I redid a bunch of stuff and now the game is getting somewhere. --- My blog: adamluttonblog.co.uk/ Itch.io: sgtadman.itch.io/ Twitch: / sgtadman Ko-Fi: ko-fi.com/sgtadman
Пікірлер: 12
@domovoi_08 ай бұрын
Ayyyyyyy awesome. Love and blessings!
@xorraks8 ай бұрын
i feel like i jus tlooked into a mirror with how accurate this was to what im currently working on, im using the splinemesh asset for my railgrinding, but also have started to completely rewrite my character controller in the same way for the same reason, i look forward to seeing how things progress its looking great
@Zharkan168 ай бұрын
"Second Life" 2003 pinned game :P
@YOUR_BEENEVOLENT8 ай бұрын
you should try and make it so that the character sort of drifts around corners instead of just changing direction.
@dgamer54058 ай бұрын
If you can add some camera lag it would enhance the movement so much
@adamlutton_gamedev8 ай бұрын
Working on it.
@muba_73068 ай бұрын
Add camera lag
@adamlutton_gamedev8 ай бұрын
I'll be fixing the camera soon.
@Waffle45698 ай бұрын
I'd encourage you to make something a little more complex than pong and in the style of the kind of project you'd usually make. For example, doing a 2D game is going to be painful in Unreal and more pleasant in Godot. But then making a high fidelity 3D game will be more pleasant in Unreal and painful in Godot. Test the experience you're actually going to get when using it seriously.
@adamlutton_gamedev8 ай бұрын
It's more of a "How quickly can I get something up and running" type of thing than a full-blown breakdown of the engine. Mostly just to see which ones I like using the most, and then I'll narrow it down as I start doing more complicated stuff. My experience with them will not end with Pong.