HEADS UP - I was WRONG about Valves resetting headlift! The blue indicator after pumps stops at Valves, so I assumed they stopped headlift but THEY DON'T! Sorry about that, learned something new today!
@Grumm-Nation Жыл бұрын
stell 10:50
@JulianSloman Жыл бұрын
@@That_nobody43 it does, it means you can in theory not pump stuff up to the tower more than once (i.e. use one pipe to pump up, then valve at the bottom, set to 0 and remove the pumps - so it "flows" back at 0 speed... problem is every time the game reloads some gets lost somehow, so eventually it'd have to be refilled, so one pipe up staying is the most effective for sure.
@InservioLetum Жыл бұрын
Given how many times I've watched you Chernobyl the living bejeezus out of your builds, it's honestly astonishing that the first sarcophagus you build, isn't to wall off radiation strong enough to make you grow wings.
@JustinDavis90 Жыл бұрын
One other thing. You can raise just one of your pipe systems up high per fluid type and use it to pressurize all the other ones in the entire biome, possibly in the whole map. On Mk1 pipe can feed into dozens of Mk2 systems in lieu of a pump. You just need to introduce the pressure at the point you start lifting using a pipe junction. So long as you don't drain the fluid storage at the outlet of the tower, you have pressure. In the case of the train station outlet, you could immediately bring one outlet pipe up to the top of an 80m tower and back down into a junction. One outlet filling the lower storage, and the other pressurizing the second fluid outlet.
@TheNykademos Жыл бұрын
@@JustinDavis90 this is the real way to have free gains with less material and time. One pipe can be exploited to pump to the desired elevation of any factory, place a small water tower, and connect it to a network of pipes that can reach that altitude anywhere. The only downside is that you need to network all pies together at some point, at ground level, to get the effect. You can even put a valve on the pipe and feed in 1M fluid/m to push thousands M fluid/m up to the height of the water tower. Other than this useful exploit, the fluid dynamics are very true to nature.
@kingofoutcastia8165 Жыл бұрын
The way he says "industrial, open-air, hellscape" like it's a nice, comfortable cottage. Love ya, Kibz.
@matiastripaldi406 Жыл бұрын
the pipe water tower thing is nothing out of the ordinary, it's how real world fluids work. Its a simple way to provide water service to many customers at once while centralizing all the pumps and such, which is why many cities used to have giant water tanks in the middle connected to all the houses
@T4L1NU5 Жыл бұрын
i realised this shit at an age of 11 xD
@injuringflea727yeet6 ай бұрын
I live by one!
@mr.axolotl1788 Жыл бұрын
I’m so excited to see how this all ties together in the end!
@andramarquardt Жыл бұрын
The fluid freight trains are actually the same efficiency as the solid containers. That is because you have to package the fluids with containers, which once they are unloaded and unpackaged, you have to send them back by train to get packaged again, which uses twice the amount of freight trains. And a fluid freight train can hold exactly half a solid one can. So that means that they are the same efficiency. Either that, or you use more oil and refineries to continually make containers and sink them once you unpackage them, which would be wasting some oil. And with solid transportation if you send the containers back, it's a large process to put in all of the packagers and fill the system up with containers compared to just using a liquid train. So not only are they the same efficiency, but a liquid train would be easer to set up.
@Cgeta4 Жыл бұрын
Yeah, fluids in general are a inefficient to transport via vehicles. The best way to deal with them is to turn them into solids before transporting them, like locally making rubber and plastic from oil, which also usually have bigger stack sizes, which makes it four times as efficient. Or just build long pipelines, like in case of nitrogen or water
@ultmateragnarok8376 Жыл бұрын
Are the trains not complex enough to go to four different stations, letting you send it with packaged fluid to one location, then pick up empty containers, then drop them off and pick up more packaged fluid? In shipping it's always more efficient to use the vehicles both ways where possible.
@Dimage666 Жыл бұрын
@@ultmateragnarok8376 you can absolutely use the same train to send the empty stuff back. that is how I do it. But fluid train do look better and give some variety to the trains.
