also bad-mouthed potions and the fast-travel system, but then bitched about dying and having to walk back to Dungeon 6 over and over.
@cygnusactual16188 ай бұрын
I got this game and Metroid at the same time in 89. Both games will forever have a special place in my heart. Both games are still great to this day too!
@robertacheson59765 ай бұрын
Yes! Metroid was the first game I remember playing that was intentionally Spooky.
@cygnusactual16185 ай бұрын
@@robertacheson5976 yep. I was really little but I remember when I met my first Metroid and it latched onto me. I knew I wasn’t in Mario land anymore. Shit was scary lol.
@Nusma Жыл бұрын
"Shoot the ghoma in the eye" is the most useless hint for someone in 1986 who doesn't have the manual on hand to look up what a ghoma is.
@grw18 Жыл бұрын
"Grumble, Grumble" If not for a guide, i would never have understood what this means.
@ericstaples7220 Жыл бұрын
We had the manuals on hand back then, because they all had useful information. They were basically mini strategy guides back then.
@MindWandererB Жыл бұрын
@@grw18 I think that in the Japanese, it uses an onomatopoeia more closely associated with a grumbling stomach.
@mielthesquid6536 Жыл бұрын
@@MindWandererB exactly, the english version is a bit more criptic, yet I found the solution when I was 8. The game while being huge for its time as a limited number of things you can do to pass that, if you try all the items you'll find the solution.
@jm505 Жыл бұрын
@@grw18The Japanese version says, “There’s a grumbly in my tummbly.” Much clearer, I think.
@RaymondAndrews55 Жыл бұрын
This was the 1st video game I beat! Loved it as a kid. Great video, really brought me back. Thanks.
@Lady_ETHNE Жыл бұрын
This was a really interesting video! I have a lot of fun memories with the original Zelda cause despite being born in 2005, I had it on my 3ds from the eshop (RIP) back in like 2017. While it hasn't aged too well compared to other games like Ocarina or Wind Waker, I still really enjoy it! Defintely got my 5 dollars worth!
@phubans10 ай бұрын
I'm turning 43 in a few months (ugh) and this game was my first exposure to video games as a whole back in the 80s. It was from that moment on that I decided to be a game designer, which has been my lifelong career ever since. I owe a lot to this game.
@perryshawn Жыл бұрын
Great video! The language of Overworld, Underworld, Dungeon, Level (as well as much of the rest of the game overall) all come from the games’ primary inspiration… Dungeons & Dragons! 😊
@b01tact10nАй бұрын
Welcome to level 9🤨 Nice run👍👍 My sequence when I played in my younger years was to gather enough rupees to get the 90 shield via lost woods, pick up the power bracelet. Skidaddle to LV3, 4, 1, 2, 5 and so on. 2nd quest on the other hand is a different beast itself when it comes to figuring them out. Tough as hell i say even by todays standards its fun.
@chrisrush3513 Жыл бұрын
Do the second quest!!! But definitely play the dungeons out of order!! Hint. The magical key is in L8. Get it early and it’ll make life easier.
@jonathanross149 Жыл бұрын
I didn't grow up with an NES, I had the Sega Master System. The 1st Zelda game I played and beat was on the original Game Boy Links Awakening.
@Anguawolf007 Жыл бұрын
It's funny how the younger generation views things from how they have adapted to current games. "Levels" is just how it was done at the time. The higher the level, the more difficult it is. This was the birth of the game. Things were not as thought out.
@_sparrowhawk5 ай бұрын
The 'reference to Mario' is one of the dumbest takes I've ever heard. The level number system is there to let you know if a level was hard or not, it's not an easter egg.
@ArthurvanH0udt Жыл бұрын
WRT the "random" bombing in the dungeons. That imho is not true. As soon as you have the map on the map it's clear were to bomb the walls. WRT second go around (that you didn't play), it's the same game with lthe levels now hidden on different places and made more difficult. So it's kind of a master mode.
@lebendigesgespenst7669 Жыл бұрын
I’m sure wizrobes (? Is that what they were?) would be easier if you managed to stay full health so you could use your sword beam from a distance
@msw0322 Жыл бұрын
The blue wizzrobes are a pain. Even with full health you still don't want to face them head on because they'll constantly shoot beams at you. To this day I still struggle to walk away with full health from them. Those same wizzrobes are also in Oracle of Ages/Seasons but at least they're easier to deal with there because you can spin attack them and jump/hover over them.
@andrewkaye2108 Жыл бұрын
They fire at you fast and have no problem flying into you, to drain hearts, so the sword beam only helped so much
@kevinthealienfpv7 ай бұрын
It's easy to forget how important the game manuals were. As in-game tutorials and the internet became more prevalent, game manuals went from very informative and helpful to being a single sheet of paper with advertisements for upcoming games.
@stackflow34310 ай бұрын
>you can still die from the fire in zelda's room Imagine seeing the hero defeat the boss and come rescue you , only to walk up, say nothing, and stand in the fire until he dies.
