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This tutorial is designed for anyone interested in building an AR navigation app using Immersal. By following this step-by-step guide, you'll learn how to create AR navigation using Unity's NavMesh. You'll only need Unity software, although third-party 3D software can be used for creating floor plans. All you need is a basic understanding of Unity and Immersal mapping.
By the end of this tutorial, you'll have created a functional AR navigation app using Immersal.
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1. Open Package Manager.
2. Go to Immersal SDK.
3. Click on ‘Samples.’
4. Import the scenes.
5. Open the “NavigationSampleNavMesh” Scene
6. Go to the dashboard and download tex.glb for the map we want to add ( it helps to better visualise and align the the map)
7. Go to Immersal login and add credential.
8. Delete and Reconfigure Map.
9. Go to dashboard, copy the Map ID you want to use and add it into the scene to download automatically.
10. Now important that texture file
11. Add it into the scene ( don’t forget to delete/disable before making the build)
12. Add 'Plane' add the “Navigation” layer
13. Click ‘Generate NavMeshSurface’ then ‘Bake’.
14. Delete the older floor plan
15. Align the plane with the ground level.
16. Adjust the shape as necessary.
17. Add more Planes as needed
according to the floorplan.
18. Once everything aligned / adjusted bake it to the scene
19. Make sure all places/rooms are connected
in order to navigate properly.
20. Position the navigation targets to your
desired location.
21. Create the build.
And then test it on your device!
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