@vanivari359 Жыл бұрын
@@ultmateragnarok8376 it can get complicated though. If items backup, either the train waits or items start to mix within the train. Also if for some reason you don't get rid of the containers, the process stops. Soo... it really does not make a lot of sense except that it's more "fun" because it's more complex. The old plastic refinery setup before mixers was more fun too...
@mnxs Жыл бұрын
@@vanivari359 remember that you can set the train to wait to load/unload fully; this can easily be used to prevent the trains from ever mixing goods. Next, it's just a matter of having sufficient buffers for a back-up to not occur, and in the case of canisters, having carefully calculated the amount of canisters needed in the system. It's really not that complicated, I'd say.
@fishman501 Жыл бұрын
Kibitz's industrial desert sounds like it might be similar to the machine halls of Metropolis
@JustinSIsTank Жыл бұрын
So, I went back to the very, very beginning of your Satisfactory playthroughs so I can see an expert start from Square One. And young, naive, adorable Kibz keeps talking about building his factories vertically instead of horizontally. Now, modern-day Kibz just literally paves an entire biome. 😄
@d4s0n2824 ай бұрын
he did not realize how bad it was lag wise to centralise lmao
@dylkirbs Жыл бұрын
Kibz, please, please, please do an aesthetic playthrough where you colour code you factories and make cool, unique systems like you did in this video. They are so cool, and it's awesome to see the colourful buildings on top of the brutalist concrete floors.
@mrblumbo6404 Жыл бұрын
I absolutely adore brutalist and industrial scenes, and this factorio-esc setting with the industrial sprawl you're going for is just amazing. Love the vibes Kibz
@Neridian_ Жыл бұрын
His channel color is red, and he uses a lot of gray. That sounds a bit familiar.
@Attaxalotl Жыл бұрын
Kibz has created an average American suburb. Edit: This actually has significantly more, higher quality public transit than an average American suburb.
@travisbeagle5691 Жыл бұрын
So an Australian Suburb?
@aggiedudesa9206 Жыл бұрын
Definitely gonna have to try a “train trench” of mine own after seeing this
@profwaldone Жыл бұрын
Kibs reinventing water towers for the exact reasons water towers exist is a vibe.
@mrmicromanager7439 Жыл бұрын
The spaghetti has begun
@thisguyes Жыл бұрын
Mmmm spaghetti, yumm
@Herobrinegrn1 Жыл бұрын
Now the sauce with parmesan on the side.
@imnotaginger Жыл бұрын
Good.
@Toastedguyig Жыл бұрын
I ate spaghetti for dinner tonight that’s funny to find this
@lohlundgames Жыл бұрын
Now you made me hungry... :( XD
@monsterofvalhalla3397 Жыл бұрын
27:40 I see a bigtrain station style factory building over these tracks, integrated with the natural terrain it could look awesome... Loving this build
@JackLoch-de6xq Жыл бұрын
This madman's done it again. Great work kibz! I've been following you since your first cities: skylines playthrough, and your quality has improved. Keep it up!
@thisguyes Жыл бұрын
Agree
@MegaLokopo Жыл бұрын
I wish there was an option to have trains work like real trains, coupling would be such an interesting feature.
@Mini_Celeste Жыл бұрын
Having to actually have very shallow grades and work with the terrain to get places would be quite the challenge.
@MegaLokopo Жыл бұрын
@@Mini_Celeste Yea, although I imagine people would just ignore terrain and only build on foundation as they do now. But if laying track would clear terrain some how, that could be pretty interesting. Or if you would manipulate terrain yourself, so trains could have smooth good track.
@abominablesnowman646 Жыл бұрын
@@MegaLokopo to bad CSS is firmly putting there foot down on terraforming it would be nice to terraform the world around your factory
@MegaLokopo Жыл бұрын
@@abominablesnowman646 Yea, I hope modders will be able to make alternate maps after the game is released and updates stop resetting modding progress.
@JamesTDG Жыл бұрын
I could see some fun stuff being done with this, such as using height to ship cars around
@yon_monster Жыл бұрын
I actually miss the red highlights on the trim of the final renovation, but black is a solid alternative. I think only a bare metal look would be more realistic to that black. Looking fantastic!