@Richard_Z86005 ай бұрын
Zelda was my crash course into gaming at 6. It released the year I was born and became my first video game that I couldn’t stop playing. It has always been my favorite game and I go back to it every once in a while for the nostalgia and it’s always fun.
@andrewkaye2108 Жыл бұрын
This is still my favorite game ever. The items having multiple uses, the dungeons shaped like animals or letters, the variety of enemies and challnges in each dungeon. Fantastic. I loved the hints in the manuel and fold out map and felt so proud when i figured a hint out. Grumble, grumble was my favorite moment, because except for the medicine, there were not any items that are edible...except..for what was the solution, it was one of many light bulb moments where you happily figure something out. 😂
@tocs777 Жыл бұрын
17:06 wow this song brings me back to late 90s, was this from wolf arms on ps1. Great video of a great game. I was 9 when it came out, spent countless hours playing this game. I love seeing retro games from my childhood being revisited.
@tommj4365 Жыл бұрын
This game has great replay value, especially now with various hacks and randomizer programs
@NoeLPZC Жыл бұрын
And Zelda Classic, of course.
@bloopbloopbloops Жыл бұрын
bro, you played this game exactly how it was meant to be played. ❤😊 thanks for the trip down memory lane! i was 7 years old when i beat this game. the user manual was supposed to be your map and compass for the game ;] i loved watching your vid, bro!! keep it up!!
@OffbeatDrill Жыл бұрын
Let me know in the comments if you want me to keep making videos like this, where I talk about my experience playing different games. The videos can be on old games, new games, or even obscure games that you've never even heard about. Or let me know if you want me to just stick with my usual music videos.
@thatpaigeperson9877 Жыл бұрын
it's so cool to see a content creator branch out! it's interesting to see how well the game shaped up to today's standards keep up this type of content!
@aking1591 Жыл бұрын
Same, it was an interesting video and it kept my attention. Keep up the good work 👍
@iantaakalla8180 Жыл бұрын
I would say you should do both.
@Meshamu Жыл бұрын
I'd like to see more videos like this one, and covering obscure games sounds interesting. Whatever you want to play, though.
@garyplummer73346 ай бұрын
I was in Grade School when the original Legend of Zelda came out, and I absolutely loved it, I've beaten the first and second quest multiple times, I still play it often and I'm almost 50 years old, the original Legend of Zelda is Classic and timeless!
@jamesriver3745 Жыл бұрын
I love the NES and Sega Genesis, and both will always hold a special place in my heart. Now at 40, everytime I play Zelda and Mario 3 I am taken back to my childhood. Better times. Better games. Better music. Better movies. BETTER TIMES
@ryansmurda1552 Жыл бұрын
I agree man. It was better, especially the music. Im 43 and im glad i grew up in a time before the internet and smartphones.
@pampamtamtam40014 ай бұрын
This was a really wonderful video! I loved it a lot. I love the format and the way you introduced it. The whole play by play of your playthrough was a fun experience. I played through this game too, but I definitely referred to the manual and one or two times had to resort to some internet help, otherwise I would have been banging my head against the wall looking for solutions by myself.
@SBaby11 ай бұрын
0:10 - The problem is that unlike FPS games or games like League or DotA, with Zelda people actually had to think in order to get through the games. And you actually had to read something known as an instruction manual to get the full story, because it wasn't always told to you in the game itself.
@timhornswaggle12432 ай бұрын
Thx for sharing! Nice to see someone play this for the first time! We had zero clues back then. We spent a lot of time focusing on things that were translated poorly (eastmost peninsula… or the pols voice clue that only worked if you were playing on the famicom) But back then, we relied on constantly trying things. Burned every single tree, bombed every possible location, etc. We also relied heavily on word of mouth. I was stuck on finding level 8 in the second quest for a month or more. Luckily I ran into an old neighbor who I hadn’t seen in a year. Well he knew the location of level 8 and shared it with me. So that’s how we found a lot of things. People today can beat the game on a matter of minutes and hours. But that’s not how it went down back then. Nobody beat this game in a day in the 80’s. If you find someone who knows zero about Zelda, gave them this game, with no using the internet for clues, it would take them weeks to months. That’s what made this game so satisfying when you finally found and beat Gannon. This game is my all time favorite. Best time playing it and best memories as I look back. On closing, I should tell you the “magic book” gives you fire when you use the magic wand that you acquire in level 6. It lights up the room and can also harm enemies. Lastly, the instruction manual/map had a warning on it. It said to use the map ONLY if you really needed it. The point of the game was to spend time exploring every little detail, which there are many, and not speed run the game and miss all the little secrets left for the player. Thx again. Have a good day.
@joefarrow1599 Жыл бұрын
You're like 'I don't need the fast travel', but also 'it takes ages to get to level 6'. You can use the bracelet to get there quickly from the origin
@OffbeatDrill Жыл бұрын
Yeah, you're probably right. I guess I didn't spend much time trying to figure out the fast travel haha
@ogeidnomar4601 Жыл бұрын
You have to take the long route initially since the bracelet is near level 6.
