Thank you INTO THE AM for the Elevated Everyday Graphic Tees! Get yours now and get 10% off when you use this link: intotheam.com/IDYL i'm not even joking i wear these t shirts every day.... and i never shower... 1 like = 1 shower
@StephenThuggin2 ай бұрын
I want my like to count as -1 shower.
@henrythegreatamerican8136Ай бұрын
Yes, I do want a new MMORPG. One where the world is so huge it takes real life days to cross it, and it's not meant to be traveled by anyone other than the most dedicated. There is absolutely no fast travel. And every region of this world will have its own unique resources. These things would let unique player cultures develop based on the resources available. Different systems of government can be used for your culture. And it would open up real trade between the various cultures. There could be a real trading class with skills focused on being a better trader. PvP would be limited to border areas and places where unique resources are located. And it would be open world pvp in those areas only. You enter the area, you are auto flagged. And you only drop the loot you gathered in your backpack, not the stuff you are wearing. Anyway, enough ranting. I think AoC is the first major step in this direction with the node system and how mayors of cities are chosen. How it pans out in the long run is anyone's guess.
@henrythegreatamerican8136Ай бұрын
And absolutely no microtransactions. Charge a fair monthly fee and that is it. If the company wants to create a store for people to buy stuff, it has to be for items NOT directly in the game.
@henrythegreatamerican8136Ай бұрын
LOL why did youtube censor my post? WTF is wrong with this platform? I said nothing evil. Let me try to retype it again with generic boring words: Yes, I do want a new MMORPG. One where the world is so huge it takes real life days to cross it, and it's not meant to be traveled by anyone other than the most dedicated. There is absolutely no fast travel. And every region of this world will have its own unique resources. These things would let unique player cultures develop based on the resources available. Different systems of government can be used for your culture. And it would open up real trade between the various cultures. There could be a real trading class with skills focused on being a better trader. PvP would be limited to specific areas and places where unique resources are located. And it would be open world pvp in those areas only. You enter the area, you are auto flagged. And you only drop the loot you gathered in your backpack, not the stuff you are wearing. I think AoC is the first major step in this direction with the node system and how mayors of cities are chosen. How it pans out in the long run is anyone's guess.
@henrythegreatamerican8136Ай бұрын
Yes, I desire a new massively multiplayer online role-playing game with the following features: - An expansive world that takes real-life days to traverse, catering to dedicated explorers - An ever changing world based on player actions. - No fast travel options - Unique resources in different regions to foster distinct player cultures - Various systems of governance for different cultures - A robust trading system with specialized skills for a player merchant class - Limited player-versus-player combat in specific areas with unique resources worth fighting for - Auto-flagging for PvP upon entering designated zones - Loot drops limited to gathered resources, not equipped items I believe Ashes of Creation is taking steps in this direction with its node system and mayoral elections. The long-term success of this approach remains to be seen.
@LifeForAiur2 ай бұрын
I think a lot of MMORPGs fail to capture the "RPG" part of the genre. The boring fetch quests and streamlined zone-based leveling, only to have this ridiculously massive open world be boiled down to a set of instanced dungeons is a real shame and really fails to capture that immersive experience players are asking for. I'm glad Riot said that they are going back to the drawing board for their League MMO because they feel that people don't want a generic MMORPG with a league of legends themed coat of paint. Problem is that it is very hard to come up with a cohesive, innovative and immersive gameplay experience that doesn't eventually boil down to a railroaded progression- especially in the "minmax" culture of the modern gaming audience (but that's another issue).
@raulzillaАй бұрын
I think that's the problem with the "theme park" design popularized by WoW. Each new generation gets more and more streamlined, the world gets a backseat, leveling doesn't matter anymore because most content is locked in max level, most work in crafting and building characters and reputation have minimum impact in the end. I think people just want that open ended rpg feel of older games, but with modern graphics.
@snuffeldjuretАй бұрын
@@raulzilla compare that to entering bree and rivendell in lotro, holy cow that was amazing.
@wurzelbert84wucher5Ай бұрын
@@raulzilla WoW Classic managed to find a good middle ground though, actually even TBC and WoTLK were able to do so. The new on rails quest(hub) design was really introduced in Cata and it killed everything.
@raulzillaАй бұрын
@@wurzelbert84wucher5 Like you said, it was a middle ground, the on rails quests was always there in WoW it was just more subtle, it was the begining of focusing in the solo player in a multiplayer game.
@wurzelbert84wucher5Ай бұрын
@@raulzilla I played games like DaoC, it wasn't really fun to level nor was the world very fleshed out lore wise without quests. And while not perfect, questing together in Classic/Vanilla could be fun in places.
@jakobmller-jensen86182 ай бұрын
I don't know why I'm watching your videos, I don't even play MMOs, much less MMORPGs. So no, I don't want a new MMORPG. I would, however, like you to continue making more videos, Mr President. Keep up the good work.
@lilbigbozo2 ай бұрын
You're watching Idyl cause he's a goofy goober and we like goofy goobers around here sir.
@tonetraveler9922 ай бұрын
Same here - haven't played MMOs in years - WoW since Wrath, Guild Wars 2 since Path of Fire, and have no interest in playing them again. But I find these videos genuinely fun to watch.
@jakobmller-jensen86182 ай бұрын
@@lilbigbozo Right on the money there, friend. Goofy gooberism transcends game preferences.
@jakobmller-jensen86182 ай бұрын
@@tonetraveler992 I tried WoW 20 years ago. I had a few friends who were really into it back then and needed a guild member, but I didn't really get the appeal be honest. I went straight back to playing Baldur's Gate and Morrowind.
@ramzan_00952 ай бұрын
This! I literally don’t even game anymore and never was into MMO’s but i just love watching these videos
@Rocketram0072 ай бұрын
Nobody likes MMORPGs, they like their MMORPG
@alexvitkov2 ай бұрын
no i hate that one as well
@drackaris_2 ай бұрын
I love mmos, I play elder scrolls online, rs3, osrs, gw2, FFXIV, WoW, and now brighter shores.
@WerAllFromHere1322 ай бұрын
@@drackaris_what are you a billionaire?
@SetariM2 ай бұрын
Nah I hate the MMORPG I play too
@SetariM2 ай бұрын
@@drackaris_ Brighter Shores sucks
@CurtisKJohnston2 ай бұрын
One of the reasons why Guild Wars 2 is still around is because when they first came out, they specifically wanted to be different from WoW, not just another WoW clone. They purposefully designed their game to improve upon many of the most common complaints that people had against WoW at the time. By differentiating, they managed to become the best-in-class MMORPG for a smaller segment of the market that WoW didn't really appeal to. GW2 is still the best game that appeals to this certain segment of players, which keeps the player base coming back, despite having a tiny development budget compared to WoW.
@theBEATdude2 ай бұрын
I think if the IP Guild Wars 2 had wasn't so aggressively mediocre/unknown, it'd be a lot more popular today. There have been many missteps for certain, but the gameplay and systems added like gliding and mounts and horizontal progression are incredibly strong compared to the other biggest mmos. If gw2 was say a Star Wars game instead, it'd be right up there with wow and ff. If they can get gw3 running smoother and looking a little better, I think even without IP power it will get right up there with WoW and FF. provided they can maintain a good content cadence, which is what originally killed gw2's momentum.
@CurtisKJohnstonАй бұрын
@@theBEATdude It's because the GW2 company is notoriously bad at marketing. Like, probably the single worst gaming company in the world at it. I've seen solo indie devs with better marketing.
@DrunkencronoАй бұрын
@@CurtisKJohnston Haha. The only GW2 ads I remember seeing were banner ads heavily pushing Quaggan, and even at the time it just felt like they were doing it because murlocs were popular for WoW.