@TSPxEclipse Жыл бұрын
I think the biggest takeaway here is that fluid cars need a buff to be on par with normal freight. Not that big of a deal for that area though. You should absolutely be able to use one or two fluid stations to utilize the full output potential of those 4 nodes (I just use 3 mk.2 pipes - essentially the equivalent to 1 pipe per normal node - in my world)
@lychordia Жыл бұрын
I've learned so much! I have enjoyed this series so much! Thank you for all of your effort and time! What a magnificent world!
@robthebeholdertv Жыл бұрын
I dig how you treat past Kib'z ideas. No need to beat yourself up for over-planning in the past.
@boomer150 Жыл бұрын
To people who want to do a new Satisfactory play but feel like they have done everything, mods are easy and you don't have to go ham with them, just two simple mods drastically change the game. 300 more inventory space and early hover pack. Those two simple mods change everything. I am doing a no vehicles save, I am in the grass biome building a mega factory with no trucks, trains or anything, belts only and I set a rule, no belts just running everywhere so I built belt bridges going out of my factory in a spider web design. Its really cool, the dumb poison area I built a cube around and my player area is on top of it with my factory surrounding it. Having the hover pack early changes everything, makes building big and beautiful designs possible from the start.
@d4s0n2824 ай бұрын
dang your insane lol
@Warp9pnt9 Жыл бұрын
Valves DO NOT reset head lift, that is the entire point of valves. Pumps WILL reset head lift! I use fluid towers a lot. I've used one to power a global water line. Just send a key pipe with valve set to zero to each factory, and it pressurizes it, pumpless. 2 x Mk.2 pumps to fill a single tower at the highest point in game. For water, the highest point is on the plateau above the dune desert, although the plateau just north/west of the titan forest is +/- 1-2m. There's also an oil well not far from this water, not far from the normal bauxite node. That oil well has 1350 oil if overclocked, and it's next to a huge plateau. It IS the highest oil node in game, and next to one of the top-5 or top-10 highest plateaus in game, on which I put a big tower. Then you can pressurize all global oil lines. Possible, not always practical. Just an idea I tested.
@ImKibitz Жыл бұрын
Valves 100% reset headlift, shown in this very video when looking at the fuel/ plastic problem Perhaps there's a mechanic where fluid tower mechanics work differently then normal headlift though
@mwwpieper Жыл бұрын
Sorry @ImKibitz! Right from the wiki: "Unlike Pipeline Pumps, Valves don't block the head lift, even when their limit is set to zero m3/min." Though I think they did nerf the zero m3/min part though.
@ImKibitz Жыл бұрын
Double checked this and YOU'RE RIGHT! The headlift indicator 'blue marker' that shows headlift stops at Valves so I thought it reset headlift but it actually doesn't! Thanks for the heads up!
@Sam_McNeil Жыл бұрын
It is amazing how much hours and effort goes into these videos
@simacmanus4645 Жыл бұрын
@ImKibitz, not sure if you know about it, but I had a base out in the Red Desert and tapped the Lake at the top of the big waterfall to get my water for my base. It's the highest point in the entire map so I never had to worry about head-lift anywhere in my base. Getting the power and Water Extractors up there was fun though 😉
@jaredtrp Жыл бұрын
"I see a start barn and I want to paint it blaaaack." - Rolling Stones
@BadAtNames00173 ай бұрын
heheheh
@dobarek4548 Жыл бұрын
Interesting thing: You don't actually need to pump all Water/Oil up. If you have multiple 600 pipes, you can just pump up one pipe and re-connect them at the bottom and all will have the better headlift. Although I'm not sure if that works when mixing 600/300 pipes.
@austinglaser7310 Жыл бұрын
It's only a hellscape if it's from the Hellé region of France; otherwise, it's just a sparkling dystopia
@mwwpieper Жыл бұрын
Valves do not reset headlift! Problem must be elsewhere. Can be weird junctions or weird snapping when building causing missed connections. I've also just rebuilt pumps to fix headlift issues. Also you're using water towers normally, not the hack that some people use to avoid pumps entirely. Definitely smart for this area.
