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@ravivaghasiya2 жыл бұрын
To set collection offset for Asset collection you can add empty under asset collection where you want collection offset to be. That way you don't have to duplicate any other object and you don't need to delete or remove any object. You won't notice empty because blender will add another empty for collection instance.
@imeshh2 жыл бұрын
This is a good idea! It still feels like a bit of a workaround but maybe this is the best option available anyway. Thanks for the tip!
@afjer2 жыл бұрын
@@imeshh This feels like a great thing to post to the devs as bug or feature request.
@IndulgeTV Жыл бұрын
Hey man do you think you can make a video on this? Not sure how to exactly do a collection offset thanks
@NicolasDussartFathom452 жыл бұрын
I love that kind of tutorial where you think "I already know that..." and suddenly you learn that you can offset the collection center. Thank U sir!
@zion6680 Жыл бұрын
Holy crap, that is the most realistic outdoors environment I've ever seen rendered.
@imeshh Жыл бұрын
thank you haha. I think its one of my favourites. I wish more people could see it :P
@zion6680 Жыл бұрын
Also I really liked the little eastereggs with the renders going on in the background, bouncy balls down the steps and stuff lol
@mhonella2 жыл бұрын
Lots of great information here well beyond what the title suggests. I have been struggling with a physics project of an imploding building due to the number of objects in the scene. Can't wait to try out some of your tips to see if I can speed things up. Thank you for sharing.
@АзизШодиев-и4ж2 жыл бұрын
One of the best Blender tutorial channels on KZbin. Hope you'll reach millions of subscribers. Thank you for sharing knowledge.
@imeshh2 жыл бұрын
Thank you for your kind words!
@АзизШодиев-и4ж2 жыл бұрын
@@imeshh we thank you
@kj3d8122 жыл бұрын
Another fantastic video, Kris! This was one of the most useful Blender videos I've ever seen. I was somewhat familiar with Alt-D and a bit of instances, but this really clarified a lot. As always, iMeshh's assets are the best out there, bar none.
@imeshh2 жыл бұрын
Ah amazing! I'm glad you like it! I want to do a few more videos like this going over some concepts which some people may kind of understand, but not fully
@EmvyBeats Жыл бұрын
Your background room is so creative. love the bouncy balls!
@Mincher2 жыл бұрын
I didn't even consider that you can have unique modifiers on instanced duplicates. Adding a displacement (or geo nodes) modifier using a random seed will give a whole range of variation!
@afjer2 жыл бұрын
It won't use any more vram to scale and rotate because than when you just translate because the GPU is just storing an array of transform vectors (4x4 matrices) in both cases.
@liambuffat37312 жыл бұрын
This answers so many of my questions. Thank you.
@miketully9905 Жыл бұрын
I've become addicted to using linked Dupes, and especially Instances. I'm working on creating HUGE standing sets for use in sci-fi animations. This sci-fi spacecraft carrier has six 500ft diameter [152.4m] pressure hulls strung along a 50ft x 1400ft [15.24m x 426.72m] torus like pearls on a necklace. This whole arrangement spins to provide a substitute for gravity. The "Transfer Torus" connecting the six spheres allows for the movement of personal, (as well individual spacecraft and other large equipment), between the six "Launch/Recovery pressure hulls". And here is where I ran into a vexing problem, that being, the enormous difference in shear scale between the people walking around in these sets, and the size of the curves visible in nearby walls and the like. Because the size of the radii of these curves are so large, these curves are subtle. Without using very dense meshes they always look like a bunch of straight sections glued together. (which of course is what they actually are, i.e. faces & edges). Even restricting the extent of the geometry of the dense meshes making these curves to only what can be seen by a camera in any one shot this problem still leads to some very large file sizes. Then, when you start to add people, chairs and tables, all the stuff on tables, controls, lights, cables, pipes, vents, fire extinguishers, and the occasional rat... Well, I suppose I can't be blamed for thinking a lot more than twice about adding any new geometry to a scene when a linked Dupe or Instance will do. As much as I've been using both linked Dupes and Instances I still learned a few things I didn't know before watching this video. Thanks for posting this iMeshh
@digital07852 жыл бұрын
i've used collection instance but didn't know how to move the reference so got frustrated and stopped LOL THANK YOU! also as a 3d max user i've been looking for a way to easily move the pivot offset easily haha solved 2 of my issues in 1
@imeshh2 жыл бұрын
Haha no problem! It annoyed me so much trying to work it out (i don't think it's very intuitive) and when i found the solution i just knew I needed to tell everyone lol
@artofvibration2 жыл бұрын
Thank you so much 😁 can’t believe I never knew about alt D 🎉
@niclast.5066 Жыл бұрын
OMG I looked thousend videos to find a reason for my big project an thats the solution?! Nobody said this to me - Thanks a lot!!!