@theBEATdudeАй бұрын
@@CurtisKJohnston The original Super Adventure Box ads were pretty damn strong imo, hell they even got Dunkey to play gw2. But other than that it has definitely been abysmal.
@ryuno2097Ай бұрын
But they alienated players who played during GW1 where you could mix and match your classes. The only thing different with GW2 is just you can use different weapons for different skills. Still a farcry from GW1 class system. If they ever make GW3 in the future, they should go back to the GW1 class system.
@KyrosQuickfist2 ай бұрын
MMORPGs heavily rely on their community to be successful. This is why established franchises have worked for most games. The concept that most of the people who played the OG World of Warcraft in 200X era were people who played Warcraft 3, an RTS, is a very real thing (I'm one of them). This also explains why Final Fantasy, Elder Scrolls and Star Wars still work out today. Games like Guild Wars, Runescape, Maplestory and Lineage have cultivated their communities in the early 2000s or late 1990s. Ever since social media came out, the entire NEED for a community kinda vanished. So whenever a new game comes out, the players congregate around the personalities and streamers playing rather than the game itself.
@thefrankring2 ай бұрын
I play an MMORPG because I know my friends and/or other people are playing it too. Fundamentally, MMO means Massive Multiplayer Online. Without that MMO aspect, it's just an RPG. That being said, I also want a good MMORPG that will respect my time and money. WoW isn't that anymore, at least to me.
@ryuno2097Ай бұрын
also a lot of those people who played the early mmorpgs are already pretty old or have passed on. I remember back in TBC , I joined a guild full of folks around the ages of 40-70 years old, I was just a 20 yo kid compared to them.
@snuffeldjuretАй бұрын
yeap established franchise is incredibly important like, if I don't care about the world, why would I want to explore every corner of it? lotro was obviously good on that, and wow having played wc1-3
@KyrosQuickfistАй бұрын
@@snuffeldjuret Yeah, I find it difficult to invest myself in a completely new lore experience. It's definitely possible, but its far more difficult in-general. Some games can do it, I've seen Genshin do it for example.
@VengfoulАй бұрын
Completely agree social media destroyed the social aspect and need. I was 12 when Lineage II and WoW came out and my mind was BLOWN when realizing other players were real people from all over the globe. I was the most social kid. I learned more about life talking to people in-game than in public school.
@Kuroth_2 ай бұрын
I don't truly see Brighter Shores as a "new MMO" that's intending to compete yet, since it's officially just public early access. I see it as a *foundation* for an MMO, and I see it as a foundation with a couple interesting, experimental ideas that I'd love to see fleshed out. I actually think that if you let it cook for 6, maybe 12 months, it might turn into something pretty special. Anyone who is on the fence though, I do NOT recommend jumping in and expecting anything other than an early access experience. I highly recommend letting the 8 person dev team iterate until they're comfortable with a full release, and then give it a shot then, during patch 1.0. Of course anyone's opinions ARE VALID if they dislike the game. The dev team released an unfinished and unpolished version of their game to the public for feedback, and completely disliking it is absolutely valid feedback. Personally, I see the clear flaws that others point out, but I believe it will work out to a cozy little low-intensity MMO that has some staying power.... eventually. And for now, I readily admit I'm a bit addicted, but I think after this first month I will probably give it a break until new content comes out. I just feel like it's in a good position to grow into something cool and different.
@RappersDlight2 ай бұрын
I’m enjoying brighter shores as is. There’s hundred of hours of gameplay to be had. It’s new and exciting. The devs are pushing daily updates. The reviews are already mostly positive so this video is misleading.
@JustinK02 ай бұрын
literally any early access game you shouldnt play it expecting it to be super good. Some are better than others but its to be expected that it will have issues.
@colinmarshall66342 ай бұрын
Brighter shores has tons of potential and Gower is very actively updating it from community input. It's not going to topple osrs, but it's also the first game to pull me from osrs in years.
@terror324Ай бұрын
Love brighter shores it's so cozy and different
@Jasmine69420Ай бұрын
Brighter Shores feels like working in a factory & the combat feels like playing Adventure Quest on your lunch break except with less things to do.
@saltandvin2 ай бұрын
you always leave out eve online, i guess you didnt have 5000 hours to get in to mid game
@viktor.m.2 ай бұрын
Honestly, EVE is the epitome of "needing others". You can do solo stuff but if you ever want to actually play the game properly, you need swaths of people with different ships, factions, skills, etc. The skilling system is a waiting game that can be sped up - but again, solo you can't really do that. On one hand I like the skilling system in EVE. You dont have to play and still make progress. If you play you can progress even quicker. Then again, I do enjoy OSRS skilling where the benefit is immediate and visible right away.
@saltandvin2 ай бұрын
@@viktor.m. the game really dosent even start unil you down load vent(boomer discord)
@mobius42472 ай бұрын
Don't only like 30k people play that game?
@saltandvin2 ай бұрын
@@mobius4247 30k avarage player count(30.000 players online) less than osrs 110k but considering the gmae has been active since 2003 thats pretty damn good, it didnt do the whole remake the game thing osrs, its just one constantly updated game for over 20 years
@viktor.m.2 ай бұрын
@@mobius4247 I wouldn’t worry about that too much. Those 30k are stable and if you find a good corporation, there is always someone online you can chat to. The game is big, and there are quite a few systems every day that are either completely empty or have 2 people in them. However, you won’t even venture into such a space for some time and as said, it’s about being social anyway, you’re gonna be where your corp resides:)
@zomfgroflmao1337Ай бұрын
I find it fascinating how he went through the whole video without once mentioning Guild Wars. Guild Wars 2 is by far the best 'modern' MMO, and by that I mean it is an MMO that actually does new things that are better in the classic MMOs, like the battle system is more fluid, how questing works got overhauled, progression treadmill was thrown into the bin, mounts actually got to be more than just a % buff to movement speed, PvP was actually uncoupled from the other parts of the game etc. That doesn't mean the game is perfect, like the monetization while fair can be complicated, information is presented in confusing ways etc., but in my opinion it is simply the best 'modern' MMO (aka not just a revamped version) we have.
@divine0enigmaАй бұрын
People said 'soulslike' was a niche market that only appealed to hardcore gamers. Then Elden Ring happened. People said there was no market for turn based western RPGs. Then BG3 happened. Just make a good fucking game and people will flock to it.
@oneringtorulethemagicarp719913 күн бұрын
genuinely, I take a very different lesson from the success of classic and osrs: make MMO's social. Those games have *tons* of jank that, if modern MMO's were to be beleived- should make them unmarketable... but they obviously work. What makes them work is that they do the one thing most modern MMO's just refuse to actually do: make the world feel living and social. Genuinely the game changer for me between Classic WOW and Retail is as simple as not teleporting as much and leveling slower- it makes the journey special
@australienski668712 күн бұрын
@oneringtorulethemagicarp7199 Nobody has time for walking simulators any more. Teleportation wasn't what made wow less social, LFR was.
@oneringtorulethemagicarp719912 күн бұрын
@@australienski6687 A game about an adventure should probably not teleport you past every single bit of adventure everytime. Like, you say that, but then classic is *litterally* one of the most popular games in the market and the only portals come from players lol
@australienski668712 күн бұрын
@oneringtorulethemagicarp7199 classic is way less popular than retail. GW2 has teleportation but is one of the most social MMORPGs I've ever played. Classic is a pain in the ass, takes an hour to find a tank then 30 mins for everyone to travel to the dungeon. 80% of wow classic play time is travelling, there's no real content there, it's a walking sim.