@BoswenMcBastok Жыл бұрын
The hack to avoid pumps? What hack, if I might ask? I know the concept of "ram pumps" from real life physics was coded in here at one point, and building with those concepts could use real science to eliminate pumps at the cost of reduced output... But that's the only "trick" I know of outside of mods. Is there something else pioneers are trying to avoid pumps?
@matthewsykes48142 ай бұрын
Seriously impressive. I used to play this every now and again but had a 2 week vacation and got bored so got stuck into a new world.... after much faffing to get it running smoothly on my laptop I sunk about 16 hours straight into just getting a basic base up and running. Only using biofuel atm as there's lots of that and saving the coal will be useful. Then I saw this build and realised ny tiny base is nothing by comparison. Still using mk1 belts and haven't even started feeding the space lift yet. I can't play just one game though, have to switch things around or I get bored. But really enjoying it. Your neatness is definitely something I would like to emulate.
@makergaming2022 Жыл бұрын
Great episode Kibz. Love the way the look of this project is coming along, very cool idea.
@TheFridge Жыл бұрын
All the funky colours against the black is a great look
@valkeri747 Жыл бұрын
11:50 kibz turnt into one of those super mutants who have footbals and give free hugs in fallout 4
@venomousfrog102 Жыл бұрын
20:00 it works because its latterly why water towers exist...... fluid mechanics
@DaysofKnight Жыл бұрын
Kibz: *wastes however much time to make pathways and make them aesthetically pleasing* Also Kibz: *USES JETPACK EVERYWHERE TO GET EVERYWHERE* "Logic."
@analog56x Жыл бұрын
i always get so inspired by your builds haha! i just cant seem to pull it off to the same scale though haha! i just crested 1100 hours in my game though, so ill get there eventually :) cheers Mr. Kibs!
@Soulzjd2 Жыл бұрын
I am not happy with how much enjoyment this gave me @0:29
@Akiva279. Жыл бұрын
I want a dystopian landscape of only water towers now all over the map
@MeatsOfEvil Жыл бұрын
Gorgeous train station design as always :)
@barnabasspeder8409 Жыл бұрын
Looks like satisfactory needs some freedom🦅🦅🇺🇲🇺🇲🇺🇲
@vincewilson1 Жыл бұрын
@11:52 Well I guess even us veterans have the occasional noob experience every now and then! 😁
@parallelgaming8424 Жыл бұрын
I like how he refers to past and future kibitz as different people
@gwallace5403 Жыл бұрын
20:20. THIS is a perfect example of what I'm looking for. I would really appreciate a tips and tricks video that's current. I'm trying to get extra plastic for my base and automating smokeless powder is part of what I want to do there. I don't quite understand how they all work together. I want to ensure my system has 100% of its effective output going towards plastic, and the literal overflow of HOR would go into making my powder, but I haven't quite figured that one out yet.
@matthewadamsteil Жыл бұрын
FYI headlift in game is still representative of real life. This is partially why Water towers are a thing. Headlift only cares about difference in height of the inlet and outlet, the path it takes is mostly irrelevant (until you are start to consider air bubbles).
@albertotognoni4819 Жыл бұрын
11:55 ooof! and at a 26:02 a biggle oof! imkibits messed around with headlift and funny thing he just talked of it before the plastics facotory ooof!
@UNCLE_FC_BLORA Жыл бұрын
13:28 NEW Knowledge acquire.. thumbs up man..
@davidpocielloquadrado6156 Жыл бұрын
Damn Kibitz you are a crazy man, and I love it. Hope to see you finish your 2 year playthrough
@johnadler6987 Жыл бұрын
I don't think the headlift thing is a bug, either, because real water towers are constructed for the exact same reason. It's a feature that I really love, but I wasn't aware it worked for fluid tanks, too. I thought it only worked with natural bodies of fluid.
@azurefog Жыл бұрын
Kibs has gotten basic physics figured out! Having all the liquid up high and running down is why we have water towers in towns…
@augustfuller3396 Жыл бұрын
"It's not very cute or provide any value and it's just inside an ugly box!" "So no more box!"