@WyattDONG Жыл бұрын
Great tutorial! And to answer the question at last, for me, I use the "set object origin" method to control the instance offset. In detail, you can set up your collection of colelction ready, and then deside your offset point(/instance origin point) by moving the 3D cursor to it. When adding the collection instance, with the instance selected, just go to object - set origin to 3D cursor. You'll find all the newly added instances will follow the point you want! :)
@andrey.003 Жыл бұрын
always used alt instead of shift. really helpful
@coleorloff2 жыл бұрын
Just ran into this issue. Great explanation. Thanks!
@imeshh2 жыл бұрын
I'm glad we could help at a critical time
@IrocZIV10 ай бұрын
The Quick Instance add-on will let you name the instances on creation, in the context menu that pops up in the lower left (or f9 if you clicked off of it)
@nadstunes772 жыл бұрын
This is so helpful I missed groups in blender and used it all the time in Max…this is a bit more tedious to set up but still a great work around…the add on looks much better👍 thanks 🙏
@dsarchviz2 жыл бұрын
That is a important video! Awesome content.
@imeshh2 жыл бұрын
Thank you! :)))
@raman97562 жыл бұрын
The Flamingo in the dark :D :D
@SomeRandomNerdYo2 ай бұрын
Instead of going through the trouble of moving the 3D cursor to where I want the collection instance's origin to be, I just select the instance and "Set origin to geometry." Does the trick just fine most of the time lol. Although be warned that if you have several collection instances in your scene, you have to SELECT THEM ALL before setting origin to geometry. The origin will be set according to the geometry of each individual instance, with the convenience that items inside collections will stay exactly where they are without any unintended displacement. :)
@___x__x_r___xa__x_____f______ Жыл бұрын
Great video. Very clear, like a pro. Thanks!
@adrawdesign Жыл бұрын
This is so helpful dude thank you really 💜☕️🎬
@reduxgc2 жыл бұрын
This is soooooo useful man
@imeshh2 жыл бұрын
I'm glad you like it! :)))
@TheRodlund2 жыл бұрын
What are those cool lamps you have in the background! Great tutorial as well, have my sub.
@imeshh2 жыл бұрын
Thank you! :) and those lamps i'm not sure but they are 3D ones I made a while ago. I'd love to have something similar in real life!
@nonations74202 жыл бұрын
Thank you so much for this lesson.
@imeshh2 жыл бұрын
No problem! ☺️☺️
@clausbohm9807 Жыл бұрын
First ... that is amazing work you are doing there!
@GurayData Жыл бұрын
Thank you so much.
@TheMrLordicus Жыл бұрын
Much thank you! 😍
@Arthur.H.Studio Жыл бұрын
Very useful.. great video. Thank you!
@YuraNebov Жыл бұрын
This video is Over Powered!
@EmvyBeats Жыл бұрын
How did you get no noise in your render. Do you have to render them for extra long @ double the size & be super patient? Do you use de-noising or an insane amount of samples? or both?
@afjer2 жыл бұрын
Very cool stuff. But that lighting! Can we talk about that lighting?
@abdelkarimkeraressi14182 жыл бұрын
Because you have 2 obj woch has different pivot point and they are both seperated in different collection.
@RomboutVersluijs2 жыл бұрын
If you set the main collection objects like you needed, then you don't need to do that duplication
@QuantayPeoples Жыл бұрын
Thank you.
@senoucibeldjilali63422 күн бұрын
Thanks a lot 🙏
@sicfxmusic2 жыл бұрын
Great tips, thank you!
@imeshh2 жыл бұрын
No problem! ☺️
@onkarkitekt2 жыл бұрын
Great tutorial, you just got a new sub 🥇Is the Alt D option available in a Geometry nodes too? If so what would it be called
@vekuhudesign73822 жыл бұрын
Thank you for the video, very helpful.
@imeshh2 жыл бұрын
I'm glad i could help! :)
@YuriAlogna Жыл бұрын
Thanks mate for your video... I learned the trick about location of instances . Thanks a lot. I have a question for you: in terms of ram and vram impact during rendering, is it more convenient to use instances or linked copies? Thanks Yuri
@S9universe Жыл бұрын
linked
@QuantayPeoples Жыл бұрын
What if I already duplicated so many objects and would like to turn all of the objects into instances? How would I go about doing that?
@ZUnknownFox2 жыл бұрын
A question for this that I have is what if you have an object you want to duplicate but you want to have there be a slight difference each time like maybe there's a flower on 1 that isn't there on another and you want it to keep changing or there's this trick you can do with materials to make them change color each time it's duplicated I find that trick only works with shift d because it's creating a new instance of that object... I'm aware geometry nodes might work but in the case where you can't use geometry nodes (maybe it's interacted with or maybe you want it positioned in a specific place) what would be a good way to do this?