@oneringtorulethemagicarp719911 күн бұрын
@australienski6687 and yet it's growing while retail is shrinking year over year
@birdenthusiast54212 ай бұрын
I don't know if anyone's told you this Idyl, but you have a special gift for awkward/cringe comedy that many attempt and few pull off. Keep on being my favourite goofy fella in the MMO space
@GuntWastelander2 ай бұрын
Well put
@solomani-422 ай бұрын
I agree. That plus thought video essays keeps me subscribed. Though I wish he would keep his political opinions to himself. But so far the content outweighs the propaganda.
@Nipah.AuauauАй бұрын
One of the few where I don't "skip the bits"
@solomani-422 ай бұрын
My experience with over 4+ decades of gaming is that people have ONE mmo and even when they tire of that MMO they look for other MMOs which are similar. But this quest for a replacement of the ONE never works out as new MMOs can’t be like the old one you loved, and the old one you loved doesn’t match your memories anymore. It’s a cycle of nostalgia and discontent.
@Deceit-hx7ey2 ай бұрын
you nailed it perfectly in my case.
@KibaPwnUАй бұрын
As someone who spent 20 years playing WoW while trying different MMOs, the one that finally did it was FF14. Granted, my main motivation for playing is story first and gear second.
@Scragg-Ай бұрын
@@KibaPwnUI’ve been enjoying wow the last few weeks after almost 15 years of XIV Kinda sad I missed the wow heyday (no internet back in 2004-2012)
@snuffeldjuretАй бұрын
I don't have any. I am ready for a new one, if it is actually good.
@realdragonАй бұрын
I have 2 MMOs: ESO and GW2
@edhalfertyАй бұрын
World of Warcraft took 5 years and $63 million dollars to develop. The previous largest MMO, EverQuest, took 3 years and $3 million dollars. Let that sink in. WoW was a massive increase in quality, attention to detail, writing, music, you name it, WoW did it better than all predecessors. It became massively popular at launch, and then became 10x more popular once normies saw that ALL of their nerd friends were playing it, and were intrigued. Runescape was total crap when it was released. But it was all alone in its genre: web browser MMORPGs. Everyone played it because they were bored, even though the game sucked. Due to this massive popularity, the game eventually got really good. Those are my two favorite MMOs. Why would I play something new if it has inferior story, lore, music, environments, quests, mechanics, and on top of all that, bugs, and also, the website where you buy the game doesn't work half the time (*cough cough* FFXIV *cough*)?
@echoradius2299Ай бұрын
I came back to WoW classic last night and i can tell you that it's not a nostalgia thing. It's just a better game. I literally left retail WoW because of how terrible it was. It's like the Overwatch of MMO's. Things that i really like about WoW classic... 1) The threat of the open world. None of this level matched crap. If you're moving to a new zone, ya gotta have your shiat together. 2) The overall size of a handcrafted custom environment. Every square inch is unique, forcing you to strategize each situation. This slows the game down, making it more immersive. 3) A clean UI. For the love of god, why can't new MMO's just do that? Why is that so god damn hard? Stop filling up my screen with all your garbage. All i need is a minimap and an action bar. Get the ever living fark out of my face with your 'weekly deals' and 'event!'. I don't care. I'm working on this quest line. Leave me the fark alone! 4) One currency. Whoever came up with the idea of having multiple in-game currencies should be shot into the sun. F*CK YOU. Yet another reason i dropped retail WoW. 5) Grinding has purpose. Grinding in WoW classic is absolutely nothing like grinding in WoW retail. In classic, i get XP, gold, USEFUL drops. In retail, you grind literally all week to have a slim CHANCE at getting something. Dumb. I did that for a couple weeks, got hosed, gave up. I'm not slogging through bullshiat just for the *opportunity* of wrestling an RNG god. 6) Story. Can we all agree that the writing in the new wow expansions is just terrible? It's bad. Like, really bad. No longer do we get the epic war of factions and the history that divides literal nations. Instead, it's all about 'my feelings'. Fark right off. This is a stone cold fact - every single movie that is shiat, is because of terrible writing. ALL of 'em. It holds true for games.
@zetsun02 ай бұрын
Of course we want new MMORPGs, we just want MMOs that are actually good games and focus on the player experience, storytelling, world building, lore, etc, before predatory monetizing schemes. The problem is that the gaming industry has grown too big for its own good, and the lack of innovative productions is showing. Saying we don't want new MMOs is just like saying "you'll own nothing and you'll be content". Nah. Not at all.
@Freestyle802 ай бұрын
aka you just want to complain
@silo_olis2 ай бұрын
I mean, the storytelling is still there in the big MMOs. You just have to read it or watch the cutscenes. The art and level design is better than ever in all the big MMOs. The monetization allows for this, to a certain extent. People are just bored of mmos. This isn't unique to mmos. I'm bored of FPS games because they all feel the same to me, no matter what heroes and abilities get added.
@oddursigurdsson96372 ай бұрын
@@silo_olis wow classic still has a huge population I just tried it again this week and its going to get bigger again next week with new servers. These people including me have always been waiting for a new good mmo but they literally cannot make a game that isn't 90% cash shop and 10% content. FF14 is good but very old by now and they are probably waiting too.
@cococock24182 ай бұрын
No you don't. This is literally just what people say but their actions and choices prove time and time again it's untrue.
@cococock24182 ай бұрын
@@Freestyle80 Exactly. So tired of this same old tired "argument". All they do is whine.
@Phirestar2 ай бұрын
I’ve never had a strong enough pull to try another MMO besides RuneScape / Old School RuneScape, so it’s kind of difficult to gauge what a potential new MMO could do to convince me. I think the biggest factor separating OSRS from other MMOs, for me, is the solo player experience. I’ve always had this perception of other MMOs being exclusively focused around cooperative play. In other MMOs, you have to grind through the boring fetch quests to level up your account, and then you get to the “real game”, which is doing raids and joining a guild. You don’t get to have fun by yourself, and what people consider the good parts of the game are all the team-based content. For someone like me, who loves the feeling of existing in the same world as other players while also going on their own journey and accomplishing their own goals, it never feels like the other games in the genre have something to offer me. I don’t get the impression that I can have my own adventure, instead my fun is entirely dictating by grouping up with others to do the group content. Whenever I look at other MMOs, I don’t ever see things like group skilling, or clue scroll hunting, or good / decent quests, or any of those other things that make playing RuneScape by yourself so much fun. So I guess that’s one thing that new MMO developers would need to do to get me on board: having a great singleplayer experience that fans of the game will rave about just as much as the non-solo content.
@zachariahhowell4342Ай бұрын
I agree that getting single player content down is a solid route to making a good game, and then it can just happen to be an MMO or not.
@derbudz2 ай бұрын
I know exactly what I want. I want Lord of the Rings online with a reasonable pricing model and modern graphics. Give me that and I'm set for the next 10-20 years.