@SIGINTprivate Жыл бұрын
Lookin good! Can’t wait to see how it turns out!
@aggiedudesa9206 Жыл бұрын
So excited for this build!
@JulianSloman Жыл бұрын
Kibits - I was so surprised you didn't do the water tower for your nuclear - you don't need one tower per pipe - just need to make alle the pipes "touch" once. So you can have one little water tower "powering" all the headlift of everything else, as long as it connects to every pipe once.
@TheDeathless Жыл бұрын
Quite the efficient shape you have in that thumbnail. Should include a bridge to go with it.
@saliso470 Жыл бұрын
I still remember the end of your last play through. Didn't feel like over two years.
@nakitana9285 Жыл бұрын
19:40ish it's using gravity to feed. It will feed fluid up to almost the same point in elevation as the tank. That's how most water towers work irl anyways.
@starbomber2 ай бұрын
Past Kibs: Imagine setting up all the packagers and unpackagers, can you imagine? Future Kibs standing before a massive 1.0 turbofuel plant: Oh, i can imagine it...
@MMMMM999999999 Жыл бұрын
Is anyone else thinking about how this is starting to become Kibz's second deathstar project
@Melro00sve Жыл бұрын
So cool. I like the Coruscant look
@BoswenMcBastok Жыл бұрын
@13:13 - Sounds like a fantastic opportunity for a mod! I might have to message Mayor Aquilla and see if i can tackle this one!
@glennac Жыл бұрын
Even though I have followed this build for a few months now, it still seems like this game has a huge learning curve. 😮 It’s what keeps me from starting Cities: Skylines.
@pylons5485 Жыл бұрын
The learning curve is the best part of this game! The early game is fantastically simple and great for learning how to play. If i could wipe my knowledge of this game and restart I 100% would!
@xxtruckerdanxx Жыл бұрын
I've lost count of how many worlds I've started. But ever time I start getting to Steel production I get over whelmed and stuck. I wish I could get this far.
@steviej8357 Жыл бұрын
This is going to look wicked man!! I have visions if the movie “total recall” the ne version. Lots of dark buildings twisted together with led advertising everywhere!!! Beautiful
@felixcaskey4193 Жыл бұрын
2:40 I think the ladder gotta go. A little to... human accessible. 5:30 :) 9:18 Is called flying buttress. Is good detail. :) If you actually read this comment, conglaturations on wasting your time! :)
@XurptleAlt Жыл бұрын
when water is higher than its destination it creates pressure through the decline and will want to return to its original height (simple explanation), thats why the water tower works im assuming bc thats how it works irl
@JustYourEverydayPerson Жыл бұрын
2:17 Yes a great name for a station... "UwU Station" (Bottom right)
@raelyndelmonte608 Жыл бұрын
Love the chaos.
@spacething1959 Жыл бұрын
I love how the rails in Satisfactory just don't care about terrain or building hitboxes.
@atomspalter2090 Жыл бұрын
nice train setup
@tzgaming207 Жыл бұрын
kibz must be Harkonnen, trying to rebuild Giedi Prime 😂
@HuggyBearx64 Жыл бұрын
Yo with blueprints you can now just build self-contained little diluted packaged fuel machines with 1 refinery and 2 packagers that run in a loop with only fluid input/output for each blueprint. All you have to do is prime each with a couple stacks of empty containers and it will run just like the blender recipe.
@zetsubouda Жыл бұрын
I gotta be honest I think that the really creative enclosed stuff people make that's really beautiful is awesome, but open air industrial hellscape is what this game screams to me. Maybe it's just because my hometown has several refinery, other petrochemical and LNG complexes spanning massive areas across more than one state sometimes.
@TremorBoria Жыл бұрын
I am sure you get this all the time, but this is the best episode of satisfactory you have ever made sir.
@MmMerrifield Жыл бұрын
Thanks Kibz!