@ANGEL-fg4hv2 жыл бұрын
My question is ....that's an Hdri but it looks like an environment you can work in. How ?
@imeshh2 жыл бұрын
In our asset manager plugin, under the hdri tab there is a ground project section which makes the floor appear flat to the objects
@ANGEL-fg4hv2 жыл бұрын
@@imeshh no way!!
@Fajarunn2 жыл бұрын
Thanks!
@paulandrews__2 жыл бұрын
Thank you for this video. Did you use this collection instancing technique for your flamingo horror scene?
@imeshh2 жыл бұрын
Yeah, well actually I got carried away and made all my plants individual collection instances (using the new quick collection plugin which was too much fun). But Alt+D would have worked fine too :)
@faringo122 жыл бұрын
oh my gosh thank you
@epicjonny155 Жыл бұрын
Just finished a video that was a nightmare to render cause it kept crashing blender. Guess i must of shift d too much
@thesouthwestern11 ай бұрын
HOW DO YOU GET SCREEN CAST KEY IN ADD-ONS. MY SEARCH DOESN'T SHOW IT?
@Arthur-ow7ep Жыл бұрын
I can't find the Quick instances add on in Blender 3.5, how can I find it?
@___x__x_r___xa__x_____f______ Жыл бұрын
Btw, I'm trying to use asset collections in asset browser, but when the collection is placed on a Newport it does not drop on the mouse position but offsets to source coordinate. Tried to use your instance offset by cursor but still no joy. Any advice?
@infographie2 жыл бұрын
Excellent
@BlaBla-sf8pj2 жыл бұрын
great explanations! your scene with the flamingo takes up how much RAM space when Blender loads it for rendering? thank you
@imeshh2 жыл бұрын
It rendered on my Rtx 3070, i think it used about 7.5gb ram :)
@BlaBla-sf8pj2 жыл бұрын
@@imeshh it's crazy I render much less well than you (even if I manage to get results that aren't too bad) but from what I've already been able to do, I would have needed more than 20 GB, if not more , I regularly saturate the RAM (32go), even by optimizing the models and the scene, and even sometimes the VRAM (6go), and I am very far from your renderings between the complexity of the meshes, their variety, the size of the tetures... and your scene is super rich, I would have even thought that you had needed 64go
@ExacoMvm2 жыл бұрын
Too bad this doesn't save actual RAM and still requires proxies.
@morizanova2 жыл бұрын
Isn`t this the reason why Geo Node much prefer to use in same scenario ? Since they use instances but still possible to make random ?
@someul2 жыл бұрын
Why haven't I found this channel sooner?🙁
@imeshh2 жыл бұрын
Welcome! :))
@S9universe Жыл бұрын
the addon is craaaazy can i rig a grouped object ? (ctrl g(ed) object)
@muhammadkabir5852 Жыл бұрын
Great video
@blastersekla2 жыл бұрын
When you scatter grass with scatter5, is there a way to make it not increase too much the polygons ?
@S9universe Жыл бұрын
i was thinking bout this are particles copied or linked copies ?
@VTanalysis Жыл бұрын
Sir I apply alt d for dublicate but still no of verts and faces increase when I create duplicate please sir help😢😢😢
@mohamedkhaled4647Ай бұрын
Nice man , u safe me ❤❤❤❤❤❤
@winstonsgmx2 жыл бұрын
Why am i only knowing this now?
@imeshh2 жыл бұрын
Glad i could be of assistance :)))
@AradijePresveti2 жыл бұрын
What was that? 3:26
@imeshh2 жыл бұрын
Sorry my pet duck got loose
@tjseries30572 жыл бұрын
What gpu are you using?
@imeshh2 жыл бұрын
8Gb Rtx 3070 :)
@tjseries30572 жыл бұрын
@@imeshh looks like I should learn memory management, thanks
@jesusespino68152 жыл бұрын
so sNice tutorialt like that
@imeshh2 жыл бұрын
No problem! ☺️☺️
@kyawzayya38772 жыл бұрын
Is there the same technique in 3Ds max?
@imeshh2 жыл бұрын
Yeah when you clone an object or hold shift and move to duplicate it will ask if you want it to be a new object or an instance :)
@zhongchen59542 жыл бұрын
yes
@imeshh2 жыл бұрын
🫠
@shebuislam411 ай бұрын
increas font size
@osatanelaya Жыл бұрын
💕
@TheFuzzypuddle Жыл бұрын
hax. nice magic.
@호랑나비흰나비2 жыл бұрын
└ good s
@zion6680 Жыл бұрын
One thing that bothers me is that it doesn't seem to work in the lastest version of blender without you adding in a new instance every time. If you duplicate an existing instance it treats it like a normal object that affects memory, so you have to sit there and shift + A every instance, I'm not sure if I've broken something or something like that 🥱