@snuffeldjuretАй бұрын
exactly it isn't really hard to understand
@mcsmash4905Ай бұрын
the reason i dont play that game anymore is the retarded amount of content to slog through and the lvling experience is kinda meh
@kyaamiАй бұрын
Honestly I've been fine with the classic MMO combat, systems and progression. I just wish unique stylistic choices were still around. I loved the look of a lot of the older anime MMOs (fiesta, trickster, luna online, mabinogi, pangya, ether saga online, RO etc hell even Maplestory2 or B&S?) and felt like each one really had their own aesthetic even though the core gameplay loop wasn't too different. (excluding pangya and games like audition I guess) I just wish there was a new game with a similar cute look that also implemented QOL features that a lot of those older games lacked (like remote quest turn in/pick up for repeats, or slightly faster level progression, easy skill tree respec, high and consistent frame rates, UI customization, quest loot counting for the whole party etc I could keep listing). When I've been playing webfishing lately, it honestly made me realize I just miss having a game that I can do stuff in/make progression while hanging out together with friends. I don't need crazy raids or boss fights, just it was always nice to be able to go home, know exactly what I wanted to get done or work towards (ex: I want to get to lvl30 by the end of the night tonight) and get comfy and chat with friends or meet new people in the space. Mobile MMOs suck and even if I were to have friends playing with me there's no reason to do much stuff together or even really play the game since it's all auto playing itself. It makes me sad since as a kid I was so excited to see where the future of the genre would go. So much was coming out and it seemed like every year you could really see the slow improvements to graphics and systems. But now when I look at what is around and playable, it's like nothing has even progressed... I'm caught up on ffxiv which I've played on and off since launch and that's one of the big ones people always recommend and I wouldn't even really say it's anime in terms of what I'm looking for, plus the character creator is severely lacking. (Yes there's all the glam which is nice but no detailed face or body sliders bleh)
@TrampyPulsarАй бұрын
I do actually, but I want a proper next gen MMO that pushes the core of the MMO genre back on track. I want persistant open worlds shared by thousands of players with server technology that can run big battles and events. And developers that focus more on community events and community story telling instead of jank single player experiences and linear, solo storylines, with the only "MMO" part about it being 'raids' which has less players than 24/7 2fort server on TF2, because WOW somehow became the gold standard of MMOs despite no major developer recognizing that blizzard robbing players of their agency to make linear, seasonal content made them lose millions of players year after year.
@walnutbread9442 ай бұрын
Man I just want a new MMORPG with anime-ish art style and actual competent devs since PSO2: NGS, Blue Protocol and Tower of Fantasy fumbled the bag sooooo hard.
@Natzawa11 күн бұрын
PSO2 base was fine. But, NGS fumbled so hard.
@thepenguinhouseАй бұрын
It couldn't be the fact that new mmos don't break any new ground and are monetized like ass 🙄
@ASIRA89Ай бұрын
I kinda want (or i think i want) an MMO where power progression is tied in with social progression. Where you start playing solo but will make more friends as you progress, not because you are social butterfly, but because the game rules force you to help others and seek the help of others, and rewards you for that.
@snuffeldjuretАй бұрын
this is sort of the reason why I want a season of wow where all mobs are elite, to really ramp up the need to play together with people. I also think that would make the world feel more real as it would just be more dangerous.
@ASIRA89Ай бұрын
@@snuffeldjuret yeah thats the kinda MMO I'd like. So hard you have to communicate with people. Vanilla had some elite quests where you needed to form groups. But instead of 90/10 in terms of easy/elite, I'd want something like 50/50 or more.
@fearture7485Ай бұрын
The biggest issue I could see with this is that it causes an opposite effect in a lot of PUGs (groups with random other players). Look at how raids function. The game only requires you to socially progress enough and tolerate/coordinate with people enough in order to down the bosses that have the loot you want. Not to say you can't find a group of people you actually like playing with, but I'm looking at this from a devil's advocate perspective due to how one negative interaction can cause a whole perspective change (in this case, regarding social aspects being tied to progression still leading to people minmaxing and being toxic when you don't do what they want). It's not any player's responsibility to change the behavior of others, so unless the developers specifically put in social rules like how FFXIV can ban someone for being an absolute toxic turd, then you can't really expect people not to gamify a system so that they are still toxic where they feel they need to in order to get the reward they need. In other words, social progression is tied to power progression already - what we need is some kind of moderation to keep the social aspect respectful and fun to be a part of rather than what we're seeing now with people flaming others for any reason they so choose. Yeah sometimes it's funny, but it's also toxic and exhausting to see every day when, like others have said, there's social problems all over the rest of the internet (not really as much IRL if you go outside, but we're talking about MMORPGs so lets be honest, we spend a bit more time indoors than others...)
@VBFilms8 күн бұрын
You think you do but you dont. Have you played EVE Online or Albion Online. If not? Then why not? These games are like you just described. Especially eve
@hado33_Ай бұрын
the reason these new mmos never succeed as much as wow did is because the movement is never as clean as wows movement.
@trelus2 ай бұрын
You say even if a new mmo is good it wont take off for a bunch of reasons. You do remember New world right? that had a million players or something early on. Yeah noone plays it anymore mostly because its bad in a lot of ways but i think new world proves that if there was an actually legit good mmo people will play it.
@michaelturner28062 ай бұрын
You're very right. I want the old MMO I used to play after they improved it but before they ruined it (which is extremely subjective on both counts) along with the friends I used to have in the game before they scattered. Sketchy private servers can give me the former, but not enough of a large stable playerbase for the latter.
@StefanKostka137Ай бұрын
There's is only one reason. New MMO's suck.
@snuffeldjuretАй бұрын
modern gaming landscape probably hurts the mmorpg idea the most, so it is no wonder they are so bad.
@uuamenatorАй бұрын
You're right. We don't want a NEW mmorpg. We want what was lost from the OLD rpgs - no solved formulas, no 'inside the box' thinking developers, no fomo, no seasonal passes and content that consists of 'collect 10000 random doodads', no raids where you waste more time than the road to and from work every day. A new and unexplored world with unknown ideas and undiscovered formulas for success or formulaic content 'packaging'. I'd really love to be able to explore a mmorpg that is completely new and unknown to me. Think of how much wow has trimmed its content down to a 'one standard patch-sized treadmil of acme generic content' science, and remember how all the monsters are basically level-scaled to you, and how all the monsters in the zones are basically the same stats no matter what type of monster they are. They're all scaled to your level and they're either melee or caster (very rare ranger), who rarely sometimes have some 'flavor' ability that means nothing. How they're all spread around the zone like butter on a piece of toast - thin layer covering the entire thing so that you are never doing anything different than the 10000000th mob encounter in the world. There is simply no variety anymore. Even dungeons are now stretchpants with M+, always stretching to your item level and you can never be done. All the items have stretching item levels as well.
@snuffeldjuretАй бұрын
well said imo, given the current state of gaming, I think we first can come back there when mmorpgs stop being static. Basically almost nothing in the world should be static, and the focus should be to explore the newly randomized.
@Hoopaugi2 ай бұрын
Nobody want's to develop new MMOs because they are usually a huge ongoing investment, so they just gravitate towards the largest audience, which is wow clones and do that. Problem is, that corner has been way over saturated for close to 15 years now, and most you will usually get is a peak around launch when desperate MMO players clammer for the promise of a new game, but then just leave after it turns out it
@lucasLSDАй бұрын
I agree with the social network aspect, and it's much stronger on older games because they survived precisely because the community is present.
@phen0menosАй бұрын
Another counter-example: Albion Online came out in 2017 and has been going strong ever since
@ikeaira8701Ай бұрын
The problem with Modern MMOs is they're too single-player focused. While sure, not everything needs to be done with a group, but the scales have tipped too far into the anti-social singleplayer focus side. Prime Example: FFXIV. The MMORPG space imo has been taken over by a crowd of people that do not want or understand what an MMORPG even is, and to make matters worse the Developers of said MMORPGs cater to that crowd. Leaving behind their audience that stuck by the developers' side through thick and thin, leading to where we are now. Jaded MMORPG Veterans circling around the "globe" to find a new MMORPG that'll provide everything they had before this new crowd swarmed the scene changing everything.