@johnrtrucker Жыл бұрын
Thats kinda how fluid mechanics work in real life thats why most towns and cities have large water towers and the city doesn't have to spend money installing and maintaining pumps throughout the city and the higher the water tower is the higher the water pressure (its an oversimplification but its good enough for govt work lol)
@razorsgaming3757 Жыл бұрын
Hi Kibitz just watching you with the shear size of your factory's just blows my mind I love starting the desert as so many res are there and I have tried several times to make a mega factory from the word go but keep messing up input output ratio lol love the vids great work buddie
@justingonzales8364 Жыл бұрын
Finally another video cant wait for the next one
@marp_625 Жыл бұрын
7:55 where color cartridge
@jiriberka8431 Жыл бұрын
Honestly at 9:00 timestamp it reminds me kinda Half-Life 2 :D. Nice work Kibitz, keep it up.
@BadAtNames0017 Жыл бұрын
“Nothing could EVER happen there, right?” Famous last words of Kibitz.
@bulkvanderhuge9006 Жыл бұрын
Your Barn looks like a big red LEGO
@Z_Inspector Жыл бұрын
there was more fear in that "OH MY-" than I have ever heard in a game before
@koboldcrusader Жыл бұрын
counterpoint to the fluid freight car efficiency: it look cool :)
@Faxo Жыл бұрын
4:25 A TRAINCH!
@youzix5225 Жыл бұрын
I love your content a lot i well be supporting you always
@beetroot4798 Жыл бұрын
(14:40) That Station name lol.
@blueeagle9883 Жыл бұрын
That was awesome at 12 minutes.
@augustfuller3396 Жыл бұрын
I wasn't paying attention a whole lot and then I just heard "And it has a BEAN! :D"
@snes90 Жыл бұрын
Kibitz: "I'm getting rid of the box surrounding the starter base." Me: 😀 Kibitz: "But it definitely doesn't match the rest and can't be red." Me: 😢 I liked the fact that it *did* stand out, it makes the building look more like... I dunno, the place where you're supposed to go to. The rest of the area isn't hospitible for regular people to traverse and this structure was designed to be appealing vs. the bleak gray landscape. That aside, I like the redesign too.
@ImKibitz Жыл бұрын
Oh man I'm right there with you man, I really did try my best to keep it. On a Twitch stream I spent 2 hours or something doing everything I could to make it work, but I could make it look good enough to stand out that much. The red would just attract my eye away from the hellscape and see a 'mediocre' looking barn thing. I think this was a good middleground with the upgraded exterior and original interior 😁
@snes90 Жыл бұрын
@ImKibitz Your efforts to make things aestetically pleasing and entertaining for us are appreciated!
@benjaminnowlin9961 Жыл бұрын
5:17 probably predicting his future
@mor3nk74 Жыл бұрын
You should add some details to the slab I think
@Xelaria Жыл бұрын
I bet you this guy would enjoy oxygen not included, widely considered one of the hardest resource/colony management game.
@bikealllife5132 Жыл бұрын
Nice work!
@NotMyActualName_ Жыл бұрын
You can 100% get away with shared use train station as long as the combined throughput of the items you're sharing is under 780 per platform. But you can't let anything back up because at some point you'll end up with a train that dumps an entire load of material into the station, fills the whole buffer and another train will come along with a different item and it won't be able to unload. But if you need like 100/min of one item and 200/min of another, it's going to work perfectly.
@moritznagel7791 Жыл бұрын
Just like „ i see a red Door and i want to paint ist blck“ 😂
@kingjames1308 Жыл бұрын
Evetime i see crazy spaghetti pipes on reddit and always say... learn to water tower. Makes liquid management simple as heck for water and oil.
@MichaelDuntz Жыл бұрын
F in chat for that amazing on-camera death.
@docholliday7381 Жыл бұрын
you only need to do it with one pipe i think. then link the to pipes togeather. Ull still have the same throughput but do not need to lift it.
@qwin3846 Жыл бұрын
Hi Kibitz really love you video's just wondering if you could do a video on how the train signals work thanks
@slothchunk Жыл бұрын
Sick af
@mastermavrick Жыл бұрын
Progress! Here is hoping the ice cream & little sleep worked out.