@JayDubWilly Жыл бұрын
@@ogeidnomar4601 Not necessarily... if you have the ladder and walk over the river you can get to it much faster. This may not be well known to the beginner, but even some stumble that route while exploring.
@ogeidnomar4601 Жыл бұрын
@@JayDubWilly I was replying to the original comment since they said you can use the bracelet from the "origin". That may mislead people a bit.
@rathelmmc3194 Жыл бұрын
I'm only 10 minutes in, and also an old guy that played this when it originally came out, but the game came with a blank map, some spots were filled in. You were supposed to finish the map by hand as you travelled the screens.
@theraque1 Жыл бұрын
The reason the key count becomes an "A" when you get the skeleton key is because it's a single-digit counter that can only count 0-9. In hexadecimal, the next character is an "A" which is used as the other values are numbers. The counter could have easily been any letter from A-F.
@_sparrowhawk5 ай бұрын
Either that or it stands for All.
@andrewneedham32815 ай бұрын
The key count can go beyond 9, actually. It's just that most gamers didn't ever collect more than 9 keys at once in Zelda.
@samwisegamgee653210 ай бұрын
I don’t think what it was to play games at the time, when all basics mechanics were new and we had very few games. The advantage of scarceness is that you are not permanently tempted by new games so you take a lot of time with each game. So I, as many of players at the time I think, literally tried to burn every single tree and bomb or push every rock. And I still play this way today, my average time on a game is often in hundreds of hours and always a dozen times more than the average of players 😂 But what you don’t realize is that The legend of Zelda is the first game ever which allowed you to save your progression between sessions. It was, really, a game changer.
@bradymelo8952 Жыл бұрын
I played this game on an emulator at school. I thought I would hate it, but I actually really loved it. I moved on to playing Zelda ll after... I hated it
@Nesseight Жыл бұрын
GAME OVER RETURN OF GANON "HA HA HA HA HA"
@bradymelo8952 Жыл бұрын
@Nesseight after I gave up on Zelda ll, I actually got pretty far into Link's Awakening...but then my stupid school blocked the emulator I was using
@DmSayr Жыл бұрын
When I opened my brand new Zelda, Xmas, '87, it comes with a big rectangle map broken into grids. It works hand in hand with that big gray box on the top left. Also, the overworld was a last minute addition by Miyamoto's team (the old designer only wanted Zelda an underworld affair), therefore the map was under developed.
@charlesgoodson5774 Жыл бұрын
This adventure lasts MUCH longer than the 9 hours he stated in the video. I have to echo what someone else recently said in the comments: The game spawned many discussions outside of actual playing time -- friends would discuss different secrets and strategies, in conjunction with extensive game manuals that often accompanied video games in the 80s and 90s. Pre-internet, people often used gaming magazines and hotlines for more obscure help. It's important to remember how seminal the original Zelda was. It almost single-handedly created the "action adventure" genre and, together with its sequels, would go on to influence decades of game design. Games from the 1980s don't always age well (mainly because play control has become smoother over time with advances in technology), and we must examine them through the lens of time for what they are.
@tetuone11 Жыл бұрын
That's because this generation likes to speed rush through games. They are a spoiled, impatient and are what many call "the casual gamer". Anyway, take care and stay well.
@HotBizkit Жыл бұрын
Ryukhar did it with 4 hearts only.... Haha nice video man I enjoyed it
@Dicateaux Жыл бұрын
Nice to see kids playing fun games
@patrickmcdaniel20485 ай бұрын
I used to be able to beat it in 46 minutes. It was pretty impressive considering the old record was 45, but glitching has cut the time down to ridiculous speeds.
@project_nihilist Жыл бұрын
I was 5 years old when this game came out. I remember the NES freezing up and/or saving the game by pushing in the reset button while turning off the power would sometimes lose the game. I also remember the second quest. Which is the exact same game, just the dungeons are located in different places. I’d love to play this game again.
@nathanreed174 Жыл бұрын
I played NES Zelda when it came out. I remember waiting impatiently for Zelda 2 (Adventures of Link) to come out. I'm still a Zelda freak at 63
@rlpittsjr Жыл бұрын
Another "manual" people had was Nintendo Power magazine which would have had full maps and other tips. Love this overview. I never played the original game. My entry into Zelda was Link to the Past on SNES, and looks as the developers made it an upgraded from the original.
@bendale76934 ай бұрын
@7:41 Yes! Now you're thinking in Zelda! Growing up with these games I never realized how strange it must seem to today's generation. Thinking "There's gotta be something here..." or finding out from your buddies during lunchtime recess... brings back memories!
@ChesuMori Жыл бұрын
“It’s a secret to everybody” is just an inadequate translation. Something like “hey, keep the fact that I’m here a secret, eh?” would be closer to what the devs intended. Basically, he’s bribing you
@JayDubWilly Жыл бұрын
We got the point... once you realize that the moblins are enemies, the fact that one is giving you money makes sense that it wants it to be kept a secret.