@cameronmoerer6244Ай бұрын
What we need is a modernized version of classic WoW. It doesn't have to specifically be WoW though. Some of the core mechanics like learning skills from trainers and increasing skill in wielding a weapon by using it are awesome. There are also things that are great about newer MMOs like dragonriding in WoW/Mount system in GW2 (Though I would prefer the game mostly stay grounded). Heck, I even don't mind the gliding in Throne and Liberty if it wasn't so buggy. There's also some games that have some more in depth crafting professions that make it super fun to interact with them. The game should FEEL like an escape from real life. If should feel like you want to LIVE there. Also, let's get down to the REAL problem with almost EVERY MMO nowadays. It's the monetization. All of it. I'm not just talking about the pay to win. I'm also talking about the cosmetics. I would rather pay an extra $5-10 a month for a sub to sustain the game and allow people to get the cosmetics in the game than allow people to just pay for everything they want. The same is true for progression. pay to progress is one of the worst things you can do other than pay for power. People need to be spending time in the world PLAYING AND INTERACTING with it. If people are just paying to progress and then just drop the game, they instantly feel like there's no content and leave the game to play something else. That's not a sustainable model. STOP ALLOWING PAY TO PROGRESS AAAAND PAY FOR POWER. People need to earn things. Why do you think classic WoW is still so popular?! People love that feeling of finding some random fancy blue dagger that they can sell on the Auction House or increases their stats by a ton. Every single form of media that people love that relates to MMOs involves the idea of finding rare loot that you can use or sell. It's not about pay to win. "But what about the people who don't have time to be playing 40 hours a week?!" Well that's the problem. Those people aren't your real audience. Sure, short term, those people will give the company money. Sure, that makes the investors initially happy. But long term? That's now how you keep a game around. That's now how you have a monolith of an MMO. That's a 2 year cash grab that ends with the game dying. Those people who don't have time to invest and spend their money to boost ahead aren't a part of your core audience that grows the community. They aren't the ones who spend hours interacting with other players, creating guilds, and making real memories. The average player who is willing to sink HOURS AND HOURS of their life into your game want to feel like their time is being valued. I'll tell you right now. If they released a type of classic WoW style game with somewhat modern graphics (we don't need anything over the top), an updated combat system, and kept the non-existence of pay to progress/win, I would pay $30 a month for it, easy. I don't even want all the extra shit you get from battlepasses. I just want to give you money to make sure the game STAYS FREE OF PAY TO PROGRESS AND PAY FOR POWER.
@snuffeldjuretАй бұрын
I don't even like the pay for cosmetics thing, it makes the game feel less real. I really want a closed system. I want to immerse myself in a world, not play a game.
@pandomina20 сағат бұрын
Back in the day, that really was what set WoW apart from all the pay-to-win "freemium" ones. Everyone had to pay admission (the monthly sub), but then EVERYONE was on equal footing and playing the exact same game. Literally everything people had in the game also came out of the game. This kind of self-containedness makes for a really immersive experience, and cosmetic MTX ruin that vibe just as much as pay-to-win/progress.
@_B_K_11 күн бұрын
You're a pretty entertaining fella. Subbed. Hope your channel keeps growing -- keep this awesome content coming! :)
@livintrust2096Ай бұрын
I've tried many MMOs over the last 10 years trying to find something good; like when Vanilla WOW hooked me for about 10-12 years until they sold out and got stale. I play a lot of various games and have tried many MMOs but there are no MMOs with the "it" factor. I even tried some of the microtransaction hell MMOs until the MTX becomes too much. My go to game for the last 10 years has been POE but I would rather be playing an MMORPG of at least the caliber of vanilla wow instead. Give me a Vanilla WOW caliber game with a future vision of what WOW should have become instead of the shitshow it has become and I'll subscribe for at least 10 years.
@gamingtemplar98932 ай бұрын
People don't know what an MMORPG is, they repeat what some content creators say and this is mostly beneficial for wallet warriors. Also, people want MMOs to be something that is not RPG nor MMO, when they already have games that give what they want. Between wallet warriors, bad influencers and ideologies like "dynamic, fluid modern = good, static old = bad", we are trapped in bad games and the Sport like mentality is also making all worse, that's another bad trend also affecting MMOs. Solution: promote good old games. Promote niche. Ignore what others think and have critical independent thinking. And MMORPGs will need some way of indie low cost development system, needs to be indie and needs to be cheap to make, kind of like Path of Exile was back in the day.
@shadevp89242 ай бұрын
I personally know dead well, what I want from an MMO: Principal things: 1. Single-layer world (no layers (copies of the world), no instances (including dungeon instances), no instances for daily quests (and no daily quests whatsoever - those are the worst) - the only exception may be at the very start during tutorial) - it means all players of the server are in the same single world and its resources (mobs are understood as resources as well) are limited exclusively to player choices and activity. 2. Strict and limited loot tables: each separate mob has its own loot table (which is exact and quite small - no more than 10 items total); same items can be present in different tables (ex. dew can drop from little dewdrops (lv.1) and from another variation (say spring dewdrop, lv. 10) but they should not coincide completely + each mob has some item that constitutes its essence (like card from RO) and has specific unique boni that it can grant (either by slotting it into the gear, by consuming, using it for skills, etc.). 3. Static drop chances with a strong emphasis of 'as little actual loot as possible'. Meaning that trash (teeth, fangs, hides, wolfbutts, whatsoever) can drop from monsters right and left (but gear and especially specific gear and items (like slotted or unique, cards or essences etc.) should be very rare (their rarity should be meaningful: say 5lv. crappy sword should drop from a generic lv. 4-6 mob reasonably easily (say 5%), but when it comes to, say, a bis dagger for a 1-hand rogue with 3 max slots - well its drop chance should be extremely low. 4. The world should not adjust to a player in any way. At all. It's the players who should adjust to the world. It means that the mobs in a location A should always be strictly defined and remain the same (same quantity at a specific spot, same level, same skills, same respawn time (the only exception, when dynamic respawn is ok, may be for just a few very starting zones). And they should remain there and be the same nomatter what level the player comes back to that place or how many players are there. 5. As few restricting mechanics as possible (ideally no bound items at all (or at least account-wise bound with other options) to allow healthy economy; no level-bound location / mob restrictions - you should go wherever you wish and try killing any mob you wish and all should be limited exclusively by combat mechanics (hit chance, casting time, etc.)). This will mean some level of imbalance (at least at the early-mid stages) but this, imo, is much better then emasculated 'sameness' of perfect balances. There are a ton of nuances to them and, of course a lot more about preferences (like the view mode or presence / absence of pvp, craft, loot progression, approach to mobs, quests-orientation, etc., etc.) but those 5 are the 'musts' for me to consider an MMORPG a candidate for a prefect one. I realize it might be silly or even laughable for some (for the majority, more likely) but please bear in mind, it's just a personal opinion.
@toph_toff9742 ай бұрын
this sounds like wow classic leveling experience to me lol
@Dostojev2 ай бұрын
Check out Dofus
@shadevp89242 ай бұрын
@@toph_toff974 Not even close... Only point 4 kinda fits
@ironfist77892 ай бұрын
@@toph_toff974 sounds like even back further to the way MUDs usually did things. You could grab a group and try to kill a hard mob with whatever level you wanted, though the weak ones could get killed. No instances, just world fights. Part of the reason for instances though is that MUDs didn't have as many people as MMOs so you would get poor performance with hundreds of people on a mob, for example. Basic muds allowed trading of items to other player or characters regardless of who looted it.
@fps_scotland3429Ай бұрын
Ashes of creation?
@no-sleepАй бұрын
bro none of it is it, they just need to find a way to bring people together for group activities and have you make meaningful progress within like a reasonable 2 hour window
@TylerDull2 ай бұрын
It’s the persistent world that distinguishes the “MMO” genre from just an arpg. That’s what makes wow, eq, FF14, guild wars, new world, and others feel unique.
@user-kd8rh9in2hАй бұрын
All I want in a new MMO is putting the second M back in. It shouldn't be possible, or should at least be woefully inefficient, to level to max by yourself collecting 8 boar wieners over and over. Nearly every quest along the way should require help, including and especially the important ones you can't continue without completing. We don't need any more single player games pretending to be MMOs
@nathanryu6227Ай бұрын
0:55 what was that game?
@Jeagan2002Ай бұрын
What do I want from an MMORPG? City of Heroes, but with the world designed like WoW Classic.
@antonkokic2 ай бұрын
1:37 whats the name of the music in the background?
@TheHandsomestMaleАй бұрын
Bastion OST - A Proper Story
@joaomoulin12232 ай бұрын
I started playing Throne and Liberty last week, and Im having a blast starting a new MMO after so long lol The combat is so much fun
@chirohisuke78002 ай бұрын
The combat is the least entertaining part of this game. It just feels so clunky and i can't put my finger on it.
@mattdiesel7952 ай бұрын
When you look at how the "big" MMOs started, they had a small fraction of the functionality they have today. A new mmo though has to compete and be as broad in scope from day 1, so they don't have the chance to find their vibe and grow in a more organic way
@beanerwiddagun3207Ай бұрын
I was a game that does not focus on the end game, and more on the world you explore. Slow paced. Open ended and slow easy to read combat
@Jasmine69420Ай бұрын
Cat girls draw their power from the crimes they commit, not solve.
@bengriffiths4422 ай бұрын
I hated expression "exception that proves the rule" for years but the original meaning makes total sense - I'd just never heard anyone use it properly. A good example is a sign that says "no parking Saturday" - that is the exception that proves the rule that outside of Saturday, parking is allowed.
@iamjustkiwiАй бұрын
I just enjoy playing my game. I play a lot of wow, just mostly solo now. Great time to do so. I don't care sbout keeping up with the crowd, don't use combat addons like DBM and recount, and build my character however looks the most fun. I stay away from competitive high end content because most people involved in it don't seem to be having fun. Its a great time - people should try it more instead of treating the game like a drug or a job. Also pro tip, the existence of content does not mean you HAVE to do it. Its ok to play sub optimally and games are usually built around doing so. Gamers love nothing more than optimizing the fun out of their games. If the game stops being fun, switch to a different game for a while (or you know, do irl hobbies). Falling behind the crowd is not the end of the world. Lots of gamers expect their games to provide infinite entertainment and you're never gonna find one that does that, or you'll begin to resent the game, or worse the developers, and become miserable.
@Cl3arBubbles2 ай бұрын
that's why you stick to the oldies. Also TURTLE WOW rocks in terms of WoW, OSRS and so on.
@Edzter2 ай бұрын
what I want in an mmo is the fights, combat and presentation of FF14, the permanance of progression and relaxing skilling ability of OSRS, and the PVP of old elsword, with social aspects mixed with ff14 and maplestory
@undercoverspy1232 ай бұрын
Good lord if FFXIV got OSRS skilling account progression ported into it for outside of combat content I'de never unsub.
@acev35212 ай бұрын
FF combat is dogshit it’s just a worse lineage 2
@chirohisuke78002 ай бұрын
Great way to kill an mmorpg right at the start - including ff14 combat ? ouch....
@Kiobao2 ай бұрын
Only thing I agree with here is the Skilling of OSRS. I think the community aspect of FF14 has gotten worse, with it's toxic positivity mindset that's quite restrictive. If you aren't like minded or think like them, they will harass and are weirdos about it. It's almost second life levels were drama FUELS them and I'll hear about drama going on with people in servers that aren't even on my data center. Unless you mean the social features like all the emotes , music etc then I agree. Same with MapleStory. Also the combat in ff14 is far too delayed and not snappy enough for me to ever say I want it over another games. I would prefer GW2, BDOs or WoWs over that gameplay wise. Ashes of creation is in alpha and id consider the gameplay more fun. I'm also just not huge on the lengthy set rotation, however. The presentation of said fights and general raid fights, I'd sorta agree besides the delay. I prefer going based off animations rather than the cast bar.
@alexiluffy2162 ай бұрын
I'm no expert but I didn't have too much fun with FF14's combat. Lost Ark's combat was *chef's kiss* tho
@XograchАй бұрын
I'm still sad I did not get to try out Wildstar, now that I started playing World of Warcraft I still think about the cool trailers Wildstar released back then.. World of Warcraft is pretty fun to play though
@5naxFaxАй бұрын
Bro, I can't get your Patreon song out of my head. I'm literally making dinner singing it to myself jfc
@perjyboy2 ай бұрын
I am not sure I agree man. I just have not got that true mmo designed for the gamer. I am talking no caste system like new world which was stupid af. No pay to win mechanics. Decent content pve and pvp. New world didnt tick all the boxes. You can see how many people are after something decent by how many players hit new world at the start.
@Dostojev2 ай бұрын
If you're an Old School RuneScape (OSRS) fan like me (I’ve been playing RuneScape since the early days!), you should definitely give the new Dofus 3 a try. After the Evolution of Combat (EoC) update, I started playing Dofus, and to this day, I still switch between Dofus and OSRS every now and then. And here’s the best part: on December 3rd, new servers are launching, and over 200,000 players have already pre-registered to jump in! Here’s why it’s worth a look: Turn-Based Strategy and Tactics: Dofus 3 offers turn-based combat that puts your strategic thinking to the test, just like the calculated approach to OSRS boss fights and PvM battles. You can develop your own playstyle and use skills and positioning to secure wins. Deep Progression and Grinding: Just like in OSRS, there are loads of skills to train and plenty of ways to grind. It takes dedication to max everything, and that gives the same sense of accomplishment OSRS players know and love. PvP Content: Dofus 3 has intense PvP content, including the Kolossium battles and Alliance vs. Alliance (AvA) fights. If you love the risk and excitement of OSRS PvP, Dofus 3 offers a fun and unique twist in a turn-based setting. Economy and Skills: Dofus 3’s crafting and trade systems allow you to specialize in various skills, giving the same satisfaction OSRS players get from training and trading. Community & Nostalgia: The Dofus community is tight-knit, much like the OSRS community. Dofus has been around since 2004, so its player base shares a similar nostalgic connection to the game. This is the perfect time to jump in with thousands of others on new servers and experience that same sense of accomplishment as OSRS - but in a fresh, unique setting!
@usrevenge2 ай бұрын
This isn't true tbh. The reason the genre. Has suffered is games don't have the quality of the big ones. The few that do have something else wrong. New world has great combat but bad end game and the server system limits the game. Pretty much no other new MMO besides ones not out yet have been mediocre. Period. The reason a new MMO hasn't swept through is simply nothing has been better than an existing game New world came close. It has better combat but the games server and constant player base death kills it..plus the game was much worse at launch so it has a bad reputation
@Fade4Black-pn2cg2 ай бұрын
I personally hard disagree about Wildstar the game could and would have been become a huge success if it weren't for the publishing company and bad/confusing advertising completely crippling it
@MoonwiredАй бұрын
I do a want a new mmo, I just need it to not be trash, and it’s not limited to corporate greed trash. AoC is looking promising.
@chocobro3198Ай бұрын
What we want is an MMORPG that sticks to the good old formula, but with awesome graphics. Especially anime cell shaded graphics such as garbage gacha games do have. It would be a hit. I don't know why not a single company is making this.
@kredonystus7768Ай бұрын
You missed something. Most new MMOs are trash. Is there a market for a new MMO? Yes absolutely. Just look at New World's launch. Millions joined, but it didn't stick because the game had too many problems. All the new MMOs either suck or like Wildstar the advertising campaigns were terrible and it didn't have enough content. They don't need all the players to have enough players to be successful, they just need to try and keep their players interested. Also FF didn't nab everyone from WoW. Many hated it because of it's inherent weebiness and the endless cosmetics that killed immersion. They sell it as a fantasy game and then put in modern clothing, cars, and motorbikes.
@tommycoleman3680Ай бұрын
i would argue that players do crave an mmo, but current mmos have been designed poorly.
@johnreeves5152Ай бұрын
World of Warcraft was also an established brand. We may have all forgotten about RTS games, but before WoW came onto the scene Warcraft 3 was on everyone's mind
@ShizaruBloodrayneАй бұрын
New mmorpg concept: combining Rust, Valheim, and Runescape into one. To prevent complete server domination, it would be better to have npcs spawn more procedurally and based off evolving situations rather than static locations or events. So long as there's enough npcs to keep players company, pvp factions won't be able to control the server and keep down the noobs that are spawning, always making them lose loot keeping them in a grind cycle (like in Rust)
@ZapatosVibesАй бұрын
You might be interested in Ashes of Creation if you're into that.
@Writkin2 ай бұрын
another boring take from a man who is overly confident that he “gets it” this isn’t a consumer end problem it’s a the way these games are designed and the way the market is controlled
@turnipkupo7263Ай бұрын
You think we don't, but we do
@turquoiseragdoll2 ай бұрын
Honestly, I don't want new MMOs. I want the current MMOs to survive as long as possible, the MMOs I'm already attached to. They're more than enough for me.
@OneFiveYankee2 ай бұрын
Terrible take.
@turquoiseragdoll2 ай бұрын
@OneFiveYankee to each their own. I'm not saying that new MMOs shouldn't be created. Obviously, the gaming industry needs to expand and move forward. It's just that I personally have no need for it.
@renedamasio2 ай бұрын
I'm a simple man, all i want is to play with characters that throw daggers, punch stuff, use spell and sword at the same time or a character that uses two crossbows. If the game has one of these features i'll play
@saito8532 ай бұрын
Technically for 2024 Blue Protocol was announced to be EoS but server will be available till January 2025
@cmoney1632 ай бұрын
People don’t want a new mmo, they want to be 14 again
@Exorcistt94Ай бұрын
sigh... we know
@Darth0308Ай бұрын
I want WoW 2, not FF. Or a Sci-Fi MMO.
@jesseschoonveld7706Ай бұрын
@@Darth0308 You basically already have WoW 2, or 3. With how much the game has changed at this point.
@GregoMyEggoLiveАй бұрын
@@jesseschoonveld7706 when people say they want wow 2 they typically mean they want classic +(not season of discovery) with a visual overhaul. Retail wow is basically a mythic simulation. Which can be great if you have a core group of people to push through the hard content and you're into that kind of difficulty push within the wow engine(I like it in that case). But it fails to hit the core values that the classic gameplay hits and a majority other modern mmo's also fail at.
@jesseschoonveld7706Ай бұрын
@@GregoMyEggoLive I know, that was the point of the video. People don’t want a “new” mmo, they want classic versions of the games they used to play. I’m just pointing out that if they’d make a WoW 2 it would have all of the design flaws current WoW has.
@7ehNP2 ай бұрын
I do disagree about brighter shores, for what it is now, I’ve enjoyed it and am excited for them to continually release content
@SIGIDIOT2 ай бұрын
This was an... interesting video for KZbin to recommend me after I just found an MMO I enjoy after nearly 20 years of looking! See, there was an MMO I loved back in 2001. But around 2007 the love started to wear off because something about it felt... different. So I tried about 50 other MMOs. Didn't like any of them. But just this month I found an MMO that has all the same things I loved about the MMO back in 2001! That MMO is Brighter Shores. By the way. If that wasn't obvious when I replied to your comment. And the 2001 MMO was Runescape, which I thought was just dandy until they made it less like Runescape and more like the 50 other MMOs I couldn't stand playing. Yeah, that's right, Brighter Shores is more like Runescape than Runescape is. What a world we live in.
@Eldrek-Ай бұрын
I know exactly what I want from MMOs, it's just that no one is making it. So back to OSRS I guess
@LyricalLacerationsАй бұрын
I like classic because its not an esport. Its a slow grind and an RPG. I get enough stress at work. Want to chill and relax at home. Classic does this. I also like the class design in tbc and wrath. My mate loves to play old school runescape for the same reasons. When I have time off. I really enjoy retail, league or some other game with a competitive aspect. Though that is far and few inbetween. Retail is a game for streamers and the jobless 😆. Raid mythic 3 times a week for 3 hours. Then do all the vaults and weekly quests. Professions and so on.
@Carson_Van_McUberАй бұрын
As a person who has played WoW ever since it started I will tell you that I am invested in the story. All those years of raiding week after week as these raids where current raid tier. I helped defeat Ragnoras(twice), Blackwing(twice), Onyxia (twice), Malygos, Lich King/Arthas, Deathwing, Kel'thuzad, Illidan, Archimonde, Kil'jaeden, sargeras, C'thun, Yogg'Saron, N'Zoth, Argus, all their minions and many more. My character participated in Azeroth's history going on 20 years. It's hard to find a new MMO that can offer me a history of what I done that is all a part of the story.
@scatz4994Ай бұрын
Honestly, if I just find a really nice guild; people are nice in the guild, they help each other out, talk about stuff, keep the guild active, participate in guild events, encourage newbies to participate in world events, and just be overall nice people, I'm hooked. I was playing BDO for about 8 months. I didn't even notice how messed up the P2W in that game was before the guild I was in disbanded and I was having a hard time doing my daily quests going solo. I wasn't able to find a new fun guild since they had high gear score requirements and the previous guild I was in adopted a newbie like me. Which also leads me to the other thing that made BDO bad for me: you can never catch up to the veterans, even if you go all out P2W. But hey, even if all these bad things were in BDO, it would've been fine if I was in a fun guild. So, I quit.
@Victoor29512 ай бұрын
Think my biggest problem is when mmos has gone so long that your now at the 100ths in levels. And the fact my favourite mmos has changed away from what I liked about it. I loved the dark theme, medieval fantasy.
@oabh18082 ай бұрын
? huh ? of course people want a new mmorpg, it just has to be good. 🤦♂
@boredfangerrude8759Ай бұрын
There IS a huge market for new MMOs, the issue is that what we get is either a WoW clone or trying to be like pre-WoW games by copying them near 1-1 without understanding why that doesn't work.
@hoodiegal2 ай бұрын
I think part of why many new MMOs failed is that they don't have a strong IP backing it up. As you mentioned, WoW, FF14, Elder Scrolls Online, these all are based in beloved franchises with sprawling worlds and deep lore that we've already explored in single-player focused experiences before. The step into MMO form allows the fans to experience the world in a new way while simultaneously getting to share their love of the series with other players. Games that try to be MMORPGs right out of the gate don't have that. New World is, as the packaging says, a new world. There are no connections or shared experience among the players that give it a try. There's no "oh, I remember this from this earlier game in the series" moments, there's no continuation of a narrative that you're already invested in.
@luccienvАй бұрын
Yeah, it's kind of unfair and hard to compete when new MMOs don't have a decade(s) worth of lore or content updates and patches
@Thezuule16 күн бұрын
Even when WoW was a new game it was just the continuation of the Warcraft story we had already fallen in love with for many years. Trying to convince people to spend hundreds of hours in a new IP is a hard sell.
@JohnD472 ай бұрын
Idyl is Todd from Bojack Horseman
@SS501Fan1012 ай бұрын
Aw New World looks way better on PC, New World is an MMORPG I'm addicted to since it came out on consoles and even if I don't like the PVP side of it I just love going around and upping my skills
@ashleymcmillan33792 ай бұрын
The bastion music drop was such a TotalBiscuit callback I miss that man so much.
@nethervvoidАй бұрын
You had me till PoE. PoE is NOT an mmo. AND THEY DONT WANT TO BE AN MMO! THEY'RE AN ARPG! Not sure how different the two genres could be... except rpg.. wait mmo doesn't have rpg it in anymore... Welp.
@GaryGlass115 күн бұрын
I get why people correct this, and by all definition, you are correct. But I think people shoe in games like Diablo and Path because there's a lot of heavy similarities that get you addicted like how a traditional MMO is. There's dungeons, bosses, world exploration, trading, etc. So I can understand how it's annoying for people to keep including it, but I think until we get some better options out there, people will still continue to use them as comparisons
@nethervvoid15 күн бұрын
@GaryGlass1 honestly I think people include it because they don't know what an mmo is. Poe is a lobby game, like cod. Most mmos have hundreds or, hopefully, thousands of players in the same area. They're virtual worlds. I think the definition started to go wonky when instances became a thing, which made it more and more like a lobby game. Honestly wow could... maybe be considered a lobby game now. Lots of similarities between retail wow and poe. But not many similarities between a lobby game (retail wow or poe) and an mmo as they were invented 20+ years ago. We've lost the world aspect of mmos. Well new mmos have lost that as a core feature of the game. And if we ask why new mmos fail vs old isn't necessarily nostalgia; for me at least it's because I want them to grow and do more cool world like things like caravans, pvp defence and cities, dungeons, complex crafting and localized markets, etc. But that's a lot to ask, and maybe it can't be delivered on an affordable budget currently.
@nethervvoid15 күн бұрын
@@GaryGlass1 Wanted to also say I hear your frustration with the newer mmos. I agree. Didn't want to just crap on you or something. I'm just frustrated and jumped on you. Sorry about that. (I still do stand by my words that many 'mmos' are really just lobby games). Also PoE2 rocks (albeit loot drops are not fun in early game [but duh lol]). Just hoping they make a 'world' game soon, that actually pushes us into the next gen.
@VeNoMz_2 ай бұрын
3:25 : I want Soulslike combat, OSRS progression/content/skilling, New World graphics and WoW completionism content. That would be my perfect MMO.
@Kindofsavvy2 ай бұрын
This.
@DraknorDragor2 ай бұрын
eh id take HD modern WoW (like revamped in new engine) over New Worlds
@Kitbats2 ай бұрын
Id like to see that, but it seems so improbable to have an MMO have soulslike combat without it being clunky.
@bruhmomentoisntdiamond77082 ай бұрын
Eso is there but also ik you'll get bored anyway cause the world building needs to be decent enough to hook you into the game. If you didn't care about world building you might as well be playing stick figure mmo
@VeNoMz_2 ай бұрын
@@Kitbats New World had smooth soulslike combat pre-Aeternum, they fked it up with countless of gamebreaking bugs and exploits.
@XtoGTA13 күн бұрын
You talk about franchises and whatnot and as someone who never played the Star Wars MMOs, it makes me think why it failed then? I see a lot of praise for the Main Story and everything being voiced, people praising the raids and whatnot and I don't think we can ask for a more established franchise than Star Wars. Why did it fail?
@ZalvuАй бұрын
I would love to see a slow paced MMORPG that is somewhat a kin to a anime world where you have the possiblity to run your own shop and where there is dungeons like in the anime called Delicious in Dungeon where it basically is an endless dungeon but each floor has a different biome and different monster types and the difficulty increases for each floor. And as for the player driven shops it should be so you can't set you own prices but it's tied in to what the materials costs so no matter what it wouldn't feel pointless to make most items because there is a pofit loss on almost everything because someone undercuts the prices so much and ruins the whole market.
@AndreaWhitener-uw4xcАй бұрын
I save your videos for the morning to listen to as I get ready for work
@Squeek8012 ай бұрын
If it ever comes out (and that is a great big IF), I think the Riot/League of Legends/Runeterra MMORPG will be the the last bastion of hope for MMORPG players.
@anilaisor2 ай бұрын
incorrect we want new MMOs but we want a new MMO that is actually good if every game that comes out is dog shit why would i keep playing new MMOs arent keeping players is that because a game that is supposed to have enough content to keep you playing for hour and hours on end came out shallow and with multiple mechanics that dont mesh not it must be those damn gamers who dont want new games
@GrafDaakuАй бұрын
You know what I miss? The simple MMORPG days. Like in Ragnarok Online. You go online, start as a Novice, choose your class during your journey, just have the appereance of your class, and maybe only your head looks different (lol). It was simple not overflowed with fetchquests, just exploring, killing mobs, joining people's group and find out what the actuall is going on. But what I would like: People! In my country and my friends are not really playing MMO's. My wife want's to play WoW maybe, but that became boring for me ngl. And maybe some Anime graphics. I don't need to see every equipment on my character. I tried a lot. Really a lot, but some people are really cancerous and killing the vibe for me tbh. It's not like I don't know what I want, it's just not there, that's the problem. And the next problem is, that the things I want are not the things other peoples want. We are individuals and we go onto things with different aspects and such. That's why it is so hard for new MMO's to compete against the big ones. And also because of the big ones. No matter what you do, you will go back to your cozy or comfort MMO.
@MrScale2412 ай бұрын
I wouldn't count out Brighter Shores yet. It's still fairly early and they've already put out some more QoL by the time you've finished writing this video. Is it worth playing ab absolute ton right this second? Maybe not for many, but it's open for early adopters and I hope keeps a playerbase parallel to OSRS
@LightBombGamingКүн бұрын
Maybe it would help when we first would have an companion game that sets the stakes (the whole lore which we got from Warcraft 1-3) and the "yeah, we are the heroes best friends, but we are not this character!" And giving players a "pre story" which they can connect to the bigger world and hype up what its comming. All those Skyrem, FF have to an certainty extent that, but... its more a losse connection... We need more lore to get into and from that we can create a great MMORPG
@Hoetsw201Ай бұрын
These new games are all bad though imo, THey don't have the spirit of a mmo. They only have the code + some models, no passion it feels like. Thati s why they won't succeed imo.
@acidfoxx529 күн бұрын
I left wow for about 10 years and when I came back, my characters were nerfed to level 20..
@Kranitoko2 ай бұрын
Ugh. Wildstar. I wish I could go back. I WANT to try it again.
@boxonothing40878 күн бұрын
You don't need new games if they don't do anything you don't already have, or do it better, or do something you hadn't experienced and preferably well
@loganbennett248813 күн бұрын
I think the biggest problem for MMORPGs is that the genre is outdated, and the only people that really want to play MMOs are like 30+. MMOs aren't a genre in that encourages players to play multiple games, I play OSRS and occasionally WoW classic and the time investment for both of those games is so immense that I just don't have time to play other games without cutting into my limited time to play my 2 favorite games. This wouldn't really be a problem if there was a constant stream of new players into the genre in the form of children growing up and getting into it, like there was when we were kids and RS and WoW were new. Now kids are playing other types of games that are popular, like battle royales and MOBAs, so MMOs are left with the same people it had 20 years ago, the same people that grew up playing those older titles, and as I said, MMOs don't encourage you to play multiple games So a new MMO will either have to somehow get 30 year olds who have been playing the same game for 20+ years to switch games, OR get younger folks who aren't really interested in playing MMOs to play it. It's just not likely to happen. That's fine by me, I have my 2 games, and I'll keep giving both Jagex and Blizzard money to keep on playing them.
@blvcknoirent11 күн бұрын
you're right, rn im using throne and liberty as a placeholder until world of jade dynasty comes out, and im excited for that game bc i spent almost 10 years playing classic jade dynasty
@ArealyCrazyGuy2 ай бұрын
I know what I want and I want Defiance back, the MMO/ TV show. Also shooting big world bosses with guns and 200 other players was cool.
@Tomasrrb8 күн бұрын
Wild Star was a masterpiece and Im terribly sorry I found out about it just some months before it closed. Damn, you could tell it was done with love and detail.
@loftus4453Ай бұрын
That first tshirt with the ocean scene screams 80’s. There were so many landscape shirts in bright colors back then.